1.13
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*iron_ore
*coal_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
oak_leaves[distance=1,persistent=true]
oak_leaves[distance=1,persistent=false]
oak_leaves[distance=2,persistent=true]
oak_leaves[distance=2,persistent=false]
oak_leaves[distance=3,persistent=true]
oak_leaves[distance=3,persistent=false]
oak_leaves[distance=4,persistent=true]
oak_leaves[distance=4,persistent=false]
oak_leaves[distance=5,persistent=true]
oak_leaves[distance=5,persistent=false]
oak_leaves[distance=6,persistent=true]
oak_leaves[distance=6,persistent=false]
oak_leaves[distance=7,persistent=true]
*oak_leaves[distance=7,persistent=false]
spruce_leaves[distance=1,persistent=true]
spruce_leaves[distance=1,persistent=false]
spruce_leaves[distance=2,persistent=true]
spruce_leaves[distance=2,persistent=false]
spruce_leaves[distance=3,persistent=true]
spruce_leaves[distance=3,persistent=false]
spruce_leaves[distance=4,persistent=true]
spruce_leaves[distance=4,persistent=false]
spruce_leaves[distance=5,persistent=true]
spruce_leaves[distance=5,persistent=false]
spruce_leaves[distance=6,persistent=true]
spruce_leaves[distance=6,persistent=false]
spruce_leaves[distance=7,persistent=true]
*spruce_leaves[distance=7,persistent=false]
birch_leaves[distance=1,persistent=true]
birch_leaves[distance=1,persistent=false]
birch_leaves[distance=2,persistent=true]
birch_leaves[distance=2,persistent=false]
birch_leaves[distance=3,persistent=true]
birch_leaves[distance=3,persistent=false]
birch_leaves[distance=4,persistent=true]
birch_leaves[distance=4,persistent=false]
birch_leaves[distance=5,persistent=true]
birch_leaves[distance=5,persistent=false]
birch_leaves[distance=6,persistent=true]
birch_leaves[distance=6,persistent=false]
birch_leaves[distance=7,persistent=true]
*birch_leaves[distance=7,persistent=false]
jungle_leaves[distance=1,persistent=true]
jungle_leaves[distance=1,persistent=false]
jungle_leaves[distance=2,persistent=true]
jungle_leaves[distance=2,persistent=false]
jungle_leaves[distance=3,persistent=true]
jungle_leaves[distance=3,persistent=false]
jungle_leaves[distance=4,persistent=true]
jungle_leaves[distance=4,persistent=false]
jungle_leaves[distance=5,persistent=true]
jungle_leaves[distance=5,persistent=false]
jungle_leaves[distance=6,persistent=true]
jungle_leaves[distance=6,persistent=false]
jungle_leaves[distance=7,persistent=true]
*jungle_leaves[distance=7,persistent=false]
acacia_leaves[distance=1,persistent=true]
acacia_leaves[distance=1,persistent=false]
acacia_leaves[distance=2,persistent=true]
acacia_leaves[distance=2,persistent=false]
acacia_leaves[distance=3,persistent=true]
acacia_leaves[distance=3,persistent=false]
acacia_leaves[distance=4,persistent=true]
acacia_leaves[distance=4,persistent=false]
acacia_leaves[distance=5,persistent=true]
acacia_leaves[distance=5,persistent=false]
acacia_leaves[distance=6,persistent=true]
acacia_leaves[distance=6,persistent=false]
acacia_leaves[distance=7,persistent=true]
*acacia_leaves[distance=7,persistent=false]
dark_oak_leaves[distance=1,persistent=true]
dark_oak_leaves[distance=1,persistent=false]
dark_oak_leaves[distance=2,persistent=true]
dark_oak_leaves[distance=2,persistent=false]
dark_oak_leaves[distance=3,persistent=true]
dark_oak_leaves[distance=3,persistent=false]
dark_oak_leaves[distance=4,persistent=true]
dark_oak_leaves[distance=4,persistent=false]
dark_oak_leaves[distance=5,persistent=true]
dark_oak_leaves[distance=5,persistent=false]
dark_oak_leaves[distance=6,persistent=true]
dark_oak_leaves[distance=6,persistent=false]
dark_oak_leaves[distance=7,persistent=true]
*dark_oak_leaves[distance=7,persistent=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south]
powered_rail[powered=true,shape=east_west]
powered_rail[powered=true,shape=ascending_east]
powered_rail[powered=true,shape=ascending_west]
powered_rail[powered=true,shape=ascending_north]
powered_rail[powered=true,shape=ascending_south]
*powered_rail[powered=false,shape=north_south]
powered_rail[powered=false,shape=east_west]
powered_rail[powered=false,shape=ascending_east]
powered_rail[powered=false,shape=ascending_west]
powered_rail[powered=false,shape=ascending_north]
powered_rail[powered=false,shape=ascending_south]
detector_rail[powered=true,shape=north_south]
detector_rail[powered=true,shape=east_west]
detector_rail[powered=true,shape=ascending_east]
detector_rail[powered=true,shape=ascending_west]
detector_rail[powered=true,shape=ascending_north]
detector_rail[powered=true,shape=ascending_south]
*detector_rail[powered=false,shape=north_south]
detector_rail[powered=false,shape=east_west]
detector_rail[powered=false,shape=ascending_east]
detector_rail[powered=false,shape=ascending_west]
detector_rail[powered=false,shape=ascending_north]
detector_rail[powered=false,shape=ascending_south]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[facing=north,short=true,type=normal]
piston_head[facing=north,short=true,type=sticky]
*piston_head[facing=north,short=false,type=normal]
piston_head[facing=north,short=false,type=sticky]
piston_head[facing=east,short=true,type=normal]
piston_head[facing=east,short=true,type=sticky]
piston_head[facing=east,short=false,type=normal]
piston_head[facing=east,short=false,type=sticky]
piston_head[facing=south,short=true,type=normal]
piston_head[facing=south,short=true,type=sticky]
piston_head[facing=south,short=false,type=normal]
piston_head[facing=south,short=false,type=sticky]
piston_head[facing=west,short=true,type=normal]
piston_head[facing=west,short=true,type=sticky]
piston_head[facing=west,short=false,type=normal]
piston_head[facing=west,short=false,type=sticky]
piston_head[facing=up,short=true,type=normal]
piston_head[facing=up,short=true,type=sticky]
piston_head[facing=up,short=false,type=normal]
piston_head[facing=up,short=false,type=sticky]
piston_head[facing=down,short=true,type=normal]
piston_head[facing=down,short=true,type=sticky]
piston_head[facing=down,short=false,type=normal]
piston_head[facing=down,short=false,type=sticky]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[facing=north,type=normal]
moving_piston[facing=north,type=sticky]
moving_piston[facing=east,type=normal]
moving_piston[facing=east,type=sticky]
moving_piston[facing=south,type=normal]
moving_piston[facing=south,type=sticky]
moving_piston[facing=west,type=normal]
moving_piston[facing=west,type=sticky]
moving_piston[facing=up,type=normal]
moving_piston[facing=up,type=sticky]
moving_piston[facing=down,type=normal]
moving_piston[facing=down,type=sticky]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt
*bookshelf
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
*rail[shape=north_south]
rail[shape=east_west]
rail[shape=ascending_east]
rail[shape=ascending_west]
rail[shape=ascending_north]
rail[shape=ascending_south]
rail[shape=south_east]
rail[shape=south_west]
rail[shape=north_west]
rail[shape=north_east]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron[level=0]
cauldron[level=1]
cauldron[level=2]
cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south]
activator_rail[powered=true,shape=east_west]
activator_rail[powered=true,shape=ascending_east]
activator_rail[powered=true,shape=ascending_west]
activator_rail[powered=true,shape=ascending_north]
activator_rail[powered=true,shape=ascending_south]
*activator_rail[powered=false,shape=north_south]
activator_rail[powered=false,shape=east_west]
activator_rail[powered=false,shape=ascending_east]
activator_rail[powered=false,shape=ascending_west]
activator_rail[powered=false,shape=ascending_north]
activator_rail[powered=false,shape=ascending_south]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*grass_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
tube_coral
brain_coral
bubble_coral
fire_coral
horn_coral
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
conduit
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
*structure_block[mode=save]
structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
1.13.2
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*iron_ore
*coal_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
oak_leaves[distance=1,persistent=true]
oak_leaves[distance=1,persistent=false]
oak_leaves[distance=2,persistent=true]
oak_leaves[distance=2,persistent=false]
oak_leaves[distance=3,persistent=true]
oak_leaves[distance=3,persistent=false]
oak_leaves[distance=4,persistent=true]
oak_leaves[distance=4,persistent=false]
oak_leaves[distance=5,persistent=true]
oak_leaves[distance=5,persistent=false]
oak_leaves[distance=6,persistent=true]
oak_leaves[distance=6,persistent=false]
oak_leaves[distance=7,persistent=true]
*oak_leaves[distance=7,persistent=false]
spruce_leaves[distance=1,persistent=true]
spruce_leaves[distance=1,persistent=false]
spruce_leaves[distance=2,persistent=true]
spruce_leaves[distance=2,persistent=false]
spruce_leaves[distance=3,persistent=true]
spruce_leaves[distance=3,persistent=false]
spruce_leaves[distance=4,persistent=true]
spruce_leaves[distance=4,persistent=false]
spruce_leaves[distance=5,persistent=true]
spruce_leaves[distance=5,persistent=false]
spruce_leaves[distance=6,persistent=true]
spruce_leaves[distance=6,persistent=false]
spruce_leaves[distance=7,persistent=true]
*spruce_leaves[distance=7,persistent=false]
birch_leaves[distance=1,persistent=true]
birch_leaves[distance=1,persistent=false]
birch_leaves[distance=2,persistent=true]
birch_leaves[distance=2,persistent=false]
birch_leaves[distance=3,persistent=true]
birch_leaves[distance=3,persistent=false]
birch_leaves[distance=4,persistent=true]
birch_leaves[distance=4,persistent=false]
birch_leaves[distance=5,persistent=true]
birch_leaves[distance=5,persistent=false]
birch_leaves[distance=6,persistent=true]
birch_leaves[distance=6,persistent=false]
birch_leaves[distance=7,persistent=true]
*birch_leaves[distance=7,persistent=false]
jungle_leaves[distance=1,persistent=true]
jungle_leaves[distance=1,persistent=false]
jungle_leaves[distance=2,persistent=true]
jungle_leaves[distance=2,persistent=false]
jungle_leaves[distance=3,persistent=true]
jungle_leaves[distance=3,persistent=false]
jungle_leaves[distance=4,persistent=true]
jungle_leaves[distance=4,persistent=false]
jungle_leaves[distance=5,persistent=true]
jungle_leaves[distance=5,persistent=false]
jungle_leaves[distance=6,persistent=true]
jungle_leaves[distance=6,persistent=false]
jungle_leaves[distance=7,persistent=true]
*jungle_leaves[distance=7,persistent=false]
acacia_leaves[distance=1,persistent=true]
acacia_leaves[distance=1,persistent=false]
acacia_leaves[distance=2,persistent=true]
acacia_leaves[distance=2,persistent=false]
acacia_leaves[distance=3,persistent=true]
acacia_leaves[distance=3,persistent=false]
acacia_leaves[distance=4,persistent=true]
acacia_leaves[distance=4,persistent=false]
acacia_leaves[distance=5,persistent=true]
acacia_leaves[distance=5,persistent=false]
acacia_leaves[distance=6,persistent=true]
acacia_leaves[distance=6,persistent=false]
acacia_leaves[distance=7,persistent=true]
*acacia_leaves[distance=7,persistent=false]
dark_oak_leaves[distance=1,persistent=true]
dark_oak_leaves[distance=1,persistent=false]
dark_oak_leaves[distance=2,persistent=true]
dark_oak_leaves[distance=2,persistent=false]
dark_oak_leaves[distance=3,persistent=true]
dark_oak_leaves[distance=3,persistent=false]
dark_oak_leaves[distance=4,persistent=true]
dark_oak_leaves[distance=4,persistent=false]
dark_oak_leaves[distance=5,persistent=true]
dark_oak_leaves[distance=5,persistent=false]
dark_oak_leaves[distance=6,persistent=true]
dark_oak_leaves[distance=6,persistent=false]
dark_oak_leaves[distance=7,persistent=true]
*dark_oak_leaves[distance=7,persistent=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south]
powered_rail[powered=true,shape=east_west]
powered_rail[powered=true,shape=ascending_east]
powered_rail[powered=true,shape=ascending_west]
powered_rail[powered=true,shape=ascending_north]
powered_rail[powered=true,shape=ascending_south]
*powered_rail[powered=false,shape=north_south]
powered_rail[powered=false,shape=east_west]
powered_rail[powered=false,shape=ascending_east]
powered_rail[powered=false,shape=ascending_west]
powered_rail[powered=false,shape=ascending_north]
powered_rail[powered=false,shape=ascending_south]
detector_rail[powered=true,shape=north_south]
detector_rail[powered=true,shape=east_west]
detector_rail[powered=true,shape=ascending_east]
detector_rail[powered=true,shape=ascending_west]
detector_rail[powered=true,shape=ascending_north]
detector_rail[powered=true,shape=ascending_south]
*detector_rail[powered=false,shape=north_south]
detector_rail[powered=false,shape=east_west]
detector_rail[powered=false,shape=ascending_east]
detector_rail[powered=false,shape=ascending_west]
detector_rail[powered=false,shape=ascending_north]
detector_rail[powered=false,shape=ascending_south]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[facing=north,short=true,type=normal]
piston_head[facing=north,short=true,type=sticky]
*piston_head[facing=north,short=false,type=normal]
piston_head[facing=north,short=false,type=sticky]
piston_head[facing=east,short=true,type=normal]
piston_head[facing=east,short=true,type=sticky]
piston_head[facing=east,short=false,type=normal]
piston_head[facing=east,short=false,type=sticky]
piston_head[facing=south,short=true,type=normal]
piston_head[facing=south,short=true,type=sticky]
piston_head[facing=south,short=false,type=normal]
piston_head[facing=south,short=false,type=sticky]
piston_head[facing=west,short=true,type=normal]
piston_head[facing=west,short=true,type=sticky]
piston_head[facing=west,short=false,type=normal]
piston_head[facing=west,short=false,type=sticky]
piston_head[facing=up,short=true,type=normal]
piston_head[facing=up,short=true,type=sticky]
piston_head[facing=up,short=false,type=normal]
piston_head[facing=up,short=false,type=sticky]
piston_head[facing=down,short=true,type=normal]
piston_head[facing=down,short=true,type=sticky]
piston_head[facing=down,short=false,type=normal]
piston_head[facing=down,short=false,type=sticky]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[facing=north,type=normal]
moving_piston[facing=north,type=sticky]
moving_piston[facing=east,type=normal]
moving_piston[facing=east,type=sticky]
moving_piston[facing=south,type=normal]
moving_piston[facing=south,type=sticky]
moving_piston[facing=west,type=normal]
moving_piston[facing=west,type=sticky]
moving_piston[facing=up,type=normal]
moving_piston[facing=up,type=sticky]
moving_piston[facing=down,type=normal]
moving_piston[facing=down,type=sticky]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
*rail[shape=north_south]
rail[shape=east_west]
rail[shape=ascending_east]
rail[shape=ascending_west]
rail[shape=ascending_north]
rail[shape=ascending_south]
rail[shape=south_east]
rail[shape=south_west]
rail[shape=north_west]
rail[shape=north_east]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron[level=0]
cauldron[level=1]
cauldron[level=2]
cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south]
activator_rail[powered=true,shape=east_west]
activator_rail[powered=true,shape=ascending_east]
activator_rail[powered=true,shape=ascending_west]
activator_rail[powered=true,shape=ascending_north]
activator_rail[powered=true,shape=ascending_south]
*activator_rail[powered=false,shape=north_south]
activator_rail[powered=false,shape=east_west]
activator_rail[powered=false,shape=ascending_east]
activator_rail[powered=false,shape=ascending_west]
activator_rail[powered=false,shape=ascending_north]
activator_rail[powered=false,shape=ascending_south]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*grass_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
*structure_block[mode=save]
structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
1.14
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*iron_ore
*coal_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
oak_leaves[distance=1,persistent=true]
oak_leaves[distance=1,persistent=false]
oak_leaves[distance=2,persistent=true]
oak_leaves[distance=2,persistent=false]
oak_leaves[distance=3,persistent=true]
oak_leaves[distance=3,persistent=false]
oak_leaves[distance=4,persistent=true]
oak_leaves[distance=4,persistent=false]
oak_leaves[distance=5,persistent=true]
oak_leaves[distance=5,persistent=false]
oak_leaves[distance=6,persistent=true]
oak_leaves[distance=6,persistent=false]
oak_leaves[distance=7,persistent=true]
*oak_leaves[distance=7,persistent=false]
spruce_leaves[distance=1,persistent=true]
spruce_leaves[distance=1,persistent=false]
spruce_leaves[distance=2,persistent=true]
spruce_leaves[distance=2,persistent=false]
spruce_leaves[distance=3,persistent=true]
spruce_leaves[distance=3,persistent=false]
spruce_leaves[distance=4,persistent=true]
spruce_leaves[distance=4,persistent=false]
spruce_leaves[distance=5,persistent=true]
spruce_leaves[distance=5,persistent=false]
spruce_leaves[distance=6,persistent=true]
spruce_leaves[distance=6,persistent=false]
spruce_leaves[distance=7,persistent=true]
*spruce_leaves[distance=7,persistent=false]
birch_leaves[distance=1,persistent=true]
birch_leaves[distance=1,persistent=false]
birch_leaves[distance=2,persistent=true]
birch_leaves[distance=2,persistent=false]
birch_leaves[distance=3,persistent=true]
birch_leaves[distance=3,persistent=false]
birch_leaves[distance=4,persistent=true]
birch_leaves[distance=4,persistent=false]
birch_leaves[distance=5,persistent=true]
birch_leaves[distance=5,persistent=false]
birch_leaves[distance=6,persistent=true]
birch_leaves[distance=6,persistent=false]
birch_leaves[distance=7,persistent=true]
*birch_leaves[distance=7,persistent=false]
jungle_leaves[distance=1,persistent=true]
jungle_leaves[distance=1,persistent=false]
jungle_leaves[distance=2,persistent=true]
jungle_leaves[distance=2,persistent=false]
jungle_leaves[distance=3,persistent=true]
jungle_leaves[distance=3,persistent=false]
jungle_leaves[distance=4,persistent=true]
jungle_leaves[distance=4,persistent=false]
jungle_leaves[distance=5,persistent=true]
jungle_leaves[distance=5,persistent=false]
jungle_leaves[distance=6,persistent=true]
jungle_leaves[distance=6,persistent=false]
jungle_leaves[distance=7,persistent=true]
*jungle_leaves[distance=7,persistent=false]
acacia_leaves[distance=1,persistent=true]
acacia_leaves[distance=1,persistent=false]
acacia_leaves[distance=2,persistent=true]
acacia_leaves[distance=2,persistent=false]
acacia_leaves[distance=3,persistent=true]
acacia_leaves[distance=3,persistent=false]
acacia_leaves[distance=4,persistent=true]
acacia_leaves[distance=4,persistent=false]
acacia_leaves[distance=5,persistent=true]
acacia_leaves[distance=5,persistent=false]
acacia_leaves[distance=6,persistent=true]
acacia_leaves[distance=6,persistent=false]
acacia_leaves[distance=7,persistent=true]
*acacia_leaves[distance=7,persistent=false]
dark_oak_leaves[distance=1,persistent=true]
dark_oak_leaves[distance=1,persistent=false]
dark_oak_leaves[distance=2,persistent=true]
dark_oak_leaves[distance=2,persistent=false]
dark_oak_leaves[distance=3,persistent=true]
dark_oak_leaves[distance=3,persistent=false]
dark_oak_leaves[distance=4,persistent=true]
dark_oak_leaves[distance=4,persistent=false]
dark_oak_leaves[distance=5,persistent=true]
dark_oak_leaves[distance=5,persistent=false]
dark_oak_leaves[distance=6,persistent=true]
dark_oak_leaves[distance=6,persistent=false]
dark_oak_leaves[distance=7,persistent=true]
*dark_oak_leaves[distance=7,persistent=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
note_block[instrument=iron_xylophone,note=0,powered=true]
note_block[instrument=iron_xylophone,note=0,powered=false]
note_block[instrument=iron_xylophone,note=1,powered=true]
note_block[instrument=iron_xylophone,note=1,powered=false]
note_block[instrument=iron_xylophone,note=2,powered=true]
note_block[instrument=iron_xylophone,note=2,powered=false]
note_block[instrument=iron_xylophone,note=3,powered=true]
note_block[instrument=iron_xylophone,note=3,powered=false]
note_block[instrument=iron_xylophone,note=4,powered=true]
note_block[instrument=iron_xylophone,note=4,powered=false]
note_block[instrument=iron_xylophone,note=5,powered=true]
note_block[instrument=iron_xylophone,note=5,powered=false]
note_block[instrument=iron_xylophone,note=6,powered=true]
note_block[instrument=iron_xylophone,note=6,powered=false]
note_block[instrument=iron_xylophone,note=7,powered=true]
note_block[instrument=iron_xylophone,note=7,powered=false]
note_block[instrument=iron_xylophone,note=8,powered=true]
note_block[instrument=iron_xylophone,note=8,powered=false]
note_block[instrument=iron_xylophone,note=9,powered=true]
note_block[instrument=iron_xylophone,note=9,powered=false]
note_block[instrument=iron_xylophone,note=10,powered=true]
note_block[instrument=iron_xylophone,note=10,powered=false]
note_block[instrument=iron_xylophone,note=11,powered=true]
note_block[instrument=iron_xylophone,note=11,powered=false]
note_block[instrument=iron_xylophone,note=12,powered=true]
note_block[instrument=iron_xylophone,note=12,powered=false]
note_block[instrument=iron_xylophone,note=13,powered=true]
note_block[instrument=iron_xylophone,note=13,powered=false]
note_block[instrument=iron_xylophone,note=14,powered=true]
note_block[instrument=iron_xylophone,note=14,powered=false]
note_block[instrument=iron_xylophone,note=15,powered=true]
note_block[instrument=iron_xylophone,note=15,powered=false]
note_block[instrument=iron_xylophone,note=16,powered=true]
note_block[instrument=iron_xylophone,note=16,powered=false]
note_block[instrument=iron_xylophone,note=17,powered=true]
note_block[instrument=iron_xylophone,note=17,powered=false]
note_block[instrument=iron_xylophone,note=18,powered=true]
note_block[instrument=iron_xylophone,note=18,powered=false]
note_block[instrument=iron_xylophone,note=19,powered=true]
note_block[instrument=iron_xylophone,note=19,powered=false]
note_block[instrument=iron_xylophone,note=20,powered=true]
note_block[instrument=iron_xylophone,note=20,powered=false]
note_block[instrument=iron_xylophone,note=21,powered=true]
note_block[instrument=iron_xylophone,note=21,powered=false]
note_block[instrument=iron_xylophone,note=22,powered=true]
note_block[instrument=iron_xylophone,note=22,powered=false]
note_block[instrument=iron_xylophone,note=23,powered=true]
note_block[instrument=iron_xylophone,note=23,powered=false]
note_block[instrument=iron_xylophone,note=24,powered=true]
note_block[instrument=iron_xylophone,note=24,powered=false]
note_block[instrument=cow_bell,note=0,powered=true]
note_block[instrument=cow_bell,note=0,powered=false]
note_block[instrument=cow_bell,note=1,powered=true]
note_block[instrument=cow_bell,note=1,powered=false]
note_block[instrument=cow_bell,note=2,powered=true]
note_block[instrument=cow_bell,note=2,powered=false]
note_block[instrument=cow_bell,note=3,powered=true]
note_block[instrument=cow_bell,note=3,powered=false]
note_block[instrument=cow_bell,note=4,powered=true]
note_block[instrument=cow_bell,note=4,powered=false]
note_block[instrument=cow_bell,note=5,powered=true]
note_block[instrument=cow_bell,note=5,powered=false]
note_block[instrument=cow_bell,note=6,powered=true]
note_block[instrument=cow_bell,note=6,powered=false]
note_block[instrument=cow_bell,note=7,powered=true]
note_block[instrument=cow_bell,note=7,powered=false]
note_block[instrument=cow_bell,note=8,powered=true]
note_block[instrument=cow_bell,note=8,powered=false]
note_block[instrument=cow_bell,note=9,powered=true]
note_block[instrument=cow_bell,note=9,powered=false]
note_block[instrument=cow_bell,note=10,powered=true]
note_block[instrument=cow_bell,note=10,powered=false]
note_block[instrument=cow_bell,note=11,powered=true]
note_block[instrument=cow_bell,note=11,powered=false]
note_block[instrument=cow_bell,note=12,powered=true]
note_block[instrument=cow_bell,note=12,powered=false]
note_block[instrument=cow_bell,note=13,powered=true]
note_block[instrument=cow_bell,note=13,powered=false]
note_block[instrument=cow_bell,note=14,powered=true]
note_block[instrument=cow_bell,note=14,powered=false]
note_block[instrument=cow_bell,note=15,powered=true]
note_block[instrument=cow_bell,note=15,powered=false]
note_block[instrument=cow_bell,note=16,powered=true]
note_block[instrument=cow_bell,note=16,powered=false]
note_block[instrument=cow_bell,note=17,powered=true]
note_block[instrument=cow_bell,note=17,powered=false]
note_block[instrument=cow_bell,note=18,powered=true]
note_block[instrument=cow_bell,note=18,powered=false]
note_block[instrument=cow_bell,note=19,powered=true]
note_block[instrument=cow_bell,note=19,powered=false]
note_block[instrument=cow_bell,note=20,powered=true]
note_block[instrument=cow_bell,note=20,powered=false]
note_block[instrument=cow_bell,note=21,powered=true]
note_block[instrument=cow_bell,note=21,powered=false]
note_block[instrument=cow_bell,note=22,powered=true]
note_block[instrument=cow_bell,note=22,powered=false]
note_block[instrument=cow_bell,note=23,powered=true]
note_block[instrument=cow_bell,note=23,powered=false]
note_block[instrument=cow_bell,note=24,powered=true]
note_block[instrument=cow_bell,note=24,powered=false]
note_block[instrument=didgeridoo,note=0,powered=true]
note_block[instrument=didgeridoo,note=0,powered=false]
note_block[instrument=didgeridoo,note=1,powered=true]
note_block[instrument=didgeridoo,note=1,powered=false]
note_block[instrument=didgeridoo,note=2,powered=true]
note_block[instrument=didgeridoo,note=2,powered=false]
note_block[instrument=didgeridoo,note=3,powered=true]
note_block[instrument=didgeridoo,note=3,powered=false]
note_block[instrument=didgeridoo,note=4,powered=true]
note_block[instrument=didgeridoo,note=4,powered=false]
note_block[instrument=didgeridoo,note=5,powered=true]
note_block[instrument=didgeridoo,note=5,powered=false]
note_block[instrument=didgeridoo,note=6,powered=true]
note_block[instrument=didgeridoo,note=6,powered=false]
note_block[instrument=didgeridoo,note=7,powered=true]
note_block[instrument=didgeridoo,note=7,powered=false]
note_block[instrument=didgeridoo,note=8,powered=true]
note_block[instrument=didgeridoo,note=8,powered=false]
note_block[instrument=didgeridoo,note=9,powered=true]
note_block[instrument=didgeridoo,note=9,powered=false]
note_block[instrument=didgeridoo,note=10,powered=true]
note_block[instrument=didgeridoo,note=10,powered=false]
note_block[instrument=didgeridoo,note=11,powered=true]
note_block[instrument=didgeridoo,note=11,powered=false]
note_block[instrument=didgeridoo,note=12,powered=true]
note_block[instrument=didgeridoo,note=12,powered=false]
note_block[instrument=didgeridoo,note=13,powered=true]
note_block[instrument=didgeridoo,note=13,powered=false]
note_block[instrument=didgeridoo,note=14,powered=true]
note_block[instrument=didgeridoo,note=14,powered=false]
note_block[instrument=didgeridoo,note=15,powered=true]
note_block[instrument=didgeridoo,note=15,powered=false]
note_block[instrument=didgeridoo,note=16,powered=true]
note_block[instrument=didgeridoo,note=16,powered=false]
note_block[instrument=didgeridoo,note=17,powered=true]
note_block[instrument=didgeridoo,note=17,powered=false]
note_block[instrument=didgeridoo,note=18,powered=true]
note_block[instrument=didgeridoo,note=18,powered=false]
note_block[instrument=didgeridoo,note=19,powered=true]
note_block[instrument=didgeridoo,note=19,powered=false]
note_block[instrument=didgeridoo,note=20,powered=true]
note_block[instrument=didgeridoo,note=20,powered=false]
note_block[instrument=didgeridoo,note=21,powered=true]
note_block[instrument=didgeridoo,note=21,powered=false]
note_block[instrument=didgeridoo,note=22,powered=true]
note_block[instrument=didgeridoo,note=22,powered=false]
note_block[instrument=didgeridoo,note=23,powered=true]
note_block[instrument=didgeridoo,note=23,powered=false]
note_block[instrument=didgeridoo,note=24,powered=true]
note_block[instrument=didgeridoo,note=24,powered=false]
note_block[instrument=bit,note=0,powered=true]
note_block[instrument=bit,note=0,powered=false]
note_block[instrument=bit,note=1,powered=true]
note_block[instrument=bit,note=1,powered=false]
note_block[instrument=bit,note=2,powered=true]
note_block[instrument=bit,note=2,powered=false]
note_block[instrument=bit,note=3,powered=true]
note_block[instrument=bit,note=3,powered=false]
note_block[instrument=bit,note=4,powered=true]
note_block[instrument=bit,note=4,powered=false]
note_block[instrument=bit,note=5,powered=true]
note_block[instrument=bit,note=5,powered=false]
note_block[instrument=bit,note=6,powered=true]
note_block[instrument=bit,note=6,powered=false]
note_block[instrument=bit,note=7,powered=true]
note_block[instrument=bit,note=7,powered=false]
note_block[instrument=bit,note=8,powered=true]
note_block[instrument=bit,note=8,powered=false]
note_block[instrument=bit,note=9,powered=true]
note_block[instrument=bit,note=9,powered=false]
note_block[instrument=bit,note=10,powered=true]
note_block[instrument=bit,note=10,powered=false]
note_block[instrument=bit,note=11,powered=true]
note_block[instrument=bit,note=11,powered=false]
note_block[instrument=bit,note=12,powered=true]
note_block[instrument=bit,note=12,powered=false]
note_block[instrument=bit,note=13,powered=true]
note_block[instrument=bit,note=13,powered=false]
note_block[instrument=bit,note=14,powered=true]
note_block[instrument=bit,note=14,powered=false]
note_block[instrument=bit,note=15,powered=true]
note_block[instrument=bit,note=15,powered=false]
note_block[instrument=bit,note=16,powered=true]
note_block[instrument=bit,note=16,powered=false]
note_block[instrument=bit,note=17,powered=true]
note_block[instrument=bit,note=17,powered=false]
note_block[instrument=bit,note=18,powered=true]
note_block[instrument=bit,note=18,powered=false]
note_block[instrument=bit,note=19,powered=true]
note_block[instrument=bit,note=19,powered=false]
note_block[instrument=bit,note=20,powered=true]
note_block[instrument=bit,note=20,powered=false]
note_block[instrument=bit,note=21,powered=true]
note_block[instrument=bit,note=21,powered=false]
note_block[instrument=bit,note=22,powered=true]
note_block[instrument=bit,note=22,powered=false]
note_block[instrument=bit,note=23,powered=true]
note_block[instrument=bit,note=23,powered=false]
note_block[instrument=bit,note=24,powered=true]
note_block[instrument=bit,note=24,powered=false]
note_block[instrument=banjo,note=0,powered=true]
note_block[instrument=banjo,note=0,powered=false]
note_block[instrument=banjo,note=1,powered=true]
note_block[instrument=banjo,note=1,powered=false]
note_block[instrument=banjo,note=2,powered=true]
note_block[instrument=banjo,note=2,powered=false]
note_block[instrument=banjo,note=3,powered=true]
note_block[instrument=banjo,note=3,powered=false]
note_block[instrument=banjo,note=4,powered=true]
note_block[instrument=banjo,note=4,powered=false]
note_block[instrument=banjo,note=5,powered=true]
note_block[instrument=banjo,note=5,powered=false]
note_block[instrument=banjo,note=6,powered=true]
note_block[instrument=banjo,note=6,powered=false]
note_block[instrument=banjo,note=7,powered=true]
note_block[instrument=banjo,note=7,powered=false]
note_block[instrument=banjo,note=8,powered=true]
note_block[instrument=banjo,note=8,powered=false]
note_block[instrument=banjo,note=9,powered=true]
note_block[instrument=banjo,note=9,powered=false]
note_block[instrument=banjo,note=10,powered=true]
note_block[instrument=banjo,note=10,powered=false]
note_block[instrument=banjo,note=11,powered=true]
note_block[instrument=banjo,note=11,powered=false]
note_block[instrument=banjo,note=12,powered=true]
note_block[instrument=banjo,note=12,powered=false]
note_block[instrument=banjo,note=13,powered=true]
note_block[instrument=banjo,note=13,powered=false]
note_block[instrument=banjo,note=14,powered=true]
note_block[instrument=banjo,note=14,powered=false]
note_block[instrument=banjo,note=15,powered=true]
note_block[instrument=banjo,note=15,powered=false]
note_block[instrument=banjo,note=16,powered=true]
note_block[instrument=banjo,note=16,powered=false]
note_block[instrument=banjo,note=17,powered=true]
note_block[instrument=banjo,note=17,powered=false]
note_block[instrument=banjo,note=18,powered=true]
note_block[instrument=banjo,note=18,powered=false]
note_block[instrument=banjo,note=19,powered=true]
note_block[instrument=banjo,note=19,powered=false]
note_block[instrument=banjo,note=20,powered=true]
note_block[instrument=banjo,note=20,powered=false]
note_block[instrument=banjo,note=21,powered=true]
note_block[instrument=banjo,note=21,powered=false]
note_block[instrument=banjo,note=22,powered=true]
note_block[instrument=banjo,note=22,powered=false]
note_block[instrument=banjo,note=23,powered=true]
note_block[instrument=banjo,note=23,powered=false]
note_block[instrument=banjo,note=24,powered=true]
note_block[instrument=banjo,note=24,powered=false]
note_block[instrument=pling,note=0,powered=true]
note_block[instrument=pling,note=0,powered=false]
note_block[instrument=pling,note=1,powered=true]
note_block[instrument=pling,note=1,powered=false]
note_block[instrument=pling,note=2,powered=true]
note_block[instrument=pling,note=2,powered=false]
note_block[instrument=pling,note=3,powered=true]
note_block[instrument=pling,note=3,powered=false]
note_block[instrument=pling,note=4,powered=true]
note_block[instrument=pling,note=4,powered=false]
note_block[instrument=pling,note=5,powered=true]
note_block[instrument=pling,note=5,powered=false]
note_block[instrument=pling,note=6,powered=true]
note_block[instrument=pling,note=6,powered=false]
note_block[instrument=pling,note=7,powered=true]
note_block[instrument=pling,note=7,powered=false]
note_block[instrument=pling,note=8,powered=true]
note_block[instrument=pling,note=8,powered=false]
note_block[instrument=pling,note=9,powered=true]
note_block[instrument=pling,note=9,powered=false]
note_block[instrument=pling,note=10,powered=true]
note_block[instrument=pling,note=10,powered=false]
note_block[instrument=pling,note=11,powered=true]
note_block[instrument=pling,note=11,powered=false]
note_block[instrument=pling,note=12,powered=true]
note_block[instrument=pling,note=12,powered=false]
note_block[instrument=pling,note=13,powered=true]
note_block[instrument=pling,note=13,powered=false]
note_block[instrument=pling,note=14,powered=true]
note_block[instrument=pling,note=14,powered=false]
note_block[instrument=pling,note=15,powered=true]
note_block[instrument=pling,note=15,powered=false]
note_block[instrument=pling,note=16,powered=true]
note_block[instrument=pling,note=16,powered=false]
note_block[instrument=pling,note=17,powered=true]
note_block[instrument=pling,note=17,powered=false]
note_block[instrument=pling,note=18,powered=true]
note_block[instrument=pling,note=18,powered=false]
note_block[instrument=pling,note=19,powered=true]
note_block[instrument=pling,note=19,powered=false]
note_block[instrument=pling,note=20,powered=true]
note_block[instrument=pling,note=20,powered=false]
note_block[instrument=pling,note=21,powered=true]
note_block[instrument=pling,note=21,powered=false]
note_block[instrument=pling,note=22,powered=true]
note_block[instrument=pling,note=22,powered=false]
note_block[instrument=pling,note=23,powered=true]
note_block[instrument=pling,note=23,powered=false]
note_block[instrument=pling,note=24,powered=true]
note_block[instrument=pling,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south]
powered_rail[powered=true,shape=east_west]
powered_rail[powered=true,shape=ascending_east]
powered_rail[powered=true,shape=ascending_west]
powered_rail[powered=true,shape=ascending_north]
powered_rail[powered=true,shape=ascending_south]
*powered_rail[powered=false,shape=north_south]
powered_rail[powered=false,shape=east_west]
powered_rail[powered=false,shape=ascending_east]
powered_rail[powered=false,shape=ascending_west]
powered_rail[powered=false,shape=ascending_north]
powered_rail[powered=false,shape=ascending_south]
detector_rail[powered=true,shape=north_south]
detector_rail[powered=true,shape=east_west]
detector_rail[powered=true,shape=ascending_east]
detector_rail[powered=true,shape=ascending_west]
detector_rail[powered=true,shape=ascending_north]
detector_rail[powered=true,shape=ascending_south]
*detector_rail[powered=false,shape=north_south]
detector_rail[powered=false,shape=east_west]
detector_rail[powered=false,shape=ascending_east]
detector_rail[powered=false,shape=ascending_west]
detector_rail[powered=false,shape=ascending_north]
detector_rail[powered=false,shape=ascending_south]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[facing=north,short=true,type=normal]
piston_head[facing=north,short=true,type=sticky]
*piston_head[facing=north,short=false,type=normal]
piston_head[facing=north,short=false,type=sticky]
piston_head[facing=east,short=true,type=normal]
piston_head[facing=east,short=true,type=sticky]
piston_head[facing=east,short=false,type=normal]
piston_head[facing=east,short=false,type=sticky]
piston_head[facing=south,short=true,type=normal]
piston_head[facing=south,short=true,type=sticky]
piston_head[facing=south,short=false,type=normal]
piston_head[facing=south,short=false,type=sticky]
piston_head[facing=west,short=true,type=normal]
piston_head[facing=west,short=true,type=sticky]
piston_head[facing=west,short=false,type=normal]
piston_head[facing=west,short=false,type=sticky]
piston_head[facing=up,short=true,type=normal]
piston_head[facing=up,short=true,type=sticky]
piston_head[facing=up,short=false,type=normal]
piston_head[facing=up,short=false,type=sticky]
piston_head[facing=down,short=true,type=normal]
piston_head[facing=down,short=true,type=sticky]
piston_head[facing=down,short=false,type=normal]
piston_head[facing=down,short=false,type=sticky]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[facing=north,type=normal]
moving_piston[facing=north,type=sticky]
moving_piston[facing=east,type=normal]
moving_piston[facing=east,type=sticky]
moving_piston[facing=south,type=normal]
moving_piston[facing=south,type=sticky]
moving_piston[facing=west,type=normal]
moving_piston[facing=west,type=sticky]
moving_piston[facing=up,type=normal]
moving_piston[facing=up,type=sticky]
moving_piston[facing=down,type=normal]
moving_piston[facing=down,type=sticky]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*cornflower
*wither_rose
*lily_of_the_valley
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
spruce_sign[rotation=0,waterlogged=true]
*spruce_sign[rotation=0,waterlogged=false]
spruce_sign[rotation=1,waterlogged=true]
spruce_sign[rotation=1,waterlogged=false]
spruce_sign[rotation=2,waterlogged=true]
spruce_sign[rotation=2,waterlogged=false]
spruce_sign[rotation=3,waterlogged=true]
spruce_sign[rotation=3,waterlogged=false]
spruce_sign[rotation=4,waterlogged=true]
spruce_sign[rotation=4,waterlogged=false]
spruce_sign[rotation=5,waterlogged=true]
spruce_sign[rotation=5,waterlogged=false]
spruce_sign[rotation=6,waterlogged=true]
spruce_sign[rotation=6,waterlogged=false]
spruce_sign[rotation=7,waterlogged=true]
spruce_sign[rotation=7,waterlogged=false]
spruce_sign[rotation=8,waterlogged=true]
spruce_sign[rotation=8,waterlogged=false]
spruce_sign[rotation=9,waterlogged=true]
spruce_sign[rotation=9,waterlogged=false]
spruce_sign[rotation=10,waterlogged=true]
spruce_sign[rotation=10,waterlogged=false]
spruce_sign[rotation=11,waterlogged=true]
spruce_sign[rotation=11,waterlogged=false]
spruce_sign[rotation=12,waterlogged=true]
spruce_sign[rotation=12,waterlogged=false]
spruce_sign[rotation=13,waterlogged=true]
spruce_sign[rotation=13,waterlogged=false]
spruce_sign[rotation=14,waterlogged=true]
spruce_sign[rotation=14,waterlogged=false]
spruce_sign[rotation=15,waterlogged=true]
spruce_sign[rotation=15,waterlogged=false]
birch_sign[rotation=0,waterlogged=true]
*birch_sign[rotation=0,waterlogged=false]
birch_sign[rotation=1,waterlogged=true]
birch_sign[rotation=1,waterlogged=false]
birch_sign[rotation=2,waterlogged=true]
birch_sign[rotation=2,waterlogged=false]
birch_sign[rotation=3,waterlogged=true]
birch_sign[rotation=3,waterlogged=false]
birch_sign[rotation=4,waterlogged=true]
birch_sign[rotation=4,waterlogged=false]
birch_sign[rotation=5,waterlogged=true]
birch_sign[rotation=5,waterlogged=false]
birch_sign[rotation=6,waterlogged=true]
birch_sign[rotation=6,waterlogged=false]
birch_sign[rotation=7,waterlogged=true]
birch_sign[rotation=7,waterlogged=false]
birch_sign[rotation=8,waterlogged=true]
birch_sign[rotation=8,waterlogged=false]
birch_sign[rotation=9,waterlogged=true]
birch_sign[rotation=9,waterlogged=false]
birch_sign[rotation=10,waterlogged=true]
birch_sign[rotation=10,waterlogged=false]
birch_sign[rotation=11,waterlogged=true]
birch_sign[rotation=11,waterlogged=false]
birch_sign[rotation=12,waterlogged=true]
birch_sign[rotation=12,waterlogged=false]
birch_sign[rotation=13,waterlogged=true]
birch_sign[rotation=13,waterlogged=false]
birch_sign[rotation=14,waterlogged=true]
birch_sign[rotation=14,waterlogged=false]
birch_sign[rotation=15,waterlogged=true]
birch_sign[rotation=15,waterlogged=false]
acacia_sign[rotation=0,waterlogged=true]
*acacia_sign[rotation=0,waterlogged=false]
acacia_sign[rotation=1,waterlogged=true]
acacia_sign[rotation=1,waterlogged=false]
acacia_sign[rotation=2,waterlogged=true]
acacia_sign[rotation=2,waterlogged=false]
acacia_sign[rotation=3,waterlogged=true]
acacia_sign[rotation=3,waterlogged=false]
acacia_sign[rotation=4,waterlogged=true]
acacia_sign[rotation=4,waterlogged=false]
acacia_sign[rotation=5,waterlogged=true]
acacia_sign[rotation=5,waterlogged=false]
acacia_sign[rotation=6,waterlogged=true]
acacia_sign[rotation=6,waterlogged=false]
acacia_sign[rotation=7,waterlogged=true]
acacia_sign[rotation=7,waterlogged=false]
acacia_sign[rotation=8,waterlogged=true]
acacia_sign[rotation=8,waterlogged=false]
acacia_sign[rotation=9,waterlogged=true]
acacia_sign[rotation=9,waterlogged=false]
acacia_sign[rotation=10,waterlogged=true]
acacia_sign[rotation=10,waterlogged=false]
acacia_sign[rotation=11,waterlogged=true]
acacia_sign[rotation=11,waterlogged=false]
acacia_sign[rotation=12,waterlogged=true]
acacia_sign[rotation=12,waterlogged=false]
acacia_sign[rotation=13,waterlogged=true]
acacia_sign[rotation=13,waterlogged=false]
acacia_sign[rotation=14,waterlogged=true]
acacia_sign[rotation=14,waterlogged=false]
acacia_sign[rotation=15,waterlogged=true]
acacia_sign[rotation=15,waterlogged=false]
jungle_sign[rotation=0,waterlogged=true]
*jungle_sign[rotation=0,waterlogged=false]
jungle_sign[rotation=1,waterlogged=true]
jungle_sign[rotation=1,waterlogged=false]
jungle_sign[rotation=2,waterlogged=true]
jungle_sign[rotation=2,waterlogged=false]
jungle_sign[rotation=3,waterlogged=true]
jungle_sign[rotation=3,waterlogged=false]
jungle_sign[rotation=4,waterlogged=true]
jungle_sign[rotation=4,waterlogged=false]
jungle_sign[rotation=5,waterlogged=true]
jungle_sign[rotation=5,waterlogged=false]
jungle_sign[rotation=6,waterlogged=true]
jungle_sign[rotation=6,waterlogged=false]
jungle_sign[rotation=7,waterlogged=true]
jungle_sign[rotation=7,waterlogged=false]
jungle_sign[rotation=8,waterlogged=true]
jungle_sign[rotation=8,waterlogged=false]
jungle_sign[rotation=9,waterlogged=true]
jungle_sign[rotation=9,waterlogged=false]
jungle_sign[rotation=10,waterlogged=true]
jungle_sign[rotation=10,waterlogged=false]
jungle_sign[rotation=11,waterlogged=true]
jungle_sign[rotation=11,waterlogged=false]
jungle_sign[rotation=12,waterlogged=true]
jungle_sign[rotation=12,waterlogged=false]
jungle_sign[rotation=13,waterlogged=true]
jungle_sign[rotation=13,waterlogged=false]
jungle_sign[rotation=14,waterlogged=true]
jungle_sign[rotation=14,waterlogged=false]
jungle_sign[rotation=15,waterlogged=true]
jungle_sign[rotation=15,waterlogged=false]
dark_oak_sign[rotation=0,waterlogged=true]
*dark_oak_sign[rotation=0,waterlogged=false]
dark_oak_sign[rotation=1,waterlogged=true]
dark_oak_sign[rotation=1,waterlogged=false]
dark_oak_sign[rotation=2,waterlogged=true]
dark_oak_sign[rotation=2,waterlogged=false]
dark_oak_sign[rotation=3,waterlogged=true]
dark_oak_sign[rotation=3,waterlogged=false]
dark_oak_sign[rotation=4,waterlogged=true]
dark_oak_sign[rotation=4,waterlogged=false]
dark_oak_sign[rotation=5,waterlogged=true]
dark_oak_sign[rotation=5,waterlogged=false]
dark_oak_sign[rotation=6,waterlogged=true]
dark_oak_sign[rotation=6,waterlogged=false]
dark_oak_sign[rotation=7,waterlogged=true]
dark_oak_sign[rotation=7,waterlogged=false]
dark_oak_sign[rotation=8,waterlogged=true]
dark_oak_sign[rotation=8,waterlogged=false]
dark_oak_sign[rotation=9,waterlogged=true]
dark_oak_sign[rotation=9,waterlogged=false]
dark_oak_sign[rotation=10,waterlogged=true]
dark_oak_sign[rotation=10,waterlogged=false]
dark_oak_sign[rotation=11,waterlogged=true]
dark_oak_sign[rotation=11,waterlogged=false]
dark_oak_sign[rotation=12,waterlogged=true]
dark_oak_sign[rotation=12,waterlogged=false]
dark_oak_sign[rotation=13,waterlogged=true]
dark_oak_sign[rotation=13,waterlogged=false]
dark_oak_sign[rotation=14,waterlogged=true]
dark_oak_sign[rotation=14,waterlogged=false]
dark_oak_sign[rotation=15,waterlogged=true]
dark_oak_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
*rail[shape=north_south]
rail[shape=east_west]
rail[shape=ascending_east]
rail[shape=ascending_west]
rail[shape=ascending_north]
rail[shape=ascending_south]
rail[shape=south_east]
rail[shape=south_west]
rail[shape=north_west]
rail[shape=north_east]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
spruce_wall_sign[facing=north,waterlogged=true]
*spruce_wall_sign[facing=north,waterlogged=false]
spruce_wall_sign[facing=south,waterlogged=true]
spruce_wall_sign[facing=south,waterlogged=false]
spruce_wall_sign[facing=west,waterlogged=true]
spruce_wall_sign[facing=west,waterlogged=false]
spruce_wall_sign[facing=east,waterlogged=true]
spruce_wall_sign[facing=east,waterlogged=false]
birch_wall_sign[facing=north,waterlogged=true]
*birch_wall_sign[facing=north,waterlogged=false]
birch_wall_sign[facing=south,waterlogged=true]
birch_wall_sign[facing=south,waterlogged=false]
birch_wall_sign[facing=west,waterlogged=true]
birch_wall_sign[facing=west,waterlogged=false]
birch_wall_sign[facing=east,waterlogged=true]
birch_wall_sign[facing=east,waterlogged=false]
acacia_wall_sign[facing=north,waterlogged=true]
*acacia_wall_sign[facing=north,waterlogged=false]
acacia_wall_sign[facing=south,waterlogged=true]
acacia_wall_sign[facing=south,waterlogged=false]
acacia_wall_sign[facing=west,waterlogged=true]
acacia_wall_sign[facing=west,waterlogged=false]
acacia_wall_sign[facing=east,waterlogged=true]
acacia_wall_sign[facing=east,waterlogged=false]
jungle_wall_sign[facing=north,waterlogged=true]
*jungle_wall_sign[facing=north,waterlogged=false]
jungle_wall_sign[facing=south,waterlogged=true]
jungle_wall_sign[facing=south,waterlogged=false]
jungle_wall_sign[facing=west,waterlogged=true]
jungle_wall_sign[facing=west,waterlogged=false]
jungle_wall_sign[facing=east,waterlogged=true]
jungle_wall_sign[facing=east,waterlogged=false]
dark_oak_wall_sign[facing=north,waterlogged=true]
*dark_oak_wall_sign[facing=north,waterlogged=false]
dark_oak_wall_sign[facing=south,waterlogged=true]
dark_oak_wall_sign[facing=south,waterlogged=false]
dark_oak_wall_sign[facing=west,waterlogged=true]
dark_oak_wall_sign[facing=west,waterlogged=false]
dark_oak_wall_sign[facing=east,waterlogged=true]
dark_oak_wall_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron[level=0]
cauldron[level=1]
cauldron[level=2]
cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_cornflower
*potted_lily_of_the_valley
*potted_wither_rose
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south]
activator_rail[powered=true,shape=east_west]
activator_rail[powered=true,shape=ascending_east]
activator_rail[powered=true,shape=ascending_west]
activator_rail[powered=true,shape=ascending_north]
activator_rail[powered=true,shape=ascending_south]
*activator_rail[powered=false,shape=north_south]
activator_rail[powered=false,shape=east_west]
activator_rail[powered=false,shape=ascending_east]
activator_rail[powered=false,shape=ascending_west]
activator_rail[powered=false,shape=ascending_north]
activator_rail[powered=false,shape=ascending_south]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
smooth_stone_slab[type=top,waterlogged=true]
smooth_stone_slab[type=top,waterlogged=false]
smooth_stone_slab[type=bottom,waterlogged=true]
*smooth_stone_slab[type=bottom,waterlogged=false]
smooth_stone_slab[type=double,waterlogged=true]
smooth_stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
cut_sandstone_slab[type=top,waterlogged=true]
cut_sandstone_slab[type=top,waterlogged=false]
cut_sandstone_slab[type=bottom,waterlogged=true]
*cut_sandstone_slab[type=bottom,waterlogged=false]
cut_sandstone_slab[type=double,waterlogged=true]
cut_sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
cut_red_sandstone_slab[type=top,waterlogged=true]
cut_red_sandstone_slab[type=top,waterlogged=false]
cut_red_sandstone_slab[type=bottom,waterlogged=true]
*cut_red_sandstone_slab[type=bottom,waterlogged=false]
cut_red_sandstone_slab[type=double,waterlogged=true]
cut_red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*grass_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*bamboo_sapling
*bamboo[age=0,leaves=none,stage=0]
bamboo[age=0,leaves=none,stage=1]
bamboo[age=0,leaves=small,stage=0]
bamboo[age=0,leaves=small,stage=1]
bamboo[age=0,leaves=large,stage=0]
bamboo[age=0,leaves=large,stage=1]
bamboo[age=1,leaves=none,stage=0]
bamboo[age=1,leaves=none,stage=1]
bamboo[age=1,leaves=small,stage=0]
bamboo[age=1,leaves=small,stage=1]
bamboo[age=1,leaves=large,stage=0]
bamboo[age=1,leaves=large,stage=1]
*potted_bamboo
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_slab[type=top,waterlogged=true]
polished_granite_slab[type=top,waterlogged=false]
polished_granite_slab[type=bottom,waterlogged=true]
*polished_granite_slab[type=bottom,waterlogged=false]
polished_granite_slab[type=double,waterlogged=true]
polished_granite_slab[type=double,waterlogged=false]
smooth_red_sandstone_slab[type=top,waterlogged=true]
smooth_red_sandstone_slab[type=top,waterlogged=false]
smooth_red_sandstone_slab[type=bottom,waterlogged=true]
*smooth_red_sandstone_slab[type=bottom,waterlogged=false]
smooth_red_sandstone_slab[type=double,waterlogged=true]
smooth_red_sandstone_slab[type=double,waterlogged=false]
mossy_stone_brick_slab[type=top,waterlogged=true]
mossy_stone_brick_slab[type=top,waterlogged=false]
mossy_stone_brick_slab[type=bottom,waterlogged=true]
*mossy_stone_brick_slab[type=bottom,waterlogged=false]
mossy_stone_brick_slab[type=double,waterlogged=true]
mossy_stone_brick_slab[type=double,waterlogged=false]
polished_diorite_slab[type=top,waterlogged=true]
polished_diorite_slab[type=top,waterlogged=false]
polished_diorite_slab[type=bottom,waterlogged=true]
*polished_diorite_slab[type=bottom,waterlogged=false]
polished_diorite_slab[type=double,waterlogged=true]
polished_diorite_slab[type=double,waterlogged=false]
mossy_cobblestone_slab[type=top,waterlogged=true]
mossy_cobblestone_slab[type=top,waterlogged=false]
mossy_cobblestone_slab[type=bottom,waterlogged=true]
*mossy_cobblestone_slab[type=bottom,waterlogged=false]
mossy_cobblestone_slab[type=double,waterlogged=true]
mossy_cobblestone_slab[type=double,waterlogged=false]
end_stone_brick_slab[type=top,waterlogged=true]
end_stone_brick_slab[type=top,waterlogged=false]
end_stone_brick_slab[type=bottom,waterlogged=true]
*end_stone_brick_slab[type=bottom,waterlogged=false]
end_stone_brick_slab[type=double,waterlogged=true]
end_stone_brick_slab[type=double,waterlogged=false]
smooth_sandstone_slab[type=top,waterlogged=true]
smooth_sandstone_slab[type=top,waterlogged=false]
smooth_sandstone_slab[type=bottom,waterlogged=true]
*smooth_sandstone_slab[type=bottom,waterlogged=false]
smooth_sandstone_slab[type=double,waterlogged=true]
smooth_sandstone_slab[type=double,waterlogged=false]
smooth_quartz_slab[type=top,waterlogged=true]
smooth_quartz_slab[type=top,waterlogged=false]
smooth_quartz_slab[type=bottom,waterlogged=true]
*smooth_quartz_slab[type=bottom,waterlogged=false]
smooth_quartz_slab[type=double,waterlogged=true]
smooth_quartz_slab[type=double,waterlogged=false]
granite_slab[type=top,waterlogged=true]
granite_slab[type=top,waterlogged=false]
granite_slab[type=bottom,waterlogged=true]
*granite_slab[type=bottom,waterlogged=false]
granite_slab[type=double,waterlogged=true]
granite_slab[type=double,waterlogged=false]
andesite_slab[type=top,waterlogged=true]
andesite_slab[type=top,waterlogged=false]
andesite_slab[type=bottom,waterlogged=true]
*andesite_slab[type=bottom,waterlogged=false]
andesite_slab[type=double,waterlogged=true]
andesite_slab[type=double,waterlogged=false]
red_nether_brick_slab[type=top,waterlogged=true]
red_nether_brick_slab[type=top,waterlogged=false]
red_nether_brick_slab[type=bottom,waterlogged=true]
*red_nether_brick_slab[type=bottom,waterlogged=false]
red_nether_brick_slab[type=double,waterlogged=true]
red_nether_brick_slab[type=double,waterlogged=false]
polished_andesite_slab[type=top,waterlogged=true]
polished_andesite_slab[type=top,waterlogged=false]
polished_andesite_slab[type=bottom,waterlogged=true]
*polished_andesite_slab[type=bottom,waterlogged=false]
polished_andesite_slab[type=double,waterlogged=true]
polished_andesite_slab[type=double,waterlogged=false]
diorite_slab[type=top,waterlogged=true]
diorite_slab[type=top,waterlogged=false]
diorite_slab[type=bottom,waterlogged=true]
*diorite_slab[type=bottom,waterlogged=false]
diorite_slab[type=double,waterlogged=true]
diorite_slab[type=double,waterlogged=false]
brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
prismarine_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
prismarine_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
prismarine_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
prismarine_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
prismarine_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
prismarine_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
prismarine_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
prismarine_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
prismarine_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
prismarine_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
prismarine_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
prismarine_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
prismarine_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
prismarine_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
prismarine_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
prismarine_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
prismarine_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
prismarine_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
prismarine_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
prismarine_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
prismarine_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
prismarine_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
prismarine_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
prismarine_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
prismarine_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
prismarine_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
prismarine_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
prismarine_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
prismarine_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
prismarine_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
prismarine_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
prismarine_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
prismarine_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
prismarine_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
prismarine_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
prismarine_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
prismarine_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
prismarine_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
prismarine_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
prismarine_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
prismarine_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
prismarine_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
prismarine_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
prismarine_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
prismarine_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
prismarine_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
prismarine_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
prismarine_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
prismarine_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
prismarine_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
prismarine_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
prismarine_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
prismarine_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
prismarine_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
prismarine_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
prismarine_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
prismarine_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
prismarine_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
prismarine_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*prismarine_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
prismarine_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
prismarine_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
prismarine_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
prismarine_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*red_sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*mossy_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
granite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
granite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
granite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
granite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
granite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
granite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
granite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
granite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
granite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
granite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
granite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
granite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
granite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
granite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
granite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
granite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
granite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
granite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
granite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
granite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
granite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
granite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
granite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
granite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
granite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
granite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
granite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
granite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
granite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
granite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
granite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
granite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
granite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
granite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
granite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
granite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
granite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
granite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
granite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
granite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
granite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
granite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
granite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
granite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
granite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
granite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
granite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
granite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
granite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
granite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
granite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
granite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
granite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
granite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
granite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
granite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
granite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
granite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
granite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*granite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
granite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
granite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
granite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
granite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
andesite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
andesite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
andesite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
andesite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
andesite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
andesite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
andesite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
andesite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
andesite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
andesite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
andesite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
andesite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
andesite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
andesite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
andesite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
andesite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
andesite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
andesite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
andesite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
andesite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
andesite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
andesite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
andesite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
andesite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
andesite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
andesite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
andesite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
andesite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
andesite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
andesite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
andesite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
andesite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
andesite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
andesite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
andesite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
andesite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
andesite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
andesite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
andesite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
andesite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
andesite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
andesite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
andesite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
andesite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
andesite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
andesite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
andesite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
andesite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
andesite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
andesite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
andesite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
andesite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
andesite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
andesite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
andesite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
andesite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
andesite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
andesite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
andesite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*andesite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
andesite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
andesite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
andesite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
andesite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*red_nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*end_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
diorite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
diorite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
diorite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
diorite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
diorite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
diorite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
diorite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
diorite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
diorite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
diorite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
diorite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
diorite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
diorite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
diorite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
diorite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
diorite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
diorite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
diorite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
diorite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
diorite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
diorite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
diorite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
diorite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
diorite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
diorite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
diorite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
diorite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
diorite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
diorite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
diorite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
diorite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
diorite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
diorite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
diorite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
diorite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
diorite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
diorite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
diorite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
diorite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
diorite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
diorite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
diorite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
diorite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
diorite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
diorite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
diorite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
diorite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
diorite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
diorite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
diorite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
diorite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
diorite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
diorite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
diorite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
diorite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
diorite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
diorite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
diorite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
diorite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*diorite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
diorite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
diorite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
diorite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
diorite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
scaffolding[bottom=true,distance=0,waterlogged=true]
scaffolding[bottom=true,distance=0,waterlogged=false]
scaffolding[bottom=true,distance=1,waterlogged=true]
scaffolding[bottom=true,distance=1,waterlogged=false]
scaffolding[bottom=true,distance=2,waterlogged=true]
scaffolding[bottom=true,distance=2,waterlogged=false]
scaffolding[bottom=true,distance=3,waterlogged=true]
scaffolding[bottom=true,distance=3,waterlogged=false]
scaffolding[bottom=true,distance=4,waterlogged=true]
scaffolding[bottom=true,distance=4,waterlogged=false]
scaffolding[bottom=true,distance=5,waterlogged=true]
scaffolding[bottom=true,distance=5,waterlogged=false]
scaffolding[bottom=true,distance=6,waterlogged=true]
scaffolding[bottom=true,distance=6,waterlogged=false]
scaffolding[bottom=true,distance=7,waterlogged=true]
scaffolding[bottom=true,distance=7,waterlogged=false]
scaffolding[bottom=false,distance=0,waterlogged=true]
scaffolding[bottom=false,distance=0,waterlogged=false]
scaffolding[bottom=false,distance=1,waterlogged=true]
scaffolding[bottom=false,distance=1,waterlogged=false]
scaffolding[bottom=false,distance=2,waterlogged=true]
scaffolding[bottom=false,distance=2,waterlogged=false]
scaffolding[bottom=false,distance=3,waterlogged=true]
scaffolding[bottom=false,distance=3,waterlogged=false]
scaffolding[bottom=false,distance=4,waterlogged=true]
scaffolding[bottom=false,distance=4,waterlogged=false]
scaffolding[bottom=false,distance=5,waterlogged=true]
scaffolding[bottom=false,distance=5,waterlogged=false]
scaffolding[bottom=false,distance=6,waterlogged=true]
scaffolding[bottom=false,distance=6,waterlogged=false]
scaffolding[bottom=false,distance=7,waterlogged=true]
*scaffolding[bottom=false,distance=7,waterlogged=false]
*loom[facing=north]
loom[facing=south]
loom[facing=west]
loom[facing=east]
barrel[facing=north,open=true]
*barrel[facing=north,open=false]
barrel[facing=east,open=true]
barrel[facing=east,open=false]
barrel[facing=south,open=true]
barrel[facing=south,open=false]
barrel[facing=west,open=true]
barrel[facing=west,open=false]
barrel[facing=up,open=true]
barrel[facing=up,open=false]
barrel[facing=down,open=true]
barrel[facing=down,open=false]
smoker[facing=north,lit=true]
*smoker[facing=north,lit=false]
smoker[facing=south,lit=true]
smoker[facing=south,lit=false]
smoker[facing=west,lit=true]
smoker[facing=west,lit=false]
smoker[facing=east,lit=true]
smoker[facing=east,lit=false]
blast_furnace[facing=north,lit=true]
*blast_furnace[facing=north,lit=false]
blast_furnace[facing=south,lit=true]
blast_furnace[facing=south,lit=false]
blast_furnace[facing=west,lit=true]
blast_furnace[facing=west,lit=false]
blast_furnace[facing=east,lit=true]
blast_furnace[facing=east,lit=false]
*cartography_table
*fletching_table
grindstone[face=floor,facing=north]
grindstone[face=floor,facing=south]
grindstone[face=floor,facing=west]
grindstone[face=floor,facing=east]
*grindstone[face=wall,facing=north]
grindstone[face=wall,facing=south]
grindstone[face=wall,facing=west]
grindstone[face=wall,facing=east]
grindstone[face=ceiling,facing=north]
grindstone[face=ceiling,facing=south]
grindstone[face=ceiling,facing=west]
grindstone[face=ceiling,facing=east]
lectern[facing=north,has_book=true,powered=true]
lectern[facing=north,has_book=true,powered=false]
lectern[facing=north,has_book=false,powered=true]
*lectern[facing=north,has_book=false,powered=false]
lectern[facing=south,has_book=true,powered=true]
lectern[facing=south,has_book=true,powered=false]
lectern[facing=south,has_book=false,powered=true]
lectern[facing=south,has_book=false,powered=false]
lectern[facing=west,has_book=true,powered=true]
lectern[facing=west,has_book=true,powered=false]
lectern[facing=west,has_book=false,powered=true]
lectern[facing=west,has_book=false,powered=false]
lectern[facing=east,has_book=true,powered=true]
lectern[facing=east,has_book=true,powered=false]
lectern[facing=east,has_book=false,powered=true]
lectern[facing=east,has_book=false,powered=false]
*smithing_table
*stonecutter[facing=north]
stonecutter[facing=south]
stonecutter[facing=west]
stonecutter[facing=east]
*bell[attachment=floor,facing=north]
bell[attachment=floor,facing=south]
bell[attachment=floor,facing=west]
bell[attachment=floor,facing=east]
bell[attachment=ceiling,facing=north]
bell[attachment=ceiling,facing=south]
bell[attachment=ceiling,facing=west]
bell[attachment=ceiling,facing=east]
bell[attachment=single_wall,facing=north]
bell[attachment=single_wall,facing=south]
bell[attachment=single_wall,facing=west]
bell[attachment=single_wall,facing=east]
bell[attachment=double_wall,facing=north]
bell[attachment=double_wall,facing=south]
bell[attachment=double_wall,facing=west]
bell[attachment=double_wall,facing=east]
lantern[hanging=true]
*lantern[hanging=false]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
*sweet_berry_bush[age=0]
sweet_berry_bush[age=1]
sweet_berry_bush[age=2]
sweet_berry_bush[age=3]
*structure_block[mode=save]
structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
jigsaw[facing=north]
jigsaw[facing=east]
jigsaw[facing=south]
jigsaw[facing=west]
*jigsaw[facing=up]
jigsaw[facing=down]
*composter[level=0]
composter[level=1]
composter[level=2]
composter[level=3]
composter[level=4]
composter[level=5]
composter[level=6]
composter[level=7]
composter[level=8]
1.15
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*iron_ore
*coal_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
oak_leaves[distance=1,persistent=true]
oak_leaves[distance=1,persistent=false]
oak_leaves[distance=2,persistent=true]
oak_leaves[distance=2,persistent=false]
oak_leaves[distance=3,persistent=true]
oak_leaves[distance=3,persistent=false]
oak_leaves[distance=4,persistent=true]
oak_leaves[distance=4,persistent=false]
oak_leaves[distance=5,persistent=true]
oak_leaves[distance=5,persistent=false]
oak_leaves[distance=6,persistent=true]
oak_leaves[distance=6,persistent=false]
oak_leaves[distance=7,persistent=true]
*oak_leaves[distance=7,persistent=false]
spruce_leaves[distance=1,persistent=true]
spruce_leaves[distance=1,persistent=false]
spruce_leaves[distance=2,persistent=true]
spruce_leaves[distance=2,persistent=false]
spruce_leaves[distance=3,persistent=true]
spruce_leaves[distance=3,persistent=false]
spruce_leaves[distance=4,persistent=true]
spruce_leaves[distance=4,persistent=false]
spruce_leaves[distance=5,persistent=true]
spruce_leaves[distance=5,persistent=false]
spruce_leaves[distance=6,persistent=true]
spruce_leaves[distance=6,persistent=false]
spruce_leaves[distance=7,persistent=true]
*spruce_leaves[distance=7,persistent=false]
birch_leaves[distance=1,persistent=true]
birch_leaves[distance=1,persistent=false]
birch_leaves[distance=2,persistent=true]
birch_leaves[distance=2,persistent=false]
birch_leaves[distance=3,persistent=true]
birch_leaves[distance=3,persistent=false]
birch_leaves[distance=4,persistent=true]
birch_leaves[distance=4,persistent=false]
birch_leaves[distance=5,persistent=true]
birch_leaves[distance=5,persistent=false]
birch_leaves[distance=6,persistent=true]
birch_leaves[distance=6,persistent=false]
birch_leaves[distance=7,persistent=true]
*birch_leaves[distance=7,persistent=false]
jungle_leaves[distance=1,persistent=true]
jungle_leaves[distance=1,persistent=false]
jungle_leaves[distance=2,persistent=true]
jungle_leaves[distance=2,persistent=false]
jungle_leaves[distance=3,persistent=true]
jungle_leaves[distance=3,persistent=false]
jungle_leaves[distance=4,persistent=true]
jungle_leaves[distance=4,persistent=false]
jungle_leaves[distance=5,persistent=true]
jungle_leaves[distance=5,persistent=false]
jungle_leaves[distance=6,persistent=true]
jungle_leaves[distance=6,persistent=false]
jungle_leaves[distance=7,persistent=true]
*jungle_leaves[distance=7,persistent=false]
acacia_leaves[distance=1,persistent=true]
acacia_leaves[distance=1,persistent=false]
acacia_leaves[distance=2,persistent=true]
acacia_leaves[distance=2,persistent=false]
acacia_leaves[distance=3,persistent=true]
acacia_leaves[distance=3,persistent=false]
acacia_leaves[distance=4,persistent=true]
acacia_leaves[distance=4,persistent=false]
acacia_leaves[distance=5,persistent=true]
acacia_leaves[distance=5,persistent=false]
acacia_leaves[distance=6,persistent=true]
acacia_leaves[distance=6,persistent=false]
acacia_leaves[distance=7,persistent=true]
*acacia_leaves[distance=7,persistent=false]
dark_oak_leaves[distance=1,persistent=true]
dark_oak_leaves[distance=1,persistent=false]
dark_oak_leaves[distance=2,persistent=true]
dark_oak_leaves[distance=2,persistent=false]
dark_oak_leaves[distance=3,persistent=true]
dark_oak_leaves[distance=3,persistent=false]
dark_oak_leaves[distance=4,persistent=true]
dark_oak_leaves[distance=4,persistent=false]
dark_oak_leaves[distance=5,persistent=true]
dark_oak_leaves[distance=5,persistent=false]
dark_oak_leaves[distance=6,persistent=true]
dark_oak_leaves[distance=6,persistent=false]
dark_oak_leaves[distance=7,persistent=true]
*dark_oak_leaves[distance=7,persistent=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
note_block[instrument=iron_xylophone,note=0,powered=true]
note_block[instrument=iron_xylophone,note=0,powered=false]
note_block[instrument=iron_xylophone,note=1,powered=true]
note_block[instrument=iron_xylophone,note=1,powered=false]
note_block[instrument=iron_xylophone,note=2,powered=true]
note_block[instrument=iron_xylophone,note=2,powered=false]
note_block[instrument=iron_xylophone,note=3,powered=true]
note_block[instrument=iron_xylophone,note=3,powered=false]
note_block[instrument=iron_xylophone,note=4,powered=true]
note_block[instrument=iron_xylophone,note=4,powered=false]
note_block[instrument=iron_xylophone,note=5,powered=true]
note_block[instrument=iron_xylophone,note=5,powered=false]
note_block[instrument=iron_xylophone,note=6,powered=true]
note_block[instrument=iron_xylophone,note=6,powered=false]
note_block[instrument=iron_xylophone,note=7,powered=true]
note_block[instrument=iron_xylophone,note=7,powered=false]
note_block[instrument=iron_xylophone,note=8,powered=true]
note_block[instrument=iron_xylophone,note=8,powered=false]
note_block[instrument=iron_xylophone,note=9,powered=true]
note_block[instrument=iron_xylophone,note=9,powered=false]
note_block[instrument=iron_xylophone,note=10,powered=true]
note_block[instrument=iron_xylophone,note=10,powered=false]
note_block[instrument=iron_xylophone,note=11,powered=true]
note_block[instrument=iron_xylophone,note=11,powered=false]
note_block[instrument=iron_xylophone,note=12,powered=true]
note_block[instrument=iron_xylophone,note=12,powered=false]
note_block[instrument=iron_xylophone,note=13,powered=true]
note_block[instrument=iron_xylophone,note=13,powered=false]
note_block[instrument=iron_xylophone,note=14,powered=true]
note_block[instrument=iron_xylophone,note=14,powered=false]
note_block[instrument=iron_xylophone,note=15,powered=true]
note_block[instrument=iron_xylophone,note=15,powered=false]
note_block[instrument=iron_xylophone,note=16,powered=true]
note_block[instrument=iron_xylophone,note=16,powered=false]
note_block[instrument=iron_xylophone,note=17,powered=true]
note_block[instrument=iron_xylophone,note=17,powered=false]
note_block[instrument=iron_xylophone,note=18,powered=true]
note_block[instrument=iron_xylophone,note=18,powered=false]
note_block[instrument=iron_xylophone,note=19,powered=true]
note_block[instrument=iron_xylophone,note=19,powered=false]
note_block[instrument=iron_xylophone,note=20,powered=true]
note_block[instrument=iron_xylophone,note=20,powered=false]
note_block[instrument=iron_xylophone,note=21,powered=true]
note_block[instrument=iron_xylophone,note=21,powered=false]
note_block[instrument=iron_xylophone,note=22,powered=true]
note_block[instrument=iron_xylophone,note=22,powered=false]
note_block[instrument=iron_xylophone,note=23,powered=true]
note_block[instrument=iron_xylophone,note=23,powered=false]
note_block[instrument=iron_xylophone,note=24,powered=true]
note_block[instrument=iron_xylophone,note=24,powered=false]
note_block[instrument=cow_bell,note=0,powered=true]
note_block[instrument=cow_bell,note=0,powered=false]
note_block[instrument=cow_bell,note=1,powered=true]
note_block[instrument=cow_bell,note=1,powered=false]
note_block[instrument=cow_bell,note=2,powered=true]
note_block[instrument=cow_bell,note=2,powered=false]
note_block[instrument=cow_bell,note=3,powered=true]
note_block[instrument=cow_bell,note=3,powered=false]
note_block[instrument=cow_bell,note=4,powered=true]
note_block[instrument=cow_bell,note=4,powered=false]
note_block[instrument=cow_bell,note=5,powered=true]
note_block[instrument=cow_bell,note=5,powered=false]
note_block[instrument=cow_bell,note=6,powered=true]
note_block[instrument=cow_bell,note=6,powered=false]
note_block[instrument=cow_bell,note=7,powered=true]
note_block[instrument=cow_bell,note=7,powered=false]
note_block[instrument=cow_bell,note=8,powered=true]
note_block[instrument=cow_bell,note=8,powered=false]
note_block[instrument=cow_bell,note=9,powered=true]
note_block[instrument=cow_bell,note=9,powered=false]
note_block[instrument=cow_bell,note=10,powered=true]
note_block[instrument=cow_bell,note=10,powered=false]
note_block[instrument=cow_bell,note=11,powered=true]
note_block[instrument=cow_bell,note=11,powered=false]
note_block[instrument=cow_bell,note=12,powered=true]
note_block[instrument=cow_bell,note=12,powered=false]
note_block[instrument=cow_bell,note=13,powered=true]
note_block[instrument=cow_bell,note=13,powered=false]
note_block[instrument=cow_bell,note=14,powered=true]
note_block[instrument=cow_bell,note=14,powered=false]
note_block[instrument=cow_bell,note=15,powered=true]
note_block[instrument=cow_bell,note=15,powered=false]
note_block[instrument=cow_bell,note=16,powered=true]
note_block[instrument=cow_bell,note=16,powered=false]
note_block[instrument=cow_bell,note=17,powered=true]
note_block[instrument=cow_bell,note=17,powered=false]
note_block[instrument=cow_bell,note=18,powered=true]
note_block[instrument=cow_bell,note=18,powered=false]
note_block[instrument=cow_bell,note=19,powered=true]
note_block[instrument=cow_bell,note=19,powered=false]
note_block[instrument=cow_bell,note=20,powered=true]
note_block[instrument=cow_bell,note=20,powered=false]
note_block[instrument=cow_bell,note=21,powered=true]
note_block[instrument=cow_bell,note=21,powered=false]
note_block[instrument=cow_bell,note=22,powered=true]
note_block[instrument=cow_bell,note=22,powered=false]
note_block[instrument=cow_bell,note=23,powered=true]
note_block[instrument=cow_bell,note=23,powered=false]
note_block[instrument=cow_bell,note=24,powered=true]
note_block[instrument=cow_bell,note=24,powered=false]
note_block[instrument=didgeridoo,note=0,powered=true]
note_block[instrument=didgeridoo,note=0,powered=false]
note_block[instrument=didgeridoo,note=1,powered=true]
note_block[instrument=didgeridoo,note=1,powered=false]
note_block[instrument=didgeridoo,note=2,powered=true]
note_block[instrument=didgeridoo,note=2,powered=false]
note_block[instrument=didgeridoo,note=3,powered=true]
note_block[instrument=didgeridoo,note=3,powered=false]
note_block[instrument=didgeridoo,note=4,powered=true]
note_block[instrument=didgeridoo,note=4,powered=false]
note_block[instrument=didgeridoo,note=5,powered=true]
note_block[instrument=didgeridoo,note=5,powered=false]
note_block[instrument=didgeridoo,note=6,powered=true]
note_block[instrument=didgeridoo,note=6,powered=false]
note_block[instrument=didgeridoo,note=7,powered=true]
note_block[instrument=didgeridoo,note=7,powered=false]
note_block[instrument=didgeridoo,note=8,powered=true]
note_block[instrument=didgeridoo,note=8,powered=false]
note_block[instrument=didgeridoo,note=9,powered=true]
note_block[instrument=didgeridoo,note=9,powered=false]
note_block[instrument=didgeridoo,note=10,powered=true]
note_block[instrument=didgeridoo,note=10,powered=false]
note_block[instrument=didgeridoo,note=11,powered=true]
note_block[instrument=didgeridoo,note=11,powered=false]
note_block[instrument=didgeridoo,note=12,powered=true]
note_block[instrument=didgeridoo,note=12,powered=false]
note_block[instrument=didgeridoo,note=13,powered=true]
note_block[instrument=didgeridoo,note=13,powered=false]
note_block[instrument=didgeridoo,note=14,powered=true]
note_block[instrument=didgeridoo,note=14,powered=false]
note_block[instrument=didgeridoo,note=15,powered=true]
note_block[instrument=didgeridoo,note=15,powered=false]
note_block[instrument=didgeridoo,note=16,powered=true]
note_block[instrument=didgeridoo,note=16,powered=false]
note_block[instrument=didgeridoo,note=17,powered=true]
note_block[instrument=didgeridoo,note=17,powered=false]
note_block[instrument=didgeridoo,note=18,powered=true]
note_block[instrument=didgeridoo,note=18,powered=false]
note_block[instrument=didgeridoo,note=19,powered=true]
note_block[instrument=didgeridoo,note=19,powered=false]
note_block[instrument=didgeridoo,note=20,powered=true]
note_block[instrument=didgeridoo,note=20,powered=false]
note_block[instrument=didgeridoo,note=21,powered=true]
note_block[instrument=didgeridoo,note=21,powered=false]
note_block[instrument=didgeridoo,note=22,powered=true]
note_block[instrument=didgeridoo,note=22,powered=false]
note_block[instrument=didgeridoo,note=23,powered=true]
note_block[instrument=didgeridoo,note=23,powered=false]
note_block[instrument=didgeridoo,note=24,powered=true]
note_block[instrument=didgeridoo,note=24,powered=false]
note_block[instrument=bit,note=0,powered=true]
note_block[instrument=bit,note=0,powered=false]
note_block[instrument=bit,note=1,powered=true]
note_block[instrument=bit,note=1,powered=false]
note_block[instrument=bit,note=2,powered=true]
note_block[instrument=bit,note=2,powered=false]
note_block[instrument=bit,note=3,powered=true]
note_block[instrument=bit,note=3,powered=false]
note_block[instrument=bit,note=4,powered=true]
note_block[instrument=bit,note=4,powered=false]
note_block[instrument=bit,note=5,powered=true]
note_block[instrument=bit,note=5,powered=false]
note_block[instrument=bit,note=6,powered=true]
note_block[instrument=bit,note=6,powered=false]
note_block[instrument=bit,note=7,powered=true]
note_block[instrument=bit,note=7,powered=false]
note_block[instrument=bit,note=8,powered=true]
note_block[instrument=bit,note=8,powered=false]
note_block[instrument=bit,note=9,powered=true]
note_block[instrument=bit,note=9,powered=false]
note_block[instrument=bit,note=10,powered=true]
note_block[instrument=bit,note=10,powered=false]
note_block[instrument=bit,note=11,powered=true]
note_block[instrument=bit,note=11,powered=false]
note_block[instrument=bit,note=12,powered=true]
note_block[instrument=bit,note=12,powered=false]
note_block[instrument=bit,note=13,powered=true]
note_block[instrument=bit,note=13,powered=false]
note_block[instrument=bit,note=14,powered=true]
note_block[instrument=bit,note=14,powered=false]
note_block[instrument=bit,note=15,powered=true]
note_block[instrument=bit,note=15,powered=false]
note_block[instrument=bit,note=16,powered=true]
note_block[instrument=bit,note=16,powered=false]
note_block[instrument=bit,note=17,powered=true]
note_block[instrument=bit,note=17,powered=false]
note_block[instrument=bit,note=18,powered=true]
note_block[instrument=bit,note=18,powered=false]
note_block[instrument=bit,note=19,powered=true]
note_block[instrument=bit,note=19,powered=false]
note_block[instrument=bit,note=20,powered=true]
note_block[instrument=bit,note=20,powered=false]
note_block[instrument=bit,note=21,powered=true]
note_block[instrument=bit,note=21,powered=false]
note_block[instrument=bit,note=22,powered=true]
note_block[instrument=bit,note=22,powered=false]
note_block[instrument=bit,note=23,powered=true]
note_block[instrument=bit,note=23,powered=false]
note_block[instrument=bit,note=24,powered=true]
note_block[instrument=bit,note=24,powered=false]
note_block[instrument=banjo,note=0,powered=true]
note_block[instrument=banjo,note=0,powered=false]
note_block[instrument=banjo,note=1,powered=true]
note_block[instrument=banjo,note=1,powered=false]
note_block[instrument=banjo,note=2,powered=true]
note_block[instrument=banjo,note=2,powered=false]
note_block[instrument=banjo,note=3,powered=true]
note_block[instrument=banjo,note=3,powered=false]
note_block[instrument=banjo,note=4,powered=true]
note_block[instrument=banjo,note=4,powered=false]
note_block[instrument=banjo,note=5,powered=true]
note_block[instrument=banjo,note=5,powered=false]
note_block[instrument=banjo,note=6,powered=true]
note_block[instrument=banjo,note=6,powered=false]
note_block[instrument=banjo,note=7,powered=true]
note_block[instrument=banjo,note=7,powered=false]
note_block[instrument=banjo,note=8,powered=true]
note_block[instrument=banjo,note=8,powered=false]
note_block[instrument=banjo,note=9,powered=true]
note_block[instrument=banjo,note=9,powered=false]
note_block[instrument=banjo,note=10,powered=true]
note_block[instrument=banjo,note=10,powered=false]
note_block[instrument=banjo,note=11,powered=true]
note_block[instrument=banjo,note=11,powered=false]
note_block[instrument=banjo,note=12,powered=true]
note_block[instrument=banjo,note=12,powered=false]
note_block[instrument=banjo,note=13,powered=true]
note_block[instrument=banjo,note=13,powered=false]
note_block[instrument=banjo,note=14,powered=true]
note_block[instrument=banjo,note=14,powered=false]
note_block[instrument=banjo,note=15,powered=true]
note_block[instrument=banjo,note=15,powered=false]
note_block[instrument=banjo,note=16,powered=true]
note_block[instrument=banjo,note=16,powered=false]
note_block[instrument=banjo,note=17,powered=true]
note_block[instrument=banjo,note=17,powered=false]
note_block[instrument=banjo,note=18,powered=true]
note_block[instrument=banjo,note=18,powered=false]
note_block[instrument=banjo,note=19,powered=true]
note_block[instrument=banjo,note=19,powered=false]
note_block[instrument=banjo,note=20,powered=true]
note_block[instrument=banjo,note=20,powered=false]
note_block[instrument=banjo,note=21,powered=true]
note_block[instrument=banjo,note=21,powered=false]
note_block[instrument=banjo,note=22,powered=true]
note_block[instrument=banjo,note=22,powered=false]
note_block[instrument=banjo,note=23,powered=true]
note_block[instrument=banjo,note=23,powered=false]
note_block[instrument=banjo,note=24,powered=true]
note_block[instrument=banjo,note=24,powered=false]
note_block[instrument=pling,note=0,powered=true]
note_block[instrument=pling,note=0,powered=false]
note_block[instrument=pling,note=1,powered=true]
note_block[instrument=pling,note=1,powered=false]
note_block[instrument=pling,note=2,powered=true]
note_block[instrument=pling,note=2,powered=false]
note_block[instrument=pling,note=3,powered=true]
note_block[instrument=pling,note=3,powered=false]
note_block[instrument=pling,note=4,powered=true]
note_block[instrument=pling,note=4,powered=false]
note_block[instrument=pling,note=5,powered=true]
note_block[instrument=pling,note=5,powered=false]
note_block[instrument=pling,note=6,powered=true]
note_block[instrument=pling,note=6,powered=false]
note_block[instrument=pling,note=7,powered=true]
note_block[instrument=pling,note=7,powered=false]
note_block[instrument=pling,note=8,powered=true]
note_block[instrument=pling,note=8,powered=false]
note_block[instrument=pling,note=9,powered=true]
note_block[instrument=pling,note=9,powered=false]
note_block[instrument=pling,note=10,powered=true]
note_block[instrument=pling,note=10,powered=false]
note_block[instrument=pling,note=11,powered=true]
note_block[instrument=pling,note=11,powered=false]
note_block[instrument=pling,note=12,powered=true]
note_block[instrument=pling,note=12,powered=false]
note_block[instrument=pling,note=13,powered=true]
note_block[instrument=pling,note=13,powered=false]
note_block[instrument=pling,note=14,powered=true]
note_block[instrument=pling,note=14,powered=false]
note_block[instrument=pling,note=15,powered=true]
note_block[instrument=pling,note=15,powered=false]
note_block[instrument=pling,note=16,powered=true]
note_block[instrument=pling,note=16,powered=false]
note_block[instrument=pling,note=17,powered=true]
note_block[instrument=pling,note=17,powered=false]
note_block[instrument=pling,note=18,powered=true]
note_block[instrument=pling,note=18,powered=false]
note_block[instrument=pling,note=19,powered=true]
note_block[instrument=pling,note=19,powered=false]
note_block[instrument=pling,note=20,powered=true]
note_block[instrument=pling,note=20,powered=false]
note_block[instrument=pling,note=21,powered=true]
note_block[instrument=pling,note=21,powered=false]
note_block[instrument=pling,note=22,powered=true]
note_block[instrument=pling,note=22,powered=false]
note_block[instrument=pling,note=23,powered=true]
note_block[instrument=pling,note=23,powered=false]
note_block[instrument=pling,note=24,powered=true]
note_block[instrument=pling,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south]
powered_rail[powered=true,shape=east_west]
powered_rail[powered=true,shape=ascending_east]
powered_rail[powered=true,shape=ascending_west]
powered_rail[powered=true,shape=ascending_north]
powered_rail[powered=true,shape=ascending_south]
*powered_rail[powered=false,shape=north_south]
powered_rail[powered=false,shape=east_west]
powered_rail[powered=false,shape=ascending_east]
powered_rail[powered=false,shape=ascending_west]
powered_rail[powered=false,shape=ascending_north]
powered_rail[powered=false,shape=ascending_south]
detector_rail[powered=true,shape=north_south]
detector_rail[powered=true,shape=east_west]
detector_rail[powered=true,shape=ascending_east]
detector_rail[powered=true,shape=ascending_west]
detector_rail[powered=true,shape=ascending_north]
detector_rail[powered=true,shape=ascending_south]
*detector_rail[powered=false,shape=north_south]
detector_rail[powered=false,shape=east_west]
detector_rail[powered=false,shape=ascending_east]
detector_rail[powered=false,shape=ascending_west]
detector_rail[powered=false,shape=ascending_north]
detector_rail[powered=false,shape=ascending_south]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[facing=north,short=true,type=normal]
piston_head[facing=north,short=true,type=sticky]
*piston_head[facing=north,short=false,type=normal]
piston_head[facing=north,short=false,type=sticky]
piston_head[facing=east,short=true,type=normal]
piston_head[facing=east,short=true,type=sticky]
piston_head[facing=east,short=false,type=normal]
piston_head[facing=east,short=false,type=sticky]
piston_head[facing=south,short=true,type=normal]
piston_head[facing=south,short=true,type=sticky]
piston_head[facing=south,short=false,type=normal]
piston_head[facing=south,short=false,type=sticky]
piston_head[facing=west,short=true,type=normal]
piston_head[facing=west,short=true,type=sticky]
piston_head[facing=west,short=false,type=normal]
piston_head[facing=west,short=false,type=sticky]
piston_head[facing=up,short=true,type=normal]
piston_head[facing=up,short=true,type=sticky]
piston_head[facing=up,short=false,type=normal]
piston_head[facing=up,short=false,type=sticky]
piston_head[facing=down,short=true,type=normal]
piston_head[facing=down,short=true,type=sticky]
piston_head[facing=down,short=false,type=normal]
piston_head[facing=down,short=false,type=sticky]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[facing=north,type=normal]
moving_piston[facing=north,type=sticky]
moving_piston[facing=east,type=normal]
moving_piston[facing=east,type=sticky]
moving_piston[facing=south,type=normal]
moving_piston[facing=south,type=sticky]
moving_piston[facing=west,type=normal]
moving_piston[facing=west,type=sticky]
moving_piston[facing=up,type=normal]
moving_piston[facing=up,type=sticky]
moving_piston[facing=down,type=normal]
moving_piston[facing=down,type=sticky]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*cornflower
*wither_rose
*lily_of_the_valley
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
spruce_sign[rotation=0,waterlogged=true]
*spruce_sign[rotation=0,waterlogged=false]
spruce_sign[rotation=1,waterlogged=true]
spruce_sign[rotation=1,waterlogged=false]
spruce_sign[rotation=2,waterlogged=true]
spruce_sign[rotation=2,waterlogged=false]
spruce_sign[rotation=3,waterlogged=true]
spruce_sign[rotation=3,waterlogged=false]
spruce_sign[rotation=4,waterlogged=true]
spruce_sign[rotation=4,waterlogged=false]
spruce_sign[rotation=5,waterlogged=true]
spruce_sign[rotation=5,waterlogged=false]
spruce_sign[rotation=6,waterlogged=true]
spruce_sign[rotation=6,waterlogged=false]
spruce_sign[rotation=7,waterlogged=true]
spruce_sign[rotation=7,waterlogged=false]
spruce_sign[rotation=8,waterlogged=true]
spruce_sign[rotation=8,waterlogged=false]
spruce_sign[rotation=9,waterlogged=true]
spruce_sign[rotation=9,waterlogged=false]
spruce_sign[rotation=10,waterlogged=true]
spruce_sign[rotation=10,waterlogged=false]
spruce_sign[rotation=11,waterlogged=true]
spruce_sign[rotation=11,waterlogged=false]
spruce_sign[rotation=12,waterlogged=true]
spruce_sign[rotation=12,waterlogged=false]
spruce_sign[rotation=13,waterlogged=true]
spruce_sign[rotation=13,waterlogged=false]
spruce_sign[rotation=14,waterlogged=true]
spruce_sign[rotation=14,waterlogged=false]
spruce_sign[rotation=15,waterlogged=true]
spruce_sign[rotation=15,waterlogged=false]
birch_sign[rotation=0,waterlogged=true]
*birch_sign[rotation=0,waterlogged=false]
birch_sign[rotation=1,waterlogged=true]
birch_sign[rotation=1,waterlogged=false]
birch_sign[rotation=2,waterlogged=true]
birch_sign[rotation=2,waterlogged=false]
birch_sign[rotation=3,waterlogged=true]
birch_sign[rotation=3,waterlogged=false]
birch_sign[rotation=4,waterlogged=true]
birch_sign[rotation=4,waterlogged=false]
birch_sign[rotation=5,waterlogged=true]
birch_sign[rotation=5,waterlogged=false]
birch_sign[rotation=6,waterlogged=true]
birch_sign[rotation=6,waterlogged=false]
birch_sign[rotation=7,waterlogged=true]
birch_sign[rotation=7,waterlogged=false]
birch_sign[rotation=8,waterlogged=true]
birch_sign[rotation=8,waterlogged=false]
birch_sign[rotation=9,waterlogged=true]
birch_sign[rotation=9,waterlogged=false]
birch_sign[rotation=10,waterlogged=true]
birch_sign[rotation=10,waterlogged=false]
birch_sign[rotation=11,waterlogged=true]
birch_sign[rotation=11,waterlogged=false]
birch_sign[rotation=12,waterlogged=true]
birch_sign[rotation=12,waterlogged=false]
birch_sign[rotation=13,waterlogged=true]
birch_sign[rotation=13,waterlogged=false]
birch_sign[rotation=14,waterlogged=true]
birch_sign[rotation=14,waterlogged=false]
birch_sign[rotation=15,waterlogged=true]
birch_sign[rotation=15,waterlogged=false]
acacia_sign[rotation=0,waterlogged=true]
*acacia_sign[rotation=0,waterlogged=false]
acacia_sign[rotation=1,waterlogged=true]
acacia_sign[rotation=1,waterlogged=false]
acacia_sign[rotation=2,waterlogged=true]
acacia_sign[rotation=2,waterlogged=false]
acacia_sign[rotation=3,waterlogged=true]
acacia_sign[rotation=3,waterlogged=false]
acacia_sign[rotation=4,waterlogged=true]
acacia_sign[rotation=4,waterlogged=false]
acacia_sign[rotation=5,waterlogged=true]
acacia_sign[rotation=5,waterlogged=false]
acacia_sign[rotation=6,waterlogged=true]
acacia_sign[rotation=6,waterlogged=false]
acacia_sign[rotation=7,waterlogged=true]
acacia_sign[rotation=7,waterlogged=false]
acacia_sign[rotation=8,waterlogged=true]
acacia_sign[rotation=8,waterlogged=false]
acacia_sign[rotation=9,waterlogged=true]
acacia_sign[rotation=9,waterlogged=false]
acacia_sign[rotation=10,waterlogged=true]
acacia_sign[rotation=10,waterlogged=false]
acacia_sign[rotation=11,waterlogged=true]
acacia_sign[rotation=11,waterlogged=false]
acacia_sign[rotation=12,waterlogged=true]
acacia_sign[rotation=12,waterlogged=false]
acacia_sign[rotation=13,waterlogged=true]
acacia_sign[rotation=13,waterlogged=false]
acacia_sign[rotation=14,waterlogged=true]
acacia_sign[rotation=14,waterlogged=false]
acacia_sign[rotation=15,waterlogged=true]
acacia_sign[rotation=15,waterlogged=false]
jungle_sign[rotation=0,waterlogged=true]
*jungle_sign[rotation=0,waterlogged=false]
jungle_sign[rotation=1,waterlogged=true]
jungle_sign[rotation=1,waterlogged=false]
jungle_sign[rotation=2,waterlogged=true]
jungle_sign[rotation=2,waterlogged=false]
jungle_sign[rotation=3,waterlogged=true]
jungle_sign[rotation=3,waterlogged=false]
jungle_sign[rotation=4,waterlogged=true]
jungle_sign[rotation=4,waterlogged=false]
jungle_sign[rotation=5,waterlogged=true]
jungle_sign[rotation=5,waterlogged=false]
jungle_sign[rotation=6,waterlogged=true]
jungle_sign[rotation=6,waterlogged=false]
jungle_sign[rotation=7,waterlogged=true]
jungle_sign[rotation=7,waterlogged=false]
jungle_sign[rotation=8,waterlogged=true]
jungle_sign[rotation=8,waterlogged=false]
jungle_sign[rotation=9,waterlogged=true]
jungle_sign[rotation=9,waterlogged=false]
jungle_sign[rotation=10,waterlogged=true]
jungle_sign[rotation=10,waterlogged=false]
jungle_sign[rotation=11,waterlogged=true]
jungle_sign[rotation=11,waterlogged=false]
jungle_sign[rotation=12,waterlogged=true]
jungle_sign[rotation=12,waterlogged=false]
jungle_sign[rotation=13,waterlogged=true]
jungle_sign[rotation=13,waterlogged=false]
jungle_sign[rotation=14,waterlogged=true]
jungle_sign[rotation=14,waterlogged=false]
jungle_sign[rotation=15,waterlogged=true]
jungle_sign[rotation=15,waterlogged=false]
dark_oak_sign[rotation=0,waterlogged=true]
*dark_oak_sign[rotation=0,waterlogged=false]
dark_oak_sign[rotation=1,waterlogged=true]
dark_oak_sign[rotation=1,waterlogged=false]
dark_oak_sign[rotation=2,waterlogged=true]
dark_oak_sign[rotation=2,waterlogged=false]
dark_oak_sign[rotation=3,waterlogged=true]
dark_oak_sign[rotation=3,waterlogged=false]
dark_oak_sign[rotation=4,waterlogged=true]
dark_oak_sign[rotation=4,waterlogged=false]
dark_oak_sign[rotation=5,waterlogged=true]
dark_oak_sign[rotation=5,waterlogged=false]
dark_oak_sign[rotation=6,waterlogged=true]
dark_oak_sign[rotation=6,waterlogged=false]
dark_oak_sign[rotation=7,waterlogged=true]
dark_oak_sign[rotation=7,waterlogged=false]
dark_oak_sign[rotation=8,waterlogged=true]
dark_oak_sign[rotation=8,waterlogged=false]
dark_oak_sign[rotation=9,waterlogged=true]
dark_oak_sign[rotation=9,waterlogged=false]
dark_oak_sign[rotation=10,waterlogged=true]
dark_oak_sign[rotation=10,waterlogged=false]
dark_oak_sign[rotation=11,waterlogged=true]
dark_oak_sign[rotation=11,waterlogged=false]
dark_oak_sign[rotation=12,waterlogged=true]
dark_oak_sign[rotation=12,waterlogged=false]
dark_oak_sign[rotation=13,waterlogged=true]
dark_oak_sign[rotation=13,waterlogged=false]
dark_oak_sign[rotation=14,waterlogged=true]
dark_oak_sign[rotation=14,waterlogged=false]
dark_oak_sign[rotation=15,waterlogged=true]
dark_oak_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
*rail[shape=north_south]
rail[shape=east_west]
rail[shape=ascending_east]
rail[shape=ascending_west]
rail[shape=ascending_north]
rail[shape=ascending_south]
rail[shape=south_east]
rail[shape=south_west]
rail[shape=north_west]
rail[shape=north_east]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
spruce_wall_sign[facing=north,waterlogged=true]
*spruce_wall_sign[facing=north,waterlogged=false]
spruce_wall_sign[facing=south,waterlogged=true]
spruce_wall_sign[facing=south,waterlogged=false]
spruce_wall_sign[facing=west,waterlogged=true]
spruce_wall_sign[facing=west,waterlogged=false]
spruce_wall_sign[facing=east,waterlogged=true]
spruce_wall_sign[facing=east,waterlogged=false]
birch_wall_sign[facing=north,waterlogged=true]
*birch_wall_sign[facing=north,waterlogged=false]
birch_wall_sign[facing=south,waterlogged=true]
birch_wall_sign[facing=south,waterlogged=false]
birch_wall_sign[facing=west,waterlogged=true]
birch_wall_sign[facing=west,waterlogged=false]
birch_wall_sign[facing=east,waterlogged=true]
birch_wall_sign[facing=east,waterlogged=false]
acacia_wall_sign[facing=north,waterlogged=true]
*acacia_wall_sign[facing=north,waterlogged=false]
acacia_wall_sign[facing=south,waterlogged=true]
acacia_wall_sign[facing=south,waterlogged=false]
acacia_wall_sign[facing=west,waterlogged=true]
acacia_wall_sign[facing=west,waterlogged=false]
acacia_wall_sign[facing=east,waterlogged=true]
acacia_wall_sign[facing=east,waterlogged=false]
jungle_wall_sign[facing=north,waterlogged=true]
*jungle_wall_sign[facing=north,waterlogged=false]
jungle_wall_sign[facing=south,waterlogged=true]
jungle_wall_sign[facing=south,waterlogged=false]
jungle_wall_sign[facing=west,waterlogged=true]
jungle_wall_sign[facing=west,waterlogged=false]
jungle_wall_sign[facing=east,waterlogged=true]
jungle_wall_sign[facing=east,waterlogged=false]
dark_oak_wall_sign[facing=north,waterlogged=true]
*dark_oak_wall_sign[facing=north,waterlogged=false]
dark_oak_wall_sign[facing=south,waterlogged=true]
dark_oak_wall_sign[facing=south,waterlogged=false]
dark_oak_wall_sign[facing=west,waterlogged=true]
dark_oak_wall_sign[facing=west,waterlogged=false]
dark_oak_wall_sign[facing=east,waterlogged=true]
dark_oak_wall_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron[level=0]
cauldron[level=1]
cauldron[level=2]
cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*mossy_cobblestone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_cobblestone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_cornflower
*potted_lily_of_the_valley
*potted_wither_rose
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south]
activator_rail[powered=true,shape=east_west]
activator_rail[powered=true,shape=ascending_east]
activator_rail[powered=true,shape=ascending_west]
activator_rail[powered=true,shape=ascending_north]
activator_rail[powered=true,shape=ascending_south]
*activator_rail[powered=false,shape=north_south]
activator_rail[powered=false,shape=east_west]
activator_rail[powered=false,shape=ascending_east]
activator_rail[powered=false,shape=ascending_west]
activator_rail[powered=false,shape=ascending_north]
activator_rail[powered=false,shape=ascending_south]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
smooth_stone_slab[type=top,waterlogged=true]
smooth_stone_slab[type=top,waterlogged=false]
smooth_stone_slab[type=bottom,waterlogged=true]
*smooth_stone_slab[type=bottom,waterlogged=false]
smooth_stone_slab[type=double,waterlogged=true]
smooth_stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
cut_sandstone_slab[type=top,waterlogged=true]
cut_sandstone_slab[type=top,waterlogged=false]
cut_sandstone_slab[type=bottom,waterlogged=true]
*cut_sandstone_slab[type=bottom,waterlogged=false]
cut_sandstone_slab[type=double,waterlogged=true]
cut_sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
cut_red_sandstone_slab[type=top,waterlogged=true]
cut_red_sandstone_slab[type=top,waterlogged=false]
cut_red_sandstone_slab[type=bottom,waterlogged=true]
*cut_red_sandstone_slab[type=bottom,waterlogged=false]
cut_red_sandstone_slab[type=double,waterlogged=true]
cut_red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*grass_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*bamboo_sapling
*bamboo[age=0,leaves=none,stage=0]
bamboo[age=0,leaves=none,stage=1]
bamboo[age=0,leaves=small,stage=0]
bamboo[age=0,leaves=small,stage=1]
bamboo[age=0,leaves=large,stage=0]
bamboo[age=0,leaves=large,stage=1]
bamboo[age=1,leaves=none,stage=0]
bamboo[age=1,leaves=none,stage=1]
bamboo[age=1,leaves=small,stage=0]
bamboo[age=1,leaves=small,stage=1]
bamboo[age=1,leaves=large,stage=0]
bamboo[age=1,leaves=large,stage=1]
*potted_bamboo
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_slab[type=top,waterlogged=true]
polished_granite_slab[type=top,waterlogged=false]
polished_granite_slab[type=bottom,waterlogged=true]
*polished_granite_slab[type=bottom,waterlogged=false]
polished_granite_slab[type=double,waterlogged=true]
polished_granite_slab[type=double,waterlogged=false]
smooth_red_sandstone_slab[type=top,waterlogged=true]
smooth_red_sandstone_slab[type=top,waterlogged=false]
smooth_red_sandstone_slab[type=bottom,waterlogged=true]
*smooth_red_sandstone_slab[type=bottom,waterlogged=false]
smooth_red_sandstone_slab[type=double,waterlogged=true]
smooth_red_sandstone_slab[type=double,waterlogged=false]
mossy_stone_brick_slab[type=top,waterlogged=true]
mossy_stone_brick_slab[type=top,waterlogged=false]
mossy_stone_brick_slab[type=bottom,waterlogged=true]
*mossy_stone_brick_slab[type=bottom,waterlogged=false]
mossy_stone_brick_slab[type=double,waterlogged=true]
mossy_stone_brick_slab[type=double,waterlogged=false]
polished_diorite_slab[type=top,waterlogged=true]
polished_diorite_slab[type=top,waterlogged=false]
polished_diorite_slab[type=bottom,waterlogged=true]
*polished_diorite_slab[type=bottom,waterlogged=false]
polished_diorite_slab[type=double,waterlogged=true]
polished_diorite_slab[type=double,waterlogged=false]
mossy_cobblestone_slab[type=top,waterlogged=true]
mossy_cobblestone_slab[type=top,waterlogged=false]
mossy_cobblestone_slab[type=bottom,waterlogged=true]
*mossy_cobblestone_slab[type=bottom,waterlogged=false]
mossy_cobblestone_slab[type=double,waterlogged=true]
mossy_cobblestone_slab[type=double,waterlogged=false]
end_stone_brick_slab[type=top,waterlogged=true]
end_stone_brick_slab[type=top,waterlogged=false]
end_stone_brick_slab[type=bottom,waterlogged=true]
*end_stone_brick_slab[type=bottom,waterlogged=false]
end_stone_brick_slab[type=double,waterlogged=true]
end_stone_brick_slab[type=double,waterlogged=false]
smooth_sandstone_slab[type=top,waterlogged=true]
smooth_sandstone_slab[type=top,waterlogged=false]
smooth_sandstone_slab[type=bottom,waterlogged=true]
*smooth_sandstone_slab[type=bottom,waterlogged=false]
smooth_sandstone_slab[type=double,waterlogged=true]
smooth_sandstone_slab[type=double,waterlogged=false]
smooth_quartz_slab[type=top,waterlogged=true]
smooth_quartz_slab[type=top,waterlogged=false]
smooth_quartz_slab[type=bottom,waterlogged=true]
*smooth_quartz_slab[type=bottom,waterlogged=false]
smooth_quartz_slab[type=double,waterlogged=true]
smooth_quartz_slab[type=double,waterlogged=false]
granite_slab[type=top,waterlogged=true]
granite_slab[type=top,waterlogged=false]
granite_slab[type=bottom,waterlogged=true]
*granite_slab[type=bottom,waterlogged=false]
granite_slab[type=double,waterlogged=true]
granite_slab[type=double,waterlogged=false]
andesite_slab[type=top,waterlogged=true]
andesite_slab[type=top,waterlogged=false]
andesite_slab[type=bottom,waterlogged=true]
*andesite_slab[type=bottom,waterlogged=false]
andesite_slab[type=double,waterlogged=true]
andesite_slab[type=double,waterlogged=false]
red_nether_brick_slab[type=top,waterlogged=true]
red_nether_brick_slab[type=top,waterlogged=false]
red_nether_brick_slab[type=bottom,waterlogged=true]
*red_nether_brick_slab[type=bottom,waterlogged=false]
red_nether_brick_slab[type=double,waterlogged=true]
red_nether_brick_slab[type=double,waterlogged=false]
polished_andesite_slab[type=top,waterlogged=true]
polished_andesite_slab[type=top,waterlogged=false]
polished_andesite_slab[type=bottom,waterlogged=true]
*polished_andesite_slab[type=bottom,waterlogged=false]
polished_andesite_slab[type=double,waterlogged=true]
polished_andesite_slab[type=double,waterlogged=false]
diorite_slab[type=top,waterlogged=true]
diorite_slab[type=top,waterlogged=false]
diorite_slab[type=bottom,waterlogged=true]
*diorite_slab[type=bottom,waterlogged=false]
diorite_slab[type=double,waterlogged=true]
diorite_slab[type=double,waterlogged=false]
brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
prismarine_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
prismarine_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
prismarine_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
prismarine_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
prismarine_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
prismarine_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
prismarine_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
prismarine_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
prismarine_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
prismarine_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
prismarine_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
prismarine_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
prismarine_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
prismarine_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
prismarine_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
prismarine_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
prismarine_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
prismarine_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
prismarine_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
prismarine_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
prismarine_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
prismarine_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
prismarine_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
prismarine_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
prismarine_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
prismarine_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
prismarine_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
prismarine_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
prismarine_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
prismarine_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
prismarine_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
prismarine_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
prismarine_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
prismarine_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
prismarine_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
prismarine_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
prismarine_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
prismarine_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
prismarine_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
prismarine_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
prismarine_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
prismarine_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
prismarine_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
prismarine_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
prismarine_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
prismarine_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
prismarine_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
prismarine_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
prismarine_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
prismarine_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
prismarine_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
prismarine_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
prismarine_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
prismarine_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
prismarine_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
prismarine_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
prismarine_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
prismarine_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
prismarine_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*prismarine_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
prismarine_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
prismarine_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
prismarine_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
prismarine_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*red_sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
red_sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
red_sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
red_sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
red_sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*mossy_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
mossy_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
mossy_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
mossy_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
mossy_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
granite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
granite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
granite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
granite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
granite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
granite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
granite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
granite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
granite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
granite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
granite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
granite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
granite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
granite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
granite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
granite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
granite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
granite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
granite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
granite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
granite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
granite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
granite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
granite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
granite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
granite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
granite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
granite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
granite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
granite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
granite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
granite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
granite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
granite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
granite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
granite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
granite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
granite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
granite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
granite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
granite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
granite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
granite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
granite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
granite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
granite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
granite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
granite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
granite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
granite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
granite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
granite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
granite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
granite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
granite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
granite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
granite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
granite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
granite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*granite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
granite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
granite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
granite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
granite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
andesite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
andesite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
andesite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
andesite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
andesite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
andesite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
andesite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
andesite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
andesite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
andesite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
andesite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
andesite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
andesite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
andesite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
andesite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
andesite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
andesite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
andesite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
andesite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
andesite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
andesite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
andesite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
andesite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
andesite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
andesite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
andesite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
andesite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
andesite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
andesite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
andesite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
andesite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
andesite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
andesite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
andesite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
andesite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
andesite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
andesite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
andesite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
andesite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
andesite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
andesite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
andesite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
andesite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
andesite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
andesite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
andesite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
andesite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
andesite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
andesite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
andesite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
andesite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
andesite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
andesite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
andesite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
andesite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
andesite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
andesite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
andesite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
andesite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*andesite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
andesite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
andesite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
andesite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
andesite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*red_nether_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
red_nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
red_nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
red_nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
red_nether_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
sandstone_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
sandstone_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
sandstone_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
sandstone_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
sandstone_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
sandstone_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
sandstone_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
sandstone_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
sandstone_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
sandstone_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
sandstone_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
sandstone_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
sandstone_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
sandstone_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*sandstone_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
sandstone_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*end_stone_brick_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
end_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
end_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
end_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
end_stone_brick_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
diorite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=true]
diorite_wall[east=true,north=true,south=true,up=true,waterlogged=true,west=false]
diorite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=true]
diorite_wall[east=true,north=true,south=true,up=true,waterlogged=false,west=false]
diorite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=true]
diorite_wall[east=true,north=true,south=true,up=false,waterlogged=true,west=false]
diorite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=true]
diorite_wall[east=true,north=true,south=true,up=false,waterlogged=false,west=false]
diorite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=true]
diorite_wall[east=true,north=true,south=false,up=true,waterlogged=true,west=false]
diorite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=true]
diorite_wall[east=true,north=true,south=false,up=true,waterlogged=false,west=false]
diorite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=true]
diorite_wall[east=true,north=true,south=false,up=false,waterlogged=true,west=false]
diorite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=true]
diorite_wall[east=true,north=true,south=false,up=false,waterlogged=false,west=false]
diorite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=true]
diorite_wall[east=true,north=false,south=true,up=true,waterlogged=true,west=false]
diorite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=true]
diorite_wall[east=true,north=false,south=true,up=true,waterlogged=false,west=false]
diorite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=true]
diorite_wall[east=true,north=false,south=true,up=false,waterlogged=true,west=false]
diorite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=true]
diorite_wall[east=true,north=false,south=true,up=false,waterlogged=false,west=false]
diorite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=true]
diorite_wall[east=true,north=false,south=false,up=true,waterlogged=true,west=false]
diorite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=true]
diorite_wall[east=true,north=false,south=false,up=true,waterlogged=false,west=false]
diorite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=true]
diorite_wall[east=true,north=false,south=false,up=false,waterlogged=true,west=false]
diorite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=true]
diorite_wall[east=true,north=false,south=false,up=false,waterlogged=false,west=false]
diorite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=true]
diorite_wall[east=false,north=true,south=true,up=true,waterlogged=true,west=false]
diorite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=true]
diorite_wall[east=false,north=true,south=true,up=true,waterlogged=false,west=false]
diorite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=true]
diorite_wall[east=false,north=true,south=true,up=false,waterlogged=true,west=false]
diorite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=true]
diorite_wall[east=false,north=true,south=true,up=false,waterlogged=false,west=false]
diorite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=true]
diorite_wall[east=false,north=true,south=false,up=true,waterlogged=true,west=false]
diorite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=true]
diorite_wall[east=false,north=true,south=false,up=true,waterlogged=false,west=false]
diorite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=true]
diorite_wall[east=false,north=true,south=false,up=false,waterlogged=true,west=false]
diorite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=true]
diorite_wall[east=false,north=true,south=false,up=false,waterlogged=false,west=false]
diorite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=true]
diorite_wall[east=false,north=false,south=true,up=true,waterlogged=true,west=false]
diorite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=true]
diorite_wall[east=false,north=false,south=true,up=true,waterlogged=false,west=false]
diorite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=true]
diorite_wall[east=false,north=false,south=true,up=false,waterlogged=true,west=false]
diorite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=true]
diorite_wall[east=false,north=false,south=true,up=false,waterlogged=false,west=false]
diorite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=true]
diorite_wall[east=false,north=false,south=false,up=true,waterlogged=true,west=false]
diorite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=true]
*diorite_wall[east=false,north=false,south=false,up=true,waterlogged=false,west=false]
diorite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=true]
diorite_wall[east=false,north=false,south=false,up=false,waterlogged=true,west=false]
diorite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=true]
diorite_wall[east=false,north=false,south=false,up=false,waterlogged=false,west=false]
scaffolding[bottom=true,distance=0,waterlogged=true]
scaffolding[bottom=true,distance=0,waterlogged=false]
scaffolding[bottom=true,distance=1,waterlogged=true]
scaffolding[bottom=true,distance=1,waterlogged=false]
scaffolding[bottom=true,distance=2,waterlogged=true]
scaffolding[bottom=true,distance=2,waterlogged=false]
scaffolding[bottom=true,distance=3,waterlogged=true]
scaffolding[bottom=true,distance=3,waterlogged=false]
scaffolding[bottom=true,distance=4,waterlogged=true]
scaffolding[bottom=true,distance=4,waterlogged=false]
scaffolding[bottom=true,distance=5,waterlogged=true]
scaffolding[bottom=true,distance=5,waterlogged=false]
scaffolding[bottom=true,distance=6,waterlogged=true]
scaffolding[bottom=true,distance=6,waterlogged=false]
scaffolding[bottom=true,distance=7,waterlogged=true]
scaffolding[bottom=true,distance=7,waterlogged=false]
scaffolding[bottom=false,distance=0,waterlogged=true]
scaffolding[bottom=false,distance=0,waterlogged=false]
scaffolding[bottom=false,distance=1,waterlogged=true]
scaffolding[bottom=false,distance=1,waterlogged=false]
scaffolding[bottom=false,distance=2,waterlogged=true]
scaffolding[bottom=false,distance=2,waterlogged=false]
scaffolding[bottom=false,distance=3,waterlogged=true]
scaffolding[bottom=false,distance=3,waterlogged=false]
scaffolding[bottom=false,distance=4,waterlogged=true]
scaffolding[bottom=false,distance=4,waterlogged=false]
scaffolding[bottom=false,distance=5,waterlogged=true]
scaffolding[bottom=false,distance=5,waterlogged=false]
scaffolding[bottom=false,distance=6,waterlogged=true]
scaffolding[bottom=false,distance=6,waterlogged=false]
scaffolding[bottom=false,distance=7,waterlogged=true]
*scaffolding[bottom=false,distance=7,waterlogged=false]
*loom[facing=north]
loom[facing=south]
loom[facing=west]
loom[facing=east]
barrel[facing=north,open=true]
*barrel[facing=north,open=false]
barrel[facing=east,open=true]
barrel[facing=east,open=false]
barrel[facing=south,open=true]
barrel[facing=south,open=false]
barrel[facing=west,open=true]
barrel[facing=west,open=false]
barrel[facing=up,open=true]
barrel[facing=up,open=false]
barrel[facing=down,open=true]
barrel[facing=down,open=false]
smoker[facing=north,lit=true]
*smoker[facing=north,lit=false]
smoker[facing=south,lit=true]
smoker[facing=south,lit=false]
smoker[facing=west,lit=true]
smoker[facing=west,lit=false]
smoker[facing=east,lit=true]
smoker[facing=east,lit=false]
blast_furnace[facing=north,lit=true]
*blast_furnace[facing=north,lit=false]
blast_furnace[facing=south,lit=true]
blast_furnace[facing=south,lit=false]
blast_furnace[facing=west,lit=true]
blast_furnace[facing=west,lit=false]
blast_furnace[facing=east,lit=true]
blast_furnace[facing=east,lit=false]
*cartography_table
*fletching_table
grindstone[face=floor,facing=north]
grindstone[face=floor,facing=south]
grindstone[face=floor,facing=west]
grindstone[face=floor,facing=east]
*grindstone[face=wall,facing=north]
grindstone[face=wall,facing=south]
grindstone[face=wall,facing=west]
grindstone[face=wall,facing=east]
grindstone[face=ceiling,facing=north]
grindstone[face=ceiling,facing=south]
grindstone[face=ceiling,facing=west]
grindstone[face=ceiling,facing=east]
lectern[facing=north,has_book=true,powered=true]
lectern[facing=north,has_book=true,powered=false]
lectern[facing=north,has_book=false,powered=true]
*lectern[facing=north,has_book=false,powered=false]
lectern[facing=south,has_book=true,powered=true]
lectern[facing=south,has_book=true,powered=false]
lectern[facing=south,has_book=false,powered=true]
lectern[facing=south,has_book=false,powered=false]
lectern[facing=west,has_book=true,powered=true]
lectern[facing=west,has_book=true,powered=false]
lectern[facing=west,has_book=false,powered=true]
lectern[facing=west,has_book=false,powered=false]
lectern[facing=east,has_book=true,powered=true]
lectern[facing=east,has_book=true,powered=false]
lectern[facing=east,has_book=false,powered=true]
lectern[facing=east,has_book=false,powered=false]
*smithing_table
*stonecutter[facing=north]
stonecutter[facing=south]
stonecutter[facing=west]
stonecutter[facing=east]
bell[attachment=floor,facing=north,powered=true]
*bell[attachment=floor,facing=north,powered=false]
bell[attachment=floor,facing=south,powered=true]
bell[attachment=floor,facing=south,powered=false]
bell[attachment=floor,facing=west,powered=true]
bell[attachment=floor,facing=west,powered=false]
bell[attachment=floor,facing=east,powered=true]
bell[attachment=floor,facing=east,powered=false]
bell[attachment=ceiling,facing=north,powered=true]
bell[attachment=ceiling,facing=north,powered=false]
bell[attachment=ceiling,facing=south,powered=true]
bell[attachment=ceiling,facing=south,powered=false]
bell[attachment=ceiling,facing=west,powered=true]
bell[attachment=ceiling,facing=west,powered=false]
bell[attachment=ceiling,facing=east,powered=true]
bell[attachment=ceiling,facing=east,powered=false]
bell[attachment=single_wall,facing=north,powered=true]
bell[attachment=single_wall,facing=north,powered=false]
bell[attachment=single_wall,facing=south,powered=true]
bell[attachment=single_wall,facing=south,powered=false]
bell[attachment=single_wall,facing=west,powered=true]
bell[attachment=single_wall,facing=west,powered=false]
bell[attachment=single_wall,facing=east,powered=true]
bell[attachment=single_wall,facing=east,powered=false]
bell[attachment=double_wall,facing=north,powered=true]
bell[attachment=double_wall,facing=north,powered=false]
bell[attachment=double_wall,facing=south,powered=true]
bell[attachment=double_wall,facing=south,powered=false]
bell[attachment=double_wall,facing=west,powered=true]
bell[attachment=double_wall,facing=west,powered=false]
bell[attachment=double_wall,facing=east,powered=true]
bell[attachment=double_wall,facing=east,powered=false]
lantern[hanging=true]
*lantern[hanging=false]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
*sweet_berry_bush[age=0]
sweet_berry_bush[age=1]
sweet_berry_bush[age=2]
sweet_berry_bush[age=3]
*structure_block[mode=save]
structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
jigsaw[facing=north]
jigsaw[facing=east]
jigsaw[facing=south]
jigsaw[facing=west]
*jigsaw[facing=up]
jigsaw[facing=down]
*composter[level=0]
composter[level=1]
composter[level=2]
composter[level=3]
composter[level=4]
composter[level=5]
composter[level=6]
composter[level=7]
composter[level=8]
*bee_nest[facing=north,honey_level=0]
bee_nest[facing=north,honey_level=1]
bee_nest[facing=north,honey_level=2]
bee_nest[facing=north,honey_level=3]
bee_nest[facing=north,honey_level=4]
bee_nest[facing=north,honey_level=5]
bee_nest[facing=south,honey_level=0]
bee_nest[facing=south,honey_level=1]
bee_nest[facing=south,honey_level=2]
bee_nest[facing=south,honey_level=3]
bee_nest[facing=south,honey_level=4]
bee_nest[facing=south,honey_level=5]
bee_nest[facing=west,honey_level=0]
bee_nest[facing=west,honey_level=1]
bee_nest[facing=west,honey_level=2]
bee_nest[facing=west,honey_level=3]
bee_nest[facing=west,honey_level=4]
bee_nest[facing=west,honey_level=5]
bee_nest[facing=east,honey_level=0]
bee_nest[facing=east,honey_level=1]
bee_nest[facing=east,honey_level=2]
bee_nest[facing=east,honey_level=3]
bee_nest[facing=east,honey_level=4]
bee_nest[facing=east,honey_level=5]
*beehive[facing=north,honey_level=0]
beehive[facing=north,honey_level=1]
beehive[facing=north,honey_level=2]
beehive[facing=north,honey_level=3]
beehive[facing=north,honey_level=4]
beehive[facing=north,honey_level=5]
beehive[facing=south,honey_level=0]
beehive[facing=south,honey_level=1]
beehive[facing=south,honey_level=2]
beehive[facing=south,honey_level=3]
beehive[facing=south,honey_level=4]
beehive[facing=south,honey_level=5]
beehive[facing=west,honey_level=0]
beehive[facing=west,honey_level=1]
beehive[facing=west,honey_level=2]
beehive[facing=west,honey_level=3]
beehive[facing=west,honey_level=4]
beehive[facing=west,honey_level=5]
beehive[facing=east,honey_level=0]
beehive[facing=east,honey_level=1]
beehive[facing=east,honey_level=2]
beehive[facing=east,honey_level=3]
beehive[facing=east,honey_level=4]
beehive[facing=east,honey_level=5]
*honey_block
*honeycomb_block
1.16
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*iron_ore
*coal_ore
*nether_gold_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
oak_leaves[distance=1,persistent=true]
oak_leaves[distance=1,persistent=false]
oak_leaves[distance=2,persistent=true]
oak_leaves[distance=2,persistent=false]
oak_leaves[distance=3,persistent=true]
oak_leaves[distance=3,persistent=false]
oak_leaves[distance=4,persistent=true]
oak_leaves[distance=4,persistent=false]
oak_leaves[distance=5,persistent=true]
oak_leaves[distance=5,persistent=false]
oak_leaves[distance=6,persistent=true]
oak_leaves[distance=6,persistent=false]
oak_leaves[distance=7,persistent=true]
*oak_leaves[distance=7,persistent=false]
spruce_leaves[distance=1,persistent=true]
spruce_leaves[distance=1,persistent=false]
spruce_leaves[distance=2,persistent=true]
spruce_leaves[distance=2,persistent=false]
spruce_leaves[distance=3,persistent=true]
spruce_leaves[distance=3,persistent=false]
spruce_leaves[distance=4,persistent=true]
spruce_leaves[distance=4,persistent=false]
spruce_leaves[distance=5,persistent=true]
spruce_leaves[distance=5,persistent=false]
spruce_leaves[distance=6,persistent=true]
spruce_leaves[distance=6,persistent=false]
spruce_leaves[distance=7,persistent=true]
*spruce_leaves[distance=7,persistent=false]
birch_leaves[distance=1,persistent=true]
birch_leaves[distance=1,persistent=false]
birch_leaves[distance=2,persistent=true]
birch_leaves[distance=2,persistent=false]
birch_leaves[distance=3,persistent=true]
birch_leaves[distance=3,persistent=false]
birch_leaves[distance=4,persistent=true]
birch_leaves[distance=4,persistent=false]
birch_leaves[distance=5,persistent=true]
birch_leaves[distance=5,persistent=false]
birch_leaves[distance=6,persistent=true]
birch_leaves[distance=6,persistent=false]
birch_leaves[distance=7,persistent=true]
*birch_leaves[distance=7,persistent=false]
jungle_leaves[distance=1,persistent=true]
jungle_leaves[distance=1,persistent=false]
jungle_leaves[distance=2,persistent=true]
jungle_leaves[distance=2,persistent=false]
jungle_leaves[distance=3,persistent=true]
jungle_leaves[distance=3,persistent=false]
jungle_leaves[distance=4,persistent=true]
jungle_leaves[distance=4,persistent=false]
jungle_leaves[distance=5,persistent=true]
jungle_leaves[distance=5,persistent=false]
jungle_leaves[distance=6,persistent=true]
jungle_leaves[distance=6,persistent=false]
jungle_leaves[distance=7,persistent=true]
*jungle_leaves[distance=7,persistent=false]
acacia_leaves[distance=1,persistent=true]
acacia_leaves[distance=1,persistent=false]
acacia_leaves[distance=2,persistent=true]
acacia_leaves[distance=2,persistent=false]
acacia_leaves[distance=3,persistent=true]
acacia_leaves[distance=3,persistent=false]
acacia_leaves[distance=4,persistent=true]
acacia_leaves[distance=4,persistent=false]
acacia_leaves[distance=5,persistent=true]
acacia_leaves[distance=5,persistent=false]
acacia_leaves[distance=6,persistent=true]
acacia_leaves[distance=6,persistent=false]
acacia_leaves[distance=7,persistent=true]
*acacia_leaves[distance=7,persistent=false]
dark_oak_leaves[distance=1,persistent=true]
dark_oak_leaves[distance=1,persistent=false]
dark_oak_leaves[distance=2,persistent=true]
dark_oak_leaves[distance=2,persistent=false]
dark_oak_leaves[distance=3,persistent=true]
dark_oak_leaves[distance=3,persistent=false]
dark_oak_leaves[distance=4,persistent=true]
dark_oak_leaves[distance=4,persistent=false]
dark_oak_leaves[distance=5,persistent=true]
dark_oak_leaves[distance=5,persistent=false]
dark_oak_leaves[distance=6,persistent=true]
dark_oak_leaves[distance=6,persistent=false]
dark_oak_leaves[distance=7,persistent=true]
*dark_oak_leaves[distance=7,persistent=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
note_block[instrument=iron_xylophone,note=0,powered=true]
note_block[instrument=iron_xylophone,note=0,powered=false]
note_block[instrument=iron_xylophone,note=1,powered=true]
note_block[instrument=iron_xylophone,note=1,powered=false]
note_block[instrument=iron_xylophone,note=2,powered=true]
note_block[instrument=iron_xylophone,note=2,powered=false]
note_block[instrument=iron_xylophone,note=3,powered=true]
note_block[instrument=iron_xylophone,note=3,powered=false]
note_block[instrument=iron_xylophone,note=4,powered=true]
note_block[instrument=iron_xylophone,note=4,powered=false]
note_block[instrument=iron_xylophone,note=5,powered=true]
note_block[instrument=iron_xylophone,note=5,powered=false]
note_block[instrument=iron_xylophone,note=6,powered=true]
note_block[instrument=iron_xylophone,note=6,powered=false]
note_block[instrument=iron_xylophone,note=7,powered=true]
note_block[instrument=iron_xylophone,note=7,powered=false]
note_block[instrument=iron_xylophone,note=8,powered=true]
note_block[instrument=iron_xylophone,note=8,powered=false]
note_block[instrument=iron_xylophone,note=9,powered=true]
note_block[instrument=iron_xylophone,note=9,powered=false]
note_block[instrument=iron_xylophone,note=10,powered=true]
note_block[instrument=iron_xylophone,note=10,powered=false]
note_block[instrument=iron_xylophone,note=11,powered=true]
note_block[instrument=iron_xylophone,note=11,powered=false]
note_block[instrument=iron_xylophone,note=12,powered=true]
note_block[instrument=iron_xylophone,note=12,powered=false]
note_block[instrument=iron_xylophone,note=13,powered=true]
note_block[instrument=iron_xylophone,note=13,powered=false]
note_block[instrument=iron_xylophone,note=14,powered=true]
note_block[instrument=iron_xylophone,note=14,powered=false]
note_block[instrument=iron_xylophone,note=15,powered=true]
note_block[instrument=iron_xylophone,note=15,powered=false]
note_block[instrument=iron_xylophone,note=16,powered=true]
note_block[instrument=iron_xylophone,note=16,powered=false]
note_block[instrument=iron_xylophone,note=17,powered=true]
note_block[instrument=iron_xylophone,note=17,powered=false]
note_block[instrument=iron_xylophone,note=18,powered=true]
note_block[instrument=iron_xylophone,note=18,powered=false]
note_block[instrument=iron_xylophone,note=19,powered=true]
note_block[instrument=iron_xylophone,note=19,powered=false]
note_block[instrument=iron_xylophone,note=20,powered=true]
note_block[instrument=iron_xylophone,note=20,powered=false]
note_block[instrument=iron_xylophone,note=21,powered=true]
note_block[instrument=iron_xylophone,note=21,powered=false]
note_block[instrument=iron_xylophone,note=22,powered=true]
note_block[instrument=iron_xylophone,note=22,powered=false]
note_block[instrument=iron_xylophone,note=23,powered=true]
note_block[instrument=iron_xylophone,note=23,powered=false]
note_block[instrument=iron_xylophone,note=24,powered=true]
note_block[instrument=iron_xylophone,note=24,powered=false]
note_block[instrument=cow_bell,note=0,powered=true]
note_block[instrument=cow_bell,note=0,powered=false]
note_block[instrument=cow_bell,note=1,powered=true]
note_block[instrument=cow_bell,note=1,powered=false]
note_block[instrument=cow_bell,note=2,powered=true]
note_block[instrument=cow_bell,note=2,powered=false]
note_block[instrument=cow_bell,note=3,powered=true]
note_block[instrument=cow_bell,note=3,powered=false]
note_block[instrument=cow_bell,note=4,powered=true]
note_block[instrument=cow_bell,note=4,powered=false]
note_block[instrument=cow_bell,note=5,powered=true]
note_block[instrument=cow_bell,note=5,powered=false]
note_block[instrument=cow_bell,note=6,powered=true]
note_block[instrument=cow_bell,note=6,powered=false]
note_block[instrument=cow_bell,note=7,powered=true]
note_block[instrument=cow_bell,note=7,powered=false]
note_block[instrument=cow_bell,note=8,powered=true]
note_block[instrument=cow_bell,note=8,powered=false]
note_block[instrument=cow_bell,note=9,powered=true]
note_block[instrument=cow_bell,note=9,powered=false]
note_block[instrument=cow_bell,note=10,powered=true]
note_block[instrument=cow_bell,note=10,powered=false]
note_block[instrument=cow_bell,note=11,powered=true]
note_block[instrument=cow_bell,note=11,powered=false]
note_block[instrument=cow_bell,note=12,powered=true]
note_block[instrument=cow_bell,note=12,powered=false]
note_block[instrument=cow_bell,note=13,powered=true]
note_block[instrument=cow_bell,note=13,powered=false]
note_block[instrument=cow_bell,note=14,powered=true]
note_block[instrument=cow_bell,note=14,powered=false]
note_block[instrument=cow_bell,note=15,powered=true]
note_block[instrument=cow_bell,note=15,powered=false]
note_block[instrument=cow_bell,note=16,powered=true]
note_block[instrument=cow_bell,note=16,powered=false]
note_block[instrument=cow_bell,note=17,powered=true]
note_block[instrument=cow_bell,note=17,powered=false]
note_block[instrument=cow_bell,note=18,powered=true]
note_block[instrument=cow_bell,note=18,powered=false]
note_block[instrument=cow_bell,note=19,powered=true]
note_block[instrument=cow_bell,note=19,powered=false]
note_block[instrument=cow_bell,note=20,powered=true]
note_block[instrument=cow_bell,note=20,powered=false]
note_block[instrument=cow_bell,note=21,powered=true]
note_block[instrument=cow_bell,note=21,powered=false]
note_block[instrument=cow_bell,note=22,powered=true]
note_block[instrument=cow_bell,note=22,powered=false]
note_block[instrument=cow_bell,note=23,powered=true]
note_block[instrument=cow_bell,note=23,powered=false]
note_block[instrument=cow_bell,note=24,powered=true]
note_block[instrument=cow_bell,note=24,powered=false]
note_block[instrument=didgeridoo,note=0,powered=true]
note_block[instrument=didgeridoo,note=0,powered=false]
note_block[instrument=didgeridoo,note=1,powered=true]
note_block[instrument=didgeridoo,note=1,powered=false]
note_block[instrument=didgeridoo,note=2,powered=true]
note_block[instrument=didgeridoo,note=2,powered=false]
note_block[instrument=didgeridoo,note=3,powered=true]
note_block[instrument=didgeridoo,note=3,powered=false]
note_block[instrument=didgeridoo,note=4,powered=true]
note_block[instrument=didgeridoo,note=4,powered=false]
note_block[instrument=didgeridoo,note=5,powered=true]
note_block[instrument=didgeridoo,note=5,powered=false]
note_block[instrument=didgeridoo,note=6,powered=true]
note_block[instrument=didgeridoo,note=6,powered=false]
note_block[instrument=didgeridoo,note=7,powered=true]
note_block[instrument=didgeridoo,note=7,powered=false]
note_block[instrument=didgeridoo,note=8,powered=true]
note_block[instrument=didgeridoo,note=8,powered=false]
note_block[instrument=didgeridoo,note=9,powered=true]
note_block[instrument=didgeridoo,note=9,powered=false]
note_block[instrument=didgeridoo,note=10,powered=true]
note_block[instrument=didgeridoo,note=10,powered=false]
note_block[instrument=didgeridoo,note=11,powered=true]
note_block[instrument=didgeridoo,note=11,powered=false]
note_block[instrument=didgeridoo,note=12,powered=true]
note_block[instrument=didgeridoo,note=12,powered=false]
note_block[instrument=didgeridoo,note=13,powered=true]
note_block[instrument=didgeridoo,note=13,powered=false]
note_block[instrument=didgeridoo,note=14,powered=true]
note_block[instrument=didgeridoo,note=14,powered=false]
note_block[instrument=didgeridoo,note=15,powered=true]
note_block[instrument=didgeridoo,note=15,powered=false]
note_block[instrument=didgeridoo,note=16,powered=true]
note_block[instrument=didgeridoo,note=16,powered=false]
note_block[instrument=didgeridoo,note=17,powered=true]
note_block[instrument=didgeridoo,note=17,powered=false]
note_block[instrument=didgeridoo,note=18,powered=true]
note_block[instrument=didgeridoo,note=18,powered=false]
note_block[instrument=didgeridoo,note=19,powered=true]
note_block[instrument=didgeridoo,note=19,powered=false]
note_block[instrument=didgeridoo,note=20,powered=true]
note_block[instrument=didgeridoo,note=20,powered=false]
note_block[instrument=didgeridoo,note=21,powered=true]
note_block[instrument=didgeridoo,note=21,powered=false]
note_block[instrument=didgeridoo,note=22,powered=true]
note_block[instrument=didgeridoo,note=22,powered=false]
note_block[instrument=didgeridoo,note=23,powered=true]
note_block[instrument=didgeridoo,note=23,powered=false]
note_block[instrument=didgeridoo,note=24,powered=true]
note_block[instrument=didgeridoo,note=24,powered=false]
note_block[instrument=bit,note=0,powered=true]
note_block[instrument=bit,note=0,powered=false]
note_block[instrument=bit,note=1,powered=true]
note_block[instrument=bit,note=1,powered=false]
note_block[instrument=bit,note=2,powered=true]
note_block[instrument=bit,note=2,powered=false]
note_block[instrument=bit,note=3,powered=true]
note_block[instrument=bit,note=3,powered=false]
note_block[instrument=bit,note=4,powered=true]
note_block[instrument=bit,note=4,powered=false]
note_block[instrument=bit,note=5,powered=true]
note_block[instrument=bit,note=5,powered=false]
note_block[instrument=bit,note=6,powered=true]
note_block[instrument=bit,note=6,powered=false]
note_block[instrument=bit,note=7,powered=true]
note_block[instrument=bit,note=7,powered=false]
note_block[instrument=bit,note=8,powered=true]
note_block[instrument=bit,note=8,powered=false]
note_block[instrument=bit,note=9,powered=true]
note_block[instrument=bit,note=9,powered=false]
note_block[instrument=bit,note=10,powered=true]
note_block[instrument=bit,note=10,powered=false]
note_block[instrument=bit,note=11,powered=true]
note_block[instrument=bit,note=11,powered=false]
note_block[instrument=bit,note=12,powered=true]
note_block[instrument=bit,note=12,powered=false]
note_block[instrument=bit,note=13,powered=true]
note_block[instrument=bit,note=13,powered=false]
note_block[instrument=bit,note=14,powered=true]
note_block[instrument=bit,note=14,powered=false]
note_block[instrument=bit,note=15,powered=true]
note_block[instrument=bit,note=15,powered=false]
note_block[instrument=bit,note=16,powered=true]
note_block[instrument=bit,note=16,powered=false]
note_block[instrument=bit,note=17,powered=true]
note_block[instrument=bit,note=17,powered=false]
note_block[instrument=bit,note=18,powered=true]
note_block[instrument=bit,note=18,powered=false]
note_block[instrument=bit,note=19,powered=true]
note_block[instrument=bit,note=19,powered=false]
note_block[instrument=bit,note=20,powered=true]
note_block[instrument=bit,note=20,powered=false]
note_block[instrument=bit,note=21,powered=true]
note_block[instrument=bit,note=21,powered=false]
note_block[instrument=bit,note=22,powered=true]
note_block[instrument=bit,note=22,powered=false]
note_block[instrument=bit,note=23,powered=true]
note_block[instrument=bit,note=23,powered=false]
note_block[instrument=bit,note=24,powered=true]
note_block[instrument=bit,note=24,powered=false]
note_block[instrument=banjo,note=0,powered=true]
note_block[instrument=banjo,note=0,powered=false]
note_block[instrument=banjo,note=1,powered=true]
note_block[instrument=banjo,note=1,powered=false]
note_block[instrument=banjo,note=2,powered=true]
note_block[instrument=banjo,note=2,powered=false]
note_block[instrument=banjo,note=3,powered=true]
note_block[instrument=banjo,note=3,powered=false]
note_block[instrument=banjo,note=4,powered=true]
note_block[instrument=banjo,note=4,powered=false]
note_block[instrument=banjo,note=5,powered=true]
note_block[instrument=banjo,note=5,powered=false]
note_block[instrument=banjo,note=6,powered=true]
note_block[instrument=banjo,note=6,powered=false]
note_block[instrument=banjo,note=7,powered=true]
note_block[instrument=banjo,note=7,powered=false]
note_block[instrument=banjo,note=8,powered=true]
note_block[instrument=banjo,note=8,powered=false]
note_block[instrument=banjo,note=9,powered=true]
note_block[instrument=banjo,note=9,powered=false]
note_block[instrument=banjo,note=10,powered=true]
note_block[instrument=banjo,note=10,powered=false]
note_block[instrument=banjo,note=11,powered=true]
note_block[instrument=banjo,note=11,powered=false]
note_block[instrument=banjo,note=12,powered=true]
note_block[instrument=banjo,note=12,powered=false]
note_block[instrument=banjo,note=13,powered=true]
note_block[instrument=banjo,note=13,powered=false]
note_block[instrument=banjo,note=14,powered=true]
note_block[instrument=banjo,note=14,powered=false]
note_block[instrument=banjo,note=15,powered=true]
note_block[instrument=banjo,note=15,powered=false]
note_block[instrument=banjo,note=16,powered=true]
note_block[instrument=banjo,note=16,powered=false]
note_block[instrument=banjo,note=17,powered=true]
note_block[instrument=banjo,note=17,powered=false]
note_block[instrument=banjo,note=18,powered=true]
note_block[instrument=banjo,note=18,powered=false]
note_block[instrument=banjo,note=19,powered=true]
note_block[instrument=banjo,note=19,powered=false]
note_block[instrument=banjo,note=20,powered=true]
note_block[instrument=banjo,note=20,powered=false]
note_block[instrument=banjo,note=21,powered=true]
note_block[instrument=banjo,note=21,powered=false]
note_block[instrument=banjo,note=22,powered=true]
note_block[instrument=banjo,note=22,powered=false]
note_block[instrument=banjo,note=23,powered=true]
note_block[instrument=banjo,note=23,powered=false]
note_block[instrument=banjo,note=24,powered=true]
note_block[instrument=banjo,note=24,powered=false]
note_block[instrument=pling,note=0,powered=true]
note_block[instrument=pling,note=0,powered=false]
note_block[instrument=pling,note=1,powered=true]
note_block[instrument=pling,note=1,powered=false]
note_block[instrument=pling,note=2,powered=true]
note_block[instrument=pling,note=2,powered=false]
note_block[instrument=pling,note=3,powered=true]
note_block[instrument=pling,note=3,powered=false]
note_block[instrument=pling,note=4,powered=true]
note_block[instrument=pling,note=4,powered=false]
note_block[instrument=pling,note=5,powered=true]
note_block[instrument=pling,note=5,powered=false]
note_block[instrument=pling,note=6,powered=true]
note_block[instrument=pling,note=6,powered=false]
note_block[instrument=pling,note=7,powered=true]
note_block[instrument=pling,note=7,powered=false]
note_block[instrument=pling,note=8,powered=true]
note_block[instrument=pling,note=8,powered=false]
note_block[instrument=pling,note=9,powered=true]
note_block[instrument=pling,note=9,powered=false]
note_block[instrument=pling,note=10,powered=true]
note_block[instrument=pling,note=10,powered=false]
note_block[instrument=pling,note=11,powered=true]
note_block[instrument=pling,note=11,powered=false]
note_block[instrument=pling,note=12,powered=true]
note_block[instrument=pling,note=12,powered=false]
note_block[instrument=pling,note=13,powered=true]
note_block[instrument=pling,note=13,powered=false]
note_block[instrument=pling,note=14,powered=true]
note_block[instrument=pling,note=14,powered=false]
note_block[instrument=pling,note=15,powered=true]
note_block[instrument=pling,note=15,powered=false]
note_block[instrument=pling,note=16,powered=true]
note_block[instrument=pling,note=16,powered=false]
note_block[instrument=pling,note=17,powered=true]
note_block[instrument=pling,note=17,powered=false]
note_block[instrument=pling,note=18,powered=true]
note_block[instrument=pling,note=18,powered=false]
note_block[instrument=pling,note=19,powered=true]
note_block[instrument=pling,note=19,powered=false]
note_block[instrument=pling,note=20,powered=true]
note_block[instrument=pling,note=20,powered=false]
note_block[instrument=pling,note=21,powered=true]
note_block[instrument=pling,note=21,powered=false]
note_block[instrument=pling,note=22,powered=true]
note_block[instrument=pling,note=22,powered=false]
note_block[instrument=pling,note=23,powered=true]
note_block[instrument=pling,note=23,powered=false]
note_block[instrument=pling,note=24,powered=true]
note_block[instrument=pling,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south]
powered_rail[powered=true,shape=east_west]
powered_rail[powered=true,shape=ascending_east]
powered_rail[powered=true,shape=ascending_west]
powered_rail[powered=true,shape=ascending_north]
powered_rail[powered=true,shape=ascending_south]
*powered_rail[powered=false,shape=north_south]
powered_rail[powered=false,shape=east_west]
powered_rail[powered=false,shape=ascending_east]
powered_rail[powered=false,shape=ascending_west]
powered_rail[powered=false,shape=ascending_north]
powered_rail[powered=false,shape=ascending_south]
detector_rail[powered=true,shape=north_south]
detector_rail[powered=true,shape=east_west]
detector_rail[powered=true,shape=ascending_east]
detector_rail[powered=true,shape=ascending_west]
detector_rail[powered=true,shape=ascending_north]
detector_rail[powered=true,shape=ascending_south]
*detector_rail[powered=false,shape=north_south]
detector_rail[powered=false,shape=east_west]
detector_rail[powered=false,shape=ascending_east]
detector_rail[powered=false,shape=ascending_west]
detector_rail[powered=false,shape=ascending_north]
detector_rail[powered=false,shape=ascending_south]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[facing=north,short=true,type=normal]
piston_head[facing=north,short=true,type=sticky]
*piston_head[facing=north,short=false,type=normal]
piston_head[facing=north,short=false,type=sticky]
piston_head[facing=east,short=true,type=normal]
piston_head[facing=east,short=true,type=sticky]
piston_head[facing=east,short=false,type=normal]
piston_head[facing=east,short=false,type=sticky]
piston_head[facing=south,short=true,type=normal]
piston_head[facing=south,short=true,type=sticky]
piston_head[facing=south,short=false,type=normal]
piston_head[facing=south,short=false,type=sticky]
piston_head[facing=west,short=true,type=normal]
piston_head[facing=west,short=true,type=sticky]
piston_head[facing=west,short=false,type=normal]
piston_head[facing=west,short=false,type=sticky]
piston_head[facing=up,short=true,type=normal]
piston_head[facing=up,short=true,type=sticky]
piston_head[facing=up,short=false,type=normal]
piston_head[facing=up,short=false,type=sticky]
piston_head[facing=down,short=true,type=normal]
piston_head[facing=down,short=true,type=sticky]
piston_head[facing=down,short=false,type=normal]
piston_head[facing=down,short=false,type=sticky]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[facing=north,type=normal]
moving_piston[facing=north,type=sticky]
moving_piston[facing=east,type=normal]
moving_piston[facing=east,type=sticky]
moving_piston[facing=south,type=normal]
moving_piston[facing=south,type=sticky]
moving_piston[facing=west,type=normal]
moving_piston[facing=west,type=sticky]
moving_piston[facing=up,type=normal]
moving_piston[facing=up,type=sticky]
moving_piston[facing=down,type=normal]
moving_piston[facing=down,type=sticky]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*cornflower
*wither_rose
*lily_of_the_valley
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*soul_fire
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
spruce_sign[rotation=0,waterlogged=true]
*spruce_sign[rotation=0,waterlogged=false]
spruce_sign[rotation=1,waterlogged=true]
spruce_sign[rotation=1,waterlogged=false]
spruce_sign[rotation=2,waterlogged=true]
spruce_sign[rotation=2,waterlogged=false]
spruce_sign[rotation=3,waterlogged=true]
spruce_sign[rotation=3,waterlogged=false]
spruce_sign[rotation=4,waterlogged=true]
spruce_sign[rotation=4,waterlogged=false]
spruce_sign[rotation=5,waterlogged=true]
spruce_sign[rotation=5,waterlogged=false]
spruce_sign[rotation=6,waterlogged=true]
spruce_sign[rotation=6,waterlogged=false]
spruce_sign[rotation=7,waterlogged=true]
spruce_sign[rotation=7,waterlogged=false]
spruce_sign[rotation=8,waterlogged=true]
spruce_sign[rotation=8,waterlogged=false]
spruce_sign[rotation=9,waterlogged=true]
spruce_sign[rotation=9,waterlogged=false]
spruce_sign[rotation=10,waterlogged=true]
spruce_sign[rotation=10,waterlogged=false]
spruce_sign[rotation=11,waterlogged=true]
spruce_sign[rotation=11,waterlogged=false]
spruce_sign[rotation=12,waterlogged=true]
spruce_sign[rotation=12,waterlogged=false]
spruce_sign[rotation=13,waterlogged=true]
spruce_sign[rotation=13,waterlogged=false]
spruce_sign[rotation=14,waterlogged=true]
spruce_sign[rotation=14,waterlogged=false]
spruce_sign[rotation=15,waterlogged=true]
spruce_sign[rotation=15,waterlogged=false]
birch_sign[rotation=0,waterlogged=true]
*birch_sign[rotation=0,waterlogged=false]
birch_sign[rotation=1,waterlogged=true]
birch_sign[rotation=1,waterlogged=false]
birch_sign[rotation=2,waterlogged=true]
birch_sign[rotation=2,waterlogged=false]
birch_sign[rotation=3,waterlogged=true]
birch_sign[rotation=3,waterlogged=false]
birch_sign[rotation=4,waterlogged=true]
birch_sign[rotation=4,waterlogged=false]
birch_sign[rotation=5,waterlogged=true]
birch_sign[rotation=5,waterlogged=false]
birch_sign[rotation=6,waterlogged=true]
birch_sign[rotation=6,waterlogged=false]
birch_sign[rotation=7,waterlogged=true]
birch_sign[rotation=7,waterlogged=false]
birch_sign[rotation=8,waterlogged=true]
birch_sign[rotation=8,waterlogged=false]
birch_sign[rotation=9,waterlogged=true]
birch_sign[rotation=9,waterlogged=false]
birch_sign[rotation=10,waterlogged=true]
birch_sign[rotation=10,waterlogged=false]
birch_sign[rotation=11,waterlogged=true]
birch_sign[rotation=11,waterlogged=false]
birch_sign[rotation=12,waterlogged=true]
birch_sign[rotation=12,waterlogged=false]
birch_sign[rotation=13,waterlogged=true]
birch_sign[rotation=13,waterlogged=false]
birch_sign[rotation=14,waterlogged=true]
birch_sign[rotation=14,waterlogged=false]
birch_sign[rotation=15,waterlogged=true]
birch_sign[rotation=15,waterlogged=false]
acacia_sign[rotation=0,waterlogged=true]
*acacia_sign[rotation=0,waterlogged=false]
acacia_sign[rotation=1,waterlogged=true]
acacia_sign[rotation=1,waterlogged=false]
acacia_sign[rotation=2,waterlogged=true]
acacia_sign[rotation=2,waterlogged=false]
acacia_sign[rotation=3,waterlogged=true]
acacia_sign[rotation=3,waterlogged=false]
acacia_sign[rotation=4,waterlogged=true]
acacia_sign[rotation=4,waterlogged=false]
acacia_sign[rotation=5,waterlogged=true]
acacia_sign[rotation=5,waterlogged=false]
acacia_sign[rotation=6,waterlogged=true]
acacia_sign[rotation=6,waterlogged=false]
acacia_sign[rotation=7,waterlogged=true]
acacia_sign[rotation=7,waterlogged=false]
acacia_sign[rotation=8,waterlogged=true]
acacia_sign[rotation=8,waterlogged=false]
acacia_sign[rotation=9,waterlogged=true]
acacia_sign[rotation=9,waterlogged=false]
acacia_sign[rotation=10,waterlogged=true]
acacia_sign[rotation=10,waterlogged=false]
acacia_sign[rotation=11,waterlogged=true]
acacia_sign[rotation=11,waterlogged=false]
acacia_sign[rotation=12,waterlogged=true]
acacia_sign[rotation=12,waterlogged=false]
acacia_sign[rotation=13,waterlogged=true]
acacia_sign[rotation=13,waterlogged=false]
acacia_sign[rotation=14,waterlogged=true]
acacia_sign[rotation=14,waterlogged=false]
acacia_sign[rotation=15,waterlogged=true]
acacia_sign[rotation=15,waterlogged=false]
jungle_sign[rotation=0,waterlogged=true]
*jungle_sign[rotation=0,waterlogged=false]
jungle_sign[rotation=1,waterlogged=true]
jungle_sign[rotation=1,waterlogged=false]
jungle_sign[rotation=2,waterlogged=true]
jungle_sign[rotation=2,waterlogged=false]
jungle_sign[rotation=3,waterlogged=true]
jungle_sign[rotation=3,waterlogged=false]
jungle_sign[rotation=4,waterlogged=true]
jungle_sign[rotation=4,waterlogged=false]
jungle_sign[rotation=5,waterlogged=true]
jungle_sign[rotation=5,waterlogged=false]
jungle_sign[rotation=6,waterlogged=true]
jungle_sign[rotation=6,waterlogged=false]
jungle_sign[rotation=7,waterlogged=true]
jungle_sign[rotation=7,waterlogged=false]
jungle_sign[rotation=8,waterlogged=true]
jungle_sign[rotation=8,waterlogged=false]
jungle_sign[rotation=9,waterlogged=true]
jungle_sign[rotation=9,waterlogged=false]
jungle_sign[rotation=10,waterlogged=true]
jungle_sign[rotation=10,waterlogged=false]
jungle_sign[rotation=11,waterlogged=true]
jungle_sign[rotation=11,waterlogged=false]
jungle_sign[rotation=12,waterlogged=true]
jungle_sign[rotation=12,waterlogged=false]
jungle_sign[rotation=13,waterlogged=true]
jungle_sign[rotation=13,waterlogged=false]
jungle_sign[rotation=14,waterlogged=true]
jungle_sign[rotation=14,waterlogged=false]
jungle_sign[rotation=15,waterlogged=true]
jungle_sign[rotation=15,waterlogged=false]
dark_oak_sign[rotation=0,waterlogged=true]
*dark_oak_sign[rotation=0,waterlogged=false]
dark_oak_sign[rotation=1,waterlogged=true]
dark_oak_sign[rotation=1,waterlogged=false]
dark_oak_sign[rotation=2,waterlogged=true]
dark_oak_sign[rotation=2,waterlogged=false]
dark_oak_sign[rotation=3,waterlogged=true]
dark_oak_sign[rotation=3,waterlogged=false]
dark_oak_sign[rotation=4,waterlogged=true]
dark_oak_sign[rotation=4,waterlogged=false]
dark_oak_sign[rotation=5,waterlogged=true]
dark_oak_sign[rotation=5,waterlogged=false]
dark_oak_sign[rotation=6,waterlogged=true]
dark_oak_sign[rotation=6,waterlogged=false]
dark_oak_sign[rotation=7,waterlogged=true]
dark_oak_sign[rotation=7,waterlogged=false]
dark_oak_sign[rotation=8,waterlogged=true]
dark_oak_sign[rotation=8,waterlogged=false]
dark_oak_sign[rotation=9,waterlogged=true]
dark_oak_sign[rotation=9,waterlogged=false]
dark_oak_sign[rotation=10,waterlogged=true]
dark_oak_sign[rotation=10,waterlogged=false]
dark_oak_sign[rotation=11,waterlogged=true]
dark_oak_sign[rotation=11,waterlogged=false]
dark_oak_sign[rotation=12,waterlogged=true]
dark_oak_sign[rotation=12,waterlogged=false]
dark_oak_sign[rotation=13,waterlogged=true]
dark_oak_sign[rotation=13,waterlogged=false]
dark_oak_sign[rotation=14,waterlogged=true]
dark_oak_sign[rotation=14,waterlogged=false]
dark_oak_sign[rotation=15,waterlogged=true]
dark_oak_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
*rail[shape=north_south]
rail[shape=east_west]
rail[shape=ascending_east]
rail[shape=ascending_west]
rail[shape=ascending_north]
rail[shape=ascending_south]
rail[shape=south_east]
rail[shape=south_west]
rail[shape=north_west]
rail[shape=north_east]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
spruce_wall_sign[facing=north,waterlogged=true]
*spruce_wall_sign[facing=north,waterlogged=false]
spruce_wall_sign[facing=south,waterlogged=true]
spruce_wall_sign[facing=south,waterlogged=false]
spruce_wall_sign[facing=west,waterlogged=true]
spruce_wall_sign[facing=west,waterlogged=false]
spruce_wall_sign[facing=east,waterlogged=true]
spruce_wall_sign[facing=east,waterlogged=false]
birch_wall_sign[facing=north,waterlogged=true]
*birch_wall_sign[facing=north,waterlogged=false]
birch_wall_sign[facing=south,waterlogged=true]
birch_wall_sign[facing=south,waterlogged=false]
birch_wall_sign[facing=west,waterlogged=true]
birch_wall_sign[facing=west,waterlogged=false]
birch_wall_sign[facing=east,waterlogged=true]
birch_wall_sign[facing=east,waterlogged=false]
acacia_wall_sign[facing=north,waterlogged=true]
*acacia_wall_sign[facing=north,waterlogged=false]
acacia_wall_sign[facing=south,waterlogged=true]
acacia_wall_sign[facing=south,waterlogged=false]
acacia_wall_sign[facing=west,waterlogged=true]
acacia_wall_sign[facing=west,waterlogged=false]
acacia_wall_sign[facing=east,waterlogged=true]
acacia_wall_sign[facing=east,waterlogged=false]
jungle_wall_sign[facing=north,waterlogged=true]
*jungle_wall_sign[facing=north,waterlogged=false]
jungle_wall_sign[facing=south,waterlogged=true]
jungle_wall_sign[facing=south,waterlogged=false]
jungle_wall_sign[facing=west,waterlogged=true]
jungle_wall_sign[facing=west,waterlogged=false]
jungle_wall_sign[facing=east,waterlogged=true]
jungle_wall_sign[facing=east,waterlogged=false]
dark_oak_wall_sign[facing=north,waterlogged=true]
*dark_oak_wall_sign[facing=north,waterlogged=false]
dark_oak_wall_sign[facing=south,waterlogged=true]
dark_oak_wall_sign[facing=south,waterlogged=false]
dark_oak_wall_sign[facing=west,waterlogged=true]
dark_oak_wall_sign[facing=west,waterlogged=false]
dark_oak_wall_sign[facing=east,waterlogged=true]
dark_oak_wall_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*soul_soil
basalt[axis=x]
*basalt[axis=y]
basalt[axis=z]
polished_basalt[axis=x]
*polished_basalt[axis=y]
polished_basalt[axis=z]
*soul_torch
*soul_wall_torch[facing=north]
soul_wall_torch[facing=south]
soul_wall_torch[facing=west]
soul_wall_torch[facing=east]
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
chain[waterlogged=true]
*chain[waterlogged=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron[level=0]
cauldron[level=1]
cauldron[level=2]
cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_cornflower
*potted_lily_of_the_valley
*potted_wither_rose
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south]
activator_rail[powered=true,shape=east_west]
activator_rail[powered=true,shape=ascending_east]
activator_rail[powered=true,shape=ascending_west]
activator_rail[powered=true,shape=ascending_north]
activator_rail[powered=true,shape=ascending_south]
*activator_rail[powered=false,shape=north_south]
activator_rail[powered=false,shape=east_west]
activator_rail[powered=false,shape=ascending_east]
activator_rail[powered=false,shape=ascending_west]
activator_rail[powered=false,shape=ascending_north]
activator_rail[powered=false,shape=ascending_south]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
smooth_stone_slab[type=top,waterlogged=true]
smooth_stone_slab[type=top,waterlogged=false]
smooth_stone_slab[type=bottom,waterlogged=true]
*smooth_stone_slab[type=bottom,waterlogged=false]
smooth_stone_slab[type=double,waterlogged=true]
smooth_stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
cut_sandstone_slab[type=top,waterlogged=true]
cut_sandstone_slab[type=top,waterlogged=false]
cut_sandstone_slab[type=bottom,waterlogged=true]
*cut_sandstone_slab[type=bottom,waterlogged=false]
cut_sandstone_slab[type=double,waterlogged=true]
cut_sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
cut_red_sandstone_slab[type=top,waterlogged=true]
cut_red_sandstone_slab[type=top,waterlogged=false]
cut_red_sandstone_slab[type=bottom,waterlogged=true]
*cut_red_sandstone_slab[type=bottom,waterlogged=false]
cut_red_sandstone_slab[type=double,waterlogged=true]
cut_red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*grass_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*bamboo_sapling
*bamboo[age=0,leaves=none,stage=0]
bamboo[age=0,leaves=none,stage=1]
bamboo[age=0,leaves=small,stage=0]
bamboo[age=0,leaves=small,stage=1]
bamboo[age=0,leaves=large,stage=0]
bamboo[age=0,leaves=large,stage=1]
bamboo[age=1,leaves=none,stage=0]
bamboo[age=1,leaves=none,stage=1]
bamboo[age=1,leaves=small,stage=0]
bamboo[age=1,leaves=small,stage=1]
bamboo[age=1,leaves=large,stage=0]
bamboo[age=1,leaves=large,stage=1]
*potted_bamboo
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_slab[type=top,waterlogged=true]
polished_granite_slab[type=top,waterlogged=false]
polished_granite_slab[type=bottom,waterlogged=true]
*polished_granite_slab[type=bottom,waterlogged=false]
polished_granite_slab[type=double,waterlogged=true]
polished_granite_slab[type=double,waterlogged=false]
smooth_red_sandstone_slab[type=top,waterlogged=true]
smooth_red_sandstone_slab[type=top,waterlogged=false]
smooth_red_sandstone_slab[type=bottom,waterlogged=true]
*smooth_red_sandstone_slab[type=bottom,waterlogged=false]
smooth_red_sandstone_slab[type=double,waterlogged=true]
smooth_red_sandstone_slab[type=double,waterlogged=false]
mossy_stone_brick_slab[type=top,waterlogged=true]
mossy_stone_brick_slab[type=top,waterlogged=false]
mossy_stone_brick_slab[type=bottom,waterlogged=true]
*mossy_stone_brick_slab[type=bottom,waterlogged=false]
mossy_stone_brick_slab[type=double,waterlogged=true]
mossy_stone_brick_slab[type=double,waterlogged=false]
polished_diorite_slab[type=top,waterlogged=true]
polished_diorite_slab[type=top,waterlogged=false]
polished_diorite_slab[type=bottom,waterlogged=true]
*polished_diorite_slab[type=bottom,waterlogged=false]
polished_diorite_slab[type=double,waterlogged=true]
polished_diorite_slab[type=double,waterlogged=false]
mossy_cobblestone_slab[type=top,waterlogged=true]
mossy_cobblestone_slab[type=top,waterlogged=false]
mossy_cobblestone_slab[type=bottom,waterlogged=true]
*mossy_cobblestone_slab[type=bottom,waterlogged=false]
mossy_cobblestone_slab[type=double,waterlogged=true]
mossy_cobblestone_slab[type=double,waterlogged=false]
end_stone_brick_slab[type=top,waterlogged=true]
end_stone_brick_slab[type=top,waterlogged=false]
end_stone_brick_slab[type=bottom,waterlogged=true]
*end_stone_brick_slab[type=bottom,waterlogged=false]
end_stone_brick_slab[type=double,waterlogged=true]
end_stone_brick_slab[type=double,waterlogged=false]
smooth_sandstone_slab[type=top,waterlogged=true]
smooth_sandstone_slab[type=top,waterlogged=false]
smooth_sandstone_slab[type=bottom,waterlogged=true]
*smooth_sandstone_slab[type=bottom,waterlogged=false]
smooth_sandstone_slab[type=double,waterlogged=true]
smooth_sandstone_slab[type=double,waterlogged=false]
smooth_quartz_slab[type=top,waterlogged=true]
smooth_quartz_slab[type=top,waterlogged=false]
smooth_quartz_slab[type=bottom,waterlogged=true]
*smooth_quartz_slab[type=bottom,waterlogged=false]
smooth_quartz_slab[type=double,waterlogged=true]
smooth_quartz_slab[type=double,waterlogged=false]
granite_slab[type=top,waterlogged=true]
granite_slab[type=top,waterlogged=false]
granite_slab[type=bottom,waterlogged=true]
*granite_slab[type=bottom,waterlogged=false]
granite_slab[type=double,waterlogged=true]
granite_slab[type=double,waterlogged=false]
andesite_slab[type=top,waterlogged=true]
andesite_slab[type=top,waterlogged=false]
andesite_slab[type=bottom,waterlogged=true]
*andesite_slab[type=bottom,waterlogged=false]
andesite_slab[type=double,waterlogged=true]
andesite_slab[type=double,waterlogged=false]
red_nether_brick_slab[type=top,waterlogged=true]
red_nether_brick_slab[type=top,waterlogged=false]
red_nether_brick_slab[type=bottom,waterlogged=true]
*red_nether_brick_slab[type=bottom,waterlogged=false]
red_nether_brick_slab[type=double,waterlogged=true]
red_nether_brick_slab[type=double,waterlogged=false]
polished_andesite_slab[type=top,waterlogged=true]
polished_andesite_slab[type=top,waterlogged=false]
polished_andesite_slab[type=bottom,waterlogged=true]
*polished_andesite_slab[type=bottom,waterlogged=false]
polished_andesite_slab[type=double,waterlogged=true]
polished_andesite_slab[type=double,waterlogged=false]
diorite_slab[type=top,waterlogged=true]
diorite_slab[type=top,waterlogged=false]
diorite_slab[type=bottom,waterlogged=true]
*diorite_slab[type=bottom,waterlogged=false]
diorite_slab[type=double,waterlogged=true]
diorite_slab[type=double,waterlogged=false]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
scaffolding[bottom=true,distance=0,waterlogged=true]
scaffolding[bottom=true,distance=0,waterlogged=false]
scaffolding[bottom=true,distance=1,waterlogged=true]
scaffolding[bottom=true,distance=1,waterlogged=false]
scaffolding[bottom=true,distance=2,waterlogged=true]
scaffolding[bottom=true,distance=2,waterlogged=false]
scaffolding[bottom=true,distance=3,waterlogged=true]
scaffolding[bottom=true,distance=3,waterlogged=false]
scaffolding[bottom=true,distance=4,waterlogged=true]
scaffolding[bottom=true,distance=4,waterlogged=false]
scaffolding[bottom=true,distance=5,waterlogged=true]
scaffolding[bottom=true,distance=5,waterlogged=false]
scaffolding[bottom=true,distance=6,waterlogged=true]
scaffolding[bottom=true,distance=6,waterlogged=false]
scaffolding[bottom=true,distance=7,waterlogged=true]
scaffolding[bottom=true,distance=7,waterlogged=false]
scaffolding[bottom=false,distance=0,waterlogged=true]
scaffolding[bottom=false,distance=0,waterlogged=false]
scaffolding[bottom=false,distance=1,waterlogged=true]
scaffolding[bottom=false,distance=1,waterlogged=false]
scaffolding[bottom=false,distance=2,waterlogged=true]
scaffolding[bottom=false,distance=2,waterlogged=false]
scaffolding[bottom=false,distance=3,waterlogged=true]
scaffolding[bottom=false,distance=3,waterlogged=false]
scaffolding[bottom=false,distance=4,waterlogged=true]
scaffolding[bottom=false,distance=4,waterlogged=false]
scaffolding[bottom=false,distance=5,waterlogged=true]
scaffolding[bottom=false,distance=5,waterlogged=false]
scaffolding[bottom=false,distance=6,waterlogged=true]
scaffolding[bottom=false,distance=6,waterlogged=false]
scaffolding[bottom=false,distance=7,waterlogged=true]
*scaffolding[bottom=false,distance=7,waterlogged=false]
*loom[facing=north]
loom[facing=south]
loom[facing=west]
loom[facing=east]
barrel[facing=north,open=true]
*barrel[facing=north,open=false]
barrel[facing=east,open=true]
barrel[facing=east,open=false]
barrel[facing=south,open=true]
barrel[facing=south,open=false]
barrel[facing=west,open=true]
barrel[facing=west,open=false]
barrel[facing=up,open=true]
barrel[facing=up,open=false]
barrel[facing=down,open=true]
barrel[facing=down,open=false]
smoker[facing=north,lit=true]
*smoker[facing=north,lit=false]
smoker[facing=south,lit=true]
smoker[facing=south,lit=false]
smoker[facing=west,lit=true]
smoker[facing=west,lit=false]
smoker[facing=east,lit=true]
smoker[facing=east,lit=false]
blast_furnace[facing=north,lit=true]
*blast_furnace[facing=north,lit=false]
blast_furnace[facing=south,lit=true]
blast_furnace[facing=south,lit=false]
blast_furnace[facing=west,lit=true]
blast_furnace[facing=west,lit=false]
blast_furnace[facing=east,lit=true]
blast_furnace[facing=east,lit=false]
*cartography_table
*fletching_table
grindstone[face=floor,facing=north]
grindstone[face=floor,facing=south]
grindstone[face=floor,facing=west]
grindstone[face=floor,facing=east]
*grindstone[face=wall,facing=north]
grindstone[face=wall,facing=south]
grindstone[face=wall,facing=west]
grindstone[face=wall,facing=east]
grindstone[face=ceiling,facing=north]
grindstone[face=ceiling,facing=south]
grindstone[face=ceiling,facing=west]
grindstone[face=ceiling,facing=east]
lectern[facing=north,has_book=true,powered=true]
lectern[facing=north,has_book=true,powered=false]
lectern[facing=north,has_book=false,powered=true]
*lectern[facing=north,has_book=false,powered=false]
lectern[facing=south,has_book=true,powered=true]
lectern[facing=south,has_book=true,powered=false]
lectern[facing=south,has_book=false,powered=true]
lectern[facing=south,has_book=false,powered=false]
lectern[facing=west,has_book=true,powered=true]
lectern[facing=west,has_book=true,powered=false]
lectern[facing=west,has_book=false,powered=true]
lectern[facing=west,has_book=false,powered=false]
lectern[facing=east,has_book=true,powered=true]
lectern[facing=east,has_book=true,powered=false]
lectern[facing=east,has_book=false,powered=true]
lectern[facing=east,has_book=false,powered=false]
*smithing_table
*stonecutter[facing=north]
stonecutter[facing=south]
stonecutter[facing=west]
stonecutter[facing=east]
bell[attachment=floor,facing=north,powered=true]
*bell[attachment=floor,facing=north,powered=false]
bell[attachment=floor,facing=south,powered=true]
bell[attachment=floor,facing=south,powered=false]
bell[attachment=floor,facing=west,powered=true]
bell[attachment=floor,facing=west,powered=false]
bell[attachment=floor,facing=east,powered=true]
bell[attachment=floor,facing=east,powered=false]
bell[attachment=ceiling,facing=north,powered=true]
bell[attachment=ceiling,facing=north,powered=false]
bell[attachment=ceiling,facing=south,powered=true]
bell[attachment=ceiling,facing=south,powered=false]
bell[attachment=ceiling,facing=west,powered=true]
bell[attachment=ceiling,facing=west,powered=false]
bell[attachment=ceiling,facing=east,powered=true]
bell[attachment=ceiling,facing=east,powered=false]
bell[attachment=single_wall,facing=north,powered=true]
bell[attachment=single_wall,facing=north,powered=false]
bell[attachment=single_wall,facing=south,powered=true]
bell[attachment=single_wall,facing=south,powered=false]
bell[attachment=single_wall,facing=west,powered=true]
bell[attachment=single_wall,facing=west,powered=false]
bell[attachment=single_wall,facing=east,powered=true]
bell[attachment=single_wall,facing=east,powered=false]
bell[attachment=double_wall,facing=north,powered=true]
bell[attachment=double_wall,facing=north,powered=false]
bell[attachment=double_wall,facing=south,powered=true]
bell[attachment=double_wall,facing=south,powered=false]
bell[attachment=double_wall,facing=west,powered=true]
bell[attachment=double_wall,facing=west,powered=false]
bell[attachment=double_wall,facing=east,powered=true]
bell[attachment=double_wall,facing=east,powered=false]
lantern[hanging=true]
*lantern[hanging=false]
soul_lantern[hanging=true]
*soul_lantern[hanging=false]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
*sweet_berry_bush[age=0]
sweet_berry_bush[age=1]
sweet_berry_bush[age=2]
sweet_berry_bush[age=3]
warped_stem[axis=x]
*warped_stem[axis=y]
warped_stem[axis=z]
stripped_warped_stem[axis=x]
*stripped_warped_stem[axis=y]
stripped_warped_stem[axis=z]
warped_hyphae[axis=x]
*warped_hyphae[axis=y]
warped_hyphae[axis=z]
stripped_warped_hyphae[axis=x]
*stripped_warped_hyphae[axis=y]
stripped_warped_hyphae[axis=z]
*warped_nylium
*warped_fungus
*warped_wart_block
*warped_roots
*nether_sprouts
crimson_stem[axis=x]
*crimson_stem[axis=y]
crimson_stem[axis=z]
stripped_crimson_stem[axis=x]
*stripped_crimson_stem[axis=y]
stripped_crimson_stem[axis=z]
crimson_hyphae[axis=x]
*crimson_hyphae[axis=y]
crimson_hyphae[axis=z]
stripped_crimson_hyphae[axis=x]
*stripped_crimson_hyphae[axis=y]
stripped_crimson_hyphae[axis=z]
*crimson_nylium
*crimson_fungus
*shroomlight
*weeping_vines[age=0]
weeping_vines[age=1]
weeping_vines[age=2]
weeping_vines[age=3]
weeping_vines[age=4]
weeping_vines[age=5]
weeping_vines[age=6]
weeping_vines[age=7]
weeping_vines[age=8]
weeping_vines[age=9]
weeping_vines[age=10]
weeping_vines[age=11]
weeping_vines[age=12]
weeping_vines[age=13]
weeping_vines[age=14]
weeping_vines[age=15]
weeping_vines[age=16]
weeping_vines[age=17]
weeping_vines[age=18]
weeping_vines[age=19]
weeping_vines[age=20]
weeping_vines[age=21]
weeping_vines[age=22]
weeping_vines[age=23]
weeping_vines[age=24]
weeping_vines[age=25]
*weeping_vines_plant
*twisting_vines[age=0]
twisting_vines[age=1]
twisting_vines[age=2]
twisting_vines[age=3]
twisting_vines[age=4]
twisting_vines[age=5]
twisting_vines[age=6]
twisting_vines[age=7]
twisting_vines[age=8]
twisting_vines[age=9]
twisting_vines[age=10]
twisting_vines[age=11]
twisting_vines[age=12]
twisting_vines[age=13]
twisting_vines[age=14]
twisting_vines[age=15]
twisting_vines[age=16]
twisting_vines[age=17]
twisting_vines[age=18]
twisting_vines[age=19]
twisting_vines[age=20]
twisting_vines[age=21]
twisting_vines[age=22]
twisting_vines[age=23]
twisting_vines[age=24]
twisting_vines[age=25]
*twisting_vines_plant
*crimson_roots
*crimson_planks
*warped_planks
crimson_slab[type=top,waterlogged=true]
crimson_slab[type=top,waterlogged=false]
crimson_slab[type=bottom,waterlogged=true]
*crimson_slab[type=bottom,waterlogged=false]
crimson_slab[type=double,waterlogged=true]
crimson_slab[type=double,waterlogged=false]
warped_slab[type=top,waterlogged=true]
warped_slab[type=top,waterlogged=false]
warped_slab[type=bottom,waterlogged=true]
*warped_slab[type=bottom,waterlogged=false]
warped_slab[type=double,waterlogged=true]
warped_slab[type=double,waterlogged=false]
crimson_pressure_plate[powered=true]
*crimson_pressure_plate[powered=false]
warped_pressure_plate[powered=true]
*warped_pressure_plate[powered=false]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*crimson_fence[east=false,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*warped_fence[east=false,north=false,south=false,waterlogged=false,west=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*crimson_fence_gate[facing=north,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*warped_fence_gate[facing=north,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=false]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
crimson_button[face=floor,facing=north,powered=true]
crimson_button[face=floor,facing=north,powered=false]
crimson_button[face=floor,facing=south,powered=true]
crimson_button[face=floor,facing=south,powered=false]
crimson_button[face=floor,facing=west,powered=true]
crimson_button[face=floor,facing=west,powered=false]
crimson_button[face=floor,facing=east,powered=true]
crimson_button[face=floor,facing=east,powered=false]
crimson_button[face=wall,facing=north,powered=true]
*crimson_button[face=wall,facing=north,powered=false]
crimson_button[face=wall,facing=south,powered=true]
crimson_button[face=wall,facing=south,powered=false]
crimson_button[face=wall,facing=west,powered=true]
crimson_button[face=wall,facing=west,powered=false]
crimson_button[face=wall,facing=east,powered=true]
crimson_button[face=wall,facing=east,powered=false]
crimson_button[face=ceiling,facing=north,powered=true]
crimson_button[face=ceiling,facing=north,powered=false]
crimson_button[face=ceiling,facing=south,powered=true]
crimson_button[face=ceiling,facing=south,powered=false]
crimson_button[face=ceiling,facing=west,powered=true]
crimson_button[face=ceiling,facing=west,powered=false]
crimson_button[face=ceiling,facing=east,powered=true]
crimson_button[face=ceiling,facing=east,powered=false]
warped_button[face=floor,facing=north,powered=true]
warped_button[face=floor,facing=north,powered=false]
warped_button[face=floor,facing=south,powered=true]
warped_button[face=floor,facing=south,powered=false]
warped_button[face=floor,facing=west,powered=true]
warped_button[face=floor,facing=west,powered=false]
warped_button[face=floor,facing=east,powered=true]
warped_button[face=floor,facing=east,powered=false]
warped_button[face=wall,facing=north,powered=true]
*warped_button[face=wall,facing=north,powered=false]
warped_button[face=wall,facing=south,powered=true]
warped_button[face=wall,facing=south,powered=false]
warped_button[face=wall,facing=west,powered=true]
warped_button[face=wall,facing=west,powered=false]
warped_button[face=wall,facing=east,powered=true]
warped_button[face=wall,facing=east,powered=false]
warped_button[face=ceiling,facing=north,powered=true]
warped_button[face=ceiling,facing=north,powered=false]
warped_button[face=ceiling,facing=south,powered=true]
warped_button[face=ceiling,facing=south,powered=false]
warped_button[face=ceiling,facing=west,powered=true]
warped_button[face=ceiling,facing=west,powered=false]
warped_button[face=ceiling,facing=east,powered=true]
warped_button[face=ceiling,facing=east,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*crimson_door[facing=north,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*warped_door[facing=north,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=false]
crimson_sign[rotation=0,waterlogged=true]
*crimson_sign[rotation=0,waterlogged=false]
crimson_sign[rotation=1,waterlogged=true]
crimson_sign[rotation=1,waterlogged=false]
crimson_sign[rotation=2,waterlogged=true]
crimson_sign[rotation=2,waterlogged=false]
crimson_sign[rotation=3,waterlogged=true]
crimson_sign[rotation=3,waterlogged=false]
crimson_sign[rotation=4,waterlogged=true]
crimson_sign[rotation=4,waterlogged=false]
crimson_sign[rotation=5,waterlogged=true]
crimson_sign[rotation=5,waterlogged=false]
crimson_sign[rotation=6,waterlogged=true]
crimson_sign[rotation=6,waterlogged=false]
crimson_sign[rotation=7,waterlogged=true]
crimson_sign[rotation=7,waterlogged=false]
crimson_sign[rotation=8,waterlogged=true]
crimson_sign[rotation=8,waterlogged=false]
crimson_sign[rotation=9,waterlogged=true]
crimson_sign[rotation=9,waterlogged=false]
crimson_sign[rotation=10,waterlogged=true]
crimson_sign[rotation=10,waterlogged=false]
crimson_sign[rotation=11,waterlogged=true]
crimson_sign[rotation=11,waterlogged=false]
crimson_sign[rotation=12,waterlogged=true]
crimson_sign[rotation=12,waterlogged=false]
crimson_sign[rotation=13,waterlogged=true]
crimson_sign[rotation=13,waterlogged=false]
crimson_sign[rotation=14,waterlogged=true]
crimson_sign[rotation=14,waterlogged=false]
crimson_sign[rotation=15,waterlogged=true]
crimson_sign[rotation=15,waterlogged=false]
warped_sign[rotation=0,waterlogged=true]
*warped_sign[rotation=0,waterlogged=false]
warped_sign[rotation=1,waterlogged=true]
warped_sign[rotation=1,waterlogged=false]
warped_sign[rotation=2,waterlogged=true]
warped_sign[rotation=2,waterlogged=false]
warped_sign[rotation=3,waterlogged=true]
warped_sign[rotation=3,waterlogged=false]
warped_sign[rotation=4,waterlogged=true]
warped_sign[rotation=4,waterlogged=false]
warped_sign[rotation=5,waterlogged=true]
warped_sign[rotation=5,waterlogged=false]
warped_sign[rotation=6,waterlogged=true]
warped_sign[rotation=6,waterlogged=false]
warped_sign[rotation=7,waterlogged=true]
warped_sign[rotation=7,waterlogged=false]
warped_sign[rotation=8,waterlogged=true]
warped_sign[rotation=8,waterlogged=false]
warped_sign[rotation=9,waterlogged=true]
warped_sign[rotation=9,waterlogged=false]
warped_sign[rotation=10,waterlogged=true]
warped_sign[rotation=10,waterlogged=false]
warped_sign[rotation=11,waterlogged=true]
warped_sign[rotation=11,waterlogged=false]
warped_sign[rotation=12,waterlogged=true]
warped_sign[rotation=12,waterlogged=false]
warped_sign[rotation=13,waterlogged=true]
warped_sign[rotation=13,waterlogged=false]
warped_sign[rotation=14,waterlogged=true]
warped_sign[rotation=14,waterlogged=false]
warped_sign[rotation=15,waterlogged=true]
warped_sign[rotation=15,waterlogged=false]
crimson_wall_sign[facing=north,waterlogged=true]
*crimson_wall_sign[facing=north,waterlogged=false]
crimson_wall_sign[facing=south,waterlogged=true]
crimson_wall_sign[facing=south,waterlogged=false]
crimson_wall_sign[facing=west,waterlogged=true]
crimson_wall_sign[facing=west,waterlogged=false]
crimson_wall_sign[facing=east,waterlogged=true]
crimson_wall_sign[facing=east,waterlogged=false]
warped_wall_sign[facing=north,waterlogged=true]
*warped_wall_sign[facing=north,waterlogged=false]
warped_wall_sign[facing=south,waterlogged=true]
warped_wall_sign[facing=south,waterlogged=false]
warped_wall_sign[facing=west,waterlogged=true]
warped_wall_sign[facing=west,waterlogged=false]
warped_wall_sign[facing=east,waterlogged=true]
warped_wall_sign[facing=east,waterlogged=false]
*structure_block[mode=save]
structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
jigsaw[orientation=down_east]
jigsaw[orientation=down_north]
jigsaw[orientation=down_south]
jigsaw[orientation=down_west]
jigsaw[orientation=up_east]
jigsaw[orientation=up_north]
jigsaw[orientation=up_south]
jigsaw[orientation=up_west]
jigsaw[orientation=west_up]
jigsaw[orientation=east_up]
*jigsaw[orientation=north_up]
jigsaw[orientation=south_up]
*composter[level=0]
composter[level=1]
composter[level=2]
composter[level=3]
composter[level=4]
composter[level=5]
composter[level=6]
composter[level=7]
composter[level=8]
*target[power=0]
target[power=1]
target[power=2]
target[power=3]
target[power=4]
target[power=5]
target[power=6]
target[power=7]
target[power=8]
target[power=9]
target[power=10]
target[power=11]
target[power=12]
target[power=13]
target[power=14]
target[power=15]
*bee_nest[facing=north,honey_level=0]
bee_nest[facing=north,honey_level=1]
bee_nest[facing=north,honey_level=2]
bee_nest[facing=north,honey_level=3]
bee_nest[facing=north,honey_level=4]
bee_nest[facing=north,honey_level=5]
bee_nest[facing=south,honey_level=0]
bee_nest[facing=south,honey_level=1]
bee_nest[facing=south,honey_level=2]
bee_nest[facing=south,honey_level=3]
bee_nest[facing=south,honey_level=4]
bee_nest[facing=south,honey_level=5]
bee_nest[facing=west,honey_level=0]
bee_nest[facing=west,honey_level=1]
bee_nest[facing=west,honey_level=2]
bee_nest[facing=west,honey_level=3]
bee_nest[facing=west,honey_level=4]
bee_nest[facing=west,honey_level=5]
bee_nest[facing=east,honey_level=0]
bee_nest[facing=east,honey_level=1]
bee_nest[facing=east,honey_level=2]
bee_nest[facing=east,honey_level=3]
bee_nest[facing=east,honey_level=4]
bee_nest[facing=east,honey_level=5]
*beehive[facing=north,honey_level=0]
beehive[facing=north,honey_level=1]
beehive[facing=north,honey_level=2]
beehive[facing=north,honey_level=3]
beehive[facing=north,honey_level=4]
beehive[facing=north,honey_level=5]
beehive[facing=south,honey_level=0]
beehive[facing=south,honey_level=1]
beehive[facing=south,honey_level=2]
beehive[facing=south,honey_level=3]
beehive[facing=south,honey_level=4]
beehive[facing=south,honey_level=5]
beehive[facing=west,honey_level=0]
beehive[facing=west,honey_level=1]
beehive[facing=west,honey_level=2]
beehive[facing=west,honey_level=3]
beehive[facing=west,honey_level=4]
beehive[facing=west,honey_level=5]
beehive[facing=east,honey_level=0]
beehive[facing=east,honey_level=1]
beehive[facing=east,honey_level=2]
beehive[facing=east,honey_level=3]
beehive[facing=east,honey_level=4]
beehive[facing=east,honey_level=5]
*honey_block
*honeycomb_block
*netherite_block
*ancient_debris
*crying_obsidian
*respawn_anchor[charges=0]
respawn_anchor[charges=1]
respawn_anchor[charges=2]
respawn_anchor[charges=3]
respawn_anchor[charges=4]
*potted_crimson_fungus
*potted_warped_fungus
*potted_crimson_roots
*potted_warped_roots
*lodestone
*blackstone
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_slab[type=top,waterlogged=true]
blackstone_slab[type=top,waterlogged=false]
blackstone_slab[type=bottom,waterlogged=true]
*blackstone_slab[type=bottom,waterlogged=false]
blackstone_slab[type=double,waterlogged=true]
blackstone_slab[type=double,waterlogged=false]
*polished_blackstone
*polished_blackstone_bricks
*cracked_polished_blackstone_bricks
*chiseled_polished_blackstone
polished_blackstone_brick_slab[type=top,waterlogged=true]
polished_blackstone_brick_slab[type=top,waterlogged=false]
polished_blackstone_brick_slab[type=bottom,waterlogged=true]
*polished_blackstone_brick_slab[type=bottom,waterlogged=false]
polished_blackstone_brick_slab[type=double,waterlogged=true]
polished_blackstone_brick_slab[type=double,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*gilded_blackstone
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_slab[type=top,waterlogged=true]
polished_blackstone_slab[type=top,waterlogged=false]
polished_blackstone_slab[type=bottom,waterlogged=true]
*polished_blackstone_slab[type=bottom,waterlogged=false]
polished_blackstone_slab[type=double,waterlogged=true]
polished_blackstone_slab[type=double,waterlogged=false]
polished_blackstone_pressure_plate[powered=true]
*polished_blackstone_pressure_plate[powered=false]
polished_blackstone_button[face=floor,facing=north,powered=true]
polished_blackstone_button[face=floor,facing=north,powered=false]
polished_blackstone_button[face=floor,facing=south,powered=true]
polished_blackstone_button[face=floor,facing=south,powered=false]
polished_blackstone_button[face=floor,facing=west,powered=true]
polished_blackstone_button[face=floor,facing=west,powered=false]
polished_blackstone_button[face=floor,facing=east,powered=true]
polished_blackstone_button[face=floor,facing=east,powered=false]
polished_blackstone_button[face=wall,facing=north,powered=true]
*polished_blackstone_button[face=wall,facing=north,powered=false]
polished_blackstone_button[face=wall,facing=south,powered=true]
polished_blackstone_button[face=wall,facing=south,powered=false]
polished_blackstone_button[face=wall,facing=west,powered=true]
polished_blackstone_button[face=wall,facing=west,powered=false]
polished_blackstone_button[face=wall,facing=east,powered=true]
polished_blackstone_button[face=wall,facing=east,powered=false]
polished_blackstone_button[face=ceiling,facing=north,powered=true]
polished_blackstone_button[face=ceiling,facing=north,powered=false]
polished_blackstone_button[face=ceiling,facing=south,powered=true]
polished_blackstone_button[face=ceiling,facing=south,powered=false]
polished_blackstone_button[face=ceiling,facing=west,powered=true]
polished_blackstone_button[face=ceiling,facing=west,powered=false]
polished_blackstone_button[face=ceiling,facing=east,powered=true]
polished_blackstone_button[face=ceiling,facing=east,powered=false]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_nether_bricks
*cracked_nether_bricks
*quartz_bricks
1.16.2
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*iron_ore
*coal_ore
*nether_gold_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
oak_leaves[distance=1,persistent=true]
oak_leaves[distance=1,persistent=false]
oak_leaves[distance=2,persistent=true]
oak_leaves[distance=2,persistent=false]
oak_leaves[distance=3,persistent=true]
oak_leaves[distance=3,persistent=false]
oak_leaves[distance=4,persistent=true]
oak_leaves[distance=4,persistent=false]
oak_leaves[distance=5,persistent=true]
oak_leaves[distance=5,persistent=false]
oak_leaves[distance=6,persistent=true]
oak_leaves[distance=6,persistent=false]
oak_leaves[distance=7,persistent=true]
*oak_leaves[distance=7,persistent=false]
spruce_leaves[distance=1,persistent=true]
spruce_leaves[distance=1,persistent=false]
spruce_leaves[distance=2,persistent=true]
spruce_leaves[distance=2,persistent=false]
spruce_leaves[distance=3,persistent=true]
spruce_leaves[distance=3,persistent=false]
spruce_leaves[distance=4,persistent=true]
spruce_leaves[distance=4,persistent=false]
spruce_leaves[distance=5,persistent=true]
spruce_leaves[distance=5,persistent=false]
spruce_leaves[distance=6,persistent=true]
spruce_leaves[distance=6,persistent=false]
spruce_leaves[distance=7,persistent=true]
*spruce_leaves[distance=7,persistent=false]
birch_leaves[distance=1,persistent=true]
birch_leaves[distance=1,persistent=false]
birch_leaves[distance=2,persistent=true]
birch_leaves[distance=2,persistent=false]
birch_leaves[distance=3,persistent=true]
birch_leaves[distance=3,persistent=false]
birch_leaves[distance=4,persistent=true]
birch_leaves[distance=4,persistent=false]
birch_leaves[distance=5,persistent=true]
birch_leaves[distance=5,persistent=false]
birch_leaves[distance=6,persistent=true]
birch_leaves[distance=6,persistent=false]
birch_leaves[distance=7,persistent=true]
*birch_leaves[distance=7,persistent=false]
jungle_leaves[distance=1,persistent=true]
jungle_leaves[distance=1,persistent=false]
jungle_leaves[distance=2,persistent=true]
jungle_leaves[distance=2,persistent=false]
jungle_leaves[distance=3,persistent=true]
jungle_leaves[distance=3,persistent=false]
jungle_leaves[distance=4,persistent=true]
jungle_leaves[distance=4,persistent=false]
jungle_leaves[distance=5,persistent=true]
jungle_leaves[distance=5,persistent=false]
jungle_leaves[distance=6,persistent=true]
jungle_leaves[distance=6,persistent=false]
jungle_leaves[distance=7,persistent=true]
*jungle_leaves[distance=7,persistent=false]
acacia_leaves[distance=1,persistent=true]
acacia_leaves[distance=1,persistent=false]
acacia_leaves[distance=2,persistent=true]
acacia_leaves[distance=2,persistent=false]
acacia_leaves[distance=3,persistent=true]
acacia_leaves[distance=3,persistent=false]
acacia_leaves[distance=4,persistent=true]
acacia_leaves[distance=4,persistent=false]
acacia_leaves[distance=5,persistent=true]
acacia_leaves[distance=5,persistent=false]
acacia_leaves[distance=6,persistent=true]
acacia_leaves[distance=6,persistent=false]
acacia_leaves[distance=7,persistent=true]
*acacia_leaves[distance=7,persistent=false]
dark_oak_leaves[distance=1,persistent=true]
dark_oak_leaves[distance=1,persistent=false]
dark_oak_leaves[distance=2,persistent=true]
dark_oak_leaves[distance=2,persistent=false]
dark_oak_leaves[distance=3,persistent=true]
dark_oak_leaves[distance=3,persistent=false]
dark_oak_leaves[distance=4,persistent=true]
dark_oak_leaves[distance=4,persistent=false]
dark_oak_leaves[distance=5,persistent=true]
dark_oak_leaves[distance=5,persistent=false]
dark_oak_leaves[distance=6,persistent=true]
dark_oak_leaves[distance=6,persistent=false]
dark_oak_leaves[distance=7,persistent=true]
*dark_oak_leaves[distance=7,persistent=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
note_block[instrument=iron_xylophone,note=0,powered=true]
note_block[instrument=iron_xylophone,note=0,powered=false]
note_block[instrument=iron_xylophone,note=1,powered=true]
note_block[instrument=iron_xylophone,note=1,powered=false]
note_block[instrument=iron_xylophone,note=2,powered=true]
note_block[instrument=iron_xylophone,note=2,powered=false]
note_block[instrument=iron_xylophone,note=3,powered=true]
note_block[instrument=iron_xylophone,note=3,powered=false]
note_block[instrument=iron_xylophone,note=4,powered=true]
note_block[instrument=iron_xylophone,note=4,powered=false]
note_block[instrument=iron_xylophone,note=5,powered=true]
note_block[instrument=iron_xylophone,note=5,powered=false]
note_block[instrument=iron_xylophone,note=6,powered=true]
note_block[instrument=iron_xylophone,note=6,powered=false]
note_block[instrument=iron_xylophone,note=7,powered=true]
note_block[instrument=iron_xylophone,note=7,powered=false]
note_block[instrument=iron_xylophone,note=8,powered=true]
note_block[instrument=iron_xylophone,note=8,powered=false]
note_block[instrument=iron_xylophone,note=9,powered=true]
note_block[instrument=iron_xylophone,note=9,powered=false]
note_block[instrument=iron_xylophone,note=10,powered=true]
note_block[instrument=iron_xylophone,note=10,powered=false]
note_block[instrument=iron_xylophone,note=11,powered=true]
note_block[instrument=iron_xylophone,note=11,powered=false]
note_block[instrument=iron_xylophone,note=12,powered=true]
note_block[instrument=iron_xylophone,note=12,powered=false]
note_block[instrument=iron_xylophone,note=13,powered=true]
note_block[instrument=iron_xylophone,note=13,powered=false]
note_block[instrument=iron_xylophone,note=14,powered=true]
note_block[instrument=iron_xylophone,note=14,powered=false]
note_block[instrument=iron_xylophone,note=15,powered=true]
note_block[instrument=iron_xylophone,note=15,powered=false]
note_block[instrument=iron_xylophone,note=16,powered=true]
note_block[instrument=iron_xylophone,note=16,powered=false]
note_block[instrument=iron_xylophone,note=17,powered=true]
note_block[instrument=iron_xylophone,note=17,powered=false]
note_block[instrument=iron_xylophone,note=18,powered=true]
note_block[instrument=iron_xylophone,note=18,powered=false]
note_block[instrument=iron_xylophone,note=19,powered=true]
note_block[instrument=iron_xylophone,note=19,powered=false]
note_block[instrument=iron_xylophone,note=20,powered=true]
note_block[instrument=iron_xylophone,note=20,powered=false]
note_block[instrument=iron_xylophone,note=21,powered=true]
note_block[instrument=iron_xylophone,note=21,powered=false]
note_block[instrument=iron_xylophone,note=22,powered=true]
note_block[instrument=iron_xylophone,note=22,powered=false]
note_block[instrument=iron_xylophone,note=23,powered=true]
note_block[instrument=iron_xylophone,note=23,powered=false]
note_block[instrument=iron_xylophone,note=24,powered=true]
note_block[instrument=iron_xylophone,note=24,powered=false]
note_block[instrument=cow_bell,note=0,powered=true]
note_block[instrument=cow_bell,note=0,powered=false]
note_block[instrument=cow_bell,note=1,powered=true]
note_block[instrument=cow_bell,note=1,powered=false]
note_block[instrument=cow_bell,note=2,powered=true]
note_block[instrument=cow_bell,note=2,powered=false]
note_block[instrument=cow_bell,note=3,powered=true]
note_block[instrument=cow_bell,note=3,powered=false]
note_block[instrument=cow_bell,note=4,powered=true]
note_block[instrument=cow_bell,note=4,powered=false]
note_block[instrument=cow_bell,note=5,powered=true]
note_block[instrument=cow_bell,note=5,powered=false]
note_block[instrument=cow_bell,note=6,powered=true]
note_block[instrument=cow_bell,note=6,powered=false]
note_block[instrument=cow_bell,note=7,powered=true]
note_block[instrument=cow_bell,note=7,powered=false]
note_block[instrument=cow_bell,note=8,powered=true]
note_block[instrument=cow_bell,note=8,powered=false]
note_block[instrument=cow_bell,note=9,powered=true]
note_block[instrument=cow_bell,note=9,powered=false]
note_block[instrument=cow_bell,note=10,powered=true]
note_block[instrument=cow_bell,note=10,powered=false]
note_block[instrument=cow_bell,note=11,powered=true]
note_block[instrument=cow_bell,note=11,powered=false]
note_block[instrument=cow_bell,note=12,powered=true]
note_block[instrument=cow_bell,note=12,powered=false]
note_block[instrument=cow_bell,note=13,powered=true]
note_block[instrument=cow_bell,note=13,powered=false]
note_block[instrument=cow_bell,note=14,powered=true]
note_block[instrument=cow_bell,note=14,powered=false]
note_block[instrument=cow_bell,note=15,powered=true]
note_block[instrument=cow_bell,note=15,powered=false]
note_block[instrument=cow_bell,note=16,powered=true]
note_block[instrument=cow_bell,note=16,powered=false]
note_block[instrument=cow_bell,note=17,powered=true]
note_block[instrument=cow_bell,note=17,powered=false]
note_block[instrument=cow_bell,note=18,powered=true]
note_block[instrument=cow_bell,note=18,powered=false]
note_block[instrument=cow_bell,note=19,powered=true]
note_block[instrument=cow_bell,note=19,powered=false]
note_block[instrument=cow_bell,note=20,powered=true]
note_block[instrument=cow_bell,note=20,powered=false]
note_block[instrument=cow_bell,note=21,powered=true]
note_block[instrument=cow_bell,note=21,powered=false]
note_block[instrument=cow_bell,note=22,powered=true]
note_block[instrument=cow_bell,note=22,powered=false]
note_block[instrument=cow_bell,note=23,powered=true]
note_block[instrument=cow_bell,note=23,powered=false]
note_block[instrument=cow_bell,note=24,powered=true]
note_block[instrument=cow_bell,note=24,powered=false]
note_block[instrument=didgeridoo,note=0,powered=true]
note_block[instrument=didgeridoo,note=0,powered=false]
note_block[instrument=didgeridoo,note=1,powered=true]
note_block[instrument=didgeridoo,note=1,powered=false]
note_block[instrument=didgeridoo,note=2,powered=true]
note_block[instrument=didgeridoo,note=2,powered=false]
note_block[instrument=didgeridoo,note=3,powered=true]
note_block[instrument=didgeridoo,note=3,powered=false]
note_block[instrument=didgeridoo,note=4,powered=true]
note_block[instrument=didgeridoo,note=4,powered=false]
note_block[instrument=didgeridoo,note=5,powered=true]
note_block[instrument=didgeridoo,note=5,powered=false]
note_block[instrument=didgeridoo,note=6,powered=true]
note_block[instrument=didgeridoo,note=6,powered=false]
note_block[instrument=didgeridoo,note=7,powered=true]
note_block[instrument=didgeridoo,note=7,powered=false]
note_block[instrument=didgeridoo,note=8,powered=true]
note_block[instrument=didgeridoo,note=8,powered=false]
note_block[instrument=didgeridoo,note=9,powered=true]
note_block[instrument=didgeridoo,note=9,powered=false]
note_block[instrument=didgeridoo,note=10,powered=true]
note_block[instrument=didgeridoo,note=10,powered=false]
note_block[instrument=didgeridoo,note=11,powered=true]
note_block[instrument=didgeridoo,note=11,powered=false]
note_block[instrument=didgeridoo,note=12,powered=true]
note_block[instrument=didgeridoo,note=12,powered=false]
note_block[instrument=didgeridoo,note=13,powered=true]
note_block[instrument=didgeridoo,note=13,powered=false]
note_block[instrument=didgeridoo,note=14,powered=true]
note_block[instrument=didgeridoo,note=14,powered=false]
note_block[instrument=didgeridoo,note=15,powered=true]
note_block[instrument=didgeridoo,note=15,powered=false]
note_block[instrument=didgeridoo,note=16,powered=true]
note_block[instrument=didgeridoo,note=16,powered=false]
note_block[instrument=didgeridoo,note=17,powered=true]
note_block[instrument=didgeridoo,note=17,powered=false]
note_block[instrument=didgeridoo,note=18,powered=true]
note_block[instrument=didgeridoo,note=18,powered=false]
note_block[instrument=didgeridoo,note=19,powered=true]
note_block[instrument=didgeridoo,note=19,powered=false]
note_block[instrument=didgeridoo,note=20,powered=true]
note_block[instrument=didgeridoo,note=20,powered=false]
note_block[instrument=didgeridoo,note=21,powered=true]
note_block[instrument=didgeridoo,note=21,powered=false]
note_block[instrument=didgeridoo,note=22,powered=true]
note_block[instrument=didgeridoo,note=22,powered=false]
note_block[instrument=didgeridoo,note=23,powered=true]
note_block[instrument=didgeridoo,note=23,powered=false]
note_block[instrument=didgeridoo,note=24,powered=true]
note_block[instrument=didgeridoo,note=24,powered=false]
note_block[instrument=bit,note=0,powered=true]
note_block[instrument=bit,note=0,powered=false]
note_block[instrument=bit,note=1,powered=true]
note_block[instrument=bit,note=1,powered=false]
note_block[instrument=bit,note=2,powered=true]
note_block[instrument=bit,note=2,powered=false]
note_block[instrument=bit,note=3,powered=true]
note_block[instrument=bit,note=3,powered=false]
note_block[instrument=bit,note=4,powered=true]
note_block[instrument=bit,note=4,powered=false]
note_block[instrument=bit,note=5,powered=true]
note_block[instrument=bit,note=5,powered=false]
note_block[instrument=bit,note=6,powered=true]
note_block[instrument=bit,note=6,powered=false]
note_block[instrument=bit,note=7,powered=true]
note_block[instrument=bit,note=7,powered=false]
note_block[instrument=bit,note=8,powered=true]
note_block[instrument=bit,note=8,powered=false]
note_block[instrument=bit,note=9,powered=true]
note_block[instrument=bit,note=9,powered=false]
note_block[instrument=bit,note=10,powered=true]
note_block[instrument=bit,note=10,powered=false]
note_block[instrument=bit,note=11,powered=true]
note_block[instrument=bit,note=11,powered=false]
note_block[instrument=bit,note=12,powered=true]
note_block[instrument=bit,note=12,powered=false]
note_block[instrument=bit,note=13,powered=true]
note_block[instrument=bit,note=13,powered=false]
note_block[instrument=bit,note=14,powered=true]
note_block[instrument=bit,note=14,powered=false]
note_block[instrument=bit,note=15,powered=true]
note_block[instrument=bit,note=15,powered=false]
note_block[instrument=bit,note=16,powered=true]
note_block[instrument=bit,note=16,powered=false]
note_block[instrument=bit,note=17,powered=true]
note_block[instrument=bit,note=17,powered=false]
note_block[instrument=bit,note=18,powered=true]
note_block[instrument=bit,note=18,powered=false]
note_block[instrument=bit,note=19,powered=true]
note_block[instrument=bit,note=19,powered=false]
note_block[instrument=bit,note=20,powered=true]
note_block[instrument=bit,note=20,powered=false]
note_block[instrument=bit,note=21,powered=true]
note_block[instrument=bit,note=21,powered=false]
note_block[instrument=bit,note=22,powered=true]
note_block[instrument=bit,note=22,powered=false]
note_block[instrument=bit,note=23,powered=true]
note_block[instrument=bit,note=23,powered=false]
note_block[instrument=bit,note=24,powered=true]
note_block[instrument=bit,note=24,powered=false]
note_block[instrument=banjo,note=0,powered=true]
note_block[instrument=banjo,note=0,powered=false]
note_block[instrument=banjo,note=1,powered=true]
note_block[instrument=banjo,note=1,powered=false]
note_block[instrument=banjo,note=2,powered=true]
note_block[instrument=banjo,note=2,powered=false]
note_block[instrument=banjo,note=3,powered=true]
note_block[instrument=banjo,note=3,powered=false]
note_block[instrument=banjo,note=4,powered=true]
note_block[instrument=banjo,note=4,powered=false]
note_block[instrument=banjo,note=5,powered=true]
note_block[instrument=banjo,note=5,powered=false]
note_block[instrument=banjo,note=6,powered=true]
note_block[instrument=banjo,note=6,powered=false]
note_block[instrument=banjo,note=7,powered=true]
note_block[instrument=banjo,note=7,powered=false]
note_block[instrument=banjo,note=8,powered=true]
note_block[instrument=banjo,note=8,powered=false]
note_block[instrument=banjo,note=9,powered=true]
note_block[instrument=banjo,note=9,powered=false]
note_block[instrument=banjo,note=10,powered=true]
note_block[instrument=banjo,note=10,powered=false]
note_block[instrument=banjo,note=11,powered=true]
note_block[instrument=banjo,note=11,powered=false]
note_block[instrument=banjo,note=12,powered=true]
note_block[instrument=banjo,note=12,powered=false]
note_block[instrument=banjo,note=13,powered=true]
note_block[instrument=banjo,note=13,powered=false]
note_block[instrument=banjo,note=14,powered=true]
note_block[instrument=banjo,note=14,powered=false]
note_block[instrument=banjo,note=15,powered=true]
note_block[instrument=banjo,note=15,powered=false]
note_block[instrument=banjo,note=16,powered=true]
note_block[instrument=banjo,note=16,powered=false]
note_block[instrument=banjo,note=17,powered=true]
note_block[instrument=banjo,note=17,powered=false]
note_block[instrument=banjo,note=18,powered=true]
note_block[instrument=banjo,note=18,powered=false]
note_block[instrument=banjo,note=19,powered=true]
note_block[instrument=banjo,note=19,powered=false]
note_block[instrument=banjo,note=20,powered=true]
note_block[instrument=banjo,note=20,powered=false]
note_block[instrument=banjo,note=21,powered=true]
note_block[instrument=banjo,note=21,powered=false]
note_block[instrument=banjo,note=22,powered=true]
note_block[instrument=banjo,note=22,powered=false]
note_block[instrument=banjo,note=23,powered=true]
note_block[instrument=banjo,note=23,powered=false]
note_block[instrument=banjo,note=24,powered=true]
note_block[instrument=banjo,note=24,powered=false]
note_block[instrument=pling,note=0,powered=true]
note_block[instrument=pling,note=0,powered=false]
note_block[instrument=pling,note=1,powered=true]
note_block[instrument=pling,note=1,powered=false]
note_block[instrument=pling,note=2,powered=true]
note_block[instrument=pling,note=2,powered=false]
note_block[instrument=pling,note=3,powered=true]
note_block[instrument=pling,note=3,powered=false]
note_block[instrument=pling,note=4,powered=true]
note_block[instrument=pling,note=4,powered=false]
note_block[instrument=pling,note=5,powered=true]
note_block[instrument=pling,note=5,powered=false]
note_block[instrument=pling,note=6,powered=true]
note_block[instrument=pling,note=6,powered=false]
note_block[instrument=pling,note=7,powered=true]
note_block[instrument=pling,note=7,powered=false]
note_block[instrument=pling,note=8,powered=true]
note_block[instrument=pling,note=8,powered=false]
note_block[instrument=pling,note=9,powered=true]
note_block[instrument=pling,note=9,powered=false]
note_block[instrument=pling,note=10,powered=true]
note_block[instrument=pling,note=10,powered=false]
note_block[instrument=pling,note=11,powered=true]
note_block[instrument=pling,note=11,powered=false]
note_block[instrument=pling,note=12,powered=true]
note_block[instrument=pling,note=12,powered=false]
note_block[instrument=pling,note=13,powered=true]
note_block[instrument=pling,note=13,powered=false]
note_block[instrument=pling,note=14,powered=true]
note_block[instrument=pling,note=14,powered=false]
note_block[instrument=pling,note=15,powered=true]
note_block[instrument=pling,note=15,powered=false]
note_block[instrument=pling,note=16,powered=true]
note_block[instrument=pling,note=16,powered=false]
note_block[instrument=pling,note=17,powered=true]
note_block[instrument=pling,note=17,powered=false]
note_block[instrument=pling,note=18,powered=true]
note_block[instrument=pling,note=18,powered=false]
note_block[instrument=pling,note=19,powered=true]
note_block[instrument=pling,note=19,powered=false]
note_block[instrument=pling,note=20,powered=true]
note_block[instrument=pling,note=20,powered=false]
note_block[instrument=pling,note=21,powered=true]
note_block[instrument=pling,note=21,powered=false]
note_block[instrument=pling,note=22,powered=true]
note_block[instrument=pling,note=22,powered=false]
note_block[instrument=pling,note=23,powered=true]
note_block[instrument=pling,note=23,powered=false]
note_block[instrument=pling,note=24,powered=true]
note_block[instrument=pling,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south]
powered_rail[powered=true,shape=east_west]
powered_rail[powered=true,shape=ascending_east]
powered_rail[powered=true,shape=ascending_west]
powered_rail[powered=true,shape=ascending_north]
powered_rail[powered=true,shape=ascending_south]
*powered_rail[powered=false,shape=north_south]
powered_rail[powered=false,shape=east_west]
powered_rail[powered=false,shape=ascending_east]
powered_rail[powered=false,shape=ascending_west]
powered_rail[powered=false,shape=ascending_north]
powered_rail[powered=false,shape=ascending_south]
detector_rail[powered=true,shape=north_south]
detector_rail[powered=true,shape=east_west]
detector_rail[powered=true,shape=ascending_east]
detector_rail[powered=true,shape=ascending_west]
detector_rail[powered=true,shape=ascending_north]
detector_rail[powered=true,shape=ascending_south]
*detector_rail[powered=false,shape=north_south]
detector_rail[powered=false,shape=east_west]
detector_rail[powered=false,shape=ascending_east]
detector_rail[powered=false,shape=ascending_west]
detector_rail[powered=false,shape=ascending_north]
detector_rail[powered=false,shape=ascending_south]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[facing=north,short=true,type=normal]
piston_head[facing=north,short=true,type=sticky]
*piston_head[facing=north,short=false,type=normal]
piston_head[facing=north,short=false,type=sticky]
piston_head[facing=east,short=true,type=normal]
piston_head[facing=east,short=true,type=sticky]
piston_head[facing=east,short=false,type=normal]
piston_head[facing=east,short=false,type=sticky]
piston_head[facing=south,short=true,type=normal]
piston_head[facing=south,short=true,type=sticky]
piston_head[facing=south,short=false,type=normal]
piston_head[facing=south,short=false,type=sticky]
piston_head[facing=west,short=true,type=normal]
piston_head[facing=west,short=true,type=sticky]
piston_head[facing=west,short=false,type=normal]
piston_head[facing=west,short=false,type=sticky]
piston_head[facing=up,short=true,type=normal]
piston_head[facing=up,short=true,type=sticky]
piston_head[facing=up,short=false,type=normal]
piston_head[facing=up,short=false,type=sticky]
piston_head[facing=down,short=true,type=normal]
piston_head[facing=down,short=true,type=sticky]
piston_head[facing=down,short=false,type=normal]
piston_head[facing=down,short=false,type=sticky]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[facing=north,type=normal]
moving_piston[facing=north,type=sticky]
moving_piston[facing=east,type=normal]
moving_piston[facing=east,type=sticky]
moving_piston[facing=south,type=normal]
moving_piston[facing=south,type=sticky]
moving_piston[facing=west,type=normal]
moving_piston[facing=west,type=sticky]
moving_piston[facing=up,type=normal]
moving_piston[facing=up,type=sticky]
moving_piston[facing=down,type=normal]
moving_piston[facing=down,type=sticky]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*cornflower
*wither_rose
*lily_of_the_valley
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*soul_fire
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
spruce_sign[rotation=0,waterlogged=true]
*spruce_sign[rotation=0,waterlogged=false]
spruce_sign[rotation=1,waterlogged=true]
spruce_sign[rotation=1,waterlogged=false]
spruce_sign[rotation=2,waterlogged=true]
spruce_sign[rotation=2,waterlogged=false]
spruce_sign[rotation=3,waterlogged=true]
spruce_sign[rotation=3,waterlogged=false]
spruce_sign[rotation=4,waterlogged=true]
spruce_sign[rotation=4,waterlogged=false]
spruce_sign[rotation=5,waterlogged=true]
spruce_sign[rotation=5,waterlogged=false]
spruce_sign[rotation=6,waterlogged=true]
spruce_sign[rotation=6,waterlogged=false]
spruce_sign[rotation=7,waterlogged=true]
spruce_sign[rotation=7,waterlogged=false]
spruce_sign[rotation=8,waterlogged=true]
spruce_sign[rotation=8,waterlogged=false]
spruce_sign[rotation=9,waterlogged=true]
spruce_sign[rotation=9,waterlogged=false]
spruce_sign[rotation=10,waterlogged=true]
spruce_sign[rotation=10,waterlogged=false]
spruce_sign[rotation=11,waterlogged=true]
spruce_sign[rotation=11,waterlogged=false]
spruce_sign[rotation=12,waterlogged=true]
spruce_sign[rotation=12,waterlogged=false]
spruce_sign[rotation=13,waterlogged=true]
spruce_sign[rotation=13,waterlogged=false]
spruce_sign[rotation=14,waterlogged=true]
spruce_sign[rotation=14,waterlogged=false]
spruce_sign[rotation=15,waterlogged=true]
spruce_sign[rotation=15,waterlogged=false]
birch_sign[rotation=0,waterlogged=true]
*birch_sign[rotation=0,waterlogged=false]
birch_sign[rotation=1,waterlogged=true]
birch_sign[rotation=1,waterlogged=false]
birch_sign[rotation=2,waterlogged=true]
birch_sign[rotation=2,waterlogged=false]
birch_sign[rotation=3,waterlogged=true]
birch_sign[rotation=3,waterlogged=false]
birch_sign[rotation=4,waterlogged=true]
birch_sign[rotation=4,waterlogged=false]
birch_sign[rotation=5,waterlogged=true]
birch_sign[rotation=5,waterlogged=false]
birch_sign[rotation=6,waterlogged=true]
birch_sign[rotation=6,waterlogged=false]
birch_sign[rotation=7,waterlogged=true]
birch_sign[rotation=7,waterlogged=false]
birch_sign[rotation=8,waterlogged=true]
birch_sign[rotation=8,waterlogged=false]
birch_sign[rotation=9,waterlogged=true]
birch_sign[rotation=9,waterlogged=false]
birch_sign[rotation=10,waterlogged=true]
birch_sign[rotation=10,waterlogged=false]
birch_sign[rotation=11,waterlogged=true]
birch_sign[rotation=11,waterlogged=false]
birch_sign[rotation=12,waterlogged=true]
birch_sign[rotation=12,waterlogged=false]
birch_sign[rotation=13,waterlogged=true]
birch_sign[rotation=13,waterlogged=false]
birch_sign[rotation=14,waterlogged=true]
birch_sign[rotation=14,waterlogged=false]
birch_sign[rotation=15,waterlogged=true]
birch_sign[rotation=15,waterlogged=false]
acacia_sign[rotation=0,waterlogged=true]
*acacia_sign[rotation=0,waterlogged=false]
acacia_sign[rotation=1,waterlogged=true]
acacia_sign[rotation=1,waterlogged=false]
acacia_sign[rotation=2,waterlogged=true]
acacia_sign[rotation=2,waterlogged=false]
acacia_sign[rotation=3,waterlogged=true]
acacia_sign[rotation=3,waterlogged=false]
acacia_sign[rotation=4,waterlogged=true]
acacia_sign[rotation=4,waterlogged=false]
acacia_sign[rotation=5,waterlogged=true]
acacia_sign[rotation=5,waterlogged=false]
acacia_sign[rotation=6,waterlogged=true]
acacia_sign[rotation=6,waterlogged=false]
acacia_sign[rotation=7,waterlogged=true]
acacia_sign[rotation=7,waterlogged=false]
acacia_sign[rotation=8,waterlogged=true]
acacia_sign[rotation=8,waterlogged=false]
acacia_sign[rotation=9,waterlogged=true]
acacia_sign[rotation=9,waterlogged=false]
acacia_sign[rotation=10,waterlogged=true]
acacia_sign[rotation=10,waterlogged=false]
acacia_sign[rotation=11,waterlogged=true]
acacia_sign[rotation=11,waterlogged=false]
acacia_sign[rotation=12,waterlogged=true]
acacia_sign[rotation=12,waterlogged=false]
acacia_sign[rotation=13,waterlogged=true]
acacia_sign[rotation=13,waterlogged=false]
acacia_sign[rotation=14,waterlogged=true]
acacia_sign[rotation=14,waterlogged=false]
acacia_sign[rotation=15,waterlogged=true]
acacia_sign[rotation=15,waterlogged=false]
jungle_sign[rotation=0,waterlogged=true]
*jungle_sign[rotation=0,waterlogged=false]
jungle_sign[rotation=1,waterlogged=true]
jungle_sign[rotation=1,waterlogged=false]
jungle_sign[rotation=2,waterlogged=true]
jungle_sign[rotation=2,waterlogged=false]
jungle_sign[rotation=3,waterlogged=true]
jungle_sign[rotation=3,waterlogged=false]
jungle_sign[rotation=4,waterlogged=true]
jungle_sign[rotation=4,waterlogged=false]
jungle_sign[rotation=5,waterlogged=true]
jungle_sign[rotation=5,waterlogged=false]
jungle_sign[rotation=6,waterlogged=true]
jungle_sign[rotation=6,waterlogged=false]
jungle_sign[rotation=7,waterlogged=true]
jungle_sign[rotation=7,waterlogged=false]
jungle_sign[rotation=8,waterlogged=true]
jungle_sign[rotation=8,waterlogged=false]
jungle_sign[rotation=9,waterlogged=true]
jungle_sign[rotation=9,waterlogged=false]
jungle_sign[rotation=10,waterlogged=true]
jungle_sign[rotation=10,waterlogged=false]
jungle_sign[rotation=11,waterlogged=true]
jungle_sign[rotation=11,waterlogged=false]
jungle_sign[rotation=12,waterlogged=true]
jungle_sign[rotation=12,waterlogged=false]
jungle_sign[rotation=13,waterlogged=true]
jungle_sign[rotation=13,waterlogged=false]
jungle_sign[rotation=14,waterlogged=true]
jungle_sign[rotation=14,waterlogged=false]
jungle_sign[rotation=15,waterlogged=true]
jungle_sign[rotation=15,waterlogged=false]
dark_oak_sign[rotation=0,waterlogged=true]
*dark_oak_sign[rotation=0,waterlogged=false]
dark_oak_sign[rotation=1,waterlogged=true]
dark_oak_sign[rotation=1,waterlogged=false]
dark_oak_sign[rotation=2,waterlogged=true]
dark_oak_sign[rotation=2,waterlogged=false]
dark_oak_sign[rotation=3,waterlogged=true]
dark_oak_sign[rotation=3,waterlogged=false]
dark_oak_sign[rotation=4,waterlogged=true]
dark_oak_sign[rotation=4,waterlogged=false]
dark_oak_sign[rotation=5,waterlogged=true]
dark_oak_sign[rotation=5,waterlogged=false]
dark_oak_sign[rotation=6,waterlogged=true]
dark_oak_sign[rotation=6,waterlogged=false]
dark_oak_sign[rotation=7,waterlogged=true]
dark_oak_sign[rotation=7,waterlogged=false]
dark_oak_sign[rotation=8,waterlogged=true]
dark_oak_sign[rotation=8,waterlogged=false]
dark_oak_sign[rotation=9,waterlogged=true]
dark_oak_sign[rotation=9,waterlogged=false]
dark_oak_sign[rotation=10,waterlogged=true]
dark_oak_sign[rotation=10,waterlogged=false]
dark_oak_sign[rotation=11,waterlogged=true]
dark_oak_sign[rotation=11,waterlogged=false]
dark_oak_sign[rotation=12,waterlogged=true]
dark_oak_sign[rotation=12,waterlogged=false]
dark_oak_sign[rotation=13,waterlogged=true]
dark_oak_sign[rotation=13,waterlogged=false]
dark_oak_sign[rotation=14,waterlogged=true]
dark_oak_sign[rotation=14,waterlogged=false]
dark_oak_sign[rotation=15,waterlogged=true]
dark_oak_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
*rail[shape=north_south]
rail[shape=east_west]
rail[shape=ascending_east]
rail[shape=ascending_west]
rail[shape=ascending_north]
rail[shape=ascending_south]
rail[shape=south_east]
rail[shape=south_west]
rail[shape=north_west]
rail[shape=north_east]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
spruce_wall_sign[facing=north,waterlogged=true]
*spruce_wall_sign[facing=north,waterlogged=false]
spruce_wall_sign[facing=south,waterlogged=true]
spruce_wall_sign[facing=south,waterlogged=false]
spruce_wall_sign[facing=west,waterlogged=true]
spruce_wall_sign[facing=west,waterlogged=false]
spruce_wall_sign[facing=east,waterlogged=true]
spruce_wall_sign[facing=east,waterlogged=false]
birch_wall_sign[facing=north,waterlogged=true]
*birch_wall_sign[facing=north,waterlogged=false]
birch_wall_sign[facing=south,waterlogged=true]
birch_wall_sign[facing=south,waterlogged=false]
birch_wall_sign[facing=west,waterlogged=true]
birch_wall_sign[facing=west,waterlogged=false]
birch_wall_sign[facing=east,waterlogged=true]
birch_wall_sign[facing=east,waterlogged=false]
acacia_wall_sign[facing=north,waterlogged=true]
*acacia_wall_sign[facing=north,waterlogged=false]
acacia_wall_sign[facing=south,waterlogged=true]
acacia_wall_sign[facing=south,waterlogged=false]
acacia_wall_sign[facing=west,waterlogged=true]
acacia_wall_sign[facing=west,waterlogged=false]
acacia_wall_sign[facing=east,waterlogged=true]
acacia_wall_sign[facing=east,waterlogged=false]
jungle_wall_sign[facing=north,waterlogged=true]
*jungle_wall_sign[facing=north,waterlogged=false]
jungle_wall_sign[facing=south,waterlogged=true]
jungle_wall_sign[facing=south,waterlogged=false]
jungle_wall_sign[facing=west,waterlogged=true]
jungle_wall_sign[facing=west,waterlogged=false]
jungle_wall_sign[facing=east,waterlogged=true]
jungle_wall_sign[facing=east,waterlogged=false]
dark_oak_wall_sign[facing=north,waterlogged=true]
*dark_oak_wall_sign[facing=north,waterlogged=false]
dark_oak_wall_sign[facing=south,waterlogged=true]
dark_oak_wall_sign[facing=south,waterlogged=false]
dark_oak_wall_sign[facing=west,waterlogged=true]
dark_oak_wall_sign[facing=west,waterlogged=false]
dark_oak_wall_sign[facing=east,waterlogged=true]
dark_oak_wall_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*soul_soil
basalt[axis=x]
*basalt[axis=y]
basalt[axis=z]
polished_basalt[axis=x]
*polished_basalt[axis=y]
polished_basalt[axis=z]
*soul_torch
*soul_wall_torch[facing=north]
soul_wall_torch[facing=south]
soul_wall_torch[facing=west]
soul_wall_torch[facing=east]
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
chain[axis=x,waterlogged=true]
chain[axis=x,waterlogged=false]
chain[axis=y,waterlogged=true]
*chain[axis=y,waterlogged=false]
chain[axis=z,waterlogged=true]
chain[axis=z,waterlogged=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron[level=0]
cauldron[level=1]
cauldron[level=2]
cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_cornflower
*potted_lily_of_the_valley
*potted_wither_rose
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south]
activator_rail[powered=true,shape=east_west]
activator_rail[powered=true,shape=ascending_east]
activator_rail[powered=true,shape=ascending_west]
activator_rail[powered=true,shape=ascending_north]
activator_rail[powered=true,shape=ascending_south]
*activator_rail[powered=false,shape=north_south]
activator_rail[powered=false,shape=east_west]
activator_rail[powered=false,shape=ascending_east]
activator_rail[powered=false,shape=ascending_west]
activator_rail[powered=false,shape=ascending_north]
activator_rail[powered=false,shape=ascending_south]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
smooth_stone_slab[type=top,waterlogged=true]
smooth_stone_slab[type=top,waterlogged=false]
smooth_stone_slab[type=bottom,waterlogged=true]
*smooth_stone_slab[type=bottom,waterlogged=false]
smooth_stone_slab[type=double,waterlogged=true]
smooth_stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
cut_sandstone_slab[type=top,waterlogged=true]
cut_sandstone_slab[type=top,waterlogged=false]
cut_sandstone_slab[type=bottom,waterlogged=true]
*cut_sandstone_slab[type=bottom,waterlogged=false]
cut_sandstone_slab[type=double,waterlogged=true]
cut_sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
cut_red_sandstone_slab[type=top,waterlogged=true]
cut_red_sandstone_slab[type=top,waterlogged=false]
cut_red_sandstone_slab[type=bottom,waterlogged=true]
*cut_red_sandstone_slab[type=bottom,waterlogged=false]
cut_red_sandstone_slab[type=double,waterlogged=true]
cut_red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*grass_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*bamboo_sapling
*bamboo[age=0,leaves=none,stage=0]
bamboo[age=0,leaves=none,stage=1]
bamboo[age=0,leaves=small,stage=0]
bamboo[age=0,leaves=small,stage=1]
bamboo[age=0,leaves=large,stage=0]
bamboo[age=0,leaves=large,stage=1]
bamboo[age=1,leaves=none,stage=0]
bamboo[age=1,leaves=none,stage=1]
bamboo[age=1,leaves=small,stage=0]
bamboo[age=1,leaves=small,stage=1]
bamboo[age=1,leaves=large,stage=0]
bamboo[age=1,leaves=large,stage=1]
*potted_bamboo
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_slab[type=top,waterlogged=true]
polished_granite_slab[type=top,waterlogged=false]
polished_granite_slab[type=bottom,waterlogged=true]
*polished_granite_slab[type=bottom,waterlogged=false]
polished_granite_slab[type=double,waterlogged=true]
polished_granite_slab[type=double,waterlogged=false]
smooth_red_sandstone_slab[type=top,waterlogged=true]
smooth_red_sandstone_slab[type=top,waterlogged=false]
smooth_red_sandstone_slab[type=bottom,waterlogged=true]
*smooth_red_sandstone_slab[type=bottom,waterlogged=false]
smooth_red_sandstone_slab[type=double,waterlogged=true]
smooth_red_sandstone_slab[type=double,waterlogged=false]
mossy_stone_brick_slab[type=top,waterlogged=true]
mossy_stone_brick_slab[type=top,waterlogged=false]
mossy_stone_brick_slab[type=bottom,waterlogged=true]
*mossy_stone_brick_slab[type=bottom,waterlogged=false]
mossy_stone_brick_slab[type=double,waterlogged=true]
mossy_stone_brick_slab[type=double,waterlogged=false]
polished_diorite_slab[type=top,waterlogged=true]
polished_diorite_slab[type=top,waterlogged=false]
polished_diorite_slab[type=bottom,waterlogged=true]
*polished_diorite_slab[type=bottom,waterlogged=false]
polished_diorite_slab[type=double,waterlogged=true]
polished_diorite_slab[type=double,waterlogged=false]
mossy_cobblestone_slab[type=top,waterlogged=true]
mossy_cobblestone_slab[type=top,waterlogged=false]
mossy_cobblestone_slab[type=bottom,waterlogged=true]
*mossy_cobblestone_slab[type=bottom,waterlogged=false]
mossy_cobblestone_slab[type=double,waterlogged=true]
mossy_cobblestone_slab[type=double,waterlogged=false]
end_stone_brick_slab[type=top,waterlogged=true]
end_stone_brick_slab[type=top,waterlogged=false]
end_stone_brick_slab[type=bottom,waterlogged=true]
*end_stone_brick_slab[type=bottom,waterlogged=false]
end_stone_brick_slab[type=double,waterlogged=true]
end_stone_brick_slab[type=double,waterlogged=false]
smooth_sandstone_slab[type=top,waterlogged=true]
smooth_sandstone_slab[type=top,waterlogged=false]
smooth_sandstone_slab[type=bottom,waterlogged=true]
*smooth_sandstone_slab[type=bottom,waterlogged=false]
smooth_sandstone_slab[type=double,waterlogged=true]
smooth_sandstone_slab[type=double,waterlogged=false]
smooth_quartz_slab[type=top,waterlogged=true]
smooth_quartz_slab[type=top,waterlogged=false]
smooth_quartz_slab[type=bottom,waterlogged=true]
*smooth_quartz_slab[type=bottom,waterlogged=false]
smooth_quartz_slab[type=double,waterlogged=true]
smooth_quartz_slab[type=double,waterlogged=false]
granite_slab[type=top,waterlogged=true]
granite_slab[type=top,waterlogged=false]
granite_slab[type=bottom,waterlogged=true]
*granite_slab[type=bottom,waterlogged=false]
granite_slab[type=double,waterlogged=true]
granite_slab[type=double,waterlogged=false]
andesite_slab[type=top,waterlogged=true]
andesite_slab[type=top,waterlogged=false]
andesite_slab[type=bottom,waterlogged=true]
*andesite_slab[type=bottom,waterlogged=false]
andesite_slab[type=double,waterlogged=true]
andesite_slab[type=double,waterlogged=false]
red_nether_brick_slab[type=top,waterlogged=true]
red_nether_brick_slab[type=top,waterlogged=false]
red_nether_brick_slab[type=bottom,waterlogged=true]
*red_nether_brick_slab[type=bottom,waterlogged=false]
red_nether_brick_slab[type=double,waterlogged=true]
red_nether_brick_slab[type=double,waterlogged=false]
polished_andesite_slab[type=top,waterlogged=true]
polished_andesite_slab[type=top,waterlogged=false]
polished_andesite_slab[type=bottom,waterlogged=true]
*polished_andesite_slab[type=bottom,waterlogged=false]
polished_andesite_slab[type=double,waterlogged=true]
polished_andesite_slab[type=double,waterlogged=false]
diorite_slab[type=top,waterlogged=true]
diorite_slab[type=top,waterlogged=false]
diorite_slab[type=bottom,waterlogged=true]
*diorite_slab[type=bottom,waterlogged=false]
diorite_slab[type=double,waterlogged=true]
diorite_slab[type=double,waterlogged=false]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
scaffolding[bottom=true,distance=0,waterlogged=true]
scaffolding[bottom=true,distance=0,waterlogged=false]
scaffolding[bottom=true,distance=1,waterlogged=true]
scaffolding[bottom=true,distance=1,waterlogged=false]
scaffolding[bottom=true,distance=2,waterlogged=true]
scaffolding[bottom=true,distance=2,waterlogged=false]
scaffolding[bottom=true,distance=3,waterlogged=true]
scaffolding[bottom=true,distance=3,waterlogged=false]
scaffolding[bottom=true,distance=4,waterlogged=true]
scaffolding[bottom=true,distance=4,waterlogged=false]
scaffolding[bottom=true,distance=5,waterlogged=true]
scaffolding[bottom=true,distance=5,waterlogged=false]
scaffolding[bottom=true,distance=6,waterlogged=true]
scaffolding[bottom=true,distance=6,waterlogged=false]
scaffolding[bottom=true,distance=7,waterlogged=true]
scaffolding[bottom=true,distance=7,waterlogged=false]
scaffolding[bottom=false,distance=0,waterlogged=true]
scaffolding[bottom=false,distance=0,waterlogged=false]
scaffolding[bottom=false,distance=1,waterlogged=true]
scaffolding[bottom=false,distance=1,waterlogged=false]
scaffolding[bottom=false,distance=2,waterlogged=true]
scaffolding[bottom=false,distance=2,waterlogged=false]
scaffolding[bottom=false,distance=3,waterlogged=true]
scaffolding[bottom=false,distance=3,waterlogged=false]
scaffolding[bottom=false,distance=4,waterlogged=true]
scaffolding[bottom=false,distance=4,waterlogged=false]
scaffolding[bottom=false,distance=5,waterlogged=true]
scaffolding[bottom=false,distance=5,waterlogged=false]
scaffolding[bottom=false,distance=6,waterlogged=true]
scaffolding[bottom=false,distance=6,waterlogged=false]
scaffolding[bottom=false,distance=7,waterlogged=true]
*scaffolding[bottom=false,distance=7,waterlogged=false]
*loom[facing=north]
loom[facing=south]
loom[facing=west]
loom[facing=east]
barrel[facing=north,open=true]
*barrel[facing=north,open=false]
barrel[facing=east,open=true]
barrel[facing=east,open=false]
barrel[facing=south,open=true]
barrel[facing=south,open=false]
barrel[facing=west,open=true]
barrel[facing=west,open=false]
barrel[facing=up,open=true]
barrel[facing=up,open=false]
barrel[facing=down,open=true]
barrel[facing=down,open=false]
smoker[facing=north,lit=true]
*smoker[facing=north,lit=false]
smoker[facing=south,lit=true]
smoker[facing=south,lit=false]
smoker[facing=west,lit=true]
smoker[facing=west,lit=false]
smoker[facing=east,lit=true]
smoker[facing=east,lit=false]
blast_furnace[facing=north,lit=true]
*blast_furnace[facing=north,lit=false]
blast_furnace[facing=south,lit=true]
blast_furnace[facing=south,lit=false]
blast_furnace[facing=west,lit=true]
blast_furnace[facing=west,lit=false]
blast_furnace[facing=east,lit=true]
blast_furnace[facing=east,lit=false]
*cartography_table
*fletching_table
grindstone[face=floor,facing=north]
grindstone[face=floor,facing=south]
grindstone[face=floor,facing=west]
grindstone[face=floor,facing=east]
*grindstone[face=wall,facing=north]
grindstone[face=wall,facing=south]
grindstone[face=wall,facing=west]
grindstone[face=wall,facing=east]
grindstone[face=ceiling,facing=north]
grindstone[face=ceiling,facing=south]
grindstone[face=ceiling,facing=west]
grindstone[face=ceiling,facing=east]
lectern[facing=north,has_book=true,powered=true]
lectern[facing=north,has_book=true,powered=false]
lectern[facing=north,has_book=false,powered=true]
*lectern[facing=north,has_book=false,powered=false]
lectern[facing=south,has_book=true,powered=true]
lectern[facing=south,has_book=true,powered=false]
lectern[facing=south,has_book=false,powered=true]
lectern[facing=south,has_book=false,powered=false]
lectern[facing=west,has_book=true,powered=true]
lectern[facing=west,has_book=true,powered=false]
lectern[facing=west,has_book=false,powered=true]
lectern[facing=west,has_book=false,powered=false]
lectern[facing=east,has_book=true,powered=true]
lectern[facing=east,has_book=true,powered=false]
lectern[facing=east,has_book=false,powered=true]
lectern[facing=east,has_book=false,powered=false]
*smithing_table
*stonecutter[facing=north]
stonecutter[facing=south]
stonecutter[facing=west]
stonecutter[facing=east]
bell[attachment=floor,facing=north,powered=true]
*bell[attachment=floor,facing=north,powered=false]
bell[attachment=floor,facing=south,powered=true]
bell[attachment=floor,facing=south,powered=false]
bell[attachment=floor,facing=west,powered=true]
bell[attachment=floor,facing=west,powered=false]
bell[attachment=floor,facing=east,powered=true]
bell[attachment=floor,facing=east,powered=false]
bell[attachment=ceiling,facing=north,powered=true]
bell[attachment=ceiling,facing=north,powered=false]
bell[attachment=ceiling,facing=south,powered=true]
bell[attachment=ceiling,facing=south,powered=false]
bell[attachment=ceiling,facing=west,powered=true]
bell[attachment=ceiling,facing=west,powered=false]
bell[attachment=ceiling,facing=east,powered=true]
bell[attachment=ceiling,facing=east,powered=false]
bell[attachment=single_wall,facing=north,powered=true]
bell[attachment=single_wall,facing=north,powered=false]
bell[attachment=single_wall,facing=south,powered=true]
bell[attachment=single_wall,facing=south,powered=false]
bell[attachment=single_wall,facing=west,powered=true]
bell[attachment=single_wall,facing=west,powered=false]
bell[attachment=single_wall,facing=east,powered=true]
bell[attachment=single_wall,facing=east,powered=false]
bell[attachment=double_wall,facing=north,powered=true]
bell[attachment=double_wall,facing=north,powered=false]
bell[attachment=double_wall,facing=south,powered=true]
bell[attachment=double_wall,facing=south,powered=false]
bell[attachment=double_wall,facing=west,powered=true]
bell[attachment=double_wall,facing=west,powered=false]
bell[attachment=double_wall,facing=east,powered=true]
bell[attachment=double_wall,facing=east,powered=false]
lantern[hanging=true,waterlogged=true]
lantern[hanging=true,waterlogged=false]
lantern[hanging=false,waterlogged=true]
*lantern[hanging=false,waterlogged=false]
soul_lantern[hanging=true,waterlogged=true]
soul_lantern[hanging=true,waterlogged=false]
soul_lantern[hanging=false,waterlogged=true]
*soul_lantern[hanging=false,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
*sweet_berry_bush[age=0]
sweet_berry_bush[age=1]
sweet_berry_bush[age=2]
sweet_berry_bush[age=3]
warped_stem[axis=x]
*warped_stem[axis=y]
warped_stem[axis=z]
stripped_warped_stem[axis=x]
*stripped_warped_stem[axis=y]
stripped_warped_stem[axis=z]
warped_hyphae[axis=x]
*warped_hyphae[axis=y]
warped_hyphae[axis=z]
stripped_warped_hyphae[axis=x]
*stripped_warped_hyphae[axis=y]
stripped_warped_hyphae[axis=z]
*warped_nylium
*warped_fungus
*warped_wart_block
*warped_roots
*nether_sprouts
crimson_stem[axis=x]
*crimson_stem[axis=y]
crimson_stem[axis=z]
stripped_crimson_stem[axis=x]
*stripped_crimson_stem[axis=y]
stripped_crimson_stem[axis=z]
crimson_hyphae[axis=x]
*crimson_hyphae[axis=y]
crimson_hyphae[axis=z]
stripped_crimson_hyphae[axis=x]
*stripped_crimson_hyphae[axis=y]
stripped_crimson_hyphae[axis=z]
*crimson_nylium
*crimson_fungus
*shroomlight
*weeping_vines[age=0]
weeping_vines[age=1]
weeping_vines[age=2]
weeping_vines[age=3]
weeping_vines[age=4]
weeping_vines[age=5]
weeping_vines[age=6]
weeping_vines[age=7]
weeping_vines[age=8]
weeping_vines[age=9]
weeping_vines[age=10]
weeping_vines[age=11]
weeping_vines[age=12]
weeping_vines[age=13]
weeping_vines[age=14]
weeping_vines[age=15]
weeping_vines[age=16]
weeping_vines[age=17]
weeping_vines[age=18]
weeping_vines[age=19]
weeping_vines[age=20]
weeping_vines[age=21]
weeping_vines[age=22]
weeping_vines[age=23]
weeping_vines[age=24]
weeping_vines[age=25]
*weeping_vines_plant
*twisting_vines[age=0]
twisting_vines[age=1]
twisting_vines[age=2]
twisting_vines[age=3]
twisting_vines[age=4]
twisting_vines[age=5]
twisting_vines[age=6]
twisting_vines[age=7]
twisting_vines[age=8]
twisting_vines[age=9]
twisting_vines[age=10]
twisting_vines[age=11]
twisting_vines[age=12]
twisting_vines[age=13]
twisting_vines[age=14]
twisting_vines[age=15]
twisting_vines[age=16]
twisting_vines[age=17]
twisting_vines[age=18]
twisting_vines[age=19]
twisting_vines[age=20]
twisting_vines[age=21]
twisting_vines[age=22]
twisting_vines[age=23]
twisting_vines[age=24]
twisting_vines[age=25]
*twisting_vines_plant
*crimson_roots
*crimson_planks
*warped_planks
crimson_slab[type=top,waterlogged=true]
crimson_slab[type=top,waterlogged=false]
crimson_slab[type=bottom,waterlogged=true]
*crimson_slab[type=bottom,waterlogged=false]
crimson_slab[type=double,waterlogged=true]
crimson_slab[type=double,waterlogged=false]
warped_slab[type=top,waterlogged=true]
warped_slab[type=top,waterlogged=false]
warped_slab[type=bottom,waterlogged=true]
*warped_slab[type=bottom,waterlogged=false]
warped_slab[type=double,waterlogged=true]
warped_slab[type=double,waterlogged=false]
crimson_pressure_plate[powered=true]
*crimson_pressure_plate[powered=false]
warped_pressure_plate[powered=true]
*warped_pressure_plate[powered=false]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*crimson_fence[east=false,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*warped_fence[east=false,north=false,south=false,waterlogged=false,west=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*crimson_fence_gate[facing=north,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*warped_fence_gate[facing=north,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=false]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
crimson_button[face=floor,facing=north,powered=true]
crimson_button[face=floor,facing=north,powered=false]
crimson_button[face=floor,facing=south,powered=true]
crimson_button[face=floor,facing=south,powered=false]
crimson_button[face=floor,facing=west,powered=true]
crimson_button[face=floor,facing=west,powered=false]
crimson_button[face=floor,facing=east,powered=true]
crimson_button[face=floor,facing=east,powered=false]
crimson_button[face=wall,facing=north,powered=true]
*crimson_button[face=wall,facing=north,powered=false]
crimson_button[face=wall,facing=south,powered=true]
crimson_button[face=wall,facing=south,powered=false]
crimson_button[face=wall,facing=west,powered=true]
crimson_button[face=wall,facing=west,powered=false]
crimson_button[face=wall,facing=east,powered=true]
crimson_button[face=wall,facing=east,powered=false]
crimson_button[face=ceiling,facing=north,powered=true]
crimson_button[face=ceiling,facing=north,powered=false]
crimson_button[face=ceiling,facing=south,powered=true]
crimson_button[face=ceiling,facing=south,powered=false]
crimson_button[face=ceiling,facing=west,powered=true]
crimson_button[face=ceiling,facing=west,powered=false]
crimson_button[face=ceiling,facing=east,powered=true]
crimson_button[face=ceiling,facing=east,powered=false]
warped_button[face=floor,facing=north,powered=true]
warped_button[face=floor,facing=north,powered=false]
warped_button[face=floor,facing=south,powered=true]
warped_button[face=floor,facing=south,powered=false]
warped_button[face=floor,facing=west,powered=true]
warped_button[face=floor,facing=west,powered=false]
warped_button[face=floor,facing=east,powered=true]
warped_button[face=floor,facing=east,powered=false]
warped_button[face=wall,facing=north,powered=true]
*warped_button[face=wall,facing=north,powered=false]
warped_button[face=wall,facing=south,powered=true]
warped_button[face=wall,facing=south,powered=false]
warped_button[face=wall,facing=west,powered=true]
warped_button[face=wall,facing=west,powered=false]
warped_button[face=wall,facing=east,powered=true]
warped_button[face=wall,facing=east,powered=false]
warped_button[face=ceiling,facing=north,powered=true]
warped_button[face=ceiling,facing=north,powered=false]
warped_button[face=ceiling,facing=south,powered=true]
warped_button[face=ceiling,facing=south,powered=false]
warped_button[face=ceiling,facing=west,powered=true]
warped_button[face=ceiling,facing=west,powered=false]
warped_button[face=ceiling,facing=east,powered=true]
warped_button[face=ceiling,facing=east,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*crimson_door[facing=north,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*warped_door[facing=north,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=false]
crimson_sign[rotation=0,waterlogged=true]
*crimson_sign[rotation=0,waterlogged=false]
crimson_sign[rotation=1,waterlogged=true]
crimson_sign[rotation=1,waterlogged=false]
crimson_sign[rotation=2,waterlogged=true]
crimson_sign[rotation=2,waterlogged=false]
crimson_sign[rotation=3,waterlogged=true]
crimson_sign[rotation=3,waterlogged=false]
crimson_sign[rotation=4,waterlogged=true]
crimson_sign[rotation=4,waterlogged=false]
crimson_sign[rotation=5,waterlogged=true]
crimson_sign[rotation=5,waterlogged=false]
crimson_sign[rotation=6,waterlogged=true]
crimson_sign[rotation=6,waterlogged=false]
crimson_sign[rotation=7,waterlogged=true]
crimson_sign[rotation=7,waterlogged=false]
crimson_sign[rotation=8,waterlogged=true]
crimson_sign[rotation=8,waterlogged=false]
crimson_sign[rotation=9,waterlogged=true]
crimson_sign[rotation=9,waterlogged=false]
crimson_sign[rotation=10,waterlogged=true]
crimson_sign[rotation=10,waterlogged=false]
crimson_sign[rotation=11,waterlogged=true]
crimson_sign[rotation=11,waterlogged=false]
crimson_sign[rotation=12,waterlogged=true]
crimson_sign[rotation=12,waterlogged=false]
crimson_sign[rotation=13,waterlogged=true]
crimson_sign[rotation=13,waterlogged=false]
crimson_sign[rotation=14,waterlogged=true]
crimson_sign[rotation=14,waterlogged=false]
crimson_sign[rotation=15,waterlogged=true]
crimson_sign[rotation=15,waterlogged=false]
warped_sign[rotation=0,waterlogged=true]
*warped_sign[rotation=0,waterlogged=false]
warped_sign[rotation=1,waterlogged=true]
warped_sign[rotation=1,waterlogged=false]
warped_sign[rotation=2,waterlogged=true]
warped_sign[rotation=2,waterlogged=false]
warped_sign[rotation=3,waterlogged=true]
warped_sign[rotation=3,waterlogged=false]
warped_sign[rotation=4,waterlogged=true]
warped_sign[rotation=4,waterlogged=false]
warped_sign[rotation=5,waterlogged=true]
warped_sign[rotation=5,waterlogged=false]
warped_sign[rotation=6,waterlogged=true]
warped_sign[rotation=6,waterlogged=false]
warped_sign[rotation=7,waterlogged=true]
warped_sign[rotation=7,waterlogged=false]
warped_sign[rotation=8,waterlogged=true]
warped_sign[rotation=8,waterlogged=false]
warped_sign[rotation=9,waterlogged=true]
warped_sign[rotation=9,waterlogged=false]
warped_sign[rotation=10,waterlogged=true]
warped_sign[rotation=10,waterlogged=false]
warped_sign[rotation=11,waterlogged=true]
warped_sign[rotation=11,waterlogged=false]
warped_sign[rotation=12,waterlogged=true]
warped_sign[rotation=12,waterlogged=false]
warped_sign[rotation=13,waterlogged=true]
warped_sign[rotation=13,waterlogged=false]
warped_sign[rotation=14,waterlogged=true]
warped_sign[rotation=14,waterlogged=false]
warped_sign[rotation=15,waterlogged=true]
warped_sign[rotation=15,waterlogged=false]
crimson_wall_sign[facing=north,waterlogged=true]
*crimson_wall_sign[facing=north,waterlogged=false]
crimson_wall_sign[facing=south,waterlogged=true]
crimson_wall_sign[facing=south,waterlogged=false]
crimson_wall_sign[facing=west,waterlogged=true]
crimson_wall_sign[facing=west,waterlogged=false]
crimson_wall_sign[facing=east,waterlogged=true]
crimson_wall_sign[facing=east,waterlogged=false]
warped_wall_sign[facing=north,waterlogged=true]
*warped_wall_sign[facing=north,waterlogged=false]
warped_wall_sign[facing=south,waterlogged=true]
warped_wall_sign[facing=south,waterlogged=false]
warped_wall_sign[facing=west,waterlogged=true]
warped_wall_sign[facing=west,waterlogged=false]
warped_wall_sign[facing=east,waterlogged=true]
warped_wall_sign[facing=east,waterlogged=false]
*structure_block[mode=save]
structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
jigsaw[orientation=down_east]
jigsaw[orientation=down_north]
jigsaw[orientation=down_south]
jigsaw[orientation=down_west]
jigsaw[orientation=up_east]
jigsaw[orientation=up_north]
jigsaw[orientation=up_south]
jigsaw[orientation=up_west]
jigsaw[orientation=west_up]
jigsaw[orientation=east_up]
*jigsaw[orientation=north_up]
jigsaw[orientation=south_up]
*composter[level=0]
composter[level=1]
composter[level=2]
composter[level=3]
composter[level=4]
composter[level=5]
composter[level=6]
composter[level=7]
composter[level=8]
*target[power=0]
target[power=1]
target[power=2]
target[power=3]
target[power=4]
target[power=5]
target[power=6]
target[power=7]
target[power=8]
target[power=9]
target[power=10]
target[power=11]
target[power=12]
target[power=13]
target[power=14]
target[power=15]
*bee_nest[facing=north,honey_level=0]
bee_nest[facing=north,honey_level=1]
bee_nest[facing=north,honey_level=2]
bee_nest[facing=north,honey_level=3]
bee_nest[facing=north,honey_level=4]
bee_nest[facing=north,honey_level=5]
bee_nest[facing=south,honey_level=0]
bee_nest[facing=south,honey_level=1]
bee_nest[facing=south,honey_level=2]
bee_nest[facing=south,honey_level=3]
bee_nest[facing=south,honey_level=4]
bee_nest[facing=south,honey_level=5]
bee_nest[facing=west,honey_level=0]
bee_nest[facing=west,honey_level=1]
bee_nest[facing=west,honey_level=2]
bee_nest[facing=west,honey_level=3]
bee_nest[facing=west,honey_level=4]
bee_nest[facing=west,honey_level=5]
bee_nest[facing=east,honey_level=0]
bee_nest[facing=east,honey_level=1]
bee_nest[facing=east,honey_level=2]
bee_nest[facing=east,honey_level=3]
bee_nest[facing=east,honey_level=4]
bee_nest[facing=east,honey_level=5]
*beehive[facing=north,honey_level=0]
beehive[facing=north,honey_level=1]
beehive[facing=north,honey_level=2]
beehive[facing=north,honey_level=3]
beehive[facing=north,honey_level=4]
beehive[facing=north,honey_level=5]
beehive[facing=south,honey_level=0]
beehive[facing=south,honey_level=1]
beehive[facing=south,honey_level=2]
beehive[facing=south,honey_level=3]
beehive[facing=south,honey_level=4]
beehive[facing=south,honey_level=5]
beehive[facing=west,honey_level=0]
beehive[facing=west,honey_level=1]
beehive[facing=west,honey_level=2]
beehive[facing=west,honey_level=3]
beehive[facing=west,honey_level=4]
beehive[facing=west,honey_level=5]
beehive[facing=east,honey_level=0]
beehive[facing=east,honey_level=1]
beehive[facing=east,honey_level=2]
beehive[facing=east,honey_level=3]
beehive[facing=east,honey_level=4]
beehive[facing=east,honey_level=5]
*honey_block
*honeycomb_block
*netherite_block
*ancient_debris
*crying_obsidian
*respawn_anchor[charges=0]
respawn_anchor[charges=1]
respawn_anchor[charges=2]
respawn_anchor[charges=3]
respawn_anchor[charges=4]
*potted_crimson_fungus
*potted_warped_fungus
*potted_crimson_roots
*potted_warped_roots
*lodestone
*blackstone
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_slab[type=top,waterlogged=true]
blackstone_slab[type=top,waterlogged=false]
blackstone_slab[type=bottom,waterlogged=true]
*blackstone_slab[type=bottom,waterlogged=false]
blackstone_slab[type=double,waterlogged=true]
blackstone_slab[type=double,waterlogged=false]
*polished_blackstone
*polished_blackstone_bricks
*cracked_polished_blackstone_bricks
*chiseled_polished_blackstone
polished_blackstone_brick_slab[type=top,waterlogged=true]
polished_blackstone_brick_slab[type=top,waterlogged=false]
polished_blackstone_brick_slab[type=bottom,waterlogged=true]
*polished_blackstone_brick_slab[type=bottom,waterlogged=false]
polished_blackstone_brick_slab[type=double,waterlogged=true]
polished_blackstone_brick_slab[type=double,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*gilded_blackstone
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_slab[type=top,waterlogged=true]
polished_blackstone_slab[type=top,waterlogged=false]
polished_blackstone_slab[type=bottom,waterlogged=true]
*polished_blackstone_slab[type=bottom,waterlogged=false]
polished_blackstone_slab[type=double,waterlogged=true]
polished_blackstone_slab[type=double,waterlogged=false]
polished_blackstone_pressure_plate[powered=true]
*polished_blackstone_pressure_plate[powered=false]
polished_blackstone_button[face=floor,facing=north,powered=true]
polished_blackstone_button[face=floor,facing=north,powered=false]
polished_blackstone_button[face=floor,facing=south,powered=true]
polished_blackstone_button[face=floor,facing=south,powered=false]
polished_blackstone_button[face=floor,facing=west,powered=true]
polished_blackstone_button[face=floor,facing=west,powered=false]
polished_blackstone_button[face=floor,facing=east,powered=true]
polished_blackstone_button[face=floor,facing=east,powered=false]
polished_blackstone_button[face=wall,facing=north,powered=true]
*polished_blackstone_button[face=wall,facing=north,powered=false]
polished_blackstone_button[face=wall,facing=south,powered=true]
polished_blackstone_button[face=wall,facing=south,powered=false]
polished_blackstone_button[face=wall,facing=west,powered=true]
polished_blackstone_button[face=wall,facing=west,powered=false]
polished_blackstone_button[face=wall,facing=east,powered=true]
polished_blackstone_button[face=wall,facing=east,powered=false]
polished_blackstone_button[face=ceiling,facing=north,powered=true]
polished_blackstone_button[face=ceiling,facing=north,powered=false]
polished_blackstone_button[face=ceiling,facing=south,powered=true]
polished_blackstone_button[face=ceiling,facing=south,powered=false]
polished_blackstone_button[face=ceiling,facing=west,powered=true]
polished_blackstone_button[face=ceiling,facing=west,powered=false]
polished_blackstone_button[face=ceiling,facing=east,powered=true]
polished_blackstone_button[face=ceiling,facing=east,powered=false]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_nether_bricks
*cracked_nether_bricks
*quartz_bricks
1.17
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*deepslate_gold_ore
*iron_ore
*deepslate_iron_ore
*coal_ore
*deepslate_coal_ore
*nether_gold_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
oak_leaves[distance=1,persistent=true]
oak_leaves[distance=1,persistent=false]
oak_leaves[distance=2,persistent=true]
oak_leaves[distance=2,persistent=false]
oak_leaves[distance=3,persistent=true]
oak_leaves[distance=3,persistent=false]
oak_leaves[distance=4,persistent=true]
oak_leaves[distance=4,persistent=false]
oak_leaves[distance=5,persistent=true]
oak_leaves[distance=5,persistent=false]
oak_leaves[distance=6,persistent=true]
oak_leaves[distance=6,persistent=false]
oak_leaves[distance=7,persistent=true]
*oak_leaves[distance=7,persistent=false]
spruce_leaves[distance=1,persistent=true]
spruce_leaves[distance=1,persistent=false]
spruce_leaves[distance=2,persistent=true]
spruce_leaves[distance=2,persistent=false]
spruce_leaves[distance=3,persistent=true]
spruce_leaves[distance=3,persistent=false]
spruce_leaves[distance=4,persistent=true]
spruce_leaves[distance=4,persistent=false]
spruce_leaves[distance=5,persistent=true]
spruce_leaves[distance=5,persistent=false]
spruce_leaves[distance=6,persistent=true]
spruce_leaves[distance=6,persistent=false]
spruce_leaves[distance=7,persistent=true]
*spruce_leaves[distance=7,persistent=false]
birch_leaves[distance=1,persistent=true]
birch_leaves[distance=1,persistent=false]
birch_leaves[distance=2,persistent=true]
birch_leaves[distance=2,persistent=false]
birch_leaves[distance=3,persistent=true]
birch_leaves[distance=3,persistent=false]
birch_leaves[distance=4,persistent=true]
birch_leaves[distance=4,persistent=false]
birch_leaves[distance=5,persistent=true]
birch_leaves[distance=5,persistent=false]
birch_leaves[distance=6,persistent=true]
birch_leaves[distance=6,persistent=false]
birch_leaves[distance=7,persistent=true]
*birch_leaves[distance=7,persistent=false]
jungle_leaves[distance=1,persistent=true]
jungle_leaves[distance=1,persistent=false]
jungle_leaves[distance=2,persistent=true]
jungle_leaves[distance=2,persistent=false]
jungle_leaves[distance=3,persistent=true]
jungle_leaves[distance=3,persistent=false]
jungle_leaves[distance=4,persistent=true]
jungle_leaves[distance=4,persistent=false]
jungle_leaves[distance=5,persistent=true]
jungle_leaves[distance=5,persistent=false]
jungle_leaves[distance=6,persistent=true]
jungle_leaves[distance=6,persistent=false]
jungle_leaves[distance=7,persistent=true]
*jungle_leaves[distance=7,persistent=false]
acacia_leaves[distance=1,persistent=true]
acacia_leaves[distance=1,persistent=false]
acacia_leaves[distance=2,persistent=true]
acacia_leaves[distance=2,persistent=false]
acacia_leaves[distance=3,persistent=true]
acacia_leaves[distance=3,persistent=false]
acacia_leaves[distance=4,persistent=true]
acacia_leaves[distance=4,persistent=false]
acacia_leaves[distance=5,persistent=true]
acacia_leaves[distance=5,persistent=false]
acacia_leaves[distance=6,persistent=true]
acacia_leaves[distance=6,persistent=false]
acacia_leaves[distance=7,persistent=true]
*acacia_leaves[distance=7,persistent=false]
dark_oak_leaves[distance=1,persistent=true]
dark_oak_leaves[distance=1,persistent=false]
dark_oak_leaves[distance=2,persistent=true]
dark_oak_leaves[distance=2,persistent=false]
dark_oak_leaves[distance=3,persistent=true]
dark_oak_leaves[distance=3,persistent=false]
dark_oak_leaves[distance=4,persistent=true]
dark_oak_leaves[distance=4,persistent=false]
dark_oak_leaves[distance=5,persistent=true]
dark_oak_leaves[distance=5,persistent=false]
dark_oak_leaves[distance=6,persistent=true]
dark_oak_leaves[distance=6,persistent=false]
dark_oak_leaves[distance=7,persistent=true]
*dark_oak_leaves[distance=7,persistent=false]
azalea_leaves[distance=1,persistent=true]
azalea_leaves[distance=1,persistent=false]
azalea_leaves[distance=2,persistent=true]
azalea_leaves[distance=2,persistent=false]
azalea_leaves[distance=3,persistent=true]
azalea_leaves[distance=3,persistent=false]
azalea_leaves[distance=4,persistent=true]
azalea_leaves[distance=4,persistent=false]
azalea_leaves[distance=5,persistent=true]
azalea_leaves[distance=5,persistent=false]
azalea_leaves[distance=6,persistent=true]
azalea_leaves[distance=6,persistent=false]
azalea_leaves[distance=7,persistent=true]
*azalea_leaves[distance=7,persistent=false]
flowering_azalea_leaves[distance=1,persistent=true]
flowering_azalea_leaves[distance=1,persistent=false]
flowering_azalea_leaves[distance=2,persistent=true]
flowering_azalea_leaves[distance=2,persistent=false]
flowering_azalea_leaves[distance=3,persistent=true]
flowering_azalea_leaves[distance=3,persistent=false]
flowering_azalea_leaves[distance=4,persistent=true]
flowering_azalea_leaves[distance=4,persistent=false]
flowering_azalea_leaves[distance=5,persistent=true]
flowering_azalea_leaves[distance=5,persistent=false]
flowering_azalea_leaves[distance=6,persistent=true]
flowering_azalea_leaves[distance=6,persistent=false]
flowering_azalea_leaves[distance=7,persistent=true]
*flowering_azalea_leaves[distance=7,persistent=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*deepslate_lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
note_block[instrument=iron_xylophone,note=0,powered=true]
note_block[instrument=iron_xylophone,note=0,powered=false]
note_block[instrument=iron_xylophone,note=1,powered=true]
note_block[instrument=iron_xylophone,note=1,powered=false]
note_block[instrument=iron_xylophone,note=2,powered=true]
note_block[instrument=iron_xylophone,note=2,powered=false]
note_block[instrument=iron_xylophone,note=3,powered=true]
note_block[instrument=iron_xylophone,note=3,powered=false]
note_block[instrument=iron_xylophone,note=4,powered=true]
note_block[instrument=iron_xylophone,note=4,powered=false]
note_block[instrument=iron_xylophone,note=5,powered=true]
note_block[instrument=iron_xylophone,note=5,powered=false]
note_block[instrument=iron_xylophone,note=6,powered=true]
note_block[instrument=iron_xylophone,note=6,powered=false]
note_block[instrument=iron_xylophone,note=7,powered=true]
note_block[instrument=iron_xylophone,note=7,powered=false]
note_block[instrument=iron_xylophone,note=8,powered=true]
note_block[instrument=iron_xylophone,note=8,powered=false]
note_block[instrument=iron_xylophone,note=9,powered=true]
note_block[instrument=iron_xylophone,note=9,powered=false]
note_block[instrument=iron_xylophone,note=10,powered=true]
note_block[instrument=iron_xylophone,note=10,powered=false]
note_block[instrument=iron_xylophone,note=11,powered=true]
note_block[instrument=iron_xylophone,note=11,powered=false]
note_block[instrument=iron_xylophone,note=12,powered=true]
note_block[instrument=iron_xylophone,note=12,powered=false]
note_block[instrument=iron_xylophone,note=13,powered=true]
note_block[instrument=iron_xylophone,note=13,powered=false]
note_block[instrument=iron_xylophone,note=14,powered=true]
note_block[instrument=iron_xylophone,note=14,powered=false]
note_block[instrument=iron_xylophone,note=15,powered=true]
note_block[instrument=iron_xylophone,note=15,powered=false]
note_block[instrument=iron_xylophone,note=16,powered=true]
note_block[instrument=iron_xylophone,note=16,powered=false]
note_block[instrument=iron_xylophone,note=17,powered=true]
note_block[instrument=iron_xylophone,note=17,powered=false]
note_block[instrument=iron_xylophone,note=18,powered=true]
note_block[instrument=iron_xylophone,note=18,powered=false]
note_block[instrument=iron_xylophone,note=19,powered=true]
note_block[instrument=iron_xylophone,note=19,powered=false]
note_block[instrument=iron_xylophone,note=20,powered=true]
note_block[instrument=iron_xylophone,note=20,powered=false]
note_block[instrument=iron_xylophone,note=21,powered=true]
note_block[instrument=iron_xylophone,note=21,powered=false]
note_block[instrument=iron_xylophone,note=22,powered=true]
note_block[instrument=iron_xylophone,note=22,powered=false]
note_block[instrument=iron_xylophone,note=23,powered=true]
note_block[instrument=iron_xylophone,note=23,powered=false]
note_block[instrument=iron_xylophone,note=24,powered=true]
note_block[instrument=iron_xylophone,note=24,powered=false]
note_block[instrument=cow_bell,note=0,powered=true]
note_block[instrument=cow_bell,note=0,powered=false]
note_block[instrument=cow_bell,note=1,powered=true]
note_block[instrument=cow_bell,note=1,powered=false]
note_block[instrument=cow_bell,note=2,powered=true]
note_block[instrument=cow_bell,note=2,powered=false]
note_block[instrument=cow_bell,note=3,powered=true]
note_block[instrument=cow_bell,note=3,powered=false]
note_block[instrument=cow_bell,note=4,powered=true]
note_block[instrument=cow_bell,note=4,powered=false]
note_block[instrument=cow_bell,note=5,powered=true]
note_block[instrument=cow_bell,note=5,powered=false]
note_block[instrument=cow_bell,note=6,powered=true]
note_block[instrument=cow_bell,note=6,powered=false]
note_block[instrument=cow_bell,note=7,powered=true]
note_block[instrument=cow_bell,note=7,powered=false]
note_block[instrument=cow_bell,note=8,powered=true]
note_block[instrument=cow_bell,note=8,powered=false]
note_block[instrument=cow_bell,note=9,powered=true]
note_block[instrument=cow_bell,note=9,powered=false]
note_block[instrument=cow_bell,note=10,powered=true]
note_block[instrument=cow_bell,note=10,powered=false]
note_block[instrument=cow_bell,note=11,powered=true]
note_block[instrument=cow_bell,note=11,powered=false]
note_block[instrument=cow_bell,note=12,powered=true]
note_block[instrument=cow_bell,note=12,powered=false]
note_block[instrument=cow_bell,note=13,powered=true]
note_block[instrument=cow_bell,note=13,powered=false]
note_block[instrument=cow_bell,note=14,powered=true]
note_block[instrument=cow_bell,note=14,powered=false]
note_block[instrument=cow_bell,note=15,powered=true]
note_block[instrument=cow_bell,note=15,powered=false]
note_block[instrument=cow_bell,note=16,powered=true]
note_block[instrument=cow_bell,note=16,powered=false]
note_block[instrument=cow_bell,note=17,powered=true]
note_block[instrument=cow_bell,note=17,powered=false]
note_block[instrument=cow_bell,note=18,powered=true]
note_block[instrument=cow_bell,note=18,powered=false]
note_block[instrument=cow_bell,note=19,powered=true]
note_block[instrument=cow_bell,note=19,powered=false]
note_block[instrument=cow_bell,note=20,powered=true]
note_block[instrument=cow_bell,note=20,powered=false]
note_block[instrument=cow_bell,note=21,powered=true]
note_block[instrument=cow_bell,note=21,powered=false]
note_block[instrument=cow_bell,note=22,powered=true]
note_block[instrument=cow_bell,note=22,powered=false]
note_block[instrument=cow_bell,note=23,powered=true]
note_block[instrument=cow_bell,note=23,powered=false]
note_block[instrument=cow_bell,note=24,powered=true]
note_block[instrument=cow_bell,note=24,powered=false]
note_block[instrument=didgeridoo,note=0,powered=true]
note_block[instrument=didgeridoo,note=0,powered=false]
note_block[instrument=didgeridoo,note=1,powered=true]
note_block[instrument=didgeridoo,note=1,powered=false]
note_block[instrument=didgeridoo,note=2,powered=true]
note_block[instrument=didgeridoo,note=2,powered=false]
note_block[instrument=didgeridoo,note=3,powered=true]
note_block[instrument=didgeridoo,note=3,powered=false]
note_block[instrument=didgeridoo,note=4,powered=true]
note_block[instrument=didgeridoo,note=4,powered=false]
note_block[instrument=didgeridoo,note=5,powered=true]
note_block[instrument=didgeridoo,note=5,powered=false]
note_block[instrument=didgeridoo,note=6,powered=true]
note_block[instrument=didgeridoo,note=6,powered=false]
note_block[instrument=didgeridoo,note=7,powered=true]
note_block[instrument=didgeridoo,note=7,powered=false]
note_block[instrument=didgeridoo,note=8,powered=true]
note_block[instrument=didgeridoo,note=8,powered=false]
note_block[instrument=didgeridoo,note=9,powered=true]
note_block[instrument=didgeridoo,note=9,powered=false]
note_block[instrument=didgeridoo,note=10,powered=true]
note_block[instrument=didgeridoo,note=10,powered=false]
note_block[instrument=didgeridoo,note=11,powered=true]
note_block[instrument=didgeridoo,note=11,powered=false]
note_block[instrument=didgeridoo,note=12,powered=true]
note_block[instrument=didgeridoo,note=12,powered=false]
note_block[instrument=didgeridoo,note=13,powered=true]
note_block[instrument=didgeridoo,note=13,powered=false]
note_block[instrument=didgeridoo,note=14,powered=true]
note_block[instrument=didgeridoo,note=14,powered=false]
note_block[instrument=didgeridoo,note=15,powered=true]
note_block[instrument=didgeridoo,note=15,powered=false]
note_block[instrument=didgeridoo,note=16,powered=true]
note_block[instrument=didgeridoo,note=16,powered=false]
note_block[instrument=didgeridoo,note=17,powered=true]
note_block[instrument=didgeridoo,note=17,powered=false]
note_block[instrument=didgeridoo,note=18,powered=true]
note_block[instrument=didgeridoo,note=18,powered=false]
note_block[instrument=didgeridoo,note=19,powered=true]
note_block[instrument=didgeridoo,note=19,powered=false]
note_block[instrument=didgeridoo,note=20,powered=true]
note_block[instrument=didgeridoo,note=20,powered=false]
note_block[instrument=didgeridoo,note=21,powered=true]
note_block[instrument=didgeridoo,note=21,powered=false]
note_block[instrument=didgeridoo,note=22,powered=true]
note_block[instrument=didgeridoo,note=22,powered=false]
note_block[instrument=didgeridoo,note=23,powered=true]
note_block[instrument=didgeridoo,note=23,powered=false]
note_block[instrument=didgeridoo,note=24,powered=true]
note_block[instrument=didgeridoo,note=24,powered=false]
note_block[instrument=bit,note=0,powered=true]
note_block[instrument=bit,note=0,powered=false]
note_block[instrument=bit,note=1,powered=true]
note_block[instrument=bit,note=1,powered=false]
note_block[instrument=bit,note=2,powered=true]
note_block[instrument=bit,note=2,powered=false]
note_block[instrument=bit,note=3,powered=true]
note_block[instrument=bit,note=3,powered=false]
note_block[instrument=bit,note=4,powered=true]
note_block[instrument=bit,note=4,powered=false]
note_block[instrument=bit,note=5,powered=true]
note_block[instrument=bit,note=5,powered=false]
note_block[instrument=bit,note=6,powered=true]
note_block[instrument=bit,note=6,powered=false]
note_block[instrument=bit,note=7,powered=true]
note_block[instrument=bit,note=7,powered=false]
note_block[instrument=bit,note=8,powered=true]
note_block[instrument=bit,note=8,powered=false]
note_block[instrument=bit,note=9,powered=true]
note_block[instrument=bit,note=9,powered=false]
note_block[instrument=bit,note=10,powered=true]
note_block[instrument=bit,note=10,powered=false]
note_block[instrument=bit,note=11,powered=true]
note_block[instrument=bit,note=11,powered=false]
note_block[instrument=bit,note=12,powered=true]
note_block[instrument=bit,note=12,powered=false]
note_block[instrument=bit,note=13,powered=true]
note_block[instrument=bit,note=13,powered=false]
note_block[instrument=bit,note=14,powered=true]
note_block[instrument=bit,note=14,powered=false]
note_block[instrument=bit,note=15,powered=true]
note_block[instrument=bit,note=15,powered=false]
note_block[instrument=bit,note=16,powered=true]
note_block[instrument=bit,note=16,powered=false]
note_block[instrument=bit,note=17,powered=true]
note_block[instrument=bit,note=17,powered=false]
note_block[instrument=bit,note=18,powered=true]
note_block[instrument=bit,note=18,powered=false]
note_block[instrument=bit,note=19,powered=true]
note_block[instrument=bit,note=19,powered=false]
note_block[instrument=bit,note=20,powered=true]
note_block[instrument=bit,note=20,powered=false]
note_block[instrument=bit,note=21,powered=true]
note_block[instrument=bit,note=21,powered=false]
note_block[instrument=bit,note=22,powered=true]
note_block[instrument=bit,note=22,powered=false]
note_block[instrument=bit,note=23,powered=true]
note_block[instrument=bit,note=23,powered=false]
note_block[instrument=bit,note=24,powered=true]
note_block[instrument=bit,note=24,powered=false]
note_block[instrument=banjo,note=0,powered=true]
note_block[instrument=banjo,note=0,powered=false]
note_block[instrument=banjo,note=1,powered=true]
note_block[instrument=banjo,note=1,powered=false]
note_block[instrument=banjo,note=2,powered=true]
note_block[instrument=banjo,note=2,powered=false]
note_block[instrument=banjo,note=3,powered=true]
note_block[instrument=banjo,note=3,powered=false]
note_block[instrument=banjo,note=4,powered=true]
note_block[instrument=banjo,note=4,powered=false]
note_block[instrument=banjo,note=5,powered=true]
note_block[instrument=banjo,note=5,powered=false]
note_block[instrument=banjo,note=6,powered=true]
note_block[instrument=banjo,note=6,powered=false]
note_block[instrument=banjo,note=7,powered=true]
note_block[instrument=banjo,note=7,powered=false]
note_block[instrument=banjo,note=8,powered=true]
note_block[instrument=banjo,note=8,powered=false]
note_block[instrument=banjo,note=9,powered=true]
note_block[instrument=banjo,note=9,powered=false]
note_block[instrument=banjo,note=10,powered=true]
note_block[instrument=banjo,note=10,powered=false]
note_block[instrument=banjo,note=11,powered=true]
note_block[instrument=banjo,note=11,powered=false]
note_block[instrument=banjo,note=12,powered=true]
note_block[instrument=banjo,note=12,powered=false]
note_block[instrument=banjo,note=13,powered=true]
note_block[instrument=banjo,note=13,powered=false]
note_block[instrument=banjo,note=14,powered=true]
note_block[instrument=banjo,note=14,powered=false]
note_block[instrument=banjo,note=15,powered=true]
note_block[instrument=banjo,note=15,powered=false]
note_block[instrument=banjo,note=16,powered=true]
note_block[instrument=banjo,note=16,powered=false]
note_block[instrument=banjo,note=17,powered=true]
note_block[instrument=banjo,note=17,powered=false]
note_block[instrument=banjo,note=18,powered=true]
note_block[instrument=banjo,note=18,powered=false]
note_block[instrument=banjo,note=19,powered=true]
note_block[instrument=banjo,note=19,powered=false]
note_block[instrument=banjo,note=20,powered=true]
note_block[instrument=banjo,note=20,powered=false]
note_block[instrument=banjo,note=21,powered=true]
note_block[instrument=banjo,note=21,powered=false]
note_block[instrument=banjo,note=22,powered=true]
note_block[instrument=banjo,note=22,powered=false]
note_block[instrument=banjo,note=23,powered=true]
note_block[instrument=banjo,note=23,powered=false]
note_block[instrument=banjo,note=24,powered=true]
note_block[instrument=banjo,note=24,powered=false]
note_block[instrument=pling,note=0,powered=true]
note_block[instrument=pling,note=0,powered=false]
note_block[instrument=pling,note=1,powered=true]
note_block[instrument=pling,note=1,powered=false]
note_block[instrument=pling,note=2,powered=true]
note_block[instrument=pling,note=2,powered=false]
note_block[instrument=pling,note=3,powered=true]
note_block[instrument=pling,note=3,powered=false]
note_block[instrument=pling,note=4,powered=true]
note_block[instrument=pling,note=4,powered=false]
note_block[instrument=pling,note=5,powered=true]
note_block[instrument=pling,note=5,powered=false]
note_block[instrument=pling,note=6,powered=true]
note_block[instrument=pling,note=6,powered=false]
note_block[instrument=pling,note=7,powered=true]
note_block[instrument=pling,note=7,powered=false]
note_block[instrument=pling,note=8,powered=true]
note_block[instrument=pling,note=8,powered=false]
note_block[instrument=pling,note=9,powered=true]
note_block[instrument=pling,note=9,powered=false]
note_block[instrument=pling,note=10,powered=true]
note_block[instrument=pling,note=10,powered=false]
note_block[instrument=pling,note=11,powered=true]
note_block[instrument=pling,note=11,powered=false]
note_block[instrument=pling,note=12,powered=true]
note_block[instrument=pling,note=12,powered=false]
note_block[instrument=pling,note=13,powered=true]
note_block[instrument=pling,note=13,powered=false]
note_block[instrument=pling,note=14,powered=true]
note_block[instrument=pling,note=14,powered=false]
note_block[instrument=pling,note=15,powered=true]
note_block[instrument=pling,note=15,powered=false]
note_block[instrument=pling,note=16,powered=true]
note_block[instrument=pling,note=16,powered=false]
note_block[instrument=pling,note=17,powered=true]
note_block[instrument=pling,note=17,powered=false]
note_block[instrument=pling,note=18,powered=true]
note_block[instrument=pling,note=18,powered=false]
note_block[instrument=pling,note=19,powered=true]
note_block[instrument=pling,note=19,powered=false]
note_block[instrument=pling,note=20,powered=true]
note_block[instrument=pling,note=20,powered=false]
note_block[instrument=pling,note=21,powered=true]
note_block[instrument=pling,note=21,powered=false]
note_block[instrument=pling,note=22,powered=true]
note_block[instrument=pling,note=22,powered=false]
note_block[instrument=pling,note=23,powered=true]
note_block[instrument=pling,note=23,powered=false]
note_block[instrument=pling,note=24,powered=true]
note_block[instrument=pling,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south,waterlogged=true]
powered_rail[powered=true,shape=north_south,waterlogged=false]
powered_rail[powered=true,shape=east_west,waterlogged=true]
powered_rail[powered=true,shape=east_west,waterlogged=false]
powered_rail[powered=true,shape=ascending_east,waterlogged=true]
powered_rail[powered=true,shape=ascending_east,waterlogged=false]
powered_rail[powered=true,shape=ascending_west,waterlogged=true]
powered_rail[powered=true,shape=ascending_west,waterlogged=false]
powered_rail[powered=true,shape=ascending_north,waterlogged=true]
powered_rail[powered=true,shape=ascending_north,waterlogged=false]
powered_rail[powered=true,shape=ascending_south,waterlogged=true]
powered_rail[powered=true,shape=ascending_south,waterlogged=false]
powered_rail[powered=false,shape=north_south,waterlogged=true]
*powered_rail[powered=false,shape=north_south,waterlogged=false]
powered_rail[powered=false,shape=east_west,waterlogged=true]
powered_rail[powered=false,shape=east_west,waterlogged=false]
powered_rail[powered=false,shape=ascending_east,waterlogged=true]
powered_rail[powered=false,shape=ascending_east,waterlogged=false]
powered_rail[powered=false,shape=ascending_west,waterlogged=true]
powered_rail[powered=false,shape=ascending_west,waterlogged=false]
powered_rail[powered=false,shape=ascending_north,waterlogged=true]
powered_rail[powered=false,shape=ascending_north,waterlogged=false]
powered_rail[powered=false,shape=ascending_south,waterlogged=true]
powered_rail[powered=false,shape=ascending_south,waterlogged=false]
detector_rail[powered=true,shape=north_south,waterlogged=true]
detector_rail[powered=true,shape=north_south,waterlogged=false]
detector_rail[powered=true,shape=east_west,waterlogged=true]
detector_rail[powered=true,shape=east_west,waterlogged=false]
detector_rail[powered=true,shape=ascending_east,waterlogged=true]
detector_rail[powered=true,shape=ascending_east,waterlogged=false]
detector_rail[powered=true,shape=ascending_west,waterlogged=true]
detector_rail[powered=true,shape=ascending_west,waterlogged=false]
detector_rail[powered=true,shape=ascending_north,waterlogged=true]
detector_rail[powered=true,shape=ascending_north,waterlogged=false]
detector_rail[powered=true,shape=ascending_south,waterlogged=true]
detector_rail[powered=true,shape=ascending_south,waterlogged=false]
detector_rail[powered=false,shape=north_south,waterlogged=true]
*detector_rail[powered=false,shape=north_south,waterlogged=false]
detector_rail[powered=false,shape=east_west,waterlogged=true]
detector_rail[powered=false,shape=east_west,waterlogged=false]
detector_rail[powered=false,shape=ascending_east,waterlogged=true]
detector_rail[powered=false,shape=ascending_east,waterlogged=false]
detector_rail[powered=false,shape=ascending_west,waterlogged=true]
detector_rail[powered=false,shape=ascending_west,waterlogged=false]
detector_rail[powered=false,shape=ascending_north,waterlogged=true]
detector_rail[powered=false,shape=ascending_north,waterlogged=false]
detector_rail[powered=false,shape=ascending_south,waterlogged=true]
detector_rail[powered=false,shape=ascending_south,waterlogged=false]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[facing=north,short=true,type=normal]
piston_head[facing=north,short=true,type=sticky]
*piston_head[facing=north,short=false,type=normal]
piston_head[facing=north,short=false,type=sticky]
piston_head[facing=east,short=true,type=normal]
piston_head[facing=east,short=true,type=sticky]
piston_head[facing=east,short=false,type=normal]
piston_head[facing=east,short=false,type=sticky]
piston_head[facing=south,short=true,type=normal]
piston_head[facing=south,short=true,type=sticky]
piston_head[facing=south,short=false,type=normal]
piston_head[facing=south,short=false,type=sticky]
piston_head[facing=west,short=true,type=normal]
piston_head[facing=west,short=true,type=sticky]
piston_head[facing=west,short=false,type=normal]
piston_head[facing=west,short=false,type=sticky]
piston_head[facing=up,short=true,type=normal]
piston_head[facing=up,short=true,type=sticky]
piston_head[facing=up,short=false,type=normal]
piston_head[facing=up,short=false,type=sticky]
piston_head[facing=down,short=true,type=normal]
piston_head[facing=down,short=true,type=sticky]
piston_head[facing=down,short=false,type=normal]
piston_head[facing=down,short=false,type=sticky]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[facing=north,type=normal]
moving_piston[facing=north,type=sticky]
moving_piston[facing=east,type=normal]
moving_piston[facing=east,type=sticky]
moving_piston[facing=south,type=normal]
moving_piston[facing=south,type=sticky]
moving_piston[facing=west,type=normal]
moving_piston[facing=west,type=sticky]
moving_piston[facing=up,type=normal]
moving_piston[facing=up,type=sticky]
moving_piston[facing=down,type=normal]
moving_piston[facing=down,type=sticky]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*cornflower
*wither_rose
*lily_of_the_valley
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*soul_fire
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*deepslate_diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
spruce_sign[rotation=0,waterlogged=true]
*spruce_sign[rotation=0,waterlogged=false]
spruce_sign[rotation=1,waterlogged=true]
spruce_sign[rotation=1,waterlogged=false]
spruce_sign[rotation=2,waterlogged=true]
spruce_sign[rotation=2,waterlogged=false]
spruce_sign[rotation=3,waterlogged=true]
spruce_sign[rotation=3,waterlogged=false]
spruce_sign[rotation=4,waterlogged=true]
spruce_sign[rotation=4,waterlogged=false]
spruce_sign[rotation=5,waterlogged=true]
spruce_sign[rotation=5,waterlogged=false]
spruce_sign[rotation=6,waterlogged=true]
spruce_sign[rotation=6,waterlogged=false]
spruce_sign[rotation=7,waterlogged=true]
spruce_sign[rotation=7,waterlogged=false]
spruce_sign[rotation=8,waterlogged=true]
spruce_sign[rotation=8,waterlogged=false]
spruce_sign[rotation=9,waterlogged=true]
spruce_sign[rotation=9,waterlogged=false]
spruce_sign[rotation=10,waterlogged=true]
spruce_sign[rotation=10,waterlogged=false]
spruce_sign[rotation=11,waterlogged=true]
spruce_sign[rotation=11,waterlogged=false]
spruce_sign[rotation=12,waterlogged=true]
spruce_sign[rotation=12,waterlogged=false]
spruce_sign[rotation=13,waterlogged=true]
spruce_sign[rotation=13,waterlogged=false]
spruce_sign[rotation=14,waterlogged=true]
spruce_sign[rotation=14,waterlogged=false]
spruce_sign[rotation=15,waterlogged=true]
spruce_sign[rotation=15,waterlogged=false]
birch_sign[rotation=0,waterlogged=true]
*birch_sign[rotation=0,waterlogged=false]
birch_sign[rotation=1,waterlogged=true]
birch_sign[rotation=1,waterlogged=false]
birch_sign[rotation=2,waterlogged=true]
birch_sign[rotation=2,waterlogged=false]
birch_sign[rotation=3,waterlogged=true]
birch_sign[rotation=3,waterlogged=false]
birch_sign[rotation=4,waterlogged=true]
birch_sign[rotation=4,waterlogged=false]
birch_sign[rotation=5,waterlogged=true]
birch_sign[rotation=5,waterlogged=false]
birch_sign[rotation=6,waterlogged=true]
birch_sign[rotation=6,waterlogged=false]
birch_sign[rotation=7,waterlogged=true]
birch_sign[rotation=7,waterlogged=false]
birch_sign[rotation=8,waterlogged=true]
birch_sign[rotation=8,waterlogged=false]
birch_sign[rotation=9,waterlogged=true]
birch_sign[rotation=9,waterlogged=false]
birch_sign[rotation=10,waterlogged=true]
birch_sign[rotation=10,waterlogged=false]
birch_sign[rotation=11,waterlogged=true]
birch_sign[rotation=11,waterlogged=false]
birch_sign[rotation=12,waterlogged=true]
birch_sign[rotation=12,waterlogged=false]
birch_sign[rotation=13,waterlogged=true]
birch_sign[rotation=13,waterlogged=false]
birch_sign[rotation=14,waterlogged=true]
birch_sign[rotation=14,waterlogged=false]
birch_sign[rotation=15,waterlogged=true]
birch_sign[rotation=15,waterlogged=false]
acacia_sign[rotation=0,waterlogged=true]
*acacia_sign[rotation=0,waterlogged=false]
acacia_sign[rotation=1,waterlogged=true]
acacia_sign[rotation=1,waterlogged=false]
acacia_sign[rotation=2,waterlogged=true]
acacia_sign[rotation=2,waterlogged=false]
acacia_sign[rotation=3,waterlogged=true]
acacia_sign[rotation=3,waterlogged=false]
acacia_sign[rotation=4,waterlogged=true]
acacia_sign[rotation=4,waterlogged=false]
acacia_sign[rotation=5,waterlogged=true]
acacia_sign[rotation=5,waterlogged=false]
acacia_sign[rotation=6,waterlogged=true]
acacia_sign[rotation=6,waterlogged=false]
acacia_sign[rotation=7,waterlogged=true]
acacia_sign[rotation=7,waterlogged=false]
acacia_sign[rotation=8,waterlogged=true]
acacia_sign[rotation=8,waterlogged=false]
acacia_sign[rotation=9,waterlogged=true]
acacia_sign[rotation=9,waterlogged=false]
acacia_sign[rotation=10,waterlogged=true]
acacia_sign[rotation=10,waterlogged=false]
acacia_sign[rotation=11,waterlogged=true]
acacia_sign[rotation=11,waterlogged=false]
acacia_sign[rotation=12,waterlogged=true]
acacia_sign[rotation=12,waterlogged=false]
acacia_sign[rotation=13,waterlogged=true]
acacia_sign[rotation=13,waterlogged=false]
acacia_sign[rotation=14,waterlogged=true]
acacia_sign[rotation=14,waterlogged=false]
acacia_sign[rotation=15,waterlogged=true]
acacia_sign[rotation=15,waterlogged=false]
jungle_sign[rotation=0,waterlogged=true]
*jungle_sign[rotation=0,waterlogged=false]
jungle_sign[rotation=1,waterlogged=true]
jungle_sign[rotation=1,waterlogged=false]
jungle_sign[rotation=2,waterlogged=true]
jungle_sign[rotation=2,waterlogged=false]
jungle_sign[rotation=3,waterlogged=true]
jungle_sign[rotation=3,waterlogged=false]
jungle_sign[rotation=4,waterlogged=true]
jungle_sign[rotation=4,waterlogged=false]
jungle_sign[rotation=5,waterlogged=true]
jungle_sign[rotation=5,waterlogged=false]
jungle_sign[rotation=6,waterlogged=true]
jungle_sign[rotation=6,waterlogged=false]
jungle_sign[rotation=7,waterlogged=true]
jungle_sign[rotation=7,waterlogged=false]
jungle_sign[rotation=8,waterlogged=true]
jungle_sign[rotation=8,waterlogged=false]
jungle_sign[rotation=9,waterlogged=true]
jungle_sign[rotation=9,waterlogged=false]
jungle_sign[rotation=10,waterlogged=true]
jungle_sign[rotation=10,waterlogged=false]
jungle_sign[rotation=11,waterlogged=true]
jungle_sign[rotation=11,waterlogged=false]
jungle_sign[rotation=12,waterlogged=true]
jungle_sign[rotation=12,waterlogged=false]
jungle_sign[rotation=13,waterlogged=true]
jungle_sign[rotation=13,waterlogged=false]
jungle_sign[rotation=14,waterlogged=true]
jungle_sign[rotation=14,waterlogged=false]
jungle_sign[rotation=15,waterlogged=true]
jungle_sign[rotation=15,waterlogged=false]
dark_oak_sign[rotation=0,waterlogged=true]
*dark_oak_sign[rotation=0,waterlogged=false]
dark_oak_sign[rotation=1,waterlogged=true]
dark_oak_sign[rotation=1,waterlogged=false]
dark_oak_sign[rotation=2,waterlogged=true]
dark_oak_sign[rotation=2,waterlogged=false]
dark_oak_sign[rotation=3,waterlogged=true]
dark_oak_sign[rotation=3,waterlogged=false]
dark_oak_sign[rotation=4,waterlogged=true]
dark_oak_sign[rotation=4,waterlogged=false]
dark_oak_sign[rotation=5,waterlogged=true]
dark_oak_sign[rotation=5,waterlogged=false]
dark_oak_sign[rotation=6,waterlogged=true]
dark_oak_sign[rotation=6,waterlogged=false]
dark_oak_sign[rotation=7,waterlogged=true]
dark_oak_sign[rotation=7,waterlogged=false]
dark_oak_sign[rotation=8,waterlogged=true]
dark_oak_sign[rotation=8,waterlogged=false]
dark_oak_sign[rotation=9,waterlogged=true]
dark_oak_sign[rotation=9,waterlogged=false]
dark_oak_sign[rotation=10,waterlogged=true]
dark_oak_sign[rotation=10,waterlogged=false]
dark_oak_sign[rotation=11,waterlogged=true]
dark_oak_sign[rotation=11,waterlogged=false]
dark_oak_sign[rotation=12,waterlogged=true]
dark_oak_sign[rotation=12,waterlogged=false]
dark_oak_sign[rotation=13,waterlogged=true]
dark_oak_sign[rotation=13,waterlogged=false]
dark_oak_sign[rotation=14,waterlogged=true]
dark_oak_sign[rotation=14,waterlogged=false]
dark_oak_sign[rotation=15,waterlogged=true]
dark_oak_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
rail[shape=north_south,waterlogged=true]
*rail[shape=north_south,waterlogged=false]
rail[shape=east_west,waterlogged=true]
rail[shape=east_west,waterlogged=false]
rail[shape=ascending_east,waterlogged=true]
rail[shape=ascending_east,waterlogged=false]
rail[shape=ascending_west,waterlogged=true]
rail[shape=ascending_west,waterlogged=false]
rail[shape=ascending_north,waterlogged=true]
rail[shape=ascending_north,waterlogged=false]
rail[shape=ascending_south,waterlogged=true]
rail[shape=ascending_south,waterlogged=false]
rail[shape=south_east,waterlogged=true]
rail[shape=south_east,waterlogged=false]
rail[shape=south_west,waterlogged=true]
rail[shape=south_west,waterlogged=false]
rail[shape=north_west,waterlogged=true]
rail[shape=north_west,waterlogged=false]
rail[shape=north_east,waterlogged=true]
rail[shape=north_east,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
spruce_wall_sign[facing=north,waterlogged=true]
*spruce_wall_sign[facing=north,waterlogged=false]
spruce_wall_sign[facing=south,waterlogged=true]
spruce_wall_sign[facing=south,waterlogged=false]
spruce_wall_sign[facing=west,waterlogged=true]
spruce_wall_sign[facing=west,waterlogged=false]
spruce_wall_sign[facing=east,waterlogged=true]
spruce_wall_sign[facing=east,waterlogged=false]
birch_wall_sign[facing=north,waterlogged=true]
*birch_wall_sign[facing=north,waterlogged=false]
birch_wall_sign[facing=south,waterlogged=true]
birch_wall_sign[facing=south,waterlogged=false]
birch_wall_sign[facing=west,waterlogged=true]
birch_wall_sign[facing=west,waterlogged=false]
birch_wall_sign[facing=east,waterlogged=true]
birch_wall_sign[facing=east,waterlogged=false]
acacia_wall_sign[facing=north,waterlogged=true]
*acacia_wall_sign[facing=north,waterlogged=false]
acacia_wall_sign[facing=south,waterlogged=true]
acacia_wall_sign[facing=south,waterlogged=false]
acacia_wall_sign[facing=west,waterlogged=true]
acacia_wall_sign[facing=west,waterlogged=false]
acacia_wall_sign[facing=east,waterlogged=true]
acacia_wall_sign[facing=east,waterlogged=false]
jungle_wall_sign[facing=north,waterlogged=true]
*jungle_wall_sign[facing=north,waterlogged=false]
jungle_wall_sign[facing=south,waterlogged=true]
jungle_wall_sign[facing=south,waterlogged=false]
jungle_wall_sign[facing=west,waterlogged=true]
jungle_wall_sign[facing=west,waterlogged=false]
jungle_wall_sign[facing=east,waterlogged=true]
jungle_wall_sign[facing=east,waterlogged=false]
dark_oak_wall_sign[facing=north,waterlogged=true]
*dark_oak_wall_sign[facing=north,waterlogged=false]
dark_oak_wall_sign[facing=south,waterlogged=true]
dark_oak_wall_sign[facing=south,waterlogged=false]
dark_oak_wall_sign[facing=west,waterlogged=true]
dark_oak_wall_sign[facing=west,waterlogged=false]
dark_oak_wall_sign[facing=east,waterlogged=true]
dark_oak_wall_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
deepslate_redstone_ore[lit=true]
*deepslate_redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*soul_soil
basalt[axis=x]
*basalt[axis=y]
basalt[axis=z]
polished_basalt[axis=x]
*polished_basalt[axis=y]
polished_basalt[axis=z]
*soul_torch
*soul_wall_torch[facing=north]
soul_wall_torch[facing=south]
soul_wall_torch[facing=west]
soul_wall_torch[facing=east]
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
chain[axis=x,waterlogged=true]
chain[axis=x,waterlogged=false]
chain[axis=y,waterlogged=true]
*chain[axis=y,waterlogged=false]
chain[axis=z,waterlogged=true]
chain[axis=z,waterlogged=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
*glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron
*water_cauldron[level=1]
water_cauldron[level=2]
water_cauldron[level=3]
*lava_cauldron
*powder_snow_cauldron[level=1]
powder_snow_cauldron[level=2]
powder_snow_cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
*deepslate_emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_cornflower
*potted_lily_of_the_valley
*potted_wither_rose
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south,waterlogged=true]
activator_rail[powered=true,shape=north_south,waterlogged=false]
activator_rail[powered=true,shape=east_west,waterlogged=true]
activator_rail[powered=true,shape=east_west,waterlogged=false]
activator_rail[powered=true,shape=ascending_east,waterlogged=true]
activator_rail[powered=true,shape=ascending_east,waterlogged=false]
activator_rail[powered=true,shape=ascending_west,waterlogged=true]
activator_rail[powered=true,shape=ascending_west,waterlogged=false]
activator_rail[powered=true,shape=ascending_north,waterlogged=true]
activator_rail[powered=true,shape=ascending_north,waterlogged=false]
activator_rail[powered=true,shape=ascending_south,waterlogged=true]
activator_rail[powered=true,shape=ascending_south,waterlogged=false]
activator_rail[powered=false,shape=north_south,waterlogged=true]
*activator_rail[powered=false,shape=north_south,waterlogged=false]
activator_rail[powered=false,shape=east_west,waterlogged=true]
activator_rail[powered=false,shape=east_west,waterlogged=false]
activator_rail[powered=false,shape=ascending_east,waterlogged=true]
activator_rail[powered=false,shape=ascending_east,waterlogged=false]
activator_rail[powered=false,shape=ascending_west,waterlogged=true]
activator_rail[powered=false,shape=ascending_west,waterlogged=false]
activator_rail[powered=false,shape=ascending_north,waterlogged=true]
activator_rail[powered=false,shape=ascending_north,waterlogged=false]
activator_rail[powered=false,shape=ascending_south,waterlogged=true]
activator_rail[powered=false,shape=ascending_south,waterlogged=false]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
light[level=0,waterlogged=true]
light[level=0,waterlogged=false]
light[level=1,waterlogged=true]
light[level=1,waterlogged=false]
light[level=2,waterlogged=true]
light[level=2,waterlogged=false]
light[level=3,waterlogged=true]
light[level=3,waterlogged=false]
light[level=4,waterlogged=true]
light[level=4,waterlogged=false]
light[level=5,waterlogged=true]
light[level=5,waterlogged=false]
light[level=6,waterlogged=true]
light[level=6,waterlogged=false]
light[level=7,waterlogged=true]
light[level=7,waterlogged=false]
light[level=8,waterlogged=true]
light[level=8,waterlogged=false]
light[level=9,waterlogged=true]
light[level=9,waterlogged=false]
light[level=10,waterlogged=true]
light[level=10,waterlogged=false]
light[level=11,waterlogged=true]
light[level=11,waterlogged=false]
light[level=12,waterlogged=true]
light[level=12,waterlogged=false]
light[level=13,waterlogged=true]
light[level=13,waterlogged=false]
light[level=14,waterlogged=true]
light[level=14,waterlogged=false]
light[level=15,waterlogged=true]
*light[level=15,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
smooth_stone_slab[type=top,waterlogged=true]
smooth_stone_slab[type=top,waterlogged=false]
smooth_stone_slab[type=bottom,waterlogged=true]
*smooth_stone_slab[type=bottom,waterlogged=false]
smooth_stone_slab[type=double,waterlogged=true]
smooth_stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
cut_sandstone_slab[type=top,waterlogged=true]
cut_sandstone_slab[type=top,waterlogged=false]
cut_sandstone_slab[type=bottom,waterlogged=true]
*cut_sandstone_slab[type=bottom,waterlogged=false]
cut_sandstone_slab[type=double,waterlogged=true]
cut_sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
cut_red_sandstone_slab[type=top,waterlogged=true]
cut_red_sandstone_slab[type=top,waterlogged=false]
cut_red_sandstone_slab[type=bottom,waterlogged=true]
*cut_red_sandstone_slab[type=bottom,waterlogged=false]
cut_red_sandstone_slab[type=double,waterlogged=true]
cut_red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*dirt_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*bamboo_sapling
*bamboo[age=0,leaves=none,stage=0]
bamboo[age=0,leaves=none,stage=1]
bamboo[age=0,leaves=small,stage=0]
bamboo[age=0,leaves=small,stage=1]
bamboo[age=0,leaves=large,stage=0]
bamboo[age=0,leaves=large,stage=1]
bamboo[age=1,leaves=none,stage=0]
bamboo[age=1,leaves=none,stage=1]
bamboo[age=1,leaves=small,stage=0]
bamboo[age=1,leaves=small,stage=1]
bamboo[age=1,leaves=large,stage=0]
bamboo[age=1,leaves=large,stage=1]
*potted_bamboo
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_slab[type=top,waterlogged=true]
polished_granite_slab[type=top,waterlogged=false]
polished_granite_slab[type=bottom,waterlogged=true]
*polished_granite_slab[type=bottom,waterlogged=false]
polished_granite_slab[type=double,waterlogged=true]
polished_granite_slab[type=double,waterlogged=false]
smooth_red_sandstone_slab[type=top,waterlogged=true]
smooth_red_sandstone_slab[type=top,waterlogged=false]
smooth_red_sandstone_slab[type=bottom,waterlogged=true]
*smooth_red_sandstone_slab[type=bottom,waterlogged=false]
smooth_red_sandstone_slab[type=double,waterlogged=true]
smooth_red_sandstone_slab[type=double,waterlogged=false]
mossy_stone_brick_slab[type=top,waterlogged=true]
mossy_stone_brick_slab[type=top,waterlogged=false]
mossy_stone_brick_slab[type=bottom,waterlogged=true]
*mossy_stone_brick_slab[type=bottom,waterlogged=false]
mossy_stone_brick_slab[type=double,waterlogged=true]
mossy_stone_brick_slab[type=double,waterlogged=false]
polished_diorite_slab[type=top,waterlogged=true]
polished_diorite_slab[type=top,waterlogged=false]
polished_diorite_slab[type=bottom,waterlogged=true]
*polished_diorite_slab[type=bottom,waterlogged=false]
polished_diorite_slab[type=double,waterlogged=true]
polished_diorite_slab[type=double,waterlogged=false]
mossy_cobblestone_slab[type=top,waterlogged=true]
mossy_cobblestone_slab[type=top,waterlogged=false]
mossy_cobblestone_slab[type=bottom,waterlogged=true]
*mossy_cobblestone_slab[type=bottom,waterlogged=false]
mossy_cobblestone_slab[type=double,waterlogged=true]
mossy_cobblestone_slab[type=double,waterlogged=false]
end_stone_brick_slab[type=top,waterlogged=true]
end_stone_brick_slab[type=top,waterlogged=false]
end_stone_brick_slab[type=bottom,waterlogged=true]
*end_stone_brick_slab[type=bottom,waterlogged=false]
end_stone_brick_slab[type=double,waterlogged=true]
end_stone_brick_slab[type=double,waterlogged=false]
smooth_sandstone_slab[type=top,waterlogged=true]
smooth_sandstone_slab[type=top,waterlogged=false]
smooth_sandstone_slab[type=bottom,waterlogged=true]
*smooth_sandstone_slab[type=bottom,waterlogged=false]
smooth_sandstone_slab[type=double,waterlogged=true]
smooth_sandstone_slab[type=double,waterlogged=false]
smooth_quartz_slab[type=top,waterlogged=true]
smooth_quartz_slab[type=top,waterlogged=false]
smooth_quartz_slab[type=bottom,waterlogged=true]
*smooth_quartz_slab[type=bottom,waterlogged=false]
smooth_quartz_slab[type=double,waterlogged=true]
smooth_quartz_slab[type=double,waterlogged=false]
granite_slab[type=top,waterlogged=true]
granite_slab[type=top,waterlogged=false]
granite_slab[type=bottom,waterlogged=true]
*granite_slab[type=bottom,waterlogged=false]
granite_slab[type=double,waterlogged=true]
granite_slab[type=double,waterlogged=false]
andesite_slab[type=top,waterlogged=true]
andesite_slab[type=top,waterlogged=false]
andesite_slab[type=bottom,waterlogged=true]
*andesite_slab[type=bottom,waterlogged=false]
andesite_slab[type=double,waterlogged=true]
andesite_slab[type=double,waterlogged=false]
red_nether_brick_slab[type=top,waterlogged=true]
red_nether_brick_slab[type=top,waterlogged=false]
red_nether_brick_slab[type=bottom,waterlogged=true]
*red_nether_brick_slab[type=bottom,waterlogged=false]
red_nether_brick_slab[type=double,waterlogged=true]
red_nether_brick_slab[type=double,waterlogged=false]
polished_andesite_slab[type=top,waterlogged=true]
polished_andesite_slab[type=top,waterlogged=false]
polished_andesite_slab[type=bottom,waterlogged=true]
*polished_andesite_slab[type=bottom,waterlogged=false]
polished_andesite_slab[type=double,waterlogged=true]
polished_andesite_slab[type=double,waterlogged=false]
diorite_slab[type=top,waterlogged=true]
diorite_slab[type=top,waterlogged=false]
diorite_slab[type=bottom,waterlogged=true]
*diorite_slab[type=bottom,waterlogged=false]
diorite_slab[type=double,waterlogged=true]
diorite_slab[type=double,waterlogged=false]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
scaffolding[bottom=true,distance=0,waterlogged=true]
scaffolding[bottom=true,distance=0,waterlogged=false]
scaffolding[bottom=true,distance=1,waterlogged=true]
scaffolding[bottom=true,distance=1,waterlogged=false]
scaffolding[bottom=true,distance=2,waterlogged=true]
scaffolding[bottom=true,distance=2,waterlogged=false]
scaffolding[bottom=true,distance=3,waterlogged=true]
scaffolding[bottom=true,distance=3,waterlogged=false]
scaffolding[bottom=true,distance=4,waterlogged=true]
scaffolding[bottom=true,distance=4,waterlogged=false]
scaffolding[bottom=true,distance=5,waterlogged=true]
scaffolding[bottom=true,distance=5,waterlogged=false]
scaffolding[bottom=true,distance=6,waterlogged=true]
scaffolding[bottom=true,distance=6,waterlogged=false]
scaffolding[bottom=true,distance=7,waterlogged=true]
scaffolding[bottom=true,distance=7,waterlogged=false]
scaffolding[bottom=false,distance=0,waterlogged=true]
scaffolding[bottom=false,distance=0,waterlogged=false]
scaffolding[bottom=false,distance=1,waterlogged=true]
scaffolding[bottom=false,distance=1,waterlogged=false]
scaffolding[bottom=false,distance=2,waterlogged=true]
scaffolding[bottom=false,distance=2,waterlogged=false]
scaffolding[bottom=false,distance=3,waterlogged=true]
scaffolding[bottom=false,distance=3,waterlogged=false]
scaffolding[bottom=false,distance=4,waterlogged=true]
scaffolding[bottom=false,distance=4,waterlogged=false]
scaffolding[bottom=false,distance=5,waterlogged=true]
scaffolding[bottom=false,distance=5,waterlogged=false]
scaffolding[bottom=false,distance=6,waterlogged=true]
scaffolding[bottom=false,distance=6,waterlogged=false]
scaffolding[bottom=false,distance=7,waterlogged=true]
*scaffolding[bottom=false,distance=7,waterlogged=false]
*loom[facing=north]
loom[facing=south]
loom[facing=west]
loom[facing=east]
barrel[facing=north,open=true]
*barrel[facing=north,open=false]
barrel[facing=east,open=true]
barrel[facing=east,open=false]
barrel[facing=south,open=true]
barrel[facing=south,open=false]
barrel[facing=west,open=true]
barrel[facing=west,open=false]
barrel[facing=up,open=true]
barrel[facing=up,open=false]
barrel[facing=down,open=true]
barrel[facing=down,open=false]
smoker[facing=north,lit=true]
*smoker[facing=north,lit=false]
smoker[facing=south,lit=true]
smoker[facing=south,lit=false]
smoker[facing=west,lit=true]
smoker[facing=west,lit=false]
smoker[facing=east,lit=true]
smoker[facing=east,lit=false]
blast_furnace[facing=north,lit=true]
*blast_furnace[facing=north,lit=false]
blast_furnace[facing=south,lit=true]
blast_furnace[facing=south,lit=false]
blast_furnace[facing=west,lit=true]
blast_furnace[facing=west,lit=false]
blast_furnace[facing=east,lit=true]
blast_furnace[facing=east,lit=false]
*cartography_table
*fletching_table
grindstone[face=floor,facing=north]
grindstone[face=floor,facing=south]
grindstone[face=floor,facing=west]
grindstone[face=floor,facing=east]
*grindstone[face=wall,facing=north]
grindstone[face=wall,facing=south]
grindstone[face=wall,facing=west]
grindstone[face=wall,facing=east]
grindstone[face=ceiling,facing=north]
grindstone[face=ceiling,facing=south]
grindstone[face=ceiling,facing=west]
grindstone[face=ceiling,facing=east]
lectern[facing=north,has_book=true,powered=true]
lectern[facing=north,has_book=true,powered=false]
lectern[facing=north,has_book=false,powered=true]
*lectern[facing=north,has_book=false,powered=false]
lectern[facing=south,has_book=true,powered=true]
lectern[facing=south,has_book=true,powered=false]
lectern[facing=south,has_book=false,powered=true]
lectern[facing=south,has_book=false,powered=false]
lectern[facing=west,has_book=true,powered=true]
lectern[facing=west,has_book=true,powered=false]
lectern[facing=west,has_book=false,powered=true]
lectern[facing=west,has_book=false,powered=false]
lectern[facing=east,has_book=true,powered=true]
lectern[facing=east,has_book=true,powered=false]
lectern[facing=east,has_book=false,powered=true]
lectern[facing=east,has_book=false,powered=false]
*smithing_table
*stonecutter[facing=north]
stonecutter[facing=south]
stonecutter[facing=west]
stonecutter[facing=east]
bell[attachment=floor,facing=north,powered=true]
*bell[attachment=floor,facing=north,powered=false]
bell[attachment=floor,facing=south,powered=true]
bell[attachment=floor,facing=south,powered=false]
bell[attachment=floor,facing=west,powered=true]
bell[attachment=floor,facing=west,powered=false]
bell[attachment=floor,facing=east,powered=true]
bell[attachment=floor,facing=east,powered=false]
bell[attachment=ceiling,facing=north,powered=true]
bell[attachment=ceiling,facing=north,powered=false]
bell[attachment=ceiling,facing=south,powered=true]
bell[attachment=ceiling,facing=south,powered=false]
bell[attachment=ceiling,facing=west,powered=true]
bell[attachment=ceiling,facing=west,powered=false]
bell[attachment=ceiling,facing=east,powered=true]
bell[attachment=ceiling,facing=east,powered=false]
bell[attachment=single_wall,facing=north,powered=true]
bell[attachment=single_wall,facing=north,powered=false]
bell[attachment=single_wall,facing=south,powered=true]
bell[attachment=single_wall,facing=south,powered=false]
bell[attachment=single_wall,facing=west,powered=true]
bell[attachment=single_wall,facing=west,powered=false]
bell[attachment=single_wall,facing=east,powered=true]
bell[attachment=single_wall,facing=east,powered=false]
bell[attachment=double_wall,facing=north,powered=true]
bell[attachment=double_wall,facing=north,powered=false]
bell[attachment=double_wall,facing=south,powered=true]
bell[attachment=double_wall,facing=south,powered=false]
bell[attachment=double_wall,facing=west,powered=true]
bell[attachment=double_wall,facing=west,powered=false]
bell[attachment=double_wall,facing=east,powered=true]
bell[attachment=double_wall,facing=east,powered=false]
lantern[hanging=true,waterlogged=true]
lantern[hanging=true,waterlogged=false]
lantern[hanging=false,waterlogged=true]
*lantern[hanging=false,waterlogged=false]
soul_lantern[hanging=true,waterlogged=true]
soul_lantern[hanging=true,waterlogged=false]
soul_lantern[hanging=false,waterlogged=true]
*soul_lantern[hanging=false,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
*sweet_berry_bush[age=0]
sweet_berry_bush[age=1]
sweet_berry_bush[age=2]
sweet_berry_bush[age=3]
warped_stem[axis=x]
*warped_stem[axis=y]
warped_stem[axis=z]
stripped_warped_stem[axis=x]
*stripped_warped_stem[axis=y]
stripped_warped_stem[axis=z]
warped_hyphae[axis=x]
*warped_hyphae[axis=y]
warped_hyphae[axis=z]
stripped_warped_hyphae[axis=x]
*stripped_warped_hyphae[axis=y]
stripped_warped_hyphae[axis=z]
*warped_nylium
*warped_fungus
*warped_wart_block
*warped_roots
*nether_sprouts
crimson_stem[axis=x]
*crimson_stem[axis=y]
crimson_stem[axis=z]
stripped_crimson_stem[axis=x]
*stripped_crimson_stem[axis=y]
stripped_crimson_stem[axis=z]
crimson_hyphae[axis=x]
*crimson_hyphae[axis=y]
crimson_hyphae[axis=z]
stripped_crimson_hyphae[axis=x]
*stripped_crimson_hyphae[axis=y]
stripped_crimson_hyphae[axis=z]
*crimson_nylium
*crimson_fungus
*shroomlight
*weeping_vines[age=0]
weeping_vines[age=1]
weeping_vines[age=2]
weeping_vines[age=3]
weeping_vines[age=4]
weeping_vines[age=5]
weeping_vines[age=6]
weeping_vines[age=7]
weeping_vines[age=8]
weeping_vines[age=9]
weeping_vines[age=10]
weeping_vines[age=11]
weeping_vines[age=12]
weeping_vines[age=13]
weeping_vines[age=14]
weeping_vines[age=15]
weeping_vines[age=16]
weeping_vines[age=17]
weeping_vines[age=18]
weeping_vines[age=19]
weeping_vines[age=20]
weeping_vines[age=21]
weeping_vines[age=22]
weeping_vines[age=23]
weeping_vines[age=24]
weeping_vines[age=25]
*weeping_vines_plant
*twisting_vines[age=0]
twisting_vines[age=1]
twisting_vines[age=2]
twisting_vines[age=3]
twisting_vines[age=4]
twisting_vines[age=5]
twisting_vines[age=6]
twisting_vines[age=7]
twisting_vines[age=8]
twisting_vines[age=9]
twisting_vines[age=10]
twisting_vines[age=11]
twisting_vines[age=12]
twisting_vines[age=13]
twisting_vines[age=14]
twisting_vines[age=15]
twisting_vines[age=16]
twisting_vines[age=17]
twisting_vines[age=18]
twisting_vines[age=19]
twisting_vines[age=20]
twisting_vines[age=21]
twisting_vines[age=22]
twisting_vines[age=23]
twisting_vines[age=24]
twisting_vines[age=25]
*twisting_vines_plant
*crimson_roots
*crimson_planks
*warped_planks
crimson_slab[type=top,waterlogged=true]
crimson_slab[type=top,waterlogged=false]
crimson_slab[type=bottom,waterlogged=true]
*crimson_slab[type=bottom,waterlogged=false]
crimson_slab[type=double,waterlogged=true]
crimson_slab[type=double,waterlogged=false]
warped_slab[type=top,waterlogged=true]
warped_slab[type=top,waterlogged=false]
warped_slab[type=bottom,waterlogged=true]
*warped_slab[type=bottom,waterlogged=false]
warped_slab[type=double,waterlogged=true]
warped_slab[type=double,waterlogged=false]
crimson_pressure_plate[powered=true]
*crimson_pressure_plate[powered=false]
warped_pressure_plate[powered=true]
*warped_pressure_plate[powered=false]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*crimson_fence[east=false,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*warped_fence[east=false,north=false,south=false,waterlogged=false,west=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*crimson_fence_gate[facing=north,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*warped_fence_gate[facing=north,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=false]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
crimson_button[face=floor,facing=north,powered=true]
crimson_button[face=floor,facing=north,powered=false]
crimson_button[face=floor,facing=south,powered=true]
crimson_button[face=floor,facing=south,powered=false]
crimson_button[face=floor,facing=west,powered=true]
crimson_button[face=floor,facing=west,powered=false]
crimson_button[face=floor,facing=east,powered=true]
crimson_button[face=floor,facing=east,powered=false]
crimson_button[face=wall,facing=north,powered=true]
*crimson_button[face=wall,facing=north,powered=false]
crimson_button[face=wall,facing=south,powered=true]
crimson_button[face=wall,facing=south,powered=false]
crimson_button[face=wall,facing=west,powered=true]
crimson_button[face=wall,facing=west,powered=false]
crimson_button[face=wall,facing=east,powered=true]
crimson_button[face=wall,facing=east,powered=false]
crimson_button[face=ceiling,facing=north,powered=true]
crimson_button[face=ceiling,facing=north,powered=false]
crimson_button[face=ceiling,facing=south,powered=true]
crimson_button[face=ceiling,facing=south,powered=false]
crimson_button[face=ceiling,facing=west,powered=true]
crimson_button[face=ceiling,facing=west,powered=false]
crimson_button[face=ceiling,facing=east,powered=true]
crimson_button[face=ceiling,facing=east,powered=false]
warped_button[face=floor,facing=north,powered=true]
warped_button[face=floor,facing=north,powered=false]
warped_button[face=floor,facing=south,powered=true]
warped_button[face=floor,facing=south,powered=false]
warped_button[face=floor,facing=west,powered=true]
warped_button[face=floor,facing=west,powered=false]
warped_button[face=floor,facing=east,powered=true]
warped_button[face=floor,facing=east,powered=false]
warped_button[face=wall,facing=north,powered=true]
*warped_button[face=wall,facing=north,powered=false]
warped_button[face=wall,facing=south,powered=true]
warped_button[face=wall,facing=south,powered=false]
warped_button[face=wall,facing=west,powered=true]
warped_button[face=wall,facing=west,powered=false]
warped_button[face=wall,facing=east,powered=true]
warped_button[face=wall,facing=east,powered=false]
warped_button[face=ceiling,facing=north,powered=true]
warped_button[face=ceiling,facing=north,powered=false]
warped_button[face=ceiling,facing=south,powered=true]
warped_button[face=ceiling,facing=south,powered=false]
warped_button[face=ceiling,facing=west,powered=true]
warped_button[face=ceiling,facing=west,powered=false]
warped_button[face=ceiling,facing=east,powered=true]
warped_button[face=ceiling,facing=east,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*crimson_door[facing=north,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*warped_door[facing=north,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=false]
crimson_sign[rotation=0,waterlogged=true]
*crimson_sign[rotation=0,waterlogged=false]
crimson_sign[rotation=1,waterlogged=true]
crimson_sign[rotation=1,waterlogged=false]
crimson_sign[rotation=2,waterlogged=true]
crimson_sign[rotation=2,waterlogged=false]
crimson_sign[rotation=3,waterlogged=true]
crimson_sign[rotation=3,waterlogged=false]
crimson_sign[rotation=4,waterlogged=true]
crimson_sign[rotation=4,waterlogged=false]
crimson_sign[rotation=5,waterlogged=true]
crimson_sign[rotation=5,waterlogged=false]
crimson_sign[rotation=6,waterlogged=true]
crimson_sign[rotation=6,waterlogged=false]
crimson_sign[rotation=7,waterlogged=true]
crimson_sign[rotation=7,waterlogged=false]
crimson_sign[rotation=8,waterlogged=true]
crimson_sign[rotation=8,waterlogged=false]
crimson_sign[rotation=9,waterlogged=true]
crimson_sign[rotation=9,waterlogged=false]
crimson_sign[rotation=10,waterlogged=true]
crimson_sign[rotation=10,waterlogged=false]
crimson_sign[rotation=11,waterlogged=true]
crimson_sign[rotation=11,waterlogged=false]
crimson_sign[rotation=12,waterlogged=true]
crimson_sign[rotation=12,waterlogged=false]
crimson_sign[rotation=13,waterlogged=true]
crimson_sign[rotation=13,waterlogged=false]
crimson_sign[rotation=14,waterlogged=true]
crimson_sign[rotation=14,waterlogged=false]
crimson_sign[rotation=15,waterlogged=true]
crimson_sign[rotation=15,waterlogged=false]
warped_sign[rotation=0,waterlogged=true]
*warped_sign[rotation=0,waterlogged=false]
warped_sign[rotation=1,waterlogged=true]
warped_sign[rotation=1,waterlogged=false]
warped_sign[rotation=2,waterlogged=true]
warped_sign[rotation=2,waterlogged=false]
warped_sign[rotation=3,waterlogged=true]
warped_sign[rotation=3,waterlogged=false]
warped_sign[rotation=4,waterlogged=true]
warped_sign[rotation=4,waterlogged=false]
warped_sign[rotation=5,waterlogged=true]
warped_sign[rotation=5,waterlogged=false]
warped_sign[rotation=6,waterlogged=true]
warped_sign[rotation=6,waterlogged=false]
warped_sign[rotation=7,waterlogged=true]
warped_sign[rotation=7,waterlogged=false]
warped_sign[rotation=8,waterlogged=true]
warped_sign[rotation=8,waterlogged=false]
warped_sign[rotation=9,waterlogged=true]
warped_sign[rotation=9,waterlogged=false]
warped_sign[rotation=10,waterlogged=true]
warped_sign[rotation=10,waterlogged=false]
warped_sign[rotation=11,waterlogged=true]
warped_sign[rotation=11,waterlogged=false]
warped_sign[rotation=12,waterlogged=true]
warped_sign[rotation=12,waterlogged=false]
warped_sign[rotation=13,waterlogged=true]
warped_sign[rotation=13,waterlogged=false]
warped_sign[rotation=14,waterlogged=true]
warped_sign[rotation=14,waterlogged=false]
warped_sign[rotation=15,waterlogged=true]
warped_sign[rotation=15,waterlogged=false]
crimson_wall_sign[facing=north,waterlogged=true]
*crimson_wall_sign[facing=north,waterlogged=false]
crimson_wall_sign[facing=south,waterlogged=true]
crimson_wall_sign[facing=south,waterlogged=false]
crimson_wall_sign[facing=west,waterlogged=true]
crimson_wall_sign[facing=west,waterlogged=false]
crimson_wall_sign[facing=east,waterlogged=true]
crimson_wall_sign[facing=east,waterlogged=false]
warped_wall_sign[facing=north,waterlogged=true]
*warped_wall_sign[facing=north,waterlogged=false]
warped_wall_sign[facing=south,waterlogged=true]
warped_wall_sign[facing=south,waterlogged=false]
warped_wall_sign[facing=west,waterlogged=true]
warped_wall_sign[facing=west,waterlogged=false]
warped_wall_sign[facing=east,waterlogged=true]
warped_wall_sign[facing=east,waterlogged=false]
structure_block[mode=save]
*structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
jigsaw[orientation=down_east]
jigsaw[orientation=down_north]
jigsaw[orientation=down_south]
jigsaw[orientation=down_west]
jigsaw[orientation=up_east]
jigsaw[orientation=up_north]
jigsaw[orientation=up_south]
jigsaw[orientation=up_west]
jigsaw[orientation=west_up]
jigsaw[orientation=east_up]
*jigsaw[orientation=north_up]
jigsaw[orientation=south_up]
*composter[level=0]
composter[level=1]
composter[level=2]
composter[level=3]
composter[level=4]
composter[level=5]
composter[level=6]
composter[level=7]
composter[level=8]
*target[power=0]
target[power=1]
target[power=2]
target[power=3]
target[power=4]
target[power=5]
target[power=6]
target[power=7]
target[power=8]
target[power=9]
target[power=10]
target[power=11]
target[power=12]
target[power=13]
target[power=14]
target[power=15]
*bee_nest[facing=north,honey_level=0]
bee_nest[facing=north,honey_level=1]
bee_nest[facing=north,honey_level=2]
bee_nest[facing=north,honey_level=3]
bee_nest[facing=north,honey_level=4]
bee_nest[facing=north,honey_level=5]
bee_nest[facing=south,honey_level=0]
bee_nest[facing=south,honey_level=1]
bee_nest[facing=south,honey_level=2]
bee_nest[facing=south,honey_level=3]
bee_nest[facing=south,honey_level=4]
bee_nest[facing=south,honey_level=5]
bee_nest[facing=west,honey_level=0]
bee_nest[facing=west,honey_level=1]
bee_nest[facing=west,honey_level=2]
bee_nest[facing=west,honey_level=3]
bee_nest[facing=west,honey_level=4]
bee_nest[facing=west,honey_level=5]
bee_nest[facing=east,honey_level=0]
bee_nest[facing=east,honey_level=1]
bee_nest[facing=east,honey_level=2]
bee_nest[facing=east,honey_level=3]
bee_nest[facing=east,honey_level=4]
bee_nest[facing=east,honey_level=5]
*beehive[facing=north,honey_level=0]
beehive[facing=north,honey_level=1]
beehive[facing=north,honey_level=2]
beehive[facing=north,honey_level=3]
beehive[facing=north,honey_level=4]
beehive[facing=north,honey_level=5]
beehive[facing=south,honey_level=0]
beehive[facing=south,honey_level=1]
beehive[facing=south,honey_level=2]
beehive[facing=south,honey_level=3]
beehive[facing=south,honey_level=4]
beehive[facing=south,honey_level=5]
beehive[facing=west,honey_level=0]
beehive[facing=west,honey_level=1]
beehive[facing=west,honey_level=2]
beehive[facing=west,honey_level=3]
beehive[facing=west,honey_level=4]
beehive[facing=west,honey_level=5]
beehive[facing=east,honey_level=0]
beehive[facing=east,honey_level=1]
beehive[facing=east,honey_level=2]
beehive[facing=east,honey_level=3]
beehive[facing=east,honey_level=4]
beehive[facing=east,honey_level=5]
*honey_block
*honeycomb_block
*netherite_block
*ancient_debris
*crying_obsidian
*respawn_anchor[charges=0]
respawn_anchor[charges=1]
respawn_anchor[charges=2]
respawn_anchor[charges=3]
respawn_anchor[charges=4]
*potted_crimson_fungus
*potted_warped_fungus
*potted_crimson_roots
*potted_warped_roots
*lodestone
*blackstone
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_slab[type=top,waterlogged=true]
blackstone_slab[type=top,waterlogged=false]
blackstone_slab[type=bottom,waterlogged=true]
*blackstone_slab[type=bottom,waterlogged=false]
blackstone_slab[type=double,waterlogged=true]
blackstone_slab[type=double,waterlogged=false]
*polished_blackstone
*polished_blackstone_bricks
*cracked_polished_blackstone_bricks
*chiseled_polished_blackstone
polished_blackstone_brick_slab[type=top,waterlogged=true]
polished_blackstone_brick_slab[type=top,waterlogged=false]
polished_blackstone_brick_slab[type=bottom,waterlogged=true]
*polished_blackstone_brick_slab[type=bottom,waterlogged=false]
polished_blackstone_brick_slab[type=double,waterlogged=true]
polished_blackstone_brick_slab[type=double,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*gilded_blackstone
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_slab[type=top,waterlogged=true]
polished_blackstone_slab[type=top,waterlogged=false]
polished_blackstone_slab[type=bottom,waterlogged=true]
*polished_blackstone_slab[type=bottom,waterlogged=false]
polished_blackstone_slab[type=double,waterlogged=true]
polished_blackstone_slab[type=double,waterlogged=false]
polished_blackstone_pressure_plate[powered=true]
*polished_blackstone_pressure_plate[powered=false]
polished_blackstone_button[face=floor,facing=north,powered=true]
polished_blackstone_button[face=floor,facing=north,powered=false]
polished_blackstone_button[face=floor,facing=south,powered=true]
polished_blackstone_button[face=floor,facing=south,powered=false]
polished_blackstone_button[face=floor,facing=west,powered=true]
polished_blackstone_button[face=floor,facing=west,powered=false]
polished_blackstone_button[face=floor,facing=east,powered=true]
polished_blackstone_button[face=floor,facing=east,powered=false]
polished_blackstone_button[face=wall,facing=north,powered=true]
*polished_blackstone_button[face=wall,facing=north,powered=false]
polished_blackstone_button[face=wall,facing=south,powered=true]
polished_blackstone_button[face=wall,facing=south,powered=false]
polished_blackstone_button[face=wall,facing=west,powered=true]
polished_blackstone_button[face=wall,facing=west,powered=false]
polished_blackstone_button[face=wall,facing=east,powered=true]
polished_blackstone_button[face=wall,facing=east,powered=false]
polished_blackstone_button[face=ceiling,facing=north,powered=true]
polished_blackstone_button[face=ceiling,facing=north,powered=false]
polished_blackstone_button[face=ceiling,facing=south,powered=true]
polished_blackstone_button[face=ceiling,facing=south,powered=false]
polished_blackstone_button[face=ceiling,facing=west,powered=true]
polished_blackstone_button[face=ceiling,facing=west,powered=false]
polished_blackstone_button[face=ceiling,facing=east,powered=true]
polished_blackstone_button[face=ceiling,facing=east,powered=false]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_nether_bricks
*cracked_nether_bricks
*quartz_bricks
candle[candles=1,lit=true,waterlogged=true]
candle[candles=1,lit=true,waterlogged=false]
candle[candles=1,lit=false,waterlogged=true]
*candle[candles=1,lit=false,waterlogged=false]
candle[candles=2,lit=true,waterlogged=true]
candle[candles=2,lit=true,waterlogged=false]
candle[candles=2,lit=false,waterlogged=true]
candle[candles=2,lit=false,waterlogged=false]
candle[candles=3,lit=true,waterlogged=true]
candle[candles=3,lit=true,waterlogged=false]
candle[candles=3,lit=false,waterlogged=true]
candle[candles=3,lit=false,waterlogged=false]
candle[candles=4,lit=true,waterlogged=true]
candle[candles=4,lit=true,waterlogged=false]
candle[candles=4,lit=false,waterlogged=true]
candle[candles=4,lit=false,waterlogged=false]
white_candle[candles=1,lit=true,waterlogged=true]
white_candle[candles=1,lit=true,waterlogged=false]
white_candle[candles=1,lit=false,waterlogged=true]
*white_candle[candles=1,lit=false,waterlogged=false]
white_candle[candles=2,lit=true,waterlogged=true]
white_candle[candles=2,lit=true,waterlogged=false]
white_candle[candles=2,lit=false,waterlogged=true]
white_candle[candles=2,lit=false,waterlogged=false]
white_candle[candles=3,lit=true,waterlogged=true]
white_candle[candles=3,lit=true,waterlogged=false]
white_candle[candles=3,lit=false,waterlogged=true]
white_candle[candles=3,lit=false,waterlogged=false]
white_candle[candles=4,lit=true,waterlogged=true]
white_candle[candles=4,lit=true,waterlogged=false]
white_candle[candles=4,lit=false,waterlogged=true]
white_candle[candles=4,lit=false,waterlogged=false]
orange_candle[candles=1,lit=true,waterlogged=true]
orange_candle[candles=1,lit=true,waterlogged=false]
orange_candle[candles=1,lit=false,waterlogged=true]
*orange_candle[candles=1,lit=false,waterlogged=false]
orange_candle[candles=2,lit=true,waterlogged=true]
orange_candle[candles=2,lit=true,waterlogged=false]
orange_candle[candles=2,lit=false,waterlogged=true]
orange_candle[candles=2,lit=false,waterlogged=false]
orange_candle[candles=3,lit=true,waterlogged=true]
orange_candle[candles=3,lit=true,waterlogged=false]
orange_candle[candles=3,lit=false,waterlogged=true]
orange_candle[candles=3,lit=false,waterlogged=false]
orange_candle[candles=4,lit=true,waterlogged=true]
orange_candle[candles=4,lit=true,waterlogged=false]
orange_candle[candles=4,lit=false,waterlogged=true]
orange_candle[candles=4,lit=false,waterlogged=false]
magenta_candle[candles=1,lit=true,waterlogged=true]
magenta_candle[candles=1,lit=true,waterlogged=false]
magenta_candle[candles=1,lit=false,waterlogged=true]
*magenta_candle[candles=1,lit=false,waterlogged=false]
magenta_candle[candles=2,lit=true,waterlogged=true]
magenta_candle[candles=2,lit=true,waterlogged=false]
magenta_candle[candles=2,lit=false,waterlogged=true]
magenta_candle[candles=2,lit=false,waterlogged=false]
magenta_candle[candles=3,lit=true,waterlogged=true]
magenta_candle[candles=3,lit=true,waterlogged=false]
magenta_candle[candles=3,lit=false,waterlogged=true]
magenta_candle[candles=3,lit=false,waterlogged=false]
magenta_candle[candles=4,lit=true,waterlogged=true]
magenta_candle[candles=4,lit=true,waterlogged=false]
magenta_candle[candles=4,lit=false,waterlogged=true]
magenta_candle[candles=4,lit=false,waterlogged=false]
light_blue_candle[candles=1,lit=true,waterlogged=true]
light_blue_candle[candles=1,lit=true,waterlogged=false]
light_blue_candle[candles=1,lit=false,waterlogged=true]
*light_blue_candle[candles=1,lit=false,waterlogged=false]
light_blue_candle[candles=2,lit=true,waterlogged=true]
light_blue_candle[candles=2,lit=true,waterlogged=false]
light_blue_candle[candles=2,lit=false,waterlogged=true]
light_blue_candle[candles=2,lit=false,waterlogged=false]
light_blue_candle[candles=3,lit=true,waterlogged=true]
light_blue_candle[candles=3,lit=true,waterlogged=false]
light_blue_candle[candles=3,lit=false,waterlogged=true]
light_blue_candle[candles=3,lit=false,waterlogged=false]
light_blue_candle[candles=4,lit=true,waterlogged=true]
light_blue_candle[candles=4,lit=true,waterlogged=false]
light_blue_candle[candles=4,lit=false,waterlogged=true]
light_blue_candle[candles=4,lit=false,waterlogged=false]
yellow_candle[candles=1,lit=true,waterlogged=true]
yellow_candle[candles=1,lit=true,waterlogged=false]
yellow_candle[candles=1,lit=false,waterlogged=true]
*yellow_candle[candles=1,lit=false,waterlogged=false]
yellow_candle[candles=2,lit=true,waterlogged=true]
yellow_candle[candles=2,lit=true,waterlogged=false]
yellow_candle[candles=2,lit=false,waterlogged=true]
yellow_candle[candles=2,lit=false,waterlogged=false]
yellow_candle[candles=3,lit=true,waterlogged=true]
yellow_candle[candles=3,lit=true,waterlogged=false]
yellow_candle[candles=3,lit=false,waterlogged=true]
yellow_candle[candles=3,lit=false,waterlogged=false]
yellow_candle[candles=4,lit=true,waterlogged=true]
yellow_candle[candles=4,lit=true,waterlogged=false]
yellow_candle[candles=4,lit=false,waterlogged=true]
yellow_candle[candles=4,lit=false,waterlogged=false]
lime_candle[candles=1,lit=true,waterlogged=true]
lime_candle[candles=1,lit=true,waterlogged=false]
lime_candle[candles=1,lit=false,waterlogged=true]
*lime_candle[candles=1,lit=false,waterlogged=false]
lime_candle[candles=2,lit=true,waterlogged=true]
lime_candle[candles=2,lit=true,waterlogged=false]
lime_candle[candles=2,lit=false,waterlogged=true]
lime_candle[candles=2,lit=false,waterlogged=false]
lime_candle[candles=3,lit=true,waterlogged=true]
lime_candle[candles=3,lit=true,waterlogged=false]
lime_candle[candles=3,lit=false,waterlogged=true]
lime_candle[candles=3,lit=false,waterlogged=false]
lime_candle[candles=4,lit=true,waterlogged=true]
lime_candle[candles=4,lit=true,waterlogged=false]
lime_candle[candles=4,lit=false,waterlogged=true]
lime_candle[candles=4,lit=false,waterlogged=false]
pink_candle[candles=1,lit=true,waterlogged=true]
pink_candle[candles=1,lit=true,waterlogged=false]
pink_candle[candles=1,lit=false,waterlogged=true]
*pink_candle[candles=1,lit=false,waterlogged=false]
pink_candle[candles=2,lit=true,waterlogged=true]
pink_candle[candles=2,lit=true,waterlogged=false]
pink_candle[candles=2,lit=false,waterlogged=true]
pink_candle[candles=2,lit=false,waterlogged=false]
pink_candle[candles=3,lit=true,waterlogged=true]
pink_candle[candles=3,lit=true,waterlogged=false]
pink_candle[candles=3,lit=false,waterlogged=true]
pink_candle[candles=3,lit=false,waterlogged=false]
pink_candle[candles=4,lit=true,waterlogged=true]
pink_candle[candles=4,lit=true,waterlogged=false]
pink_candle[candles=4,lit=false,waterlogged=true]
pink_candle[candles=4,lit=false,waterlogged=false]
gray_candle[candles=1,lit=true,waterlogged=true]
gray_candle[candles=1,lit=true,waterlogged=false]
gray_candle[candles=1,lit=false,waterlogged=true]
*gray_candle[candles=1,lit=false,waterlogged=false]
gray_candle[candles=2,lit=true,waterlogged=true]
gray_candle[candles=2,lit=true,waterlogged=false]
gray_candle[candles=2,lit=false,waterlogged=true]
gray_candle[candles=2,lit=false,waterlogged=false]
gray_candle[candles=3,lit=true,waterlogged=true]
gray_candle[candles=3,lit=true,waterlogged=false]
gray_candle[candles=3,lit=false,waterlogged=true]
gray_candle[candles=3,lit=false,waterlogged=false]
gray_candle[candles=4,lit=true,waterlogged=true]
gray_candle[candles=4,lit=true,waterlogged=false]
gray_candle[candles=4,lit=false,waterlogged=true]
gray_candle[candles=4,lit=false,waterlogged=false]
light_gray_candle[candles=1,lit=true,waterlogged=true]
light_gray_candle[candles=1,lit=true,waterlogged=false]
light_gray_candle[candles=1,lit=false,waterlogged=true]
*light_gray_candle[candles=1,lit=false,waterlogged=false]
light_gray_candle[candles=2,lit=true,waterlogged=true]
light_gray_candle[candles=2,lit=true,waterlogged=false]
light_gray_candle[candles=2,lit=false,waterlogged=true]
light_gray_candle[candles=2,lit=false,waterlogged=false]
light_gray_candle[candles=3,lit=true,waterlogged=true]
light_gray_candle[candles=3,lit=true,waterlogged=false]
light_gray_candle[candles=3,lit=false,waterlogged=true]
light_gray_candle[candles=3,lit=false,waterlogged=false]
light_gray_candle[candles=4,lit=true,waterlogged=true]
light_gray_candle[candles=4,lit=true,waterlogged=false]
light_gray_candle[candles=4,lit=false,waterlogged=true]
light_gray_candle[candles=4,lit=false,waterlogged=false]
cyan_candle[candles=1,lit=true,waterlogged=true]
cyan_candle[candles=1,lit=true,waterlogged=false]
cyan_candle[candles=1,lit=false,waterlogged=true]
*cyan_candle[candles=1,lit=false,waterlogged=false]
cyan_candle[candles=2,lit=true,waterlogged=true]
cyan_candle[candles=2,lit=true,waterlogged=false]
cyan_candle[candles=2,lit=false,waterlogged=true]
cyan_candle[candles=2,lit=false,waterlogged=false]
cyan_candle[candles=3,lit=true,waterlogged=true]
cyan_candle[candles=3,lit=true,waterlogged=false]
cyan_candle[candles=3,lit=false,waterlogged=true]
cyan_candle[candles=3,lit=false,waterlogged=false]
cyan_candle[candles=4,lit=true,waterlogged=true]
cyan_candle[candles=4,lit=true,waterlogged=false]
cyan_candle[candles=4,lit=false,waterlogged=true]
cyan_candle[candles=4,lit=false,waterlogged=false]
purple_candle[candles=1,lit=true,waterlogged=true]
purple_candle[candles=1,lit=true,waterlogged=false]
purple_candle[candles=1,lit=false,waterlogged=true]
*purple_candle[candles=1,lit=false,waterlogged=false]
purple_candle[candles=2,lit=true,waterlogged=true]
purple_candle[candles=2,lit=true,waterlogged=false]
purple_candle[candles=2,lit=false,waterlogged=true]
purple_candle[candles=2,lit=false,waterlogged=false]
purple_candle[candles=3,lit=true,waterlogged=true]
purple_candle[candles=3,lit=true,waterlogged=false]
purple_candle[candles=3,lit=false,waterlogged=true]
purple_candle[candles=3,lit=false,waterlogged=false]
purple_candle[candles=4,lit=true,waterlogged=true]
purple_candle[candles=4,lit=true,waterlogged=false]
purple_candle[candles=4,lit=false,waterlogged=true]
purple_candle[candles=4,lit=false,waterlogged=false]
blue_candle[candles=1,lit=true,waterlogged=true]
blue_candle[candles=1,lit=true,waterlogged=false]
blue_candle[candles=1,lit=false,waterlogged=true]
*blue_candle[candles=1,lit=false,waterlogged=false]
blue_candle[candles=2,lit=true,waterlogged=true]
blue_candle[candles=2,lit=true,waterlogged=false]
blue_candle[candles=2,lit=false,waterlogged=true]
blue_candle[candles=2,lit=false,waterlogged=false]
blue_candle[candles=3,lit=true,waterlogged=true]
blue_candle[candles=3,lit=true,waterlogged=false]
blue_candle[candles=3,lit=false,waterlogged=true]
blue_candle[candles=3,lit=false,waterlogged=false]
blue_candle[candles=4,lit=true,waterlogged=true]
blue_candle[candles=4,lit=true,waterlogged=false]
blue_candle[candles=4,lit=false,waterlogged=true]
blue_candle[candles=4,lit=false,waterlogged=false]
brown_candle[candles=1,lit=true,waterlogged=true]
brown_candle[candles=1,lit=true,waterlogged=false]
brown_candle[candles=1,lit=false,waterlogged=true]
*brown_candle[candles=1,lit=false,waterlogged=false]
brown_candle[candles=2,lit=true,waterlogged=true]
brown_candle[candles=2,lit=true,waterlogged=false]
brown_candle[candles=2,lit=false,waterlogged=true]
brown_candle[candles=2,lit=false,waterlogged=false]
brown_candle[candles=3,lit=true,waterlogged=true]
brown_candle[candles=3,lit=true,waterlogged=false]
brown_candle[candles=3,lit=false,waterlogged=true]
brown_candle[candles=3,lit=false,waterlogged=false]
brown_candle[candles=4,lit=true,waterlogged=true]
brown_candle[candles=4,lit=true,waterlogged=false]
brown_candle[candles=4,lit=false,waterlogged=true]
brown_candle[candles=4,lit=false,waterlogged=false]
green_candle[candles=1,lit=true,waterlogged=true]
green_candle[candles=1,lit=true,waterlogged=false]
green_candle[candles=1,lit=false,waterlogged=true]
*green_candle[candles=1,lit=false,waterlogged=false]
green_candle[candles=2,lit=true,waterlogged=true]
green_candle[candles=2,lit=true,waterlogged=false]
green_candle[candles=2,lit=false,waterlogged=true]
green_candle[candles=2,lit=false,waterlogged=false]
green_candle[candles=3,lit=true,waterlogged=true]
green_candle[candles=3,lit=true,waterlogged=false]
green_candle[candles=3,lit=false,waterlogged=true]
green_candle[candles=3,lit=false,waterlogged=false]
green_candle[candles=4,lit=true,waterlogged=true]
green_candle[candles=4,lit=true,waterlogged=false]
green_candle[candles=4,lit=false,waterlogged=true]
green_candle[candles=4,lit=false,waterlogged=false]
red_candle[candles=1,lit=true,waterlogged=true]
red_candle[candles=1,lit=true,waterlogged=false]
red_candle[candles=1,lit=false,waterlogged=true]
*red_candle[candles=1,lit=false,waterlogged=false]
red_candle[candles=2,lit=true,waterlogged=true]
red_candle[candles=2,lit=true,waterlogged=false]
red_candle[candles=2,lit=false,waterlogged=true]
red_candle[candles=2,lit=false,waterlogged=false]
red_candle[candles=3,lit=true,waterlogged=true]
red_candle[candles=3,lit=true,waterlogged=false]
red_candle[candles=3,lit=false,waterlogged=true]
red_candle[candles=3,lit=false,waterlogged=false]
red_candle[candles=4,lit=true,waterlogged=true]
red_candle[candles=4,lit=true,waterlogged=false]
red_candle[candles=4,lit=false,waterlogged=true]
red_candle[candles=4,lit=false,waterlogged=false]
black_candle[candles=1,lit=true,waterlogged=true]
black_candle[candles=1,lit=true,waterlogged=false]
black_candle[candles=1,lit=false,waterlogged=true]
*black_candle[candles=1,lit=false,waterlogged=false]
black_candle[candles=2,lit=true,waterlogged=true]
black_candle[candles=2,lit=true,waterlogged=false]
black_candle[candles=2,lit=false,waterlogged=true]
black_candle[candles=2,lit=false,waterlogged=false]
black_candle[candles=3,lit=true,waterlogged=true]
black_candle[candles=3,lit=true,waterlogged=false]
black_candle[candles=3,lit=false,waterlogged=true]
black_candle[candles=3,lit=false,waterlogged=false]
black_candle[candles=4,lit=true,waterlogged=true]
black_candle[candles=4,lit=true,waterlogged=false]
black_candle[candles=4,lit=false,waterlogged=true]
black_candle[candles=4,lit=false,waterlogged=false]
candle_cake[lit=true]
*candle_cake[lit=false]
white_candle_cake[lit=true]
*white_candle_cake[lit=false]
orange_candle_cake[lit=true]
*orange_candle_cake[lit=false]
magenta_candle_cake[lit=true]
*magenta_candle_cake[lit=false]
light_blue_candle_cake[lit=true]
*light_blue_candle_cake[lit=false]
yellow_candle_cake[lit=true]
*yellow_candle_cake[lit=false]
lime_candle_cake[lit=true]
*lime_candle_cake[lit=false]
pink_candle_cake[lit=true]
*pink_candle_cake[lit=false]
gray_candle_cake[lit=true]
*gray_candle_cake[lit=false]
light_gray_candle_cake[lit=true]
*light_gray_candle_cake[lit=false]
cyan_candle_cake[lit=true]
*cyan_candle_cake[lit=false]
purple_candle_cake[lit=true]
*purple_candle_cake[lit=false]
blue_candle_cake[lit=true]
*blue_candle_cake[lit=false]
brown_candle_cake[lit=true]
*brown_candle_cake[lit=false]
green_candle_cake[lit=true]
*green_candle_cake[lit=false]
red_candle_cake[lit=true]
*red_candle_cake[lit=false]
black_candle_cake[lit=true]
*black_candle_cake[lit=false]
*amethyst_block
*budding_amethyst
amethyst_cluster[facing=north,waterlogged=true]
amethyst_cluster[facing=north,waterlogged=false]
amethyst_cluster[facing=east,waterlogged=true]
amethyst_cluster[facing=east,waterlogged=false]
amethyst_cluster[facing=south,waterlogged=true]
amethyst_cluster[facing=south,waterlogged=false]
amethyst_cluster[facing=west,waterlogged=true]
amethyst_cluster[facing=west,waterlogged=false]
amethyst_cluster[facing=up,waterlogged=true]
*amethyst_cluster[facing=up,waterlogged=false]
amethyst_cluster[facing=down,waterlogged=true]
amethyst_cluster[facing=down,waterlogged=false]
large_amethyst_bud[facing=north,waterlogged=true]
large_amethyst_bud[facing=north,waterlogged=false]
large_amethyst_bud[facing=east,waterlogged=true]
large_amethyst_bud[facing=east,waterlogged=false]
large_amethyst_bud[facing=south,waterlogged=true]
large_amethyst_bud[facing=south,waterlogged=false]
large_amethyst_bud[facing=west,waterlogged=true]
large_amethyst_bud[facing=west,waterlogged=false]
large_amethyst_bud[facing=up,waterlogged=true]
*large_amethyst_bud[facing=up,waterlogged=false]
large_amethyst_bud[facing=down,waterlogged=true]
large_amethyst_bud[facing=down,waterlogged=false]
medium_amethyst_bud[facing=north,waterlogged=true]
medium_amethyst_bud[facing=north,waterlogged=false]
medium_amethyst_bud[facing=east,waterlogged=true]
medium_amethyst_bud[facing=east,waterlogged=false]
medium_amethyst_bud[facing=south,waterlogged=true]
medium_amethyst_bud[facing=south,waterlogged=false]
medium_amethyst_bud[facing=west,waterlogged=true]
medium_amethyst_bud[facing=west,waterlogged=false]
medium_amethyst_bud[facing=up,waterlogged=true]
*medium_amethyst_bud[facing=up,waterlogged=false]
medium_amethyst_bud[facing=down,waterlogged=true]
medium_amethyst_bud[facing=down,waterlogged=false]
small_amethyst_bud[facing=north,waterlogged=true]
small_amethyst_bud[facing=north,waterlogged=false]
small_amethyst_bud[facing=east,waterlogged=true]
small_amethyst_bud[facing=east,waterlogged=false]
small_amethyst_bud[facing=south,waterlogged=true]
small_amethyst_bud[facing=south,waterlogged=false]
small_amethyst_bud[facing=west,waterlogged=true]
small_amethyst_bud[facing=west,waterlogged=false]
small_amethyst_bud[facing=up,waterlogged=true]
*small_amethyst_bud[facing=up,waterlogged=false]
small_amethyst_bud[facing=down,waterlogged=true]
small_amethyst_bud[facing=down,waterlogged=false]
*tuff
*calcite
*tinted_glass
*powder_snow
sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=true]
*sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=0,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=0,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=false]
*oxidized_copper
*weathered_copper
*exposed_copper
*copper_block
*copper_ore
*deepslate_copper_ore
*oxidized_cut_copper
*weathered_cut_copper
*exposed_cut_copper
*cut_copper
oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_slab[type=top,waterlogged=true]
oxidized_cut_copper_slab[type=top,waterlogged=false]
oxidized_cut_copper_slab[type=bottom,waterlogged=true]
*oxidized_cut_copper_slab[type=bottom,waterlogged=false]
oxidized_cut_copper_slab[type=double,waterlogged=true]
oxidized_cut_copper_slab[type=double,waterlogged=false]
weathered_cut_copper_slab[type=top,waterlogged=true]
weathered_cut_copper_slab[type=top,waterlogged=false]
weathered_cut_copper_slab[type=bottom,waterlogged=true]
*weathered_cut_copper_slab[type=bottom,waterlogged=false]
weathered_cut_copper_slab[type=double,waterlogged=true]
weathered_cut_copper_slab[type=double,waterlogged=false]
exposed_cut_copper_slab[type=top,waterlogged=true]
exposed_cut_copper_slab[type=top,waterlogged=false]
exposed_cut_copper_slab[type=bottom,waterlogged=true]
*exposed_cut_copper_slab[type=bottom,waterlogged=false]
exposed_cut_copper_slab[type=double,waterlogged=true]
exposed_cut_copper_slab[type=double,waterlogged=false]
cut_copper_slab[type=top,waterlogged=true]
cut_copper_slab[type=top,waterlogged=false]
cut_copper_slab[type=bottom,waterlogged=true]
*cut_copper_slab[type=bottom,waterlogged=false]
cut_copper_slab[type=double,waterlogged=true]
cut_copper_slab[type=double,waterlogged=false]
*waxed_copper_block
*waxed_weathered_copper
*waxed_exposed_copper
*waxed_oxidized_copper
*waxed_oxidized_cut_copper
*waxed_weathered_cut_copper
*waxed_exposed_cut_copper
*waxed_cut_copper
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=top,waterlogged=true]
waxed_oxidized_cut_copper_slab[type=top,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=double,waterlogged=true]
waxed_oxidized_cut_copper_slab[type=double,waterlogged=false]
waxed_weathered_cut_copper_slab[type=top,waterlogged=true]
waxed_weathered_cut_copper_slab[type=top,waterlogged=false]
waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_weathered_cut_copper_slab[type=bottom,waterlogged=false]
waxed_weathered_cut_copper_slab[type=double,waterlogged=true]
waxed_weathered_cut_copper_slab[type=double,waterlogged=false]
waxed_exposed_cut_copper_slab[type=top,waterlogged=true]
waxed_exposed_cut_copper_slab[type=top,waterlogged=false]
waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_exposed_cut_copper_slab[type=bottom,waterlogged=false]
waxed_exposed_cut_copper_slab[type=double,waterlogged=true]
waxed_exposed_cut_copper_slab[type=double,waterlogged=false]
waxed_cut_copper_slab[type=top,waterlogged=true]
waxed_cut_copper_slab[type=top,waterlogged=false]
waxed_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_cut_copper_slab[type=bottom,waterlogged=false]
waxed_cut_copper_slab[type=double,waterlogged=true]
waxed_cut_copper_slab[type=double,waterlogged=false]
lightning_rod[facing=north,powered=true,waterlogged=true]
lightning_rod[facing=north,powered=true,waterlogged=false]
lightning_rod[facing=north,powered=false,waterlogged=true]
lightning_rod[facing=north,powered=false,waterlogged=false]
lightning_rod[facing=east,powered=true,waterlogged=true]
lightning_rod[facing=east,powered=true,waterlogged=false]
lightning_rod[facing=east,powered=false,waterlogged=true]
lightning_rod[facing=east,powered=false,waterlogged=false]
lightning_rod[facing=south,powered=true,waterlogged=true]
lightning_rod[facing=south,powered=true,waterlogged=false]
lightning_rod[facing=south,powered=false,waterlogged=true]
lightning_rod[facing=south,powered=false,waterlogged=false]
lightning_rod[facing=west,powered=true,waterlogged=true]
lightning_rod[facing=west,powered=true,waterlogged=false]
lightning_rod[facing=west,powered=false,waterlogged=true]
lightning_rod[facing=west,powered=false,waterlogged=false]
lightning_rod[facing=up,powered=true,waterlogged=true]
lightning_rod[facing=up,powered=true,waterlogged=false]
lightning_rod[facing=up,powered=false,waterlogged=true]
*lightning_rod[facing=up,powered=false,waterlogged=false]
lightning_rod[facing=down,powered=true,waterlogged=true]
lightning_rod[facing=down,powered=true,waterlogged=false]
lightning_rod[facing=down,powered=false,waterlogged=true]
lightning_rod[facing=down,powered=false,waterlogged=false]
pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=true]
*pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=false]
*dripstone_block
cave_vines[age=0,berries=true]
*cave_vines[age=0,berries=false]
cave_vines[age=1,berries=true]
cave_vines[age=1,berries=false]
cave_vines[age=2,berries=true]
cave_vines[age=2,berries=false]
cave_vines[age=3,berries=true]
cave_vines[age=3,berries=false]
cave_vines[age=4,berries=true]
cave_vines[age=4,berries=false]
cave_vines[age=5,berries=true]
cave_vines[age=5,berries=false]
cave_vines[age=6,berries=true]
cave_vines[age=6,berries=false]
cave_vines[age=7,berries=true]
cave_vines[age=7,berries=false]
cave_vines[age=8,berries=true]
cave_vines[age=8,berries=false]
cave_vines[age=9,berries=true]
cave_vines[age=9,berries=false]
cave_vines[age=10,berries=true]
cave_vines[age=10,berries=false]
cave_vines[age=11,berries=true]
cave_vines[age=11,berries=false]
cave_vines[age=12,berries=true]
cave_vines[age=12,berries=false]
cave_vines[age=13,berries=true]
cave_vines[age=13,berries=false]
cave_vines[age=14,berries=true]
cave_vines[age=14,berries=false]
cave_vines[age=15,berries=true]
cave_vines[age=15,berries=false]
cave_vines[age=16,berries=true]
cave_vines[age=16,berries=false]
cave_vines[age=17,berries=true]
cave_vines[age=17,berries=false]
cave_vines[age=18,berries=true]
cave_vines[age=18,berries=false]
cave_vines[age=19,berries=true]
cave_vines[age=19,berries=false]
cave_vines[age=20,berries=true]
cave_vines[age=20,berries=false]
cave_vines[age=21,berries=true]
cave_vines[age=21,berries=false]
cave_vines[age=22,berries=true]
cave_vines[age=22,berries=false]
cave_vines[age=23,berries=true]
cave_vines[age=23,berries=false]
cave_vines[age=24,berries=true]
cave_vines[age=24,berries=false]
cave_vines[age=25,berries=true]
cave_vines[age=25,berries=false]
cave_vines_plant[berries=true]
*cave_vines_plant[berries=false]
*spore_blossom
*azalea
*flowering_azalea
*moss_carpet
*moss_block
big_dripleaf[facing=north,tilt=none,waterlogged=true]
*big_dripleaf[facing=north,tilt=none,waterlogged=false]
big_dripleaf[facing=north,tilt=unstable,waterlogged=true]
big_dripleaf[facing=north,tilt=unstable,waterlogged=false]
big_dripleaf[facing=north,tilt=partial,waterlogged=true]
big_dripleaf[facing=north,tilt=partial,waterlogged=false]
big_dripleaf[facing=north,tilt=full,waterlogged=true]
big_dripleaf[facing=north,tilt=full,waterlogged=false]
big_dripleaf[facing=south,tilt=none,waterlogged=true]
big_dripleaf[facing=south,tilt=none,waterlogged=false]
big_dripleaf[facing=south,tilt=unstable,waterlogged=true]
big_dripleaf[facing=south,tilt=unstable,waterlogged=false]
big_dripleaf[facing=south,tilt=partial,waterlogged=true]
big_dripleaf[facing=south,tilt=partial,waterlogged=false]
big_dripleaf[facing=south,tilt=full,waterlogged=true]
big_dripleaf[facing=south,tilt=full,waterlogged=false]
big_dripleaf[facing=west,tilt=none,waterlogged=true]
big_dripleaf[facing=west,tilt=none,waterlogged=false]
big_dripleaf[facing=west,tilt=unstable,waterlogged=true]
big_dripleaf[facing=west,tilt=unstable,waterlogged=false]
big_dripleaf[facing=west,tilt=partial,waterlogged=true]
big_dripleaf[facing=west,tilt=partial,waterlogged=false]
big_dripleaf[facing=west,tilt=full,waterlogged=true]
big_dripleaf[facing=west,tilt=full,waterlogged=false]
big_dripleaf[facing=east,tilt=none,waterlogged=true]
big_dripleaf[facing=east,tilt=none,waterlogged=false]
big_dripleaf[facing=east,tilt=unstable,waterlogged=true]
big_dripleaf[facing=east,tilt=unstable,waterlogged=false]
big_dripleaf[facing=east,tilt=partial,waterlogged=true]
big_dripleaf[facing=east,tilt=partial,waterlogged=false]
big_dripleaf[facing=east,tilt=full,waterlogged=true]
big_dripleaf[facing=east,tilt=full,waterlogged=false]
big_dripleaf_stem[facing=north,waterlogged=true]
*big_dripleaf_stem[facing=north,waterlogged=false]
big_dripleaf_stem[facing=south,waterlogged=true]
big_dripleaf_stem[facing=south,waterlogged=false]
big_dripleaf_stem[facing=west,waterlogged=true]
big_dripleaf_stem[facing=west,waterlogged=false]
big_dripleaf_stem[facing=east,waterlogged=true]
big_dripleaf_stem[facing=east,waterlogged=false]
small_dripleaf[facing=north,half=upper,waterlogged=true]
small_dripleaf[facing=north,half=upper,waterlogged=false]
small_dripleaf[facing=north,half=lower,waterlogged=true]
*small_dripleaf[facing=north,half=lower,waterlogged=false]
small_dripleaf[facing=south,half=upper,waterlogged=true]
small_dripleaf[facing=south,half=upper,waterlogged=false]
small_dripleaf[facing=south,half=lower,waterlogged=true]
small_dripleaf[facing=south,half=lower,waterlogged=false]
small_dripleaf[facing=west,half=upper,waterlogged=true]
small_dripleaf[facing=west,half=upper,waterlogged=false]
small_dripleaf[facing=west,half=lower,waterlogged=true]
small_dripleaf[facing=west,half=lower,waterlogged=false]
small_dripleaf[facing=east,half=upper,waterlogged=true]
small_dripleaf[facing=east,half=upper,waterlogged=false]
small_dripleaf[facing=east,half=lower,waterlogged=true]
small_dripleaf[facing=east,half=lower,waterlogged=false]
hanging_roots[waterlogged=true]
*hanging_roots[waterlogged=false]
*rooted_dirt
deepslate[axis=x]
*deepslate[axis=y]
deepslate[axis=z]
*cobbled_deepslate
cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_slab[type=top,waterlogged=true]
cobbled_deepslate_slab[type=top,waterlogged=false]
cobbled_deepslate_slab[type=bottom,waterlogged=true]
*cobbled_deepslate_slab[type=bottom,waterlogged=false]
cobbled_deepslate_slab[type=double,waterlogged=true]
cobbled_deepslate_slab[type=double,waterlogged=false]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*polished_deepslate
polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_slab[type=top,waterlogged=true]
polished_deepslate_slab[type=top,waterlogged=false]
polished_deepslate_slab[type=bottom,waterlogged=true]
*polished_deepslate_slab[type=bottom,waterlogged=false]
polished_deepslate_slab[type=double,waterlogged=true]
polished_deepslate_slab[type=double,waterlogged=false]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*deepslate_tiles
deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_slab[type=top,waterlogged=true]
deepslate_tile_slab[type=top,waterlogged=false]
deepslate_tile_slab[type=bottom,waterlogged=true]
*deepslate_tile_slab[type=bottom,waterlogged=false]
deepslate_tile_slab[type=double,waterlogged=true]
deepslate_tile_slab[type=double,waterlogged=false]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*deepslate_bricks
deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_slab[type=top,waterlogged=true]
deepslate_brick_slab[type=top,waterlogged=false]
deepslate_brick_slab[type=bottom,waterlogged=true]
*deepslate_brick_slab[type=bottom,waterlogged=false]
deepslate_brick_slab[type=double,waterlogged=true]
deepslate_brick_slab[type=double,waterlogged=false]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_deepslate
*cracked_deepslate_bricks
*cracked_deepslate_tiles
infested_deepslate[axis=x]
*infested_deepslate[axis=y]
infested_deepslate[axis=z]
*smooth_basalt
*raw_iron_block
*raw_copper_block
*raw_gold_block
*potted_azalea_bush
*potted_flowering_azalea_bush
1.19
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*mangrove_planks
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
mangrove_propagule[age=0,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=0,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=0,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=0,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=0,hanging=false,stage=0,waterlogged=true]
*mangrove_propagule[age=0,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=0,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=0,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=1,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=1,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=1,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=1,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=1,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=1,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=1,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=1,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=2,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=2,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=2,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=2,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=2,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=2,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=2,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=2,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=3,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=3,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=3,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=3,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=3,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=3,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=3,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=3,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=4,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=4,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=4,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=4,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=4,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=4,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=4,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=4,hanging=false,stage=1,waterlogged=false]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*deepslate_gold_ore
*iron_ore
*deepslate_iron_ore
*coal_ore
*deepslate_coal_ore
*nether_gold_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
mangrove_log[axis=x]
*mangrove_log[axis=y]
mangrove_log[axis=z]
mangrove_roots[waterlogged=true]
*mangrove_roots[waterlogged=false]
muddy_mangrove_roots[axis=x]
*muddy_mangrove_roots[axis=y]
muddy_mangrove_roots[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
stripped_mangrove_log[axis=x]
*stripped_mangrove_log[axis=y]
stripped_mangrove_log[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
mangrove_wood[axis=x]
*mangrove_wood[axis=y]
mangrove_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
stripped_mangrove_wood[axis=x]
*stripped_mangrove_wood[axis=y]
stripped_mangrove_wood[axis=z]
oak_leaves[distance=1,persistent=true,waterlogged=true]
oak_leaves[distance=1,persistent=true,waterlogged=false]
oak_leaves[distance=1,persistent=false,waterlogged=true]
oak_leaves[distance=1,persistent=false,waterlogged=false]
oak_leaves[distance=2,persistent=true,waterlogged=true]
oak_leaves[distance=2,persistent=true,waterlogged=false]
oak_leaves[distance=2,persistent=false,waterlogged=true]
oak_leaves[distance=2,persistent=false,waterlogged=false]
oak_leaves[distance=3,persistent=true,waterlogged=true]
oak_leaves[distance=3,persistent=true,waterlogged=false]
oak_leaves[distance=3,persistent=false,waterlogged=true]
oak_leaves[distance=3,persistent=false,waterlogged=false]
oak_leaves[distance=4,persistent=true,waterlogged=true]
oak_leaves[distance=4,persistent=true,waterlogged=false]
oak_leaves[distance=4,persistent=false,waterlogged=true]
oak_leaves[distance=4,persistent=false,waterlogged=false]
oak_leaves[distance=5,persistent=true,waterlogged=true]
oak_leaves[distance=5,persistent=true,waterlogged=false]
oak_leaves[distance=5,persistent=false,waterlogged=true]
oak_leaves[distance=5,persistent=false,waterlogged=false]
oak_leaves[distance=6,persistent=true,waterlogged=true]
oak_leaves[distance=6,persistent=true,waterlogged=false]
oak_leaves[distance=6,persistent=false,waterlogged=true]
oak_leaves[distance=6,persistent=false,waterlogged=false]
oak_leaves[distance=7,persistent=true,waterlogged=true]
oak_leaves[distance=7,persistent=true,waterlogged=false]
oak_leaves[distance=7,persistent=false,waterlogged=true]
*oak_leaves[distance=7,persistent=false,waterlogged=false]
spruce_leaves[distance=1,persistent=true,waterlogged=true]
spruce_leaves[distance=1,persistent=true,waterlogged=false]
spruce_leaves[distance=1,persistent=false,waterlogged=true]
spruce_leaves[distance=1,persistent=false,waterlogged=false]
spruce_leaves[distance=2,persistent=true,waterlogged=true]
spruce_leaves[distance=2,persistent=true,waterlogged=false]
spruce_leaves[distance=2,persistent=false,waterlogged=true]
spruce_leaves[distance=2,persistent=false,waterlogged=false]
spruce_leaves[distance=3,persistent=true,waterlogged=true]
spruce_leaves[distance=3,persistent=true,waterlogged=false]
spruce_leaves[distance=3,persistent=false,waterlogged=true]
spruce_leaves[distance=3,persistent=false,waterlogged=false]
spruce_leaves[distance=4,persistent=true,waterlogged=true]
spruce_leaves[distance=4,persistent=true,waterlogged=false]
spruce_leaves[distance=4,persistent=false,waterlogged=true]
spruce_leaves[distance=4,persistent=false,waterlogged=false]
spruce_leaves[distance=5,persistent=true,waterlogged=true]
spruce_leaves[distance=5,persistent=true,waterlogged=false]
spruce_leaves[distance=5,persistent=false,waterlogged=true]
spruce_leaves[distance=5,persistent=false,waterlogged=false]
spruce_leaves[distance=6,persistent=true,waterlogged=true]
spruce_leaves[distance=6,persistent=true,waterlogged=false]
spruce_leaves[distance=6,persistent=false,waterlogged=true]
spruce_leaves[distance=6,persistent=false,waterlogged=false]
spruce_leaves[distance=7,persistent=true,waterlogged=true]
spruce_leaves[distance=7,persistent=true,waterlogged=false]
spruce_leaves[distance=7,persistent=false,waterlogged=true]
*spruce_leaves[distance=7,persistent=false,waterlogged=false]
birch_leaves[distance=1,persistent=true,waterlogged=true]
birch_leaves[distance=1,persistent=true,waterlogged=false]
birch_leaves[distance=1,persistent=false,waterlogged=true]
birch_leaves[distance=1,persistent=false,waterlogged=false]
birch_leaves[distance=2,persistent=true,waterlogged=true]
birch_leaves[distance=2,persistent=true,waterlogged=false]
birch_leaves[distance=2,persistent=false,waterlogged=true]
birch_leaves[distance=2,persistent=false,waterlogged=false]
birch_leaves[distance=3,persistent=true,waterlogged=true]
birch_leaves[distance=3,persistent=true,waterlogged=false]
birch_leaves[distance=3,persistent=false,waterlogged=true]
birch_leaves[distance=3,persistent=false,waterlogged=false]
birch_leaves[distance=4,persistent=true,waterlogged=true]
birch_leaves[distance=4,persistent=true,waterlogged=false]
birch_leaves[distance=4,persistent=false,waterlogged=true]
birch_leaves[distance=4,persistent=false,waterlogged=false]
birch_leaves[distance=5,persistent=true,waterlogged=true]
birch_leaves[distance=5,persistent=true,waterlogged=false]
birch_leaves[distance=5,persistent=false,waterlogged=true]
birch_leaves[distance=5,persistent=false,waterlogged=false]
birch_leaves[distance=6,persistent=true,waterlogged=true]
birch_leaves[distance=6,persistent=true,waterlogged=false]
birch_leaves[distance=6,persistent=false,waterlogged=true]
birch_leaves[distance=6,persistent=false,waterlogged=false]
birch_leaves[distance=7,persistent=true,waterlogged=true]
birch_leaves[distance=7,persistent=true,waterlogged=false]
birch_leaves[distance=7,persistent=false,waterlogged=true]
*birch_leaves[distance=7,persistent=false,waterlogged=false]
jungle_leaves[distance=1,persistent=true,waterlogged=true]
jungle_leaves[distance=1,persistent=true,waterlogged=false]
jungle_leaves[distance=1,persistent=false,waterlogged=true]
jungle_leaves[distance=1,persistent=false,waterlogged=false]
jungle_leaves[distance=2,persistent=true,waterlogged=true]
jungle_leaves[distance=2,persistent=true,waterlogged=false]
jungle_leaves[distance=2,persistent=false,waterlogged=true]
jungle_leaves[distance=2,persistent=false,waterlogged=false]
jungle_leaves[distance=3,persistent=true,waterlogged=true]
jungle_leaves[distance=3,persistent=true,waterlogged=false]
jungle_leaves[distance=3,persistent=false,waterlogged=true]
jungle_leaves[distance=3,persistent=false,waterlogged=false]
jungle_leaves[distance=4,persistent=true,waterlogged=true]
jungle_leaves[distance=4,persistent=true,waterlogged=false]
jungle_leaves[distance=4,persistent=false,waterlogged=true]
jungle_leaves[distance=4,persistent=false,waterlogged=false]
jungle_leaves[distance=5,persistent=true,waterlogged=true]
jungle_leaves[distance=5,persistent=true,waterlogged=false]
jungle_leaves[distance=5,persistent=false,waterlogged=true]
jungle_leaves[distance=5,persistent=false,waterlogged=false]
jungle_leaves[distance=6,persistent=true,waterlogged=true]
jungle_leaves[distance=6,persistent=true,waterlogged=false]
jungle_leaves[distance=6,persistent=false,waterlogged=true]
jungle_leaves[distance=6,persistent=false,waterlogged=false]
jungle_leaves[distance=7,persistent=true,waterlogged=true]
jungle_leaves[distance=7,persistent=true,waterlogged=false]
jungle_leaves[distance=7,persistent=false,waterlogged=true]
*jungle_leaves[distance=7,persistent=false,waterlogged=false]
acacia_leaves[distance=1,persistent=true,waterlogged=true]
acacia_leaves[distance=1,persistent=true,waterlogged=false]
acacia_leaves[distance=1,persistent=false,waterlogged=true]
acacia_leaves[distance=1,persistent=false,waterlogged=false]
acacia_leaves[distance=2,persistent=true,waterlogged=true]
acacia_leaves[distance=2,persistent=true,waterlogged=false]
acacia_leaves[distance=2,persistent=false,waterlogged=true]
acacia_leaves[distance=2,persistent=false,waterlogged=false]
acacia_leaves[distance=3,persistent=true,waterlogged=true]
acacia_leaves[distance=3,persistent=true,waterlogged=false]
acacia_leaves[distance=3,persistent=false,waterlogged=true]
acacia_leaves[distance=3,persistent=false,waterlogged=false]
acacia_leaves[distance=4,persistent=true,waterlogged=true]
acacia_leaves[distance=4,persistent=true,waterlogged=false]
acacia_leaves[distance=4,persistent=false,waterlogged=true]
acacia_leaves[distance=4,persistent=false,waterlogged=false]
acacia_leaves[distance=5,persistent=true,waterlogged=true]
acacia_leaves[distance=5,persistent=true,waterlogged=false]
acacia_leaves[distance=5,persistent=false,waterlogged=true]
acacia_leaves[distance=5,persistent=false,waterlogged=false]
acacia_leaves[distance=6,persistent=true,waterlogged=true]
acacia_leaves[distance=6,persistent=true,waterlogged=false]
acacia_leaves[distance=6,persistent=false,waterlogged=true]
acacia_leaves[distance=6,persistent=false,waterlogged=false]
acacia_leaves[distance=7,persistent=true,waterlogged=true]
acacia_leaves[distance=7,persistent=true,waterlogged=false]
acacia_leaves[distance=7,persistent=false,waterlogged=true]
*acacia_leaves[distance=7,persistent=false,waterlogged=false]
dark_oak_leaves[distance=1,persistent=true,waterlogged=true]
dark_oak_leaves[distance=1,persistent=true,waterlogged=false]
dark_oak_leaves[distance=1,persistent=false,waterlogged=true]
dark_oak_leaves[distance=1,persistent=false,waterlogged=false]
dark_oak_leaves[distance=2,persistent=true,waterlogged=true]
dark_oak_leaves[distance=2,persistent=true,waterlogged=false]
dark_oak_leaves[distance=2,persistent=false,waterlogged=true]
dark_oak_leaves[distance=2,persistent=false,waterlogged=false]
dark_oak_leaves[distance=3,persistent=true,waterlogged=true]
dark_oak_leaves[distance=3,persistent=true,waterlogged=false]
dark_oak_leaves[distance=3,persistent=false,waterlogged=true]
dark_oak_leaves[distance=3,persistent=false,waterlogged=false]
dark_oak_leaves[distance=4,persistent=true,waterlogged=true]
dark_oak_leaves[distance=4,persistent=true,waterlogged=false]
dark_oak_leaves[distance=4,persistent=false,waterlogged=true]
dark_oak_leaves[distance=4,persistent=false,waterlogged=false]
dark_oak_leaves[distance=5,persistent=true,waterlogged=true]
dark_oak_leaves[distance=5,persistent=true,waterlogged=false]
dark_oak_leaves[distance=5,persistent=false,waterlogged=true]
dark_oak_leaves[distance=5,persistent=false,waterlogged=false]
dark_oak_leaves[distance=6,persistent=true,waterlogged=true]
dark_oak_leaves[distance=6,persistent=true,waterlogged=false]
dark_oak_leaves[distance=6,persistent=false,waterlogged=true]
dark_oak_leaves[distance=6,persistent=false,waterlogged=false]
dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
dark_oak_leaves[distance=7,persistent=false,waterlogged=true]
*dark_oak_leaves[distance=7,persistent=false,waterlogged=false]
mangrove_leaves[distance=1,persistent=true,waterlogged=true]
mangrove_leaves[distance=1,persistent=true,waterlogged=false]
mangrove_leaves[distance=1,persistent=false,waterlogged=true]
mangrove_leaves[distance=1,persistent=false,waterlogged=false]
mangrove_leaves[distance=2,persistent=true,waterlogged=true]
mangrove_leaves[distance=2,persistent=true,waterlogged=false]
mangrove_leaves[distance=2,persistent=false,waterlogged=true]
mangrove_leaves[distance=2,persistent=false,waterlogged=false]
mangrove_leaves[distance=3,persistent=true,waterlogged=true]
mangrove_leaves[distance=3,persistent=true,waterlogged=false]
mangrove_leaves[distance=3,persistent=false,waterlogged=true]
mangrove_leaves[distance=3,persistent=false,waterlogged=false]
mangrove_leaves[distance=4,persistent=true,waterlogged=true]
mangrove_leaves[distance=4,persistent=true,waterlogged=false]
mangrove_leaves[distance=4,persistent=false,waterlogged=true]
mangrove_leaves[distance=4,persistent=false,waterlogged=false]
mangrove_leaves[distance=5,persistent=true,waterlogged=true]
mangrove_leaves[distance=5,persistent=true,waterlogged=false]
mangrove_leaves[distance=5,persistent=false,waterlogged=true]
mangrove_leaves[distance=5,persistent=false,waterlogged=false]
mangrove_leaves[distance=6,persistent=true,waterlogged=true]
mangrove_leaves[distance=6,persistent=true,waterlogged=false]
mangrove_leaves[distance=6,persistent=false,waterlogged=true]
mangrove_leaves[distance=6,persistent=false,waterlogged=false]
mangrove_leaves[distance=7,persistent=true,waterlogged=true]
mangrove_leaves[distance=7,persistent=true,waterlogged=false]
mangrove_leaves[distance=7,persistent=false,waterlogged=true]
*mangrove_leaves[distance=7,persistent=false,waterlogged=false]
azalea_leaves[distance=1,persistent=true,waterlogged=true]
azalea_leaves[distance=1,persistent=true,waterlogged=false]
azalea_leaves[distance=1,persistent=false,waterlogged=true]
azalea_leaves[distance=1,persistent=false,waterlogged=false]
azalea_leaves[distance=2,persistent=true,waterlogged=true]
azalea_leaves[distance=2,persistent=true,waterlogged=false]
azalea_leaves[distance=2,persistent=false,waterlogged=true]
azalea_leaves[distance=2,persistent=false,waterlogged=false]
azalea_leaves[distance=3,persistent=true,waterlogged=true]
azalea_leaves[distance=3,persistent=true,waterlogged=false]
azalea_leaves[distance=3,persistent=false,waterlogged=true]
azalea_leaves[distance=3,persistent=false,waterlogged=false]
azalea_leaves[distance=4,persistent=true,waterlogged=true]
azalea_leaves[distance=4,persistent=true,waterlogged=false]
azalea_leaves[distance=4,persistent=false,waterlogged=true]
azalea_leaves[distance=4,persistent=false,waterlogged=false]
azalea_leaves[distance=5,persistent=true,waterlogged=true]
azalea_leaves[distance=5,persistent=true,waterlogged=false]
azalea_leaves[distance=5,persistent=false,waterlogged=true]
azalea_leaves[distance=5,persistent=false,waterlogged=false]
azalea_leaves[distance=6,persistent=true,waterlogged=true]
azalea_leaves[distance=6,persistent=true,waterlogged=false]
azalea_leaves[distance=6,persistent=false,waterlogged=true]
azalea_leaves[distance=6,persistent=false,waterlogged=false]
azalea_leaves[distance=7,persistent=true,waterlogged=true]
azalea_leaves[distance=7,persistent=true,waterlogged=false]
azalea_leaves[distance=7,persistent=false,waterlogged=true]
*azalea_leaves[distance=7,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=1,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=1,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=1,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=1,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=2,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=2,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=2,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=2,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=3,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=3,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=3,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=3,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=4,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=4,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=4,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=4,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=5,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=5,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=5,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=5,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=6,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=6,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=6,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=6,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=7,persistent=false,waterlogged=true]
*flowering_azalea_leaves[distance=7,persistent=false,waterlogged=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*deepslate_lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
note_block[instrument=iron_xylophone,note=0,powered=true]
note_block[instrument=iron_xylophone,note=0,powered=false]
note_block[instrument=iron_xylophone,note=1,powered=true]
note_block[instrument=iron_xylophone,note=1,powered=false]
note_block[instrument=iron_xylophone,note=2,powered=true]
note_block[instrument=iron_xylophone,note=2,powered=false]
note_block[instrument=iron_xylophone,note=3,powered=true]
note_block[instrument=iron_xylophone,note=3,powered=false]
note_block[instrument=iron_xylophone,note=4,powered=true]
note_block[instrument=iron_xylophone,note=4,powered=false]
note_block[instrument=iron_xylophone,note=5,powered=true]
note_block[instrument=iron_xylophone,note=5,powered=false]
note_block[instrument=iron_xylophone,note=6,powered=true]
note_block[instrument=iron_xylophone,note=6,powered=false]
note_block[instrument=iron_xylophone,note=7,powered=true]
note_block[instrument=iron_xylophone,note=7,powered=false]
note_block[instrument=iron_xylophone,note=8,powered=true]
note_block[instrument=iron_xylophone,note=8,powered=false]
note_block[instrument=iron_xylophone,note=9,powered=true]
note_block[instrument=iron_xylophone,note=9,powered=false]
note_block[instrument=iron_xylophone,note=10,powered=true]
note_block[instrument=iron_xylophone,note=10,powered=false]
note_block[instrument=iron_xylophone,note=11,powered=true]
note_block[instrument=iron_xylophone,note=11,powered=false]
note_block[instrument=iron_xylophone,note=12,powered=true]
note_block[instrument=iron_xylophone,note=12,powered=false]
note_block[instrument=iron_xylophone,note=13,powered=true]
note_block[instrument=iron_xylophone,note=13,powered=false]
note_block[instrument=iron_xylophone,note=14,powered=true]
note_block[instrument=iron_xylophone,note=14,powered=false]
note_block[instrument=iron_xylophone,note=15,powered=true]
note_block[instrument=iron_xylophone,note=15,powered=false]
note_block[instrument=iron_xylophone,note=16,powered=true]
note_block[instrument=iron_xylophone,note=16,powered=false]
note_block[instrument=iron_xylophone,note=17,powered=true]
note_block[instrument=iron_xylophone,note=17,powered=false]
note_block[instrument=iron_xylophone,note=18,powered=true]
note_block[instrument=iron_xylophone,note=18,powered=false]
note_block[instrument=iron_xylophone,note=19,powered=true]
note_block[instrument=iron_xylophone,note=19,powered=false]
note_block[instrument=iron_xylophone,note=20,powered=true]
note_block[instrument=iron_xylophone,note=20,powered=false]
note_block[instrument=iron_xylophone,note=21,powered=true]
note_block[instrument=iron_xylophone,note=21,powered=false]
note_block[instrument=iron_xylophone,note=22,powered=true]
note_block[instrument=iron_xylophone,note=22,powered=false]
note_block[instrument=iron_xylophone,note=23,powered=true]
note_block[instrument=iron_xylophone,note=23,powered=false]
note_block[instrument=iron_xylophone,note=24,powered=true]
note_block[instrument=iron_xylophone,note=24,powered=false]
note_block[instrument=cow_bell,note=0,powered=true]
note_block[instrument=cow_bell,note=0,powered=false]
note_block[instrument=cow_bell,note=1,powered=true]
note_block[instrument=cow_bell,note=1,powered=false]
note_block[instrument=cow_bell,note=2,powered=true]
note_block[instrument=cow_bell,note=2,powered=false]
note_block[instrument=cow_bell,note=3,powered=true]
note_block[instrument=cow_bell,note=3,powered=false]
note_block[instrument=cow_bell,note=4,powered=true]
note_block[instrument=cow_bell,note=4,powered=false]
note_block[instrument=cow_bell,note=5,powered=true]
note_block[instrument=cow_bell,note=5,powered=false]
note_block[instrument=cow_bell,note=6,powered=true]
note_block[instrument=cow_bell,note=6,powered=false]
note_block[instrument=cow_bell,note=7,powered=true]
note_block[instrument=cow_bell,note=7,powered=false]
note_block[instrument=cow_bell,note=8,powered=true]
note_block[instrument=cow_bell,note=8,powered=false]
note_block[instrument=cow_bell,note=9,powered=true]
note_block[instrument=cow_bell,note=9,powered=false]
note_block[instrument=cow_bell,note=10,powered=true]
note_block[instrument=cow_bell,note=10,powered=false]
note_block[instrument=cow_bell,note=11,powered=true]
note_block[instrument=cow_bell,note=11,powered=false]
note_block[instrument=cow_bell,note=12,powered=true]
note_block[instrument=cow_bell,note=12,powered=false]
note_block[instrument=cow_bell,note=13,powered=true]
note_block[instrument=cow_bell,note=13,powered=false]
note_block[instrument=cow_bell,note=14,powered=true]
note_block[instrument=cow_bell,note=14,powered=false]
note_block[instrument=cow_bell,note=15,powered=true]
note_block[instrument=cow_bell,note=15,powered=false]
note_block[instrument=cow_bell,note=16,powered=true]
note_block[instrument=cow_bell,note=16,powered=false]
note_block[instrument=cow_bell,note=17,powered=true]
note_block[instrument=cow_bell,note=17,powered=false]
note_block[instrument=cow_bell,note=18,powered=true]
note_block[instrument=cow_bell,note=18,powered=false]
note_block[instrument=cow_bell,note=19,powered=true]
note_block[instrument=cow_bell,note=19,powered=false]
note_block[instrument=cow_bell,note=20,powered=true]
note_block[instrument=cow_bell,note=20,powered=false]
note_block[instrument=cow_bell,note=21,powered=true]
note_block[instrument=cow_bell,note=21,powered=false]
note_block[instrument=cow_bell,note=22,powered=true]
note_block[instrument=cow_bell,note=22,powered=false]
note_block[instrument=cow_bell,note=23,powered=true]
note_block[instrument=cow_bell,note=23,powered=false]
note_block[instrument=cow_bell,note=24,powered=true]
note_block[instrument=cow_bell,note=24,powered=false]
note_block[instrument=didgeridoo,note=0,powered=true]
note_block[instrument=didgeridoo,note=0,powered=false]
note_block[instrument=didgeridoo,note=1,powered=true]
note_block[instrument=didgeridoo,note=1,powered=false]
note_block[instrument=didgeridoo,note=2,powered=true]
note_block[instrument=didgeridoo,note=2,powered=false]
note_block[instrument=didgeridoo,note=3,powered=true]
note_block[instrument=didgeridoo,note=3,powered=false]
note_block[instrument=didgeridoo,note=4,powered=true]
note_block[instrument=didgeridoo,note=4,powered=false]
note_block[instrument=didgeridoo,note=5,powered=true]
note_block[instrument=didgeridoo,note=5,powered=false]
note_block[instrument=didgeridoo,note=6,powered=true]
note_block[instrument=didgeridoo,note=6,powered=false]
note_block[instrument=didgeridoo,note=7,powered=true]
note_block[instrument=didgeridoo,note=7,powered=false]
note_block[instrument=didgeridoo,note=8,powered=true]
note_block[instrument=didgeridoo,note=8,powered=false]
note_block[instrument=didgeridoo,note=9,powered=true]
note_block[instrument=didgeridoo,note=9,powered=false]
note_block[instrument=didgeridoo,note=10,powered=true]
note_block[instrument=didgeridoo,note=10,powered=false]
note_block[instrument=didgeridoo,note=11,powered=true]
note_block[instrument=didgeridoo,note=11,powered=false]
note_block[instrument=didgeridoo,note=12,powered=true]
note_block[instrument=didgeridoo,note=12,powered=false]
note_block[instrument=didgeridoo,note=13,powered=true]
note_block[instrument=didgeridoo,note=13,powered=false]
note_block[instrument=didgeridoo,note=14,powered=true]
note_block[instrument=didgeridoo,note=14,powered=false]
note_block[instrument=didgeridoo,note=15,powered=true]
note_block[instrument=didgeridoo,note=15,powered=false]
note_block[instrument=didgeridoo,note=16,powered=true]
note_block[instrument=didgeridoo,note=16,powered=false]
note_block[instrument=didgeridoo,note=17,powered=true]
note_block[instrument=didgeridoo,note=17,powered=false]
note_block[instrument=didgeridoo,note=18,powered=true]
note_block[instrument=didgeridoo,note=18,powered=false]
note_block[instrument=didgeridoo,note=19,powered=true]
note_block[instrument=didgeridoo,note=19,powered=false]
note_block[instrument=didgeridoo,note=20,powered=true]
note_block[instrument=didgeridoo,note=20,powered=false]
note_block[instrument=didgeridoo,note=21,powered=true]
note_block[instrument=didgeridoo,note=21,powered=false]
note_block[instrument=didgeridoo,note=22,powered=true]
note_block[instrument=didgeridoo,note=22,powered=false]
note_block[instrument=didgeridoo,note=23,powered=true]
note_block[instrument=didgeridoo,note=23,powered=false]
note_block[instrument=didgeridoo,note=24,powered=true]
note_block[instrument=didgeridoo,note=24,powered=false]
note_block[instrument=bit,note=0,powered=true]
note_block[instrument=bit,note=0,powered=false]
note_block[instrument=bit,note=1,powered=true]
note_block[instrument=bit,note=1,powered=false]
note_block[instrument=bit,note=2,powered=true]
note_block[instrument=bit,note=2,powered=false]
note_block[instrument=bit,note=3,powered=true]
note_block[instrument=bit,note=3,powered=false]
note_block[instrument=bit,note=4,powered=true]
note_block[instrument=bit,note=4,powered=false]
note_block[instrument=bit,note=5,powered=true]
note_block[instrument=bit,note=5,powered=false]
note_block[instrument=bit,note=6,powered=true]
note_block[instrument=bit,note=6,powered=false]
note_block[instrument=bit,note=7,powered=true]
note_block[instrument=bit,note=7,powered=false]
note_block[instrument=bit,note=8,powered=true]
note_block[instrument=bit,note=8,powered=false]
note_block[instrument=bit,note=9,powered=true]
note_block[instrument=bit,note=9,powered=false]
note_block[instrument=bit,note=10,powered=true]
note_block[instrument=bit,note=10,powered=false]
note_block[instrument=bit,note=11,powered=true]
note_block[instrument=bit,note=11,powered=false]
note_block[instrument=bit,note=12,powered=true]
note_block[instrument=bit,note=12,powered=false]
note_block[instrument=bit,note=13,powered=true]
note_block[instrument=bit,note=13,powered=false]
note_block[instrument=bit,note=14,powered=true]
note_block[instrument=bit,note=14,powered=false]
note_block[instrument=bit,note=15,powered=true]
note_block[instrument=bit,note=15,powered=false]
note_block[instrument=bit,note=16,powered=true]
note_block[instrument=bit,note=16,powered=false]
note_block[instrument=bit,note=17,powered=true]
note_block[instrument=bit,note=17,powered=false]
note_block[instrument=bit,note=18,powered=true]
note_block[instrument=bit,note=18,powered=false]
note_block[instrument=bit,note=19,powered=true]
note_block[instrument=bit,note=19,powered=false]
note_block[instrument=bit,note=20,powered=true]
note_block[instrument=bit,note=20,powered=false]
note_block[instrument=bit,note=21,powered=true]
note_block[instrument=bit,note=21,powered=false]
note_block[instrument=bit,note=22,powered=true]
note_block[instrument=bit,note=22,powered=false]
note_block[instrument=bit,note=23,powered=true]
note_block[instrument=bit,note=23,powered=false]
note_block[instrument=bit,note=24,powered=true]
note_block[instrument=bit,note=24,powered=false]
note_block[instrument=banjo,note=0,powered=true]
note_block[instrument=banjo,note=0,powered=false]
note_block[instrument=banjo,note=1,powered=true]
note_block[instrument=banjo,note=1,powered=false]
note_block[instrument=banjo,note=2,powered=true]
note_block[instrument=banjo,note=2,powered=false]
note_block[instrument=banjo,note=3,powered=true]
note_block[instrument=banjo,note=3,powered=false]
note_block[instrument=banjo,note=4,powered=true]
note_block[instrument=banjo,note=4,powered=false]
note_block[instrument=banjo,note=5,powered=true]
note_block[instrument=banjo,note=5,powered=false]
note_block[instrument=banjo,note=6,powered=true]
note_block[instrument=banjo,note=6,powered=false]
note_block[instrument=banjo,note=7,powered=true]
note_block[instrument=banjo,note=7,powered=false]
note_block[instrument=banjo,note=8,powered=true]
note_block[instrument=banjo,note=8,powered=false]
note_block[instrument=banjo,note=9,powered=true]
note_block[instrument=banjo,note=9,powered=false]
note_block[instrument=banjo,note=10,powered=true]
note_block[instrument=banjo,note=10,powered=false]
note_block[instrument=banjo,note=11,powered=true]
note_block[instrument=banjo,note=11,powered=false]
note_block[instrument=banjo,note=12,powered=true]
note_block[instrument=banjo,note=12,powered=false]
note_block[instrument=banjo,note=13,powered=true]
note_block[instrument=banjo,note=13,powered=false]
note_block[instrument=banjo,note=14,powered=true]
note_block[instrument=banjo,note=14,powered=false]
note_block[instrument=banjo,note=15,powered=true]
note_block[instrument=banjo,note=15,powered=false]
note_block[instrument=banjo,note=16,powered=true]
note_block[instrument=banjo,note=16,powered=false]
note_block[instrument=banjo,note=17,powered=true]
note_block[instrument=banjo,note=17,powered=false]
note_block[instrument=banjo,note=18,powered=true]
note_block[instrument=banjo,note=18,powered=false]
note_block[instrument=banjo,note=19,powered=true]
note_block[instrument=banjo,note=19,powered=false]
note_block[instrument=banjo,note=20,powered=true]
note_block[instrument=banjo,note=20,powered=false]
note_block[instrument=banjo,note=21,powered=true]
note_block[instrument=banjo,note=21,powered=false]
note_block[instrument=banjo,note=22,powered=true]
note_block[instrument=banjo,note=22,powered=false]
note_block[instrument=banjo,note=23,powered=true]
note_block[instrument=banjo,note=23,powered=false]
note_block[instrument=banjo,note=24,powered=true]
note_block[instrument=banjo,note=24,powered=false]
note_block[instrument=pling,note=0,powered=true]
note_block[instrument=pling,note=0,powered=false]
note_block[instrument=pling,note=1,powered=true]
note_block[instrument=pling,note=1,powered=false]
note_block[instrument=pling,note=2,powered=true]
note_block[instrument=pling,note=2,powered=false]
note_block[instrument=pling,note=3,powered=true]
note_block[instrument=pling,note=3,powered=false]
note_block[instrument=pling,note=4,powered=true]
note_block[instrument=pling,note=4,powered=false]
note_block[instrument=pling,note=5,powered=true]
note_block[instrument=pling,note=5,powered=false]
note_block[instrument=pling,note=6,powered=true]
note_block[instrument=pling,note=6,powered=false]
note_block[instrument=pling,note=7,powered=true]
note_block[instrument=pling,note=7,powered=false]
note_block[instrument=pling,note=8,powered=true]
note_block[instrument=pling,note=8,powered=false]
note_block[instrument=pling,note=9,powered=true]
note_block[instrument=pling,note=9,powered=false]
note_block[instrument=pling,note=10,powered=true]
note_block[instrument=pling,note=10,powered=false]
note_block[instrument=pling,note=11,powered=true]
note_block[instrument=pling,note=11,powered=false]
note_block[instrument=pling,note=12,powered=true]
note_block[instrument=pling,note=12,powered=false]
note_block[instrument=pling,note=13,powered=true]
note_block[instrument=pling,note=13,powered=false]
note_block[instrument=pling,note=14,powered=true]
note_block[instrument=pling,note=14,powered=false]
note_block[instrument=pling,note=15,powered=true]
note_block[instrument=pling,note=15,powered=false]
note_block[instrument=pling,note=16,powered=true]
note_block[instrument=pling,note=16,powered=false]
note_block[instrument=pling,note=17,powered=true]
note_block[instrument=pling,note=17,powered=false]
note_block[instrument=pling,note=18,powered=true]
note_block[instrument=pling,note=18,powered=false]
note_block[instrument=pling,note=19,powered=true]
note_block[instrument=pling,note=19,powered=false]
note_block[instrument=pling,note=20,powered=true]
note_block[instrument=pling,note=20,powered=false]
note_block[instrument=pling,note=21,powered=true]
note_block[instrument=pling,note=21,powered=false]
note_block[instrument=pling,note=22,powered=true]
note_block[instrument=pling,note=22,powered=false]
note_block[instrument=pling,note=23,powered=true]
note_block[instrument=pling,note=23,powered=false]
note_block[instrument=pling,note=24,powered=true]
note_block[instrument=pling,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south,waterlogged=true]
powered_rail[powered=true,shape=north_south,waterlogged=false]
powered_rail[powered=true,shape=east_west,waterlogged=true]
powered_rail[powered=true,shape=east_west,waterlogged=false]
powered_rail[powered=true,shape=ascending_east,waterlogged=true]
powered_rail[powered=true,shape=ascending_east,waterlogged=false]
powered_rail[powered=true,shape=ascending_west,waterlogged=true]
powered_rail[powered=true,shape=ascending_west,waterlogged=false]
powered_rail[powered=true,shape=ascending_north,waterlogged=true]
powered_rail[powered=true,shape=ascending_north,waterlogged=false]
powered_rail[powered=true,shape=ascending_south,waterlogged=true]
powered_rail[powered=true,shape=ascending_south,waterlogged=false]
powered_rail[powered=false,shape=north_south,waterlogged=true]
*powered_rail[powered=false,shape=north_south,waterlogged=false]
powered_rail[powered=false,shape=east_west,waterlogged=true]
powered_rail[powered=false,shape=east_west,waterlogged=false]
powered_rail[powered=false,shape=ascending_east,waterlogged=true]
powered_rail[powered=false,shape=ascending_east,waterlogged=false]
powered_rail[powered=false,shape=ascending_west,waterlogged=true]
powered_rail[powered=false,shape=ascending_west,waterlogged=false]
powered_rail[powered=false,shape=ascending_north,waterlogged=true]
powered_rail[powered=false,shape=ascending_north,waterlogged=false]
powered_rail[powered=false,shape=ascending_south,waterlogged=true]
powered_rail[powered=false,shape=ascending_south,waterlogged=false]
detector_rail[powered=true,shape=north_south,waterlogged=true]
detector_rail[powered=true,shape=north_south,waterlogged=false]
detector_rail[powered=true,shape=east_west,waterlogged=true]
detector_rail[powered=true,shape=east_west,waterlogged=false]
detector_rail[powered=true,shape=ascending_east,waterlogged=true]
detector_rail[powered=true,shape=ascending_east,waterlogged=false]
detector_rail[powered=true,shape=ascending_west,waterlogged=true]
detector_rail[powered=true,shape=ascending_west,waterlogged=false]
detector_rail[powered=true,shape=ascending_north,waterlogged=true]
detector_rail[powered=true,shape=ascending_north,waterlogged=false]
detector_rail[powered=true,shape=ascending_south,waterlogged=true]
detector_rail[powered=true,shape=ascending_south,waterlogged=false]
detector_rail[powered=false,shape=north_south,waterlogged=true]
*detector_rail[powered=false,shape=north_south,waterlogged=false]
detector_rail[powered=false,shape=east_west,waterlogged=true]
detector_rail[powered=false,shape=east_west,waterlogged=false]
detector_rail[powered=false,shape=ascending_east,waterlogged=true]
detector_rail[powered=false,shape=ascending_east,waterlogged=false]
detector_rail[powered=false,shape=ascending_west,waterlogged=true]
detector_rail[powered=false,shape=ascending_west,waterlogged=false]
detector_rail[powered=false,shape=ascending_north,waterlogged=true]
detector_rail[powered=false,shape=ascending_north,waterlogged=false]
detector_rail[powered=false,shape=ascending_south,waterlogged=true]
detector_rail[powered=false,shape=ascending_south,waterlogged=false]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[type=normal,facing=north,short=true]
piston_head[type=sticky,facing=north,short=true]
piston_head[type=normal,facing=north,short=false]
piston_head[type=sticky,facing=north,short=false]
piston_head[type=normal,facing=east,short=true]
piston_head[type=sticky,facing=east,short=true]
piston_head[type=normal,facing=east,short=false]
piston_head[type=sticky,facing=east,short=false]
piston_head[type=normal,facing=south,short=true]
piston_head[type=sticky,facing=south,short=true]
piston_head[type=normal,facing=south,short=false]
piston_head[type=sticky,facing=south,short=false]
piston_head[type=normal,facing=west,short=true]
piston_head[type=sticky,facing=west,short=true]
piston_head[type=normal,facing=west,short=false]
piston_head[type=sticky,facing=west,short=false]
piston_head[type=normal,facing=up,short=true]
piston_head[type=sticky,facing=up,short=true]
piston_head[type=normal,facing=up,short=false]
piston_head[type=sticky,facing=up,short=false]
piston_head[type=normal,facing=down,short=true]
piston_head[type=sticky,facing=down,short=true]
piston_head[type=normal,facing=down,short=false]
piston_head[type=sticky,facing=down,short=false]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
moving_piston[type=normal,facing=north]
moving_piston[type=sticky,facing=north]
moving_piston[type=normal,facing=east]
moving_piston[type=sticky,facing=east]
moving_piston[type=normal,facing=south]
moving_piston[type=sticky,facing=south]
moving_piston[type=normal,facing=west]
moving_piston[type=sticky,facing=west]
moving_piston[type=normal,facing=up]
moving_piston[type=sticky,facing=up]
moving_piston[type=normal,facing=down]
moving_piston[type=sticky,facing=down]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*cornflower
*wither_rose
*lily_of_the_valley
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*soul_fire
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*deepslate_diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
spruce_sign[rotation=0,waterlogged=true]
*spruce_sign[rotation=0,waterlogged=false]
spruce_sign[rotation=1,waterlogged=true]
spruce_sign[rotation=1,waterlogged=false]
spruce_sign[rotation=2,waterlogged=true]
spruce_sign[rotation=2,waterlogged=false]
spruce_sign[rotation=3,waterlogged=true]
spruce_sign[rotation=3,waterlogged=false]
spruce_sign[rotation=4,waterlogged=true]
spruce_sign[rotation=4,waterlogged=false]
spruce_sign[rotation=5,waterlogged=true]
spruce_sign[rotation=5,waterlogged=false]
spruce_sign[rotation=6,waterlogged=true]
spruce_sign[rotation=6,waterlogged=false]
spruce_sign[rotation=7,waterlogged=true]
spruce_sign[rotation=7,waterlogged=false]
spruce_sign[rotation=8,waterlogged=true]
spruce_sign[rotation=8,waterlogged=false]
spruce_sign[rotation=9,waterlogged=true]
spruce_sign[rotation=9,waterlogged=false]
spruce_sign[rotation=10,waterlogged=true]
spruce_sign[rotation=10,waterlogged=false]
spruce_sign[rotation=11,waterlogged=true]
spruce_sign[rotation=11,waterlogged=false]
spruce_sign[rotation=12,waterlogged=true]
spruce_sign[rotation=12,waterlogged=false]
spruce_sign[rotation=13,waterlogged=true]
spruce_sign[rotation=13,waterlogged=false]
spruce_sign[rotation=14,waterlogged=true]
spruce_sign[rotation=14,waterlogged=false]
spruce_sign[rotation=15,waterlogged=true]
spruce_sign[rotation=15,waterlogged=false]
birch_sign[rotation=0,waterlogged=true]
*birch_sign[rotation=0,waterlogged=false]
birch_sign[rotation=1,waterlogged=true]
birch_sign[rotation=1,waterlogged=false]
birch_sign[rotation=2,waterlogged=true]
birch_sign[rotation=2,waterlogged=false]
birch_sign[rotation=3,waterlogged=true]
birch_sign[rotation=3,waterlogged=false]
birch_sign[rotation=4,waterlogged=true]
birch_sign[rotation=4,waterlogged=false]
birch_sign[rotation=5,waterlogged=true]
birch_sign[rotation=5,waterlogged=false]
birch_sign[rotation=6,waterlogged=true]
birch_sign[rotation=6,waterlogged=false]
birch_sign[rotation=7,waterlogged=true]
birch_sign[rotation=7,waterlogged=false]
birch_sign[rotation=8,waterlogged=true]
birch_sign[rotation=8,waterlogged=false]
birch_sign[rotation=9,waterlogged=true]
birch_sign[rotation=9,waterlogged=false]
birch_sign[rotation=10,waterlogged=true]
birch_sign[rotation=10,waterlogged=false]
birch_sign[rotation=11,waterlogged=true]
birch_sign[rotation=11,waterlogged=false]
birch_sign[rotation=12,waterlogged=true]
birch_sign[rotation=12,waterlogged=false]
birch_sign[rotation=13,waterlogged=true]
birch_sign[rotation=13,waterlogged=false]
birch_sign[rotation=14,waterlogged=true]
birch_sign[rotation=14,waterlogged=false]
birch_sign[rotation=15,waterlogged=true]
birch_sign[rotation=15,waterlogged=false]
acacia_sign[rotation=0,waterlogged=true]
*acacia_sign[rotation=0,waterlogged=false]
acacia_sign[rotation=1,waterlogged=true]
acacia_sign[rotation=1,waterlogged=false]
acacia_sign[rotation=2,waterlogged=true]
acacia_sign[rotation=2,waterlogged=false]
acacia_sign[rotation=3,waterlogged=true]
acacia_sign[rotation=3,waterlogged=false]
acacia_sign[rotation=4,waterlogged=true]
acacia_sign[rotation=4,waterlogged=false]
acacia_sign[rotation=5,waterlogged=true]
acacia_sign[rotation=5,waterlogged=false]
acacia_sign[rotation=6,waterlogged=true]
acacia_sign[rotation=6,waterlogged=false]
acacia_sign[rotation=7,waterlogged=true]
acacia_sign[rotation=7,waterlogged=false]
acacia_sign[rotation=8,waterlogged=true]
acacia_sign[rotation=8,waterlogged=false]
acacia_sign[rotation=9,waterlogged=true]
acacia_sign[rotation=9,waterlogged=false]
acacia_sign[rotation=10,waterlogged=true]
acacia_sign[rotation=10,waterlogged=false]
acacia_sign[rotation=11,waterlogged=true]
acacia_sign[rotation=11,waterlogged=false]
acacia_sign[rotation=12,waterlogged=true]
acacia_sign[rotation=12,waterlogged=false]
acacia_sign[rotation=13,waterlogged=true]
acacia_sign[rotation=13,waterlogged=false]
acacia_sign[rotation=14,waterlogged=true]
acacia_sign[rotation=14,waterlogged=false]
acacia_sign[rotation=15,waterlogged=true]
acacia_sign[rotation=15,waterlogged=false]
jungle_sign[rotation=0,waterlogged=true]
*jungle_sign[rotation=0,waterlogged=false]
jungle_sign[rotation=1,waterlogged=true]
jungle_sign[rotation=1,waterlogged=false]
jungle_sign[rotation=2,waterlogged=true]
jungle_sign[rotation=2,waterlogged=false]
jungle_sign[rotation=3,waterlogged=true]
jungle_sign[rotation=3,waterlogged=false]
jungle_sign[rotation=4,waterlogged=true]
jungle_sign[rotation=4,waterlogged=false]
jungle_sign[rotation=5,waterlogged=true]
jungle_sign[rotation=5,waterlogged=false]
jungle_sign[rotation=6,waterlogged=true]
jungle_sign[rotation=6,waterlogged=false]
jungle_sign[rotation=7,waterlogged=true]
jungle_sign[rotation=7,waterlogged=false]
jungle_sign[rotation=8,waterlogged=true]
jungle_sign[rotation=8,waterlogged=false]
jungle_sign[rotation=9,waterlogged=true]
jungle_sign[rotation=9,waterlogged=false]
jungle_sign[rotation=10,waterlogged=true]
jungle_sign[rotation=10,waterlogged=false]
jungle_sign[rotation=11,waterlogged=true]
jungle_sign[rotation=11,waterlogged=false]
jungle_sign[rotation=12,waterlogged=true]
jungle_sign[rotation=12,waterlogged=false]
jungle_sign[rotation=13,waterlogged=true]
jungle_sign[rotation=13,waterlogged=false]
jungle_sign[rotation=14,waterlogged=true]
jungle_sign[rotation=14,waterlogged=false]
jungle_sign[rotation=15,waterlogged=true]
jungle_sign[rotation=15,waterlogged=false]
dark_oak_sign[rotation=0,waterlogged=true]
*dark_oak_sign[rotation=0,waterlogged=false]
dark_oak_sign[rotation=1,waterlogged=true]
dark_oak_sign[rotation=1,waterlogged=false]
dark_oak_sign[rotation=2,waterlogged=true]
dark_oak_sign[rotation=2,waterlogged=false]
dark_oak_sign[rotation=3,waterlogged=true]
dark_oak_sign[rotation=3,waterlogged=false]
dark_oak_sign[rotation=4,waterlogged=true]
dark_oak_sign[rotation=4,waterlogged=false]
dark_oak_sign[rotation=5,waterlogged=true]
dark_oak_sign[rotation=5,waterlogged=false]
dark_oak_sign[rotation=6,waterlogged=true]
dark_oak_sign[rotation=6,waterlogged=false]
dark_oak_sign[rotation=7,waterlogged=true]
dark_oak_sign[rotation=7,waterlogged=false]
dark_oak_sign[rotation=8,waterlogged=true]
dark_oak_sign[rotation=8,waterlogged=false]
dark_oak_sign[rotation=9,waterlogged=true]
dark_oak_sign[rotation=9,waterlogged=false]
dark_oak_sign[rotation=10,waterlogged=true]
dark_oak_sign[rotation=10,waterlogged=false]
dark_oak_sign[rotation=11,waterlogged=true]
dark_oak_sign[rotation=11,waterlogged=false]
dark_oak_sign[rotation=12,waterlogged=true]
dark_oak_sign[rotation=12,waterlogged=false]
dark_oak_sign[rotation=13,waterlogged=true]
dark_oak_sign[rotation=13,waterlogged=false]
dark_oak_sign[rotation=14,waterlogged=true]
dark_oak_sign[rotation=14,waterlogged=false]
dark_oak_sign[rotation=15,waterlogged=true]
dark_oak_sign[rotation=15,waterlogged=false]
mangrove_sign[rotation=0,waterlogged=true]
*mangrove_sign[rotation=0,waterlogged=false]
mangrove_sign[rotation=1,waterlogged=true]
mangrove_sign[rotation=1,waterlogged=false]
mangrove_sign[rotation=2,waterlogged=true]
mangrove_sign[rotation=2,waterlogged=false]
mangrove_sign[rotation=3,waterlogged=true]
mangrove_sign[rotation=3,waterlogged=false]
mangrove_sign[rotation=4,waterlogged=true]
mangrove_sign[rotation=4,waterlogged=false]
mangrove_sign[rotation=5,waterlogged=true]
mangrove_sign[rotation=5,waterlogged=false]
mangrove_sign[rotation=6,waterlogged=true]
mangrove_sign[rotation=6,waterlogged=false]
mangrove_sign[rotation=7,waterlogged=true]
mangrove_sign[rotation=7,waterlogged=false]
mangrove_sign[rotation=8,waterlogged=true]
mangrove_sign[rotation=8,waterlogged=false]
mangrove_sign[rotation=9,waterlogged=true]
mangrove_sign[rotation=9,waterlogged=false]
mangrove_sign[rotation=10,waterlogged=true]
mangrove_sign[rotation=10,waterlogged=false]
mangrove_sign[rotation=11,waterlogged=true]
mangrove_sign[rotation=11,waterlogged=false]
mangrove_sign[rotation=12,waterlogged=true]
mangrove_sign[rotation=12,waterlogged=false]
mangrove_sign[rotation=13,waterlogged=true]
mangrove_sign[rotation=13,waterlogged=false]
mangrove_sign[rotation=14,waterlogged=true]
mangrove_sign[rotation=14,waterlogged=false]
mangrove_sign[rotation=15,waterlogged=true]
mangrove_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
rail[shape=north_south,waterlogged=true]
*rail[shape=north_south,waterlogged=false]
rail[shape=east_west,waterlogged=true]
rail[shape=east_west,waterlogged=false]
rail[shape=ascending_east,waterlogged=true]
rail[shape=ascending_east,waterlogged=false]
rail[shape=ascending_west,waterlogged=true]
rail[shape=ascending_west,waterlogged=false]
rail[shape=ascending_north,waterlogged=true]
rail[shape=ascending_north,waterlogged=false]
rail[shape=ascending_south,waterlogged=true]
rail[shape=ascending_south,waterlogged=false]
rail[shape=south_east,waterlogged=true]
rail[shape=south_east,waterlogged=false]
rail[shape=south_west,waterlogged=true]
rail[shape=south_west,waterlogged=false]
rail[shape=north_west,waterlogged=true]
rail[shape=north_west,waterlogged=false]
rail[shape=north_east,waterlogged=true]
rail[shape=north_east,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
spruce_wall_sign[facing=north,waterlogged=true]
*spruce_wall_sign[facing=north,waterlogged=false]
spruce_wall_sign[facing=south,waterlogged=true]
spruce_wall_sign[facing=south,waterlogged=false]
spruce_wall_sign[facing=west,waterlogged=true]
spruce_wall_sign[facing=west,waterlogged=false]
spruce_wall_sign[facing=east,waterlogged=true]
spruce_wall_sign[facing=east,waterlogged=false]
birch_wall_sign[facing=north,waterlogged=true]
*birch_wall_sign[facing=north,waterlogged=false]
birch_wall_sign[facing=south,waterlogged=true]
birch_wall_sign[facing=south,waterlogged=false]
birch_wall_sign[facing=west,waterlogged=true]
birch_wall_sign[facing=west,waterlogged=false]
birch_wall_sign[facing=east,waterlogged=true]
birch_wall_sign[facing=east,waterlogged=false]
acacia_wall_sign[facing=north,waterlogged=true]
*acacia_wall_sign[facing=north,waterlogged=false]
acacia_wall_sign[facing=south,waterlogged=true]
acacia_wall_sign[facing=south,waterlogged=false]
acacia_wall_sign[facing=west,waterlogged=true]
acacia_wall_sign[facing=west,waterlogged=false]
acacia_wall_sign[facing=east,waterlogged=true]
acacia_wall_sign[facing=east,waterlogged=false]
jungle_wall_sign[facing=north,waterlogged=true]
*jungle_wall_sign[facing=north,waterlogged=false]
jungle_wall_sign[facing=south,waterlogged=true]
jungle_wall_sign[facing=south,waterlogged=false]
jungle_wall_sign[facing=west,waterlogged=true]
jungle_wall_sign[facing=west,waterlogged=false]
jungle_wall_sign[facing=east,waterlogged=true]
jungle_wall_sign[facing=east,waterlogged=false]
dark_oak_wall_sign[facing=north,waterlogged=true]
*dark_oak_wall_sign[facing=north,waterlogged=false]
dark_oak_wall_sign[facing=south,waterlogged=true]
dark_oak_wall_sign[facing=south,waterlogged=false]
dark_oak_wall_sign[facing=west,waterlogged=true]
dark_oak_wall_sign[facing=west,waterlogged=false]
dark_oak_wall_sign[facing=east,waterlogged=true]
dark_oak_wall_sign[facing=east,waterlogged=false]
mangrove_wall_sign[facing=north,waterlogged=true]
*mangrove_wall_sign[facing=north,waterlogged=false]
mangrove_wall_sign[facing=south,waterlogged=true]
mangrove_wall_sign[facing=south,waterlogged=false]
mangrove_wall_sign[facing=west,waterlogged=true]
mangrove_wall_sign[facing=west,waterlogged=false]
mangrove_wall_sign[facing=east,waterlogged=true]
mangrove_wall_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
mangrove_pressure_plate[powered=true]
*mangrove_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
deepslate_redstone_ore[lit=true]
*deepslate_redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*soul_soil
basalt[axis=x]
*basalt[axis=y]
basalt[axis=z]
polished_basalt[axis=x]
*polished_basalt[axis=y]
polished_basalt[axis=z]
*soul_torch
*soul_wall_torch[facing=north]
soul_wall_torch[facing=south]
soul_wall_torch[facing=west]
soul_wall_torch[facing=east]
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*mangrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*packed_mud
*mud_bricks
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
chain[axis=x,waterlogged=true]
chain[axis=x,waterlogged=false]
chain[axis=y,waterlogged=true]
*chain[axis=y,waterlogged=false]
chain[axis=z,waterlogged=true]
chain[axis=z,waterlogged=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
*glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mud_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron
*water_cauldron[level=1]
water_cauldron[level=2]
water_cauldron[level=3]
*lava_cauldron
*powder_snow_cauldron[level=1]
powder_snow_cauldron[level=2]
powder_snow_cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
*deepslate_emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_mangrove_propagule
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_cornflower
*potted_lily_of_the_valley
*potted_wither_rose
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
mangrove_button[face=floor,facing=north,powered=true]
mangrove_button[face=floor,facing=north,powered=false]
mangrove_button[face=floor,facing=south,powered=true]
mangrove_button[face=floor,facing=south,powered=false]
mangrove_button[face=floor,facing=west,powered=true]
mangrove_button[face=floor,facing=west,powered=false]
mangrove_button[face=floor,facing=east,powered=true]
mangrove_button[face=floor,facing=east,powered=false]
mangrove_button[face=wall,facing=north,powered=true]
*mangrove_button[face=wall,facing=north,powered=false]
mangrove_button[face=wall,facing=south,powered=true]
mangrove_button[face=wall,facing=south,powered=false]
mangrove_button[face=wall,facing=west,powered=true]
mangrove_button[face=wall,facing=west,powered=false]
mangrove_button[face=wall,facing=east,powered=true]
mangrove_button[face=wall,facing=east,powered=false]
mangrove_button[face=ceiling,facing=north,powered=true]
mangrove_button[face=ceiling,facing=north,powered=false]
mangrove_button[face=ceiling,facing=south,powered=true]
mangrove_button[face=ceiling,facing=south,powered=false]
mangrove_button[face=ceiling,facing=west,powered=true]
mangrove_button[face=ceiling,facing=west,powered=false]
mangrove_button[face=ceiling,facing=east,powered=true]
mangrove_button[face=ceiling,facing=east,powered=false]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south,waterlogged=true]
activator_rail[powered=true,shape=north_south,waterlogged=false]
activator_rail[powered=true,shape=east_west,waterlogged=true]
activator_rail[powered=true,shape=east_west,waterlogged=false]
activator_rail[powered=true,shape=ascending_east,waterlogged=true]
activator_rail[powered=true,shape=ascending_east,waterlogged=false]
activator_rail[powered=true,shape=ascending_west,waterlogged=true]
activator_rail[powered=true,shape=ascending_west,waterlogged=false]
activator_rail[powered=true,shape=ascending_north,waterlogged=true]
activator_rail[powered=true,shape=ascending_north,waterlogged=false]
activator_rail[powered=true,shape=ascending_south,waterlogged=true]
activator_rail[powered=true,shape=ascending_south,waterlogged=false]
activator_rail[powered=false,shape=north_south,waterlogged=true]
*activator_rail[powered=false,shape=north_south,waterlogged=false]
activator_rail[powered=false,shape=east_west,waterlogged=true]
activator_rail[powered=false,shape=east_west,waterlogged=false]
activator_rail[powered=false,shape=ascending_east,waterlogged=true]
activator_rail[powered=false,shape=ascending_east,waterlogged=false]
activator_rail[powered=false,shape=ascending_west,waterlogged=true]
activator_rail[powered=false,shape=ascending_west,waterlogged=false]
activator_rail[powered=false,shape=ascending_north,waterlogged=true]
activator_rail[powered=false,shape=ascending_north,waterlogged=false]
activator_rail[powered=false,shape=ascending_south,waterlogged=true]
activator_rail[powered=false,shape=ascending_south,waterlogged=false]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mangrove_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
light[level=0,waterlogged=true]
light[level=0,waterlogged=false]
light[level=1,waterlogged=true]
light[level=1,waterlogged=false]
light[level=2,waterlogged=true]
light[level=2,waterlogged=false]
light[level=3,waterlogged=true]
light[level=3,waterlogged=false]
light[level=4,waterlogged=true]
light[level=4,waterlogged=false]
light[level=5,waterlogged=true]
light[level=5,waterlogged=false]
light[level=6,waterlogged=true]
light[level=6,waterlogged=false]
light[level=7,waterlogged=true]
light[level=7,waterlogged=false]
light[level=8,waterlogged=true]
light[level=8,waterlogged=false]
light[level=9,waterlogged=true]
light[level=9,waterlogged=false]
light[level=10,waterlogged=true]
light[level=10,waterlogged=false]
light[level=11,waterlogged=true]
light[level=11,waterlogged=false]
light[level=12,waterlogged=true]
light[level=12,waterlogged=false]
light[level=13,waterlogged=true]
light[level=13,waterlogged=false]
light[level=14,waterlogged=true]
light[level=14,waterlogged=false]
light[level=15,waterlogged=true]
*light[level=15,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
mangrove_slab[type=top,waterlogged=true]
mangrove_slab[type=top,waterlogged=false]
mangrove_slab[type=bottom,waterlogged=true]
*mangrove_slab[type=bottom,waterlogged=false]
mangrove_slab[type=double,waterlogged=true]
mangrove_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
smooth_stone_slab[type=top,waterlogged=true]
smooth_stone_slab[type=top,waterlogged=false]
smooth_stone_slab[type=bottom,waterlogged=true]
*smooth_stone_slab[type=bottom,waterlogged=false]
smooth_stone_slab[type=double,waterlogged=true]
smooth_stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
cut_sandstone_slab[type=top,waterlogged=true]
cut_sandstone_slab[type=top,waterlogged=false]
cut_sandstone_slab[type=bottom,waterlogged=true]
*cut_sandstone_slab[type=bottom,waterlogged=false]
cut_sandstone_slab[type=double,waterlogged=true]
cut_sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
mud_brick_slab[type=top,waterlogged=true]
mud_brick_slab[type=top,waterlogged=false]
mud_brick_slab[type=bottom,waterlogged=true]
*mud_brick_slab[type=bottom,waterlogged=false]
mud_brick_slab[type=double,waterlogged=true]
mud_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
cut_red_sandstone_slab[type=top,waterlogged=true]
cut_red_sandstone_slab[type=top,waterlogged=false]
cut_red_sandstone_slab[type=bottom,waterlogged=true]
*cut_red_sandstone_slab[type=bottom,waterlogged=false]
cut_red_sandstone_slab[type=double,waterlogged=true]
cut_red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
mangrove_fence[east=true,north=true,south=true,waterlogged=true,west=true]
mangrove_fence[east=true,north=true,south=true,waterlogged=true,west=false]
mangrove_fence[east=true,north=true,south=true,waterlogged=false,west=true]
mangrove_fence[east=true,north=true,south=true,waterlogged=false,west=false]
mangrove_fence[east=true,north=true,south=false,waterlogged=true,west=true]
mangrove_fence[east=true,north=true,south=false,waterlogged=true,west=false]
mangrove_fence[east=true,north=true,south=false,waterlogged=false,west=true]
mangrove_fence[east=true,north=true,south=false,waterlogged=false,west=false]
mangrove_fence[east=true,north=false,south=true,waterlogged=true,west=true]
mangrove_fence[east=true,north=false,south=true,waterlogged=true,west=false]
mangrove_fence[east=true,north=false,south=true,waterlogged=false,west=true]
mangrove_fence[east=true,north=false,south=true,waterlogged=false,west=false]
mangrove_fence[east=true,north=false,south=false,waterlogged=true,west=true]
mangrove_fence[east=true,north=false,south=false,waterlogged=true,west=false]
mangrove_fence[east=true,north=false,south=false,waterlogged=false,west=true]
mangrove_fence[east=true,north=false,south=false,waterlogged=false,west=false]
mangrove_fence[east=false,north=true,south=true,waterlogged=true,west=true]
mangrove_fence[east=false,north=true,south=true,waterlogged=true,west=false]
mangrove_fence[east=false,north=true,south=true,waterlogged=false,west=true]
mangrove_fence[east=false,north=true,south=true,waterlogged=false,west=false]
mangrove_fence[east=false,north=true,south=false,waterlogged=true,west=true]
mangrove_fence[east=false,north=true,south=false,waterlogged=true,west=false]
mangrove_fence[east=false,north=true,south=false,waterlogged=false,west=true]
mangrove_fence[east=false,north=true,south=false,waterlogged=false,west=false]
mangrove_fence[east=false,north=false,south=true,waterlogged=true,west=true]
mangrove_fence[east=false,north=false,south=true,waterlogged=true,west=false]
mangrove_fence[east=false,north=false,south=true,waterlogged=false,west=true]
mangrove_fence[east=false,north=false,south=true,waterlogged=false,west=false]
mangrove_fence[east=false,north=false,south=false,waterlogged=true,west=true]
mangrove_fence[east=false,north=false,south=false,waterlogged=true,west=false]
mangrove_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*mangrove_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*dirt_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*bamboo_sapling
*bamboo[age=0,leaves=none,stage=0]
bamboo[age=0,leaves=none,stage=1]
bamboo[age=0,leaves=small,stage=0]
bamboo[age=0,leaves=small,stage=1]
bamboo[age=0,leaves=large,stage=0]
bamboo[age=0,leaves=large,stage=1]
bamboo[age=1,leaves=none,stage=0]
bamboo[age=1,leaves=none,stage=1]
bamboo[age=1,leaves=small,stage=0]
bamboo[age=1,leaves=small,stage=1]
bamboo[age=1,leaves=large,stage=0]
bamboo[age=1,leaves=large,stage=1]
*potted_bamboo
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_slab[type=top,waterlogged=true]
polished_granite_slab[type=top,waterlogged=false]
polished_granite_slab[type=bottom,waterlogged=true]
*polished_granite_slab[type=bottom,waterlogged=false]
polished_granite_slab[type=double,waterlogged=true]
polished_granite_slab[type=double,waterlogged=false]
smooth_red_sandstone_slab[type=top,waterlogged=true]
smooth_red_sandstone_slab[type=top,waterlogged=false]
smooth_red_sandstone_slab[type=bottom,waterlogged=true]
*smooth_red_sandstone_slab[type=bottom,waterlogged=false]
smooth_red_sandstone_slab[type=double,waterlogged=true]
smooth_red_sandstone_slab[type=double,waterlogged=false]
mossy_stone_brick_slab[type=top,waterlogged=true]
mossy_stone_brick_slab[type=top,waterlogged=false]
mossy_stone_brick_slab[type=bottom,waterlogged=true]
*mossy_stone_brick_slab[type=bottom,waterlogged=false]
mossy_stone_brick_slab[type=double,waterlogged=true]
mossy_stone_brick_slab[type=double,waterlogged=false]
polished_diorite_slab[type=top,waterlogged=true]
polished_diorite_slab[type=top,waterlogged=false]
polished_diorite_slab[type=bottom,waterlogged=true]
*polished_diorite_slab[type=bottom,waterlogged=false]
polished_diorite_slab[type=double,waterlogged=true]
polished_diorite_slab[type=double,waterlogged=false]
mossy_cobblestone_slab[type=top,waterlogged=true]
mossy_cobblestone_slab[type=top,waterlogged=false]
mossy_cobblestone_slab[type=bottom,waterlogged=true]
*mossy_cobblestone_slab[type=bottom,waterlogged=false]
mossy_cobblestone_slab[type=double,waterlogged=true]
mossy_cobblestone_slab[type=double,waterlogged=false]
end_stone_brick_slab[type=top,waterlogged=true]
end_stone_brick_slab[type=top,waterlogged=false]
end_stone_brick_slab[type=bottom,waterlogged=true]
*end_stone_brick_slab[type=bottom,waterlogged=false]
end_stone_brick_slab[type=double,waterlogged=true]
end_stone_brick_slab[type=double,waterlogged=false]
smooth_sandstone_slab[type=top,waterlogged=true]
smooth_sandstone_slab[type=top,waterlogged=false]
smooth_sandstone_slab[type=bottom,waterlogged=true]
*smooth_sandstone_slab[type=bottom,waterlogged=false]
smooth_sandstone_slab[type=double,waterlogged=true]
smooth_sandstone_slab[type=double,waterlogged=false]
smooth_quartz_slab[type=top,waterlogged=true]
smooth_quartz_slab[type=top,waterlogged=false]
smooth_quartz_slab[type=bottom,waterlogged=true]
*smooth_quartz_slab[type=bottom,waterlogged=false]
smooth_quartz_slab[type=double,waterlogged=true]
smooth_quartz_slab[type=double,waterlogged=false]
granite_slab[type=top,waterlogged=true]
granite_slab[type=top,waterlogged=false]
granite_slab[type=bottom,waterlogged=true]
*granite_slab[type=bottom,waterlogged=false]
granite_slab[type=double,waterlogged=true]
granite_slab[type=double,waterlogged=false]
andesite_slab[type=top,waterlogged=true]
andesite_slab[type=top,waterlogged=false]
andesite_slab[type=bottom,waterlogged=true]
*andesite_slab[type=bottom,waterlogged=false]
andesite_slab[type=double,waterlogged=true]
andesite_slab[type=double,waterlogged=false]
red_nether_brick_slab[type=top,waterlogged=true]
red_nether_brick_slab[type=top,waterlogged=false]
red_nether_brick_slab[type=bottom,waterlogged=true]
*red_nether_brick_slab[type=bottom,waterlogged=false]
red_nether_brick_slab[type=double,waterlogged=true]
red_nether_brick_slab[type=double,waterlogged=false]
polished_andesite_slab[type=top,waterlogged=true]
polished_andesite_slab[type=top,waterlogged=false]
polished_andesite_slab[type=bottom,waterlogged=true]
*polished_andesite_slab[type=bottom,waterlogged=false]
polished_andesite_slab[type=double,waterlogged=true]
polished_andesite_slab[type=double,waterlogged=false]
diorite_slab[type=top,waterlogged=true]
diorite_slab[type=top,waterlogged=false]
diorite_slab[type=bottom,waterlogged=true]
*diorite_slab[type=bottom,waterlogged=false]
diorite_slab[type=double,waterlogged=true]
diorite_slab[type=double,waterlogged=false]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
scaffolding[bottom=true,distance=0,waterlogged=true]
scaffolding[bottom=true,distance=0,waterlogged=false]
scaffolding[bottom=true,distance=1,waterlogged=true]
scaffolding[bottom=true,distance=1,waterlogged=false]
scaffolding[bottom=true,distance=2,waterlogged=true]
scaffolding[bottom=true,distance=2,waterlogged=false]
scaffolding[bottom=true,distance=3,waterlogged=true]
scaffolding[bottom=true,distance=3,waterlogged=false]
scaffolding[bottom=true,distance=4,waterlogged=true]
scaffolding[bottom=true,distance=4,waterlogged=false]
scaffolding[bottom=true,distance=5,waterlogged=true]
scaffolding[bottom=true,distance=5,waterlogged=false]
scaffolding[bottom=true,distance=6,waterlogged=true]
scaffolding[bottom=true,distance=6,waterlogged=false]
scaffolding[bottom=true,distance=7,waterlogged=true]
scaffolding[bottom=true,distance=7,waterlogged=false]
scaffolding[bottom=false,distance=0,waterlogged=true]
scaffolding[bottom=false,distance=0,waterlogged=false]
scaffolding[bottom=false,distance=1,waterlogged=true]
scaffolding[bottom=false,distance=1,waterlogged=false]
scaffolding[bottom=false,distance=2,waterlogged=true]
scaffolding[bottom=false,distance=2,waterlogged=false]
scaffolding[bottom=false,distance=3,waterlogged=true]
scaffolding[bottom=false,distance=3,waterlogged=false]
scaffolding[bottom=false,distance=4,waterlogged=true]
scaffolding[bottom=false,distance=4,waterlogged=false]
scaffolding[bottom=false,distance=5,waterlogged=true]
scaffolding[bottom=false,distance=5,waterlogged=false]
scaffolding[bottom=false,distance=6,waterlogged=true]
scaffolding[bottom=false,distance=6,waterlogged=false]
scaffolding[bottom=false,distance=7,waterlogged=true]
*scaffolding[bottom=false,distance=7,waterlogged=false]
*loom[facing=north]
loom[facing=south]
loom[facing=west]
loom[facing=east]
barrel[facing=north,open=true]
*barrel[facing=north,open=false]
barrel[facing=east,open=true]
barrel[facing=east,open=false]
barrel[facing=south,open=true]
barrel[facing=south,open=false]
barrel[facing=west,open=true]
barrel[facing=west,open=false]
barrel[facing=up,open=true]
barrel[facing=up,open=false]
barrel[facing=down,open=true]
barrel[facing=down,open=false]
smoker[facing=north,lit=true]
*smoker[facing=north,lit=false]
smoker[facing=south,lit=true]
smoker[facing=south,lit=false]
smoker[facing=west,lit=true]
smoker[facing=west,lit=false]
smoker[facing=east,lit=true]
smoker[facing=east,lit=false]
blast_furnace[facing=north,lit=true]
*blast_furnace[facing=north,lit=false]
blast_furnace[facing=south,lit=true]
blast_furnace[facing=south,lit=false]
blast_furnace[facing=west,lit=true]
blast_furnace[facing=west,lit=false]
blast_furnace[facing=east,lit=true]
blast_furnace[facing=east,lit=false]
*cartography_table
*fletching_table
grindstone[face=floor,facing=north]
grindstone[face=floor,facing=south]
grindstone[face=floor,facing=west]
grindstone[face=floor,facing=east]
*grindstone[face=wall,facing=north]
grindstone[face=wall,facing=south]
grindstone[face=wall,facing=west]
grindstone[face=wall,facing=east]
grindstone[face=ceiling,facing=north]
grindstone[face=ceiling,facing=south]
grindstone[face=ceiling,facing=west]
grindstone[face=ceiling,facing=east]
lectern[facing=north,has_book=true,powered=true]
lectern[facing=north,has_book=true,powered=false]
lectern[facing=north,has_book=false,powered=true]
*lectern[facing=north,has_book=false,powered=false]
lectern[facing=south,has_book=true,powered=true]
lectern[facing=south,has_book=true,powered=false]
lectern[facing=south,has_book=false,powered=true]
lectern[facing=south,has_book=false,powered=false]
lectern[facing=west,has_book=true,powered=true]
lectern[facing=west,has_book=true,powered=false]
lectern[facing=west,has_book=false,powered=true]
lectern[facing=west,has_book=false,powered=false]
lectern[facing=east,has_book=true,powered=true]
lectern[facing=east,has_book=true,powered=false]
lectern[facing=east,has_book=false,powered=true]
lectern[facing=east,has_book=false,powered=false]
*smithing_table
*stonecutter[facing=north]
stonecutter[facing=south]
stonecutter[facing=west]
stonecutter[facing=east]
bell[attachment=floor,facing=north,powered=true]
*bell[attachment=floor,facing=north,powered=false]
bell[attachment=floor,facing=south,powered=true]
bell[attachment=floor,facing=south,powered=false]
bell[attachment=floor,facing=west,powered=true]
bell[attachment=floor,facing=west,powered=false]
bell[attachment=floor,facing=east,powered=true]
bell[attachment=floor,facing=east,powered=false]
bell[attachment=ceiling,facing=north,powered=true]
bell[attachment=ceiling,facing=north,powered=false]
bell[attachment=ceiling,facing=south,powered=true]
bell[attachment=ceiling,facing=south,powered=false]
bell[attachment=ceiling,facing=west,powered=true]
bell[attachment=ceiling,facing=west,powered=false]
bell[attachment=ceiling,facing=east,powered=true]
bell[attachment=ceiling,facing=east,powered=false]
bell[attachment=single_wall,facing=north,powered=true]
bell[attachment=single_wall,facing=north,powered=false]
bell[attachment=single_wall,facing=south,powered=true]
bell[attachment=single_wall,facing=south,powered=false]
bell[attachment=single_wall,facing=west,powered=true]
bell[attachment=single_wall,facing=west,powered=false]
bell[attachment=single_wall,facing=east,powered=true]
bell[attachment=single_wall,facing=east,powered=false]
bell[attachment=double_wall,facing=north,powered=true]
bell[attachment=double_wall,facing=north,powered=false]
bell[attachment=double_wall,facing=south,powered=true]
bell[attachment=double_wall,facing=south,powered=false]
bell[attachment=double_wall,facing=west,powered=true]
bell[attachment=double_wall,facing=west,powered=false]
bell[attachment=double_wall,facing=east,powered=true]
bell[attachment=double_wall,facing=east,powered=false]
lantern[hanging=true,waterlogged=true]
lantern[hanging=true,waterlogged=false]
lantern[hanging=false,waterlogged=true]
*lantern[hanging=false,waterlogged=false]
soul_lantern[hanging=true,waterlogged=true]
soul_lantern[hanging=true,waterlogged=false]
soul_lantern[hanging=false,waterlogged=true]
*soul_lantern[hanging=false,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
*sweet_berry_bush[age=0]
sweet_berry_bush[age=1]
sweet_berry_bush[age=2]
sweet_berry_bush[age=3]
warped_stem[axis=x]
*warped_stem[axis=y]
warped_stem[axis=z]
stripped_warped_stem[axis=x]
*stripped_warped_stem[axis=y]
stripped_warped_stem[axis=z]
warped_hyphae[axis=x]
*warped_hyphae[axis=y]
warped_hyphae[axis=z]
stripped_warped_hyphae[axis=x]
*stripped_warped_hyphae[axis=y]
stripped_warped_hyphae[axis=z]
*warped_nylium
*warped_fungus
*warped_wart_block
*warped_roots
*nether_sprouts
crimson_stem[axis=x]
*crimson_stem[axis=y]
crimson_stem[axis=z]
stripped_crimson_stem[axis=x]
*stripped_crimson_stem[axis=y]
stripped_crimson_stem[axis=z]
crimson_hyphae[axis=x]
*crimson_hyphae[axis=y]
crimson_hyphae[axis=z]
stripped_crimson_hyphae[axis=x]
*stripped_crimson_hyphae[axis=y]
stripped_crimson_hyphae[axis=z]
*crimson_nylium
*crimson_fungus
*shroomlight
*weeping_vines[age=0]
weeping_vines[age=1]
weeping_vines[age=2]
weeping_vines[age=3]
weeping_vines[age=4]
weeping_vines[age=5]
weeping_vines[age=6]
weeping_vines[age=7]
weeping_vines[age=8]
weeping_vines[age=9]
weeping_vines[age=10]
weeping_vines[age=11]
weeping_vines[age=12]
weeping_vines[age=13]
weeping_vines[age=14]
weeping_vines[age=15]
weeping_vines[age=16]
weeping_vines[age=17]
weeping_vines[age=18]
weeping_vines[age=19]
weeping_vines[age=20]
weeping_vines[age=21]
weeping_vines[age=22]
weeping_vines[age=23]
weeping_vines[age=24]
weeping_vines[age=25]
*weeping_vines_plant
*twisting_vines[age=0]
twisting_vines[age=1]
twisting_vines[age=2]
twisting_vines[age=3]
twisting_vines[age=4]
twisting_vines[age=5]
twisting_vines[age=6]
twisting_vines[age=7]
twisting_vines[age=8]
twisting_vines[age=9]
twisting_vines[age=10]
twisting_vines[age=11]
twisting_vines[age=12]
twisting_vines[age=13]
twisting_vines[age=14]
twisting_vines[age=15]
twisting_vines[age=16]
twisting_vines[age=17]
twisting_vines[age=18]
twisting_vines[age=19]
twisting_vines[age=20]
twisting_vines[age=21]
twisting_vines[age=22]
twisting_vines[age=23]
twisting_vines[age=24]
twisting_vines[age=25]
*twisting_vines_plant
*crimson_roots
*crimson_planks
*warped_planks
crimson_slab[type=top,waterlogged=true]
crimson_slab[type=top,waterlogged=false]
crimson_slab[type=bottom,waterlogged=true]
*crimson_slab[type=bottom,waterlogged=false]
crimson_slab[type=double,waterlogged=true]
crimson_slab[type=double,waterlogged=false]
warped_slab[type=top,waterlogged=true]
warped_slab[type=top,waterlogged=false]
warped_slab[type=bottom,waterlogged=true]
*warped_slab[type=bottom,waterlogged=false]
warped_slab[type=double,waterlogged=true]
warped_slab[type=double,waterlogged=false]
crimson_pressure_plate[powered=true]
*crimson_pressure_plate[powered=false]
warped_pressure_plate[powered=true]
*warped_pressure_plate[powered=false]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*crimson_fence[east=false,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*warped_fence[east=false,north=false,south=false,waterlogged=false,west=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*crimson_fence_gate[facing=north,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*warped_fence_gate[facing=north,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=false]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
crimson_button[face=floor,facing=north,powered=true]
crimson_button[face=floor,facing=north,powered=false]
crimson_button[face=floor,facing=south,powered=true]
crimson_button[face=floor,facing=south,powered=false]
crimson_button[face=floor,facing=west,powered=true]
crimson_button[face=floor,facing=west,powered=false]
crimson_button[face=floor,facing=east,powered=true]
crimson_button[face=floor,facing=east,powered=false]
crimson_button[face=wall,facing=north,powered=true]
*crimson_button[face=wall,facing=north,powered=false]
crimson_button[face=wall,facing=south,powered=true]
crimson_button[face=wall,facing=south,powered=false]
crimson_button[face=wall,facing=west,powered=true]
crimson_button[face=wall,facing=west,powered=false]
crimson_button[face=wall,facing=east,powered=true]
crimson_button[face=wall,facing=east,powered=false]
crimson_button[face=ceiling,facing=north,powered=true]
crimson_button[face=ceiling,facing=north,powered=false]
crimson_button[face=ceiling,facing=south,powered=true]
crimson_button[face=ceiling,facing=south,powered=false]
crimson_button[face=ceiling,facing=west,powered=true]
crimson_button[face=ceiling,facing=west,powered=false]
crimson_button[face=ceiling,facing=east,powered=true]
crimson_button[face=ceiling,facing=east,powered=false]
warped_button[face=floor,facing=north,powered=true]
warped_button[face=floor,facing=north,powered=false]
warped_button[face=floor,facing=south,powered=true]
warped_button[face=floor,facing=south,powered=false]
warped_button[face=floor,facing=west,powered=true]
warped_button[face=floor,facing=west,powered=false]
warped_button[face=floor,facing=east,powered=true]
warped_button[face=floor,facing=east,powered=false]
warped_button[face=wall,facing=north,powered=true]
*warped_button[face=wall,facing=north,powered=false]
warped_button[face=wall,facing=south,powered=true]
warped_button[face=wall,facing=south,powered=false]
warped_button[face=wall,facing=west,powered=true]
warped_button[face=wall,facing=west,powered=false]
warped_button[face=wall,facing=east,powered=true]
warped_button[face=wall,facing=east,powered=false]
warped_button[face=ceiling,facing=north,powered=true]
warped_button[face=ceiling,facing=north,powered=false]
warped_button[face=ceiling,facing=south,powered=true]
warped_button[face=ceiling,facing=south,powered=false]
warped_button[face=ceiling,facing=west,powered=true]
warped_button[face=ceiling,facing=west,powered=false]
warped_button[face=ceiling,facing=east,powered=true]
warped_button[face=ceiling,facing=east,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*crimson_door[facing=north,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*warped_door[facing=north,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=false]
crimson_sign[rotation=0,waterlogged=true]
*crimson_sign[rotation=0,waterlogged=false]
crimson_sign[rotation=1,waterlogged=true]
crimson_sign[rotation=1,waterlogged=false]
crimson_sign[rotation=2,waterlogged=true]
crimson_sign[rotation=2,waterlogged=false]
crimson_sign[rotation=3,waterlogged=true]
crimson_sign[rotation=3,waterlogged=false]
crimson_sign[rotation=4,waterlogged=true]
crimson_sign[rotation=4,waterlogged=false]
crimson_sign[rotation=5,waterlogged=true]
crimson_sign[rotation=5,waterlogged=false]
crimson_sign[rotation=6,waterlogged=true]
crimson_sign[rotation=6,waterlogged=false]
crimson_sign[rotation=7,waterlogged=true]
crimson_sign[rotation=7,waterlogged=false]
crimson_sign[rotation=8,waterlogged=true]
crimson_sign[rotation=8,waterlogged=false]
crimson_sign[rotation=9,waterlogged=true]
crimson_sign[rotation=9,waterlogged=false]
crimson_sign[rotation=10,waterlogged=true]
crimson_sign[rotation=10,waterlogged=false]
crimson_sign[rotation=11,waterlogged=true]
crimson_sign[rotation=11,waterlogged=false]
crimson_sign[rotation=12,waterlogged=true]
crimson_sign[rotation=12,waterlogged=false]
crimson_sign[rotation=13,waterlogged=true]
crimson_sign[rotation=13,waterlogged=false]
crimson_sign[rotation=14,waterlogged=true]
crimson_sign[rotation=14,waterlogged=false]
crimson_sign[rotation=15,waterlogged=true]
crimson_sign[rotation=15,waterlogged=false]
warped_sign[rotation=0,waterlogged=true]
*warped_sign[rotation=0,waterlogged=false]
warped_sign[rotation=1,waterlogged=true]
warped_sign[rotation=1,waterlogged=false]
warped_sign[rotation=2,waterlogged=true]
warped_sign[rotation=2,waterlogged=false]
warped_sign[rotation=3,waterlogged=true]
warped_sign[rotation=3,waterlogged=false]
warped_sign[rotation=4,waterlogged=true]
warped_sign[rotation=4,waterlogged=false]
warped_sign[rotation=5,waterlogged=true]
warped_sign[rotation=5,waterlogged=false]
warped_sign[rotation=6,waterlogged=true]
warped_sign[rotation=6,waterlogged=false]
warped_sign[rotation=7,waterlogged=true]
warped_sign[rotation=7,waterlogged=false]
warped_sign[rotation=8,waterlogged=true]
warped_sign[rotation=8,waterlogged=false]
warped_sign[rotation=9,waterlogged=true]
warped_sign[rotation=9,waterlogged=false]
warped_sign[rotation=10,waterlogged=true]
warped_sign[rotation=10,waterlogged=false]
warped_sign[rotation=11,waterlogged=true]
warped_sign[rotation=11,waterlogged=false]
warped_sign[rotation=12,waterlogged=true]
warped_sign[rotation=12,waterlogged=false]
warped_sign[rotation=13,waterlogged=true]
warped_sign[rotation=13,waterlogged=false]
warped_sign[rotation=14,waterlogged=true]
warped_sign[rotation=14,waterlogged=false]
warped_sign[rotation=15,waterlogged=true]
warped_sign[rotation=15,waterlogged=false]
crimson_wall_sign[facing=north,waterlogged=true]
*crimson_wall_sign[facing=north,waterlogged=false]
crimson_wall_sign[facing=south,waterlogged=true]
crimson_wall_sign[facing=south,waterlogged=false]
crimson_wall_sign[facing=west,waterlogged=true]
crimson_wall_sign[facing=west,waterlogged=false]
crimson_wall_sign[facing=east,waterlogged=true]
crimson_wall_sign[facing=east,waterlogged=false]
warped_wall_sign[facing=north,waterlogged=true]
*warped_wall_sign[facing=north,waterlogged=false]
warped_wall_sign[facing=south,waterlogged=true]
warped_wall_sign[facing=south,waterlogged=false]
warped_wall_sign[facing=west,waterlogged=true]
warped_wall_sign[facing=west,waterlogged=false]
warped_wall_sign[facing=east,waterlogged=true]
warped_wall_sign[facing=east,waterlogged=false]
structure_block[mode=save]
*structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
jigsaw[orientation=down_east]
jigsaw[orientation=down_north]
jigsaw[orientation=down_south]
jigsaw[orientation=down_west]
jigsaw[orientation=up_east]
jigsaw[orientation=up_north]
jigsaw[orientation=up_south]
jigsaw[orientation=up_west]
jigsaw[orientation=west_up]
jigsaw[orientation=east_up]
*jigsaw[orientation=north_up]
jigsaw[orientation=south_up]
*composter[level=0]
composter[level=1]
composter[level=2]
composter[level=3]
composter[level=4]
composter[level=5]
composter[level=6]
composter[level=7]
composter[level=8]
*target[power=0]
target[power=1]
target[power=2]
target[power=3]
target[power=4]
target[power=5]
target[power=6]
target[power=7]
target[power=8]
target[power=9]
target[power=10]
target[power=11]
target[power=12]
target[power=13]
target[power=14]
target[power=15]
*bee_nest[facing=north,honey_level=0]
bee_nest[facing=north,honey_level=1]
bee_nest[facing=north,honey_level=2]
bee_nest[facing=north,honey_level=3]
bee_nest[facing=north,honey_level=4]
bee_nest[facing=north,honey_level=5]
bee_nest[facing=south,honey_level=0]
bee_nest[facing=south,honey_level=1]
bee_nest[facing=south,honey_level=2]
bee_nest[facing=south,honey_level=3]
bee_nest[facing=south,honey_level=4]
bee_nest[facing=south,honey_level=5]
bee_nest[facing=west,honey_level=0]
bee_nest[facing=west,honey_level=1]
bee_nest[facing=west,honey_level=2]
bee_nest[facing=west,honey_level=3]
bee_nest[facing=west,honey_level=4]
bee_nest[facing=west,honey_level=5]
bee_nest[facing=east,honey_level=0]
bee_nest[facing=east,honey_level=1]
bee_nest[facing=east,honey_level=2]
bee_nest[facing=east,honey_level=3]
bee_nest[facing=east,honey_level=4]
bee_nest[facing=east,honey_level=5]
*beehive[facing=north,honey_level=0]
beehive[facing=north,honey_level=1]
beehive[facing=north,honey_level=2]
beehive[facing=north,honey_level=3]
beehive[facing=north,honey_level=4]
beehive[facing=north,honey_level=5]
beehive[facing=south,honey_level=0]
beehive[facing=south,honey_level=1]
beehive[facing=south,honey_level=2]
beehive[facing=south,honey_level=3]
beehive[facing=south,honey_level=4]
beehive[facing=south,honey_level=5]
beehive[facing=west,honey_level=0]
beehive[facing=west,honey_level=1]
beehive[facing=west,honey_level=2]
beehive[facing=west,honey_level=3]
beehive[facing=west,honey_level=4]
beehive[facing=west,honey_level=5]
beehive[facing=east,honey_level=0]
beehive[facing=east,honey_level=1]
beehive[facing=east,honey_level=2]
beehive[facing=east,honey_level=3]
beehive[facing=east,honey_level=4]
beehive[facing=east,honey_level=5]
*honey_block
*honeycomb_block
*netherite_block
*ancient_debris
*crying_obsidian
*respawn_anchor[charges=0]
respawn_anchor[charges=1]
respawn_anchor[charges=2]
respawn_anchor[charges=3]
respawn_anchor[charges=4]
*potted_crimson_fungus
*potted_warped_fungus
*potted_crimson_roots
*potted_warped_roots
*lodestone
*blackstone
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_slab[type=top,waterlogged=true]
blackstone_slab[type=top,waterlogged=false]
blackstone_slab[type=bottom,waterlogged=true]
*blackstone_slab[type=bottom,waterlogged=false]
blackstone_slab[type=double,waterlogged=true]
blackstone_slab[type=double,waterlogged=false]
*polished_blackstone
*polished_blackstone_bricks
*cracked_polished_blackstone_bricks
*chiseled_polished_blackstone
polished_blackstone_brick_slab[type=top,waterlogged=true]
polished_blackstone_brick_slab[type=top,waterlogged=false]
polished_blackstone_brick_slab[type=bottom,waterlogged=true]
*polished_blackstone_brick_slab[type=bottom,waterlogged=false]
polished_blackstone_brick_slab[type=double,waterlogged=true]
polished_blackstone_brick_slab[type=double,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*gilded_blackstone
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_slab[type=top,waterlogged=true]
polished_blackstone_slab[type=top,waterlogged=false]
polished_blackstone_slab[type=bottom,waterlogged=true]
*polished_blackstone_slab[type=bottom,waterlogged=false]
polished_blackstone_slab[type=double,waterlogged=true]
polished_blackstone_slab[type=double,waterlogged=false]
polished_blackstone_pressure_plate[powered=true]
*polished_blackstone_pressure_plate[powered=false]
polished_blackstone_button[face=floor,facing=north,powered=true]
polished_blackstone_button[face=floor,facing=north,powered=false]
polished_blackstone_button[face=floor,facing=south,powered=true]
polished_blackstone_button[face=floor,facing=south,powered=false]
polished_blackstone_button[face=floor,facing=west,powered=true]
polished_blackstone_button[face=floor,facing=west,powered=false]
polished_blackstone_button[face=floor,facing=east,powered=true]
polished_blackstone_button[face=floor,facing=east,powered=false]
polished_blackstone_button[face=wall,facing=north,powered=true]
*polished_blackstone_button[face=wall,facing=north,powered=false]
polished_blackstone_button[face=wall,facing=south,powered=true]
polished_blackstone_button[face=wall,facing=south,powered=false]
polished_blackstone_button[face=wall,facing=west,powered=true]
polished_blackstone_button[face=wall,facing=west,powered=false]
polished_blackstone_button[face=wall,facing=east,powered=true]
polished_blackstone_button[face=wall,facing=east,powered=false]
polished_blackstone_button[face=ceiling,facing=north,powered=true]
polished_blackstone_button[face=ceiling,facing=north,powered=false]
polished_blackstone_button[face=ceiling,facing=south,powered=true]
polished_blackstone_button[face=ceiling,facing=south,powered=false]
polished_blackstone_button[face=ceiling,facing=west,powered=true]
polished_blackstone_button[face=ceiling,facing=west,powered=false]
polished_blackstone_button[face=ceiling,facing=east,powered=true]
polished_blackstone_button[face=ceiling,facing=east,powered=false]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_nether_bricks
*cracked_nether_bricks
*quartz_bricks
candle[candles=1,lit=true,waterlogged=true]
candle[candles=1,lit=true,waterlogged=false]
candle[candles=1,lit=false,waterlogged=true]
*candle[candles=1,lit=false,waterlogged=false]
candle[candles=2,lit=true,waterlogged=true]
candle[candles=2,lit=true,waterlogged=false]
candle[candles=2,lit=false,waterlogged=true]
candle[candles=2,lit=false,waterlogged=false]
candle[candles=3,lit=true,waterlogged=true]
candle[candles=3,lit=true,waterlogged=false]
candle[candles=3,lit=false,waterlogged=true]
candle[candles=3,lit=false,waterlogged=false]
candle[candles=4,lit=true,waterlogged=true]
candle[candles=4,lit=true,waterlogged=false]
candle[candles=4,lit=false,waterlogged=true]
candle[candles=4,lit=false,waterlogged=false]
white_candle[candles=1,lit=true,waterlogged=true]
white_candle[candles=1,lit=true,waterlogged=false]
white_candle[candles=1,lit=false,waterlogged=true]
*white_candle[candles=1,lit=false,waterlogged=false]
white_candle[candles=2,lit=true,waterlogged=true]
white_candle[candles=2,lit=true,waterlogged=false]
white_candle[candles=2,lit=false,waterlogged=true]
white_candle[candles=2,lit=false,waterlogged=false]
white_candle[candles=3,lit=true,waterlogged=true]
white_candle[candles=3,lit=true,waterlogged=false]
white_candle[candles=3,lit=false,waterlogged=true]
white_candle[candles=3,lit=false,waterlogged=false]
white_candle[candles=4,lit=true,waterlogged=true]
white_candle[candles=4,lit=true,waterlogged=false]
white_candle[candles=4,lit=false,waterlogged=true]
white_candle[candles=4,lit=false,waterlogged=false]
orange_candle[candles=1,lit=true,waterlogged=true]
orange_candle[candles=1,lit=true,waterlogged=false]
orange_candle[candles=1,lit=false,waterlogged=true]
*orange_candle[candles=1,lit=false,waterlogged=false]
orange_candle[candles=2,lit=true,waterlogged=true]
orange_candle[candles=2,lit=true,waterlogged=false]
orange_candle[candles=2,lit=false,waterlogged=true]
orange_candle[candles=2,lit=false,waterlogged=false]
orange_candle[candles=3,lit=true,waterlogged=true]
orange_candle[candles=3,lit=true,waterlogged=false]
orange_candle[candles=3,lit=false,waterlogged=true]
orange_candle[candles=3,lit=false,waterlogged=false]
orange_candle[candles=4,lit=true,waterlogged=true]
orange_candle[candles=4,lit=true,waterlogged=false]
orange_candle[candles=4,lit=false,waterlogged=true]
orange_candle[candles=4,lit=false,waterlogged=false]
magenta_candle[candles=1,lit=true,waterlogged=true]
magenta_candle[candles=1,lit=true,waterlogged=false]
magenta_candle[candles=1,lit=false,waterlogged=true]
*magenta_candle[candles=1,lit=false,waterlogged=false]
magenta_candle[candles=2,lit=true,waterlogged=true]
magenta_candle[candles=2,lit=true,waterlogged=false]
magenta_candle[candles=2,lit=false,waterlogged=true]
magenta_candle[candles=2,lit=false,waterlogged=false]
magenta_candle[candles=3,lit=true,waterlogged=true]
magenta_candle[candles=3,lit=true,waterlogged=false]
magenta_candle[candles=3,lit=false,waterlogged=true]
magenta_candle[candles=3,lit=false,waterlogged=false]
magenta_candle[candles=4,lit=true,waterlogged=true]
magenta_candle[candles=4,lit=true,waterlogged=false]
magenta_candle[candles=4,lit=false,waterlogged=true]
magenta_candle[candles=4,lit=false,waterlogged=false]
light_blue_candle[candles=1,lit=true,waterlogged=true]
light_blue_candle[candles=1,lit=true,waterlogged=false]
light_blue_candle[candles=1,lit=false,waterlogged=true]
*light_blue_candle[candles=1,lit=false,waterlogged=false]
light_blue_candle[candles=2,lit=true,waterlogged=true]
light_blue_candle[candles=2,lit=true,waterlogged=false]
light_blue_candle[candles=2,lit=false,waterlogged=true]
light_blue_candle[candles=2,lit=false,waterlogged=false]
light_blue_candle[candles=3,lit=true,waterlogged=true]
light_blue_candle[candles=3,lit=true,waterlogged=false]
light_blue_candle[candles=3,lit=false,waterlogged=true]
light_blue_candle[candles=3,lit=false,waterlogged=false]
light_blue_candle[candles=4,lit=true,waterlogged=true]
light_blue_candle[candles=4,lit=true,waterlogged=false]
light_blue_candle[candles=4,lit=false,waterlogged=true]
light_blue_candle[candles=4,lit=false,waterlogged=false]
yellow_candle[candles=1,lit=true,waterlogged=true]
yellow_candle[candles=1,lit=true,waterlogged=false]
yellow_candle[candles=1,lit=false,waterlogged=true]
*yellow_candle[candles=1,lit=false,waterlogged=false]
yellow_candle[candles=2,lit=true,waterlogged=true]
yellow_candle[candles=2,lit=true,waterlogged=false]
yellow_candle[candles=2,lit=false,waterlogged=true]
yellow_candle[candles=2,lit=false,waterlogged=false]
yellow_candle[candles=3,lit=true,waterlogged=true]
yellow_candle[candles=3,lit=true,waterlogged=false]
yellow_candle[candles=3,lit=false,waterlogged=true]
yellow_candle[candles=3,lit=false,waterlogged=false]
yellow_candle[candles=4,lit=true,waterlogged=true]
yellow_candle[candles=4,lit=true,waterlogged=false]
yellow_candle[candles=4,lit=false,waterlogged=true]
yellow_candle[candles=4,lit=false,waterlogged=false]
lime_candle[candles=1,lit=true,waterlogged=true]
lime_candle[candles=1,lit=true,waterlogged=false]
lime_candle[candles=1,lit=false,waterlogged=true]
*lime_candle[candles=1,lit=false,waterlogged=false]
lime_candle[candles=2,lit=true,waterlogged=true]
lime_candle[candles=2,lit=true,waterlogged=false]
lime_candle[candles=2,lit=false,waterlogged=true]
lime_candle[candles=2,lit=false,waterlogged=false]
lime_candle[candles=3,lit=true,waterlogged=true]
lime_candle[candles=3,lit=true,waterlogged=false]
lime_candle[candles=3,lit=false,waterlogged=true]
lime_candle[candles=3,lit=false,waterlogged=false]
lime_candle[candles=4,lit=true,waterlogged=true]
lime_candle[candles=4,lit=true,waterlogged=false]
lime_candle[candles=4,lit=false,waterlogged=true]
lime_candle[candles=4,lit=false,waterlogged=false]
pink_candle[candles=1,lit=true,waterlogged=true]
pink_candle[candles=1,lit=true,waterlogged=false]
pink_candle[candles=1,lit=false,waterlogged=true]
*pink_candle[candles=1,lit=false,waterlogged=false]
pink_candle[candles=2,lit=true,waterlogged=true]
pink_candle[candles=2,lit=true,waterlogged=false]
pink_candle[candles=2,lit=false,waterlogged=true]
pink_candle[candles=2,lit=false,waterlogged=false]
pink_candle[candles=3,lit=true,waterlogged=true]
pink_candle[candles=3,lit=true,waterlogged=false]
pink_candle[candles=3,lit=false,waterlogged=true]
pink_candle[candles=3,lit=false,waterlogged=false]
pink_candle[candles=4,lit=true,waterlogged=true]
pink_candle[candles=4,lit=true,waterlogged=false]
pink_candle[candles=4,lit=false,waterlogged=true]
pink_candle[candles=4,lit=false,waterlogged=false]
gray_candle[candles=1,lit=true,waterlogged=true]
gray_candle[candles=1,lit=true,waterlogged=false]
gray_candle[candles=1,lit=false,waterlogged=true]
*gray_candle[candles=1,lit=false,waterlogged=false]
gray_candle[candles=2,lit=true,waterlogged=true]
gray_candle[candles=2,lit=true,waterlogged=false]
gray_candle[candles=2,lit=false,waterlogged=true]
gray_candle[candles=2,lit=false,waterlogged=false]
gray_candle[candles=3,lit=true,waterlogged=true]
gray_candle[candles=3,lit=true,waterlogged=false]
gray_candle[candles=3,lit=false,waterlogged=true]
gray_candle[candles=3,lit=false,waterlogged=false]
gray_candle[candles=4,lit=true,waterlogged=true]
gray_candle[candles=4,lit=true,waterlogged=false]
gray_candle[candles=4,lit=false,waterlogged=true]
gray_candle[candles=4,lit=false,waterlogged=false]
light_gray_candle[candles=1,lit=true,waterlogged=true]
light_gray_candle[candles=1,lit=true,waterlogged=false]
light_gray_candle[candles=1,lit=false,waterlogged=true]
*light_gray_candle[candles=1,lit=false,waterlogged=false]
light_gray_candle[candles=2,lit=true,waterlogged=true]
light_gray_candle[candles=2,lit=true,waterlogged=false]
light_gray_candle[candles=2,lit=false,waterlogged=true]
light_gray_candle[candles=2,lit=false,waterlogged=false]
light_gray_candle[candles=3,lit=true,waterlogged=true]
light_gray_candle[candles=3,lit=true,waterlogged=false]
light_gray_candle[candles=3,lit=false,waterlogged=true]
light_gray_candle[candles=3,lit=false,waterlogged=false]
light_gray_candle[candles=4,lit=true,waterlogged=true]
light_gray_candle[candles=4,lit=true,waterlogged=false]
light_gray_candle[candles=4,lit=false,waterlogged=true]
light_gray_candle[candles=4,lit=false,waterlogged=false]
cyan_candle[candles=1,lit=true,waterlogged=true]
cyan_candle[candles=1,lit=true,waterlogged=false]
cyan_candle[candles=1,lit=false,waterlogged=true]
*cyan_candle[candles=1,lit=false,waterlogged=false]
cyan_candle[candles=2,lit=true,waterlogged=true]
cyan_candle[candles=2,lit=true,waterlogged=false]
cyan_candle[candles=2,lit=false,waterlogged=true]
cyan_candle[candles=2,lit=false,waterlogged=false]
cyan_candle[candles=3,lit=true,waterlogged=true]
cyan_candle[candles=3,lit=true,waterlogged=false]
cyan_candle[candles=3,lit=false,waterlogged=true]
cyan_candle[candles=3,lit=false,waterlogged=false]
cyan_candle[candles=4,lit=true,waterlogged=true]
cyan_candle[candles=4,lit=true,waterlogged=false]
cyan_candle[candles=4,lit=false,waterlogged=true]
cyan_candle[candles=4,lit=false,waterlogged=false]
purple_candle[candles=1,lit=true,waterlogged=true]
purple_candle[candles=1,lit=true,waterlogged=false]
purple_candle[candles=1,lit=false,waterlogged=true]
*purple_candle[candles=1,lit=false,waterlogged=false]
purple_candle[candles=2,lit=true,waterlogged=true]
purple_candle[candles=2,lit=true,waterlogged=false]
purple_candle[candles=2,lit=false,waterlogged=true]
purple_candle[candles=2,lit=false,waterlogged=false]
purple_candle[candles=3,lit=true,waterlogged=true]
purple_candle[candles=3,lit=true,waterlogged=false]
purple_candle[candles=3,lit=false,waterlogged=true]
purple_candle[candles=3,lit=false,waterlogged=false]
purple_candle[candles=4,lit=true,waterlogged=true]
purple_candle[candles=4,lit=true,waterlogged=false]
purple_candle[candles=4,lit=false,waterlogged=true]
purple_candle[candles=4,lit=false,waterlogged=false]
blue_candle[candles=1,lit=true,waterlogged=true]
blue_candle[candles=1,lit=true,waterlogged=false]
blue_candle[candles=1,lit=false,waterlogged=true]
*blue_candle[candles=1,lit=false,waterlogged=false]
blue_candle[candles=2,lit=true,waterlogged=true]
blue_candle[candles=2,lit=true,waterlogged=false]
blue_candle[candles=2,lit=false,waterlogged=true]
blue_candle[candles=2,lit=false,waterlogged=false]
blue_candle[candles=3,lit=true,waterlogged=true]
blue_candle[candles=3,lit=true,waterlogged=false]
blue_candle[candles=3,lit=false,waterlogged=true]
blue_candle[candles=3,lit=false,waterlogged=false]
blue_candle[candles=4,lit=true,waterlogged=true]
blue_candle[candles=4,lit=true,waterlogged=false]
blue_candle[candles=4,lit=false,waterlogged=true]
blue_candle[candles=4,lit=false,waterlogged=false]
brown_candle[candles=1,lit=true,waterlogged=true]
brown_candle[candles=1,lit=true,waterlogged=false]
brown_candle[candles=1,lit=false,waterlogged=true]
*brown_candle[candles=1,lit=false,waterlogged=false]
brown_candle[candles=2,lit=true,waterlogged=true]
brown_candle[candles=2,lit=true,waterlogged=false]
brown_candle[candles=2,lit=false,waterlogged=true]
brown_candle[candles=2,lit=false,waterlogged=false]
brown_candle[candles=3,lit=true,waterlogged=true]
brown_candle[candles=3,lit=true,waterlogged=false]
brown_candle[candles=3,lit=false,waterlogged=true]
brown_candle[candles=3,lit=false,waterlogged=false]
brown_candle[candles=4,lit=true,waterlogged=true]
brown_candle[candles=4,lit=true,waterlogged=false]
brown_candle[candles=4,lit=false,waterlogged=true]
brown_candle[candles=4,lit=false,waterlogged=false]
green_candle[candles=1,lit=true,waterlogged=true]
green_candle[candles=1,lit=true,waterlogged=false]
green_candle[candles=1,lit=false,waterlogged=true]
*green_candle[candles=1,lit=false,waterlogged=false]
green_candle[candles=2,lit=true,waterlogged=true]
green_candle[candles=2,lit=true,waterlogged=false]
green_candle[candles=2,lit=false,waterlogged=true]
green_candle[candles=2,lit=false,waterlogged=false]
green_candle[candles=3,lit=true,waterlogged=true]
green_candle[candles=3,lit=true,waterlogged=false]
green_candle[candles=3,lit=false,waterlogged=true]
green_candle[candles=3,lit=false,waterlogged=false]
green_candle[candles=4,lit=true,waterlogged=true]
green_candle[candles=4,lit=true,waterlogged=false]
green_candle[candles=4,lit=false,waterlogged=true]
green_candle[candles=4,lit=false,waterlogged=false]
red_candle[candles=1,lit=true,waterlogged=true]
red_candle[candles=1,lit=true,waterlogged=false]
red_candle[candles=1,lit=false,waterlogged=true]
*red_candle[candles=1,lit=false,waterlogged=false]
red_candle[candles=2,lit=true,waterlogged=true]
red_candle[candles=2,lit=true,waterlogged=false]
red_candle[candles=2,lit=false,waterlogged=true]
red_candle[candles=2,lit=false,waterlogged=false]
red_candle[candles=3,lit=true,waterlogged=true]
red_candle[candles=3,lit=true,waterlogged=false]
red_candle[candles=3,lit=false,waterlogged=true]
red_candle[candles=3,lit=false,waterlogged=false]
red_candle[candles=4,lit=true,waterlogged=true]
red_candle[candles=4,lit=true,waterlogged=false]
red_candle[candles=4,lit=false,waterlogged=true]
red_candle[candles=4,lit=false,waterlogged=false]
black_candle[candles=1,lit=true,waterlogged=true]
black_candle[candles=1,lit=true,waterlogged=false]
black_candle[candles=1,lit=false,waterlogged=true]
*black_candle[candles=1,lit=false,waterlogged=false]
black_candle[candles=2,lit=true,waterlogged=true]
black_candle[candles=2,lit=true,waterlogged=false]
black_candle[candles=2,lit=false,waterlogged=true]
black_candle[candles=2,lit=false,waterlogged=false]
black_candle[candles=3,lit=true,waterlogged=true]
black_candle[candles=3,lit=true,waterlogged=false]
black_candle[candles=3,lit=false,waterlogged=true]
black_candle[candles=3,lit=false,waterlogged=false]
black_candle[candles=4,lit=true,waterlogged=true]
black_candle[candles=4,lit=true,waterlogged=false]
black_candle[candles=4,lit=false,waterlogged=true]
black_candle[candles=4,lit=false,waterlogged=false]
candle_cake[lit=true]
*candle_cake[lit=false]
white_candle_cake[lit=true]
*white_candle_cake[lit=false]
orange_candle_cake[lit=true]
*orange_candle_cake[lit=false]
magenta_candle_cake[lit=true]
*magenta_candle_cake[lit=false]
light_blue_candle_cake[lit=true]
*light_blue_candle_cake[lit=false]
yellow_candle_cake[lit=true]
*yellow_candle_cake[lit=false]
lime_candle_cake[lit=true]
*lime_candle_cake[lit=false]
pink_candle_cake[lit=true]
*pink_candle_cake[lit=false]
gray_candle_cake[lit=true]
*gray_candle_cake[lit=false]
light_gray_candle_cake[lit=true]
*light_gray_candle_cake[lit=false]
cyan_candle_cake[lit=true]
*cyan_candle_cake[lit=false]
purple_candle_cake[lit=true]
*purple_candle_cake[lit=false]
blue_candle_cake[lit=true]
*blue_candle_cake[lit=false]
brown_candle_cake[lit=true]
*brown_candle_cake[lit=false]
green_candle_cake[lit=true]
*green_candle_cake[lit=false]
red_candle_cake[lit=true]
*red_candle_cake[lit=false]
black_candle_cake[lit=true]
*black_candle_cake[lit=false]
*amethyst_block
*budding_amethyst
amethyst_cluster[facing=north,waterlogged=true]
amethyst_cluster[facing=north,waterlogged=false]
amethyst_cluster[facing=east,waterlogged=true]
amethyst_cluster[facing=east,waterlogged=false]
amethyst_cluster[facing=south,waterlogged=true]
amethyst_cluster[facing=south,waterlogged=false]
amethyst_cluster[facing=west,waterlogged=true]
amethyst_cluster[facing=west,waterlogged=false]
amethyst_cluster[facing=up,waterlogged=true]
*amethyst_cluster[facing=up,waterlogged=false]
amethyst_cluster[facing=down,waterlogged=true]
amethyst_cluster[facing=down,waterlogged=false]
large_amethyst_bud[facing=north,waterlogged=true]
large_amethyst_bud[facing=north,waterlogged=false]
large_amethyst_bud[facing=east,waterlogged=true]
large_amethyst_bud[facing=east,waterlogged=false]
large_amethyst_bud[facing=south,waterlogged=true]
large_amethyst_bud[facing=south,waterlogged=false]
large_amethyst_bud[facing=west,waterlogged=true]
large_amethyst_bud[facing=west,waterlogged=false]
large_amethyst_bud[facing=up,waterlogged=true]
*large_amethyst_bud[facing=up,waterlogged=false]
large_amethyst_bud[facing=down,waterlogged=true]
large_amethyst_bud[facing=down,waterlogged=false]
medium_amethyst_bud[facing=north,waterlogged=true]
medium_amethyst_bud[facing=north,waterlogged=false]
medium_amethyst_bud[facing=east,waterlogged=true]
medium_amethyst_bud[facing=east,waterlogged=false]
medium_amethyst_bud[facing=south,waterlogged=true]
medium_amethyst_bud[facing=south,waterlogged=false]
medium_amethyst_bud[facing=west,waterlogged=true]
medium_amethyst_bud[facing=west,waterlogged=false]
medium_amethyst_bud[facing=up,waterlogged=true]
*medium_amethyst_bud[facing=up,waterlogged=false]
medium_amethyst_bud[facing=down,waterlogged=true]
medium_amethyst_bud[facing=down,waterlogged=false]
small_amethyst_bud[facing=north,waterlogged=true]
small_amethyst_bud[facing=north,waterlogged=false]
small_amethyst_bud[facing=east,waterlogged=true]
small_amethyst_bud[facing=east,waterlogged=false]
small_amethyst_bud[facing=south,waterlogged=true]
small_amethyst_bud[facing=south,waterlogged=false]
small_amethyst_bud[facing=west,waterlogged=true]
small_amethyst_bud[facing=west,waterlogged=false]
small_amethyst_bud[facing=up,waterlogged=true]
*small_amethyst_bud[facing=up,waterlogged=false]
small_amethyst_bud[facing=down,waterlogged=true]
small_amethyst_bud[facing=down,waterlogged=false]
*tuff
*calcite
*tinted_glass
*powder_snow
sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=true]
*sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=0,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=0,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=false]
*sculk
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
*sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_catalyst[bloom=true]
*sculk_catalyst[bloom=false]
sculk_shrieker[can_summon=true,shrieking=true,waterlogged=true]
sculk_shrieker[can_summon=true,shrieking=true,waterlogged=false]
sculk_shrieker[can_summon=true,shrieking=false,waterlogged=true]
sculk_shrieker[can_summon=true,shrieking=false,waterlogged=false]
sculk_shrieker[can_summon=false,shrieking=true,waterlogged=true]
sculk_shrieker[can_summon=false,shrieking=true,waterlogged=false]
sculk_shrieker[can_summon=false,shrieking=false,waterlogged=true]
*sculk_shrieker[can_summon=false,shrieking=false,waterlogged=false]
*oxidized_copper
*weathered_copper
*exposed_copper
*copper_block
*copper_ore
*deepslate_copper_ore
*oxidized_cut_copper
*weathered_cut_copper
*exposed_cut_copper
*cut_copper
oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_slab[type=top,waterlogged=true]
oxidized_cut_copper_slab[type=top,waterlogged=false]
oxidized_cut_copper_slab[type=bottom,waterlogged=true]
*oxidized_cut_copper_slab[type=bottom,waterlogged=false]
oxidized_cut_copper_slab[type=double,waterlogged=true]
oxidized_cut_copper_slab[type=double,waterlogged=false]
weathered_cut_copper_slab[type=top,waterlogged=true]
weathered_cut_copper_slab[type=top,waterlogged=false]
weathered_cut_copper_slab[type=bottom,waterlogged=true]
*weathered_cut_copper_slab[type=bottom,waterlogged=false]
weathered_cut_copper_slab[type=double,waterlogged=true]
weathered_cut_copper_slab[type=double,waterlogged=false]
exposed_cut_copper_slab[type=top,waterlogged=true]
exposed_cut_copper_slab[type=top,waterlogged=false]
exposed_cut_copper_slab[type=bottom,waterlogged=true]
*exposed_cut_copper_slab[type=bottom,waterlogged=false]
exposed_cut_copper_slab[type=double,waterlogged=true]
exposed_cut_copper_slab[type=double,waterlogged=false]
cut_copper_slab[type=top,waterlogged=true]
cut_copper_slab[type=top,waterlogged=false]
cut_copper_slab[type=bottom,waterlogged=true]
*cut_copper_slab[type=bottom,waterlogged=false]
cut_copper_slab[type=double,waterlogged=true]
cut_copper_slab[type=double,waterlogged=false]
*waxed_copper_block
*waxed_weathered_copper
*waxed_exposed_copper
*waxed_oxidized_copper
*waxed_oxidized_cut_copper
*waxed_weathered_cut_copper
*waxed_exposed_cut_copper
*waxed_cut_copper
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=top,waterlogged=true]
waxed_oxidized_cut_copper_slab[type=top,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=double,waterlogged=true]
waxed_oxidized_cut_copper_slab[type=double,waterlogged=false]
waxed_weathered_cut_copper_slab[type=top,waterlogged=true]
waxed_weathered_cut_copper_slab[type=top,waterlogged=false]
waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_weathered_cut_copper_slab[type=bottom,waterlogged=false]
waxed_weathered_cut_copper_slab[type=double,waterlogged=true]
waxed_weathered_cut_copper_slab[type=double,waterlogged=false]
waxed_exposed_cut_copper_slab[type=top,waterlogged=true]
waxed_exposed_cut_copper_slab[type=top,waterlogged=false]
waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_exposed_cut_copper_slab[type=bottom,waterlogged=false]
waxed_exposed_cut_copper_slab[type=double,waterlogged=true]
waxed_exposed_cut_copper_slab[type=double,waterlogged=false]
waxed_cut_copper_slab[type=top,waterlogged=true]
waxed_cut_copper_slab[type=top,waterlogged=false]
waxed_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_cut_copper_slab[type=bottom,waterlogged=false]
waxed_cut_copper_slab[type=double,waterlogged=true]
waxed_cut_copper_slab[type=double,waterlogged=false]
lightning_rod[facing=north,powered=true,waterlogged=true]
lightning_rod[facing=north,powered=true,waterlogged=false]
lightning_rod[facing=north,powered=false,waterlogged=true]
lightning_rod[facing=north,powered=false,waterlogged=false]
lightning_rod[facing=east,powered=true,waterlogged=true]
lightning_rod[facing=east,powered=true,waterlogged=false]
lightning_rod[facing=east,powered=false,waterlogged=true]
lightning_rod[facing=east,powered=false,waterlogged=false]
lightning_rod[facing=south,powered=true,waterlogged=true]
lightning_rod[facing=south,powered=true,waterlogged=false]
lightning_rod[facing=south,powered=false,waterlogged=true]
lightning_rod[facing=south,powered=false,waterlogged=false]
lightning_rod[facing=west,powered=true,waterlogged=true]
lightning_rod[facing=west,powered=true,waterlogged=false]
lightning_rod[facing=west,powered=false,waterlogged=true]
lightning_rod[facing=west,powered=false,waterlogged=false]
lightning_rod[facing=up,powered=true,waterlogged=true]
lightning_rod[facing=up,powered=true,waterlogged=false]
lightning_rod[facing=up,powered=false,waterlogged=true]
*lightning_rod[facing=up,powered=false,waterlogged=false]
lightning_rod[facing=down,powered=true,waterlogged=true]
lightning_rod[facing=down,powered=true,waterlogged=false]
lightning_rod[facing=down,powered=false,waterlogged=true]
lightning_rod[facing=down,powered=false,waterlogged=false]
pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=true]
*pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=false]
*dripstone_block
cave_vines[age=0,berries=true]
*cave_vines[age=0,berries=false]
cave_vines[age=1,berries=true]
cave_vines[age=1,berries=false]
cave_vines[age=2,berries=true]
cave_vines[age=2,berries=false]
cave_vines[age=3,berries=true]
cave_vines[age=3,berries=false]
cave_vines[age=4,berries=true]
cave_vines[age=4,berries=false]
cave_vines[age=5,berries=true]
cave_vines[age=5,berries=false]
cave_vines[age=6,berries=true]
cave_vines[age=6,berries=false]
cave_vines[age=7,berries=true]
cave_vines[age=7,berries=false]
cave_vines[age=8,berries=true]
cave_vines[age=8,berries=false]
cave_vines[age=9,berries=true]
cave_vines[age=9,berries=false]
cave_vines[age=10,berries=true]
cave_vines[age=10,berries=false]
cave_vines[age=11,berries=true]
cave_vines[age=11,berries=false]
cave_vines[age=12,berries=true]
cave_vines[age=12,berries=false]
cave_vines[age=13,berries=true]
cave_vines[age=13,berries=false]
cave_vines[age=14,berries=true]
cave_vines[age=14,berries=false]
cave_vines[age=15,berries=true]
cave_vines[age=15,berries=false]
cave_vines[age=16,berries=true]
cave_vines[age=16,berries=false]
cave_vines[age=17,berries=true]
cave_vines[age=17,berries=false]
cave_vines[age=18,berries=true]
cave_vines[age=18,berries=false]
cave_vines[age=19,berries=true]
cave_vines[age=19,berries=false]
cave_vines[age=20,berries=true]
cave_vines[age=20,berries=false]
cave_vines[age=21,berries=true]
cave_vines[age=21,berries=false]
cave_vines[age=22,berries=true]
cave_vines[age=22,berries=false]
cave_vines[age=23,berries=true]
cave_vines[age=23,berries=false]
cave_vines[age=24,berries=true]
cave_vines[age=24,berries=false]
cave_vines[age=25,berries=true]
cave_vines[age=25,berries=false]
cave_vines_plant[berries=true]
*cave_vines_plant[berries=false]
*spore_blossom
*azalea
*flowering_azalea
*moss_carpet
*moss_block
big_dripleaf[facing=north,tilt=none,waterlogged=true]
*big_dripleaf[facing=north,tilt=none,waterlogged=false]
big_dripleaf[facing=north,tilt=unstable,waterlogged=true]
big_dripleaf[facing=north,tilt=unstable,waterlogged=false]
big_dripleaf[facing=north,tilt=partial,waterlogged=true]
big_dripleaf[facing=north,tilt=partial,waterlogged=false]
big_dripleaf[facing=north,tilt=full,waterlogged=true]
big_dripleaf[facing=north,tilt=full,waterlogged=false]
big_dripleaf[facing=south,tilt=none,waterlogged=true]
big_dripleaf[facing=south,tilt=none,waterlogged=false]
big_dripleaf[facing=south,tilt=unstable,waterlogged=true]
big_dripleaf[facing=south,tilt=unstable,waterlogged=false]
big_dripleaf[facing=south,tilt=partial,waterlogged=true]
big_dripleaf[facing=south,tilt=partial,waterlogged=false]
big_dripleaf[facing=south,tilt=full,waterlogged=true]
big_dripleaf[facing=south,tilt=full,waterlogged=false]
big_dripleaf[facing=west,tilt=none,waterlogged=true]
big_dripleaf[facing=west,tilt=none,waterlogged=false]
big_dripleaf[facing=west,tilt=unstable,waterlogged=true]
big_dripleaf[facing=west,tilt=unstable,waterlogged=false]
big_dripleaf[facing=west,tilt=partial,waterlogged=true]
big_dripleaf[facing=west,tilt=partial,waterlogged=false]
big_dripleaf[facing=west,tilt=full,waterlogged=true]
big_dripleaf[facing=west,tilt=full,waterlogged=false]
big_dripleaf[facing=east,tilt=none,waterlogged=true]
big_dripleaf[facing=east,tilt=none,waterlogged=false]
big_dripleaf[facing=east,tilt=unstable,waterlogged=true]
big_dripleaf[facing=east,tilt=unstable,waterlogged=false]
big_dripleaf[facing=east,tilt=partial,waterlogged=true]
big_dripleaf[facing=east,tilt=partial,waterlogged=false]
big_dripleaf[facing=east,tilt=full,waterlogged=true]
big_dripleaf[facing=east,tilt=full,waterlogged=false]
big_dripleaf_stem[facing=north,waterlogged=true]
*big_dripleaf_stem[facing=north,waterlogged=false]
big_dripleaf_stem[facing=south,waterlogged=true]
big_dripleaf_stem[facing=south,waterlogged=false]
big_dripleaf_stem[facing=west,waterlogged=true]
big_dripleaf_stem[facing=west,waterlogged=false]
big_dripleaf_stem[facing=east,waterlogged=true]
big_dripleaf_stem[facing=east,waterlogged=false]
small_dripleaf[facing=north,half=upper,waterlogged=true]
small_dripleaf[facing=north,half=upper,waterlogged=false]
small_dripleaf[facing=north,half=lower,waterlogged=true]
*small_dripleaf[facing=north,half=lower,waterlogged=false]
small_dripleaf[facing=south,half=upper,waterlogged=true]
small_dripleaf[facing=south,half=upper,waterlogged=false]
small_dripleaf[facing=south,half=lower,waterlogged=true]
small_dripleaf[facing=south,half=lower,waterlogged=false]
small_dripleaf[facing=west,half=upper,waterlogged=true]
small_dripleaf[facing=west,half=upper,waterlogged=false]
small_dripleaf[facing=west,half=lower,waterlogged=true]
small_dripleaf[facing=west,half=lower,waterlogged=false]
small_dripleaf[facing=east,half=upper,waterlogged=true]
small_dripleaf[facing=east,half=upper,waterlogged=false]
small_dripleaf[facing=east,half=lower,waterlogged=true]
small_dripleaf[facing=east,half=lower,waterlogged=false]
hanging_roots[waterlogged=true]
*hanging_roots[waterlogged=false]
*rooted_dirt
*mud
deepslate[axis=x]
*deepslate[axis=y]
deepslate[axis=z]
*cobbled_deepslate
cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_slab[type=top,waterlogged=true]
cobbled_deepslate_slab[type=top,waterlogged=false]
cobbled_deepslate_slab[type=bottom,waterlogged=true]
*cobbled_deepslate_slab[type=bottom,waterlogged=false]
cobbled_deepslate_slab[type=double,waterlogged=true]
cobbled_deepslate_slab[type=double,waterlogged=false]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*polished_deepslate
polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_slab[type=top,waterlogged=true]
polished_deepslate_slab[type=top,waterlogged=false]
polished_deepslate_slab[type=bottom,waterlogged=true]
*polished_deepslate_slab[type=bottom,waterlogged=false]
polished_deepslate_slab[type=double,waterlogged=true]
polished_deepslate_slab[type=double,waterlogged=false]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*deepslate_tiles
deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_slab[type=top,waterlogged=true]
deepslate_tile_slab[type=top,waterlogged=false]
deepslate_tile_slab[type=bottom,waterlogged=true]
*deepslate_tile_slab[type=bottom,waterlogged=false]
deepslate_tile_slab[type=double,waterlogged=true]
deepslate_tile_slab[type=double,waterlogged=false]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*deepslate_bricks
deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_slab[type=top,waterlogged=true]
deepslate_brick_slab[type=top,waterlogged=false]
deepslate_brick_slab[type=bottom,waterlogged=true]
*deepslate_brick_slab[type=bottom,waterlogged=false]
deepslate_brick_slab[type=double,waterlogged=true]
deepslate_brick_slab[type=double,waterlogged=false]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_deepslate
*cracked_deepslate_bricks
*cracked_deepslate_tiles
infested_deepslate[axis=x]
*infested_deepslate[axis=y]
infested_deepslate[axis=z]
*smooth_basalt
*raw_iron_block
*raw_copper_block
*raw_gold_block
*potted_azalea_bush
*potted_flowering_azalea_bush
ochre_froglight[axis=x]
*ochre_froglight[axis=y]
ochre_froglight[axis=z]
verdant_froglight[axis=x]
*verdant_froglight[axis=y]
verdant_froglight[axis=z]
pearlescent_froglight[axis=x]
*pearlescent_froglight[axis=y]
pearlescent_froglight[axis=z]
*frogspawn
*reinforced_deepslate
1.19.3
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*dark_oak_planks
*mangrove_planks
*bamboo_planks
*bamboo_mosaic
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
mangrove_propagule[age=0,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=0,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=0,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=0,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=0,hanging=false,stage=0,waterlogged=true]
*mangrove_propagule[age=0,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=0,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=0,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=1,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=1,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=1,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=1,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=1,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=1,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=1,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=1,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=2,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=2,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=2,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=2,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=2,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=2,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=2,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=2,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=3,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=3,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=3,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=3,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=3,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=3,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=3,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=3,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=4,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=4,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=4,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=4,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=4,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=4,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=4,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=4,hanging=false,stage=1,waterlogged=false]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*red_sand
*gravel
*gold_ore
*deepslate_gold_ore
*iron_ore
*deepslate_iron_ore
*coal_ore
*deepslate_coal_ore
*nether_gold_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
mangrove_log[axis=x]
*mangrove_log[axis=y]
mangrove_log[axis=z]
mangrove_roots[waterlogged=true]
*mangrove_roots[waterlogged=false]
muddy_mangrove_roots[axis=x]
*muddy_mangrove_roots[axis=y]
muddy_mangrove_roots[axis=z]
bamboo_block[axis=x]
*bamboo_block[axis=y]
bamboo_block[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
stripped_mangrove_log[axis=x]
*stripped_mangrove_log[axis=y]
stripped_mangrove_log[axis=z]
stripped_bamboo_block[axis=x]
*stripped_bamboo_block[axis=y]
stripped_bamboo_block[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
mangrove_wood[axis=x]
*mangrove_wood[axis=y]
mangrove_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
stripped_mangrove_wood[axis=x]
*stripped_mangrove_wood[axis=y]
stripped_mangrove_wood[axis=z]
oak_leaves[distance=1,persistent=true,waterlogged=true]
oak_leaves[distance=1,persistent=true,waterlogged=false]
oak_leaves[distance=1,persistent=false,waterlogged=true]
oak_leaves[distance=1,persistent=false,waterlogged=false]
oak_leaves[distance=2,persistent=true,waterlogged=true]
oak_leaves[distance=2,persistent=true,waterlogged=false]
oak_leaves[distance=2,persistent=false,waterlogged=true]
oak_leaves[distance=2,persistent=false,waterlogged=false]
oak_leaves[distance=3,persistent=true,waterlogged=true]
oak_leaves[distance=3,persistent=true,waterlogged=false]
oak_leaves[distance=3,persistent=false,waterlogged=true]
oak_leaves[distance=3,persistent=false,waterlogged=false]
oak_leaves[distance=4,persistent=true,waterlogged=true]
oak_leaves[distance=4,persistent=true,waterlogged=false]
oak_leaves[distance=4,persistent=false,waterlogged=true]
oak_leaves[distance=4,persistent=false,waterlogged=false]
oak_leaves[distance=5,persistent=true,waterlogged=true]
oak_leaves[distance=5,persistent=true,waterlogged=false]
oak_leaves[distance=5,persistent=false,waterlogged=true]
oak_leaves[distance=5,persistent=false,waterlogged=false]
oak_leaves[distance=6,persistent=true,waterlogged=true]
oak_leaves[distance=6,persistent=true,waterlogged=false]
oak_leaves[distance=6,persistent=false,waterlogged=true]
oak_leaves[distance=6,persistent=false,waterlogged=false]
oak_leaves[distance=7,persistent=true,waterlogged=true]
oak_leaves[distance=7,persistent=true,waterlogged=false]
oak_leaves[distance=7,persistent=false,waterlogged=true]
*oak_leaves[distance=7,persistent=false,waterlogged=false]
spruce_leaves[distance=1,persistent=true,waterlogged=true]
spruce_leaves[distance=1,persistent=true,waterlogged=false]
spruce_leaves[distance=1,persistent=false,waterlogged=true]
spruce_leaves[distance=1,persistent=false,waterlogged=false]
spruce_leaves[distance=2,persistent=true,waterlogged=true]
spruce_leaves[distance=2,persistent=true,waterlogged=false]
spruce_leaves[distance=2,persistent=false,waterlogged=true]
spruce_leaves[distance=2,persistent=false,waterlogged=false]
spruce_leaves[distance=3,persistent=true,waterlogged=true]
spruce_leaves[distance=3,persistent=true,waterlogged=false]
spruce_leaves[distance=3,persistent=false,waterlogged=true]
spruce_leaves[distance=3,persistent=false,waterlogged=false]
spruce_leaves[distance=4,persistent=true,waterlogged=true]
spruce_leaves[distance=4,persistent=true,waterlogged=false]
spruce_leaves[distance=4,persistent=false,waterlogged=true]
spruce_leaves[distance=4,persistent=false,waterlogged=false]
spruce_leaves[distance=5,persistent=true,waterlogged=true]
spruce_leaves[distance=5,persistent=true,waterlogged=false]
spruce_leaves[distance=5,persistent=false,waterlogged=true]
spruce_leaves[distance=5,persistent=false,waterlogged=false]
spruce_leaves[distance=6,persistent=true,waterlogged=true]
spruce_leaves[distance=6,persistent=true,waterlogged=false]
spruce_leaves[distance=6,persistent=false,waterlogged=true]
spruce_leaves[distance=6,persistent=false,waterlogged=false]
spruce_leaves[distance=7,persistent=true,waterlogged=true]
spruce_leaves[distance=7,persistent=true,waterlogged=false]
spruce_leaves[distance=7,persistent=false,waterlogged=true]
*spruce_leaves[distance=7,persistent=false,waterlogged=false]
birch_leaves[distance=1,persistent=true,waterlogged=true]
birch_leaves[distance=1,persistent=true,waterlogged=false]
birch_leaves[distance=1,persistent=false,waterlogged=true]
birch_leaves[distance=1,persistent=false,waterlogged=false]
birch_leaves[distance=2,persistent=true,waterlogged=true]
birch_leaves[distance=2,persistent=true,waterlogged=false]
birch_leaves[distance=2,persistent=false,waterlogged=true]
birch_leaves[distance=2,persistent=false,waterlogged=false]
birch_leaves[distance=3,persistent=true,waterlogged=true]
birch_leaves[distance=3,persistent=true,waterlogged=false]
birch_leaves[distance=3,persistent=false,waterlogged=true]
birch_leaves[distance=3,persistent=false,waterlogged=false]
birch_leaves[distance=4,persistent=true,waterlogged=true]
birch_leaves[distance=4,persistent=true,waterlogged=false]
birch_leaves[distance=4,persistent=false,waterlogged=true]
birch_leaves[distance=4,persistent=false,waterlogged=false]
birch_leaves[distance=5,persistent=true,waterlogged=true]
birch_leaves[distance=5,persistent=true,waterlogged=false]
birch_leaves[distance=5,persistent=false,waterlogged=true]
birch_leaves[distance=5,persistent=false,waterlogged=false]
birch_leaves[distance=6,persistent=true,waterlogged=true]
birch_leaves[distance=6,persistent=true,waterlogged=false]
birch_leaves[distance=6,persistent=false,waterlogged=true]
birch_leaves[distance=6,persistent=false,waterlogged=false]
birch_leaves[distance=7,persistent=true,waterlogged=true]
birch_leaves[distance=7,persistent=true,waterlogged=false]
birch_leaves[distance=7,persistent=false,waterlogged=true]
*birch_leaves[distance=7,persistent=false,waterlogged=false]
jungle_leaves[distance=1,persistent=true,waterlogged=true]
jungle_leaves[distance=1,persistent=true,waterlogged=false]
jungle_leaves[distance=1,persistent=false,waterlogged=true]
jungle_leaves[distance=1,persistent=false,waterlogged=false]
jungle_leaves[distance=2,persistent=true,waterlogged=true]
jungle_leaves[distance=2,persistent=true,waterlogged=false]
jungle_leaves[distance=2,persistent=false,waterlogged=true]
jungle_leaves[distance=2,persistent=false,waterlogged=false]
jungle_leaves[distance=3,persistent=true,waterlogged=true]
jungle_leaves[distance=3,persistent=true,waterlogged=false]
jungle_leaves[distance=3,persistent=false,waterlogged=true]
jungle_leaves[distance=3,persistent=false,waterlogged=false]
jungle_leaves[distance=4,persistent=true,waterlogged=true]
jungle_leaves[distance=4,persistent=true,waterlogged=false]
jungle_leaves[distance=4,persistent=false,waterlogged=true]
jungle_leaves[distance=4,persistent=false,waterlogged=false]
jungle_leaves[distance=5,persistent=true,waterlogged=true]
jungle_leaves[distance=5,persistent=true,waterlogged=false]
jungle_leaves[distance=5,persistent=false,waterlogged=true]
jungle_leaves[distance=5,persistent=false,waterlogged=false]
jungle_leaves[distance=6,persistent=true,waterlogged=true]
jungle_leaves[distance=6,persistent=true,waterlogged=false]
jungle_leaves[distance=6,persistent=false,waterlogged=true]
jungle_leaves[distance=6,persistent=false,waterlogged=false]
jungle_leaves[distance=7,persistent=true,waterlogged=true]
jungle_leaves[distance=7,persistent=true,waterlogged=false]
jungle_leaves[distance=7,persistent=false,waterlogged=true]
*jungle_leaves[distance=7,persistent=false,waterlogged=false]
acacia_leaves[distance=1,persistent=true,waterlogged=true]
acacia_leaves[distance=1,persistent=true,waterlogged=false]
acacia_leaves[distance=1,persistent=false,waterlogged=true]
acacia_leaves[distance=1,persistent=false,waterlogged=false]
acacia_leaves[distance=2,persistent=true,waterlogged=true]
acacia_leaves[distance=2,persistent=true,waterlogged=false]
acacia_leaves[distance=2,persistent=false,waterlogged=true]
acacia_leaves[distance=2,persistent=false,waterlogged=false]
acacia_leaves[distance=3,persistent=true,waterlogged=true]
acacia_leaves[distance=3,persistent=true,waterlogged=false]
acacia_leaves[distance=3,persistent=false,waterlogged=true]
acacia_leaves[distance=3,persistent=false,waterlogged=false]
acacia_leaves[distance=4,persistent=true,waterlogged=true]
acacia_leaves[distance=4,persistent=true,waterlogged=false]
acacia_leaves[distance=4,persistent=false,waterlogged=true]
acacia_leaves[distance=4,persistent=false,waterlogged=false]
acacia_leaves[distance=5,persistent=true,waterlogged=true]
acacia_leaves[distance=5,persistent=true,waterlogged=false]
acacia_leaves[distance=5,persistent=false,waterlogged=true]
acacia_leaves[distance=5,persistent=false,waterlogged=false]
acacia_leaves[distance=6,persistent=true,waterlogged=true]
acacia_leaves[distance=6,persistent=true,waterlogged=false]
acacia_leaves[distance=6,persistent=false,waterlogged=true]
acacia_leaves[distance=6,persistent=false,waterlogged=false]
acacia_leaves[distance=7,persistent=true,waterlogged=true]
acacia_leaves[distance=7,persistent=true,waterlogged=false]
acacia_leaves[distance=7,persistent=false,waterlogged=true]
*acacia_leaves[distance=7,persistent=false,waterlogged=false]
dark_oak_leaves[distance=1,persistent=true,waterlogged=true]
dark_oak_leaves[distance=1,persistent=true,waterlogged=false]
dark_oak_leaves[distance=1,persistent=false,waterlogged=true]
dark_oak_leaves[distance=1,persistent=false,waterlogged=false]
dark_oak_leaves[distance=2,persistent=true,waterlogged=true]
dark_oak_leaves[distance=2,persistent=true,waterlogged=false]
dark_oak_leaves[distance=2,persistent=false,waterlogged=true]
dark_oak_leaves[distance=2,persistent=false,waterlogged=false]
dark_oak_leaves[distance=3,persistent=true,waterlogged=true]
dark_oak_leaves[distance=3,persistent=true,waterlogged=false]
dark_oak_leaves[distance=3,persistent=false,waterlogged=true]
dark_oak_leaves[distance=3,persistent=false,waterlogged=false]
dark_oak_leaves[distance=4,persistent=true,waterlogged=true]
dark_oak_leaves[distance=4,persistent=true,waterlogged=false]
dark_oak_leaves[distance=4,persistent=false,waterlogged=true]
dark_oak_leaves[distance=4,persistent=false,waterlogged=false]
dark_oak_leaves[distance=5,persistent=true,waterlogged=true]
dark_oak_leaves[distance=5,persistent=true,waterlogged=false]
dark_oak_leaves[distance=5,persistent=false,waterlogged=true]
dark_oak_leaves[distance=5,persistent=false,waterlogged=false]
dark_oak_leaves[distance=6,persistent=true,waterlogged=true]
dark_oak_leaves[distance=6,persistent=true,waterlogged=false]
dark_oak_leaves[distance=6,persistent=false,waterlogged=true]
dark_oak_leaves[distance=6,persistent=false,waterlogged=false]
dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
dark_oak_leaves[distance=7,persistent=false,waterlogged=true]
*dark_oak_leaves[distance=7,persistent=false,waterlogged=false]
mangrove_leaves[distance=1,persistent=true,waterlogged=true]
mangrove_leaves[distance=1,persistent=true,waterlogged=false]
mangrove_leaves[distance=1,persistent=false,waterlogged=true]
mangrove_leaves[distance=1,persistent=false,waterlogged=false]
mangrove_leaves[distance=2,persistent=true,waterlogged=true]
mangrove_leaves[distance=2,persistent=true,waterlogged=false]
mangrove_leaves[distance=2,persistent=false,waterlogged=true]
mangrove_leaves[distance=2,persistent=false,waterlogged=false]
mangrove_leaves[distance=3,persistent=true,waterlogged=true]
mangrove_leaves[distance=3,persistent=true,waterlogged=false]
mangrove_leaves[distance=3,persistent=false,waterlogged=true]
mangrove_leaves[distance=3,persistent=false,waterlogged=false]
mangrove_leaves[distance=4,persistent=true,waterlogged=true]
mangrove_leaves[distance=4,persistent=true,waterlogged=false]
mangrove_leaves[distance=4,persistent=false,waterlogged=true]
mangrove_leaves[distance=4,persistent=false,waterlogged=false]
mangrove_leaves[distance=5,persistent=true,waterlogged=true]
mangrove_leaves[distance=5,persistent=true,waterlogged=false]
mangrove_leaves[distance=5,persistent=false,waterlogged=true]
mangrove_leaves[distance=5,persistent=false,waterlogged=false]
mangrove_leaves[distance=6,persistent=true,waterlogged=true]
mangrove_leaves[distance=6,persistent=true,waterlogged=false]
mangrove_leaves[distance=6,persistent=false,waterlogged=true]
mangrove_leaves[distance=6,persistent=false,waterlogged=false]
mangrove_leaves[distance=7,persistent=true,waterlogged=true]
mangrove_leaves[distance=7,persistent=true,waterlogged=false]
mangrove_leaves[distance=7,persistent=false,waterlogged=true]
*mangrove_leaves[distance=7,persistent=false,waterlogged=false]
azalea_leaves[distance=1,persistent=true,waterlogged=true]
azalea_leaves[distance=1,persistent=true,waterlogged=false]
azalea_leaves[distance=1,persistent=false,waterlogged=true]
azalea_leaves[distance=1,persistent=false,waterlogged=false]
azalea_leaves[distance=2,persistent=true,waterlogged=true]
azalea_leaves[distance=2,persistent=true,waterlogged=false]
azalea_leaves[distance=2,persistent=false,waterlogged=true]
azalea_leaves[distance=2,persistent=false,waterlogged=false]
azalea_leaves[distance=3,persistent=true,waterlogged=true]
azalea_leaves[distance=3,persistent=true,waterlogged=false]
azalea_leaves[distance=3,persistent=false,waterlogged=true]
azalea_leaves[distance=3,persistent=false,waterlogged=false]
azalea_leaves[distance=4,persistent=true,waterlogged=true]
azalea_leaves[distance=4,persistent=true,waterlogged=false]
azalea_leaves[distance=4,persistent=false,waterlogged=true]
azalea_leaves[distance=4,persistent=false,waterlogged=false]
azalea_leaves[distance=5,persistent=true,waterlogged=true]
azalea_leaves[distance=5,persistent=true,waterlogged=false]
azalea_leaves[distance=5,persistent=false,waterlogged=true]
azalea_leaves[distance=5,persistent=false,waterlogged=false]
azalea_leaves[distance=6,persistent=true,waterlogged=true]
azalea_leaves[distance=6,persistent=true,waterlogged=false]
azalea_leaves[distance=6,persistent=false,waterlogged=true]
azalea_leaves[distance=6,persistent=false,waterlogged=false]
azalea_leaves[distance=7,persistent=true,waterlogged=true]
azalea_leaves[distance=7,persistent=true,waterlogged=false]
azalea_leaves[distance=7,persistent=false,waterlogged=true]
*azalea_leaves[distance=7,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=1,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=1,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=1,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=1,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=2,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=2,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=2,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=2,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=3,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=3,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=3,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=3,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=4,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=4,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=4,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=4,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=5,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=5,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=5,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=5,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=6,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=6,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=6,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=6,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=7,persistent=false,waterlogged=true]
*flowering_azalea_leaves[distance=7,persistent=false,waterlogged=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*deepslate_lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
note_block[instrument=iron_xylophone,note=0,powered=true]
note_block[instrument=iron_xylophone,note=0,powered=false]
note_block[instrument=iron_xylophone,note=1,powered=true]
note_block[instrument=iron_xylophone,note=1,powered=false]
note_block[instrument=iron_xylophone,note=2,powered=true]
note_block[instrument=iron_xylophone,note=2,powered=false]
note_block[instrument=iron_xylophone,note=3,powered=true]
note_block[instrument=iron_xylophone,note=3,powered=false]
note_block[instrument=iron_xylophone,note=4,powered=true]
note_block[instrument=iron_xylophone,note=4,powered=false]
note_block[instrument=iron_xylophone,note=5,powered=true]
note_block[instrument=iron_xylophone,note=5,powered=false]
note_block[instrument=iron_xylophone,note=6,powered=true]
note_block[instrument=iron_xylophone,note=6,powered=false]
note_block[instrument=iron_xylophone,note=7,powered=true]
note_block[instrument=iron_xylophone,note=7,powered=false]
note_block[instrument=iron_xylophone,note=8,powered=true]
note_block[instrument=iron_xylophone,note=8,powered=false]
note_block[instrument=iron_xylophone,note=9,powered=true]
note_block[instrument=iron_xylophone,note=9,powered=false]
note_block[instrument=iron_xylophone,note=10,powered=true]
note_block[instrument=iron_xylophone,note=10,powered=false]
note_block[instrument=iron_xylophone,note=11,powered=true]
note_block[instrument=iron_xylophone,note=11,powered=false]
note_block[instrument=iron_xylophone,note=12,powered=true]
note_block[instrument=iron_xylophone,note=12,powered=false]
note_block[instrument=iron_xylophone,note=13,powered=true]
note_block[instrument=iron_xylophone,note=13,powered=false]
note_block[instrument=iron_xylophone,note=14,powered=true]
note_block[instrument=iron_xylophone,note=14,powered=false]
note_block[instrument=iron_xylophone,note=15,powered=true]
note_block[instrument=iron_xylophone,note=15,powered=false]
note_block[instrument=iron_xylophone,note=16,powered=true]
note_block[instrument=iron_xylophone,note=16,powered=false]
note_block[instrument=iron_xylophone,note=17,powered=true]
note_block[instrument=iron_xylophone,note=17,powered=false]
note_block[instrument=iron_xylophone,note=18,powered=true]
note_block[instrument=iron_xylophone,note=18,powered=false]
note_block[instrument=iron_xylophone,note=19,powered=true]
note_block[instrument=iron_xylophone,note=19,powered=false]
note_block[instrument=iron_xylophone,note=20,powered=true]
note_block[instrument=iron_xylophone,note=20,powered=false]
note_block[instrument=iron_xylophone,note=21,powered=true]
note_block[instrument=iron_xylophone,note=21,powered=false]
note_block[instrument=iron_xylophone,note=22,powered=true]
note_block[instrument=iron_xylophone,note=22,powered=false]
note_block[instrument=iron_xylophone,note=23,powered=true]
note_block[instrument=iron_xylophone,note=23,powered=false]
note_block[instrument=iron_xylophone,note=24,powered=true]
note_block[instrument=iron_xylophone,note=24,powered=false]
note_block[instrument=cow_bell,note=0,powered=true]
note_block[instrument=cow_bell,note=0,powered=false]
note_block[instrument=cow_bell,note=1,powered=true]
note_block[instrument=cow_bell,note=1,powered=false]
note_block[instrument=cow_bell,note=2,powered=true]
note_block[instrument=cow_bell,note=2,powered=false]
note_block[instrument=cow_bell,note=3,powered=true]
note_block[instrument=cow_bell,note=3,powered=false]
note_block[instrument=cow_bell,note=4,powered=true]
note_block[instrument=cow_bell,note=4,powered=false]
note_block[instrument=cow_bell,note=5,powered=true]
note_block[instrument=cow_bell,note=5,powered=false]
note_block[instrument=cow_bell,note=6,powered=true]
note_block[instrument=cow_bell,note=6,powered=false]
note_block[instrument=cow_bell,note=7,powered=true]
note_block[instrument=cow_bell,note=7,powered=false]
note_block[instrument=cow_bell,note=8,powered=true]
note_block[instrument=cow_bell,note=8,powered=false]
note_block[instrument=cow_bell,note=9,powered=true]
note_block[instrument=cow_bell,note=9,powered=false]
note_block[instrument=cow_bell,note=10,powered=true]
note_block[instrument=cow_bell,note=10,powered=false]
note_block[instrument=cow_bell,note=11,powered=true]
note_block[instrument=cow_bell,note=11,powered=false]
note_block[instrument=cow_bell,note=12,powered=true]
note_block[instrument=cow_bell,note=12,powered=false]
note_block[instrument=cow_bell,note=13,powered=true]
note_block[instrument=cow_bell,note=13,powered=false]
note_block[instrument=cow_bell,note=14,powered=true]
note_block[instrument=cow_bell,note=14,powered=false]
note_block[instrument=cow_bell,note=15,powered=true]
note_block[instrument=cow_bell,note=15,powered=false]
note_block[instrument=cow_bell,note=16,powered=true]
note_block[instrument=cow_bell,note=16,powered=false]
note_block[instrument=cow_bell,note=17,powered=true]
note_block[instrument=cow_bell,note=17,powered=false]
note_block[instrument=cow_bell,note=18,powered=true]
note_block[instrument=cow_bell,note=18,powered=false]
note_block[instrument=cow_bell,note=19,powered=true]
note_block[instrument=cow_bell,note=19,powered=false]
note_block[instrument=cow_bell,note=20,powered=true]
note_block[instrument=cow_bell,note=20,powered=false]
note_block[instrument=cow_bell,note=21,powered=true]
note_block[instrument=cow_bell,note=21,powered=false]
note_block[instrument=cow_bell,note=22,powered=true]
note_block[instrument=cow_bell,note=22,powered=false]
note_block[instrument=cow_bell,note=23,powered=true]
note_block[instrument=cow_bell,note=23,powered=false]
note_block[instrument=cow_bell,note=24,powered=true]
note_block[instrument=cow_bell,note=24,powered=false]
note_block[instrument=didgeridoo,note=0,powered=true]
note_block[instrument=didgeridoo,note=0,powered=false]
note_block[instrument=didgeridoo,note=1,powered=true]
note_block[instrument=didgeridoo,note=1,powered=false]
note_block[instrument=didgeridoo,note=2,powered=true]
note_block[instrument=didgeridoo,note=2,powered=false]
note_block[instrument=didgeridoo,note=3,powered=true]
note_block[instrument=didgeridoo,note=3,powered=false]
note_block[instrument=didgeridoo,note=4,powered=true]
note_block[instrument=didgeridoo,note=4,powered=false]
note_block[instrument=didgeridoo,note=5,powered=true]
note_block[instrument=didgeridoo,note=5,powered=false]
note_block[instrument=didgeridoo,note=6,powered=true]
note_block[instrument=didgeridoo,note=6,powered=false]
note_block[instrument=didgeridoo,note=7,powered=true]
note_block[instrument=didgeridoo,note=7,powered=false]
note_block[instrument=didgeridoo,note=8,powered=true]
note_block[instrument=didgeridoo,note=8,powered=false]
note_block[instrument=didgeridoo,note=9,powered=true]
note_block[instrument=didgeridoo,note=9,powered=false]
note_block[instrument=didgeridoo,note=10,powered=true]
note_block[instrument=didgeridoo,note=10,powered=false]
note_block[instrument=didgeridoo,note=11,powered=true]
note_block[instrument=didgeridoo,note=11,powered=false]
note_block[instrument=didgeridoo,note=12,powered=true]
note_block[instrument=didgeridoo,note=12,powered=false]
note_block[instrument=didgeridoo,note=13,powered=true]
note_block[instrument=didgeridoo,note=13,powered=false]
note_block[instrument=didgeridoo,note=14,powered=true]
note_block[instrument=didgeridoo,note=14,powered=false]
note_block[instrument=didgeridoo,note=15,powered=true]
note_block[instrument=didgeridoo,note=15,powered=false]
note_block[instrument=didgeridoo,note=16,powered=true]
note_block[instrument=didgeridoo,note=16,powered=false]
note_block[instrument=didgeridoo,note=17,powered=true]
note_block[instrument=didgeridoo,note=17,powered=false]
note_block[instrument=didgeridoo,note=18,powered=true]
note_block[instrument=didgeridoo,note=18,powered=false]
note_block[instrument=didgeridoo,note=19,powered=true]
note_block[instrument=didgeridoo,note=19,powered=false]
note_block[instrument=didgeridoo,note=20,powered=true]
note_block[instrument=didgeridoo,note=20,powered=false]
note_block[instrument=didgeridoo,note=21,powered=true]
note_block[instrument=didgeridoo,note=21,powered=false]
note_block[instrument=didgeridoo,note=22,powered=true]
note_block[instrument=didgeridoo,note=22,powered=false]
note_block[instrument=didgeridoo,note=23,powered=true]
note_block[instrument=didgeridoo,note=23,powered=false]
note_block[instrument=didgeridoo,note=24,powered=true]
note_block[instrument=didgeridoo,note=24,powered=false]
note_block[instrument=bit,note=0,powered=true]
note_block[instrument=bit,note=0,powered=false]
note_block[instrument=bit,note=1,powered=true]
note_block[instrument=bit,note=1,powered=false]
note_block[instrument=bit,note=2,powered=true]
note_block[instrument=bit,note=2,powered=false]
note_block[instrument=bit,note=3,powered=true]
note_block[instrument=bit,note=3,powered=false]
note_block[instrument=bit,note=4,powered=true]
note_block[instrument=bit,note=4,powered=false]
note_block[instrument=bit,note=5,powered=true]
note_block[instrument=bit,note=5,powered=false]
note_block[instrument=bit,note=6,powered=true]
note_block[instrument=bit,note=6,powered=false]
note_block[instrument=bit,note=7,powered=true]
note_block[instrument=bit,note=7,powered=false]
note_block[instrument=bit,note=8,powered=true]
note_block[instrument=bit,note=8,powered=false]
note_block[instrument=bit,note=9,powered=true]
note_block[instrument=bit,note=9,powered=false]
note_block[instrument=bit,note=10,powered=true]
note_block[instrument=bit,note=10,powered=false]
note_block[instrument=bit,note=11,powered=true]
note_block[instrument=bit,note=11,powered=false]
note_block[instrument=bit,note=12,powered=true]
note_block[instrument=bit,note=12,powered=false]
note_block[instrument=bit,note=13,powered=true]
note_block[instrument=bit,note=13,powered=false]
note_block[instrument=bit,note=14,powered=true]
note_block[instrument=bit,note=14,powered=false]
note_block[instrument=bit,note=15,powered=true]
note_block[instrument=bit,note=15,powered=false]
note_block[instrument=bit,note=16,powered=true]
note_block[instrument=bit,note=16,powered=false]
note_block[instrument=bit,note=17,powered=true]
note_block[instrument=bit,note=17,powered=false]
note_block[instrument=bit,note=18,powered=true]
note_block[instrument=bit,note=18,powered=false]
note_block[instrument=bit,note=19,powered=true]
note_block[instrument=bit,note=19,powered=false]
note_block[instrument=bit,note=20,powered=true]
note_block[instrument=bit,note=20,powered=false]
note_block[instrument=bit,note=21,powered=true]
note_block[instrument=bit,note=21,powered=false]
note_block[instrument=bit,note=22,powered=true]
note_block[instrument=bit,note=22,powered=false]
note_block[instrument=bit,note=23,powered=true]
note_block[instrument=bit,note=23,powered=false]
note_block[instrument=bit,note=24,powered=true]
note_block[instrument=bit,note=24,powered=false]
note_block[instrument=banjo,note=0,powered=true]
note_block[instrument=banjo,note=0,powered=false]
note_block[instrument=banjo,note=1,powered=true]
note_block[instrument=banjo,note=1,powered=false]
note_block[instrument=banjo,note=2,powered=true]
note_block[instrument=banjo,note=2,powered=false]
note_block[instrument=banjo,note=3,powered=true]
note_block[instrument=banjo,note=3,powered=false]
note_block[instrument=banjo,note=4,powered=true]
note_block[instrument=banjo,note=4,powered=false]
note_block[instrument=banjo,note=5,powered=true]
note_block[instrument=banjo,note=5,powered=false]
note_block[instrument=banjo,note=6,powered=true]
note_block[instrument=banjo,note=6,powered=false]
note_block[instrument=banjo,note=7,powered=true]
note_block[instrument=banjo,note=7,powered=false]
note_block[instrument=banjo,note=8,powered=true]
note_block[instrument=banjo,note=8,powered=false]
note_block[instrument=banjo,note=9,powered=true]
note_block[instrument=banjo,note=9,powered=false]
note_block[instrument=banjo,note=10,powered=true]
note_block[instrument=banjo,note=10,powered=false]
note_block[instrument=banjo,note=11,powered=true]
note_block[instrument=banjo,note=11,powered=false]
note_block[instrument=banjo,note=12,powered=true]
note_block[instrument=banjo,note=12,powered=false]
note_block[instrument=banjo,note=13,powered=true]
note_block[instrument=banjo,note=13,powered=false]
note_block[instrument=banjo,note=14,powered=true]
note_block[instrument=banjo,note=14,powered=false]
note_block[instrument=banjo,note=15,powered=true]
note_block[instrument=banjo,note=15,powered=false]
note_block[instrument=banjo,note=16,powered=true]
note_block[instrument=banjo,note=16,powered=false]
note_block[instrument=banjo,note=17,powered=true]
note_block[instrument=banjo,note=17,powered=false]
note_block[instrument=banjo,note=18,powered=true]
note_block[instrument=banjo,note=18,powered=false]
note_block[instrument=banjo,note=19,powered=true]
note_block[instrument=banjo,note=19,powered=false]
note_block[instrument=banjo,note=20,powered=true]
note_block[instrument=banjo,note=20,powered=false]
note_block[instrument=banjo,note=21,powered=true]
note_block[instrument=banjo,note=21,powered=false]
note_block[instrument=banjo,note=22,powered=true]
note_block[instrument=banjo,note=22,powered=false]
note_block[instrument=banjo,note=23,powered=true]
note_block[instrument=banjo,note=23,powered=false]
note_block[instrument=banjo,note=24,powered=true]
note_block[instrument=banjo,note=24,powered=false]
note_block[instrument=pling,note=0,powered=true]
note_block[instrument=pling,note=0,powered=false]
note_block[instrument=pling,note=1,powered=true]
note_block[instrument=pling,note=1,powered=false]
note_block[instrument=pling,note=2,powered=true]
note_block[instrument=pling,note=2,powered=false]
note_block[instrument=pling,note=3,powered=true]
note_block[instrument=pling,note=3,powered=false]
note_block[instrument=pling,note=4,powered=true]
note_block[instrument=pling,note=4,powered=false]
note_block[instrument=pling,note=5,powered=true]
note_block[instrument=pling,note=5,powered=false]
note_block[instrument=pling,note=6,powered=true]
note_block[instrument=pling,note=6,powered=false]
note_block[instrument=pling,note=7,powered=true]
note_block[instrument=pling,note=7,powered=false]
note_block[instrument=pling,note=8,powered=true]
note_block[instrument=pling,note=8,powered=false]
note_block[instrument=pling,note=9,powered=true]
note_block[instrument=pling,note=9,powered=false]
note_block[instrument=pling,note=10,powered=true]
note_block[instrument=pling,note=10,powered=false]
note_block[instrument=pling,note=11,powered=true]
note_block[instrument=pling,note=11,powered=false]
note_block[instrument=pling,note=12,powered=true]
note_block[instrument=pling,note=12,powered=false]
note_block[instrument=pling,note=13,powered=true]
note_block[instrument=pling,note=13,powered=false]
note_block[instrument=pling,note=14,powered=true]
note_block[instrument=pling,note=14,powered=false]
note_block[instrument=pling,note=15,powered=true]
note_block[instrument=pling,note=15,powered=false]
note_block[instrument=pling,note=16,powered=true]
note_block[instrument=pling,note=16,powered=false]
note_block[instrument=pling,note=17,powered=true]
note_block[instrument=pling,note=17,powered=false]
note_block[instrument=pling,note=18,powered=true]
note_block[instrument=pling,note=18,powered=false]
note_block[instrument=pling,note=19,powered=true]
note_block[instrument=pling,note=19,powered=false]
note_block[instrument=pling,note=20,powered=true]
note_block[instrument=pling,note=20,powered=false]
note_block[instrument=pling,note=21,powered=true]
note_block[instrument=pling,note=21,powered=false]
note_block[instrument=pling,note=22,powered=true]
note_block[instrument=pling,note=22,powered=false]
note_block[instrument=pling,note=23,powered=true]
note_block[instrument=pling,note=23,powered=false]
note_block[instrument=pling,note=24,powered=true]
note_block[instrument=pling,note=24,powered=false]
note_block[instrument=zombie,note=0,powered=true]
note_block[instrument=zombie,note=0,powered=false]
note_block[instrument=zombie,note=1,powered=true]
note_block[instrument=zombie,note=1,powered=false]
note_block[instrument=zombie,note=2,powered=true]
note_block[instrument=zombie,note=2,powered=false]
note_block[instrument=zombie,note=3,powered=true]
note_block[instrument=zombie,note=3,powered=false]
note_block[instrument=zombie,note=4,powered=true]
note_block[instrument=zombie,note=4,powered=false]
note_block[instrument=zombie,note=5,powered=true]
note_block[instrument=zombie,note=5,powered=false]
note_block[instrument=zombie,note=6,powered=true]
note_block[instrument=zombie,note=6,powered=false]
note_block[instrument=zombie,note=7,powered=true]
note_block[instrument=zombie,note=7,powered=false]
note_block[instrument=zombie,note=8,powered=true]
note_block[instrument=zombie,note=8,powered=false]
note_block[instrument=zombie,note=9,powered=true]
note_block[instrument=zombie,note=9,powered=false]
note_block[instrument=zombie,note=10,powered=true]
note_block[instrument=zombie,note=10,powered=false]
note_block[instrument=zombie,note=11,powered=true]
note_block[instrument=zombie,note=11,powered=false]
note_block[instrument=zombie,note=12,powered=true]
note_block[instrument=zombie,note=12,powered=false]
note_block[instrument=zombie,note=13,powered=true]
note_block[instrument=zombie,note=13,powered=false]
note_block[instrument=zombie,note=14,powered=true]
note_block[instrument=zombie,note=14,powered=false]
note_block[instrument=zombie,note=15,powered=true]
note_block[instrument=zombie,note=15,powered=false]
note_block[instrument=zombie,note=16,powered=true]
note_block[instrument=zombie,note=16,powered=false]
note_block[instrument=zombie,note=17,powered=true]
note_block[instrument=zombie,note=17,powered=false]
note_block[instrument=zombie,note=18,powered=true]
note_block[instrument=zombie,note=18,powered=false]
note_block[instrument=zombie,note=19,powered=true]
note_block[instrument=zombie,note=19,powered=false]
note_block[instrument=zombie,note=20,powered=true]
note_block[instrument=zombie,note=20,powered=false]
note_block[instrument=zombie,note=21,powered=true]
note_block[instrument=zombie,note=21,powered=false]
note_block[instrument=zombie,note=22,powered=true]
note_block[instrument=zombie,note=22,powered=false]
note_block[instrument=zombie,note=23,powered=true]
note_block[instrument=zombie,note=23,powered=false]
note_block[instrument=zombie,note=24,powered=true]
note_block[instrument=zombie,note=24,powered=false]
note_block[instrument=skeleton,note=0,powered=true]
note_block[instrument=skeleton,note=0,powered=false]
note_block[instrument=skeleton,note=1,powered=true]
note_block[instrument=skeleton,note=1,powered=false]
note_block[instrument=skeleton,note=2,powered=true]
note_block[instrument=skeleton,note=2,powered=false]
note_block[instrument=skeleton,note=3,powered=true]
note_block[instrument=skeleton,note=3,powered=false]
note_block[instrument=skeleton,note=4,powered=true]
note_block[instrument=skeleton,note=4,powered=false]
note_block[instrument=skeleton,note=5,powered=true]
note_block[instrument=skeleton,note=5,powered=false]
note_block[instrument=skeleton,note=6,powered=true]
note_block[instrument=skeleton,note=6,powered=false]
note_block[instrument=skeleton,note=7,powered=true]
note_block[instrument=skeleton,note=7,powered=false]
note_block[instrument=skeleton,note=8,powered=true]
note_block[instrument=skeleton,note=8,powered=false]
note_block[instrument=skeleton,note=9,powered=true]
note_block[instrument=skeleton,note=9,powered=false]
note_block[instrument=skeleton,note=10,powered=true]
note_block[instrument=skeleton,note=10,powered=false]
note_block[instrument=skeleton,note=11,powered=true]
note_block[instrument=skeleton,note=11,powered=false]
note_block[instrument=skeleton,note=12,powered=true]
note_block[instrument=skeleton,note=12,powered=false]
note_block[instrument=skeleton,note=13,powered=true]
note_block[instrument=skeleton,note=13,powered=false]
note_block[instrument=skeleton,note=14,powered=true]
note_block[instrument=skeleton,note=14,powered=false]
note_block[instrument=skeleton,note=15,powered=true]
note_block[instrument=skeleton,note=15,powered=false]
note_block[instrument=skeleton,note=16,powered=true]
note_block[instrument=skeleton,note=16,powered=false]
note_block[instrument=skeleton,note=17,powered=true]
note_block[instrument=skeleton,note=17,powered=false]
note_block[instrument=skeleton,note=18,powered=true]
note_block[instrument=skeleton,note=18,powered=false]
note_block[instrument=skeleton,note=19,powered=true]
note_block[instrument=skeleton,note=19,powered=false]
note_block[instrument=skeleton,note=20,powered=true]
note_block[instrument=skeleton,note=20,powered=false]
note_block[instrument=skeleton,note=21,powered=true]
note_block[instrument=skeleton,note=21,powered=false]
note_block[instrument=skeleton,note=22,powered=true]
note_block[instrument=skeleton,note=22,powered=false]
note_block[instrument=skeleton,note=23,powered=true]
note_block[instrument=skeleton,note=23,powered=false]
note_block[instrument=skeleton,note=24,powered=true]
note_block[instrument=skeleton,note=24,powered=false]
note_block[instrument=creeper,note=0,powered=true]
note_block[instrument=creeper,note=0,powered=false]
note_block[instrument=creeper,note=1,powered=true]
note_block[instrument=creeper,note=1,powered=false]
note_block[instrument=creeper,note=2,powered=true]
note_block[instrument=creeper,note=2,powered=false]
note_block[instrument=creeper,note=3,powered=true]
note_block[instrument=creeper,note=3,powered=false]
note_block[instrument=creeper,note=4,powered=true]
note_block[instrument=creeper,note=4,powered=false]
note_block[instrument=creeper,note=5,powered=true]
note_block[instrument=creeper,note=5,powered=false]
note_block[instrument=creeper,note=6,powered=true]
note_block[instrument=creeper,note=6,powered=false]
note_block[instrument=creeper,note=7,powered=true]
note_block[instrument=creeper,note=7,powered=false]
note_block[instrument=creeper,note=8,powered=true]
note_block[instrument=creeper,note=8,powered=false]
note_block[instrument=creeper,note=9,powered=true]
note_block[instrument=creeper,note=9,powered=false]
note_block[instrument=creeper,note=10,powered=true]
note_block[instrument=creeper,note=10,powered=false]
note_block[instrument=creeper,note=11,powered=true]
note_block[instrument=creeper,note=11,powered=false]
note_block[instrument=creeper,note=12,powered=true]
note_block[instrument=creeper,note=12,powered=false]
note_block[instrument=creeper,note=13,powered=true]
note_block[instrument=creeper,note=13,powered=false]
note_block[instrument=creeper,note=14,powered=true]
note_block[instrument=creeper,note=14,powered=false]
note_block[instrument=creeper,note=15,powered=true]
note_block[instrument=creeper,note=15,powered=false]
note_block[instrument=creeper,note=16,powered=true]
note_block[instrument=creeper,note=16,powered=false]
note_block[instrument=creeper,note=17,powered=true]
note_block[instrument=creeper,note=17,powered=false]
note_block[instrument=creeper,note=18,powered=true]
note_block[instrument=creeper,note=18,powered=false]
note_block[instrument=creeper,note=19,powered=true]
note_block[instrument=creeper,note=19,powered=false]
note_block[instrument=creeper,note=20,powered=true]
note_block[instrument=creeper,note=20,powered=false]
note_block[instrument=creeper,note=21,powered=true]
note_block[instrument=creeper,note=21,powered=false]
note_block[instrument=creeper,note=22,powered=true]
note_block[instrument=creeper,note=22,powered=false]
note_block[instrument=creeper,note=23,powered=true]
note_block[instrument=creeper,note=23,powered=false]
note_block[instrument=creeper,note=24,powered=true]
note_block[instrument=creeper,note=24,powered=false]
note_block[instrument=dragon,note=0,powered=true]
note_block[instrument=dragon,note=0,powered=false]
note_block[instrument=dragon,note=1,powered=true]
note_block[instrument=dragon,note=1,powered=false]
note_block[instrument=dragon,note=2,powered=true]
note_block[instrument=dragon,note=2,powered=false]
note_block[instrument=dragon,note=3,powered=true]
note_block[instrument=dragon,note=3,powered=false]
note_block[instrument=dragon,note=4,powered=true]
note_block[instrument=dragon,note=4,powered=false]
note_block[instrument=dragon,note=5,powered=true]
note_block[instrument=dragon,note=5,powered=false]
note_block[instrument=dragon,note=6,powered=true]
note_block[instrument=dragon,note=6,powered=false]
note_block[instrument=dragon,note=7,powered=true]
note_block[instrument=dragon,note=7,powered=false]
note_block[instrument=dragon,note=8,powered=true]
note_block[instrument=dragon,note=8,powered=false]
note_block[instrument=dragon,note=9,powered=true]
note_block[instrument=dragon,note=9,powered=false]
note_block[instrument=dragon,note=10,powered=true]
note_block[instrument=dragon,note=10,powered=false]
note_block[instrument=dragon,note=11,powered=true]
note_block[instrument=dragon,note=11,powered=false]
note_block[instrument=dragon,note=12,powered=true]
note_block[instrument=dragon,note=12,powered=false]
note_block[instrument=dragon,note=13,powered=true]
note_block[instrument=dragon,note=13,powered=false]
note_block[instrument=dragon,note=14,powered=true]
note_block[instrument=dragon,note=14,powered=false]
note_block[instrument=dragon,note=15,powered=true]
note_block[instrument=dragon,note=15,powered=false]
note_block[instrument=dragon,note=16,powered=true]
note_block[instrument=dragon,note=16,powered=false]
note_block[instrument=dragon,note=17,powered=true]
note_block[instrument=dragon,note=17,powered=false]
note_block[instrument=dragon,note=18,powered=true]
note_block[instrument=dragon,note=18,powered=false]
note_block[instrument=dragon,note=19,powered=true]
note_block[instrument=dragon,note=19,powered=false]
note_block[instrument=dragon,note=20,powered=true]
note_block[instrument=dragon,note=20,powered=false]
note_block[instrument=dragon,note=21,powered=true]
note_block[instrument=dragon,note=21,powered=false]
note_block[instrument=dragon,note=22,powered=true]
note_block[instrument=dragon,note=22,powered=false]
note_block[instrument=dragon,note=23,powered=true]
note_block[instrument=dragon,note=23,powered=false]
note_block[instrument=dragon,note=24,powered=true]
note_block[instrument=dragon,note=24,powered=false]
note_block[instrument=wither_skeleton,note=0,powered=true]
note_block[instrument=wither_skeleton,note=0,powered=false]
note_block[instrument=wither_skeleton,note=1,powered=true]
note_block[instrument=wither_skeleton,note=1,powered=false]
note_block[instrument=wither_skeleton,note=2,powered=true]
note_block[instrument=wither_skeleton,note=2,powered=false]
note_block[instrument=wither_skeleton,note=3,powered=true]
note_block[instrument=wither_skeleton,note=3,powered=false]
note_block[instrument=wither_skeleton,note=4,powered=true]
note_block[instrument=wither_skeleton,note=4,powered=false]
note_block[instrument=wither_skeleton,note=5,powered=true]
note_block[instrument=wither_skeleton,note=5,powered=false]
note_block[instrument=wither_skeleton,note=6,powered=true]
note_block[instrument=wither_skeleton,note=6,powered=false]
note_block[instrument=wither_skeleton,note=7,powered=true]
note_block[instrument=wither_skeleton,note=7,powered=false]
note_block[instrument=wither_skeleton,note=8,powered=true]
note_block[instrument=wither_skeleton,note=8,powered=false]
note_block[instrument=wither_skeleton,note=9,powered=true]
note_block[instrument=wither_skeleton,note=9,powered=false]
note_block[instrument=wither_skeleton,note=10,powered=true]
note_block[instrument=wither_skeleton,note=10,powered=false]
note_block[instrument=wither_skeleton,note=11,powered=true]
note_block[instrument=wither_skeleton,note=11,powered=false]
note_block[instrument=wither_skeleton,note=12,powered=true]
note_block[instrument=wither_skeleton,note=12,powered=false]
note_block[instrument=wither_skeleton,note=13,powered=true]
note_block[instrument=wither_skeleton,note=13,powered=false]
note_block[instrument=wither_skeleton,note=14,powered=true]
note_block[instrument=wither_skeleton,note=14,powered=false]
note_block[instrument=wither_skeleton,note=15,powered=true]
note_block[instrument=wither_skeleton,note=15,powered=false]
note_block[instrument=wither_skeleton,note=16,powered=true]
note_block[instrument=wither_skeleton,note=16,powered=false]
note_block[instrument=wither_skeleton,note=17,powered=true]
note_block[instrument=wither_skeleton,note=17,powered=false]
note_block[instrument=wither_skeleton,note=18,powered=true]
note_block[instrument=wither_skeleton,note=18,powered=false]
note_block[instrument=wither_skeleton,note=19,powered=true]
note_block[instrument=wither_skeleton,note=19,powered=false]
note_block[instrument=wither_skeleton,note=20,powered=true]
note_block[instrument=wither_skeleton,note=20,powered=false]
note_block[instrument=wither_skeleton,note=21,powered=true]
note_block[instrument=wither_skeleton,note=21,powered=false]
note_block[instrument=wither_skeleton,note=22,powered=true]
note_block[instrument=wither_skeleton,note=22,powered=false]
note_block[instrument=wither_skeleton,note=23,powered=true]
note_block[instrument=wither_skeleton,note=23,powered=false]
note_block[instrument=wither_skeleton,note=24,powered=true]
note_block[instrument=wither_skeleton,note=24,powered=false]
note_block[instrument=piglin,note=0,powered=true]
note_block[instrument=piglin,note=0,powered=false]
note_block[instrument=piglin,note=1,powered=true]
note_block[instrument=piglin,note=1,powered=false]
note_block[instrument=piglin,note=2,powered=true]
note_block[instrument=piglin,note=2,powered=false]
note_block[instrument=piglin,note=3,powered=true]
note_block[instrument=piglin,note=3,powered=false]
note_block[instrument=piglin,note=4,powered=true]
note_block[instrument=piglin,note=4,powered=false]
note_block[instrument=piglin,note=5,powered=true]
note_block[instrument=piglin,note=5,powered=false]
note_block[instrument=piglin,note=6,powered=true]
note_block[instrument=piglin,note=6,powered=false]
note_block[instrument=piglin,note=7,powered=true]
note_block[instrument=piglin,note=7,powered=false]
note_block[instrument=piglin,note=8,powered=true]
note_block[instrument=piglin,note=8,powered=false]
note_block[instrument=piglin,note=9,powered=true]
note_block[instrument=piglin,note=9,powered=false]
note_block[instrument=piglin,note=10,powered=true]
note_block[instrument=piglin,note=10,powered=false]
note_block[instrument=piglin,note=11,powered=true]
note_block[instrument=piglin,note=11,powered=false]
note_block[instrument=piglin,note=12,powered=true]
note_block[instrument=piglin,note=12,powered=false]
note_block[instrument=piglin,note=13,powered=true]
note_block[instrument=piglin,note=13,powered=false]
note_block[instrument=piglin,note=14,powered=true]
note_block[instrument=piglin,note=14,powered=false]
note_block[instrument=piglin,note=15,powered=true]
note_block[instrument=piglin,note=15,powered=false]
note_block[instrument=piglin,note=16,powered=true]
note_block[instrument=piglin,note=16,powered=false]
note_block[instrument=piglin,note=17,powered=true]
note_block[instrument=piglin,note=17,powered=false]
note_block[instrument=piglin,note=18,powered=true]
note_block[instrument=piglin,note=18,powered=false]
note_block[instrument=piglin,note=19,powered=true]
note_block[instrument=piglin,note=19,powered=false]
note_block[instrument=piglin,note=20,powered=true]
note_block[instrument=piglin,note=20,powered=false]
note_block[instrument=piglin,note=21,powered=true]
note_block[instrument=piglin,note=21,powered=false]
note_block[instrument=piglin,note=22,powered=true]
note_block[instrument=piglin,note=22,powered=false]
note_block[instrument=piglin,note=23,powered=true]
note_block[instrument=piglin,note=23,powered=false]
note_block[instrument=piglin,note=24,powered=true]
note_block[instrument=piglin,note=24,powered=false]
note_block[instrument=custom_head,note=0,powered=true]
note_block[instrument=custom_head,note=0,powered=false]
note_block[instrument=custom_head,note=1,powered=true]
note_block[instrument=custom_head,note=1,powered=false]
note_block[instrument=custom_head,note=2,powered=true]
note_block[instrument=custom_head,note=2,powered=false]
note_block[instrument=custom_head,note=3,powered=true]
note_block[instrument=custom_head,note=3,powered=false]
note_block[instrument=custom_head,note=4,powered=true]
note_block[instrument=custom_head,note=4,powered=false]
note_block[instrument=custom_head,note=5,powered=true]
note_block[instrument=custom_head,note=5,powered=false]
note_block[instrument=custom_head,note=6,powered=true]
note_block[instrument=custom_head,note=6,powered=false]
note_block[instrument=custom_head,note=7,powered=true]
note_block[instrument=custom_head,note=7,powered=false]
note_block[instrument=custom_head,note=8,powered=true]
note_block[instrument=custom_head,note=8,powered=false]
note_block[instrument=custom_head,note=9,powered=true]
note_block[instrument=custom_head,note=9,powered=false]
note_block[instrument=custom_head,note=10,powered=true]
note_block[instrument=custom_head,note=10,powered=false]
note_block[instrument=custom_head,note=11,powered=true]
note_block[instrument=custom_head,note=11,powered=false]
note_block[instrument=custom_head,note=12,powered=true]
note_block[instrument=custom_head,note=12,powered=false]
note_block[instrument=custom_head,note=13,powered=true]
note_block[instrument=custom_head,note=13,powered=false]
note_block[instrument=custom_head,note=14,powered=true]
note_block[instrument=custom_head,note=14,powered=false]
note_block[instrument=custom_head,note=15,powered=true]
note_block[instrument=custom_head,note=15,powered=false]
note_block[instrument=custom_head,note=16,powered=true]
note_block[instrument=custom_head,note=16,powered=false]
note_block[instrument=custom_head,note=17,powered=true]
note_block[instrument=custom_head,note=17,powered=false]
note_block[instrument=custom_head,note=18,powered=true]
note_block[instrument=custom_head,note=18,powered=false]
note_block[instrument=custom_head,note=19,powered=true]
note_block[instrument=custom_head,note=19,powered=false]
note_block[instrument=custom_head,note=20,powered=true]
note_block[instrument=custom_head,note=20,powered=false]
note_block[instrument=custom_head,note=21,powered=true]
note_block[instrument=custom_head,note=21,powered=false]
note_block[instrument=custom_head,note=22,powered=true]
note_block[instrument=custom_head,note=22,powered=false]
note_block[instrument=custom_head,note=23,powered=true]
note_block[instrument=custom_head,note=23,powered=false]
note_block[instrument=custom_head,note=24,powered=true]
note_block[instrument=custom_head,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south,waterlogged=true]
powered_rail[powered=true,shape=north_south,waterlogged=false]
powered_rail[powered=true,shape=east_west,waterlogged=true]
powered_rail[powered=true,shape=east_west,waterlogged=false]
powered_rail[powered=true,shape=ascending_east,waterlogged=true]
powered_rail[powered=true,shape=ascending_east,waterlogged=false]
powered_rail[powered=true,shape=ascending_west,waterlogged=true]
powered_rail[powered=true,shape=ascending_west,waterlogged=false]
powered_rail[powered=true,shape=ascending_north,waterlogged=true]
powered_rail[powered=true,shape=ascending_north,waterlogged=false]
powered_rail[powered=true,shape=ascending_south,waterlogged=true]
powered_rail[powered=true,shape=ascending_south,waterlogged=false]
powered_rail[powered=false,shape=north_south,waterlogged=true]
*powered_rail[powered=false,shape=north_south,waterlogged=false]
powered_rail[powered=false,shape=east_west,waterlogged=true]
powered_rail[powered=false,shape=east_west,waterlogged=false]
powered_rail[powered=false,shape=ascending_east,waterlogged=true]
powered_rail[powered=false,shape=ascending_east,waterlogged=false]
powered_rail[powered=false,shape=ascending_west,waterlogged=true]
powered_rail[powered=false,shape=ascending_west,waterlogged=false]
powered_rail[powered=false,shape=ascending_north,waterlogged=true]
powered_rail[powered=false,shape=ascending_north,waterlogged=false]
powered_rail[powered=false,shape=ascending_south,waterlogged=true]
powered_rail[powered=false,shape=ascending_south,waterlogged=false]
detector_rail[powered=true,shape=north_south,waterlogged=true]
detector_rail[powered=true,shape=north_south,waterlogged=false]
detector_rail[powered=true,shape=east_west,waterlogged=true]
detector_rail[powered=true,shape=east_west,waterlogged=false]
detector_rail[powered=true,shape=ascending_east,waterlogged=true]
detector_rail[powered=true,shape=ascending_east,waterlogged=false]
detector_rail[powered=true,shape=ascending_west,waterlogged=true]
detector_rail[powered=true,shape=ascending_west,waterlogged=false]
detector_rail[powered=true,shape=ascending_north,waterlogged=true]
detector_rail[powered=true,shape=ascending_north,waterlogged=false]
detector_rail[powered=true,shape=ascending_south,waterlogged=true]
detector_rail[powered=true,shape=ascending_south,waterlogged=false]
detector_rail[powered=false,shape=north_south,waterlogged=true]
*detector_rail[powered=false,shape=north_south,waterlogged=false]
detector_rail[powered=false,shape=east_west,waterlogged=true]
detector_rail[powered=false,shape=east_west,waterlogged=false]
detector_rail[powered=false,shape=ascending_east,waterlogged=true]
detector_rail[powered=false,shape=ascending_east,waterlogged=false]
detector_rail[powered=false,shape=ascending_west,waterlogged=true]
detector_rail[powered=false,shape=ascending_west,waterlogged=false]
detector_rail[powered=false,shape=ascending_north,waterlogged=true]
detector_rail[powered=false,shape=ascending_north,waterlogged=false]
detector_rail[powered=false,shape=ascending_south,waterlogged=true]
detector_rail[powered=false,shape=ascending_south,waterlogged=false]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[type=normal,facing=north,short=true]
piston_head[type=sticky,facing=north,short=true]
*piston_head[type=normal,facing=north,short=false]
piston_head[type=sticky,facing=north,short=false]
piston_head[type=normal,facing=east,short=true]
piston_head[type=sticky,facing=east,short=true]
piston_head[type=normal,facing=east,short=false]
piston_head[type=sticky,facing=east,short=false]
piston_head[type=normal,facing=south,short=true]
piston_head[type=sticky,facing=south,short=true]
piston_head[type=normal,facing=south,short=false]
piston_head[type=sticky,facing=south,short=false]
piston_head[type=normal,facing=west,short=true]
piston_head[type=sticky,facing=west,short=true]
piston_head[type=normal,facing=west,short=false]
piston_head[type=sticky,facing=west,short=false]
piston_head[type=normal,facing=up,short=true]
piston_head[type=sticky,facing=up,short=true]
piston_head[type=normal,facing=up,short=false]
piston_head[type=sticky,facing=up,short=false]
piston_head[type=normal,facing=down,short=true]
piston_head[type=sticky,facing=down,short=true]
piston_head[type=normal,facing=down,short=false]
piston_head[type=sticky,facing=down,short=false]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[type=normal,facing=north]
moving_piston[type=sticky,facing=north]
moving_piston[type=normal,facing=east]
moving_piston[type=sticky,facing=east]
moving_piston[type=normal,facing=south]
moving_piston[type=sticky,facing=south]
moving_piston[type=normal,facing=west]
moving_piston[type=sticky,facing=west]
moving_piston[type=normal,facing=up]
moving_piston[type=sticky,facing=up]
moving_piston[type=normal,facing=down]
moving_piston[type=sticky,facing=down]
*dandelion
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*cornflower
*wither_rose
*lily_of_the_valley
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
*chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*soul_fire
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[type=single,facing=north,waterlogged=true]
*chest[type=single,facing=north,waterlogged=false]
chest[type=left,facing=north,waterlogged=true]
chest[type=left,facing=north,waterlogged=false]
chest[type=right,facing=north,waterlogged=true]
chest[type=right,facing=north,waterlogged=false]
chest[type=single,facing=south,waterlogged=true]
chest[type=single,facing=south,waterlogged=false]
chest[type=left,facing=south,waterlogged=true]
chest[type=left,facing=south,waterlogged=false]
chest[type=right,facing=south,waterlogged=true]
chest[type=right,facing=south,waterlogged=false]
chest[type=single,facing=west,waterlogged=true]
chest[type=single,facing=west,waterlogged=false]
chest[type=left,facing=west,waterlogged=true]
chest[type=left,facing=west,waterlogged=false]
chest[type=right,facing=west,waterlogged=true]
chest[type=right,facing=west,waterlogged=false]
chest[type=single,facing=east,waterlogged=true]
chest[type=single,facing=east,waterlogged=false]
chest[type=left,facing=east,waterlogged=true]
chest[type=left,facing=east,waterlogged=false]
chest[type=right,facing=east,waterlogged=true]
chest[type=right,facing=east,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*deepslate_diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
spruce_sign[rotation=0,waterlogged=true]
*spruce_sign[rotation=0,waterlogged=false]
spruce_sign[rotation=1,waterlogged=true]
spruce_sign[rotation=1,waterlogged=false]
spruce_sign[rotation=2,waterlogged=true]
spruce_sign[rotation=2,waterlogged=false]
spruce_sign[rotation=3,waterlogged=true]
spruce_sign[rotation=3,waterlogged=false]
spruce_sign[rotation=4,waterlogged=true]
spruce_sign[rotation=4,waterlogged=false]
spruce_sign[rotation=5,waterlogged=true]
spruce_sign[rotation=5,waterlogged=false]
spruce_sign[rotation=6,waterlogged=true]
spruce_sign[rotation=6,waterlogged=false]
spruce_sign[rotation=7,waterlogged=true]
spruce_sign[rotation=7,waterlogged=false]
spruce_sign[rotation=8,waterlogged=true]
spruce_sign[rotation=8,waterlogged=false]
spruce_sign[rotation=9,waterlogged=true]
spruce_sign[rotation=9,waterlogged=false]
spruce_sign[rotation=10,waterlogged=true]
spruce_sign[rotation=10,waterlogged=false]
spruce_sign[rotation=11,waterlogged=true]
spruce_sign[rotation=11,waterlogged=false]
spruce_sign[rotation=12,waterlogged=true]
spruce_sign[rotation=12,waterlogged=false]
spruce_sign[rotation=13,waterlogged=true]
spruce_sign[rotation=13,waterlogged=false]
spruce_sign[rotation=14,waterlogged=true]
spruce_sign[rotation=14,waterlogged=false]
spruce_sign[rotation=15,waterlogged=true]
spruce_sign[rotation=15,waterlogged=false]
birch_sign[rotation=0,waterlogged=true]
*birch_sign[rotation=0,waterlogged=false]
birch_sign[rotation=1,waterlogged=true]
birch_sign[rotation=1,waterlogged=false]
birch_sign[rotation=2,waterlogged=true]
birch_sign[rotation=2,waterlogged=false]
birch_sign[rotation=3,waterlogged=true]
birch_sign[rotation=3,waterlogged=false]
birch_sign[rotation=4,waterlogged=true]
birch_sign[rotation=4,waterlogged=false]
birch_sign[rotation=5,waterlogged=true]
birch_sign[rotation=5,waterlogged=false]
birch_sign[rotation=6,waterlogged=true]
birch_sign[rotation=6,waterlogged=false]
birch_sign[rotation=7,waterlogged=true]
birch_sign[rotation=7,waterlogged=false]
birch_sign[rotation=8,waterlogged=true]
birch_sign[rotation=8,waterlogged=false]
birch_sign[rotation=9,waterlogged=true]
birch_sign[rotation=9,waterlogged=false]
birch_sign[rotation=10,waterlogged=true]
birch_sign[rotation=10,waterlogged=false]
birch_sign[rotation=11,waterlogged=true]
birch_sign[rotation=11,waterlogged=false]
birch_sign[rotation=12,waterlogged=true]
birch_sign[rotation=12,waterlogged=false]
birch_sign[rotation=13,waterlogged=true]
birch_sign[rotation=13,waterlogged=false]
birch_sign[rotation=14,waterlogged=true]
birch_sign[rotation=14,waterlogged=false]
birch_sign[rotation=15,waterlogged=true]
birch_sign[rotation=15,waterlogged=false]
acacia_sign[rotation=0,waterlogged=true]
*acacia_sign[rotation=0,waterlogged=false]
acacia_sign[rotation=1,waterlogged=true]
acacia_sign[rotation=1,waterlogged=false]
acacia_sign[rotation=2,waterlogged=true]
acacia_sign[rotation=2,waterlogged=false]
acacia_sign[rotation=3,waterlogged=true]
acacia_sign[rotation=3,waterlogged=false]
acacia_sign[rotation=4,waterlogged=true]
acacia_sign[rotation=4,waterlogged=false]
acacia_sign[rotation=5,waterlogged=true]
acacia_sign[rotation=5,waterlogged=false]
acacia_sign[rotation=6,waterlogged=true]
acacia_sign[rotation=6,waterlogged=false]
acacia_sign[rotation=7,waterlogged=true]
acacia_sign[rotation=7,waterlogged=false]
acacia_sign[rotation=8,waterlogged=true]
acacia_sign[rotation=8,waterlogged=false]
acacia_sign[rotation=9,waterlogged=true]
acacia_sign[rotation=9,waterlogged=false]
acacia_sign[rotation=10,waterlogged=true]
acacia_sign[rotation=10,waterlogged=false]
acacia_sign[rotation=11,waterlogged=true]
acacia_sign[rotation=11,waterlogged=false]
acacia_sign[rotation=12,waterlogged=true]
acacia_sign[rotation=12,waterlogged=false]
acacia_sign[rotation=13,waterlogged=true]
acacia_sign[rotation=13,waterlogged=false]
acacia_sign[rotation=14,waterlogged=true]
acacia_sign[rotation=14,waterlogged=false]
acacia_sign[rotation=15,waterlogged=true]
acacia_sign[rotation=15,waterlogged=false]
jungle_sign[rotation=0,waterlogged=true]
*jungle_sign[rotation=0,waterlogged=false]
jungle_sign[rotation=1,waterlogged=true]
jungle_sign[rotation=1,waterlogged=false]
jungle_sign[rotation=2,waterlogged=true]
jungle_sign[rotation=2,waterlogged=false]
jungle_sign[rotation=3,waterlogged=true]
jungle_sign[rotation=3,waterlogged=false]
jungle_sign[rotation=4,waterlogged=true]
jungle_sign[rotation=4,waterlogged=false]
jungle_sign[rotation=5,waterlogged=true]
jungle_sign[rotation=5,waterlogged=false]
jungle_sign[rotation=6,waterlogged=true]
jungle_sign[rotation=6,waterlogged=false]
jungle_sign[rotation=7,waterlogged=true]
jungle_sign[rotation=7,waterlogged=false]
jungle_sign[rotation=8,waterlogged=true]
jungle_sign[rotation=8,waterlogged=false]
jungle_sign[rotation=9,waterlogged=true]
jungle_sign[rotation=9,waterlogged=false]
jungle_sign[rotation=10,waterlogged=true]
jungle_sign[rotation=10,waterlogged=false]
jungle_sign[rotation=11,waterlogged=true]
jungle_sign[rotation=11,waterlogged=false]
jungle_sign[rotation=12,waterlogged=true]
jungle_sign[rotation=12,waterlogged=false]
jungle_sign[rotation=13,waterlogged=true]
jungle_sign[rotation=13,waterlogged=false]
jungle_sign[rotation=14,waterlogged=true]
jungle_sign[rotation=14,waterlogged=false]
jungle_sign[rotation=15,waterlogged=true]
jungle_sign[rotation=15,waterlogged=false]
dark_oak_sign[rotation=0,waterlogged=true]
*dark_oak_sign[rotation=0,waterlogged=false]
dark_oak_sign[rotation=1,waterlogged=true]
dark_oak_sign[rotation=1,waterlogged=false]
dark_oak_sign[rotation=2,waterlogged=true]
dark_oak_sign[rotation=2,waterlogged=false]
dark_oak_sign[rotation=3,waterlogged=true]
dark_oak_sign[rotation=3,waterlogged=false]
dark_oak_sign[rotation=4,waterlogged=true]
dark_oak_sign[rotation=4,waterlogged=false]
dark_oak_sign[rotation=5,waterlogged=true]
dark_oak_sign[rotation=5,waterlogged=false]
dark_oak_sign[rotation=6,waterlogged=true]
dark_oak_sign[rotation=6,waterlogged=false]
dark_oak_sign[rotation=7,waterlogged=true]
dark_oak_sign[rotation=7,waterlogged=false]
dark_oak_sign[rotation=8,waterlogged=true]
dark_oak_sign[rotation=8,waterlogged=false]
dark_oak_sign[rotation=9,waterlogged=true]
dark_oak_sign[rotation=9,waterlogged=false]
dark_oak_sign[rotation=10,waterlogged=true]
dark_oak_sign[rotation=10,waterlogged=false]
dark_oak_sign[rotation=11,waterlogged=true]
dark_oak_sign[rotation=11,waterlogged=false]
dark_oak_sign[rotation=12,waterlogged=true]
dark_oak_sign[rotation=12,waterlogged=false]
dark_oak_sign[rotation=13,waterlogged=true]
dark_oak_sign[rotation=13,waterlogged=false]
dark_oak_sign[rotation=14,waterlogged=true]
dark_oak_sign[rotation=14,waterlogged=false]
dark_oak_sign[rotation=15,waterlogged=true]
dark_oak_sign[rotation=15,waterlogged=false]
mangrove_sign[rotation=0,waterlogged=true]
*mangrove_sign[rotation=0,waterlogged=false]
mangrove_sign[rotation=1,waterlogged=true]
mangrove_sign[rotation=1,waterlogged=false]
mangrove_sign[rotation=2,waterlogged=true]
mangrove_sign[rotation=2,waterlogged=false]
mangrove_sign[rotation=3,waterlogged=true]
mangrove_sign[rotation=3,waterlogged=false]
mangrove_sign[rotation=4,waterlogged=true]
mangrove_sign[rotation=4,waterlogged=false]
mangrove_sign[rotation=5,waterlogged=true]
mangrove_sign[rotation=5,waterlogged=false]
mangrove_sign[rotation=6,waterlogged=true]
mangrove_sign[rotation=6,waterlogged=false]
mangrove_sign[rotation=7,waterlogged=true]
mangrove_sign[rotation=7,waterlogged=false]
mangrove_sign[rotation=8,waterlogged=true]
mangrove_sign[rotation=8,waterlogged=false]
mangrove_sign[rotation=9,waterlogged=true]
mangrove_sign[rotation=9,waterlogged=false]
mangrove_sign[rotation=10,waterlogged=true]
mangrove_sign[rotation=10,waterlogged=false]
mangrove_sign[rotation=11,waterlogged=true]
mangrove_sign[rotation=11,waterlogged=false]
mangrove_sign[rotation=12,waterlogged=true]
mangrove_sign[rotation=12,waterlogged=false]
mangrove_sign[rotation=13,waterlogged=true]
mangrove_sign[rotation=13,waterlogged=false]
mangrove_sign[rotation=14,waterlogged=true]
mangrove_sign[rotation=14,waterlogged=false]
mangrove_sign[rotation=15,waterlogged=true]
mangrove_sign[rotation=15,waterlogged=false]
bamboo_sign[rotation=0,waterlogged=true]
*bamboo_sign[rotation=0,waterlogged=false]
bamboo_sign[rotation=1,waterlogged=true]
bamboo_sign[rotation=1,waterlogged=false]
bamboo_sign[rotation=2,waterlogged=true]
bamboo_sign[rotation=2,waterlogged=false]
bamboo_sign[rotation=3,waterlogged=true]
bamboo_sign[rotation=3,waterlogged=false]
bamboo_sign[rotation=4,waterlogged=true]
bamboo_sign[rotation=4,waterlogged=false]
bamboo_sign[rotation=5,waterlogged=true]
bamboo_sign[rotation=5,waterlogged=false]
bamboo_sign[rotation=6,waterlogged=true]
bamboo_sign[rotation=6,waterlogged=false]
bamboo_sign[rotation=7,waterlogged=true]
bamboo_sign[rotation=7,waterlogged=false]
bamboo_sign[rotation=8,waterlogged=true]
bamboo_sign[rotation=8,waterlogged=false]
bamboo_sign[rotation=9,waterlogged=true]
bamboo_sign[rotation=9,waterlogged=false]
bamboo_sign[rotation=10,waterlogged=true]
bamboo_sign[rotation=10,waterlogged=false]
bamboo_sign[rotation=11,waterlogged=true]
bamboo_sign[rotation=11,waterlogged=false]
bamboo_sign[rotation=12,waterlogged=true]
bamboo_sign[rotation=12,waterlogged=false]
bamboo_sign[rotation=13,waterlogged=true]
bamboo_sign[rotation=13,waterlogged=false]
bamboo_sign[rotation=14,waterlogged=true]
bamboo_sign[rotation=14,waterlogged=false]
bamboo_sign[rotation=15,waterlogged=true]
bamboo_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
rail[shape=north_south,waterlogged=true]
*rail[shape=north_south,waterlogged=false]
rail[shape=east_west,waterlogged=true]
rail[shape=east_west,waterlogged=false]
rail[shape=ascending_east,waterlogged=true]
rail[shape=ascending_east,waterlogged=false]
rail[shape=ascending_west,waterlogged=true]
rail[shape=ascending_west,waterlogged=false]
rail[shape=ascending_north,waterlogged=true]
rail[shape=ascending_north,waterlogged=false]
rail[shape=ascending_south,waterlogged=true]
rail[shape=ascending_south,waterlogged=false]
rail[shape=south_east,waterlogged=true]
rail[shape=south_east,waterlogged=false]
rail[shape=south_west,waterlogged=true]
rail[shape=south_west,waterlogged=false]
rail[shape=north_west,waterlogged=true]
rail[shape=north_west,waterlogged=false]
rail[shape=north_east,waterlogged=true]
rail[shape=north_east,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
spruce_wall_sign[facing=north,waterlogged=true]
*spruce_wall_sign[facing=north,waterlogged=false]
spruce_wall_sign[facing=south,waterlogged=true]
spruce_wall_sign[facing=south,waterlogged=false]
spruce_wall_sign[facing=west,waterlogged=true]
spruce_wall_sign[facing=west,waterlogged=false]
spruce_wall_sign[facing=east,waterlogged=true]
spruce_wall_sign[facing=east,waterlogged=false]
birch_wall_sign[facing=north,waterlogged=true]
*birch_wall_sign[facing=north,waterlogged=false]
birch_wall_sign[facing=south,waterlogged=true]
birch_wall_sign[facing=south,waterlogged=false]
birch_wall_sign[facing=west,waterlogged=true]
birch_wall_sign[facing=west,waterlogged=false]
birch_wall_sign[facing=east,waterlogged=true]
birch_wall_sign[facing=east,waterlogged=false]
acacia_wall_sign[facing=north,waterlogged=true]
*acacia_wall_sign[facing=north,waterlogged=false]
acacia_wall_sign[facing=south,waterlogged=true]
acacia_wall_sign[facing=south,waterlogged=false]
acacia_wall_sign[facing=west,waterlogged=true]
acacia_wall_sign[facing=west,waterlogged=false]
acacia_wall_sign[facing=east,waterlogged=true]
acacia_wall_sign[facing=east,waterlogged=false]
jungle_wall_sign[facing=north,waterlogged=true]
*jungle_wall_sign[facing=north,waterlogged=false]
jungle_wall_sign[facing=south,waterlogged=true]
jungle_wall_sign[facing=south,waterlogged=false]
jungle_wall_sign[facing=west,waterlogged=true]
jungle_wall_sign[facing=west,waterlogged=false]
jungle_wall_sign[facing=east,waterlogged=true]
jungle_wall_sign[facing=east,waterlogged=false]
dark_oak_wall_sign[facing=north,waterlogged=true]
*dark_oak_wall_sign[facing=north,waterlogged=false]
dark_oak_wall_sign[facing=south,waterlogged=true]
dark_oak_wall_sign[facing=south,waterlogged=false]
dark_oak_wall_sign[facing=west,waterlogged=true]
dark_oak_wall_sign[facing=west,waterlogged=false]
dark_oak_wall_sign[facing=east,waterlogged=true]
dark_oak_wall_sign[facing=east,waterlogged=false]
mangrove_wall_sign[facing=north,waterlogged=true]
*mangrove_wall_sign[facing=north,waterlogged=false]
mangrove_wall_sign[facing=south,waterlogged=true]
mangrove_wall_sign[facing=south,waterlogged=false]
mangrove_wall_sign[facing=west,waterlogged=true]
mangrove_wall_sign[facing=west,waterlogged=false]
mangrove_wall_sign[facing=east,waterlogged=true]
mangrove_wall_sign[facing=east,waterlogged=false]
bamboo_wall_sign[facing=north,waterlogged=true]
*bamboo_wall_sign[facing=north,waterlogged=false]
bamboo_wall_sign[facing=south,waterlogged=true]
bamboo_wall_sign[facing=south,waterlogged=false]
bamboo_wall_sign[facing=west,waterlogged=true]
bamboo_wall_sign[facing=west,waterlogged=false]
bamboo_wall_sign[facing=east,waterlogged=true]
bamboo_wall_sign[facing=east,waterlogged=false]
oak_hanging_sign[attached=true,rotation=0,waterlogged=true]
oak_hanging_sign[attached=true,rotation=0,waterlogged=false]
oak_hanging_sign[attached=true,rotation=1,waterlogged=true]
oak_hanging_sign[attached=true,rotation=1,waterlogged=false]
oak_hanging_sign[attached=true,rotation=2,waterlogged=true]
oak_hanging_sign[attached=true,rotation=2,waterlogged=false]
oak_hanging_sign[attached=true,rotation=3,waterlogged=true]
oak_hanging_sign[attached=true,rotation=3,waterlogged=false]
oak_hanging_sign[attached=true,rotation=4,waterlogged=true]
oak_hanging_sign[attached=true,rotation=4,waterlogged=false]
oak_hanging_sign[attached=true,rotation=5,waterlogged=true]
oak_hanging_sign[attached=true,rotation=5,waterlogged=false]
oak_hanging_sign[attached=true,rotation=6,waterlogged=true]
oak_hanging_sign[attached=true,rotation=6,waterlogged=false]
oak_hanging_sign[attached=true,rotation=7,waterlogged=true]
oak_hanging_sign[attached=true,rotation=7,waterlogged=false]
oak_hanging_sign[attached=true,rotation=8,waterlogged=true]
oak_hanging_sign[attached=true,rotation=8,waterlogged=false]
oak_hanging_sign[attached=true,rotation=9,waterlogged=true]
oak_hanging_sign[attached=true,rotation=9,waterlogged=false]
oak_hanging_sign[attached=true,rotation=10,waterlogged=true]
oak_hanging_sign[attached=true,rotation=10,waterlogged=false]
oak_hanging_sign[attached=true,rotation=11,waterlogged=true]
oak_hanging_sign[attached=true,rotation=11,waterlogged=false]
oak_hanging_sign[attached=true,rotation=12,waterlogged=true]
oak_hanging_sign[attached=true,rotation=12,waterlogged=false]
oak_hanging_sign[attached=true,rotation=13,waterlogged=true]
oak_hanging_sign[attached=true,rotation=13,waterlogged=false]
oak_hanging_sign[attached=true,rotation=14,waterlogged=true]
oak_hanging_sign[attached=true,rotation=14,waterlogged=false]
oak_hanging_sign[attached=true,rotation=15,waterlogged=true]
oak_hanging_sign[attached=true,rotation=15,waterlogged=false]
oak_hanging_sign[attached=false,rotation=0,waterlogged=true]
*oak_hanging_sign[attached=false,rotation=0,waterlogged=false]
oak_hanging_sign[attached=false,rotation=1,waterlogged=true]
oak_hanging_sign[attached=false,rotation=1,waterlogged=false]
oak_hanging_sign[attached=false,rotation=2,waterlogged=true]
oak_hanging_sign[attached=false,rotation=2,waterlogged=false]
oak_hanging_sign[attached=false,rotation=3,waterlogged=true]
oak_hanging_sign[attached=false,rotation=3,waterlogged=false]
oak_hanging_sign[attached=false,rotation=4,waterlogged=true]
oak_hanging_sign[attached=false,rotation=4,waterlogged=false]
oak_hanging_sign[attached=false,rotation=5,waterlogged=true]
oak_hanging_sign[attached=false,rotation=5,waterlogged=false]
oak_hanging_sign[attached=false,rotation=6,waterlogged=true]
oak_hanging_sign[attached=false,rotation=6,waterlogged=false]
oak_hanging_sign[attached=false,rotation=7,waterlogged=true]
oak_hanging_sign[attached=false,rotation=7,waterlogged=false]
oak_hanging_sign[attached=false,rotation=8,waterlogged=true]
oak_hanging_sign[attached=false,rotation=8,waterlogged=false]
oak_hanging_sign[attached=false,rotation=9,waterlogged=true]
oak_hanging_sign[attached=false,rotation=9,waterlogged=false]
oak_hanging_sign[attached=false,rotation=10,waterlogged=true]
oak_hanging_sign[attached=false,rotation=10,waterlogged=false]
oak_hanging_sign[attached=false,rotation=11,waterlogged=true]
oak_hanging_sign[attached=false,rotation=11,waterlogged=false]
oak_hanging_sign[attached=false,rotation=12,waterlogged=true]
oak_hanging_sign[attached=false,rotation=12,waterlogged=false]
oak_hanging_sign[attached=false,rotation=13,waterlogged=true]
oak_hanging_sign[attached=false,rotation=13,waterlogged=false]
oak_hanging_sign[attached=false,rotation=14,waterlogged=true]
oak_hanging_sign[attached=false,rotation=14,waterlogged=false]
oak_hanging_sign[attached=false,rotation=15,waterlogged=true]
oak_hanging_sign[attached=false,rotation=15,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=0,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=0,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=1,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=1,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=2,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=2,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=3,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=3,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=4,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=4,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=5,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=5,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=6,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=6,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=7,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=7,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=8,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=8,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=9,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=9,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=10,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=10,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=11,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=11,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=12,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=12,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=13,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=13,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=14,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=14,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=15,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=15,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=0,waterlogged=true]
*spruce_hanging_sign[attached=false,rotation=0,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=1,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=1,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=2,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=2,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=3,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=3,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=4,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=4,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=5,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=5,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=6,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=6,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=7,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=7,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=8,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=8,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=9,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=9,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=10,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=10,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=11,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=11,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=12,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=12,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=13,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=13,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=14,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=14,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=15,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=15,waterlogged=false]
birch_hanging_sign[attached=true,rotation=0,waterlogged=true]
birch_hanging_sign[attached=true,rotation=0,waterlogged=false]
birch_hanging_sign[attached=true,rotation=1,waterlogged=true]
birch_hanging_sign[attached=true,rotation=1,waterlogged=false]
birch_hanging_sign[attached=true,rotation=2,waterlogged=true]
birch_hanging_sign[attached=true,rotation=2,waterlogged=false]
birch_hanging_sign[attached=true,rotation=3,waterlogged=true]
birch_hanging_sign[attached=true,rotation=3,waterlogged=false]
birch_hanging_sign[attached=true,rotation=4,waterlogged=true]
birch_hanging_sign[attached=true,rotation=4,waterlogged=false]
birch_hanging_sign[attached=true,rotation=5,waterlogged=true]
birch_hanging_sign[attached=true,rotation=5,waterlogged=false]
birch_hanging_sign[attached=true,rotation=6,waterlogged=true]
birch_hanging_sign[attached=true,rotation=6,waterlogged=false]
birch_hanging_sign[attached=true,rotation=7,waterlogged=true]
birch_hanging_sign[attached=true,rotation=7,waterlogged=false]
birch_hanging_sign[attached=true,rotation=8,waterlogged=true]
birch_hanging_sign[attached=true,rotation=8,waterlogged=false]
birch_hanging_sign[attached=true,rotation=9,waterlogged=true]
birch_hanging_sign[attached=true,rotation=9,waterlogged=false]
birch_hanging_sign[attached=true,rotation=10,waterlogged=true]
birch_hanging_sign[attached=true,rotation=10,waterlogged=false]
birch_hanging_sign[attached=true,rotation=11,waterlogged=true]
birch_hanging_sign[attached=true,rotation=11,waterlogged=false]
birch_hanging_sign[attached=true,rotation=12,waterlogged=true]
birch_hanging_sign[attached=true,rotation=12,waterlogged=false]
birch_hanging_sign[attached=true,rotation=13,waterlogged=true]
birch_hanging_sign[attached=true,rotation=13,waterlogged=false]
birch_hanging_sign[attached=true,rotation=14,waterlogged=true]
birch_hanging_sign[attached=true,rotation=14,waterlogged=false]
birch_hanging_sign[attached=true,rotation=15,waterlogged=true]
birch_hanging_sign[attached=true,rotation=15,waterlogged=false]
birch_hanging_sign[attached=false,rotation=0,waterlogged=true]
*birch_hanging_sign[attached=false,rotation=0,waterlogged=false]
birch_hanging_sign[attached=false,rotation=1,waterlogged=true]
birch_hanging_sign[attached=false,rotation=1,waterlogged=false]
birch_hanging_sign[attached=false,rotation=2,waterlogged=true]
birch_hanging_sign[attached=false,rotation=2,waterlogged=false]
birch_hanging_sign[attached=false,rotation=3,waterlogged=true]
birch_hanging_sign[attached=false,rotation=3,waterlogged=false]
birch_hanging_sign[attached=false,rotation=4,waterlogged=true]
birch_hanging_sign[attached=false,rotation=4,waterlogged=false]
birch_hanging_sign[attached=false,rotation=5,waterlogged=true]
birch_hanging_sign[attached=false,rotation=5,waterlogged=false]
birch_hanging_sign[attached=false,rotation=6,waterlogged=true]
birch_hanging_sign[attached=false,rotation=6,waterlogged=false]
birch_hanging_sign[attached=false,rotation=7,waterlogged=true]
birch_hanging_sign[attached=false,rotation=7,waterlogged=false]
birch_hanging_sign[attached=false,rotation=8,waterlogged=true]
birch_hanging_sign[attached=false,rotation=8,waterlogged=false]
birch_hanging_sign[attached=false,rotation=9,waterlogged=true]
birch_hanging_sign[attached=false,rotation=9,waterlogged=false]
birch_hanging_sign[attached=false,rotation=10,waterlogged=true]
birch_hanging_sign[attached=false,rotation=10,waterlogged=false]
birch_hanging_sign[attached=false,rotation=11,waterlogged=true]
birch_hanging_sign[attached=false,rotation=11,waterlogged=false]
birch_hanging_sign[attached=false,rotation=12,waterlogged=true]
birch_hanging_sign[attached=false,rotation=12,waterlogged=false]
birch_hanging_sign[attached=false,rotation=13,waterlogged=true]
birch_hanging_sign[attached=false,rotation=13,waterlogged=false]
birch_hanging_sign[attached=false,rotation=14,waterlogged=true]
birch_hanging_sign[attached=false,rotation=14,waterlogged=false]
birch_hanging_sign[attached=false,rotation=15,waterlogged=true]
birch_hanging_sign[attached=false,rotation=15,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=0,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=0,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=1,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=1,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=2,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=2,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=3,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=3,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=4,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=4,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=5,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=5,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=6,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=6,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=7,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=7,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=8,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=8,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=9,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=9,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=10,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=10,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=11,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=11,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=12,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=12,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=13,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=13,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=14,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=14,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=15,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=15,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=0,waterlogged=true]
*acacia_hanging_sign[attached=false,rotation=0,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=1,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=1,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=2,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=2,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=3,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=3,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=4,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=4,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=5,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=5,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=6,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=6,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=7,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=7,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=8,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=8,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=9,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=9,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=10,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=10,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=11,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=11,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=12,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=12,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=13,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=13,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=14,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=14,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=15,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=15,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=0,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=0,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=1,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=1,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=2,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=2,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=3,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=3,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=4,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=4,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=5,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=5,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=6,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=6,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=7,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=7,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=8,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=8,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=9,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=9,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=10,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=10,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=11,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=11,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=12,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=12,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=13,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=13,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=14,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=14,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=15,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=15,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=0,waterlogged=true]
*jungle_hanging_sign[attached=false,rotation=0,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=1,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=1,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=2,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=2,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=3,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=3,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=4,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=4,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=5,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=5,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=6,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=6,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=7,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=7,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=8,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=8,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=9,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=9,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=10,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=10,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=11,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=11,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=12,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=12,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=13,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=13,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=14,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=14,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=15,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=15,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=0,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=0,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=1,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=1,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=2,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=2,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=3,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=3,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=4,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=4,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=5,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=5,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=6,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=6,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=7,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=7,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=8,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=8,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=9,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=9,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=10,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=10,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=11,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=11,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=12,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=12,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=13,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=13,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=14,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=14,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=15,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=15,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=0,waterlogged=true]
*dark_oak_hanging_sign[attached=false,rotation=0,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=1,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=1,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=2,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=2,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=3,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=3,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=4,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=4,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=5,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=5,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=6,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=6,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=7,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=7,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=8,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=8,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=9,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=9,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=10,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=10,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=11,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=11,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=12,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=12,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=13,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=13,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=14,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=14,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=15,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=15,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=0,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=0,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=1,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=1,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=2,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=2,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=3,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=3,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=4,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=4,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=5,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=5,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=6,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=6,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=7,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=7,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=8,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=8,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=9,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=9,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=10,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=10,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=11,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=11,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=12,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=12,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=13,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=13,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=14,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=14,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=15,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=15,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=0,waterlogged=true]
*crimson_hanging_sign[attached=false,rotation=0,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=1,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=1,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=2,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=2,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=3,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=3,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=4,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=4,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=5,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=5,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=6,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=6,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=7,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=7,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=8,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=8,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=9,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=9,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=10,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=10,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=11,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=11,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=12,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=12,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=13,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=13,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=14,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=14,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=15,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=15,waterlogged=false]
warped_hanging_sign[attached=true,rotation=0,waterlogged=true]
warped_hanging_sign[attached=true,rotation=0,waterlogged=false]
warped_hanging_sign[attached=true,rotation=1,waterlogged=true]
warped_hanging_sign[attached=true,rotation=1,waterlogged=false]
warped_hanging_sign[attached=true,rotation=2,waterlogged=true]
warped_hanging_sign[attached=true,rotation=2,waterlogged=false]
warped_hanging_sign[attached=true,rotation=3,waterlogged=true]
warped_hanging_sign[attached=true,rotation=3,waterlogged=false]
warped_hanging_sign[attached=true,rotation=4,waterlogged=true]
warped_hanging_sign[attached=true,rotation=4,waterlogged=false]
warped_hanging_sign[attached=true,rotation=5,waterlogged=true]
warped_hanging_sign[attached=true,rotation=5,waterlogged=false]
warped_hanging_sign[attached=true,rotation=6,waterlogged=true]
warped_hanging_sign[attached=true,rotation=6,waterlogged=false]
warped_hanging_sign[attached=true,rotation=7,waterlogged=true]
warped_hanging_sign[attached=true,rotation=7,waterlogged=false]
warped_hanging_sign[attached=true,rotation=8,waterlogged=true]
warped_hanging_sign[attached=true,rotation=8,waterlogged=false]
warped_hanging_sign[attached=true,rotation=9,waterlogged=true]
warped_hanging_sign[attached=true,rotation=9,waterlogged=false]
warped_hanging_sign[attached=true,rotation=10,waterlogged=true]
warped_hanging_sign[attached=true,rotation=10,waterlogged=false]
warped_hanging_sign[attached=true,rotation=11,waterlogged=true]
warped_hanging_sign[attached=true,rotation=11,waterlogged=false]
warped_hanging_sign[attached=true,rotation=12,waterlogged=true]
warped_hanging_sign[attached=true,rotation=12,waterlogged=false]
warped_hanging_sign[attached=true,rotation=13,waterlogged=true]
warped_hanging_sign[attached=true,rotation=13,waterlogged=false]
warped_hanging_sign[attached=true,rotation=14,waterlogged=true]
warped_hanging_sign[attached=true,rotation=14,waterlogged=false]
warped_hanging_sign[attached=true,rotation=15,waterlogged=true]
warped_hanging_sign[attached=true,rotation=15,waterlogged=false]
warped_hanging_sign[attached=false,rotation=0,waterlogged=true]
*warped_hanging_sign[attached=false,rotation=0,waterlogged=false]
warped_hanging_sign[attached=false,rotation=1,waterlogged=true]
warped_hanging_sign[attached=false,rotation=1,waterlogged=false]
warped_hanging_sign[attached=false,rotation=2,waterlogged=true]
warped_hanging_sign[attached=false,rotation=2,waterlogged=false]
warped_hanging_sign[attached=false,rotation=3,waterlogged=true]
warped_hanging_sign[attached=false,rotation=3,waterlogged=false]
warped_hanging_sign[attached=false,rotation=4,waterlogged=true]
warped_hanging_sign[attached=false,rotation=4,waterlogged=false]
warped_hanging_sign[attached=false,rotation=5,waterlogged=true]
warped_hanging_sign[attached=false,rotation=5,waterlogged=false]
warped_hanging_sign[attached=false,rotation=6,waterlogged=true]
warped_hanging_sign[attached=false,rotation=6,waterlogged=false]
warped_hanging_sign[attached=false,rotation=7,waterlogged=true]
warped_hanging_sign[attached=false,rotation=7,waterlogged=false]
warped_hanging_sign[attached=false,rotation=8,waterlogged=true]
warped_hanging_sign[attached=false,rotation=8,waterlogged=false]
warped_hanging_sign[attached=false,rotation=9,waterlogged=true]
warped_hanging_sign[attached=false,rotation=9,waterlogged=false]
warped_hanging_sign[attached=false,rotation=10,waterlogged=true]
warped_hanging_sign[attached=false,rotation=10,waterlogged=false]
warped_hanging_sign[attached=false,rotation=11,waterlogged=true]
warped_hanging_sign[attached=false,rotation=11,waterlogged=false]
warped_hanging_sign[attached=false,rotation=12,waterlogged=true]
warped_hanging_sign[attached=false,rotation=12,waterlogged=false]
warped_hanging_sign[attached=false,rotation=13,waterlogged=true]
warped_hanging_sign[attached=false,rotation=13,waterlogged=false]
warped_hanging_sign[attached=false,rotation=14,waterlogged=true]
warped_hanging_sign[attached=false,rotation=14,waterlogged=false]
warped_hanging_sign[attached=false,rotation=15,waterlogged=true]
warped_hanging_sign[attached=false,rotation=15,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=0,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=0,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=1,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=1,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=2,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=2,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=3,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=3,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=4,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=4,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=5,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=5,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=6,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=6,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=7,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=7,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=8,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=8,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=9,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=9,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=10,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=10,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=11,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=11,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=12,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=12,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=13,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=13,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=14,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=14,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=15,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=15,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=0,waterlogged=true]
*mangrove_hanging_sign[attached=false,rotation=0,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=1,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=1,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=2,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=2,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=3,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=3,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=4,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=4,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=5,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=5,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=6,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=6,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=7,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=7,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=8,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=8,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=9,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=9,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=10,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=10,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=11,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=11,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=12,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=12,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=13,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=13,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=14,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=14,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=15,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=15,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=0,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=0,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=1,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=1,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=2,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=2,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=3,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=3,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=4,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=4,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=5,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=5,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=6,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=6,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=7,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=7,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=8,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=8,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=9,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=9,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=10,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=10,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=11,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=11,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=12,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=12,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=13,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=13,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=14,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=14,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=15,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=15,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=0,waterlogged=true]
*bamboo_hanging_sign[attached=false,rotation=0,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=1,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=1,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=2,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=2,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=3,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=3,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=4,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=4,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=5,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=5,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=6,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=6,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=7,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=7,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=8,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=8,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=9,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=9,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=10,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=10,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=11,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=11,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=12,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=12,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=13,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=13,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=14,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=14,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=15,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=15,waterlogged=false]
oak_wall_hanging_sign[facing=north,waterlogged=true]
*oak_wall_hanging_sign[facing=north,waterlogged=false]
oak_wall_hanging_sign[facing=south,waterlogged=true]
oak_wall_hanging_sign[facing=south,waterlogged=false]
oak_wall_hanging_sign[facing=west,waterlogged=true]
oak_wall_hanging_sign[facing=west,waterlogged=false]
oak_wall_hanging_sign[facing=east,waterlogged=true]
oak_wall_hanging_sign[facing=east,waterlogged=false]
spruce_wall_hanging_sign[facing=north,waterlogged=true]
*spruce_wall_hanging_sign[facing=north,waterlogged=false]
spruce_wall_hanging_sign[facing=south,waterlogged=true]
spruce_wall_hanging_sign[facing=south,waterlogged=false]
spruce_wall_hanging_sign[facing=west,waterlogged=true]
spruce_wall_hanging_sign[facing=west,waterlogged=false]
spruce_wall_hanging_sign[facing=east,waterlogged=true]
spruce_wall_hanging_sign[facing=east,waterlogged=false]
birch_wall_hanging_sign[facing=north,waterlogged=true]
*birch_wall_hanging_sign[facing=north,waterlogged=false]
birch_wall_hanging_sign[facing=south,waterlogged=true]
birch_wall_hanging_sign[facing=south,waterlogged=false]
birch_wall_hanging_sign[facing=west,waterlogged=true]
birch_wall_hanging_sign[facing=west,waterlogged=false]
birch_wall_hanging_sign[facing=east,waterlogged=true]
birch_wall_hanging_sign[facing=east,waterlogged=false]
acacia_wall_hanging_sign[facing=north,waterlogged=true]
*acacia_wall_hanging_sign[facing=north,waterlogged=false]
acacia_wall_hanging_sign[facing=south,waterlogged=true]
acacia_wall_hanging_sign[facing=south,waterlogged=false]
acacia_wall_hanging_sign[facing=west,waterlogged=true]
acacia_wall_hanging_sign[facing=west,waterlogged=false]
acacia_wall_hanging_sign[facing=east,waterlogged=true]
acacia_wall_hanging_sign[facing=east,waterlogged=false]
jungle_wall_hanging_sign[facing=north,waterlogged=true]
*jungle_wall_hanging_sign[facing=north,waterlogged=false]
jungle_wall_hanging_sign[facing=south,waterlogged=true]
jungle_wall_hanging_sign[facing=south,waterlogged=false]
jungle_wall_hanging_sign[facing=west,waterlogged=true]
jungle_wall_hanging_sign[facing=west,waterlogged=false]
jungle_wall_hanging_sign[facing=east,waterlogged=true]
jungle_wall_hanging_sign[facing=east,waterlogged=false]
dark_oak_wall_hanging_sign[facing=north,waterlogged=true]
*dark_oak_wall_hanging_sign[facing=north,waterlogged=false]
dark_oak_wall_hanging_sign[facing=south,waterlogged=true]
dark_oak_wall_hanging_sign[facing=south,waterlogged=false]
dark_oak_wall_hanging_sign[facing=west,waterlogged=true]
dark_oak_wall_hanging_sign[facing=west,waterlogged=false]
dark_oak_wall_hanging_sign[facing=east,waterlogged=true]
dark_oak_wall_hanging_sign[facing=east,waterlogged=false]
mangrove_wall_hanging_sign[facing=north,waterlogged=true]
*mangrove_wall_hanging_sign[facing=north,waterlogged=false]
mangrove_wall_hanging_sign[facing=south,waterlogged=true]
mangrove_wall_hanging_sign[facing=south,waterlogged=false]
mangrove_wall_hanging_sign[facing=west,waterlogged=true]
mangrove_wall_hanging_sign[facing=west,waterlogged=false]
mangrove_wall_hanging_sign[facing=east,waterlogged=true]
mangrove_wall_hanging_sign[facing=east,waterlogged=false]
crimson_wall_hanging_sign[facing=north,waterlogged=true]
*crimson_wall_hanging_sign[facing=north,waterlogged=false]
crimson_wall_hanging_sign[facing=south,waterlogged=true]
crimson_wall_hanging_sign[facing=south,waterlogged=false]
crimson_wall_hanging_sign[facing=west,waterlogged=true]
crimson_wall_hanging_sign[facing=west,waterlogged=false]
crimson_wall_hanging_sign[facing=east,waterlogged=true]
crimson_wall_hanging_sign[facing=east,waterlogged=false]
warped_wall_hanging_sign[facing=north,waterlogged=true]
*warped_wall_hanging_sign[facing=north,waterlogged=false]
warped_wall_hanging_sign[facing=south,waterlogged=true]
warped_wall_hanging_sign[facing=south,waterlogged=false]
warped_wall_hanging_sign[facing=west,waterlogged=true]
warped_wall_hanging_sign[facing=west,waterlogged=false]
warped_wall_hanging_sign[facing=east,waterlogged=true]
warped_wall_hanging_sign[facing=east,waterlogged=false]
bamboo_wall_hanging_sign[facing=north,waterlogged=true]
*bamboo_wall_hanging_sign[facing=north,waterlogged=false]
bamboo_wall_hanging_sign[facing=south,waterlogged=true]
bamboo_wall_hanging_sign[facing=south,waterlogged=false]
bamboo_wall_hanging_sign[facing=west,waterlogged=true]
bamboo_wall_hanging_sign[facing=west,waterlogged=false]
bamboo_wall_hanging_sign[facing=east,waterlogged=true]
bamboo_wall_hanging_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
mangrove_pressure_plate[powered=true]
*mangrove_pressure_plate[powered=false]
bamboo_pressure_plate[powered=true]
*bamboo_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
deepslate_redstone_ore[lit=true]
*deepslate_redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*soul_soil
basalt[axis=x]
*basalt[axis=y]
basalt[axis=z]
polished_basalt[axis=x]
*polished_basalt[axis=y]
polished_basalt[axis=z]
*soul_torch
*soul_wall_torch[facing=north]
soul_wall_torch[facing=south]
soul_wall_torch[facing=west]
soul_wall_torch[facing=east]
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*mangrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*bamboo_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*packed_mud
*mud_bricks
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
chain[axis=x,waterlogged=true]
chain[axis=x,waterlogged=false]
chain[axis=y,waterlogged=true]
*chain[axis=y,waterlogged=false]
chain[axis=z,waterlogged=true]
chain[axis=z,waterlogged=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
*glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mud_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron
*water_cauldron[level=1]
water_cauldron[level=2]
water_cauldron[level=3]
*lava_cauldron
*powder_snow_cauldron[level=1]
powder_snow_cauldron[level=2]
powder_snow_cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
*deepslate_emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*flower_pot
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_dark_oak_sapling
*potted_mangrove_propagule
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_cornflower
*potted_lily_of_the_valley
*potted_wither_rose
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
mangrove_button[face=floor,facing=north,powered=true]
mangrove_button[face=floor,facing=north,powered=false]
mangrove_button[face=floor,facing=south,powered=true]
mangrove_button[face=floor,facing=south,powered=false]
mangrove_button[face=floor,facing=west,powered=true]
mangrove_button[face=floor,facing=west,powered=false]
mangrove_button[face=floor,facing=east,powered=true]
mangrove_button[face=floor,facing=east,powered=false]
mangrove_button[face=wall,facing=north,powered=true]
*mangrove_button[face=wall,facing=north,powered=false]
mangrove_button[face=wall,facing=south,powered=true]
mangrove_button[face=wall,facing=south,powered=false]
mangrove_button[face=wall,facing=west,powered=true]
mangrove_button[face=wall,facing=west,powered=false]
mangrove_button[face=wall,facing=east,powered=true]
mangrove_button[face=wall,facing=east,powered=false]
mangrove_button[face=ceiling,facing=north,powered=true]
mangrove_button[face=ceiling,facing=north,powered=false]
mangrove_button[face=ceiling,facing=south,powered=true]
mangrove_button[face=ceiling,facing=south,powered=false]
mangrove_button[face=ceiling,facing=west,powered=true]
mangrove_button[face=ceiling,facing=west,powered=false]
mangrove_button[face=ceiling,facing=east,powered=true]
mangrove_button[face=ceiling,facing=east,powered=false]
bamboo_button[face=floor,facing=north,powered=true]
bamboo_button[face=floor,facing=north,powered=false]
bamboo_button[face=floor,facing=south,powered=true]
bamboo_button[face=floor,facing=south,powered=false]
bamboo_button[face=floor,facing=west,powered=true]
bamboo_button[face=floor,facing=west,powered=false]
bamboo_button[face=floor,facing=east,powered=true]
bamboo_button[face=floor,facing=east,powered=false]
bamboo_button[face=wall,facing=north,powered=true]
*bamboo_button[face=wall,facing=north,powered=false]
bamboo_button[face=wall,facing=south,powered=true]
bamboo_button[face=wall,facing=south,powered=false]
bamboo_button[face=wall,facing=west,powered=true]
bamboo_button[face=wall,facing=west,powered=false]
bamboo_button[face=wall,facing=east,powered=true]
bamboo_button[face=wall,facing=east,powered=false]
bamboo_button[face=ceiling,facing=north,powered=true]
bamboo_button[face=ceiling,facing=north,powered=false]
bamboo_button[face=ceiling,facing=south,powered=true]
bamboo_button[face=ceiling,facing=south,powered=false]
bamboo_button[face=ceiling,facing=west,powered=true]
bamboo_button[face=ceiling,facing=west,powered=false]
bamboo_button[face=ceiling,facing=east,powered=true]
bamboo_button[face=ceiling,facing=east,powered=false]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*piglin_head[rotation=0]
piglin_head[rotation=1]
piglin_head[rotation=2]
piglin_head[rotation=3]
piglin_head[rotation=4]
piglin_head[rotation=5]
piglin_head[rotation=6]
piglin_head[rotation=7]
piglin_head[rotation=8]
piglin_head[rotation=9]
piglin_head[rotation=10]
piglin_head[rotation=11]
piglin_head[rotation=12]
piglin_head[rotation=13]
piglin_head[rotation=14]
piglin_head[rotation=15]
*piglin_wall_head[facing=north]
piglin_wall_head[facing=south]
piglin_wall_head[facing=west]
piglin_wall_head[facing=east]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[type=single,facing=north,waterlogged=true]
*trapped_chest[type=single,facing=north,waterlogged=false]
trapped_chest[type=left,facing=north,waterlogged=true]
trapped_chest[type=left,facing=north,waterlogged=false]
trapped_chest[type=right,facing=north,waterlogged=true]
trapped_chest[type=right,facing=north,waterlogged=false]
trapped_chest[type=single,facing=south,waterlogged=true]
trapped_chest[type=single,facing=south,waterlogged=false]
trapped_chest[type=left,facing=south,waterlogged=true]
trapped_chest[type=left,facing=south,waterlogged=false]
trapped_chest[type=right,facing=south,waterlogged=true]
trapped_chest[type=right,facing=south,waterlogged=false]
trapped_chest[type=single,facing=west,waterlogged=true]
trapped_chest[type=single,facing=west,waterlogged=false]
trapped_chest[type=left,facing=west,waterlogged=true]
trapped_chest[type=left,facing=west,waterlogged=false]
trapped_chest[type=right,facing=west,waterlogged=true]
trapped_chest[type=right,facing=west,waterlogged=false]
trapped_chest[type=single,facing=east,waterlogged=true]
trapped_chest[type=single,facing=east,waterlogged=false]
trapped_chest[type=left,facing=east,waterlogged=true]
trapped_chest[type=left,facing=east,waterlogged=false]
trapped_chest[type=right,facing=east,waterlogged=true]
trapped_chest[type=right,facing=east,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south,waterlogged=true]
activator_rail[powered=true,shape=north_south,waterlogged=false]
activator_rail[powered=true,shape=east_west,waterlogged=true]
activator_rail[powered=true,shape=east_west,waterlogged=false]
activator_rail[powered=true,shape=ascending_east,waterlogged=true]
activator_rail[powered=true,shape=ascending_east,waterlogged=false]
activator_rail[powered=true,shape=ascending_west,waterlogged=true]
activator_rail[powered=true,shape=ascending_west,waterlogged=false]
activator_rail[powered=true,shape=ascending_north,waterlogged=true]
activator_rail[powered=true,shape=ascending_north,waterlogged=false]
activator_rail[powered=true,shape=ascending_south,waterlogged=true]
activator_rail[powered=true,shape=ascending_south,waterlogged=false]
activator_rail[powered=false,shape=north_south,waterlogged=true]
*activator_rail[powered=false,shape=north_south,waterlogged=false]
activator_rail[powered=false,shape=east_west,waterlogged=true]
activator_rail[powered=false,shape=east_west,waterlogged=false]
activator_rail[powered=false,shape=ascending_east,waterlogged=true]
activator_rail[powered=false,shape=ascending_east,waterlogged=false]
activator_rail[powered=false,shape=ascending_west,waterlogged=true]
activator_rail[powered=false,shape=ascending_west,waterlogged=false]
activator_rail[powered=false,shape=ascending_north,waterlogged=true]
activator_rail[powered=false,shape=ascending_north,waterlogged=false]
activator_rail[powered=false,shape=ascending_south,waterlogged=true]
activator_rail[powered=false,shape=ascending_south,waterlogged=false]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mangrove_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=straight,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=straight,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*bamboo_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=straight,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=straight,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=straight,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=straight,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=straight,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=straight,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*bamboo_mosaic_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
light[level=0,waterlogged=true]
light[level=0,waterlogged=false]
light[level=1,waterlogged=true]
light[level=1,waterlogged=false]
light[level=2,waterlogged=true]
light[level=2,waterlogged=false]
light[level=3,waterlogged=true]
light[level=3,waterlogged=false]
light[level=4,waterlogged=true]
light[level=4,waterlogged=false]
light[level=5,waterlogged=true]
light[level=5,waterlogged=false]
light[level=6,waterlogged=true]
light[level=6,waterlogged=false]
light[level=7,waterlogged=true]
light[level=7,waterlogged=false]
light[level=8,waterlogged=true]
light[level=8,waterlogged=false]
light[level=9,waterlogged=true]
light[level=9,waterlogged=false]
light[level=10,waterlogged=true]
light[level=10,waterlogged=false]
light[level=11,waterlogged=true]
light[level=11,waterlogged=false]
light[level=12,waterlogged=true]
light[level=12,waterlogged=false]
light[level=13,waterlogged=true]
light[level=13,waterlogged=false]
light[level=14,waterlogged=true]
light[level=14,waterlogged=false]
light[level=15,waterlogged=true]
*light[level=15,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
mangrove_slab[type=top,waterlogged=true]
mangrove_slab[type=top,waterlogged=false]
mangrove_slab[type=bottom,waterlogged=true]
*mangrove_slab[type=bottom,waterlogged=false]
mangrove_slab[type=double,waterlogged=true]
mangrove_slab[type=double,waterlogged=false]
bamboo_slab[type=top,waterlogged=true]
bamboo_slab[type=top,waterlogged=false]
bamboo_slab[type=bottom,waterlogged=true]
*bamboo_slab[type=bottom,waterlogged=false]
bamboo_slab[type=double,waterlogged=true]
bamboo_slab[type=double,waterlogged=false]
bamboo_mosaic_slab[type=top,waterlogged=true]
bamboo_mosaic_slab[type=top,waterlogged=false]
bamboo_mosaic_slab[type=bottom,waterlogged=true]
*bamboo_mosaic_slab[type=bottom,waterlogged=false]
bamboo_mosaic_slab[type=double,waterlogged=true]
bamboo_mosaic_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
smooth_stone_slab[type=top,waterlogged=true]
smooth_stone_slab[type=top,waterlogged=false]
smooth_stone_slab[type=bottom,waterlogged=true]
*smooth_stone_slab[type=bottom,waterlogged=false]
smooth_stone_slab[type=double,waterlogged=true]
smooth_stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
cut_sandstone_slab[type=top,waterlogged=true]
cut_sandstone_slab[type=top,waterlogged=false]
cut_sandstone_slab[type=bottom,waterlogged=true]
*cut_sandstone_slab[type=bottom,waterlogged=false]
cut_sandstone_slab[type=double,waterlogged=true]
cut_sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
mud_brick_slab[type=top,waterlogged=true]
mud_brick_slab[type=top,waterlogged=false]
mud_brick_slab[type=bottom,waterlogged=true]
*mud_brick_slab[type=bottom,waterlogged=false]
mud_brick_slab[type=double,waterlogged=true]
mud_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
cut_red_sandstone_slab[type=top,waterlogged=true]
cut_red_sandstone_slab[type=top,waterlogged=false]
cut_red_sandstone_slab[type=bottom,waterlogged=true]
*cut_red_sandstone_slab[type=bottom,waterlogged=false]
cut_red_sandstone_slab[type=double,waterlogged=true]
cut_red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=false]
bamboo_fence_gate[facing=north,in_wall=true,open=true,powered=true]
bamboo_fence_gate[facing=north,in_wall=true,open=true,powered=false]
bamboo_fence_gate[facing=north,in_wall=true,open=false,powered=true]
bamboo_fence_gate[facing=north,in_wall=true,open=false,powered=false]
bamboo_fence_gate[facing=north,in_wall=false,open=true,powered=true]
bamboo_fence_gate[facing=north,in_wall=false,open=true,powered=false]
bamboo_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*bamboo_fence_gate[facing=north,in_wall=false,open=false,powered=false]
bamboo_fence_gate[facing=south,in_wall=true,open=true,powered=true]
bamboo_fence_gate[facing=south,in_wall=true,open=true,powered=false]
bamboo_fence_gate[facing=south,in_wall=true,open=false,powered=true]
bamboo_fence_gate[facing=south,in_wall=true,open=false,powered=false]
bamboo_fence_gate[facing=south,in_wall=false,open=true,powered=true]
bamboo_fence_gate[facing=south,in_wall=false,open=true,powered=false]
bamboo_fence_gate[facing=south,in_wall=false,open=false,powered=true]
bamboo_fence_gate[facing=south,in_wall=false,open=false,powered=false]
bamboo_fence_gate[facing=west,in_wall=true,open=true,powered=true]
bamboo_fence_gate[facing=west,in_wall=true,open=true,powered=false]
bamboo_fence_gate[facing=west,in_wall=true,open=false,powered=true]
bamboo_fence_gate[facing=west,in_wall=true,open=false,powered=false]
bamboo_fence_gate[facing=west,in_wall=false,open=true,powered=true]
bamboo_fence_gate[facing=west,in_wall=false,open=true,powered=false]
bamboo_fence_gate[facing=west,in_wall=false,open=false,powered=true]
bamboo_fence_gate[facing=west,in_wall=false,open=false,powered=false]
bamboo_fence_gate[facing=east,in_wall=true,open=true,powered=true]
bamboo_fence_gate[facing=east,in_wall=true,open=true,powered=false]
bamboo_fence_gate[facing=east,in_wall=true,open=false,powered=true]
bamboo_fence_gate[facing=east,in_wall=true,open=false,powered=false]
bamboo_fence_gate[facing=east,in_wall=false,open=true,powered=true]
bamboo_fence_gate[facing=east,in_wall=false,open=true,powered=false]
bamboo_fence_gate[facing=east,in_wall=false,open=false,powered=true]
bamboo_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
mangrove_fence[east=true,north=true,south=true,waterlogged=true,west=true]
mangrove_fence[east=true,north=true,south=true,waterlogged=true,west=false]
mangrove_fence[east=true,north=true,south=true,waterlogged=false,west=true]
mangrove_fence[east=true,north=true,south=true,waterlogged=false,west=false]
mangrove_fence[east=true,north=true,south=false,waterlogged=true,west=true]
mangrove_fence[east=true,north=true,south=false,waterlogged=true,west=false]
mangrove_fence[east=true,north=true,south=false,waterlogged=false,west=true]
mangrove_fence[east=true,north=true,south=false,waterlogged=false,west=false]
mangrove_fence[east=true,north=false,south=true,waterlogged=true,west=true]
mangrove_fence[east=true,north=false,south=true,waterlogged=true,west=false]
mangrove_fence[east=true,north=false,south=true,waterlogged=false,west=true]
mangrove_fence[east=true,north=false,south=true,waterlogged=false,west=false]
mangrove_fence[east=true,north=false,south=false,waterlogged=true,west=true]
mangrove_fence[east=true,north=false,south=false,waterlogged=true,west=false]
mangrove_fence[east=true,north=false,south=false,waterlogged=false,west=true]
mangrove_fence[east=true,north=false,south=false,waterlogged=false,west=false]
mangrove_fence[east=false,north=true,south=true,waterlogged=true,west=true]
mangrove_fence[east=false,north=true,south=true,waterlogged=true,west=false]
mangrove_fence[east=false,north=true,south=true,waterlogged=false,west=true]
mangrove_fence[east=false,north=true,south=true,waterlogged=false,west=false]
mangrove_fence[east=false,north=true,south=false,waterlogged=true,west=true]
mangrove_fence[east=false,north=true,south=false,waterlogged=true,west=false]
mangrove_fence[east=false,north=true,south=false,waterlogged=false,west=true]
mangrove_fence[east=false,north=true,south=false,waterlogged=false,west=false]
mangrove_fence[east=false,north=false,south=true,waterlogged=true,west=true]
mangrove_fence[east=false,north=false,south=true,waterlogged=true,west=false]
mangrove_fence[east=false,north=false,south=true,waterlogged=false,west=true]
mangrove_fence[east=false,north=false,south=true,waterlogged=false,west=false]
mangrove_fence[east=false,north=false,south=false,waterlogged=true,west=true]
mangrove_fence[east=false,north=false,south=false,waterlogged=true,west=false]
mangrove_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*mangrove_fence[east=false,north=false,south=false,waterlogged=false,west=false]
bamboo_fence[east=true,north=true,south=true,waterlogged=true,west=true]
bamboo_fence[east=true,north=true,south=true,waterlogged=true,west=false]
bamboo_fence[east=true,north=true,south=true,waterlogged=false,west=true]
bamboo_fence[east=true,north=true,south=true,waterlogged=false,west=false]
bamboo_fence[east=true,north=true,south=false,waterlogged=true,west=true]
bamboo_fence[east=true,north=true,south=false,waterlogged=true,west=false]
bamboo_fence[east=true,north=true,south=false,waterlogged=false,west=true]
bamboo_fence[east=true,north=true,south=false,waterlogged=false,west=false]
bamboo_fence[east=true,north=false,south=true,waterlogged=true,west=true]
bamboo_fence[east=true,north=false,south=true,waterlogged=true,west=false]
bamboo_fence[east=true,north=false,south=true,waterlogged=false,west=true]
bamboo_fence[east=true,north=false,south=true,waterlogged=false,west=false]
bamboo_fence[east=true,north=false,south=false,waterlogged=true,west=true]
bamboo_fence[east=true,north=false,south=false,waterlogged=true,west=false]
bamboo_fence[east=true,north=false,south=false,waterlogged=false,west=true]
bamboo_fence[east=true,north=false,south=false,waterlogged=false,west=false]
bamboo_fence[east=false,north=true,south=true,waterlogged=true,west=true]
bamboo_fence[east=false,north=true,south=true,waterlogged=true,west=false]
bamboo_fence[east=false,north=true,south=true,waterlogged=false,west=true]
bamboo_fence[east=false,north=true,south=true,waterlogged=false,west=false]
bamboo_fence[east=false,north=true,south=false,waterlogged=true,west=true]
bamboo_fence[east=false,north=true,south=false,waterlogged=true,west=false]
bamboo_fence[east=false,north=true,south=false,waterlogged=false,west=true]
bamboo_fence[east=false,north=true,south=false,waterlogged=false,west=false]
bamboo_fence[east=false,north=false,south=true,waterlogged=true,west=true]
bamboo_fence[east=false,north=false,south=true,waterlogged=true,west=false]
bamboo_fence[east=false,north=false,south=true,waterlogged=false,west=true]
bamboo_fence[east=false,north=false,south=true,waterlogged=false,west=false]
bamboo_fence[east=false,north=false,south=false,waterlogged=true,west=true]
bamboo_fence[east=false,north=false,south=false,waterlogged=true,west=false]
bamboo_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*bamboo_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=false]
bamboo_door[facing=north,half=upper,hinge=left,open=true,powered=true]
bamboo_door[facing=north,half=upper,hinge=left,open=true,powered=false]
bamboo_door[facing=north,half=upper,hinge=left,open=false,powered=true]
bamboo_door[facing=north,half=upper,hinge=left,open=false,powered=false]
bamboo_door[facing=north,half=upper,hinge=right,open=true,powered=true]
bamboo_door[facing=north,half=upper,hinge=right,open=true,powered=false]
bamboo_door[facing=north,half=upper,hinge=right,open=false,powered=true]
bamboo_door[facing=north,half=upper,hinge=right,open=false,powered=false]
bamboo_door[facing=north,half=lower,hinge=left,open=true,powered=true]
bamboo_door[facing=north,half=lower,hinge=left,open=true,powered=false]
bamboo_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*bamboo_door[facing=north,half=lower,hinge=left,open=false,powered=false]
bamboo_door[facing=north,half=lower,hinge=right,open=true,powered=true]
bamboo_door[facing=north,half=lower,hinge=right,open=true,powered=false]
bamboo_door[facing=north,half=lower,hinge=right,open=false,powered=true]
bamboo_door[facing=north,half=lower,hinge=right,open=false,powered=false]
bamboo_door[facing=south,half=upper,hinge=left,open=true,powered=true]
bamboo_door[facing=south,half=upper,hinge=left,open=true,powered=false]
bamboo_door[facing=south,half=upper,hinge=left,open=false,powered=true]
bamboo_door[facing=south,half=upper,hinge=left,open=false,powered=false]
bamboo_door[facing=south,half=upper,hinge=right,open=true,powered=true]
bamboo_door[facing=south,half=upper,hinge=right,open=true,powered=false]
bamboo_door[facing=south,half=upper,hinge=right,open=false,powered=true]
bamboo_door[facing=south,half=upper,hinge=right,open=false,powered=false]
bamboo_door[facing=south,half=lower,hinge=left,open=true,powered=true]
bamboo_door[facing=south,half=lower,hinge=left,open=true,powered=false]
bamboo_door[facing=south,half=lower,hinge=left,open=false,powered=true]
bamboo_door[facing=south,half=lower,hinge=left,open=false,powered=false]
bamboo_door[facing=south,half=lower,hinge=right,open=true,powered=true]
bamboo_door[facing=south,half=lower,hinge=right,open=true,powered=false]
bamboo_door[facing=south,half=lower,hinge=right,open=false,powered=true]
bamboo_door[facing=south,half=lower,hinge=right,open=false,powered=false]
bamboo_door[facing=west,half=upper,hinge=left,open=true,powered=true]
bamboo_door[facing=west,half=upper,hinge=left,open=true,powered=false]
bamboo_door[facing=west,half=upper,hinge=left,open=false,powered=true]
bamboo_door[facing=west,half=upper,hinge=left,open=false,powered=false]
bamboo_door[facing=west,half=upper,hinge=right,open=true,powered=true]
bamboo_door[facing=west,half=upper,hinge=right,open=true,powered=false]
bamboo_door[facing=west,half=upper,hinge=right,open=false,powered=true]
bamboo_door[facing=west,half=upper,hinge=right,open=false,powered=false]
bamboo_door[facing=west,half=lower,hinge=left,open=true,powered=true]
bamboo_door[facing=west,half=lower,hinge=left,open=true,powered=false]
bamboo_door[facing=west,half=lower,hinge=left,open=false,powered=true]
bamboo_door[facing=west,half=lower,hinge=left,open=false,powered=false]
bamboo_door[facing=west,half=lower,hinge=right,open=true,powered=true]
bamboo_door[facing=west,half=lower,hinge=right,open=true,powered=false]
bamboo_door[facing=west,half=lower,hinge=right,open=false,powered=true]
bamboo_door[facing=west,half=lower,hinge=right,open=false,powered=false]
bamboo_door[facing=east,half=upper,hinge=left,open=true,powered=true]
bamboo_door[facing=east,half=upper,hinge=left,open=true,powered=false]
bamboo_door[facing=east,half=upper,hinge=left,open=false,powered=true]
bamboo_door[facing=east,half=upper,hinge=left,open=false,powered=false]
bamboo_door[facing=east,half=upper,hinge=right,open=true,powered=true]
bamboo_door[facing=east,half=upper,hinge=right,open=true,powered=false]
bamboo_door[facing=east,half=upper,hinge=right,open=false,powered=true]
bamboo_door[facing=east,half=upper,hinge=right,open=false,powered=false]
bamboo_door[facing=east,half=lower,hinge=left,open=true,powered=true]
bamboo_door[facing=east,half=lower,hinge=left,open=true,powered=false]
bamboo_door[facing=east,half=lower,hinge=left,open=false,powered=true]
bamboo_door[facing=east,half=lower,hinge=left,open=false,powered=false]
bamboo_door[facing=east,half=lower,hinge=right,open=true,powered=true]
bamboo_door[facing=east,half=lower,hinge=right,open=true,powered=false]
bamboo_door[facing=east,half=lower,hinge=right,open=false,powered=true]
bamboo_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*dirt_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*bamboo_sapling
*bamboo[age=0,leaves=none,stage=0]
bamboo[age=0,leaves=none,stage=1]
bamboo[age=0,leaves=small,stage=0]
bamboo[age=0,leaves=small,stage=1]
bamboo[age=0,leaves=large,stage=0]
bamboo[age=0,leaves=large,stage=1]
bamboo[age=1,leaves=none,stage=0]
bamboo[age=1,leaves=none,stage=1]
bamboo[age=1,leaves=small,stage=0]
bamboo[age=1,leaves=small,stage=1]
bamboo[age=1,leaves=large,stage=0]
bamboo[age=1,leaves=large,stage=1]
*potted_bamboo
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_slab[type=top,waterlogged=true]
polished_granite_slab[type=top,waterlogged=false]
polished_granite_slab[type=bottom,waterlogged=true]
*polished_granite_slab[type=bottom,waterlogged=false]
polished_granite_slab[type=double,waterlogged=true]
polished_granite_slab[type=double,waterlogged=false]
smooth_red_sandstone_slab[type=top,waterlogged=true]
smooth_red_sandstone_slab[type=top,waterlogged=false]
smooth_red_sandstone_slab[type=bottom,waterlogged=true]
*smooth_red_sandstone_slab[type=bottom,waterlogged=false]
smooth_red_sandstone_slab[type=double,waterlogged=true]
smooth_red_sandstone_slab[type=double,waterlogged=false]
mossy_stone_brick_slab[type=top,waterlogged=true]
mossy_stone_brick_slab[type=top,waterlogged=false]
mossy_stone_brick_slab[type=bottom,waterlogged=true]
*mossy_stone_brick_slab[type=bottom,waterlogged=false]
mossy_stone_brick_slab[type=double,waterlogged=true]
mossy_stone_brick_slab[type=double,waterlogged=false]
polished_diorite_slab[type=top,waterlogged=true]
polished_diorite_slab[type=top,waterlogged=false]
polished_diorite_slab[type=bottom,waterlogged=true]
*polished_diorite_slab[type=bottom,waterlogged=false]
polished_diorite_slab[type=double,waterlogged=true]
polished_diorite_slab[type=double,waterlogged=false]
mossy_cobblestone_slab[type=top,waterlogged=true]
mossy_cobblestone_slab[type=top,waterlogged=false]
mossy_cobblestone_slab[type=bottom,waterlogged=true]
*mossy_cobblestone_slab[type=bottom,waterlogged=false]
mossy_cobblestone_slab[type=double,waterlogged=true]
mossy_cobblestone_slab[type=double,waterlogged=false]
end_stone_brick_slab[type=top,waterlogged=true]
end_stone_brick_slab[type=top,waterlogged=false]
end_stone_brick_slab[type=bottom,waterlogged=true]
*end_stone_brick_slab[type=bottom,waterlogged=false]
end_stone_brick_slab[type=double,waterlogged=true]
end_stone_brick_slab[type=double,waterlogged=false]
smooth_sandstone_slab[type=top,waterlogged=true]
smooth_sandstone_slab[type=top,waterlogged=false]
smooth_sandstone_slab[type=bottom,waterlogged=true]
*smooth_sandstone_slab[type=bottom,waterlogged=false]
smooth_sandstone_slab[type=double,waterlogged=true]
smooth_sandstone_slab[type=double,waterlogged=false]
smooth_quartz_slab[type=top,waterlogged=true]
smooth_quartz_slab[type=top,waterlogged=false]
smooth_quartz_slab[type=bottom,waterlogged=true]
*smooth_quartz_slab[type=bottom,waterlogged=false]
smooth_quartz_slab[type=double,waterlogged=true]
smooth_quartz_slab[type=double,waterlogged=false]
granite_slab[type=top,waterlogged=true]
granite_slab[type=top,waterlogged=false]
granite_slab[type=bottom,waterlogged=true]
*granite_slab[type=bottom,waterlogged=false]
granite_slab[type=double,waterlogged=true]
granite_slab[type=double,waterlogged=false]
andesite_slab[type=top,waterlogged=true]
andesite_slab[type=top,waterlogged=false]
andesite_slab[type=bottom,waterlogged=true]
*andesite_slab[type=bottom,waterlogged=false]
andesite_slab[type=double,waterlogged=true]
andesite_slab[type=double,waterlogged=false]
red_nether_brick_slab[type=top,waterlogged=true]
red_nether_brick_slab[type=top,waterlogged=false]
red_nether_brick_slab[type=bottom,waterlogged=true]
*red_nether_brick_slab[type=bottom,waterlogged=false]
red_nether_brick_slab[type=double,waterlogged=true]
red_nether_brick_slab[type=double,waterlogged=false]
polished_andesite_slab[type=top,waterlogged=true]
polished_andesite_slab[type=top,waterlogged=false]
polished_andesite_slab[type=bottom,waterlogged=true]
*polished_andesite_slab[type=bottom,waterlogged=false]
polished_andesite_slab[type=double,waterlogged=true]
polished_andesite_slab[type=double,waterlogged=false]
diorite_slab[type=top,waterlogged=true]
diorite_slab[type=top,waterlogged=false]
diorite_slab[type=bottom,waterlogged=true]
*diorite_slab[type=bottom,waterlogged=false]
diorite_slab[type=double,waterlogged=true]
diorite_slab[type=double,waterlogged=false]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
scaffolding[bottom=true,distance=0,waterlogged=true]
scaffolding[bottom=true,distance=0,waterlogged=false]
scaffolding[bottom=true,distance=1,waterlogged=true]
scaffolding[bottom=true,distance=1,waterlogged=false]
scaffolding[bottom=true,distance=2,waterlogged=true]
scaffolding[bottom=true,distance=2,waterlogged=false]
scaffolding[bottom=true,distance=3,waterlogged=true]
scaffolding[bottom=true,distance=3,waterlogged=false]
scaffolding[bottom=true,distance=4,waterlogged=true]
scaffolding[bottom=true,distance=4,waterlogged=false]
scaffolding[bottom=true,distance=5,waterlogged=true]
scaffolding[bottom=true,distance=5,waterlogged=false]
scaffolding[bottom=true,distance=6,waterlogged=true]
scaffolding[bottom=true,distance=6,waterlogged=false]
scaffolding[bottom=true,distance=7,waterlogged=true]
scaffolding[bottom=true,distance=7,waterlogged=false]
scaffolding[bottom=false,distance=0,waterlogged=true]
scaffolding[bottom=false,distance=0,waterlogged=false]
scaffolding[bottom=false,distance=1,waterlogged=true]
scaffolding[bottom=false,distance=1,waterlogged=false]
scaffolding[bottom=false,distance=2,waterlogged=true]
scaffolding[bottom=false,distance=2,waterlogged=false]
scaffolding[bottom=false,distance=3,waterlogged=true]
scaffolding[bottom=false,distance=3,waterlogged=false]
scaffolding[bottom=false,distance=4,waterlogged=true]
scaffolding[bottom=false,distance=4,waterlogged=false]
scaffolding[bottom=false,distance=5,waterlogged=true]
scaffolding[bottom=false,distance=5,waterlogged=false]
scaffolding[bottom=false,distance=6,waterlogged=true]
scaffolding[bottom=false,distance=6,waterlogged=false]
scaffolding[bottom=false,distance=7,waterlogged=true]
*scaffolding[bottom=false,distance=7,waterlogged=false]
*loom[facing=north]
loom[facing=south]
loom[facing=west]
loom[facing=east]
barrel[facing=north,open=true]
*barrel[facing=north,open=false]
barrel[facing=east,open=true]
barrel[facing=east,open=false]
barrel[facing=south,open=true]
barrel[facing=south,open=false]
barrel[facing=west,open=true]
barrel[facing=west,open=false]
barrel[facing=up,open=true]
barrel[facing=up,open=false]
barrel[facing=down,open=true]
barrel[facing=down,open=false]
smoker[facing=north,lit=true]
*smoker[facing=north,lit=false]
smoker[facing=south,lit=true]
smoker[facing=south,lit=false]
smoker[facing=west,lit=true]
smoker[facing=west,lit=false]
smoker[facing=east,lit=true]
smoker[facing=east,lit=false]
blast_furnace[facing=north,lit=true]
*blast_furnace[facing=north,lit=false]
blast_furnace[facing=south,lit=true]
blast_furnace[facing=south,lit=false]
blast_furnace[facing=west,lit=true]
blast_furnace[facing=west,lit=false]
blast_furnace[facing=east,lit=true]
blast_furnace[facing=east,lit=false]
*cartography_table
*fletching_table
grindstone[face=floor,facing=north]
grindstone[face=floor,facing=south]
grindstone[face=floor,facing=west]
grindstone[face=floor,facing=east]
*grindstone[face=wall,facing=north]
grindstone[face=wall,facing=south]
grindstone[face=wall,facing=west]
grindstone[face=wall,facing=east]
grindstone[face=ceiling,facing=north]
grindstone[face=ceiling,facing=south]
grindstone[face=ceiling,facing=west]
grindstone[face=ceiling,facing=east]
lectern[facing=north,has_book=true,powered=true]
lectern[facing=north,has_book=true,powered=false]
lectern[facing=north,has_book=false,powered=true]
*lectern[facing=north,has_book=false,powered=false]
lectern[facing=south,has_book=true,powered=true]
lectern[facing=south,has_book=true,powered=false]
lectern[facing=south,has_book=false,powered=true]
lectern[facing=south,has_book=false,powered=false]
lectern[facing=west,has_book=true,powered=true]
lectern[facing=west,has_book=true,powered=false]
lectern[facing=west,has_book=false,powered=true]
lectern[facing=west,has_book=false,powered=false]
lectern[facing=east,has_book=true,powered=true]
lectern[facing=east,has_book=true,powered=false]
lectern[facing=east,has_book=false,powered=true]
lectern[facing=east,has_book=false,powered=false]
*smithing_table
*stonecutter[facing=north]
stonecutter[facing=south]
stonecutter[facing=west]
stonecutter[facing=east]
bell[attachment=floor,facing=north,powered=true]
*bell[attachment=floor,facing=north,powered=false]
bell[attachment=floor,facing=south,powered=true]
bell[attachment=floor,facing=south,powered=false]
bell[attachment=floor,facing=west,powered=true]
bell[attachment=floor,facing=west,powered=false]
bell[attachment=floor,facing=east,powered=true]
bell[attachment=floor,facing=east,powered=false]
bell[attachment=ceiling,facing=north,powered=true]
bell[attachment=ceiling,facing=north,powered=false]
bell[attachment=ceiling,facing=south,powered=true]
bell[attachment=ceiling,facing=south,powered=false]
bell[attachment=ceiling,facing=west,powered=true]
bell[attachment=ceiling,facing=west,powered=false]
bell[attachment=ceiling,facing=east,powered=true]
bell[attachment=ceiling,facing=east,powered=false]
bell[attachment=single_wall,facing=north,powered=true]
bell[attachment=single_wall,facing=north,powered=false]
bell[attachment=single_wall,facing=south,powered=true]
bell[attachment=single_wall,facing=south,powered=false]
bell[attachment=single_wall,facing=west,powered=true]
bell[attachment=single_wall,facing=west,powered=false]
bell[attachment=single_wall,facing=east,powered=true]
bell[attachment=single_wall,facing=east,powered=false]
bell[attachment=double_wall,facing=north,powered=true]
bell[attachment=double_wall,facing=north,powered=false]
bell[attachment=double_wall,facing=south,powered=true]
bell[attachment=double_wall,facing=south,powered=false]
bell[attachment=double_wall,facing=west,powered=true]
bell[attachment=double_wall,facing=west,powered=false]
bell[attachment=double_wall,facing=east,powered=true]
bell[attachment=double_wall,facing=east,powered=false]
lantern[hanging=true,waterlogged=true]
lantern[hanging=true,waterlogged=false]
lantern[hanging=false,waterlogged=true]
*lantern[hanging=false,waterlogged=false]
soul_lantern[hanging=true,waterlogged=true]
soul_lantern[hanging=true,waterlogged=false]
soul_lantern[hanging=false,waterlogged=true]
*soul_lantern[hanging=false,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
*sweet_berry_bush[age=0]
sweet_berry_bush[age=1]
sweet_berry_bush[age=2]
sweet_berry_bush[age=3]
warped_stem[axis=x]
*warped_stem[axis=y]
warped_stem[axis=z]
stripped_warped_stem[axis=x]
*stripped_warped_stem[axis=y]
stripped_warped_stem[axis=z]
warped_hyphae[axis=x]
*warped_hyphae[axis=y]
warped_hyphae[axis=z]
stripped_warped_hyphae[axis=x]
*stripped_warped_hyphae[axis=y]
stripped_warped_hyphae[axis=z]
*warped_nylium
*warped_fungus
*warped_wart_block
*warped_roots
*nether_sprouts
crimson_stem[axis=x]
*crimson_stem[axis=y]
crimson_stem[axis=z]
stripped_crimson_stem[axis=x]
*stripped_crimson_stem[axis=y]
stripped_crimson_stem[axis=z]
crimson_hyphae[axis=x]
*crimson_hyphae[axis=y]
crimson_hyphae[axis=z]
stripped_crimson_hyphae[axis=x]
*stripped_crimson_hyphae[axis=y]
stripped_crimson_hyphae[axis=z]
*crimson_nylium
*crimson_fungus
*shroomlight
*weeping_vines[age=0]
weeping_vines[age=1]
weeping_vines[age=2]
weeping_vines[age=3]
weeping_vines[age=4]
weeping_vines[age=5]
weeping_vines[age=6]
weeping_vines[age=7]
weeping_vines[age=8]
weeping_vines[age=9]
weeping_vines[age=10]
weeping_vines[age=11]
weeping_vines[age=12]
weeping_vines[age=13]
weeping_vines[age=14]
weeping_vines[age=15]
weeping_vines[age=16]
weeping_vines[age=17]
weeping_vines[age=18]
weeping_vines[age=19]
weeping_vines[age=20]
weeping_vines[age=21]
weeping_vines[age=22]
weeping_vines[age=23]
weeping_vines[age=24]
weeping_vines[age=25]
*weeping_vines_plant
*twisting_vines[age=0]
twisting_vines[age=1]
twisting_vines[age=2]
twisting_vines[age=3]
twisting_vines[age=4]
twisting_vines[age=5]
twisting_vines[age=6]
twisting_vines[age=7]
twisting_vines[age=8]
twisting_vines[age=9]
twisting_vines[age=10]
twisting_vines[age=11]
twisting_vines[age=12]
twisting_vines[age=13]
twisting_vines[age=14]
twisting_vines[age=15]
twisting_vines[age=16]
twisting_vines[age=17]
twisting_vines[age=18]
twisting_vines[age=19]
twisting_vines[age=20]
twisting_vines[age=21]
twisting_vines[age=22]
twisting_vines[age=23]
twisting_vines[age=24]
twisting_vines[age=25]
*twisting_vines_plant
*crimson_roots
*crimson_planks
*warped_planks
crimson_slab[type=top,waterlogged=true]
crimson_slab[type=top,waterlogged=false]
crimson_slab[type=bottom,waterlogged=true]
*crimson_slab[type=bottom,waterlogged=false]
crimson_slab[type=double,waterlogged=true]
crimson_slab[type=double,waterlogged=false]
warped_slab[type=top,waterlogged=true]
warped_slab[type=top,waterlogged=false]
warped_slab[type=bottom,waterlogged=true]
*warped_slab[type=bottom,waterlogged=false]
warped_slab[type=double,waterlogged=true]
warped_slab[type=double,waterlogged=false]
crimson_pressure_plate[powered=true]
*crimson_pressure_plate[powered=false]
warped_pressure_plate[powered=true]
*warped_pressure_plate[powered=false]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*crimson_fence[east=false,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*warped_fence[east=false,north=false,south=false,waterlogged=false,west=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*crimson_fence_gate[facing=north,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*warped_fence_gate[facing=north,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=false]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
crimson_button[face=floor,facing=north,powered=true]
crimson_button[face=floor,facing=north,powered=false]
crimson_button[face=floor,facing=south,powered=true]
crimson_button[face=floor,facing=south,powered=false]
crimson_button[face=floor,facing=west,powered=true]
crimson_button[face=floor,facing=west,powered=false]
crimson_button[face=floor,facing=east,powered=true]
crimson_button[face=floor,facing=east,powered=false]
crimson_button[face=wall,facing=north,powered=true]
*crimson_button[face=wall,facing=north,powered=false]
crimson_button[face=wall,facing=south,powered=true]
crimson_button[face=wall,facing=south,powered=false]
crimson_button[face=wall,facing=west,powered=true]
crimson_button[face=wall,facing=west,powered=false]
crimson_button[face=wall,facing=east,powered=true]
crimson_button[face=wall,facing=east,powered=false]
crimson_button[face=ceiling,facing=north,powered=true]
crimson_button[face=ceiling,facing=north,powered=false]
crimson_button[face=ceiling,facing=south,powered=true]
crimson_button[face=ceiling,facing=south,powered=false]
crimson_button[face=ceiling,facing=west,powered=true]
crimson_button[face=ceiling,facing=west,powered=false]
crimson_button[face=ceiling,facing=east,powered=true]
crimson_button[face=ceiling,facing=east,powered=false]
warped_button[face=floor,facing=north,powered=true]
warped_button[face=floor,facing=north,powered=false]
warped_button[face=floor,facing=south,powered=true]
warped_button[face=floor,facing=south,powered=false]
warped_button[face=floor,facing=west,powered=true]
warped_button[face=floor,facing=west,powered=false]
warped_button[face=floor,facing=east,powered=true]
warped_button[face=floor,facing=east,powered=false]
warped_button[face=wall,facing=north,powered=true]
*warped_button[face=wall,facing=north,powered=false]
warped_button[face=wall,facing=south,powered=true]
warped_button[face=wall,facing=south,powered=false]
warped_button[face=wall,facing=west,powered=true]
warped_button[face=wall,facing=west,powered=false]
warped_button[face=wall,facing=east,powered=true]
warped_button[face=wall,facing=east,powered=false]
warped_button[face=ceiling,facing=north,powered=true]
warped_button[face=ceiling,facing=north,powered=false]
warped_button[face=ceiling,facing=south,powered=true]
warped_button[face=ceiling,facing=south,powered=false]
warped_button[face=ceiling,facing=west,powered=true]
warped_button[face=ceiling,facing=west,powered=false]
warped_button[face=ceiling,facing=east,powered=true]
warped_button[face=ceiling,facing=east,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*crimson_door[facing=north,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*warped_door[facing=north,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=false]
crimson_sign[rotation=0,waterlogged=true]
*crimson_sign[rotation=0,waterlogged=false]
crimson_sign[rotation=1,waterlogged=true]
crimson_sign[rotation=1,waterlogged=false]
crimson_sign[rotation=2,waterlogged=true]
crimson_sign[rotation=2,waterlogged=false]
crimson_sign[rotation=3,waterlogged=true]
crimson_sign[rotation=3,waterlogged=false]
crimson_sign[rotation=4,waterlogged=true]
crimson_sign[rotation=4,waterlogged=false]
crimson_sign[rotation=5,waterlogged=true]
crimson_sign[rotation=5,waterlogged=false]
crimson_sign[rotation=6,waterlogged=true]
crimson_sign[rotation=6,waterlogged=false]
crimson_sign[rotation=7,waterlogged=true]
crimson_sign[rotation=7,waterlogged=false]
crimson_sign[rotation=8,waterlogged=true]
crimson_sign[rotation=8,waterlogged=false]
crimson_sign[rotation=9,waterlogged=true]
crimson_sign[rotation=9,waterlogged=false]
crimson_sign[rotation=10,waterlogged=true]
crimson_sign[rotation=10,waterlogged=false]
crimson_sign[rotation=11,waterlogged=true]
crimson_sign[rotation=11,waterlogged=false]
crimson_sign[rotation=12,waterlogged=true]
crimson_sign[rotation=12,waterlogged=false]
crimson_sign[rotation=13,waterlogged=true]
crimson_sign[rotation=13,waterlogged=false]
crimson_sign[rotation=14,waterlogged=true]
crimson_sign[rotation=14,waterlogged=false]
crimson_sign[rotation=15,waterlogged=true]
crimson_sign[rotation=15,waterlogged=false]
warped_sign[rotation=0,waterlogged=true]
*warped_sign[rotation=0,waterlogged=false]
warped_sign[rotation=1,waterlogged=true]
warped_sign[rotation=1,waterlogged=false]
warped_sign[rotation=2,waterlogged=true]
warped_sign[rotation=2,waterlogged=false]
warped_sign[rotation=3,waterlogged=true]
warped_sign[rotation=3,waterlogged=false]
warped_sign[rotation=4,waterlogged=true]
warped_sign[rotation=4,waterlogged=false]
warped_sign[rotation=5,waterlogged=true]
warped_sign[rotation=5,waterlogged=false]
warped_sign[rotation=6,waterlogged=true]
warped_sign[rotation=6,waterlogged=false]
warped_sign[rotation=7,waterlogged=true]
warped_sign[rotation=7,waterlogged=false]
warped_sign[rotation=8,waterlogged=true]
warped_sign[rotation=8,waterlogged=false]
warped_sign[rotation=9,waterlogged=true]
warped_sign[rotation=9,waterlogged=false]
warped_sign[rotation=10,waterlogged=true]
warped_sign[rotation=10,waterlogged=false]
warped_sign[rotation=11,waterlogged=true]
warped_sign[rotation=11,waterlogged=false]
warped_sign[rotation=12,waterlogged=true]
warped_sign[rotation=12,waterlogged=false]
warped_sign[rotation=13,waterlogged=true]
warped_sign[rotation=13,waterlogged=false]
warped_sign[rotation=14,waterlogged=true]
warped_sign[rotation=14,waterlogged=false]
warped_sign[rotation=15,waterlogged=true]
warped_sign[rotation=15,waterlogged=false]
crimson_wall_sign[facing=north,waterlogged=true]
*crimson_wall_sign[facing=north,waterlogged=false]
crimson_wall_sign[facing=south,waterlogged=true]
crimson_wall_sign[facing=south,waterlogged=false]
crimson_wall_sign[facing=west,waterlogged=true]
crimson_wall_sign[facing=west,waterlogged=false]
crimson_wall_sign[facing=east,waterlogged=true]
crimson_wall_sign[facing=east,waterlogged=false]
warped_wall_sign[facing=north,waterlogged=true]
*warped_wall_sign[facing=north,waterlogged=false]
warped_wall_sign[facing=south,waterlogged=true]
warped_wall_sign[facing=south,waterlogged=false]
warped_wall_sign[facing=west,waterlogged=true]
warped_wall_sign[facing=west,waterlogged=false]
warped_wall_sign[facing=east,waterlogged=true]
warped_wall_sign[facing=east,waterlogged=false]
structure_block[mode=save]
*structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
jigsaw[orientation=down_east]
jigsaw[orientation=down_north]
jigsaw[orientation=down_south]
jigsaw[orientation=down_west]
jigsaw[orientation=up_east]
jigsaw[orientation=up_north]
jigsaw[orientation=up_south]
jigsaw[orientation=up_west]
jigsaw[orientation=west_up]
jigsaw[orientation=east_up]
*jigsaw[orientation=north_up]
jigsaw[orientation=south_up]
*composter[level=0]
composter[level=1]
composter[level=2]
composter[level=3]
composter[level=4]
composter[level=5]
composter[level=6]
composter[level=7]
composter[level=8]
*target[power=0]
target[power=1]
target[power=2]
target[power=3]
target[power=4]
target[power=5]
target[power=6]
target[power=7]
target[power=8]
target[power=9]
target[power=10]
target[power=11]
target[power=12]
target[power=13]
target[power=14]
target[power=15]
*bee_nest[facing=north,honey_level=0]
bee_nest[facing=north,honey_level=1]
bee_nest[facing=north,honey_level=2]
bee_nest[facing=north,honey_level=3]
bee_nest[facing=north,honey_level=4]
bee_nest[facing=north,honey_level=5]
bee_nest[facing=south,honey_level=0]
bee_nest[facing=south,honey_level=1]
bee_nest[facing=south,honey_level=2]
bee_nest[facing=south,honey_level=3]
bee_nest[facing=south,honey_level=4]
bee_nest[facing=south,honey_level=5]
bee_nest[facing=west,honey_level=0]
bee_nest[facing=west,honey_level=1]
bee_nest[facing=west,honey_level=2]
bee_nest[facing=west,honey_level=3]
bee_nest[facing=west,honey_level=4]
bee_nest[facing=west,honey_level=5]
bee_nest[facing=east,honey_level=0]
bee_nest[facing=east,honey_level=1]
bee_nest[facing=east,honey_level=2]
bee_nest[facing=east,honey_level=3]
bee_nest[facing=east,honey_level=4]
bee_nest[facing=east,honey_level=5]
*beehive[facing=north,honey_level=0]
beehive[facing=north,honey_level=1]
beehive[facing=north,honey_level=2]
beehive[facing=north,honey_level=3]
beehive[facing=north,honey_level=4]
beehive[facing=north,honey_level=5]
beehive[facing=south,honey_level=0]
beehive[facing=south,honey_level=1]
beehive[facing=south,honey_level=2]
beehive[facing=south,honey_level=3]
beehive[facing=south,honey_level=4]
beehive[facing=south,honey_level=5]
beehive[facing=west,honey_level=0]
beehive[facing=west,honey_level=1]
beehive[facing=west,honey_level=2]
beehive[facing=west,honey_level=3]
beehive[facing=west,honey_level=4]
beehive[facing=west,honey_level=5]
beehive[facing=east,honey_level=0]
beehive[facing=east,honey_level=1]
beehive[facing=east,honey_level=2]
beehive[facing=east,honey_level=3]
beehive[facing=east,honey_level=4]
beehive[facing=east,honey_level=5]
*honey_block
*honeycomb_block
*netherite_block
*ancient_debris
*crying_obsidian
*respawn_anchor[charges=0]
respawn_anchor[charges=1]
respawn_anchor[charges=2]
respawn_anchor[charges=3]
respawn_anchor[charges=4]
*potted_crimson_fungus
*potted_warped_fungus
*potted_crimson_roots
*potted_warped_roots
*lodestone
*blackstone
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_slab[type=top,waterlogged=true]
blackstone_slab[type=top,waterlogged=false]
blackstone_slab[type=bottom,waterlogged=true]
*blackstone_slab[type=bottom,waterlogged=false]
blackstone_slab[type=double,waterlogged=true]
blackstone_slab[type=double,waterlogged=false]
*polished_blackstone
*polished_blackstone_bricks
*cracked_polished_blackstone_bricks
*chiseled_polished_blackstone
polished_blackstone_brick_slab[type=top,waterlogged=true]
polished_blackstone_brick_slab[type=top,waterlogged=false]
polished_blackstone_brick_slab[type=bottom,waterlogged=true]
*polished_blackstone_brick_slab[type=bottom,waterlogged=false]
polished_blackstone_brick_slab[type=double,waterlogged=true]
polished_blackstone_brick_slab[type=double,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*gilded_blackstone
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_slab[type=top,waterlogged=true]
polished_blackstone_slab[type=top,waterlogged=false]
polished_blackstone_slab[type=bottom,waterlogged=true]
*polished_blackstone_slab[type=bottom,waterlogged=false]
polished_blackstone_slab[type=double,waterlogged=true]
polished_blackstone_slab[type=double,waterlogged=false]
polished_blackstone_pressure_plate[powered=true]
*polished_blackstone_pressure_plate[powered=false]
polished_blackstone_button[face=floor,facing=north,powered=true]
polished_blackstone_button[face=floor,facing=north,powered=false]
polished_blackstone_button[face=floor,facing=south,powered=true]
polished_blackstone_button[face=floor,facing=south,powered=false]
polished_blackstone_button[face=floor,facing=west,powered=true]
polished_blackstone_button[face=floor,facing=west,powered=false]
polished_blackstone_button[face=floor,facing=east,powered=true]
polished_blackstone_button[face=floor,facing=east,powered=false]
polished_blackstone_button[face=wall,facing=north,powered=true]
*polished_blackstone_button[face=wall,facing=north,powered=false]
polished_blackstone_button[face=wall,facing=south,powered=true]
polished_blackstone_button[face=wall,facing=south,powered=false]
polished_blackstone_button[face=wall,facing=west,powered=true]
polished_blackstone_button[face=wall,facing=west,powered=false]
polished_blackstone_button[face=wall,facing=east,powered=true]
polished_blackstone_button[face=wall,facing=east,powered=false]
polished_blackstone_button[face=ceiling,facing=north,powered=true]
polished_blackstone_button[face=ceiling,facing=north,powered=false]
polished_blackstone_button[face=ceiling,facing=south,powered=true]
polished_blackstone_button[face=ceiling,facing=south,powered=false]
polished_blackstone_button[face=ceiling,facing=west,powered=true]
polished_blackstone_button[face=ceiling,facing=west,powered=false]
polished_blackstone_button[face=ceiling,facing=east,powered=true]
polished_blackstone_button[face=ceiling,facing=east,powered=false]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_nether_bricks
*cracked_nether_bricks
*quartz_bricks
candle[candles=1,lit=true,waterlogged=true]
candle[candles=1,lit=true,waterlogged=false]
candle[candles=1,lit=false,waterlogged=true]
*candle[candles=1,lit=false,waterlogged=false]
candle[candles=2,lit=true,waterlogged=true]
candle[candles=2,lit=true,waterlogged=false]
candle[candles=2,lit=false,waterlogged=true]
candle[candles=2,lit=false,waterlogged=false]
candle[candles=3,lit=true,waterlogged=true]
candle[candles=3,lit=true,waterlogged=false]
candle[candles=3,lit=false,waterlogged=true]
candle[candles=3,lit=false,waterlogged=false]
candle[candles=4,lit=true,waterlogged=true]
candle[candles=4,lit=true,waterlogged=false]
candle[candles=4,lit=false,waterlogged=true]
candle[candles=4,lit=false,waterlogged=false]
white_candle[candles=1,lit=true,waterlogged=true]
white_candle[candles=1,lit=true,waterlogged=false]
white_candle[candles=1,lit=false,waterlogged=true]
*white_candle[candles=1,lit=false,waterlogged=false]
white_candle[candles=2,lit=true,waterlogged=true]
white_candle[candles=2,lit=true,waterlogged=false]
white_candle[candles=2,lit=false,waterlogged=true]
white_candle[candles=2,lit=false,waterlogged=false]
white_candle[candles=3,lit=true,waterlogged=true]
white_candle[candles=3,lit=true,waterlogged=false]
white_candle[candles=3,lit=false,waterlogged=true]
white_candle[candles=3,lit=false,waterlogged=false]
white_candle[candles=4,lit=true,waterlogged=true]
white_candle[candles=4,lit=true,waterlogged=false]
white_candle[candles=4,lit=false,waterlogged=true]
white_candle[candles=4,lit=false,waterlogged=false]
orange_candle[candles=1,lit=true,waterlogged=true]
orange_candle[candles=1,lit=true,waterlogged=false]
orange_candle[candles=1,lit=false,waterlogged=true]
*orange_candle[candles=1,lit=false,waterlogged=false]
orange_candle[candles=2,lit=true,waterlogged=true]
orange_candle[candles=2,lit=true,waterlogged=false]
orange_candle[candles=2,lit=false,waterlogged=true]
orange_candle[candles=2,lit=false,waterlogged=false]
orange_candle[candles=3,lit=true,waterlogged=true]
orange_candle[candles=3,lit=true,waterlogged=false]
orange_candle[candles=3,lit=false,waterlogged=true]
orange_candle[candles=3,lit=false,waterlogged=false]
orange_candle[candles=4,lit=true,waterlogged=true]
orange_candle[candles=4,lit=true,waterlogged=false]
orange_candle[candles=4,lit=false,waterlogged=true]
orange_candle[candles=4,lit=false,waterlogged=false]
magenta_candle[candles=1,lit=true,waterlogged=true]
magenta_candle[candles=1,lit=true,waterlogged=false]
magenta_candle[candles=1,lit=false,waterlogged=true]
*magenta_candle[candles=1,lit=false,waterlogged=false]
magenta_candle[candles=2,lit=true,waterlogged=true]
magenta_candle[candles=2,lit=true,waterlogged=false]
magenta_candle[candles=2,lit=false,waterlogged=true]
magenta_candle[candles=2,lit=false,waterlogged=false]
magenta_candle[candles=3,lit=true,waterlogged=true]
magenta_candle[candles=3,lit=true,waterlogged=false]
magenta_candle[candles=3,lit=false,waterlogged=true]
magenta_candle[candles=3,lit=false,waterlogged=false]
magenta_candle[candles=4,lit=true,waterlogged=true]
magenta_candle[candles=4,lit=true,waterlogged=false]
magenta_candle[candles=4,lit=false,waterlogged=true]
magenta_candle[candles=4,lit=false,waterlogged=false]
light_blue_candle[candles=1,lit=true,waterlogged=true]
light_blue_candle[candles=1,lit=true,waterlogged=false]
light_blue_candle[candles=1,lit=false,waterlogged=true]
*light_blue_candle[candles=1,lit=false,waterlogged=false]
light_blue_candle[candles=2,lit=true,waterlogged=true]
light_blue_candle[candles=2,lit=true,waterlogged=false]
light_blue_candle[candles=2,lit=false,waterlogged=true]
light_blue_candle[candles=2,lit=false,waterlogged=false]
light_blue_candle[candles=3,lit=true,waterlogged=true]
light_blue_candle[candles=3,lit=true,waterlogged=false]
light_blue_candle[candles=3,lit=false,waterlogged=true]
light_blue_candle[candles=3,lit=false,waterlogged=false]
light_blue_candle[candles=4,lit=true,waterlogged=true]
light_blue_candle[candles=4,lit=true,waterlogged=false]
light_blue_candle[candles=4,lit=false,waterlogged=true]
light_blue_candle[candles=4,lit=false,waterlogged=false]
yellow_candle[candles=1,lit=true,waterlogged=true]
yellow_candle[candles=1,lit=true,waterlogged=false]
yellow_candle[candles=1,lit=false,waterlogged=true]
*yellow_candle[candles=1,lit=false,waterlogged=false]
yellow_candle[candles=2,lit=true,waterlogged=true]
yellow_candle[candles=2,lit=true,waterlogged=false]
yellow_candle[candles=2,lit=false,waterlogged=true]
yellow_candle[candles=2,lit=false,waterlogged=false]
yellow_candle[candles=3,lit=true,waterlogged=true]
yellow_candle[candles=3,lit=true,waterlogged=false]
yellow_candle[candles=3,lit=false,waterlogged=true]
yellow_candle[candles=3,lit=false,waterlogged=false]
yellow_candle[candles=4,lit=true,waterlogged=true]
yellow_candle[candles=4,lit=true,waterlogged=false]
yellow_candle[candles=4,lit=false,waterlogged=true]
yellow_candle[candles=4,lit=false,waterlogged=false]
lime_candle[candles=1,lit=true,waterlogged=true]
lime_candle[candles=1,lit=true,waterlogged=false]
lime_candle[candles=1,lit=false,waterlogged=true]
*lime_candle[candles=1,lit=false,waterlogged=false]
lime_candle[candles=2,lit=true,waterlogged=true]
lime_candle[candles=2,lit=true,waterlogged=false]
lime_candle[candles=2,lit=false,waterlogged=true]
lime_candle[candles=2,lit=false,waterlogged=false]
lime_candle[candles=3,lit=true,waterlogged=true]
lime_candle[candles=3,lit=true,waterlogged=false]
lime_candle[candles=3,lit=false,waterlogged=true]
lime_candle[candles=3,lit=false,waterlogged=false]
lime_candle[candles=4,lit=true,waterlogged=true]
lime_candle[candles=4,lit=true,waterlogged=false]
lime_candle[candles=4,lit=false,waterlogged=true]
lime_candle[candles=4,lit=false,waterlogged=false]
pink_candle[candles=1,lit=true,waterlogged=true]
pink_candle[candles=1,lit=true,waterlogged=false]
pink_candle[candles=1,lit=false,waterlogged=true]
*pink_candle[candles=1,lit=false,waterlogged=false]
pink_candle[candles=2,lit=true,waterlogged=true]
pink_candle[candles=2,lit=true,waterlogged=false]
pink_candle[candles=2,lit=false,waterlogged=true]
pink_candle[candles=2,lit=false,waterlogged=false]
pink_candle[candles=3,lit=true,waterlogged=true]
pink_candle[candles=3,lit=true,waterlogged=false]
pink_candle[candles=3,lit=false,waterlogged=true]
pink_candle[candles=3,lit=false,waterlogged=false]
pink_candle[candles=4,lit=true,waterlogged=true]
pink_candle[candles=4,lit=true,waterlogged=false]
pink_candle[candles=4,lit=false,waterlogged=true]
pink_candle[candles=4,lit=false,waterlogged=false]
gray_candle[candles=1,lit=true,waterlogged=true]
gray_candle[candles=1,lit=true,waterlogged=false]
gray_candle[candles=1,lit=false,waterlogged=true]
*gray_candle[candles=1,lit=false,waterlogged=false]
gray_candle[candles=2,lit=true,waterlogged=true]
gray_candle[candles=2,lit=true,waterlogged=false]
gray_candle[candles=2,lit=false,waterlogged=true]
gray_candle[candles=2,lit=false,waterlogged=false]
gray_candle[candles=3,lit=true,waterlogged=true]
gray_candle[candles=3,lit=true,waterlogged=false]
gray_candle[candles=3,lit=false,waterlogged=true]
gray_candle[candles=3,lit=false,waterlogged=false]
gray_candle[candles=4,lit=true,waterlogged=true]
gray_candle[candles=4,lit=true,waterlogged=false]
gray_candle[candles=4,lit=false,waterlogged=true]
gray_candle[candles=4,lit=false,waterlogged=false]
light_gray_candle[candles=1,lit=true,waterlogged=true]
light_gray_candle[candles=1,lit=true,waterlogged=false]
light_gray_candle[candles=1,lit=false,waterlogged=true]
*light_gray_candle[candles=1,lit=false,waterlogged=false]
light_gray_candle[candles=2,lit=true,waterlogged=true]
light_gray_candle[candles=2,lit=true,waterlogged=false]
light_gray_candle[candles=2,lit=false,waterlogged=true]
light_gray_candle[candles=2,lit=false,waterlogged=false]
light_gray_candle[candles=3,lit=true,waterlogged=true]
light_gray_candle[candles=3,lit=true,waterlogged=false]
light_gray_candle[candles=3,lit=false,waterlogged=true]
light_gray_candle[candles=3,lit=false,waterlogged=false]
light_gray_candle[candles=4,lit=true,waterlogged=true]
light_gray_candle[candles=4,lit=true,waterlogged=false]
light_gray_candle[candles=4,lit=false,waterlogged=true]
light_gray_candle[candles=4,lit=false,waterlogged=false]
cyan_candle[candles=1,lit=true,waterlogged=true]
cyan_candle[candles=1,lit=true,waterlogged=false]
cyan_candle[candles=1,lit=false,waterlogged=true]
*cyan_candle[candles=1,lit=false,waterlogged=false]
cyan_candle[candles=2,lit=true,waterlogged=true]
cyan_candle[candles=2,lit=true,waterlogged=false]
cyan_candle[candles=2,lit=false,waterlogged=true]
cyan_candle[candles=2,lit=false,waterlogged=false]
cyan_candle[candles=3,lit=true,waterlogged=true]
cyan_candle[candles=3,lit=true,waterlogged=false]
cyan_candle[candles=3,lit=false,waterlogged=true]
cyan_candle[candles=3,lit=false,waterlogged=false]
cyan_candle[candles=4,lit=true,waterlogged=true]
cyan_candle[candles=4,lit=true,waterlogged=false]
cyan_candle[candles=4,lit=false,waterlogged=true]
cyan_candle[candles=4,lit=false,waterlogged=false]
purple_candle[candles=1,lit=true,waterlogged=true]
purple_candle[candles=1,lit=true,waterlogged=false]
purple_candle[candles=1,lit=false,waterlogged=true]
*purple_candle[candles=1,lit=false,waterlogged=false]
purple_candle[candles=2,lit=true,waterlogged=true]
purple_candle[candles=2,lit=true,waterlogged=false]
purple_candle[candles=2,lit=false,waterlogged=true]
purple_candle[candles=2,lit=false,waterlogged=false]
purple_candle[candles=3,lit=true,waterlogged=true]
purple_candle[candles=3,lit=true,waterlogged=false]
purple_candle[candles=3,lit=false,waterlogged=true]
purple_candle[candles=3,lit=false,waterlogged=false]
purple_candle[candles=4,lit=true,waterlogged=true]
purple_candle[candles=4,lit=true,waterlogged=false]
purple_candle[candles=4,lit=false,waterlogged=true]
purple_candle[candles=4,lit=false,waterlogged=false]
blue_candle[candles=1,lit=true,waterlogged=true]
blue_candle[candles=1,lit=true,waterlogged=false]
blue_candle[candles=1,lit=false,waterlogged=true]
*blue_candle[candles=1,lit=false,waterlogged=false]
blue_candle[candles=2,lit=true,waterlogged=true]
blue_candle[candles=2,lit=true,waterlogged=false]
blue_candle[candles=2,lit=false,waterlogged=true]
blue_candle[candles=2,lit=false,waterlogged=false]
blue_candle[candles=3,lit=true,waterlogged=true]
blue_candle[candles=3,lit=true,waterlogged=false]
blue_candle[candles=3,lit=false,waterlogged=true]
blue_candle[candles=3,lit=false,waterlogged=false]
blue_candle[candles=4,lit=true,waterlogged=true]
blue_candle[candles=4,lit=true,waterlogged=false]
blue_candle[candles=4,lit=false,waterlogged=true]
blue_candle[candles=4,lit=false,waterlogged=false]
brown_candle[candles=1,lit=true,waterlogged=true]
brown_candle[candles=1,lit=true,waterlogged=false]
brown_candle[candles=1,lit=false,waterlogged=true]
*brown_candle[candles=1,lit=false,waterlogged=false]
brown_candle[candles=2,lit=true,waterlogged=true]
brown_candle[candles=2,lit=true,waterlogged=false]
brown_candle[candles=2,lit=false,waterlogged=true]
brown_candle[candles=2,lit=false,waterlogged=false]
brown_candle[candles=3,lit=true,waterlogged=true]
brown_candle[candles=3,lit=true,waterlogged=false]
brown_candle[candles=3,lit=false,waterlogged=true]
brown_candle[candles=3,lit=false,waterlogged=false]
brown_candle[candles=4,lit=true,waterlogged=true]
brown_candle[candles=4,lit=true,waterlogged=false]
brown_candle[candles=4,lit=false,waterlogged=true]
brown_candle[candles=4,lit=false,waterlogged=false]
green_candle[candles=1,lit=true,waterlogged=true]
green_candle[candles=1,lit=true,waterlogged=false]
green_candle[candles=1,lit=false,waterlogged=true]
*green_candle[candles=1,lit=false,waterlogged=false]
green_candle[candles=2,lit=true,waterlogged=true]
green_candle[candles=2,lit=true,waterlogged=false]
green_candle[candles=2,lit=false,waterlogged=true]
green_candle[candles=2,lit=false,waterlogged=false]
green_candle[candles=3,lit=true,waterlogged=true]
green_candle[candles=3,lit=true,waterlogged=false]
green_candle[candles=3,lit=false,waterlogged=true]
green_candle[candles=3,lit=false,waterlogged=false]
green_candle[candles=4,lit=true,waterlogged=true]
green_candle[candles=4,lit=true,waterlogged=false]
green_candle[candles=4,lit=false,waterlogged=true]
green_candle[candles=4,lit=false,waterlogged=false]
red_candle[candles=1,lit=true,waterlogged=true]
red_candle[candles=1,lit=true,waterlogged=false]
red_candle[candles=1,lit=false,waterlogged=true]
*red_candle[candles=1,lit=false,waterlogged=false]
red_candle[candles=2,lit=true,waterlogged=true]
red_candle[candles=2,lit=true,waterlogged=false]
red_candle[candles=2,lit=false,waterlogged=true]
red_candle[candles=2,lit=false,waterlogged=false]
red_candle[candles=3,lit=true,waterlogged=true]
red_candle[candles=3,lit=true,waterlogged=false]
red_candle[candles=3,lit=false,waterlogged=true]
red_candle[candles=3,lit=false,waterlogged=false]
red_candle[candles=4,lit=true,waterlogged=true]
red_candle[candles=4,lit=true,waterlogged=false]
red_candle[candles=4,lit=false,waterlogged=true]
red_candle[candles=4,lit=false,waterlogged=false]
black_candle[candles=1,lit=true,waterlogged=true]
black_candle[candles=1,lit=true,waterlogged=false]
black_candle[candles=1,lit=false,waterlogged=true]
*black_candle[candles=1,lit=false,waterlogged=false]
black_candle[candles=2,lit=true,waterlogged=true]
black_candle[candles=2,lit=true,waterlogged=false]
black_candle[candles=2,lit=false,waterlogged=true]
black_candle[candles=2,lit=false,waterlogged=false]
black_candle[candles=3,lit=true,waterlogged=true]
black_candle[candles=3,lit=true,waterlogged=false]
black_candle[candles=3,lit=false,waterlogged=true]
black_candle[candles=3,lit=false,waterlogged=false]
black_candle[candles=4,lit=true,waterlogged=true]
black_candle[candles=4,lit=true,waterlogged=false]
black_candle[candles=4,lit=false,waterlogged=true]
black_candle[candles=4,lit=false,waterlogged=false]
candle_cake[lit=true]
*candle_cake[lit=false]
white_candle_cake[lit=true]
*white_candle_cake[lit=false]
orange_candle_cake[lit=true]
*orange_candle_cake[lit=false]
magenta_candle_cake[lit=true]
*magenta_candle_cake[lit=false]
light_blue_candle_cake[lit=true]
*light_blue_candle_cake[lit=false]
yellow_candle_cake[lit=true]
*yellow_candle_cake[lit=false]
lime_candle_cake[lit=true]
*lime_candle_cake[lit=false]
pink_candle_cake[lit=true]
*pink_candle_cake[lit=false]
gray_candle_cake[lit=true]
*gray_candle_cake[lit=false]
light_gray_candle_cake[lit=true]
*light_gray_candle_cake[lit=false]
cyan_candle_cake[lit=true]
*cyan_candle_cake[lit=false]
purple_candle_cake[lit=true]
*purple_candle_cake[lit=false]
blue_candle_cake[lit=true]
*blue_candle_cake[lit=false]
brown_candle_cake[lit=true]
*brown_candle_cake[lit=false]
green_candle_cake[lit=true]
*green_candle_cake[lit=false]
red_candle_cake[lit=true]
*red_candle_cake[lit=false]
black_candle_cake[lit=true]
*black_candle_cake[lit=false]
*amethyst_block
*budding_amethyst
amethyst_cluster[facing=north,waterlogged=true]
amethyst_cluster[facing=north,waterlogged=false]
amethyst_cluster[facing=east,waterlogged=true]
amethyst_cluster[facing=east,waterlogged=false]
amethyst_cluster[facing=south,waterlogged=true]
amethyst_cluster[facing=south,waterlogged=false]
amethyst_cluster[facing=west,waterlogged=true]
amethyst_cluster[facing=west,waterlogged=false]
amethyst_cluster[facing=up,waterlogged=true]
*amethyst_cluster[facing=up,waterlogged=false]
amethyst_cluster[facing=down,waterlogged=true]
amethyst_cluster[facing=down,waterlogged=false]
large_amethyst_bud[facing=north,waterlogged=true]
large_amethyst_bud[facing=north,waterlogged=false]
large_amethyst_bud[facing=east,waterlogged=true]
large_amethyst_bud[facing=east,waterlogged=false]
large_amethyst_bud[facing=south,waterlogged=true]
large_amethyst_bud[facing=south,waterlogged=false]
large_amethyst_bud[facing=west,waterlogged=true]
large_amethyst_bud[facing=west,waterlogged=false]
large_amethyst_bud[facing=up,waterlogged=true]
*large_amethyst_bud[facing=up,waterlogged=false]
large_amethyst_bud[facing=down,waterlogged=true]
large_amethyst_bud[facing=down,waterlogged=false]
medium_amethyst_bud[facing=north,waterlogged=true]
medium_amethyst_bud[facing=north,waterlogged=false]
medium_amethyst_bud[facing=east,waterlogged=true]
medium_amethyst_bud[facing=east,waterlogged=false]
medium_amethyst_bud[facing=south,waterlogged=true]
medium_amethyst_bud[facing=south,waterlogged=false]
medium_amethyst_bud[facing=west,waterlogged=true]
medium_amethyst_bud[facing=west,waterlogged=false]
medium_amethyst_bud[facing=up,waterlogged=true]
*medium_amethyst_bud[facing=up,waterlogged=false]
medium_amethyst_bud[facing=down,waterlogged=true]
medium_amethyst_bud[facing=down,waterlogged=false]
small_amethyst_bud[facing=north,waterlogged=true]
small_amethyst_bud[facing=north,waterlogged=false]
small_amethyst_bud[facing=east,waterlogged=true]
small_amethyst_bud[facing=east,waterlogged=false]
small_amethyst_bud[facing=south,waterlogged=true]
small_amethyst_bud[facing=south,waterlogged=false]
small_amethyst_bud[facing=west,waterlogged=true]
small_amethyst_bud[facing=west,waterlogged=false]
small_amethyst_bud[facing=up,waterlogged=true]
*small_amethyst_bud[facing=up,waterlogged=false]
small_amethyst_bud[facing=down,waterlogged=true]
small_amethyst_bud[facing=down,waterlogged=false]
*tuff
*calcite
*tinted_glass
*powder_snow
sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=true]
*sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=0,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=0,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=false]
*sculk
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
*sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_catalyst[bloom=true]
*sculk_catalyst[bloom=false]
sculk_shrieker[can_summon=true,shrieking=true,waterlogged=true]
sculk_shrieker[can_summon=true,shrieking=true,waterlogged=false]
sculk_shrieker[can_summon=true,shrieking=false,waterlogged=true]
sculk_shrieker[can_summon=true,shrieking=false,waterlogged=false]
sculk_shrieker[can_summon=false,shrieking=true,waterlogged=true]
sculk_shrieker[can_summon=false,shrieking=true,waterlogged=false]
sculk_shrieker[can_summon=false,shrieking=false,waterlogged=true]
*sculk_shrieker[can_summon=false,shrieking=false,waterlogged=false]
*oxidized_copper
*weathered_copper
*exposed_copper
*copper_block
*copper_ore
*deepslate_copper_ore
*oxidized_cut_copper
*weathered_cut_copper
*exposed_cut_copper
*cut_copper
oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_slab[type=top,waterlogged=true]
oxidized_cut_copper_slab[type=top,waterlogged=false]
oxidized_cut_copper_slab[type=bottom,waterlogged=true]
*oxidized_cut_copper_slab[type=bottom,waterlogged=false]
oxidized_cut_copper_slab[type=double,waterlogged=true]
oxidized_cut_copper_slab[type=double,waterlogged=false]
weathered_cut_copper_slab[type=top,waterlogged=true]
weathered_cut_copper_slab[type=top,waterlogged=false]
weathered_cut_copper_slab[type=bottom,waterlogged=true]
*weathered_cut_copper_slab[type=bottom,waterlogged=false]
weathered_cut_copper_slab[type=double,waterlogged=true]
weathered_cut_copper_slab[type=double,waterlogged=false]
exposed_cut_copper_slab[type=top,waterlogged=true]
exposed_cut_copper_slab[type=top,waterlogged=false]
exposed_cut_copper_slab[type=bottom,waterlogged=true]
*exposed_cut_copper_slab[type=bottom,waterlogged=false]
exposed_cut_copper_slab[type=double,waterlogged=true]
exposed_cut_copper_slab[type=double,waterlogged=false]
cut_copper_slab[type=top,waterlogged=true]
cut_copper_slab[type=top,waterlogged=false]
cut_copper_slab[type=bottom,waterlogged=true]
*cut_copper_slab[type=bottom,waterlogged=false]
cut_copper_slab[type=double,waterlogged=true]
cut_copper_slab[type=double,waterlogged=false]
*waxed_copper_block
*waxed_weathered_copper
*waxed_exposed_copper
*waxed_oxidized_copper
*waxed_oxidized_cut_copper
*waxed_weathered_cut_copper
*waxed_exposed_cut_copper
*waxed_cut_copper
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=top,waterlogged=true]
waxed_oxidized_cut_copper_slab[type=top,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=double,waterlogged=true]
waxed_oxidized_cut_copper_slab[type=double,waterlogged=false]
waxed_weathered_cut_copper_slab[type=top,waterlogged=true]
waxed_weathered_cut_copper_slab[type=top,waterlogged=false]
waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_weathered_cut_copper_slab[type=bottom,waterlogged=false]
waxed_weathered_cut_copper_slab[type=double,waterlogged=true]
waxed_weathered_cut_copper_slab[type=double,waterlogged=false]
waxed_exposed_cut_copper_slab[type=top,waterlogged=true]
waxed_exposed_cut_copper_slab[type=top,waterlogged=false]
waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_exposed_cut_copper_slab[type=bottom,waterlogged=false]
waxed_exposed_cut_copper_slab[type=double,waterlogged=true]
waxed_exposed_cut_copper_slab[type=double,waterlogged=false]
waxed_cut_copper_slab[type=top,waterlogged=true]
waxed_cut_copper_slab[type=top,waterlogged=false]
waxed_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_cut_copper_slab[type=bottom,waterlogged=false]
waxed_cut_copper_slab[type=double,waterlogged=true]
waxed_cut_copper_slab[type=double,waterlogged=false]
lightning_rod[facing=north,powered=true,waterlogged=true]
lightning_rod[facing=north,powered=true,waterlogged=false]
lightning_rod[facing=north,powered=false,waterlogged=true]
lightning_rod[facing=north,powered=false,waterlogged=false]
lightning_rod[facing=east,powered=true,waterlogged=true]
lightning_rod[facing=east,powered=true,waterlogged=false]
lightning_rod[facing=east,powered=false,waterlogged=true]
lightning_rod[facing=east,powered=false,waterlogged=false]
lightning_rod[facing=south,powered=true,waterlogged=true]
lightning_rod[facing=south,powered=true,waterlogged=false]
lightning_rod[facing=south,powered=false,waterlogged=true]
lightning_rod[facing=south,powered=false,waterlogged=false]
lightning_rod[facing=west,powered=true,waterlogged=true]
lightning_rod[facing=west,powered=true,waterlogged=false]
lightning_rod[facing=west,powered=false,waterlogged=true]
lightning_rod[facing=west,powered=false,waterlogged=false]
lightning_rod[facing=up,powered=true,waterlogged=true]
lightning_rod[facing=up,powered=true,waterlogged=false]
lightning_rod[facing=up,powered=false,waterlogged=true]
*lightning_rod[facing=up,powered=false,waterlogged=false]
lightning_rod[facing=down,powered=true,waterlogged=true]
lightning_rod[facing=down,powered=true,waterlogged=false]
lightning_rod[facing=down,powered=false,waterlogged=true]
lightning_rod[facing=down,powered=false,waterlogged=false]
pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=true]
*pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=false]
*dripstone_block
cave_vines[age=0,berries=true]
*cave_vines[age=0,berries=false]
cave_vines[age=1,berries=true]
cave_vines[age=1,berries=false]
cave_vines[age=2,berries=true]
cave_vines[age=2,berries=false]
cave_vines[age=3,berries=true]
cave_vines[age=3,berries=false]
cave_vines[age=4,berries=true]
cave_vines[age=4,berries=false]
cave_vines[age=5,berries=true]
cave_vines[age=5,berries=false]
cave_vines[age=6,berries=true]
cave_vines[age=6,berries=false]
cave_vines[age=7,berries=true]
cave_vines[age=7,berries=false]
cave_vines[age=8,berries=true]
cave_vines[age=8,berries=false]
cave_vines[age=9,berries=true]
cave_vines[age=9,berries=false]
cave_vines[age=10,berries=true]
cave_vines[age=10,berries=false]
cave_vines[age=11,berries=true]
cave_vines[age=11,berries=false]
cave_vines[age=12,berries=true]
cave_vines[age=12,berries=false]
cave_vines[age=13,berries=true]
cave_vines[age=13,berries=false]
cave_vines[age=14,berries=true]
cave_vines[age=14,berries=false]
cave_vines[age=15,berries=true]
cave_vines[age=15,berries=false]
cave_vines[age=16,berries=true]
cave_vines[age=16,berries=false]
cave_vines[age=17,berries=true]
cave_vines[age=17,berries=false]
cave_vines[age=18,berries=true]
cave_vines[age=18,berries=false]
cave_vines[age=19,berries=true]
cave_vines[age=19,berries=false]
cave_vines[age=20,berries=true]
cave_vines[age=20,berries=false]
cave_vines[age=21,berries=true]
cave_vines[age=21,berries=false]
cave_vines[age=22,berries=true]
cave_vines[age=22,berries=false]
cave_vines[age=23,berries=true]
cave_vines[age=23,berries=false]
cave_vines[age=24,berries=true]
cave_vines[age=24,berries=false]
cave_vines[age=25,berries=true]
cave_vines[age=25,berries=false]
cave_vines_plant[berries=true]
*cave_vines_plant[berries=false]
*spore_blossom
*azalea
*flowering_azalea
*moss_carpet
*moss_block
big_dripleaf[facing=north,tilt=none,waterlogged=true]
*big_dripleaf[facing=north,tilt=none,waterlogged=false]
big_dripleaf[facing=north,tilt=unstable,waterlogged=true]
big_dripleaf[facing=north,tilt=unstable,waterlogged=false]
big_dripleaf[facing=north,tilt=partial,waterlogged=true]
big_dripleaf[facing=north,tilt=partial,waterlogged=false]
big_dripleaf[facing=north,tilt=full,waterlogged=true]
big_dripleaf[facing=north,tilt=full,waterlogged=false]
big_dripleaf[facing=south,tilt=none,waterlogged=true]
big_dripleaf[facing=south,tilt=none,waterlogged=false]
big_dripleaf[facing=south,tilt=unstable,waterlogged=true]
big_dripleaf[facing=south,tilt=unstable,waterlogged=false]
big_dripleaf[facing=south,tilt=partial,waterlogged=true]
big_dripleaf[facing=south,tilt=partial,waterlogged=false]
big_dripleaf[facing=south,tilt=full,waterlogged=true]
big_dripleaf[facing=south,tilt=full,waterlogged=false]
big_dripleaf[facing=west,tilt=none,waterlogged=true]
big_dripleaf[facing=west,tilt=none,waterlogged=false]
big_dripleaf[facing=west,tilt=unstable,waterlogged=true]
big_dripleaf[facing=west,tilt=unstable,waterlogged=false]
big_dripleaf[facing=west,tilt=partial,waterlogged=true]
big_dripleaf[facing=west,tilt=partial,waterlogged=false]
big_dripleaf[facing=west,tilt=full,waterlogged=true]
big_dripleaf[facing=west,tilt=full,waterlogged=false]
big_dripleaf[facing=east,tilt=none,waterlogged=true]
big_dripleaf[facing=east,tilt=none,waterlogged=false]
big_dripleaf[facing=east,tilt=unstable,waterlogged=true]
big_dripleaf[facing=east,tilt=unstable,waterlogged=false]
big_dripleaf[facing=east,tilt=partial,waterlogged=true]
big_dripleaf[facing=east,tilt=partial,waterlogged=false]
big_dripleaf[facing=east,tilt=full,waterlogged=true]
big_dripleaf[facing=east,tilt=full,waterlogged=false]
big_dripleaf_stem[facing=north,waterlogged=true]
*big_dripleaf_stem[facing=north,waterlogged=false]
big_dripleaf_stem[facing=south,waterlogged=true]
big_dripleaf_stem[facing=south,waterlogged=false]
big_dripleaf_stem[facing=west,waterlogged=true]
big_dripleaf_stem[facing=west,waterlogged=false]
big_dripleaf_stem[facing=east,waterlogged=true]
big_dripleaf_stem[facing=east,waterlogged=false]
small_dripleaf[facing=north,half=upper,waterlogged=true]
small_dripleaf[facing=north,half=upper,waterlogged=false]
small_dripleaf[facing=north,half=lower,waterlogged=true]
*small_dripleaf[facing=north,half=lower,waterlogged=false]
small_dripleaf[facing=south,half=upper,waterlogged=true]
small_dripleaf[facing=south,half=upper,waterlogged=false]
small_dripleaf[facing=south,half=lower,waterlogged=true]
small_dripleaf[facing=south,half=lower,waterlogged=false]
small_dripleaf[facing=west,half=upper,waterlogged=true]
small_dripleaf[facing=west,half=upper,waterlogged=false]
small_dripleaf[facing=west,half=lower,waterlogged=true]
small_dripleaf[facing=west,half=lower,waterlogged=false]
small_dripleaf[facing=east,half=upper,waterlogged=true]
small_dripleaf[facing=east,half=upper,waterlogged=false]
small_dripleaf[facing=east,half=lower,waterlogged=true]
small_dripleaf[facing=east,half=lower,waterlogged=false]
hanging_roots[waterlogged=true]
*hanging_roots[waterlogged=false]
*rooted_dirt
*mud
deepslate[axis=x]
*deepslate[axis=y]
deepslate[axis=z]
*cobbled_deepslate
cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_slab[type=top,waterlogged=true]
cobbled_deepslate_slab[type=top,waterlogged=false]
cobbled_deepslate_slab[type=bottom,waterlogged=true]
*cobbled_deepslate_slab[type=bottom,waterlogged=false]
cobbled_deepslate_slab[type=double,waterlogged=true]
cobbled_deepslate_slab[type=double,waterlogged=false]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*polished_deepslate
polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_slab[type=top,waterlogged=true]
polished_deepslate_slab[type=top,waterlogged=false]
polished_deepslate_slab[type=bottom,waterlogged=true]
*polished_deepslate_slab[type=bottom,waterlogged=false]
polished_deepslate_slab[type=double,waterlogged=true]
polished_deepslate_slab[type=double,waterlogged=false]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*deepslate_tiles
deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_slab[type=top,waterlogged=true]
deepslate_tile_slab[type=top,waterlogged=false]
deepslate_tile_slab[type=bottom,waterlogged=true]
*deepslate_tile_slab[type=bottom,waterlogged=false]
deepslate_tile_slab[type=double,waterlogged=true]
deepslate_tile_slab[type=double,waterlogged=false]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*deepslate_bricks
deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_slab[type=top,waterlogged=true]
deepslate_brick_slab[type=top,waterlogged=false]
deepslate_brick_slab[type=bottom,waterlogged=true]
*deepslate_brick_slab[type=bottom,waterlogged=false]
deepslate_brick_slab[type=double,waterlogged=true]
deepslate_brick_slab[type=double,waterlogged=false]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_deepslate
*cracked_deepslate_bricks
*cracked_deepslate_tiles
infested_deepslate[axis=x]
*infested_deepslate[axis=y]
infested_deepslate[axis=z]
*smooth_basalt
*raw_iron_block
*raw_copper_block
*raw_gold_block
*potted_azalea_bush
*potted_flowering_azalea_bush
ochre_froglight[axis=x]
*ochre_froglight[axis=y]
ochre_froglight[axis=z]
verdant_froglight[axis=x]
*verdant_froglight[axis=y]
verdant_froglight[axis=z]
pearlescent_froglight[axis=x]
*pearlescent_froglight[axis=y]
pearlescent_froglight[axis=z]
*frogspawn
*reinforced_deepslate
1.19.4
*air
*stone
*granite
*polished_granite
*diorite
*polished_diorite
*andesite
*polished_andesite
grass_block[snowy=true]
*grass_block[snowy=false]
*dirt
*coarse_dirt
podzol[snowy=true]
*podzol[snowy=false]
*cobblestone
*oak_planks
*spruce_planks
*birch_planks
*jungle_planks
*acacia_planks
*cherry_planks
*dark_oak_planks
*mangrove_planks
*bamboo_planks
*bamboo_mosaic
*oak_sapling[stage=0]
oak_sapling[stage=1]
*spruce_sapling[stage=0]
spruce_sapling[stage=1]
*birch_sapling[stage=0]
birch_sapling[stage=1]
*jungle_sapling[stage=0]
jungle_sapling[stage=1]
*acacia_sapling[stage=0]
acacia_sapling[stage=1]
*cherry_sapling[stage=0]
cherry_sapling[stage=1]
*dark_oak_sapling[stage=0]
dark_oak_sapling[stage=1]
mangrove_propagule[age=0,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=0,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=0,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=0,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=0,hanging=false,stage=0,waterlogged=true]
*mangrove_propagule[age=0,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=0,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=0,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=1,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=1,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=1,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=1,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=1,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=1,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=1,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=1,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=2,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=2,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=2,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=2,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=2,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=2,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=2,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=2,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=3,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=3,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=3,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=3,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=3,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=3,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=3,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=3,hanging=false,stage=1,waterlogged=false]
mangrove_propagule[age=4,hanging=true,stage=0,waterlogged=true]
mangrove_propagule[age=4,hanging=true,stage=0,waterlogged=false]
mangrove_propagule[age=4,hanging=true,stage=1,waterlogged=true]
mangrove_propagule[age=4,hanging=true,stage=1,waterlogged=false]
mangrove_propagule[age=4,hanging=false,stage=0,waterlogged=true]
mangrove_propagule[age=4,hanging=false,stage=0,waterlogged=false]
mangrove_propagule[age=4,hanging=false,stage=1,waterlogged=true]
mangrove_propagule[age=4,hanging=false,stage=1,waterlogged=false]
*bedrock
*water[level=0]
water[level=1]
water[level=2]
water[level=3]
water[level=4]
water[level=5]
water[level=6]
water[level=7]
water[level=8]
water[level=9]
water[level=10]
water[level=11]
water[level=12]
water[level=13]
water[level=14]
water[level=15]
*lava[level=0]
lava[level=1]
lava[level=2]
lava[level=3]
lava[level=4]
lava[level=5]
lava[level=6]
lava[level=7]
lava[level=8]
lava[level=9]
lava[level=10]
lava[level=11]
lava[level=12]
lava[level=13]
lava[level=14]
lava[level=15]
*sand
*suspicious_sand[dusted=0]
suspicious_sand[dusted=1]
suspicious_sand[dusted=2]
suspicious_sand[dusted=3]
*red_sand
*gravel
*gold_ore
*deepslate_gold_ore
*iron_ore
*deepslate_iron_ore
*coal_ore
*deepslate_coal_ore
*nether_gold_ore
oak_log[axis=x]
*oak_log[axis=y]
oak_log[axis=z]
spruce_log[axis=x]
*spruce_log[axis=y]
spruce_log[axis=z]
birch_log[axis=x]
*birch_log[axis=y]
birch_log[axis=z]
jungle_log[axis=x]
*jungle_log[axis=y]
jungle_log[axis=z]
acacia_log[axis=x]
*acacia_log[axis=y]
acacia_log[axis=z]
cherry_log[axis=x]
*cherry_log[axis=y]
cherry_log[axis=z]
dark_oak_log[axis=x]
*dark_oak_log[axis=y]
dark_oak_log[axis=z]
mangrove_log[axis=x]
*mangrove_log[axis=y]
mangrove_log[axis=z]
mangrove_roots[waterlogged=true]
*mangrove_roots[waterlogged=false]
muddy_mangrove_roots[axis=x]
*muddy_mangrove_roots[axis=y]
muddy_mangrove_roots[axis=z]
bamboo_block[axis=x]
*bamboo_block[axis=y]
bamboo_block[axis=z]
stripped_spruce_log[axis=x]
*stripped_spruce_log[axis=y]
stripped_spruce_log[axis=z]
stripped_birch_log[axis=x]
*stripped_birch_log[axis=y]
stripped_birch_log[axis=z]
stripped_jungle_log[axis=x]
*stripped_jungle_log[axis=y]
stripped_jungle_log[axis=z]
stripped_acacia_log[axis=x]
*stripped_acacia_log[axis=y]
stripped_acacia_log[axis=z]
stripped_cherry_log[axis=x]
*stripped_cherry_log[axis=y]
stripped_cherry_log[axis=z]
stripped_dark_oak_log[axis=x]
*stripped_dark_oak_log[axis=y]
stripped_dark_oak_log[axis=z]
stripped_oak_log[axis=x]
*stripped_oak_log[axis=y]
stripped_oak_log[axis=z]
stripped_mangrove_log[axis=x]
*stripped_mangrove_log[axis=y]
stripped_mangrove_log[axis=z]
stripped_bamboo_block[axis=x]
*stripped_bamboo_block[axis=y]
stripped_bamboo_block[axis=z]
oak_wood[axis=x]
*oak_wood[axis=y]
oak_wood[axis=z]
spruce_wood[axis=x]
*spruce_wood[axis=y]
spruce_wood[axis=z]
birch_wood[axis=x]
*birch_wood[axis=y]
birch_wood[axis=z]
jungle_wood[axis=x]
*jungle_wood[axis=y]
jungle_wood[axis=z]
acacia_wood[axis=x]
*acacia_wood[axis=y]
acacia_wood[axis=z]
cherry_wood[axis=x]
*cherry_wood[axis=y]
cherry_wood[axis=z]
dark_oak_wood[axis=x]
*dark_oak_wood[axis=y]
dark_oak_wood[axis=z]
mangrove_wood[axis=x]
*mangrove_wood[axis=y]
mangrove_wood[axis=z]
stripped_oak_wood[axis=x]
*stripped_oak_wood[axis=y]
stripped_oak_wood[axis=z]
stripped_spruce_wood[axis=x]
*stripped_spruce_wood[axis=y]
stripped_spruce_wood[axis=z]
stripped_birch_wood[axis=x]
*stripped_birch_wood[axis=y]
stripped_birch_wood[axis=z]
stripped_jungle_wood[axis=x]
*stripped_jungle_wood[axis=y]
stripped_jungle_wood[axis=z]
stripped_acacia_wood[axis=x]
*stripped_acacia_wood[axis=y]
stripped_acacia_wood[axis=z]
stripped_cherry_wood[axis=x]
*stripped_cherry_wood[axis=y]
stripped_cherry_wood[axis=z]
stripped_dark_oak_wood[axis=x]
*stripped_dark_oak_wood[axis=y]
stripped_dark_oak_wood[axis=z]
stripped_mangrove_wood[axis=x]
*stripped_mangrove_wood[axis=y]
stripped_mangrove_wood[axis=z]
oak_leaves[distance=1,persistent=true,waterlogged=true]
oak_leaves[distance=1,persistent=true,waterlogged=false]
oak_leaves[distance=1,persistent=false,waterlogged=true]
oak_leaves[distance=1,persistent=false,waterlogged=false]
oak_leaves[distance=2,persistent=true,waterlogged=true]
oak_leaves[distance=2,persistent=true,waterlogged=false]
oak_leaves[distance=2,persistent=false,waterlogged=true]
oak_leaves[distance=2,persistent=false,waterlogged=false]
oak_leaves[distance=3,persistent=true,waterlogged=true]
oak_leaves[distance=3,persistent=true,waterlogged=false]
oak_leaves[distance=3,persistent=false,waterlogged=true]
oak_leaves[distance=3,persistent=false,waterlogged=false]
oak_leaves[distance=4,persistent=true,waterlogged=true]
oak_leaves[distance=4,persistent=true,waterlogged=false]
oak_leaves[distance=4,persistent=false,waterlogged=true]
oak_leaves[distance=4,persistent=false,waterlogged=false]
oak_leaves[distance=5,persistent=true,waterlogged=true]
oak_leaves[distance=5,persistent=true,waterlogged=false]
oak_leaves[distance=5,persistent=false,waterlogged=true]
oak_leaves[distance=5,persistent=false,waterlogged=false]
oak_leaves[distance=6,persistent=true,waterlogged=true]
oak_leaves[distance=6,persistent=true,waterlogged=false]
oak_leaves[distance=6,persistent=false,waterlogged=true]
oak_leaves[distance=6,persistent=false,waterlogged=false]
oak_leaves[distance=7,persistent=true,waterlogged=true]
oak_leaves[distance=7,persistent=true,waterlogged=false]
oak_leaves[distance=7,persistent=false,waterlogged=true]
*oak_leaves[distance=7,persistent=false,waterlogged=false]
spruce_leaves[distance=1,persistent=true,waterlogged=true]
spruce_leaves[distance=1,persistent=true,waterlogged=false]
spruce_leaves[distance=1,persistent=false,waterlogged=true]
spruce_leaves[distance=1,persistent=false,waterlogged=false]
spruce_leaves[distance=2,persistent=true,waterlogged=true]
spruce_leaves[distance=2,persistent=true,waterlogged=false]
spruce_leaves[distance=2,persistent=false,waterlogged=true]
spruce_leaves[distance=2,persistent=false,waterlogged=false]
spruce_leaves[distance=3,persistent=true,waterlogged=true]
spruce_leaves[distance=3,persistent=true,waterlogged=false]
spruce_leaves[distance=3,persistent=false,waterlogged=true]
spruce_leaves[distance=3,persistent=false,waterlogged=false]
spruce_leaves[distance=4,persistent=true,waterlogged=true]
spruce_leaves[distance=4,persistent=true,waterlogged=false]
spruce_leaves[distance=4,persistent=false,waterlogged=true]
spruce_leaves[distance=4,persistent=false,waterlogged=false]
spruce_leaves[distance=5,persistent=true,waterlogged=true]
spruce_leaves[distance=5,persistent=true,waterlogged=false]
spruce_leaves[distance=5,persistent=false,waterlogged=true]
spruce_leaves[distance=5,persistent=false,waterlogged=false]
spruce_leaves[distance=6,persistent=true,waterlogged=true]
spruce_leaves[distance=6,persistent=true,waterlogged=false]
spruce_leaves[distance=6,persistent=false,waterlogged=true]
spruce_leaves[distance=6,persistent=false,waterlogged=false]
spruce_leaves[distance=7,persistent=true,waterlogged=true]
spruce_leaves[distance=7,persistent=true,waterlogged=false]
spruce_leaves[distance=7,persistent=false,waterlogged=true]
*spruce_leaves[distance=7,persistent=false,waterlogged=false]
birch_leaves[distance=1,persistent=true,waterlogged=true]
birch_leaves[distance=1,persistent=true,waterlogged=false]
birch_leaves[distance=1,persistent=false,waterlogged=true]
birch_leaves[distance=1,persistent=false,waterlogged=false]
birch_leaves[distance=2,persistent=true,waterlogged=true]
birch_leaves[distance=2,persistent=true,waterlogged=false]
birch_leaves[distance=2,persistent=false,waterlogged=true]
birch_leaves[distance=2,persistent=false,waterlogged=false]
birch_leaves[distance=3,persistent=true,waterlogged=true]
birch_leaves[distance=3,persistent=true,waterlogged=false]
birch_leaves[distance=3,persistent=false,waterlogged=true]
birch_leaves[distance=3,persistent=false,waterlogged=false]
birch_leaves[distance=4,persistent=true,waterlogged=true]
birch_leaves[distance=4,persistent=true,waterlogged=false]
birch_leaves[distance=4,persistent=false,waterlogged=true]
birch_leaves[distance=4,persistent=false,waterlogged=false]
birch_leaves[distance=5,persistent=true,waterlogged=true]
birch_leaves[distance=5,persistent=true,waterlogged=false]
birch_leaves[distance=5,persistent=false,waterlogged=true]
birch_leaves[distance=5,persistent=false,waterlogged=false]
birch_leaves[distance=6,persistent=true,waterlogged=true]
birch_leaves[distance=6,persistent=true,waterlogged=false]
birch_leaves[distance=6,persistent=false,waterlogged=true]
birch_leaves[distance=6,persistent=false,waterlogged=false]
birch_leaves[distance=7,persistent=true,waterlogged=true]
birch_leaves[distance=7,persistent=true,waterlogged=false]
birch_leaves[distance=7,persistent=false,waterlogged=true]
*birch_leaves[distance=7,persistent=false,waterlogged=false]
jungle_leaves[distance=1,persistent=true,waterlogged=true]
jungle_leaves[distance=1,persistent=true,waterlogged=false]
jungle_leaves[distance=1,persistent=false,waterlogged=true]
jungle_leaves[distance=1,persistent=false,waterlogged=false]
jungle_leaves[distance=2,persistent=true,waterlogged=true]
jungle_leaves[distance=2,persistent=true,waterlogged=false]
jungle_leaves[distance=2,persistent=false,waterlogged=true]
jungle_leaves[distance=2,persistent=false,waterlogged=false]
jungle_leaves[distance=3,persistent=true,waterlogged=true]
jungle_leaves[distance=3,persistent=true,waterlogged=false]
jungle_leaves[distance=3,persistent=false,waterlogged=true]
jungle_leaves[distance=3,persistent=false,waterlogged=false]
jungle_leaves[distance=4,persistent=true,waterlogged=true]
jungle_leaves[distance=4,persistent=true,waterlogged=false]
jungle_leaves[distance=4,persistent=false,waterlogged=true]
jungle_leaves[distance=4,persistent=false,waterlogged=false]
jungle_leaves[distance=5,persistent=true,waterlogged=true]
jungle_leaves[distance=5,persistent=true,waterlogged=false]
jungle_leaves[distance=5,persistent=false,waterlogged=true]
jungle_leaves[distance=5,persistent=false,waterlogged=false]
jungle_leaves[distance=6,persistent=true,waterlogged=true]
jungle_leaves[distance=6,persistent=true,waterlogged=false]
jungle_leaves[distance=6,persistent=false,waterlogged=true]
jungle_leaves[distance=6,persistent=false,waterlogged=false]
jungle_leaves[distance=7,persistent=true,waterlogged=true]
jungle_leaves[distance=7,persistent=true,waterlogged=false]
jungle_leaves[distance=7,persistent=false,waterlogged=true]
*jungle_leaves[distance=7,persistent=false,waterlogged=false]
acacia_leaves[distance=1,persistent=true,waterlogged=true]
acacia_leaves[distance=1,persistent=true,waterlogged=false]
acacia_leaves[distance=1,persistent=false,waterlogged=true]
acacia_leaves[distance=1,persistent=false,waterlogged=false]
acacia_leaves[distance=2,persistent=true,waterlogged=true]
acacia_leaves[distance=2,persistent=true,waterlogged=false]
acacia_leaves[distance=2,persistent=false,waterlogged=true]
acacia_leaves[distance=2,persistent=false,waterlogged=false]
acacia_leaves[distance=3,persistent=true,waterlogged=true]
acacia_leaves[distance=3,persistent=true,waterlogged=false]
acacia_leaves[distance=3,persistent=false,waterlogged=true]
acacia_leaves[distance=3,persistent=false,waterlogged=false]
acacia_leaves[distance=4,persistent=true,waterlogged=true]
acacia_leaves[distance=4,persistent=true,waterlogged=false]
acacia_leaves[distance=4,persistent=false,waterlogged=true]
acacia_leaves[distance=4,persistent=false,waterlogged=false]
acacia_leaves[distance=5,persistent=true,waterlogged=true]
acacia_leaves[distance=5,persistent=true,waterlogged=false]
acacia_leaves[distance=5,persistent=false,waterlogged=true]
acacia_leaves[distance=5,persistent=false,waterlogged=false]
acacia_leaves[distance=6,persistent=true,waterlogged=true]
acacia_leaves[distance=6,persistent=true,waterlogged=false]
acacia_leaves[distance=6,persistent=false,waterlogged=true]
acacia_leaves[distance=6,persistent=false,waterlogged=false]
acacia_leaves[distance=7,persistent=true,waterlogged=true]
acacia_leaves[distance=7,persistent=true,waterlogged=false]
acacia_leaves[distance=7,persistent=false,waterlogged=true]
*acacia_leaves[distance=7,persistent=false,waterlogged=false]
cherry_leaves[distance=1,persistent=true,waterlogged=true]
cherry_leaves[distance=1,persistent=true,waterlogged=false]
cherry_leaves[distance=1,persistent=false,waterlogged=true]
cherry_leaves[distance=1,persistent=false,waterlogged=false]
cherry_leaves[distance=2,persistent=true,waterlogged=true]
cherry_leaves[distance=2,persistent=true,waterlogged=false]
cherry_leaves[distance=2,persistent=false,waterlogged=true]
cherry_leaves[distance=2,persistent=false,waterlogged=false]
cherry_leaves[distance=3,persistent=true,waterlogged=true]
cherry_leaves[distance=3,persistent=true,waterlogged=false]
cherry_leaves[distance=3,persistent=false,waterlogged=true]
cherry_leaves[distance=3,persistent=false,waterlogged=false]
cherry_leaves[distance=4,persistent=true,waterlogged=true]
cherry_leaves[distance=4,persistent=true,waterlogged=false]
cherry_leaves[distance=4,persistent=false,waterlogged=true]
cherry_leaves[distance=4,persistent=false,waterlogged=false]
cherry_leaves[distance=5,persistent=true,waterlogged=true]
cherry_leaves[distance=5,persistent=true,waterlogged=false]
cherry_leaves[distance=5,persistent=false,waterlogged=true]
cherry_leaves[distance=5,persistent=false,waterlogged=false]
cherry_leaves[distance=6,persistent=true,waterlogged=true]
cherry_leaves[distance=6,persistent=true,waterlogged=false]
cherry_leaves[distance=6,persistent=false,waterlogged=true]
cherry_leaves[distance=6,persistent=false,waterlogged=false]
cherry_leaves[distance=7,persistent=true,waterlogged=true]
cherry_leaves[distance=7,persistent=true,waterlogged=false]
cherry_leaves[distance=7,persistent=false,waterlogged=true]
*cherry_leaves[distance=7,persistent=false,waterlogged=false]
dark_oak_leaves[distance=1,persistent=true,waterlogged=true]
dark_oak_leaves[distance=1,persistent=true,waterlogged=false]
dark_oak_leaves[distance=1,persistent=false,waterlogged=true]
dark_oak_leaves[distance=1,persistent=false,waterlogged=false]
dark_oak_leaves[distance=2,persistent=true,waterlogged=true]
dark_oak_leaves[distance=2,persistent=true,waterlogged=false]
dark_oak_leaves[distance=2,persistent=false,waterlogged=true]
dark_oak_leaves[distance=2,persistent=false,waterlogged=false]
dark_oak_leaves[distance=3,persistent=true,waterlogged=true]
dark_oak_leaves[distance=3,persistent=true,waterlogged=false]
dark_oak_leaves[distance=3,persistent=false,waterlogged=true]
dark_oak_leaves[distance=3,persistent=false,waterlogged=false]
dark_oak_leaves[distance=4,persistent=true,waterlogged=true]
dark_oak_leaves[distance=4,persistent=true,waterlogged=false]
dark_oak_leaves[distance=4,persistent=false,waterlogged=true]
dark_oak_leaves[distance=4,persistent=false,waterlogged=false]
dark_oak_leaves[distance=5,persistent=true,waterlogged=true]
dark_oak_leaves[distance=5,persistent=true,waterlogged=false]
dark_oak_leaves[distance=5,persistent=false,waterlogged=true]
dark_oak_leaves[distance=5,persistent=false,waterlogged=false]
dark_oak_leaves[distance=6,persistent=true,waterlogged=true]
dark_oak_leaves[distance=6,persistent=true,waterlogged=false]
dark_oak_leaves[distance=6,persistent=false,waterlogged=true]
dark_oak_leaves[distance=6,persistent=false,waterlogged=false]
dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
dark_oak_leaves[distance=7,persistent=false,waterlogged=true]
*dark_oak_leaves[distance=7,persistent=false,waterlogged=false]
mangrove_leaves[distance=1,persistent=true,waterlogged=true]
mangrove_leaves[distance=1,persistent=true,waterlogged=false]
mangrove_leaves[distance=1,persistent=false,waterlogged=true]
mangrove_leaves[distance=1,persistent=false,waterlogged=false]
mangrove_leaves[distance=2,persistent=true,waterlogged=true]
mangrove_leaves[distance=2,persistent=true,waterlogged=false]
mangrove_leaves[distance=2,persistent=false,waterlogged=true]
mangrove_leaves[distance=2,persistent=false,waterlogged=false]
mangrove_leaves[distance=3,persistent=true,waterlogged=true]
mangrove_leaves[distance=3,persistent=true,waterlogged=false]
mangrove_leaves[distance=3,persistent=false,waterlogged=true]
mangrove_leaves[distance=3,persistent=false,waterlogged=false]
mangrove_leaves[distance=4,persistent=true,waterlogged=true]
mangrove_leaves[distance=4,persistent=true,waterlogged=false]
mangrove_leaves[distance=4,persistent=false,waterlogged=true]
mangrove_leaves[distance=4,persistent=false,waterlogged=false]
mangrove_leaves[distance=5,persistent=true,waterlogged=true]
mangrove_leaves[distance=5,persistent=true,waterlogged=false]
mangrove_leaves[distance=5,persistent=false,waterlogged=true]
mangrove_leaves[distance=5,persistent=false,waterlogged=false]
mangrove_leaves[distance=6,persistent=true,waterlogged=true]
mangrove_leaves[distance=6,persistent=true,waterlogged=false]
mangrove_leaves[distance=6,persistent=false,waterlogged=true]
mangrove_leaves[distance=6,persistent=false,waterlogged=false]
mangrove_leaves[distance=7,persistent=true,waterlogged=true]
mangrove_leaves[distance=7,persistent=true,waterlogged=false]
mangrove_leaves[distance=7,persistent=false,waterlogged=true]
*mangrove_leaves[distance=7,persistent=false,waterlogged=false]
azalea_leaves[distance=1,persistent=true,waterlogged=true]
azalea_leaves[distance=1,persistent=true,waterlogged=false]
azalea_leaves[distance=1,persistent=false,waterlogged=true]
azalea_leaves[distance=1,persistent=false,waterlogged=false]
azalea_leaves[distance=2,persistent=true,waterlogged=true]
azalea_leaves[distance=2,persistent=true,waterlogged=false]
azalea_leaves[distance=2,persistent=false,waterlogged=true]
azalea_leaves[distance=2,persistent=false,waterlogged=false]
azalea_leaves[distance=3,persistent=true,waterlogged=true]
azalea_leaves[distance=3,persistent=true,waterlogged=false]
azalea_leaves[distance=3,persistent=false,waterlogged=true]
azalea_leaves[distance=3,persistent=false,waterlogged=false]
azalea_leaves[distance=4,persistent=true,waterlogged=true]
azalea_leaves[distance=4,persistent=true,waterlogged=false]
azalea_leaves[distance=4,persistent=false,waterlogged=true]
azalea_leaves[distance=4,persistent=false,waterlogged=false]
azalea_leaves[distance=5,persistent=true,waterlogged=true]
azalea_leaves[distance=5,persistent=true,waterlogged=false]
azalea_leaves[distance=5,persistent=false,waterlogged=true]
azalea_leaves[distance=5,persistent=false,waterlogged=false]
azalea_leaves[distance=6,persistent=true,waterlogged=true]
azalea_leaves[distance=6,persistent=true,waterlogged=false]
azalea_leaves[distance=6,persistent=false,waterlogged=true]
azalea_leaves[distance=6,persistent=false,waterlogged=false]
azalea_leaves[distance=7,persistent=true,waterlogged=true]
azalea_leaves[distance=7,persistent=true,waterlogged=false]
azalea_leaves[distance=7,persistent=false,waterlogged=true]
*azalea_leaves[distance=7,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=1,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=1,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=1,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=1,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=2,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=2,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=2,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=2,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=3,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=3,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=3,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=3,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=4,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=4,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=4,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=4,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=5,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=5,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=5,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=5,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=6,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=6,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=6,persistent=false,waterlogged=true]
flowering_azalea_leaves[distance=6,persistent=false,waterlogged=false]
flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
flowering_azalea_leaves[distance=7,persistent=false,waterlogged=true]
*flowering_azalea_leaves[distance=7,persistent=false,waterlogged=false]
*sponge
*wet_sponge
*glass
*lapis_ore
*deepslate_lapis_ore
*lapis_block
dispenser[facing=north,triggered=true]
*dispenser[facing=north,triggered=false]
dispenser[facing=east,triggered=true]
dispenser[facing=east,triggered=false]
dispenser[facing=south,triggered=true]
dispenser[facing=south,triggered=false]
dispenser[facing=west,triggered=true]
dispenser[facing=west,triggered=false]
dispenser[facing=up,triggered=true]
dispenser[facing=up,triggered=false]
dispenser[facing=down,triggered=true]
dispenser[facing=down,triggered=false]
*sandstone
*chiseled_sandstone
*cut_sandstone
note_block[instrument=harp,note=0,powered=true]
*note_block[instrument=harp,note=0,powered=false]
note_block[instrument=harp,note=1,powered=true]
note_block[instrument=harp,note=1,powered=false]
note_block[instrument=harp,note=2,powered=true]
note_block[instrument=harp,note=2,powered=false]
note_block[instrument=harp,note=3,powered=true]
note_block[instrument=harp,note=3,powered=false]
note_block[instrument=harp,note=4,powered=true]
note_block[instrument=harp,note=4,powered=false]
note_block[instrument=harp,note=5,powered=true]
note_block[instrument=harp,note=5,powered=false]
note_block[instrument=harp,note=6,powered=true]
note_block[instrument=harp,note=6,powered=false]
note_block[instrument=harp,note=7,powered=true]
note_block[instrument=harp,note=7,powered=false]
note_block[instrument=harp,note=8,powered=true]
note_block[instrument=harp,note=8,powered=false]
note_block[instrument=harp,note=9,powered=true]
note_block[instrument=harp,note=9,powered=false]
note_block[instrument=harp,note=10,powered=true]
note_block[instrument=harp,note=10,powered=false]
note_block[instrument=harp,note=11,powered=true]
note_block[instrument=harp,note=11,powered=false]
note_block[instrument=harp,note=12,powered=true]
note_block[instrument=harp,note=12,powered=false]
note_block[instrument=harp,note=13,powered=true]
note_block[instrument=harp,note=13,powered=false]
note_block[instrument=harp,note=14,powered=true]
note_block[instrument=harp,note=14,powered=false]
note_block[instrument=harp,note=15,powered=true]
note_block[instrument=harp,note=15,powered=false]
note_block[instrument=harp,note=16,powered=true]
note_block[instrument=harp,note=16,powered=false]
note_block[instrument=harp,note=17,powered=true]
note_block[instrument=harp,note=17,powered=false]
note_block[instrument=harp,note=18,powered=true]
note_block[instrument=harp,note=18,powered=false]
note_block[instrument=harp,note=19,powered=true]
note_block[instrument=harp,note=19,powered=false]
note_block[instrument=harp,note=20,powered=true]
note_block[instrument=harp,note=20,powered=false]
note_block[instrument=harp,note=21,powered=true]
note_block[instrument=harp,note=21,powered=false]
note_block[instrument=harp,note=22,powered=true]
note_block[instrument=harp,note=22,powered=false]
note_block[instrument=harp,note=23,powered=true]
note_block[instrument=harp,note=23,powered=false]
note_block[instrument=harp,note=24,powered=true]
note_block[instrument=harp,note=24,powered=false]
note_block[instrument=basedrum,note=0,powered=true]
note_block[instrument=basedrum,note=0,powered=false]
note_block[instrument=basedrum,note=1,powered=true]
note_block[instrument=basedrum,note=1,powered=false]
note_block[instrument=basedrum,note=2,powered=true]
note_block[instrument=basedrum,note=2,powered=false]
note_block[instrument=basedrum,note=3,powered=true]
note_block[instrument=basedrum,note=3,powered=false]
note_block[instrument=basedrum,note=4,powered=true]
note_block[instrument=basedrum,note=4,powered=false]
note_block[instrument=basedrum,note=5,powered=true]
note_block[instrument=basedrum,note=5,powered=false]
note_block[instrument=basedrum,note=6,powered=true]
note_block[instrument=basedrum,note=6,powered=false]
note_block[instrument=basedrum,note=7,powered=true]
note_block[instrument=basedrum,note=7,powered=false]
note_block[instrument=basedrum,note=8,powered=true]
note_block[instrument=basedrum,note=8,powered=false]
note_block[instrument=basedrum,note=9,powered=true]
note_block[instrument=basedrum,note=9,powered=false]
note_block[instrument=basedrum,note=10,powered=true]
note_block[instrument=basedrum,note=10,powered=false]
note_block[instrument=basedrum,note=11,powered=true]
note_block[instrument=basedrum,note=11,powered=false]
note_block[instrument=basedrum,note=12,powered=true]
note_block[instrument=basedrum,note=12,powered=false]
note_block[instrument=basedrum,note=13,powered=true]
note_block[instrument=basedrum,note=13,powered=false]
note_block[instrument=basedrum,note=14,powered=true]
note_block[instrument=basedrum,note=14,powered=false]
note_block[instrument=basedrum,note=15,powered=true]
note_block[instrument=basedrum,note=15,powered=false]
note_block[instrument=basedrum,note=16,powered=true]
note_block[instrument=basedrum,note=16,powered=false]
note_block[instrument=basedrum,note=17,powered=true]
note_block[instrument=basedrum,note=17,powered=false]
note_block[instrument=basedrum,note=18,powered=true]
note_block[instrument=basedrum,note=18,powered=false]
note_block[instrument=basedrum,note=19,powered=true]
note_block[instrument=basedrum,note=19,powered=false]
note_block[instrument=basedrum,note=20,powered=true]
note_block[instrument=basedrum,note=20,powered=false]
note_block[instrument=basedrum,note=21,powered=true]
note_block[instrument=basedrum,note=21,powered=false]
note_block[instrument=basedrum,note=22,powered=true]
note_block[instrument=basedrum,note=22,powered=false]
note_block[instrument=basedrum,note=23,powered=true]
note_block[instrument=basedrum,note=23,powered=false]
note_block[instrument=basedrum,note=24,powered=true]
note_block[instrument=basedrum,note=24,powered=false]
note_block[instrument=snare,note=0,powered=true]
note_block[instrument=snare,note=0,powered=false]
note_block[instrument=snare,note=1,powered=true]
note_block[instrument=snare,note=1,powered=false]
note_block[instrument=snare,note=2,powered=true]
note_block[instrument=snare,note=2,powered=false]
note_block[instrument=snare,note=3,powered=true]
note_block[instrument=snare,note=3,powered=false]
note_block[instrument=snare,note=4,powered=true]
note_block[instrument=snare,note=4,powered=false]
note_block[instrument=snare,note=5,powered=true]
note_block[instrument=snare,note=5,powered=false]
note_block[instrument=snare,note=6,powered=true]
note_block[instrument=snare,note=6,powered=false]
note_block[instrument=snare,note=7,powered=true]
note_block[instrument=snare,note=7,powered=false]
note_block[instrument=snare,note=8,powered=true]
note_block[instrument=snare,note=8,powered=false]
note_block[instrument=snare,note=9,powered=true]
note_block[instrument=snare,note=9,powered=false]
note_block[instrument=snare,note=10,powered=true]
note_block[instrument=snare,note=10,powered=false]
note_block[instrument=snare,note=11,powered=true]
note_block[instrument=snare,note=11,powered=false]
note_block[instrument=snare,note=12,powered=true]
note_block[instrument=snare,note=12,powered=false]
note_block[instrument=snare,note=13,powered=true]
note_block[instrument=snare,note=13,powered=false]
note_block[instrument=snare,note=14,powered=true]
note_block[instrument=snare,note=14,powered=false]
note_block[instrument=snare,note=15,powered=true]
note_block[instrument=snare,note=15,powered=false]
note_block[instrument=snare,note=16,powered=true]
note_block[instrument=snare,note=16,powered=false]
note_block[instrument=snare,note=17,powered=true]
note_block[instrument=snare,note=17,powered=false]
note_block[instrument=snare,note=18,powered=true]
note_block[instrument=snare,note=18,powered=false]
note_block[instrument=snare,note=19,powered=true]
note_block[instrument=snare,note=19,powered=false]
note_block[instrument=snare,note=20,powered=true]
note_block[instrument=snare,note=20,powered=false]
note_block[instrument=snare,note=21,powered=true]
note_block[instrument=snare,note=21,powered=false]
note_block[instrument=snare,note=22,powered=true]
note_block[instrument=snare,note=22,powered=false]
note_block[instrument=snare,note=23,powered=true]
note_block[instrument=snare,note=23,powered=false]
note_block[instrument=snare,note=24,powered=true]
note_block[instrument=snare,note=24,powered=false]
note_block[instrument=hat,note=0,powered=true]
note_block[instrument=hat,note=0,powered=false]
note_block[instrument=hat,note=1,powered=true]
note_block[instrument=hat,note=1,powered=false]
note_block[instrument=hat,note=2,powered=true]
note_block[instrument=hat,note=2,powered=false]
note_block[instrument=hat,note=3,powered=true]
note_block[instrument=hat,note=3,powered=false]
note_block[instrument=hat,note=4,powered=true]
note_block[instrument=hat,note=4,powered=false]
note_block[instrument=hat,note=5,powered=true]
note_block[instrument=hat,note=5,powered=false]
note_block[instrument=hat,note=6,powered=true]
note_block[instrument=hat,note=6,powered=false]
note_block[instrument=hat,note=7,powered=true]
note_block[instrument=hat,note=7,powered=false]
note_block[instrument=hat,note=8,powered=true]
note_block[instrument=hat,note=8,powered=false]
note_block[instrument=hat,note=9,powered=true]
note_block[instrument=hat,note=9,powered=false]
note_block[instrument=hat,note=10,powered=true]
note_block[instrument=hat,note=10,powered=false]
note_block[instrument=hat,note=11,powered=true]
note_block[instrument=hat,note=11,powered=false]
note_block[instrument=hat,note=12,powered=true]
note_block[instrument=hat,note=12,powered=false]
note_block[instrument=hat,note=13,powered=true]
note_block[instrument=hat,note=13,powered=false]
note_block[instrument=hat,note=14,powered=true]
note_block[instrument=hat,note=14,powered=false]
note_block[instrument=hat,note=15,powered=true]
note_block[instrument=hat,note=15,powered=false]
note_block[instrument=hat,note=16,powered=true]
note_block[instrument=hat,note=16,powered=false]
note_block[instrument=hat,note=17,powered=true]
note_block[instrument=hat,note=17,powered=false]
note_block[instrument=hat,note=18,powered=true]
note_block[instrument=hat,note=18,powered=false]
note_block[instrument=hat,note=19,powered=true]
note_block[instrument=hat,note=19,powered=false]
note_block[instrument=hat,note=20,powered=true]
note_block[instrument=hat,note=20,powered=false]
note_block[instrument=hat,note=21,powered=true]
note_block[instrument=hat,note=21,powered=false]
note_block[instrument=hat,note=22,powered=true]
note_block[instrument=hat,note=22,powered=false]
note_block[instrument=hat,note=23,powered=true]
note_block[instrument=hat,note=23,powered=false]
note_block[instrument=hat,note=24,powered=true]
note_block[instrument=hat,note=24,powered=false]
note_block[instrument=bass,note=0,powered=true]
note_block[instrument=bass,note=0,powered=false]
note_block[instrument=bass,note=1,powered=true]
note_block[instrument=bass,note=1,powered=false]
note_block[instrument=bass,note=2,powered=true]
note_block[instrument=bass,note=2,powered=false]
note_block[instrument=bass,note=3,powered=true]
note_block[instrument=bass,note=3,powered=false]
note_block[instrument=bass,note=4,powered=true]
note_block[instrument=bass,note=4,powered=false]
note_block[instrument=bass,note=5,powered=true]
note_block[instrument=bass,note=5,powered=false]
note_block[instrument=bass,note=6,powered=true]
note_block[instrument=bass,note=6,powered=false]
note_block[instrument=bass,note=7,powered=true]
note_block[instrument=bass,note=7,powered=false]
note_block[instrument=bass,note=8,powered=true]
note_block[instrument=bass,note=8,powered=false]
note_block[instrument=bass,note=9,powered=true]
note_block[instrument=bass,note=9,powered=false]
note_block[instrument=bass,note=10,powered=true]
note_block[instrument=bass,note=10,powered=false]
note_block[instrument=bass,note=11,powered=true]
note_block[instrument=bass,note=11,powered=false]
note_block[instrument=bass,note=12,powered=true]
note_block[instrument=bass,note=12,powered=false]
note_block[instrument=bass,note=13,powered=true]
note_block[instrument=bass,note=13,powered=false]
note_block[instrument=bass,note=14,powered=true]
note_block[instrument=bass,note=14,powered=false]
note_block[instrument=bass,note=15,powered=true]
note_block[instrument=bass,note=15,powered=false]
note_block[instrument=bass,note=16,powered=true]
note_block[instrument=bass,note=16,powered=false]
note_block[instrument=bass,note=17,powered=true]
note_block[instrument=bass,note=17,powered=false]
note_block[instrument=bass,note=18,powered=true]
note_block[instrument=bass,note=18,powered=false]
note_block[instrument=bass,note=19,powered=true]
note_block[instrument=bass,note=19,powered=false]
note_block[instrument=bass,note=20,powered=true]
note_block[instrument=bass,note=20,powered=false]
note_block[instrument=bass,note=21,powered=true]
note_block[instrument=bass,note=21,powered=false]
note_block[instrument=bass,note=22,powered=true]
note_block[instrument=bass,note=22,powered=false]
note_block[instrument=bass,note=23,powered=true]
note_block[instrument=bass,note=23,powered=false]
note_block[instrument=bass,note=24,powered=true]
note_block[instrument=bass,note=24,powered=false]
note_block[instrument=flute,note=0,powered=true]
note_block[instrument=flute,note=0,powered=false]
note_block[instrument=flute,note=1,powered=true]
note_block[instrument=flute,note=1,powered=false]
note_block[instrument=flute,note=2,powered=true]
note_block[instrument=flute,note=2,powered=false]
note_block[instrument=flute,note=3,powered=true]
note_block[instrument=flute,note=3,powered=false]
note_block[instrument=flute,note=4,powered=true]
note_block[instrument=flute,note=4,powered=false]
note_block[instrument=flute,note=5,powered=true]
note_block[instrument=flute,note=5,powered=false]
note_block[instrument=flute,note=6,powered=true]
note_block[instrument=flute,note=6,powered=false]
note_block[instrument=flute,note=7,powered=true]
note_block[instrument=flute,note=7,powered=false]
note_block[instrument=flute,note=8,powered=true]
note_block[instrument=flute,note=8,powered=false]
note_block[instrument=flute,note=9,powered=true]
note_block[instrument=flute,note=9,powered=false]
note_block[instrument=flute,note=10,powered=true]
note_block[instrument=flute,note=10,powered=false]
note_block[instrument=flute,note=11,powered=true]
note_block[instrument=flute,note=11,powered=false]
note_block[instrument=flute,note=12,powered=true]
note_block[instrument=flute,note=12,powered=false]
note_block[instrument=flute,note=13,powered=true]
note_block[instrument=flute,note=13,powered=false]
note_block[instrument=flute,note=14,powered=true]
note_block[instrument=flute,note=14,powered=false]
note_block[instrument=flute,note=15,powered=true]
note_block[instrument=flute,note=15,powered=false]
note_block[instrument=flute,note=16,powered=true]
note_block[instrument=flute,note=16,powered=false]
note_block[instrument=flute,note=17,powered=true]
note_block[instrument=flute,note=17,powered=false]
note_block[instrument=flute,note=18,powered=true]
note_block[instrument=flute,note=18,powered=false]
note_block[instrument=flute,note=19,powered=true]
note_block[instrument=flute,note=19,powered=false]
note_block[instrument=flute,note=20,powered=true]
note_block[instrument=flute,note=20,powered=false]
note_block[instrument=flute,note=21,powered=true]
note_block[instrument=flute,note=21,powered=false]
note_block[instrument=flute,note=22,powered=true]
note_block[instrument=flute,note=22,powered=false]
note_block[instrument=flute,note=23,powered=true]
note_block[instrument=flute,note=23,powered=false]
note_block[instrument=flute,note=24,powered=true]
note_block[instrument=flute,note=24,powered=false]
note_block[instrument=bell,note=0,powered=true]
note_block[instrument=bell,note=0,powered=false]
note_block[instrument=bell,note=1,powered=true]
note_block[instrument=bell,note=1,powered=false]
note_block[instrument=bell,note=2,powered=true]
note_block[instrument=bell,note=2,powered=false]
note_block[instrument=bell,note=3,powered=true]
note_block[instrument=bell,note=3,powered=false]
note_block[instrument=bell,note=4,powered=true]
note_block[instrument=bell,note=4,powered=false]
note_block[instrument=bell,note=5,powered=true]
note_block[instrument=bell,note=5,powered=false]
note_block[instrument=bell,note=6,powered=true]
note_block[instrument=bell,note=6,powered=false]
note_block[instrument=bell,note=7,powered=true]
note_block[instrument=bell,note=7,powered=false]
note_block[instrument=bell,note=8,powered=true]
note_block[instrument=bell,note=8,powered=false]
note_block[instrument=bell,note=9,powered=true]
note_block[instrument=bell,note=9,powered=false]
note_block[instrument=bell,note=10,powered=true]
note_block[instrument=bell,note=10,powered=false]
note_block[instrument=bell,note=11,powered=true]
note_block[instrument=bell,note=11,powered=false]
note_block[instrument=bell,note=12,powered=true]
note_block[instrument=bell,note=12,powered=false]
note_block[instrument=bell,note=13,powered=true]
note_block[instrument=bell,note=13,powered=false]
note_block[instrument=bell,note=14,powered=true]
note_block[instrument=bell,note=14,powered=false]
note_block[instrument=bell,note=15,powered=true]
note_block[instrument=bell,note=15,powered=false]
note_block[instrument=bell,note=16,powered=true]
note_block[instrument=bell,note=16,powered=false]
note_block[instrument=bell,note=17,powered=true]
note_block[instrument=bell,note=17,powered=false]
note_block[instrument=bell,note=18,powered=true]
note_block[instrument=bell,note=18,powered=false]
note_block[instrument=bell,note=19,powered=true]
note_block[instrument=bell,note=19,powered=false]
note_block[instrument=bell,note=20,powered=true]
note_block[instrument=bell,note=20,powered=false]
note_block[instrument=bell,note=21,powered=true]
note_block[instrument=bell,note=21,powered=false]
note_block[instrument=bell,note=22,powered=true]
note_block[instrument=bell,note=22,powered=false]
note_block[instrument=bell,note=23,powered=true]
note_block[instrument=bell,note=23,powered=false]
note_block[instrument=bell,note=24,powered=true]
note_block[instrument=bell,note=24,powered=false]
note_block[instrument=guitar,note=0,powered=true]
note_block[instrument=guitar,note=0,powered=false]
note_block[instrument=guitar,note=1,powered=true]
note_block[instrument=guitar,note=1,powered=false]
note_block[instrument=guitar,note=2,powered=true]
note_block[instrument=guitar,note=2,powered=false]
note_block[instrument=guitar,note=3,powered=true]
note_block[instrument=guitar,note=3,powered=false]
note_block[instrument=guitar,note=4,powered=true]
note_block[instrument=guitar,note=4,powered=false]
note_block[instrument=guitar,note=5,powered=true]
note_block[instrument=guitar,note=5,powered=false]
note_block[instrument=guitar,note=6,powered=true]
note_block[instrument=guitar,note=6,powered=false]
note_block[instrument=guitar,note=7,powered=true]
note_block[instrument=guitar,note=7,powered=false]
note_block[instrument=guitar,note=8,powered=true]
note_block[instrument=guitar,note=8,powered=false]
note_block[instrument=guitar,note=9,powered=true]
note_block[instrument=guitar,note=9,powered=false]
note_block[instrument=guitar,note=10,powered=true]
note_block[instrument=guitar,note=10,powered=false]
note_block[instrument=guitar,note=11,powered=true]
note_block[instrument=guitar,note=11,powered=false]
note_block[instrument=guitar,note=12,powered=true]
note_block[instrument=guitar,note=12,powered=false]
note_block[instrument=guitar,note=13,powered=true]
note_block[instrument=guitar,note=13,powered=false]
note_block[instrument=guitar,note=14,powered=true]
note_block[instrument=guitar,note=14,powered=false]
note_block[instrument=guitar,note=15,powered=true]
note_block[instrument=guitar,note=15,powered=false]
note_block[instrument=guitar,note=16,powered=true]
note_block[instrument=guitar,note=16,powered=false]
note_block[instrument=guitar,note=17,powered=true]
note_block[instrument=guitar,note=17,powered=false]
note_block[instrument=guitar,note=18,powered=true]
note_block[instrument=guitar,note=18,powered=false]
note_block[instrument=guitar,note=19,powered=true]
note_block[instrument=guitar,note=19,powered=false]
note_block[instrument=guitar,note=20,powered=true]
note_block[instrument=guitar,note=20,powered=false]
note_block[instrument=guitar,note=21,powered=true]
note_block[instrument=guitar,note=21,powered=false]
note_block[instrument=guitar,note=22,powered=true]
note_block[instrument=guitar,note=22,powered=false]
note_block[instrument=guitar,note=23,powered=true]
note_block[instrument=guitar,note=23,powered=false]
note_block[instrument=guitar,note=24,powered=true]
note_block[instrument=guitar,note=24,powered=false]
note_block[instrument=chime,note=0,powered=true]
note_block[instrument=chime,note=0,powered=false]
note_block[instrument=chime,note=1,powered=true]
note_block[instrument=chime,note=1,powered=false]
note_block[instrument=chime,note=2,powered=true]
note_block[instrument=chime,note=2,powered=false]
note_block[instrument=chime,note=3,powered=true]
note_block[instrument=chime,note=3,powered=false]
note_block[instrument=chime,note=4,powered=true]
note_block[instrument=chime,note=4,powered=false]
note_block[instrument=chime,note=5,powered=true]
note_block[instrument=chime,note=5,powered=false]
note_block[instrument=chime,note=6,powered=true]
note_block[instrument=chime,note=6,powered=false]
note_block[instrument=chime,note=7,powered=true]
note_block[instrument=chime,note=7,powered=false]
note_block[instrument=chime,note=8,powered=true]
note_block[instrument=chime,note=8,powered=false]
note_block[instrument=chime,note=9,powered=true]
note_block[instrument=chime,note=9,powered=false]
note_block[instrument=chime,note=10,powered=true]
note_block[instrument=chime,note=10,powered=false]
note_block[instrument=chime,note=11,powered=true]
note_block[instrument=chime,note=11,powered=false]
note_block[instrument=chime,note=12,powered=true]
note_block[instrument=chime,note=12,powered=false]
note_block[instrument=chime,note=13,powered=true]
note_block[instrument=chime,note=13,powered=false]
note_block[instrument=chime,note=14,powered=true]
note_block[instrument=chime,note=14,powered=false]
note_block[instrument=chime,note=15,powered=true]
note_block[instrument=chime,note=15,powered=false]
note_block[instrument=chime,note=16,powered=true]
note_block[instrument=chime,note=16,powered=false]
note_block[instrument=chime,note=17,powered=true]
note_block[instrument=chime,note=17,powered=false]
note_block[instrument=chime,note=18,powered=true]
note_block[instrument=chime,note=18,powered=false]
note_block[instrument=chime,note=19,powered=true]
note_block[instrument=chime,note=19,powered=false]
note_block[instrument=chime,note=20,powered=true]
note_block[instrument=chime,note=20,powered=false]
note_block[instrument=chime,note=21,powered=true]
note_block[instrument=chime,note=21,powered=false]
note_block[instrument=chime,note=22,powered=true]
note_block[instrument=chime,note=22,powered=false]
note_block[instrument=chime,note=23,powered=true]
note_block[instrument=chime,note=23,powered=false]
note_block[instrument=chime,note=24,powered=true]
note_block[instrument=chime,note=24,powered=false]
note_block[instrument=xylophone,note=0,powered=true]
note_block[instrument=xylophone,note=0,powered=false]
note_block[instrument=xylophone,note=1,powered=true]
note_block[instrument=xylophone,note=1,powered=false]
note_block[instrument=xylophone,note=2,powered=true]
note_block[instrument=xylophone,note=2,powered=false]
note_block[instrument=xylophone,note=3,powered=true]
note_block[instrument=xylophone,note=3,powered=false]
note_block[instrument=xylophone,note=4,powered=true]
note_block[instrument=xylophone,note=4,powered=false]
note_block[instrument=xylophone,note=5,powered=true]
note_block[instrument=xylophone,note=5,powered=false]
note_block[instrument=xylophone,note=6,powered=true]
note_block[instrument=xylophone,note=6,powered=false]
note_block[instrument=xylophone,note=7,powered=true]
note_block[instrument=xylophone,note=7,powered=false]
note_block[instrument=xylophone,note=8,powered=true]
note_block[instrument=xylophone,note=8,powered=false]
note_block[instrument=xylophone,note=9,powered=true]
note_block[instrument=xylophone,note=9,powered=false]
note_block[instrument=xylophone,note=10,powered=true]
note_block[instrument=xylophone,note=10,powered=false]
note_block[instrument=xylophone,note=11,powered=true]
note_block[instrument=xylophone,note=11,powered=false]
note_block[instrument=xylophone,note=12,powered=true]
note_block[instrument=xylophone,note=12,powered=false]
note_block[instrument=xylophone,note=13,powered=true]
note_block[instrument=xylophone,note=13,powered=false]
note_block[instrument=xylophone,note=14,powered=true]
note_block[instrument=xylophone,note=14,powered=false]
note_block[instrument=xylophone,note=15,powered=true]
note_block[instrument=xylophone,note=15,powered=false]
note_block[instrument=xylophone,note=16,powered=true]
note_block[instrument=xylophone,note=16,powered=false]
note_block[instrument=xylophone,note=17,powered=true]
note_block[instrument=xylophone,note=17,powered=false]
note_block[instrument=xylophone,note=18,powered=true]
note_block[instrument=xylophone,note=18,powered=false]
note_block[instrument=xylophone,note=19,powered=true]
note_block[instrument=xylophone,note=19,powered=false]
note_block[instrument=xylophone,note=20,powered=true]
note_block[instrument=xylophone,note=20,powered=false]
note_block[instrument=xylophone,note=21,powered=true]
note_block[instrument=xylophone,note=21,powered=false]
note_block[instrument=xylophone,note=22,powered=true]
note_block[instrument=xylophone,note=22,powered=false]
note_block[instrument=xylophone,note=23,powered=true]
note_block[instrument=xylophone,note=23,powered=false]
note_block[instrument=xylophone,note=24,powered=true]
note_block[instrument=xylophone,note=24,powered=false]
note_block[instrument=iron_xylophone,note=0,powered=true]
note_block[instrument=iron_xylophone,note=0,powered=false]
note_block[instrument=iron_xylophone,note=1,powered=true]
note_block[instrument=iron_xylophone,note=1,powered=false]
note_block[instrument=iron_xylophone,note=2,powered=true]
note_block[instrument=iron_xylophone,note=2,powered=false]
note_block[instrument=iron_xylophone,note=3,powered=true]
note_block[instrument=iron_xylophone,note=3,powered=false]
note_block[instrument=iron_xylophone,note=4,powered=true]
note_block[instrument=iron_xylophone,note=4,powered=false]
note_block[instrument=iron_xylophone,note=5,powered=true]
note_block[instrument=iron_xylophone,note=5,powered=false]
note_block[instrument=iron_xylophone,note=6,powered=true]
note_block[instrument=iron_xylophone,note=6,powered=false]
note_block[instrument=iron_xylophone,note=7,powered=true]
note_block[instrument=iron_xylophone,note=7,powered=false]
note_block[instrument=iron_xylophone,note=8,powered=true]
note_block[instrument=iron_xylophone,note=8,powered=false]
note_block[instrument=iron_xylophone,note=9,powered=true]
note_block[instrument=iron_xylophone,note=9,powered=false]
note_block[instrument=iron_xylophone,note=10,powered=true]
note_block[instrument=iron_xylophone,note=10,powered=false]
note_block[instrument=iron_xylophone,note=11,powered=true]
note_block[instrument=iron_xylophone,note=11,powered=false]
note_block[instrument=iron_xylophone,note=12,powered=true]
note_block[instrument=iron_xylophone,note=12,powered=false]
note_block[instrument=iron_xylophone,note=13,powered=true]
note_block[instrument=iron_xylophone,note=13,powered=false]
note_block[instrument=iron_xylophone,note=14,powered=true]
note_block[instrument=iron_xylophone,note=14,powered=false]
note_block[instrument=iron_xylophone,note=15,powered=true]
note_block[instrument=iron_xylophone,note=15,powered=false]
note_block[instrument=iron_xylophone,note=16,powered=true]
note_block[instrument=iron_xylophone,note=16,powered=false]
note_block[instrument=iron_xylophone,note=17,powered=true]
note_block[instrument=iron_xylophone,note=17,powered=false]
note_block[instrument=iron_xylophone,note=18,powered=true]
note_block[instrument=iron_xylophone,note=18,powered=false]
note_block[instrument=iron_xylophone,note=19,powered=true]
note_block[instrument=iron_xylophone,note=19,powered=false]
note_block[instrument=iron_xylophone,note=20,powered=true]
note_block[instrument=iron_xylophone,note=20,powered=false]
note_block[instrument=iron_xylophone,note=21,powered=true]
note_block[instrument=iron_xylophone,note=21,powered=false]
note_block[instrument=iron_xylophone,note=22,powered=true]
note_block[instrument=iron_xylophone,note=22,powered=false]
note_block[instrument=iron_xylophone,note=23,powered=true]
note_block[instrument=iron_xylophone,note=23,powered=false]
note_block[instrument=iron_xylophone,note=24,powered=true]
note_block[instrument=iron_xylophone,note=24,powered=false]
note_block[instrument=cow_bell,note=0,powered=true]
note_block[instrument=cow_bell,note=0,powered=false]
note_block[instrument=cow_bell,note=1,powered=true]
note_block[instrument=cow_bell,note=1,powered=false]
note_block[instrument=cow_bell,note=2,powered=true]
note_block[instrument=cow_bell,note=2,powered=false]
note_block[instrument=cow_bell,note=3,powered=true]
note_block[instrument=cow_bell,note=3,powered=false]
note_block[instrument=cow_bell,note=4,powered=true]
note_block[instrument=cow_bell,note=4,powered=false]
note_block[instrument=cow_bell,note=5,powered=true]
note_block[instrument=cow_bell,note=5,powered=false]
note_block[instrument=cow_bell,note=6,powered=true]
note_block[instrument=cow_bell,note=6,powered=false]
note_block[instrument=cow_bell,note=7,powered=true]
note_block[instrument=cow_bell,note=7,powered=false]
note_block[instrument=cow_bell,note=8,powered=true]
note_block[instrument=cow_bell,note=8,powered=false]
note_block[instrument=cow_bell,note=9,powered=true]
note_block[instrument=cow_bell,note=9,powered=false]
note_block[instrument=cow_bell,note=10,powered=true]
note_block[instrument=cow_bell,note=10,powered=false]
note_block[instrument=cow_bell,note=11,powered=true]
note_block[instrument=cow_bell,note=11,powered=false]
note_block[instrument=cow_bell,note=12,powered=true]
note_block[instrument=cow_bell,note=12,powered=false]
note_block[instrument=cow_bell,note=13,powered=true]
note_block[instrument=cow_bell,note=13,powered=false]
note_block[instrument=cow_bell,note=14,powered=true]
note_block[instrument=cow_bell,note=14,powered=false]
note_block[instrument=cow_bell,note=15,powered=true]
note_block[instrument=cow_bell,note=15,powered=false]
note_block[instrument=cow_bell,note=16,powered=true]
note_block[instrument=cow_bell,note=16,powered=false]
note_block[instrument=cow_bell,note=17,powered=true]
note_block[instrument=cow_bell,note=17,powered=false]
note_block[instrument=cow_bell,note=18,powered=true]
note_block[instrument=cow_bell,note=18,powered=false]
note_block[instrument=cow_bell,note=19,powered=true]
note_block[instrument=cow_bell,note=19,powered=false]
note_block[instrument=cow_bell,note=20,powered=true]
note_block[instrument=cow_bell,note=20,powered=false]
note_block[instrument=cow_bell,note=21,powered=true]
note_block[instrument=cow_bell,note=21,powered=false]
note_block[instrument=cow_bell,note=22,powered=true]
note_block[instrument=cow_bell,note=22,powered=false]
note_block[instrument=cow_bell,note=23,powered=true]
note_block[instrument=cow_bell,note=23,powered=false]
note_block[instrument=cow_bell,note=24,powered=true]
note_block[instrument=cow_bell,note=24,powered=false]
note_block[instrument=didgeridoo,note=0,powered=true]
note_block[instrument=didgeridoo,note=0,powered=false]
note_block[instrument=didgeridoo,note=1,powered=true]
note_block[instrument=didgeridoo,note=1,powered=false]
note_block[instrument=didgeridoo,note=2,powered=true]
note_block[instrument=didgeridoo,note=2,powered=false]
note_block[instrument=didgeridoo,note=3,powered=true]
note_block[instrument=didgeridoo,note=3,powered=false]
note_block[instrument=didgeridoo,note=4,powered=true]
note_block[instrument=didgeridoo,note=4,powered=false]
note_block[instrument=didgeridoo,note=5,powered=true]
note_block[instrument=didgeridoo,note=5,powered=false]
note_block[instrument=didgeridoo,note=6,powered=true]
note_block[instrument=didgeridoo,note=6,powered=false]
note_block[instrument=didgeridoo,note=7,powered=true]
note_block[instrument=didgeridoo,note=7,powered=false]
note_block[instrument=didgeridoo,note=8,powered=true]
note_block[instrument=didgeridoo,note=8,powered=false]
note_block[instrument=didgeridoo,note=9,powered=true]
note_block[instrument=didgeridoo,note=9,powered=false]
note_block[instrument=didgeridoo,note=10,powered=true]
note_block[instrument=didgeridoo,note=10,powered=false]
note_block[instrument=didgeridoo,note=11,powered=true]
note_block[instrument=didgeridoo,note=11,powered=false]
note_block[instrument=didgeridoo,note=12,powered=true]
note_block[instrument=didgeridoo,note=12,powered=false]
note_block[instrument=didgeridoo,note=13,powered=true]
note_block[instrument=didgeridoo,note=13,powered=false]
note_block[instrument=didgeridoo,note=14,powered=true]
note_block[instrument=didgeridoo,note=14,powered=false]
note_block[instrument=didgeridoo,note=15,powered=true]
note_block[instrument=didgeridoo,note=15,powered=false]
note_block[instrument=didgeridoo,note=16,powered=true]
note_block[instrument=didgeridoo,note=16,powered=false]
note_block[instrument=didgeridoo,note=17,powered=true]
note_block[instrument=didgeridoo,note=17,powered=false]
note_block[instrument=didgeridoo,note=18,powered=true]
note_block[instrument=didgeridoo,note=18,powered=false]
note_block[instrument=didgeridoo,note=19,powered=true]
note_block[instrument=didgeridoo,note=19,powered=false]
note_block[instrument=didgeridoo,note=20,powered=true]
note_block[instrument=didgeridoo,note=20,powered=false]
note_block[instrument=didgeridoo,note=21,powered=true]
note_block[instrument=didgeridoo,note=21,powered=false]
note_block[instrument=didgeridoo,note=22,powered=true]
note_block[instrument=didgeridoo,note=22,powered=false]
note_block[instrument=didgeridoo,note=23,powered=true]
note_block[instrument=didgeridoo,note=23,powered=false]
note_block[instrument=didgeridoo,note=24,powered=true]
note_block[instrument=didgeridoo,note=24,powered=false]
note_block[instrument=bit,note=0,powered=true]
note_block[instrument=bit,note=0,powered=false]
note_block[instrument=bit,note=1,powered=true]
note_block[instrument=bit,note=1,powered=false]
note_block[instrument=bit,note=2,powered=true]
note_block[instrument=bit,note=2,powered=false]
note_block[instrument=bit,note=3,powered=true]
note_block[instrument=bit,note=3,powered=false]
note_block[instrument=bit,note=4,powered=true]
note_block[instrument=bit,note=4,powered=false]
note_block[instrument=bit,note=5,powered=true]
note_block[instrument=bit,note=5,powered=false]
note_block[instrument=bit,note=6,powered=true]
note_block[instrument=bit,note=6,powered=false]
note_block[instrument=bit,note=7,powered=true]
note_block[instrument=bit,note=7,powered=false]
note_block[instrument=bit,note=8,powered=true]
note_block[instrument=bit,note=8,powered=false]
note_block[instrument=bit,note=9,powered=true]
note_block[instrument=bit,note=9,powered=false]
note_block[instrument=bit,note=10,powered=true]
note_block[instrument=bit,note=10,powered=false]
note_block[instrument=bit,note=11,powered=true]
note_block[instrument=bit,note=11,powered=false]
note_block[instrument=bit,note=12,powered=true]
note_block[instrument=bit,note=12,powered=false]
note_block[instrument=bit,note=13,powered=true]
note_block[instrument=bit,note=13,powered=false]
note_block[instrument=bit,note=14,powered=true]
note_block[instrument=bit,note=14,powered=false]
note_block[instrument=bit,note=15,powered=true]
note_block[instrument=bit,note=15,powered=false]
note_block[instrument=bit,note=16,powered=true]
note_block[instrument=bit,note=16,powered=false]
note_block[instrument=bit,note=17,powered=true]
note_block[instrument=bit,note=17,powered=false]
note_block[instrument=bit,note=18,powered=true]
note_block[instrument=bit,note=18,powered=false]
note_block[instrument=bit,note=19,powered=true]
note_block[instrument=bit,note=19,powered=false]
note_block[instrument=bit,note=20,powered=true]
note_block[instrument=bit,note=20,powered=false]
note_block[instrument=bit,note=21,powered=true]
note_block[instrument=bit,note=21,powered=false]
note_block[instrument=bit,note=22,powered=true]
note_block[instrument=bit,note=22,powered=false]
note_block[instrument=bit,note=23,powered=true]
note_block[instrument=bit,note=23,powered=false]
note_block[instrument=bit,note=24,powered=true]
note_block[instrument=bit,note=24,powered=false]
note_block[instrument=banjo,note=0,powered=true]
note_block[instrument=banjo,note=0,powered=false]
note_block[instrument=banjo,note=1,powered=true]
note_block[instrument=banjo,note=1,powered=false]
note_block[instrument=banjo,note=2,powered=true]
note_block[instrument=banjo,note=2,powered=false]
note_block[instrument=banjo,note=3,powered=true]
note_block[instrument=banjo,note=3,powered=false]
note_block[instrument=banjo,note=4,powered=true]
note_block[instrument=banjo,note=4,powered=false]
note_block[instrument=banjo,note=5,powered=true]
note_block[instrument=banjo,note=5,powered=false]
note_block[instrument=banjo,note=6,powered=true]
note_block[instrument=banjo,note=6,powered=false]
note_block[instrument=banjo,note=7,powered=true]
note_block[instrument=banjo,note=7,powered=false]
note_block[instrument=banjo,note=8,powered=true]
note_block[instrument=banjo,note=8,powered=false]
note_block[instrument=banjo,note=9,powered=true]
note_block[instrument=banjo,note=9,powered=false]
note_block[instrument=banjo,note=10,powered=true]
note_block[instrument=banjo,note=10,powered=false]
note_block[instrument=banjo,note=11,powered=true]
note_block[instrument=banjo,note=11,powered=false]
note_block[instrument=banjo,note=12,powered=true]
note_block[instrument=banjo,note=12,powered=false]
note_block[instrument=banjo,note=13,powered=true]
note_block[instrument=banjo,note=13,powered=false]
note_block[instrument=banjo,note=14,powered=true]
note_block[instrument=banjo,note=14,powered=false]
note_block[instrument=banjo,note=15,powered=true]
note_block[instrument=banjo,note=15,powered=false]
note_block[instrument=banjo,note=16,powered=true]
note_block[instrument=banjo,note=16,powered=false]
note_block[instrument=banjo,note=17,powered=true]
note_block[instrument=banjo,note=17,powered=false]
note_block[instrument=banjo,note=18,powered=true]
note_block[instrument=banjo,note=18,powered=false]
note_block[instrument=banjo,note=19,powered=true]
note_block[instrument=banjo,note=19,powered=false]
note_block[instrument=banjo,note=20,powered=true]
note_block[instrument=banjo,note=20,powered=false]
note_block[instrument=banjo,note=21,powered=true]
note_block[instrument=banjo,note=21,powered=false]
note_block[instrument=banjo,note=22,powered=true]
note_block[instrument=banjo,note=22,powered=false]
note_block[instrument=banjo,note=23,powered=true]
note_block[instrument=banjo,note=23,powered=false]
note_block[instrument=banjo,note=24,powered=true]
note_block[instrument=banjo,note=24,powered=false]
note_block[instrument=pling,note=0,powered=true]
note_block[instrument=pling,note=0,powered=false]
note_block[instrument=pling,note=1,powered=true]
note_block[instrument=pling,note=1,powered=false]
note_block[instrument=pling,note=2,powered=true]
note_block[instrument=pling,note=2,powered=false]
note_block[instrument=pling,note=3,powered=true]
note_block[instrument=pling,note=3,powered=false]
note_block[instrument=pling,note=4,powered=true]
note_block[instrument=pling,note=4,powered=false]
note_block[instrument=pling,note=5,powered=true]
note_block[instrument=pling,note=5,powered=false]
note_block[instrument=pling,note=6,powered=true]
note_block[instrument=pling,note=6,powered=false]
note_block[instrument=pling,note=7,powered=true]
note_block[instrument=pling,note=7,powered=false]
note_block[instrument=pling,note=8,powered=true]
note_block[instrument=pling,note=8,powered=false]
note_block[instrument=pling,note=9,powered=true]
note_block[instrument=pling,note=9,powered=false]
note_block[instrument=pling,note=10,powered=true]
note_block[instrument=pling,note=10,powered=false]
note_block[instrument=pling,note=11,powered=true]
note_block[instrument=pling,note=11,powered=false]
note_block[instrument=pling,note=12,powered=true]
note_block[instrument=pling,note=12,powered=false]
note_block[instrument=pling,note=13,powered=true]
note_block[instrument=pling,note=13,powered=false]
note_block[instrument=pling,note=14,powered=true]
note_block[instrument=pling,note=14,powered=false]
note_block[instrument=pling,note=15,powered=true]
note_block[instrument=pling,note=15,powered=false]
note_block[instrument=pling,note=16,powered=true]
note_block[instrument=pling,note=16,powered=false]
note_block[instrument=pling,note=17,powered=true]
note_block[instrument=pling,note=17,powered=false]
note_block[instrument=pling,note=18,powered=true]
note_block[instrument=pling,note=18,powered=false]
note_block[instrument=pling,note=19,powered=true]
note_block[instrument=pling,note=19,powered=false]
note_block[instrument=pling,note=20,powered=true]
note_block[instrument=pling,note=20,powered=false]
note_block[instrument=pling,note=21,powered=true]
note_block[instrument=pling,note=21,powered=false]
note_block[instrument=pling,note=22,powered=true]
note_block[instrument=pling,note=22,powered=false]
note_block[instrument=pling,note=23,powered=true]
note_block[instrument=pling,note=23,powered=false]
note_block[instrument=pling,note=24,powered=true]
note_block[instrument=pling,note=24,powered=false]
note_block[instrument=zombie,note=0,powered=true]
note_block[instrument=zombie,note=0,powered=false]
note_block[instrument=zombie,note=1,powered=true]
note_block[instrument=zombie,note=1,powered=false]
note_block[instrument=zombie,note=2,powered=true]
note_block[instrument=zombie,note=2,powered=false]
note_block[instrument=zombie,note=3,powered=true]
note_block[instrument=zombie,note=3,powered=false]
note_block[instrument=zombie,note=4,powered=true]
note_block[instrument=zombie,note=4,powered=false]
note_block[instrument=zombie,note=5,powered=true]
note_block[instrument=zombie,note=5,powered=false]
note_block[instrument=zombie,note=6,powered=true]
note_block[instrument=zombie,note=6,powered=false]
note_block[instrument=zombie,note=7,powered=true]
note_block[instrument=zombie,note=7,powered=false]
note_block[instrument=zombie,note=8,powered=true]
note_block[instrument=zombie,note=8,powered=false]
note_block[instrument=zombie,note=9,powered=true]
note_block[instrument=zombie,note=9,powered=false]
note_block[instrument=zombie,note=10,powered=true]
note_block[instrument=zombie,note=10,powered=false]
note_block[instrument=zombie,note=11,powered=true]
note_block[instrument=zombie,note=11,powered=false]
note_block[instrument=zombie,note=12,powered=true]
note_block[instrument=zombie,note=12,powered=false]
note_block[instrument=zombie,note=13,powered=true]
note_block[instrument=zombie,note=13,powered=false]
note_block[instrument=zombie,note=14,powered=true]
note_block[instrument=zombie,note=14,powered=false]
note_block[instrument=zombie,note=15,powered=true]
note_block[instrument=zombie,note=15,powered=false]
note_block[instrument=zombie,note=16,powered=true]
note_block[instrument=zombie,note=16,powered=false]
note_block[instrument=zombie,note=17,powered=true]
note_block[instrument=zombie,note=17,powered=false]
note_block[instrument=zombie,note=18,powered=true]
note_block[instrument=zombie,note=18,powered=false]
note_block[instrument=zombie,note=19,powered=true]
note_block[instrument=zombie,note=19,powered=false]
note_block[instrument=zombie,note=20,powered=true]
note_block[instrument=zombie,note=20,powered=false]
note_block[instrument=zombie,note=21,powered=true]
note_block[instrument=zombie,note=21,powered=false]
note_block[instrument=zombie,note=22,powered=true]
note_block[instrument=zombie,note=22,powered=false]
note_block[instrument=zombie,note=23,powered=true]
note_block[instrument=zombie,note=23,powered=false]
note_block[instrument=zombie,note=24,powered=true]
note_block[instrument=zombie,note=24,powered=false]
note_block[instrument=skeleton,note=0,powered=true]
note_block[instrument=skeleton,note=0,powered=false]
note_block[instrument=skeleton,note=1,powered=true]
note_block[instrument=skeleton,note=1,powered=false]
note_block[instrument=skeleton,note=2,powered=true]
note_block[instrument=skeleton,note=2,powered=false]
note_block[instrument=skeleton,note=3,powered=true]
note_block[instrument=skeleton,note=3,powered=false]
note_block[instrument=skeleton,note=4,powered=true]
note_block[instrument=skeleton,note=4,powered=false]
note_block[instrument=skeleton,note=5,powered=true]
note_block[instrument=skeleton,note=5,powered=false]
note_block[instrument=skeleton,note=6,powered=true]
note_block[instrument=skeleton,note=6,powered=false]
note_block[instrument=skeleton,note=7,powered=true]
note_block[instrument=skeleton,note=7,powered=false]
note_block[instrument=skeleton,note=8,powered=true]
note_block[instrument=skeleton,note=8,powered=false]
note_block[instrument=skeleton,note=9,powered=true]
note_block[instrument=skeleton,note=9,powered=false]
note_block[instrument=skeleton,note=10,powered=true]
note_block[instrument=skeleton,note=10,powered=false]
note_block[instrument=skeleton,note=11,powered=true]
note_block[instrument=skeleton,note=11,powered=false]
note_block[instrument=skeleton,note=12,powered=true]
note_block[instrument=skeleton,note=12,powered=false]
note_block[instrument=skeleton,note=13,powered=true]
note_block[instrument=skeleton,note=13,powered=false]
note_block[instrument=skeleton,note=14,powered=true]
note_block[instrument=skeleton,note=14,powered=false]
note_block[instrument=skeleton,note=15,powered=true]
note_block[instrument=skeleton,note=15,powered=false]
note_block[instrument=skeleton,note=16,powered=true]
note_block[instrument=skeleton,note=16,powered=false]
note_block[instrument=skeleton,note=17,powered=true]
note_block[instrument=skeleton,note=17,powered=false]
note_block[instrument=skeleton,note=18,powered=true]
note_block[instrument=skeleton,note=18,powered=false]
note_block[instrument=skeleton,note=19,powered=true]
note_block[instrument=skeleton,note=19,powered=false]
note_block[instrument=skeleton,note=20,powered=true]
note_block[instrument=skeleton,note=20,powered=false]
note_block[instrument=skeleton,note=21,powered=true]
note_block[instrument=skeleton,note=21,powered=false]
note_block[instrument=skeleton,note=22,powered=true]
note_block[instrument=skeleton,note=22,powered=false]
note_block[instrument=skeleton,note=23,powered=true]
note_block[instrument=skeleton,note=23,powered=false]
note_block[instrument=skeleton,note=24,powered=true]
note_block[instrument=skeleton,note=24,powered=false]
note_block[instrument=creeper,note=0,powered=true]
note_block[instrument=creeper,note=0,powered=false]
note_block[instrument=creeper,note=1,powered=true]
note_block[instrument=creeper,note=1,powered=false]
note_block[instrument=creeper,note=2,powered=true]
note_block[instrument=creeper,note=2,powered=false]
note_block[instrument=creeper,note=3,powered=true]
note_block[instrument=creeper,note=3,powered=false]
note_block[instrument=creeper,note=4,powered=true]
note_block[instrument=creeper,note=4,powered=false]
note_block[instrument=creeper,note=5,powered=true]
note_block[instrument=creeper,note=5,powered=false]
note_block[instrument=creeper,note=6,powered=true]
note_block[instrument=creeper,note=6,powered=false]
note_block[instrument=creeper,note=7,powered=true]
note_block[instrument=creeper,note=7,powered=false]
note_block[instrument=creeper,note=8,powered=true]
note_block[instrument=creeper,note=8,powered=false]
note_block[instrument=creeper,note=9,powered=true]
note_block[instrument=creeper,note=9,powered=false]
note_block[instrument=creeper,note=10,powered=true]
note_block[instrument=creeper,note=10,powered=false]
note_block[instrument=creeper,note=11,powered=true]
note_block[instrument=creeper,note=11,powered=false]
note_block[instrument=creeper,note=12,powered=true]
note_block[instrument=creeper,note=12,powered=false]
note_block[instrument=creeper,note=13,powered=true]
note_block[instrument=creeper,note=13,powered=false]
note_block[instrument=creeper,note=14,powered=true]
note_block[instrument=creeper,note=14,powered=false]
note_block[instrument=creeper,note=15,powered=true]
note_block[instrument=creeper,note=15,powered=false]
note_block[instrument=creeper,note=16,powered=true]
note_block[instrument=creeper,note=16,powered=false]
note_block[instrument=creeper,note=17,powered=true]
note_block[instrument=creeper,note=17,powered=false]
note_block[instrument=creeper,note=18,powered=true]
note_block[instrument=creeper,note=18,powered=false]
note_block[instrument=creeper,note=19,powered=true]
note_block[instrument=creeper,note=19,powered=false]
note_block[instrument=creeper,note=20,powered=true]
note_block[instrument=creeper,note=20,powered=false]
note_block[instrument=creeper,note=21,powered=true]
note_block[instrument=creeper,note=21,powered=false]
note_block[instrument=creeper,note=22,powered=true]
note_block[instrument=creeper,note=22,powered=false]
note_block[instrument=creeper,note=23,powered=true]
note_block[instrument=creeper,note=23,powered=false]
note_block[instrument=creeper,note=24,powered=true]
note_block[instrument=creeper,note=24,powered=false]
note_block[instrument=dragon,note=0,powered=true]
note_block[instrument=dragon,note=0,powered=false]
note_block[instrument=dragon,note=1,powered=true]
note_block[instrument=dragon,note=1,powered=false]
note_block[instrument=dragon,note=2,powered=true]
note_block[instrument=dragon,note=2,powered=false]
note_block[instrument=dragon,note=3,powered=true]
note_block[instrument=dragon,note=3,powered=false]
note_block[instrument=dragon,note=4,powered=true]
note_block[instrument=dragon,note=4,powered=false]
note_block[instrument=dragon,note=5,powered=true]
note_block[instrument=dragon,note=5,powered=false]
note_block[instrument=dragon,note=6,powered=true]
note_block[instrument=dragon,note=6,powered=false]
note_block[instrument=dragon,note=7,powered=true]
note_block[instrument=dragon,note=7,powered=false]
note_block[instrument=dragon,note=8,powered=true]
note_block[instrument=dragon,note=8,powered=false]
note_block[instrument=dragon,note=9,powered=true]
note_block[instrument=dragon,note=9,powered=false]
note_block[instrument=dragon,note=10,powered=true]
note_block[instrument=dragon,note=10,powered=false]
note_block[instrument=dragon,note=11,powered=true]
note_block[instrument=dragon,note=11,powered=false]
note_block[instrument=dragon,note=12,powered=true]
note_block[instrument=dragon,note=12,powered=false]
note_block[instrument=dragon,note=13,powered=true]
note_block[instrument=dragon,note=13,powered=false]
note_block[instrument=dragon,note=14,powered=true]
note_block[instrument=dragon,note=14,powered=false]
note_block[instrument=dragon,note=15,powered=true]
note_block[instrument=dragon,note=15,powered=false]
note_block[instrument=dragon,note=16,powered=true]
note_block[instrument=dragon,note=16,powered=false]
note_block[instrument=dragon,note=17,powered=true]
note_block[instrument=dragon,note=17,powered=false]
note_block[instrument=dragon,note=18,powered=true]
note_block[instrument=dragon,note=18,powered=false]
note_block[instrument=dragon,note=19,powered=true]
note_block[instrument=dragon,note=19,powered=false]
note_block[instrument=dragon,note=20,powered=true]
note_block[instrument=dragon,note=20,powered=false]
note_block[instrument=dragon,note=21,powered=true]
note_block[instrument=dragon,note=21,powered=false]
note_block[instrument=dragon,note=22,powered=true]
note_block[instrument=dragon,note=22,powered=false]
note_block[instrument=dragon,note=23,powered=true]
note_block[instrument=dragon,note=23,powered=false]
note_block[instrument=dragon,note=24,powered=true]
note_block[instrument=dragon,note=24,powered=false]
note_block[instrument=wither_skeleton,note=0,powered=true]
note_block[instrument=wither_skeleton,note=0,powered=false]
note_block[instrument=wither_skeleton,note=1,powered=true]
note_block[instrument=wither_skeleton,note=1,powered=false]
note_block[instrument=wither_skeleton,note=2,powered=true]
note_block[instrument=wither_skeleton,note=2,powered=false]
note_block[instrument=wither_skeleton,note=3,powered=true]
note_block[instrument=wither_skeleton,note=3,powered=false]
note_block[instrument=wither_skeleton,note=4,powered=true]
note_block[instrument=wither_skeleton,note=4,powered=false]
note_block[instrument=wither_skeleton,note=5,powered=true]
note_block[instrument=wither_skeleton,note=5,powered=false]
note_block[instrument=wither_skeleton,note=6,powered=true]
note_block[instrument=wither_skeleton,note=6,powered=false]
note_block[instrument=wither_skeleton,note=7,powered=true]
note_block[instrument=wither_skeleton,note=7,powered=false]
note_block[instrument=wither_skeleton,note=8,powered=true]
note_block[instrument=wither_skeleton,note=8,powered=false]
note_block[instrument=wither_skeleton,note=9,powered=true]
note_block[instrument=wither_skeleton,note=9,powered=false]
note_block[instrument=wither_skeleton,note=10,powered=true]
note_block[instrument=wither_skeleton,note=10,powered=false]
note_block[instrument=wither_skeleton,note=11,powered=true]
note_block[instrument=wither_skeleton,note=11,powered=false]
note_block[instrument=wither_skeleton,note=12,powered=true]
note_block[instrument=wither_skeleton,note=12,powered=false]
note_block[instrument=wither_skeleton,note=13,powered=true]
note_block[instrument=wither_skeleton,note=13,powered=false]
note_block[instrument=wither_skeleton,note=14,powered=true]
note_block[instrument=wither_skeleton,note=14,powered=false]
note_block[instrument=wither_skeleton,note=15,powered=true]
note_block[instrument=wither_skeleton,note=15,powered=false]
note_block[instrument=wither_skeleton,note=16,powered=true]
note_block[instrument=wither_skeleton,note=16,powered=false]
note_block[instrument=wither_skeleton,note=17,powered=true]
note_block[instrument=wither_skeleton,note=17,powered=false]
note_block[instrument=wither_skeleton,note=18,powered=true]
note_block[instrument=wither_skeleton,note=18,powered=false]
note_block[instrument=wither_skeleton,note=19,powered=true]
note_block[instrument=wither_skeleton,note=19,powered=false]
note_block[instrument=wither_skeleton,note=20,powered=true]
note_block[instrument=wither_skeleton,note=20,powered=false]
note_block[instrument=wither_skeleton,note=21,powered=true]
note_block[instrument=wither_skeleton,note=21,powered=false]
note_block[instrument=wither_skeleton,note=22,powered=true]
note_block[instrument=wither_skeleton,note=22,powered=false]
note_block[instrument=wither_skeleton,note=23,powered=true]
note_block[instrument=wither_skeleton,note=23,powered=false]
note_block[instrument=wither_skeleton,note=24,powered=true]
note_block[instrument=wither_skeleton,note=24,powered=false]
note_block[instrument=piglin,note=0,powered=true]
note_block[instrument=piglin,note=0,powered=false]
note_block[instrument=piglin,note=1,powered=true]
note_block[instrument=piglin,note=1,powered=false]
note_block[instrument=piglin,note=2,powered=true]
note_block[instrument=piglin,note=2,powered=false]
note_block[instrument=piglin,note=3,powered=true]
note_block[instrument=piglin,note=3,powered=false]
note_block[instrument=piglin,note=4,powered=true]
note_block[instrument=piglin,note=4,powered=false]
note_block[instrument=piglin,note=5,powered=true]
note_block[instrument=piglin,note=5,powered=false]
note_block[instrument=piglin,note=6,powered=true]
note_block[instrument=piglin,note=6,powered=false]
note_block[instrument=piglin,note=7,powered=true]
note_block[instrument=piglin,note=7,powered=false]
note_block[instrument=piglin,note=8,powered=true]
note_block[instrument=piglin,note=8,powered=false]
note_block[instrument=piglin,note=9,powered=true]
note_block[instrument=piglin,note=9,powered=false]
note_block[instrument=piglin,note=10,powered=true]
note_block[instrument=piglin,note=10,powered=false]
note_block[instrument=piglin,note=11,powered=true]
note_block[instrument=piglin,note=11,powered=false]
note_block[instrument=piglin,note=12,powered=true]
note_block[instrument=piglin,note=12,powered=false]
note_block[instrument=piglin,note=13,powered=true]
note_block[instrument=piglin,note=13,powered=false]
note_block[instrument=piglin,note=14,powered=true]
note_block[instrument=piglin,note=14,powered=false]
note_block[instrument=piglin,note=15,powered=true]
note_block[instrument=piglin,note=15,powered=false]
note_block[instrument=piglin,note=16,powered=true]
note_block[instrument=piglin,note=16,powered=false]
note_block[instrument=piglin,note=17,powered=true]
note_block[instrument=piglin,note=17,powered=false]
note_block[instrument=piglin,note=18,powered=true]
note_block[instrument=piglin,note=18,powered=false]
note_block[instrument=piglin,note=19,powered=true]
note_block[instrument=piglin,note=19,powered=false]
note_block[instrument=piglin,note=20,powered=true]
note_block[instrument=piglin,note=20,powered=false]
note_block[instrument=piglin,note=21,powered=true]
note_block[instrument=piglin,note=21,powered=false]
note_block[instrument=piglin,note=22,powered=true]
note_block[instrument=piglin,note=22,powered=false]
note_block[instrument=piglin,note=23,powered=true]
note_block[instrument=piglin,note=23,powered=false]
note_block[instrument=piglin,note=24,powered=true]
note_block[instrument=piglin,note=24,powered=false]
note_block[instrument=custom_head,note=0,powered=true]
note_block[instrument=custom_head,note=0,powered=false]
note_block[instrument=custom_head,note=1,powered=true]
note_block[instrument=custom_head,note=1,powered=false]
note_block[instrument=custom_head,note=2,powered=true]
note_block[instrument=custom_head,note=2,powered=false]
note_block[instrument=custom_head,note=3,powered=true]
note_block[instrument=custom_head,note=3,powered=false]
note_block[instrument=custom_head,note=4,powered=true]
note_block[instrument=custom_head,note=4,powered=false]
note_block[instrument=custom_head,note=5,powered=true]
note_block[instrument=custom_head,note=5,powered=false]
note_block[instrument=custom_head,note=6,powered=true]
note_block[instrument=custom_head,note=6,powered=false]
note_block[instrument=custom_head,note=7,powered=true]
note_block[instrument=custom_head,note=7,powered=false]
note_block[instrument=custom_head,note=8,powered=true]
note_block[instrument=custom_head,note=8,powered=false]
note_block[instrument=custom_head,note=9,powered=true]
note_block[instrument=custom_head,note=9,powered=false]
note_block[instrument=custom_head,note=10,powered=true]
note_block[instrument=custom_head,note=10,powered=false]
note_block[instrument=custom_head,note=11,powered=true]
note_block[instrument=custom_head,note=11,powered=false]
note_block[instrument=custom_head,note=12,powered=true]
note_block[instrument=custom_head,note=12,powered=false]
note_block[instrument=custom_head,note=13,powered=true]
note_block[instrument=custom_head,note=13,powered=false]
note_block[instrument=custom_head,note=14,powered=true]
note_block[instrument=custom_head,note=14,powered=false]
note_block[instrument=custom_head,note=15,powered=true]
note_block[instrument=custom_head,note=15,powered=false]
note_block[instrument=custom_head,note=16,powered=true]
note_block[instrument=custom_head,note=16,powered=false]
note_block[instrument=custom_head,note=17,powered=true]
note_block[instrument=custom_head,note=17,powered=false]
note_block[instrument=custom_head,note=18,powered=true]
note_block[instrument=custom_head,note=18,powered=false]
note_block[instrument=custom_head,note=19,powered=true]
note_block[instrument=custom_head,note=19,powered=false]
note_block[instrument=custom_head,note=20,powered=true]
note_block[instrument=custom_head,note=20,powered=false]
note_block[instrument=custom_head,note=21,powered=true]
note_block[instrument=custom_head,note=21,powered=false]
note_block[instrument=custom_head,note=22,powered=true]
note_block[instrument=custom_head,note=22,powered=false]
note_block[instrument=custom_head,note=23,powered=true]
note_block[instrument=custom_head,note=23,powered=false]
note_block[instrument=custom_head,note=24,powered=true]
note_block[instrument=custom_head,note=24,powered=false]
white_bed[facing=north,occupied=true,part=head]
white_bed[facing=north,occupied=true,part=foot]
white_bed[facing=north,occupied=false,part=head]
*white_bed[facing=north,occupied=false,part=foot]
white_bed[facing=south,occupied=true,part=head]
white_bed[facing=south,occupied=true,part=foot]
white_bed[facing=south,occupied=false,part=head]
white_bed[facing=south,occupied=false,part=foot]
white_bed[facing=west,occupied=true,part=head]
white_bed[facing=west,occupied=true,part=foot]
white_bed[facing=west,occupied=false,part=head]
white_bed[facing=west,occupied=false,part=foot]
white_bed[facing=east,occupied=true,part=head]
white_bed[facing=east,occupied=true,part=foot]
white_bed[facing=east,occupied=false,part=head]
white_bed[facing=east,occupied=false,part=foot]
orange_bed[facing=north,occupied=true,part=head]
orange_bed[facing=north,occupied=true,part=foot]
orange_bed[facing=north,occupied=false,part=head]
*orange_bed[facing=north,occupied=false,part=foot]
orange_bed[facing=south,occupied=true,part=head]
orange_bed[facing=south,occupied=true,part=foot]
orange_bed[facing=south,occupied=false,part=head]
orange_bed[facing=south,occupied=false,part=foot]
orange_bed[facing=west,occupied=true,part=head]
orange_bed[facing=west,occupied=true,part=foot]
orange_bed[facing=west,occupied=false,part=head]
orange_bed[facing=west,occupied=false,part=foot]
orange_bed[facing=east,occupied=true,part=head]
orange_bed[facing=east,occupied=true,part=foot]
orange_bed[facing=east,occupied=false,part=head]
orange_bed[facing=east,occupied=false,part=foot]
magenta_bed[facing=north,occupied=true,part=head]
magenta_bed[facing=north,occupied=true,part=foot]
magenta_bed[facing=north,occupied=false,part=head]
*magenta_bed[facing=north,occupied=false,part=foot]
magenta_bed[facing=south,occupied=true,part=head]
magenta_bed[facing=south,occupied=true,part=foot]
magenta_bed[facing=south,occupied=false,part=head]
magenta_bed[facing=south,occupied=false,part=foot]
magenta_bed[facing=west,occupied=true,part=head]
magenta_bed[facing=west,occupied=true,part=foot]
magenta_bed[facing=west,occupied=false,part=head]
magenta_bed[facing=west,occupied=false,part=foot]
magenta_bed[facing=east,occupied=true,part=head]
magenta_bed[facing=east,occupied=true,part=foot]
magenta_bed[facing=east,occupied=false,part=head]
magenta_bed[facing=east,occupied=false,part=foot]
light_blue_bed[facing=north,occupied=true,part=head]
light_blue_bed[facing=north,occupied=true,part=foot]
light_blue_bed[facing=north,occupied=false,part=head]
*light_blue_bed[facing=north,occupied=false,part=foot]
light_blue_bed[facing=south,occupied=true,part=head]
light_blue_bed[facing=south,occupied=true,part=foot]
light_blue_bed[facing=south,occupied=false,part=head]
light_blue_bed[facing=south,occupied=false,part=foot]
light_blue_bed[facing=west,occupied=true,part=head]
light_blue_bed[facing=west,occupied=true,part=foot]
light_blue_bed[facing=west,occupied=false,part=head]
light_blue_bed[facing=west,occupied=false,part=foot]
light_blue_bed[facing=east,occupied=true,part=head]
light_blue_bed[facing=east,occupied=true,part=foot]
light_blue_bed[facing=east,occupied=false,part=head]
light_blue_bed[facing=east,occupied=false,part=foot]
yellow_bed[facing=north,occupied=true,part=head]
yellow_bed[facing=north,occupied=true,part=foot]
yellow_bed[facing=north,occupied=false,part=head]
*yellow_bed[facing=north,occupied=false,part=foot]
yellow_bed[facing=south,occupied=true,part=head]
yellow_bed[facing=south,occupied=true,part=foot]
yellow_bed[facing=south,occupied=false,part=head]
yellow_bed[facing=south,occupied=false,part=foot]
yellow_bed[facing=west,occupied=true,part=head]
yellow_bed[facing=west,occupied=true,part=foot]
yellow_bed[facing=west,occupied=false,part=head]
yellow_bed[facing=west,occupied=false,part=foot]
yellow_bed[facing=east,occupied=true,part=head]
yellow_bed[facing=east,occupied=true,part=foot]
yellow_bed[facing=east,occupied=false,part=head]
yellow_bed[facing=east,occupied=false,part=foot]
lime_bed[facing=north,occupied=true,part=head]
lime_bed[facing=north,occupied=true,part=foot]
lime_bed[facing=north,occupied=false,part=head]
*lime_bed[facing=north,occupied=false,part=foot]
lime_bed[facing=south,occupied=true,part=head]
lime_bed[facing=south,occupied=true,part=foot]
lime_bed[facing=south,occupied=false,part=head]
lime_bed[facing=south,occupied=false,part=foot]
lime_bed[facing=west,occupied=true,part=head]
lime_bed[facing=west,occupied=true,part=foot]
lime_bed[facing=west,occupied=false,part=head]
lime_bed[facing=west,occupied=false,part=foot]
lime_bed[facing=east,occupied=true,part=head]
lime_bed[facing=east,occupied=true,part=foot]
lime_bed[facing=east,occupied=false,part=head]
lime_bed[facing=east,occupied=false,part=foot]
pink_bed[facing=north,occupied=true,part=head]
pink_bed[facing=north,occupied=true,part=foot]
pink_bed[facing=north,occupied=false,part=head]
*pink_bed[facing=north,occupied=false,part=foot]
pink_bed[facing=south,occupied=true,part=head]
pink_bed[facing=south,occupied=true,part=foot]
pink_bed[facing=south,occupied=false,part=head]
pink_bed[facing=south,occupied=false,part=foot]
pink_bed[facing=west,occupied=true,part=head]
pink_bed[facing=west,occupied=true,part=foot]
pink_bed[facing=west,occupied=false,part=head]
pink_bed[facing=west,occupied=false,part=foot]
pink_bed[facing=east,occupied=true,part=head]
pink_bed[facing=east,occupied=true,part=foot]
pink_bed[facing=east,occupied=false,part=head]
pink_bed[facing=east,occupied=false,part=foot]
gray_bed[facing=north,occupied=true,part=head]
gray_bed[facing=north,occupied=true,part=foot]
gray_bed[facing=north,occupied=false,part=head]
*gray_bed[facing=north,occupied=false,part=foot]
gray_bed[facing=south,occupied=true,part=head]
gray_bed[facing=south,occupied=true,part=foot]
gray_bed[facing=south,occupied=false,part=head]
gray_bed[facing=south,occupied=false,part=foot]
gray_bed[facing=west,occupied=true,part=head]
gray_bed[facing=west,occupied=true,part=foot]
gray_bed[facing=west,occupied=false,part=head]
gray_bed[facing=west,occupied=false,part=foot]
gray_bed[facing=east,occupied=true,part=head]
gray_bed[facing=east,occupied=true,part=foot]
gray_bed[facing=east,occupied=false,part=head]
gray_bed[facing=east,occupied=false,part=foot]
light_gray_bed[facing=north,occupied=true,part=head]
light_gray_bed[facing=north,occupied=true,part=foot]
light_gray_bed[facing=north,occupied=false,part=head]
*light_gray_bed[facing=north,occupied=false,part=foot]
light_gray_bed[facing=south,occupied=true,part=head]
light_gray_bed[facing=south,occupied=true,part=foot]
light_gray_bed[facing=south,occupied=false,part=head]
light_gray_bed[facing=south,occupied=false,part=foot]
light_gray_bed[facing=west,occupied=true,part=head]
light_gray_bed[facing=west,occupied=true,part=foot]
light_gray_bed[facing=west,occupied=false,part=head]
light_gray_bed[facing=west,occupied=false,part=foot]
light_gray_bed[facing=east,occupied=true,part=head]
light_gray_bed[facing=east,occupied=true,part=foot]
light_gray_bed[facing=east,occupied=false,part=head]
light_gray_bed[facing=east,occupied=false,part=foot]
cyan_bed[facing=north,occupied=true,part=head]
cyan_bed[facing=north,occupied=true,part=foot]
cyan_bed[facing=north,occupied=false,part=head]
*cyan_bed[facing=north,occupied=false,part=foot]
cyan_bed[facing=south,occupied=true,part=head]
cyan_bed[facing=south,occupied=true,part=foot]
cyan_bed[facing=south,occupied=false,part=head]
cyan_bed[facing=south,occupied=false,part=foot]
cyan_bed[facing=west,occupied=true,part=head]
cyan_bed[facing=west,occupied=true,part=foot]
cyan_bed[facing=west,occupied=false,part=head]
cyan_bed[facing=west,occupied=false,part=foot]
cyan_bed[facing=east,occupied=true,part=head]
cyan_bed[facing=east,occupied=true,part=foot]
cyan_bed[facing=east,occupied=false,part=head]
cyan_bed[facing=east,occupied=false,part=foot]
purple_bed[facing=north,occupied=true,part=head]
purple_bed[facing=north,occupied=true,part=foot]
purple_bed[facing=north,occupied=false,part=head]
*purple_bed[facing=north,occupied=false,part=foot]
purple_bed[facing=south,occupied=true,part=head]
purple_bed[facing=south,occupied=true,part=foot]
purple_bed[facing=south,occupied=false,part=head]
purple_bed[facing=south,occupied=false,part=foot]
purple_bed[facing=west,occupied=true,part=head]
purple_bed[facing=west,occupied=true,part=foot]
purple_bed[facing=west,occupied=false,part=head]
purple_bed[facing=west,occupied=false,part=foot]
purple_bed[facing=east,occupied=true,part=head]
purple_bed[facing=east,occupied=true,part=foot]
purple_bed[facing=east,occupied=false,part=head]
purple_bed[facing=east,occupied=false,part=foot]
blue_bed[facing=north,occupied=true,part=head]
blue_bed[facing=north,occupied=true,part=foot]
blue_bed[facing=north,occupied=false,part=head]
*blue_bed[facing=north,occupied=false,part=foot]
blue_bed[facing=south,occupied=true,part=head]
blue_bed[facing=south,occupied=true,part=foot]
blue_bed[facing=south,occupied=false,part=head]
blue_bed[facing=south,occupied=false,part=foot]
blue_bed[facing=west,occupied=true,part=head]
blue_bed[facing=west,occupied=true,part=foot]
blue_bed[facing=west,occupied=false,part=head]
blue_bed[facing=west,occupied=false,part=foot]
blue_bed[facing=east,occupied=true,part=head]
blue_bed[facing=east,occupied=true,part=foot]
blue_bed[facing=east,occupied=false,part=head]
blue_bed[facing=east,occupied=false,part=foot]
brown_bed[facing=north,occupied=true,part=head]
brown_bed[facing=north,occupied=true,part=foot]
brown_bed[facing=north,occupied=false,part=head]
*brown_bed[facing=north,occupied=false,part=foot]
brown_bed[facing=south,occupied=true,part=head]
brown_bed[facing=south,occupied=true,part=foot]
brown_bed[facing=south,occupied=false,part=head]
brown_bed[facing=south,occupied=false,part=foot]
brown_bed[facing=west,occupied=true,part=head]
brown_bed[facing=west,occupied=true,part=foot]
brown_bed[facing=west,occupied=false,part=head]
brown_bed[facing=west,occupied=false,part=foot]
brown_bed[facing=east,occupied=true,part=head]
brown_bed[facing=east,occupied=true,part=foot]
brown_bed[facing=east,occupied=false,part=head]
brown_bed[facing=east,occupied=false,part=foot]
green_bed[facing=north,occupied=true,part=head]
green_bed[facing=north,occupied=true,part=foot]
green_bed[facing=north,occupied=false,part=head]
*green_bed[facing=north,occupied=false,part=foot]
green_bed[facing=south,occupied=true,part=head]
green_bed[facing=south,occupied=true,part=foot]
green_bed[facing=south,occupied=false,part=head]
green_bed[facing=south,occupied=false,part=foot]
green_bed[facing=west,occupied=true,part=head]
green_bed[facing=west,occupied=true,part=foot]
green_bed[facing=west,occupied=false,part=head]
green_bed[facing=west,occupied=false,part=foot]
green_bed[facing=east,occupied=true,part=head]
green_bed[facing=east,occupied=true,part=foot]
green_bed[facing=east,occupied=false,part=head]
green_bed[facing=east,occupied=false,part=foot]
red_bed[facing=north,occupied=true,part=head]
red_bed[facing=north,occupied=true,part=foot]
red_bed[facing=north,occupied=false,part=head]
*red_bed[facing=north,occupied=false,part=foot]
red_bed[facing=south,occupied=true,part=head]
red_bed[facing=south,occupied=true,part=foot]
red_bed[facing=south,occupied=false,part=head]
red_bed[facing=south,occupied=false,part=foot]
red_bed[facing=west,occupied=true,part=head]
red_bed[facing=west,occupied=true,part=foot]
red_bed[facing=west,occupied=false,part=head]
red_bed[facing=west,occupied=false,part=foot]
red_bed[facing=east,occupied=true,part=head]
red_bed[facing=east,occupied=true,part=foot]
red_bed[facing=east,occupied=false,part=head]
red_bed[facing=east,occupied=false,part=foot]
black_bed[facing=north,occupied=true,part=head]
black_bed[facing=north,occupied=true,part=foot]
black_bed[facing=north,occupied=false,part=head]
*black_bed[facing=north,occupied=false,part=foot]
black_bed[facing=south,occupied=true,part=head]
black_bed[facing=south,occupied=true,part=foot]
black_bed[facing=south,occupied=false,part=head]
black_bed[facing=south,occupied=false,part=foot]
black_bed[facing=west,occupied=true,part=head]
black_bed[facing=west,occupied=true,part=foot]
black_bed[facing=west,occupied=false,part=head]
black_bed[facing=west,occupied=false,part=foot]
black_bed[facing=east,occupied=true,part=head]
black_bed[facing=east,occupied=true,part=foot]
black_bed[facing=east,occupied=false,part=head]
black_bed[facing=east,occupied=false,part=foot]
powered_rail[powered=true,shape=north_south,waterlogged=true]
powered_rail[powered=true,shape=north_south,waterlogged=false]
powered_rail[powered=true,shape=east_west,waterlogged=true]
powered_rail[powered=true,shape=east_west,waterlogged=false]
powered_rail[powered=true,shape=ascending_east,waterlogged=true]
powered_rail[powered=true,shape=ascending_east,waterlogged=false]
powered_rail[powered=true,shape=ascending_west,waterlogged=true]
powered_rail[powered=true,shape=ascending_west,waterlogged=false]
powered_rail[powered=true,shape=ascending_north,waterlogged=true]
powered_rail[powered=true,shape=ascending_north,waterlogged=false]
powered_rail[powered=true,shape=ascending_south,waterlogged=true]
powered_rail[powered=true,shape=ascending_south,waterlogged=false]
powered_rail[powered=false,shape=north_south,waterlogged=true]
*powered_rail[powered=false,shape=north_south,waterlogged=false]
powered_rail[powered=false,shape=east_west,waterlogged=true]
powered_rail[powered=false,shape=east_west,waterlogged=false]
powered_rail[powered=false,shape=ascending_east,waterlogged=true]
powered_rail[powered=false,shape=ascending_east,waterlogged=false]
powered_rail[powered=false,shape=ascending_west,waterlogged=true]
powered_rail[powered=false,shape=ascending_west,waterlogged=false]
powered_rail[powered=false,shape=ascending_north,waterlogged=true]
powered_rail[powered=false,shape=ascending_north,waterlogged=false]
powered_rail[powered=false,shape=ascending_south,waterlogged=true]
powered_rail[powered=false,shape=ascending_south,waterlogged=false]
detector_rail[powered=true,shape=north_south,waterlogged=true]
detector_rail[powered=true,shape=north_south,waterlogged=false]
detector_rail[powered=true,shape=east_west,waterlogged=true]
detector_rail[powered=true,shape=east_west,waterlogged=false]
detector_rail[powered=true,shape=ascending_east,waterlogged=true]
detector_rail[powered=true,shape=ascending_east,waterlogged=false]
detector_rail[powered=true,shape=ascending_west,waterlogged=true]
detector_rail[powered=true,shape=ascending_west,waterlogged=false]
detector_rail[powered=true,shape=ascending_north,waterlogged=true]
detector_rail[powered=true,shape=ascending_north,waterlogged=false]
detector_rail[powered=true,shape=ascending_south,waterlogged=true]
detector_rail[powered=true,shape=ascending_south,waterlogged=false]
detector_rail[powered=false,shape=north_south,waterlogged=true]
*detector_rail[powered=false,shape=north_south,waterlogged=false]
detector_rail[powered=false,shape=east_west,waterlogged=true]
detector_rail[powered=false,shape=east_west,waterlogged=false]
detector_rail[powered=false,shape=ascending_east,waterlogged=true]
detector_rail[powered=false,shape=ascending_east,waterlogged=false]
detector_rail[powered=false,shape=ascending_west,waterlogged=true]
detector_rail[powered=false,shape=ascending_west,waterlogged=false]
detector_rail[powered=false,shape=ascending_north,waterlogged=true]
detector_rail[powered=false,shape=ascending_north,waterlogged=false]
detector_rail[powered=false,shape=ascending_south,waterlogged=true]
detector_rail[powered=false,shape=ascending_south,waterlogged=false]
sticky_piston[extended=true,facing=north]
sticky_piston[extended=true,facing=east]
sticky_piston[extended=true,facing=south]
sticky_piston[extended=true,facing=west]
sticky_piston[extended=true,facing=up]
sticky_piston[extended=true,facing=down]
*sticky_piston[extended=false,facing=north]
sticky_piston[extended=false,facing=east]
sticky_piston[extended=false,facing=south]
sticky_piston[extended=false,facing=west]
sticky_piston[extended=false,facing=up]
sticky_piston[extended=false,facing=down]
*cobweb
*grass
*fern
*dead_bush
*seagrass
tall_seagrass[half=upper]
*tall_seagrass[half=lower]
piston[extended=true,facing=north]
piston[extended=true,facing=east]
piston[extended=true,facing=south]
piston[extended=true,facing=west]
piston[extended=true,facing=up]
piston[extended=true,facing=down]
*piston[extended=false,facing=north]
piston[extended=false,facing=east]
piston[extended=false,facing=south]
piston[extended=false,facing=west]
piston[extended=false,facing=up]
piston[extended=false,facing=down]
piston_head[type=normal,facing=north,short=true]
piston_head[type=sticky,facing=north,short=true]
*piston_head[type=normal,facing=north,short=false]
piston_head[type=sticky,facing=north,short=false]
piston_head[type=normal,facing=east,short=true]
piston_head[type=sticky,facing=east,short=true]
piston_head[type=normal,facing=east,short=false]
piston_head[type=sticky,facing=east,short=false]
piston_head[type=normal,facing=south,short=true]
piston_head[type=sticky,facing=south,short=true]
piston_head[type=normal,facing=south,short=false]
piston_head[type=sticky,facing=south,short=false]
piston_head[type=normal,facing=west,short=true]
piston_head[type=sticky,facing=west,short=true]
piston_head[type=normal,facing=west,short=false]
piston_head[type=sticky,facing=west,short=false]
piston_head[type=normal,facing=up,short=true]
piston_head[type=sticky,facing=up,short=true]
piston_head[type=normal,facing=up,short=false]
piston_head[type=sticky,facing=up,short=false]
piston_head[type=normal,facing=down,short=true]
piston_head[type=sticky,facing=down,short=true]
piston_head[type=normal,facing=down,short=false]
piston_head[type=sticky,facing=down,short=false]
*white_wool
*orange_wool
*magenta_wool
*light_blue_wool
*yellow_wool
*lime_wool
*pink_wool
*gray_wool
*light_gray_wool
*cyan_wool
*purple_wool
*blue_wool
*brown_wool
*green_wool
*red_wool
*black_wool
*moving_piston[type=normal,facing=north]
moving_piston[type=sticky,facing=north]
moving_piston[type=normal,facing=east]
moving_piston[type=sticky,facing=east]
moving_piston[type=normal,facing=south]
moving_piston[type=sticky,facing=south]
moving_piston[type=normal,facing=west]
moving_piston[type=sticky,facing=west]
moving_piston[type=normal,facing=up]
moving_piston[type=sticky,facing=up]
moving_piston[type=normal,facing=down]
moving_piston[type=sticky,facing=down]
*dandelion
*torchflower
*poppy
*blue_orchid
*allium
*azure_bluet
*red_tulip
*orange_tulip
*white_tulip
*pink_tulip
*oxeye_daisy
*cornflower
*wither_rose
*lily_of_the_valley
*brown_mushroom
*red_mushroom
*gold_block
*iron_block
*bricks
tnt[unstable=true]
*tnt[unstable=false]
*bookshelf
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
*chiseled_bookshelf[facing=north,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=south,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=west,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=true,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=true,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=true,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=true,slot_4_occupied=false,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=true,slot_5_occupied=false]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=true]
chiseled_bookshelf[facing=east,slot_0_occupied=false,slot_1_occupied=false,slot_2_occupied=false,slot_3_occupied=false,slot_4_occupied=false,slot_5_occupied=false]
*mossy_cobblestone
*obsidian
*torch
*wall_torch[facing=north]
wall_torch[facing=south]
wall_torch[facing=west]
wall_torch[facing=east]
fire[age=0,east=true,north=true,south=true,up=true,west=true]
fire[age=0,east=true,north=true,south=true,up=true,west=false]
fire[age=0,east=true,north=true,south=true,up=false,west=true]
fire[age=0,east=true,north=true,south=true,up=false,west=false]
fire[age=0,east=true,north=true,south=false,up=true,west=true]
fire[age=0,east=true,north=true,south=false,up=true,west=false]
fire[age=0,east=true,north=true,south=false,up=false,west=true]
fire[age=0,east=true,north=true,south=false,up=false,west=false]
fire[age=0,east=true,north=false,south=true,up=true,west=true]
fire[age=0,east=true,north=false,south=true,up=true,west=false]
fire[age=0,east=true,north=false,south=true,up=false,west=true]
fire[age=0,east=true,north=false,south=true,up=false,west=false]
fire[age=0,east=true,north=false,south=false,up=true,west=true]
fire[age=0,east=true,north=false,south=false,up=true,west=false]
fire[age=0,east=true,north=false,south=false,up=false,west=true]
fire[age=0,east=true,north=false,south=false,up=false,west=false]
fire[age=0,east=false,north=true,south=true,up=true,west=true]
fire[age=0,east=false,north=true,south=true,up=true,west=false]
fire[age=0,east=false,north=true,south=true,up=false,west=true]
fire[age=0,east=false,north=true,south=true,up=false,west=false]
fire[age=0,east=false,north=true,south=false,up=true,west=true]
fire[age=0,east=false,north=true,south=false,up=true,west=false]
fire[age=0,east=false,north=true,south=false,up=false,west=true]
fire[age=0,east=false,north=true,south=false,up=false,west=false]
fire[age=0,east=false,north=false,south=true,up=true,west=true]
fire[age=0,east=false,north=false,south=true,up=true,west=false]
fire[age=0,east=false,north=false,south=true,up=false,west=true]
fire[age=0,east=false,north=false,south=true,up=false,west=false]
fire[age=0,east=false,north=false,south=false,up=true,west=true]
fire[age=0,east=false,north=false,south=false,up=true,west=false]
fire[age=0,east=false,north=false,south=false,up=false,west=true]
*fire[age=0,east=false,north=false,south=false,up=false,west=false]
fire[age=1,east=true,north=true,south=true,up=true,west=true]
fire[age=1,east=true,north=true,south=true,up=true,west=false]
fire[age=1,east=true,north=true,south=true,up=false,west=true]
fire[age=1,east=true,north=true,south=true,up=false,west=false]
fire[age=1,east=true,north=true,south=false,up=true,west=true]
fire[age=1,east=true,north=true,south=false,up=true,west=false]
fire[age=1,east=true,north=true,south=false,up=false,west=true]
fire[age=1,east=true,north=true,south=false,up=false,west=false]
fire[age=1,east=true,north=false,south=true,up=true,west=true]
fire[age=1,east=true,north=false,south=true,up=true,west=false]
fire[age=1,east=true,north=false,south=true,up=false,west=true]
fire[age=1,east=true,north=false,south=true,up=false,west=false]
fire[age=1,east=true,north=false,south=false,up=true,west=true]
fire[age=1,east=true,north=false,south=false,up=true,west=false]
fire[age=1,east=true,north=false,south=false,up=false,west=true]
fire[age=1,east=true,north=false,south=false,up=false,west=false]
fire[age=1,east=false,north=true,south=true,up=true,west=true]
fire[age=1,east=false,north=true,south=true,up=true,west=false]
fire[age=1,east=false,north=true,south=true,up=false,west=true]
fire[age=1,east=false,north=true,south=true,up=false,west=false]
fire[age=1,east=false,north=true,south=false,up=true,west=true]
fire[age=1,east=false,north=true,south=false,up=true,west=false]
fire[age=1,east=false,north=true,south=false,up=false,west=true]
fire[age=1,east=false,north=true,south=false,up=false,west=false]
fire[age=1,east=false,north=false,south=true,up=true,west=true]
fire[age=1,east=false,north=false,south=true,up=true,west=false]
fire[age=1,east=false,north=false,south=true,up=false,west=true]
fire[age=1,east=false,north=false,south=true,up=false,west=false]
fire[age=1,east=false,north=false,south=false,up=true,west=true]
fire[age=1,east=false,north=false,south=false,up=true,west=false]
fire[age=1,east=false,north=false,south=false,up=false,west=true]
fire[age=1,east=false,north=false,south=false,up=false,west=false]
fire[age=2,east=true,north=true,south=true,up=true,west=true]
fire[age=2,east=true,north=true,south=true,up=true,west=false]
fire[age=2,east=true,north=true,south=true,up=false,west=true]
fire[age=2,east=true,north=true,south=true,up=false,west=false]
fire[age=2,east=true,north=true,south=false,up=true,west=true]
fire[age=2,east=true,north=true,south=false,up=true,west=false]
fire[age=2,east=true,north=true,south=false,up=false,west=true]
fire[age=2,east=true,north=true,south=false,up=false,west=false]
fire[age=2,east=true,north=false,south=true,up=true,west=true]
fire[age=2,east=true,north=false,south=true,up=true,west=false]
fire[age=2,east=true,north=false,south=true,up=false,west=true]
fire[age=2,east=true,north=false,south=true,up=false,west=false]
fire[age=2,east=true,north=false,south=false,up=true,west=true]
fire[age=2,east=true,north=false,south=false,up=true,west=false]
fire[age=2,east=true,north=false,south=false,up=false,west=true]
fire[age=2,east=true,north=false,south=false,up=false,west=false]
fire[age=2,east=false,north=true,south=true,up=true,west=true]
fire[age=2,east=false,north=true,south=true,up=true,west=false]
fire[age=2,east=false,north=true,south=true,up=false,west=true]
fire[age=2,east=false,north=true,south=true,up=false,west=false]
fire[age=2,east=false,north=true,south=false,up=true,west=true]
fire[age=2,east=false,north=true,south=false,up=true,west=false]
fire[age=2,east=false,north=true,south=false,up=false,west=true]
fire[age=2,east=false,north=true,south=false,up=false,west=false]
fire[age=2,east=false,north=false,south=true,up=true,west=true]
fire[age=2,east=false,north=false,south=true,up=true,west=false]
fire[age=2,east=false,north=false,south=true,up=false,west=true]
fire[age=2,east=false,north=false,south=true,up=false,west=false]
fire[age=2,east=false,north=false,south=false,up=true,west=true]
fire[age=2,east=false,north=false,south=false,up=true,west=false]
fire[age=2,east=false,north=false,south=false,up=false,west=true]
fire[age=2,east=false,north=false,south=false,up=false,west=false]
fire[age=3,east=true,north=true,south=true,up=true,west=true]
fire[age=3,east=true,north=true,south=true,up=true,west=false]
fire[age=3,east=true,north=true,south=true,up=false,west=true]
fire[age=3,east=true,north=true,south=true,up=false,west=false]
fire[age=3,east=true,north=true,south=false,up=true,west=true]
fire[age=3,east=true,north=true,south=false,up=true,west=false]
fire[age=3,east=true,north=true,south=false,up=false,west=true]
fire[age=3,east=true,north=true,south=false,up=false,west=false]
fire[age=3,east=true,north=false,south=true,up=true,west=true]
fire[age=3,east=true,north=false,south=true,up=true,west=false]
fire[age=3,east=true,north=false,south=true,up=false,west=true]
fire[age=3,east=true,north=false,south=true,up=false,west=false]
fire[age=3,east=true,north=false,south=false,up=true,west=true]
fire[age=3,east=true,north=false,south=false,up=true,west=false]
fire[age=3,east=true,north=false,south=false,up=false,west=true]
fire[age=3,east=true,north=false,south=false,up=false,west=false]
fire[age=3,east=false,north=true,south=true,up=true,west=true]
fire[age=3,east=false,north=true,south=true,up=true,west=false]
fire[age=3,east=false,north=true,south=true,up=false,west=true]
fire[age=3,east=false,north=true,south=true,up=false,west=false]
fire[age=3,east=false,north=true,south=false,up=true,west=true]
fire[age=3,east=false,north=true,south=false,up=true,west=false]
fire[age=3,east=false,north=true,south=false,up=false,west=true]
fire[age=3,east=false,north=true,south=false,up=false,west=false]
fire[age=3,east=false,north=false,south=true,up=true,west=true]
fire[age=3,east=false,north=false,south=true,up=true,west=false]
fire[age=3,east=false,north=false,south=true,up=false,west=true]
fire[age=3,east=false,north=false,south=true,up=false,west=false]
fire[age=3,east=false,north=false,south=false,up=true,west=true]
fire[age=3,east=false,north=false,south=false,up=true,west=false]
fire[age=3,east=false,north=false,south=false,up=false,west=true]
fire[age=3,east=false,north=false,south=false,up=false,west=false]
fire[age=4,east=true,north=true,south=true,up=true,west=true]
fire[age=4,east=true,north=true,south=true,up=true,west=false]
fire[age=4,east=true,north=true,south=true,up=false,west=true]
fire[age=4,east=true,north=true,south=true,up=false,west=false]
fire[age=4,east=true,north=true,south=false,up=true,west=true]
fire[age=4,east=true,north=true,south=false,up=true,west=false]
fire[age=4,east=true,north=true,south=false,up=false,west=true]
fire[age=4,east=true,north=true,south=false,up=false,west=false]
fire[age=4,east=true,north=false,south=true,up=true,west=true]
fire[age=4,east=true,north=false,south=true,up=true,west=false]
fire[age=4,east=true,north=false,south=true,up=false,west=true]
fire[age=4,east=true,north=false,south=true,up=false,west=false]
fire[age=4,east=true,north=false,south=false,up=true,west=true]
fire[age=4,east=true,north=false,south=false,up=true,west=false]
fire[age=4,east=true,north=false,south=false,up=false,west=true]
fire[age=4,east=true,north=false,south=false,up=false,west=false]
fire[age=4,east=false,north=true,south=true,up=true,west=true]
fire[age=4,east=false,north=true,south=true,up=true,west=false]
fire[age=4,east=false,north=true,south=true,up=false,west=true]
fire[age=4,east=false,north=true,south=true,up=false,west=false]
fire[age=4,east=false,north=true,south=false,up=true,west=true]
fire[age=4,east=false,north=true,south=false,up=true,west=false]
fire[age=4,east=false,north=true,south=false,up=false,west=true]
fire[age=4,east=false,north=true,south=false,up=false,west=false]
fire[age=4,east=false,north=false,south=true,up=true,west=true]
fire[age=4,east=false,north=false,south=true,up=true,west=false]
fire[age=4,east=false,north=false,south=true,up=false,west=true]
fire[age=4,east=false,north=false,south=true,up=false,west=false]
fire[age=4,east=false,north=false,south=false,up=true,west=true]
fire[age=4,east=false,north=false,south=false,up=true,west=false]
fire[age=4,east=false,north=false,south=false,up=false,west=true]
fire[age=4,east=false,north=false,south=false,up=false,west=false]
fire[age=5,east=true,north=true,south=true,up=true,west=true]
fire[age=5,east=true,north=true,south=true,up=true,west=false]
fire[age=5,east=true,north=true,south=true,up=false,west=true]
fire[age=5,east=true,north=true,south=true,up=false,west=false]
fire[age=5,east=true,north=true,south=false,up=true,west=true]
fire[age=5,east=true,north=true,south=false,up=true,west=false]
fire[age=5,east=true,north=true,south=false,up=false,west=true]
fire[age=5,east=true,north=true,south=false,up=false,west=false]
fire[age=5,east=true,north=false,south=true,up=true,west=true]
fire[age=5,east=true,north=false,south=true,up=true,west=false]
fire[age=5,east=true,north=false,south=true,up=false,west=true]
fire[age=5,east=true,north=false,south=true,up=false,west=false]
fire[age=5,east=true,north=false,south=false,up=true,west=true]
fire[age=5,east=true,north=false,south=false,up=true,west=false]
fire[age=5,east=true,north=false,south=false,up=false,west=true]
fire[age=5,east=true,north=false,south=false,up=false,west=false]
fire[age=5,east=false,north=true,south=true,up=true,west=true]
fire[age=5,east=false,north=true,south=true,up=true,west=false]
fire[age=5,east=false,north=true,south=true,up=false,west=true]
fire[age=5,east=false,north=true,south=true,up=false,west=false]
fire[age=5,east=false,north=true,south=false,up=true,west=true]
fire[age=5,east=false,north=true,south=false,up=true,west=false]
fire[age=5,east=false,north=true,south=false,up=false,west=true]
fire[age=5,east=false,north=true,south=false,up=false,west=false]
fire[age=5,east=false,north=false,south=true,up=true,west=true]
fire[age=5,east=false,north=false,south=true,up=true,west=false]
fire[age=5,east=false,north=false,south=true,up=false,west=true]
fire[age=5,east=false,north=false,south=true,up=false,west=false]
fire[age=5,east=false,north=false,south=false,up=true,west=true]
fire[age=5,east=false,north=false,south=false,up=true,west=false]
fire[age=5,east=false,north=false,south=false,up=false,west=true]
fire[age=5,east=false,north=false,south=false,up=false,west=false]
fire[age=6,east=true,north=true,south=true,up=true,west=true]
fire[age=6,east=true,north=true,south=true,up=true,west=false]
fire[age=6,east=true,north=true,south=true,up=false,west=true]
fire[age=6,east=true,north=true,south=true,up=false,west=false]
fire[age=6,east=true,north=true,south=false,up=true,west=true]
fire[age=6,east=true,north=true,south=false,up=true,west=false]
fire[age=6,east=true,north=true,south=false,up=false,west=true]
fire[age=6,east=true,north=true,south=false,up=false,west=false]
fire[age=6,east=true,north=false,south=true,up=true,west=true]
fire[age=6,east=true,north=false,south=true,up=true,west=false]
fire[age=6,east=true,north=false,south=true,up=false,west=true]
fire[age=6,east=true,north=false,south=true,up=false,west=false]
fire[age=6,east=true,north=false,south=false,up=true,west=true]
fire[age=6,east=true,north=false,south=false,up=true,west=false]
fire[age=6,east=true,north=false,south=false,up=false,west=true]
fire[age=6,east=true,north=false,south=false,up=false,west=false]
fire[age=6,east=false,north=true,south=true,up=true,west=true]
fire[age=6,east=false,north=true,south=true,up=true,west=false]
fire[age=6,east=false,north=true,south=true,up=false,west=true]
fire[age=6,east=false,north=true,south=true,up=false,west=false]
fire[age=6,east=false,north=true,south=false,up=true,west=true]
fire[age=6,east=false,north=true,south=false,up=true,west=false]
fire[age=6,east=false,north=true,south=false,up=false,west=true]
fire[age=6,east=false,north=true,south=false,up=false,west=false]
fire[age=6,east=false,north=false,south=true,up=true,west=true]
fire[age=6,east=false,north=false,south=true,up=true,west=false]
fire[age=6,east=false,north=false,south=true,up=false,west=true]
fire[age=6,east=false,north=false,south=true,up=false,west=false]
fire[age=6,east=false,north=false,south=false,up=true,west=true]
fire[age=6,east=false,north=false,south=false,up=true,west=false]
fire[age=6,east=false,north=false,south=false,up=false,west=true]
fire[age=6,east=false,north=false,south=false,up=false,west=false]
fire[age=7,east=true,north=true,south=true,up=true,west=true]
fire[age=7,east=true,north=true,south=true,up=true,west=false]
fire[age=7,east=true,north=true,south=true,up=false,west=true]
fire[age=7,east=true,north=true,south=true,up=false,west=false]
fire[age=7,east=true,north=true,south=false,up=true,west=true]
fire[age=7,east=true,north=true,south=false,up=true,west=false]
fire[age=7,east=true,north=true,south=false,up=false,west=true]
fire[age=7,east=true,north=true,south=false,up=false,west=false]
fire[age=7,east=true,north=false,south=true,up=true,west=true]
fire[age=7,east=true,north=false,south=true,up=true,west=false]
fire[age=7,east=true,north=false,south=true,up=false,west=true]
fire[age=7,east=true,north=false,south=true,up=false,west=false]
fire[age=7,east=true,north=false,south=false,up=true,west=true]
fire[age=7,east=true,north=false,south=false,up=true,west=false]
fire[age=7,east=true,north=false,south=false,up=false,west=true]
fire[age=7,east=true,north=false,south=false,up=false,west=false]
fire[age=7,east=false,north=true,south=true,up=true,west=true]
fire[age=7,east=false,north=true,south=true,up=true,west=false]
fire[age=7,east=false,north=true,south=true,up=false,west=true]
fire[age=7,east=false,north=true,south=true,up=false,west=false]
fire[age=7,east=false,north=true,south=false,up=true,west=true]
fire[age=7,east=false,north=true,south=false,up=true,west=false]
fire[age=7,east=false,north=true,south=false,up=false,west=true]
fire[age=7,east=false,north=true,south=false,up=false,west=false]
fire[age=7,east=false,north=false,south=true,up=true,west=true]
fire[age=7,east=false,north=false,south=true,up=true,west=false]
fire[age=7,east=false,north=false,south=true,up=false,west=true]
fire[age=7,east=false,north=false,south=true,up=false,west=false]
fire[age=7,east=false,north=false,south=false,up=true,west=true]
fire[age=7,east=false,north=false,south=false,up=true,west=false]
fire[age=7,east=false,north=false,south=false,up=false,west=true]
fire[age=7,east=false,north=false,south=false,up=false,west=false]
fire[age=8,east=true,north=true,south=true,up=true,west=true]
fire[age=8,east=true,north=true,south=true,up=true,west=false]
fire[age=8,east=true,north=true,south=true,up=false,west=true]
fire[age=8,east=true,north=true,south=true,up=false,west=false]
fire[age=8,east=true,north=true,south=false,up=true,west=true]
fire[age=8,east=true,north=true,south=false,up=true,west=false]
fire[age=8,east=true,north=true,south=false,up=false,west=true]
fire[age=8,east=true,north=true,south=false,up=false,west=false]
fire[age=8,east=true,north=false,south=true,up=true,west=true]
fire[age=8,east=true,north=false,south=true,up=true,west=false]
fire[age=8,east=true,north=false,south=true,up=false,west=true]
fire[age=8,east=true,north=false,south=true,up=false,west=false]
fire[age=8,east=true,north=false,south=false,up=true,west=true]
fire[age=8,east=true,north=false,south=false,up=true,west=false]
fire[age=8,east=true,north=false,south=false,up=false,west=true]
fire[age=8,east=true,north=false,south=false,up=false,west=false]
fire[age=8,east=false,north=true,south=true,up=true,west=true]
fire[age=8,east=false,north=true,south=true,up=true,west=false]
fire[age=8,east=false,north=true,south=true,up=false,west=true]
fire[age=8,east=false,north=true,south=true,up=false,west=false]
fire[age=8,east=false,north=true,south=false,up=true,west=true]
fire[age=8,east=false,north=true,south=false,up=true,west=false]
fire[age=8,east=false,north=true,south=false,up=false,west=true]
fire[age=8,east=false,north=true,south=false,up=false,west=false]
fire[age=8,east=false,north=false,south=true,up=true,west=true]
fire[age=8,east=false,north=false,south=true,up=true,west=false]
fire[age=8,east=false,north=false,south=true,up=false,west=true]
fire[age=8,east=false,north=false,south=true,up=false,west=false]
fire[age=8,east=false,north=false,south=false,up=true,west=true]
fire[age=8,east=false,north=false,south=false,up=true,west=false]
fire[age=8,east=false,north=false,south=false,up=false,west=true]
fire[age=8,east=false,north=false,south=false,up=false,west=false]
fire[age=9,east=true,north=true,south=true,up=true,west=true]
fire[age=9,east=true,north=true,south=true,up=true,west=false]
fire[age=9,east=true,north=true,south=true,up=false,west=true]
fire[age=9,east=true,north=true,south=true,up=false,west=false]
fire[age=9,east=true,north=true,south=false,up=true,west=true]
fire[age=9,east=true,north=true,south=false,up=true,west=false]
fire[age=9,east=true,north=true,south=false,up=false,west=true]
fire[age=9,east=true,north=true,south=false,up=false,west=false]
fire[age=9,east=true,north=false,south=true,up=true,west=true]
fire[age=9,east=true,north=false,south=true,up=true,west=false]
fire[age=9,east=true,north=false,south=true,up=false,west=true]
fire[age=9,east=true,north=false,south=true,up=false,west=false]
fire[age=9,east=true,north=false,south=false,up=true,west=true]
fire[age=9,east=true,north=false,south=false,up=true,west=false]
fire[age=9,east=true,north=false,south=false,up=false,west=true]
fire[age=9,east=true,north=false,south=false,up=false,west=false]
fire[age=9,east=false,north=true,south=true,up=true,west=true]
fire[age=9,east=false,north=true,south=true,up=true,west=false]
fire[age=9,east=false,north=true,south=true,up=false,west=true]
fire[age=9,east=false,north=true,south=true,up=false,west=false]
fire[age=9,east=false,north=true,south=false,up=true,west=true]
fire[age=9,east=false,north=true,south=false,up=true,west=false]
fire[age=9,east=false,north=true,south=false,up=false,west=true]
fire[age=9,east=false,north=true,south=false,up=false,west=false]
fire[age=9,east=false,north=false,south=true,up=true,west=true]
fire[age=9,east=false,north=false,south=true,up=true,west=false]
fire[age=9,east=false,north=false,south=true,up=false,west=true]
fire[age=9,east=false,north=false,south=true,up=false,west=false]
fire[age=9,east=false,north=false,south=false,up=true,west=true]
fire[age=9,east=false,north=false,south=false,up=true,west=false]
fire[age=9,east=false,north=false,south=false,up=false,west=true]
fire[age=9,east=false,north=false,south=false,up=false,west=false]
fire[age=10,east=true,north=true,south=true,up=true,west=true]
fire[age=10,east=true,north=true,south=true,up=true,west=false]
fire[age=10,east=true,north=true,south=true,up=false,west=true]
fire[age=10,east=true,north=true,south=true,up=false,west=false]
fire[age=10,east=true,north=true,south=false,up=true,west=true]
fire[age=10,east=true,north=true,south=false,up=true,west=false]
fire[age=10,east=true,north=true,south=false,up=false,west=true]
fire[age=10,east=true,north=true,south=false,up=false,west=false]
fire[age=10,east=true,north=false,south=true,up=true,west=true]
fire[age=10,east=true,north=false,south=true,up=true,west=false]
fire[age=10,east=true,north=false,south=true,up=false,west=true]
fire[age=10,east=true,north=false,south=true,up=false,west=false]
fire[age=10,east=true,north=false,south=false,up=true,west=true]
fire[age=10,east=true,north=false,south=false,up=true,west=false]
fire[age=10,east=true,north=false,south=false,up=false,west=true]
fire[age=10,east=true,north=false,south=false,up=false,west=false]
fire[age=10,east=false,north=true,south=true,up=true,west=true]
fire[age=10,east=false,north=true,south=true,up=true,west=false]
fire[age=10,east=false,north=true,south=true,up=false,west=true]
fire[age=10,east=false,north=true,south=true,up=false,west=false]
fire[age=10,east=false,north=true,south=false,up=true,west=true]
fire[age=10,east=false,north=true,south=false,up=true,west=false]
fire[age=10,east=false,north=true,south=false,up=false,west=true]
fire[age=10,east=false,north=true,south=false,up=false,west=false]
fire[age=10,east=false,north=false,south=true,up=true,west=true]
fire[age=10,east=false,north=false,south=true,up=true,west=false]
fire[age=10,east=false,north=false,south=true,up=false,west=true]
fire[age=10,east=false,north=false,south=true,up=false,west=false]
fire[age=10,east=false,north=false,south=false,up=true,west=true]
fire[age=10,east=false,north=false,south=false,up=true,west=false]
fire[age=10,east=false,north=false,south=false,up=false,west=true]
fire[age=10,east=false,north=false,south=false,up=false,west=false]
fire[age=11,east=true,north=true,south=true,up=true,west=true]
fire[age=11,east=true,north=true,south=true,up=true,west=false]
fire[age=11,east=true,north=true,south=true,up=false,west=true]
fire[age=11,east=true,north=true,south=true,up=false,west=false]
fire[age=11,east=true,north=true,south=false,up=true,west=true]
fire[age=11,east=true,north=true,south=false,up=true,west=false]
fire[age=11,east=true,north=true,south=false,up=false,west=true]
fire[age=11,east=true,north=true,south=false,up=false,west=false]
fire[age=11,east=true,north=false,south=true,up=true,west=true]
fire[age=11,east=true,north=false,south=true,up=true,west=false]
fire[age=11,east=true,north=false,south=true,up=false,west=true]
fire[age=11,east=true,north=false,south=true,up=false,west=false]
fire[age=11,east=true,north=false,south=false,up=true,west=true]
fire[age=11,east=true,north=false,south=false,up=true,west=false]
fire[age=11,east=true,north=false,south=false,up=false,west=true]
fire[age=11,east=true,north=false,south=false,up=false,west=false]
fire[age=11,east=false,north=true,south=true,up=true,west=true]
fire[age=11,east=false,north=true,south=true,up=true,west=false]
fire[age=11,east=false,north=true,south=true,up=false,west=true]
fire[age=11,east=false,north=true,south=true,up=false,west=false]
fire[age=11,east=false,north=true,south=false,up=true,west=true]
fire[age=11,east=false,north=true,south=false,up=true,west=false]
fire[age=11,east=false,north=true,south=false,up=false,west=true]
fire[age=11,east=false,north=true,south=false,up=false,west=false]
fire[age=11,east=false,north=false,south=true,up=true,west=true]
fire[age=11,east=false,north=false,south=true,up=true,west=false]
fire[age=11,east=false,north=false,south=true,up=false,west=true]
fire[age=11,east=false,north=false,south=true,up=false,west=false]
fire[age=11,east=false,north=false,south=false,up=true,west=true]
fire[age=11,east=false,north=false,south=false,up=true,west=false]
fire[age=11,east=false,north=false,south=false,up=false,west=true]
fire[age=11,east=false,north=false,south=false,up=false,west=false]
fire[age=12,east=true,north=true,south=true,up=true,west=true]
fire[age=12,east=true,north=true,south=true,up=true,west=false]
fire[age=12,east=true,north=true,south=true,up=false,west=true]
fire[age=12,east=true,north=true,south=true,up=false,west=false]
fire[age=12,east=true,north=true,south=false,up=true,west=true]
fire[age=12,east=true,north=true,south=false,up=true,west=false]
fire[age=12,east=true,north=true,south=false,up=false,west=true]
fire[age=12,east=true,north=true,south=false,up=false,west=false]
fire[age=12,east=true,north=false,south=true,up=true,west=true]
fire[age=12,east=true,north=false,south=true,up=true,west=false]
fire[age=12,east=true,north=false,south=true,up=false,west=true]
fire[age=12,east=true,north=false,south=true,up=false,west=false]
fire[age=12,east=true,north=false,south=false,up=true,west=true]
fire[age=12,east=true,north=false,south=false,up=true,west=false]
fire[age=12,east=true,north=false,south=false,up=false,west=true]
fire[age=12,east=true,north=false,south=false,up=false,west=false]
fire[age=12,east=false,north=true,south=true,up=true,west=true]
fire[age=12,east=false,north=true,south=true,up=true,west=false]
fire[age=12,east=false,north=true,south=true,up=false,west=true]
fire[age=12,east=false,north=true,south=true,up=false,west=false]
fire[age=12,east=false,north=true,south=false,up=true,west=true]
fire[age=12,east=false,north=true,south=false,up=true,west=false]
fire[age=12,east=false,north=true,south=false,up=false,west=true]
fire[age=12,east=false,north=true,south=false,up=false,west=false]
fire[age=12,east=false,north=false,south=true,up=true,west=true]
fire[age=12,east=false,north=false,south=true,up=true,west=false]
fire[age=12,east=false,north=false,south=true,up=false,west=true]
fire[age=12,east=false,north=false,south=true,up=false,west=false]
fire[age=12,east=false,north=false,south=false,up=true,west=true]
fire[age=12,east=false,north=false,south=false,up=true,west=false]
fire[age=12,east=false,north=false,south=false,up=false,west=true]
fire[age=12,east=false,north=false,south=false,up=false,west=false]
fire[age=13,east=true,north=true,south=true,up=true,west=true]
fire[age=13,east=true,north=true,south=true,up=true,west=false]
fire[age=13,east=true,north=true,south=true,up=false,west=true]
fire[age=13,east=true,north=true,south=true,up=false,west=false]
fire[age=13,east=true,north=true,south=false,up=true,west=true]
fire[age=13,east=true,north=true,south=false,up=true,west=false]
fire[age=13,east=true,north=true,south=false,up=false,west=true]
fire[age=13,east=true,north=true,south=false,up=false,west=false]
fire[age=13,east=true,north=false,south=true,up=true,west=true]
fire[age=13,east=true,north=false,south=true,up=true,west=false]
fire[age=13,east=true,north=false,south=true,up=false,west=true]
fire[age=13,east=true,north=false,south=true,up=false,west=false]
fire[age=13,east=true,north=false,south=false,up=true,west=true]
fire[age=13,east=true,north=false,south=false,up=true,west=false]
fire[age=13,east=true,north=false,south=false,up=false,west=true]
fire[age=13,east=true,north=false,south=false,up=false,west=false]
fire[age=13,east=false,north=true,south=true,up=true,west=true]
fire[age=13,east=false,north=true,south=true,up=true,west=false]
fire[age=13,east=false,north=true,south=true,up=false,west=true]
fire[age=13,east=false,north=true,south=true,up=false,west=false]
fire[age=13,east=false,north=true,south=false,up=true,west=true]
fire[age=13,east=false,north=true,south=false,up=true,west=false]
fire[age=13,east=false,north=true,south=false,up=false,west=true]
fire[age=13,east=false,north=true,south=false,up=false,west=false]
fire[age=13,east=false,north=false,south=true,up=true,west=true]
fire[age=13,east=false,north=false,south=true,up=true,west=false]
fire[age=13,east=false,north=false,south=true,up=false,west=true]
fire[age=13,east=false,north=false,south=true,up=false,west=false]
fire[age=13,east=false,north=false,south=false,up=true,west=true]
fire[age=13,east=false,north=false,south=false,up=true,west=false]
fire[age=13,east=false,north=false,south=false,up=false,west=true]
fire[age=13,east=false,north=false,south=false,up=false,west=false]
fire[age=14,east=true,north=true,south=true,up=true,west=true]
fire[age=14,east=true,north=true,south=true,up=true,west=false]
fire[age=14,east=true,north=true,south=true,up=false,west=true]
fire[age=14,east=true,north=true,south=true,up=false,west=false]
fire[age=14,east=true,north=true,south=false,up=true,west=true]
fire[age=14,east=true,north=true,south=false,up=true,west=false]
fire[age=14,east=true,north=true,south=false,up=false,west=true]
fire[age=14,east=true,north=true,south=false,up=false,west=false]
fire[age=14,east=true,north=false,south=true,up=true,west=true]
fire[age=14,east=true,north=false,south=true,up=true,west=false]
fire[age=14,east=true,north=false,south=true,up=false,west=true]
fire[age=14,east=true,north=false,south=true,up=false,west=false]
fire[age=14,east=true,north=false,south=false,up=true,west=true]
fire[age=14,east=true,north=false,south=false,up=true,west=false]
fire[age=14,east=true,north=false,south=false,up=false,west=true]
fire[age=14,east=true,north=false,south=false,up=false,west=false]
fire[age=14,east=false,north=true,south=true,up=true,west=true]
fire[age=14,east=false,north=true,south=true,up=true,west=false]
fire[age=14,east=false,north=true,south=true,up=false,west=true]
fire[age=14,east=false,north=true,south=true,up=false,west=false]
fire[age=14,east=false,north=true,south=false,up=true,west=true]
fire[age=14,east=false,north=true,south=false,up=true,west=false]
fire[age=14,east=false,north=true,south=false,up=false,west=true]
fire[age=14,east=false,north=true,south=false,up=false,west=false]
fire[age=14,east=false,north=false,south=true,up=true,west=true]
fire[age=14,east=false,north=false,south=true,up=true,west=false]
fire[age=14,east=false,north=false,south=true,up=false,west=true]
fire[age=14,east=false,north=false,south=true,up=false,west=false]
fire[age=14,east=false,north=false,south=false,up=true,west=true]
fire[age=14,east=false,north=false,south=false,up=true,west=false]
fire[age=14,east=false,north=false,south=false,up=false,west=true]
fire[age=14,east=false,north=false,south=false,up=false,west=false]
fire[age=15,east=true,north=true,south=true,up=true,west=true]
fire[age=15,east=true,north=true,south=true,up=true,west=false]
fire[age=15,east=true,north=true,south=true,up=false,west=true]
fire[age=15,east=true,north=true,south=true,up=false,west=false]
fire[age=15,east=true,north=true,south=false,up=true,west=true]
fire[age=15,east=true,north=true,south=false,up=true,west=false]
fire[age=15,east=true,north=true,south=false,up=false,west=true]
fire[age=15,east=true,north=true,south=false,up=false,west=false]
fire[age=15,east=true,north=false,south=true,up=true,west=true]
fire[age=15,east=true,north=false,south=true,up=true,west=false]
fire[age=15,east=true,north=false,south=true,up=false,west=true]
fire[age=15,east=true,north=false,south=true,up=false,west=false]
fire[age=15,east=true,north=false,south=false,up=true,west=true]
fire[age=15,east=true,north=false,south=false,up=true,west=false]
fire[age=15,east=true,north=false,south=false,up=false,west=true]
fire[age=15,east=true,north=false,south=false,up=false,west=false]
fire[age=15,east=false,north=true,south=true,up=true,west=true]
fire[age=15,east=false,north=true,south=true,up=true,west=false]
fire[age=15,east=false,north=true,south=true,up=false,west=true]
fire[age=15,east=false,north=true,south=true,up=false,west=false]
fire[age=15,east=false,north=true,south=false,up=true,west=true]
fire[age=15,east=false,north=true,south=false,up=true,west=false]
fire[age=15,east=false,north=true,south=false,up=false,west=true]
fire[age=15,east=false,north=true,south=false,up=false,west=false]
fire[age=15,east=false,north=false,south=true,up=true,west=true]
fire[age=15,east=false,north=false,south=true,up=true,west=false]
fire[age=15,east=false,north=false,south=true,up=false,west=true]
fire[age=15,east=false,north=false,south=true,up=false,west=false]
fire[age=15,east=false,north=false,south=false,up=true,west=true]
fire[age=15,east=false,north=false,south=false,up=true,west=false]
fire[age=15,east=false,north=false,south=false,up=false,west=true]
fire[age=15,east=false,north=false,south=false,up=false,west=false]
*soul_fire
*spawner
oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[type=single,facing=north,waterlogged=true]
*chest[type=single,facing=north,waterlogged=false]
chest[type=left,facing=north,waterlogged=true]
chest[type=left,facing=north,waterlogged=false]
chest[type=right,facing=north,waterlogged=true]
chest[type=right,facing=north,waterlogged=false]
chest[type=single,facing=south,waterlogged=true]
chest[type=single,facing=south,waterlogged=false]
chest[type=left,facing=south,waterlogged=true]
chest[type=left,facing=south,waterlogged=false]
chest[type=right,facing=south,waterlogged=true]
chest[type=right,facing=south,waterlogged=false]
chest[type=single,facing=west,waterlogged=true]
chest[type=single,facing=west,waterlogged=false]
chest[type=left,facing=west,waterlogged=true]
chest[type=left,facing=west,waterlogged=false]
chest[type=right,facing=west,waterlogged=true]
chest[type=right,facing=west,waterlogged=false]
chest[type=single,facing=east,waterlogged=true]
chest[type=single,facing=east,waterlogged=false]
chest[type=left,facing=east,waterlogged=true]
chest[type=left,facing=east,waterlogged=false]
chest[type=right,facing=east,waterlogged=true]
chest[type=right,facing=east,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
redstone_wire[east=up,north=up,power=0,south=side,west=up]
redstone_wire[east=up,north=up,power=0,south=side,west=side]
redstone_wire[east=up,north=up,power=0,south=side,west=none]
redstone_wire[east=up,north=up,power=0,south=none,west=up]
redstone_wire[east=up,north=up,power=0,south=none,west=side]
redstone_wire[east=up,north=up,power=0,south=none,west=none]
redstone_wire[east=up,north=up,power=1,south=up,west=up]
redstone_wire[east=up,north=up,power=1,south=up,west=side]
redstone_wire[east=up,north=up,power=1,south=up,west=none]
redstone_wire[east=up,north=up,power=1,south=side,west=up]
redstone_wire[east=up,north=up,power=1,south=side,west=side]
redstone_wire[east=up,north=up,power=1,south=side,west=none]
redstone_wire[east=up,north=up,power=1,south=none,west=up]
redstone_wire[east=up,north=up,power=1,south=none,west=side]
redstone_wire[east=up,north=up,power=1,south=none,west=none]
redstone_wire[east=up,north=up,power=2,south=up,west=up]
redstone_wire[east=up,north=up,power=2,south=up,west=side]
redstone_wire[east=up,north=up,power=2,south=up,west=none]
redstone_wire[east=up,north=up,power=2,south=side,west=up]
redstone_wire[east=up,north=up,power=2,south=side,west=side]
redstone_wire[east=up,north=up,power=2,south=side,west=none]
redstone_wire[east=up,north=up,power=2,south=none,west=up]
redstone_wire[east=up,north=up,power=2,south=none,west=side]
redstone_wire[east=up,north=up,power=2,south=none,west=none]
redstone_wire[east=up,north=up,power=3,south=up,west=up]
redstone_wire[east=up,north=up,power=3,south=up,west=side]
redstone_wire[east=up,north=up,power=3,south=up,west=none]
redstone_wire[east=up,north=up,power=3,south=side,west=up]
redstone_wire[east=up,north=up,power=3,south=side,west=side]
redstone_wire[east=up,north=up,power=3,south=side,west=none]
redstone_wire[east=up,north=up,power=3,south=none,west=up]
redstone_wire[east=up,north=up,power=3,south=none,west=side]
redstone_wire[east=up,north=up,power=3,south=none,west=none]
redstone_wire[east=up,north=up,power=4,south=up,west=up]
redstone_wire[east=up,north=up,power=4,south=up,west=side]
redstone_wire[east=up,north=up,power=4,south=up,west=none]
redstone_wire[east=up,north=up,power=4,south=side,west=up]
redstone_wire[east=up,north=up,power=4,south=side,west=side]
redstone_wire[east=up,north=up,power=4,south=side,west=none]
redstone_wire[east=up,north=up,power=4,south=none,west=up]
redstone_wire[east=up,north=up,power=4,south=none,west=side]
redstone_wire[east=up,north=up,power=4,south=none,west=none]
redstone_wire[east=up,north=up,power=5,south=up,west=up]
redstone_wire[east=up,north=up,power=5,south=up,west=side]
redstone_wire[east=up,north=up,power=5,south=up,west=none]
redstone_wire[east=up,north=up,power=5,south=side,west=up]
redstone_wire[east=up,north=up,power=5,south=side,west=side]
redstone_wire[east=up,north=up,power=5,south=side,west=none]
redstone_wire[east=up,north=up,power=5,south=none,west=up]
redstone_wire[east=up,north=up,power=5,south=none,west=side]
redstone_wire[east=up,north=up,power=5,south=none,west=none]
redstone_wire[east=up,north=up,power=6,south=up,west=up]
redstone_wire[east=up,north=up,power=6,south=up,west=side]
redstone_wire[east=up,north=up,power=6,south=up,west=none]
redstone_wire[east=up,north=up,power=6,south=side,west=up]
redstone_wire[east=up,north=up,power=6,south=side,west=side]
redstone_wire[east=up,north=up,power=6,south=side,west=none]
redstone_wire[east=up,north=up,power=6,south=none,west=up]
redstone_wire[east=up,north=up,power=6,south=none,west=side]
redstone_wire[east=up,north=up,power=6,south=none,west=none]
redstone_wire[east=up,north=up,power=7,south=up,west=up]
redstone_wire[east=up,north=up,power=7,south=up,west=side]
redstone_wire[east=up,north=up,power=7,south=up,west=none]
redstone_wire[east=up,north=up,power=7,south=side,west=up]
redstone_wire[east=up,north=up,power=7,south=side,west=side]
redstone_wire[east=up,north=up,power=7,south=side,west=none]
redstone_wire[east=up,north=up,power=7,south=none,west=up]
redstone_wire[east=up,north=up,power=7,south=none,west=side]
redstone_wire[east=up,north=up,power=7,south=none,west=none]
redstone_wire[east=up,north=up,power=8,south=up,west=up]
redstone_wire[east=up,north=up,power=8,south=up,west=side]
redstone_wire[east=up,north=up,power=8,south=up,west=none]
redstone_wire[east=up,north=up,power=8,south=side,west=up]
redstone_wire[east=up,north=up,power=8,south=side,west=side]
redstone_wire[east=up,north=up,power=8,south=side,west=none]
redstone_wire[east=up,north=up,power=8,south=none,west=up]
redstone_wire[east=up,north=up,power=8,south=none,west=side]
redstone_wire[east=up,north=up,power=8,south=none,west=none]
redstone_wire[east=up,north=up,power=9,south=up,west=up]
redstone_wire[east=up,north=up,power=9,south=up,west=side]
redstone_wire[east=up,north=up,power=9,south=up,west=none]
redstone_wire[east=up,north=up,power=9,south=side,west=up]
redstone_wire[east=up,north=up,power=9,south=side,west=side]
redstone_wire[east=up,north=up,power=9,south=side,west=none]
redstone_wire[east=up,north=up,power=9,south=none,west=up]
redstone_wire[east=up,north=up,power=9,south=none,west=side]
redstone_wire[east=up,north=up,power=9,south=none,west=none]
redstone_wire[east=up,north=up,power=10,south=up,west=up]
redstone_wire[east=up,north=up,power=10,south=up,west=side]
redstone_wire[east=up,north=up,power=10,south=up,west=none]
redstone_wire[east=up,north=up,power=10,south=side,west=up]
redstone_wire[east=up,north=up,power=10,south=side,west=side]
redstone_wire[east=up,north=up,power=10,south=side,west=none]
redstone_wire[east=up,north=up,power=10,south=none,west=up]
redstone_wire[east=up,north=up,power=10,south=none,west=side]
redstone_wire[east=up,north=up,power=10,south=none,west=none]
redstone_wire[east=up,north=up,power=11,south=up,west=up]
redstone_wire[east=up,north=up,power=11,south=up,west=side]
redstone_wire[east=up,north=up,power=11,south=up,west=none]
redstone_wire[east=up,north=up,power=11,south=side,west=up]
redstone_wire[east=up,north=up,power=11,south=side,west=side]
redstone_wire[east=up,north=up,power=11,south=side,west=none]
redstone_wire[east=up,north=up,power=11,south=none,west=up]
redstone_wire[east=up,north=up,power=11,south=none,west=side]
redstone_wire[east=up,north=up,power=11,south=none,west=none]
redstone_wire[east=up,north=up,power=12,south=up,west=up]
redstone_wire[east=up,north=up,power=12,south=up,west=side]
redstone_wire[east=up,north=up,power=12,south=up,west=none]
redstone_wire[east=up,north=up,power=12,south=side,west=up]
redstone_wire[east=up,north=up,power=12,south=side,west=side]
redstone_wire[east=up,north=up,power=12,south=side,west=none]
redstone_wire[east=up,north=up,power=12,south=none,west=up]
redstone_wire[east=up,north=up,power=12,south=none,west=side]
redstone_wire[east=up,north=up,power=12,south=none,west=none]
redstone_wire[east=up,north=up,power=13,south=up,west=up]
redstone_wire[east=up,north=up,power=13,south=up,west=side]
redstone_wire[east=up,north=up,power=13,south=up,west=none]
redstone_wire[east=up,north=up,power=13,south=side,west=up]
redstone_wire[east=up,north=up,power=13,south=side,west=side]
redstone_wire[east=up,north=up,power=13,south=side,west=none]
redstone_wire[east=up,north=up,power=13,south=none,west=up]
redstone_wire[east=up,north=up,power=13,south=none,west=side]
redstone_wire[east=up,north=up,power=13,south=none,west=none]
redstone_wire[east=up,north=up,power=14,south=up,west=up]
redstone_wire[east=up,north=up,power=14,south=up,west=side]
redstone_wire[east=up,north=up,power=14,south=up,west=none]
redstone_wire[east=up,north=up,power=14,south=side,west=up]
redstone_wire[east=up,north=up,power=14,south=side,west=side]
redstone_wire[east=up,north=up,power=14,south=side,west=none]
redstone_wire[east=up,north=up,power=14,south=none,west=up]
redstone_wire[east=up,north=up,power=14,south=none,west=side]
redstone_wire[east=up,north=up,power=14,south=none,west=none]
redstone_wire[east=up,north=up,power=15,south=up,west=up]
redstone_wire[east=up,north=up,power=15,south=up,west=side]
redstone_wire[east=up,north=up,power=15,south=up,west=none]
redstone_wire[east=up,north=up,power=15,south=side,west=up]
redstone_wire[east=up,north=up,power=15,south=side,west=side]
redstone_wire[east=up,north=up,power=15,south=side,west=none]
redstone_wire[east=up,north=up,power=15,south=none,west=up]
redstone_wire[east=up,north=up,power=15,south=none,west=side]
redstone_wire[east=up,north=up,power=15,south=none,west=none]
redstone_wire[east=up,north=side,power=0,south=up,west=up]
redstone_wire[east=up,north=side,power=0,south=up,west=side]
redstone_wire[east=up,north=side,power=0,south=up,west=none]
redstone_wire[east=up,north=side,power=0,south=side,west=up]
redstone_wire[east=up,north=side,power=0,south=side,west=side]
redstone_wire[east=up,north=side,power=0,south=side,west=none]
redstone_wire[east=up,north=side,power=0,south=none,west=up]
redstone_wire[east=up,north=side,power=0,south=none,west=side]
redstone_wire[east=up,north=side,power=0,south=none,west=none]
redstone_wire[east=up,north=side,power=1,south=up,west=up]
redstone_wire[east=up,north=side,power=1,south=up,west=side]
redstone_wire[east=up,north=side,power=1,south=up,west=none]
redstone_wire[east=up,north=side,power=1,south=side,west=up]
redstone_wire[east=up,north=side,power=1,south=side,west=side]
redstone_wire[east=up,north=side,power=1,south=side,west=none]
redstone_wire[east=up,north=side,power=1,south=none,west=up]
redstone_wire[east=up,north=side,power=1,south=none,west=side]
redstone_wire[east=up,north=side,power=1,south=none,west=none]
redstone_wire[east=up,north=side,power=2,south=up,west=up]
redstone_wire[east=up,north=side,power=2,south=up,west=side]
redstone_wire[east=up,north=side,power=2,south=up,west=none]
redstone_wire[east=up,north=side,power=2,south=side,west=up]
redstone_wire[east=up,north=side,power=2,south=side,west=side]
redstone_wire[east=up,north=side,power=2,south=side,west=none]
redstone_wire[east=up,north=side,power=2,south=none,west=up]
redstone_wire[east=up,north=side,power=2,south=none,west=side]
redstone_wire[east=up,north=side,power=2,south=none,west=none]
redstone_wire[east=up,north=side,power=3,south=up,west=up]
redstone_wire[east=up,north=side,power=3,south=up,west=side]
redstone_wire[east=up,north=side,power=3,south=up,west=none]
redstone_wire[east=up,north=side,power=3,south=side,west=up]
redstone_wire[east=up,north=side,power=3,south=side,west=side]
redstone_wire[east=up,north=side,power=3,south=side,west=none]
redstone_wire[east=up,north=side,power=3,south=none,west=up]
redstone_wire[east=up,north=side,power=3,south=none,west=side]
redstone_wire[east=up,north=side,power=3,south=none,west=none]
redstone_wire[east=up,north=side,power=4,south=up,west=up]
redstone_wire[east=up,north=side,power=4,south=up,west=side]
redstone_wire[east=up,north=side,power=4,south=up,west=none]
redstone_wire[east=up,north=side,power=4,south=side,west=up]
redstone_wire[east=up,north=side,power=4,south=side,west=side]
redstone_wire[east=up,north=side,power=4,south=side,west=none]
redstone_wire[east=up,north=side,power=4,south=none,west=up]
redstone_wire[east=up,north=side,power=4,south=none,west=side]
redstone_wire[east=up,north=side,power=4,south=none,west=none]
redstone_wire[east=up,north=side,power=5,south=up,west=up]
redstone_wire[east=up,north=side,power=5,south=up,west=side]
redstone_wire[east=up,north=side,power=5,south=up,west=none]
redstone_wire[east=up,north=side,power=5,south=side,west=up]
redstone_wire[east=up,north=side,power=5,south=side,west=side]
redstone_wire[east=up,north=side,power=5,south=side,west=none]
redstone_wire[east=up,north=side,power=5,south=none,west=up]
redstone_wire[east=up,north=side,power=5,south=none,west=side]
redstone_wire[east=up,north=side,power=5,south=none,west=none]
redstone_wire[east=up,north=side,power=6,south=up,west=up]
redstone_wire[east=up,north=side,power=6,south=up,west=side]
redstone_wire[east=up,north=side,power=6,south=up,west=none]
redstone_wire[east=up,north=side,power=6,south=side,west=up]
redstone_wire[east=up,north=side,power=6,south=side,west=side]
redstone_wire[east=up,north=side,power=6,south=side,west=none]
redstone_wire[east=up,north=side,power=6,south=none,west=up]
redstone_wire[east=up,north=side,power=6,south=none,west=side]
redstone_wire[east=up,north=side,power=6,south=none,west=none]
redstone_wire[east=up,north=side,power=7,south=up,west=up]
redstone_wire[east=up,north=side,power=7,south=up,west=side]
redstone_wire[east=up,north=side,power=7,south=up,west=none]
redstone_wire[east=up,north=side,power=7,south=side,west=up]
redstone_wire[east=up,north=side,power=7,south=side,west=side]
redstone_wire[east=up,north=side,power=7,south=side,west=none]
redstone_wire[east=up,north=side,power=7,south=none,west=up]
redstone_wire[east=up,north=side,power=7,south=none,west=side]
redstone_wire[east=up,north=side,power=7,south=none,west=none]
redstone_wire[east=up,north=side,power=8,south=up,west=up]
redstone_wire[east=up,north=side,power=8,south=up,west=side]
redstone_wire[east=up,north=side,power=8,south=up,west=none]
redstone_wire[east=up,north=side,power=8,south=side,west=up]
redstone_wire[east=up,north=side,power=8,south=side,west=side]
redstone_wire[east=up,north=side,power=8,south=side,west=none]
redstone_wire[east=up,north=side,power=8,south=none,west=up]
redstone_wire[east=up,north=side,power=8,south=none,west=side]
redstone_wire[east=up,north=side,power=8,south=none,west=none]
redstone_wire[east=up,north=side,power=9,south=up,west=up]
redstone_wire[east=up,north=side,power=9,south=up,west=side]
redstone_wire[east=up,north=side,power=9,south=up,west=none]
redstone_wire[east=up,north=side,power=9,south=side,west=up]
redstone_wire[east=up,north=side,power=9,south=side,west=side]
redstone_wire[east=up,north=side,power=9,south=side,west=none]
redstone_wire[east=up,north=side,power=9,south=none,west=up]
redstone_wire[east=up,north=side,power=9,south=none,west=side]
redstone_wire[east=up,north=side,power=9,south=none,west=none]
redstone_wire[east=up,north=side,power=10,south=up,west=up]
redstone_wire[east=up,north=side,power=10,south=up,west=side]
redstone_wire[east=up,north=side,power=10,south=up,west=none]
redstone_wire[east=up,north=side,power=10,south=side,west=up]
redstone_wire[east=up,north=side,power=10,south=side,west=side]
redstone_wire[east=up,north=side,power=10,south=side,west=none]
redstone_wire[east=up,north=side,power=10,south=none,west=up]
redstone_wire[east=up,north=side,power=10,south=none,west=side]
redstone_wire[east=up,north=side,power=10,south=none,west=none]
redstone_wire[east=up,north=side,power=11,south=up,west=up]
redstone_wire[east=up,north=side,power=11,south=up,west=side]
redstone_wire[east=up,north=side,power=11,south=up,west=none]
redstone_wire[east=up,north=side,power=11,south=side,west=up]
redstone_wire[east=up,north=side,power=11,south=side,west=side]
redstone_wire[east=up,north=side,power=11,south=side,west=none]
redstone_wire[east=up,north=side,power=11,south=none,west=up]
redstone_wire[east=up,north=side,power=11,south=none,west=side]
redstone_wire[east=up,north=side,power=11,south=none,west=none]
redstone_wire[east=up,north=side,power=12,south=up,west=up]
redstone_wire[east=up,north=side,power=12,south=up,west=side]
redstone_wire[east=up,north=side,power=12,south=up,west=none]
redstone_wire[east=up,north=side,power=12,south=side,west=up]
redstone_wire[east=up,north=side,power=12,south=side,west=side]
redstone_wire[east=up,north=side,power=12,south=side,west=none]
redstone_wire[east=up,north=side,power=12,south=none,west=up]
redstone_wire[east=up,north=side,power=12,south=none,west=side]
redstone_wire[east=up,north=side,power=12,south=none,west=none]
redstone_wire[east=up,north=side,power=13,south=up,west=up]
redstone_wire[east=up,north=side,power=13,south=up,west=side]
redstone_wire[east=up,north=side,power=13,south=up,west=none]
redstone_wire[east=up,north=side,power=13,south=side,west=up]
redstone_wire[east=up,north=side,power=13,south=side,west=side]
redstone_wire[east=up,north=side,power=13,south=side,west=none]
redstone_wire[east=up,north=side,power=13,south=none,west=up]
redstone_wire[east=up,north=side,power=13,south=none,west=side]
redstone_wire[east=up,north=side,power=13,south=none,west=none]
redstone_wire[east=up,north=side,power=14,south=up,west=up]
redstone_wire[east=up,north=side,power=14,south=up,west=side]
redstone_wire[east=up,north=side,power=14,south=up,west=none]
redstone_wire[east=up,north=side,power=14,south=side,west=up]
redstone_wire[east=up,north=side,power=14,south=side,west=side]
redstone_wire[east=up,north=side,power=14,south=side,west=none]
redstone_wire[east=up,north=side,power=14,south=none,west=up]
redstone_wire[east=up,north=side,power=14,south=none,west=side]
redstone_wire[east=up,north=side,power=14,south=none,west=none]
redstone_wire[east=up,north=side,power=15,south=up,west=up]
redstone_wire[east=up,north=side,power=15,south=up,west=side]
redstone_wire[east=up,north=side,power=15,south=up,west=none]
redstone_wire[east=up,north=side,power=15,south=side,west=up]
redstone_wire[east=up,north=side,power=15,south=side,west=side]
redstone_wire[east=up,north=side,power=15,south=side,west=none]
redstone_wire[east=up,north=side,power=15,south=none,west=up]
redstone_wire[east=up,north=side,power=15,south=none,west=side]
redstone_wire[east=up,north=side,power=15,south=none,west=none]
redstone_wire[east=up,north=none,power=0,south=up,west=up]
redstone_wire[east=up,north=none,power=0,south=up,west=side]
redstone_wire[east=up,north=none,power=0,south=up,west=none]
redstone_wire[east=up,north=none,power=0,south=side,west=up]
redstone_wire[east=up,north=none,power=0,south=side,west=side]
redstone_wire[east=up,north=none,power=0,south=side,west=none]
redstone_wire[east=up,north=none,power=0,south=none,west=up]
redstone_wire[east=up,north=none,power=0,south=none,west=side]
redstone_wire[east=up,north=none,power=0,south=none,west=none]
redstone_wire[east=up,north=none,power=1,south=up,west=up]
redstone_wire[east=up,north=none,power=1,south=up,west=side]
redstone_wire[east=up,north=none,power=1,south=up,west=none]
redstone_wire[east=up,north=none,power=1,south=side,west=up]
redstone_wire[east=up,north=none,power=1,south=side,west=side]
redstone_wire[east=up,north=none,power=1,south=side,west=none]
redstone_wire[east=up,north=none,power=1,south=none,west=up]
redstone_wire[east=up,north=none,power=1,south=none,west=side]
redstone_wire[east=up,north=none,power=1,south=none,west=none]
redstone_wire[east=up,north=none,power=2,south=up,west=up]
redstone_wire[east=up,north=none,power=2,south=up,west=side]
redstone_wire[east=up,north=none,power=2,south=up,west=none]
redstone_wire[east=up,north=none,power=2,south=side,west=up]
redstone_wire[east=up,north=none,power=2,south=side,west=side]
redstone_wire[east=up,north=none,power=2,south=side,west=none]
redstone_wire[east=up,north=none,power=2,south=none,west=up]
redstone_wire[east=up,north=none,power=2,south=none,west=side]
redstone_wire[east=up,north=none,power=2,south=none,west=none]
redstone_wire[east=up,north=none,power=3,south=up,west=up]
redstone_wire[east=up,north=none,power=3,south=up,west=side]
redstone_wire[east=up,north=none,power=3,south=up,west=none]
redstone_wire[east=up,north=none,power=3,south=side,west=up]
redstone_wire[east=up,north=none,power=3,south=side,west=side]
redstone_wire[east=up,north=none,power=3,south=side,west=none]
redstone_wire[east=up,north=none,power=3,south=none,west=up]
redstone_wire[east=up,north=none,power=3,south=none,west=side]
redstone_wire[east=up,north=none,power=3,south=none,west=none]
redstone_wire[east=up,north=none,power=4,south=up,west=up]
redstone_wire[east=up,north=none,power=4,south=up,west=side]
redstone_wire[east=up,north=none,power=4,south=up,west=none]
redstone_wire[east=up,north=none,power=4,south=side,west=up]
redstone_wire[east=up,north=none,power=4,south=side,west=side]
redstone_wire[east=up,north=none,power=4,south=side,west=none]
redstone_wire[east=up,north=none,power=4,south=none,west=up]
redstone_wire[east=up,north=none,power=4,south=none,west=side]
redstone_wire[east=up,north=none,power=4,south=none,west=none]
redstone_wire[east=up,north=none,power=5,south=up,west=up]
redstone_wire[east=up,north=none,power=5,south=up,west=side]
redstone_wire[east=up,north=none,power=5,south=up,west=none]
redstone_wire[east=up,north=none,power=5,south=side,west=up]
redstone_wire[east=up,north=none,power=5,south=side,west=side]
redstone_wire[east=up,north=none,power=5,south=side,west=none]
redstone_wire[east=up,north=none,power=5,south=none,west=up]
redstone_wire[east=up,north=none,power=5,south=none,west=side]
redstone_wire[east=up,north=none,power=5,south=none,west=none]
redstone_wire[east=up,north=none,power=6,south=up,west=up]
redstone_wire[east=up,north=none,power=6,south=up,west=side]
redstone_wire[east=up,north=none,power=6,south=up,west=none]
redstone_wire[east=up,north=none,power=6,south=side,west=up]
redstone_wire[east=up,north=none,power=6,south=side,west=side]
redstone_wire[east=up,north=none,power=6,south=side,west=none]
redstone_wire[east=up,north=none,power=6,south=none,west=up]
redstone_wire[east=up,north=none,power=6,south=none,west=side]
redstone_wire[east=up,north=none,power=6,south=none,west=none]
redstone_wire[east=up,north=none,power=7,south=up,west=up]
redstone_wire[east=up,north=none,power=7,south=up,west=side]
redstone_wire[east=up,north=none,power=7,south=up,west=none]
redstone_wire[east=up,north=none,power=7,south=side,west=up]
redstone_wire[east=up,north=none,power=7,south=side,west=side]
redstone_wire[east=up,north=none,power=7,south=side,west=none]
redstone_wire[east=up,north=none,power=7,south=none,west=up]
redstone_wire[east=up,north=none,power=7,south=none,west=side]
redstone_wire[east=up,north=none,power=7,south=none,west=none]
redstone_wire[east=up,north=none,power=8,south=up,west=up]
redstone_wire[east=up,north=none,power=8,south=up,west=side]
redstone_wire[east=up,north=none,power=8,south=up,west=none]
redstone_wire[east=up,north=none,power=8,south=side,west=up]
redstone_wire[east=up,north=none,power=8,south=side,west=side]
redstone_wire[east=up,north=none,power=8,south=side,west=none]
redstone_wire[east=up,north=none,power=8,south=none,west=up]
redstone_wire[east=up,north=none,power=8,south=none,west=side]
redstone_wire[east=up,north=none,power=8,south=none,west=none]
redstone_wire[east=up,north=none,power=9,south=up,west=up]
redstone_wire[east=up,north=none,power=9,south=up,west=side]
redstone_wire[east=up,north=none,power=9,south=up,west=none]
redstone_wire[east=up,north=none,power=9,south=side,west=up]
redstone_wire[east=up,north=none,power=9,south=side,west=side]
redstone_wire[east=up,north=none,power=9,south=side,west=none]
redstone_wire[east=up,north=none,power=9,south=none,west=up]
redstone_wire[east=up,north=none,power=9,south=none,west=side]
redstone_wire[east=up,north=none,power=9,south=none,west=none]
redstone_wire[east=up,north=none,power=10,south=up,west=up]
redstone_wire[east=up,north=none,power=10,south=up,west=side]
redstone_wire[east=up,north=none,power=10,south=up,west=none]
redstone_wire[east=up,north=none,power=10,south=side,west=up]
redstone_wire[east=up,north=none,power=10,south=side,west=side]
redstone_wire[east=up,north=none,power=10,south=side,west=none]
redstone_wire[east=up,north=none,power=10,south=none,west=up]
redstone_wire[east=up,north=none,power=10,south=none,west=side]
redstone_wire[east=up,north=none,power=10,south=none,west=none]
redstone_wire[east=up,north=none,power=11,south=up,west=up]
redstone_wire[east=up,north=none,power=11,south=up,west=side]
redstone_wire[east=up,north=none,power=11,south=up,west=none]
redstone_wire[east=up,north=none,power=11,south=side,west=up]
redstone_wire[east=up,north=none,power=11,south=side,west=side]
redstone_wire[east=up,north=none,power=11,south=side,west=none]
redstone_wire[east=up,north=none,power=11,south=none,west=up]
redstone_wire[east=up,north=none,power=11,south=none,west=side]
redstone_wire[east=up,north=none,power=11,south=none,west=none]
redstone_wire[east=up,north=none,power=12,south=up,west=up]
redstone_wire[east=up,north=none,power=12,south=up,west=side]
redstone_wire[east=up,north=none,power=12,south=up,west=none]
redstone_wire[east=up,north=none,power=12,south=side,west=up]
redstone_wire[east=up,north=none,power=12,south=side,west=side]
redstone_wire[east=up,north=none,power=12,south=side,west=none]
redstone_wire[east=up,north=none,power=12,south=none,west=up]
redstone_wire[east=up,north=none,power=12,south=none,west=side]
redstone_wire[east=up,north=none,power=12,south=none,west=none]
redstone_wire[east=up,north=none,power=13,south=up,west=up]
redstone_wire[east=up,north=none,power=13,south=up,west=side]
redstone_wire[east=up,north=none,power=13,south=up,west=none]
redstone_wire[east=up,north=none,power=13,south=side,west=up]
redstone_wire[east=up,north=none,power=13,south=side,west=side]
redstone_wire[east=up,north=none,power=13,south=side,west=none]
redstone_wire[east=up,north=none,power=13,south=none,west=up]
redstone_wire[east=up,north=none,power=13,south=none,west=side]
redstone_wire[east=up,north=none,power=13,south=none,west=none]
redstone_wire[east=up,north=none,power=14,south=up,west=up]
redstone_wire[east=up,north=none,power=14,south=up,west=side]
redstone_wire[east=up,north=none,power=14,south=up,west=none]
redstone_wire[east=up,north=none,power=14,south=side,west=up]
redstone_wire[east=up,north=none,power=14,south=side,west=side]
redstone_wire[east=up,north=none,power=14,south=side,west=none]
redstone_wire[east=up,north=none,power=14,south=none,west=up]
redstone_wire[east=up,north=none,power=14,south=none,west=side]
redstone_wire[east=up,north=none,power=14,south=none,west=none]
redstone_wire[east=up,north=none,power=15,south=up,west=up]
redstone_wire[east=up,north=none,power=15,south=up,west=side]
redstone_wire[east=up,north=none,power=15,south=up,west=none]
redstone_wire[east=up,north=none,power=15,south=side,west=up]
redstone_wire[east=up,north=none,power=15,south=side,west=side]
redstone_wire[east=up,north=none,power=15,south=side,west=none]
redstone_wire[east=up,north=none,power=15,south=none,west=up]
redstone_wire[east=up,north=none,power=15,south=none,west=side]
redstone_wire[east=up,north=none,power=15,south=none,west=none]
redstone_wire[east=side,north=up,power=0,south=up,west=up]
redstone_wire[east=side,north=up,power=0,south=up,west=side]
redstone_wire[east=side,north=up,power=0,south=up,west=none]
redstone_wire[east=side,north=up,power=0,south=side,west=up]
redstone_wire[east=side,north=up,power=0,south=side,west=side]
redstone_wire[east=side,north=up,power=0,south=side,west=none]
redstone_wire[east=side,north=up,power=0,south=none,west=up]
redstone_wire[east=side,north=up,power=0,south=none,west=side]
redstone_wire[east=side,north=up,power=0,south=none,west=none]
redstone_wire[east=side,north=up,power=1,south=up,west=up]
redstone_wire[east=side,north=up,power=1,south=up,west=side]
redstone_wire[east=side,north=up,power=1,south=up,west=none]
redstone_wire[east=side,north=up,power=1,south=side,west=up]
redstone_wire[east=side,north=up,power=1,south=side,west=side]
redstone_wire[east=side,north=up,power=1,south=side,west=none]
redstone_wire[east=side,north=up,power=1,south=none,west=up]
redstone_wire[east=side,north=up,power=1,south=none,west=side]
redstone_wire[east=side,north=up,power=1,south=none,west=none]
redstone_wire[east=side,north=up,power=2,south=up,west=up]
redstone_wire[east=side,north=up,power=2,south=up,west=side]
redstone_wire[east=side,north=up,power=2,south=up,west=none]
redstone_wire[east=side,north=up,power=2,south=side,west=up]
redstone_wire[east=side,north=up,power=2,south=side,west=side]
redstone_wire[east=side,north=up,power=2,south=side,west=none]
redstone_wire[east=side,north=up,power=2,south=none,west=up]
redstone_wire[east=side,north=up,power=2,south=none,west=side]
redstone_wire[east=side,north=up,power=2,south=none,west=none]
redstone_wire[east=side,north=up,power=3,south=up,west=up]
redstone_wire[east=side,north=up,power=3,south=up,west=side]
redstone_wire[east=side,north=up,power=3,south=up,west=none]
redstone_wire[east=side,north=up,power=3,south=side,west=up]
redstone_wire[east=side,north=up,power=3,south=side,west=side]
redstone_wire[east=side,north=up,power=3,south=side,west=none]
redstone_wire[east=side,north=up,power=3,south=none,west=up]
redstone_wire[east=side,north=up,power=3,south=none,west=side]
redstone_wire[east=side,north=up,power=3,south=none,west=none]
redstone_wire[east=side,north=up,power=4,south=up,west=up]
redstone_wire[east=side,north=up,power=4,south=up,west=side]
redstone_wire[east=side,north=up,power=4,south=up,west=none]
redstone_wire[east=side,north=up,power=4,south=side,west=up]
redstone_wire[east=side,north=up,power=4,south=side,west=side]
redstone_wire[east=side,north=up,power=4,south=side,west=none]
redstone_wire[east=side,north=up,power=4,south=none,west=up]
redstone_wire[east=side,north=up,power=4,south=none,west=side]
redstone_wire[east=side,north=up,power=4,south=none,west=none]
redstone_wire[east=side,north=up,power=5,south=up,west=up]
redstone_wire[east=side,north=up,power=5,south=up,west=side]
redstone_wire[east=side,north=up,power=5,south=up,west=none]
redstone_wire[east=side,north=up,power=5,south=side,west=up]
redstone_wire[east=side,north=up,power=5,south=side,west=side]
redstone_wire[east=side,north=up,power=5,south=side,west=none]
redstone_wire[east=side,north=up,power=5,south=none,west=up]
redstone_wire[east=side,north=up,power=5,south=none,west=side]
redstone_wire[east=side,north=up,power=5,south=none,west=none]
redstone_wire[east=side,north=up,power=6,south=up,west=up]
redstone_wire[east=side,north=up,power=6,south=up,west=side]
redstone_wire[east=side,north=up,power=6,south=up,west=none]
redstone_wire[east=side,north=up,power=6,south=side,west=up]
redstone_wire[east=side,north=up,power=6,south=side,west=side]
redstone_wire[east=side,north=up,power=6,south=side,west=none]
redstone_wire[east=side,north=up,power=6,south=none,west=up]
redstone_wire[east=side,north=up,power=6,south=none,west=side]
redstone_wire[east=side,north=up,power=6,south=none,west=none]
redstone_wire[east=side,north=up,power=7,south=up,west=up]
redstone_wire[east=side,north=up,power=7,south=up,west=side]
redstone_wire[east=side,north=up,power=7,south=up,west=none]
redstone_wire[east=side,north=up,power=7,south=side,west=up]
redstone_wire[east=side,north=up,power=7,south=side,west=side]
redstone_wire[east=side,north=up,power=7,south=side,west=none]
redstone_wire[east=side,north=up,power=7,south=none,west=up]
redstone_wire[east=side,north=up,power=7,south=none,west=side]
redstone_wire[east=side,north=up,power=7,south=none,west=none]
redstone_wire[east=side,north=up,power=8,south=up,west=up]
redstone_wire[east=side,north=up,power=8,south=up,west=side]
redstone_wire[east=side,north=up,power=8,south=up,west=none]
redstone_wire[east=side,north=up,power=8,south=side,west=up]
redstone_wire[east=side,north=up,power=8,south=side,west=side]
redstone_wire[east=side,north=up,power=8,south=side,west=none]
redstone_wire[east=side,north=up,power=8,south=none,west=up]
redstone_wire[east=side,north=up,power=8,south=none,west=side]
redstone_wire[east=side,north=up,power=8,south=none,west=none]
redstone_wire[east=side,north=up,power=9,south=up,west=up]
redstone_wire[east=side,north=up,power=9,south=up,west=side]
redstone_wire[east=side,north=up,power=9,south=up,west=none]
redstone_wire[east=side,north=up,power=9,south=side,west=up]
redstone_wire[east=side,north=up,power=9,south=side,west=side]
redstone_wire[east=side,north=up,power=9,south=side,west=none]
redstone_wire[east=side,north=up,power=9,south=none,west=up]
redstone_wire[east=side,north=up,power=9,south=none,west=side]
redstone_wire[east=side,north=up,power=9,south=none,west=none]
redstone_wire[east=side,north=up,power=10,south=up,west=up]
redstone_wire[east=side,north=up,power=10,south=up,west=side]
redstone_wire[east=side,north=up,power=10,south=up,west=none]
redstone_wire[east=side,north=up,power=10,south=side,west=up]
redstone_wire[east=side,north=up,power=10,south=side,west=side]
redstone_wire[east=side,north=up,power=10,south=side,west=none]
redstone_wire[east=side,north=up,power=10,south=none,west=up]
redstone_wire[east=side,north=up,power=10,south=none,west=side]
redstone_wire[east=side,north=up,power=10,south=none,west=none]
redstone_wire[east=side,north=up,power=11,south=up,west=up]
redstone_wire[east=side,north=up,power=11,south=up,west=side]
redstone_wire[east=side,north=up,power=11,south=up,west=none]
redstone_wire[east=side,north=up,power=11,south=side,west=up]
redstone_wire[east=side,north=up,power=11,south=side,west=side]
redstone_wire[east=side,north=up,power=11,south=side,west=none]
redstone_wire[east=side,north=up,power=11,south=none,west=up]
redstone_wire[east=side,north=up,power=11,south=none,west=side]
redstone_wire[east=side,north=up,power=11,south=none,west=none]
redstone_wire[east=side,north=up,power=12,south=up,west=up]
redstone_wire[east=side,north=up,power=12,south=up,west=side]
redstone_wire[east=side,north=up,power=12,south=up,west=none]
redstone_wire[east=side,north=up,power=12,south=side,west=up]
redstone_wire[east=side,north=up,power=12,south=side,west=side]
redstone_wire[east=side,north=up,power=12,south=side,west=none]
redstone_wire[east=side,north=up,power=12,south=none,west=up]
redstone_wire[east=side,north=up,power=12,south=none,west=side]
redstone_wire[east=side,north=up,power=12,south=none,west=none]
redstone_wire[east=side,north=up,power=13,south=up,west=up]
redstone_wire[east=side,north=up,power=13,south=up,west=side]
redstone_wire[east=side,north=up,power=13,south=up,west=none]
redstone_wire[east=side,north=up,power=13,south=side,west=up]
redstone_wire[east=side,north=up,power=13,south=side,west=side]
redstone_wire[east=side,north=up,power=13,south=side,west=none]
redstone_wire[east=side,north=up,power=13,south=none,west=up]
redstone_wire[east=side,north=up,power=13,south=none,west=side]
redstone_wire[east=side,north=up,power=13,south=none,west=none]
redstone_wire[east=side,north=up,power=14,south=up,west=up]
redstone_wire[east=side,north=up,power=14,south=up,west=side]
redstone_wire[east=side,north=up,power=14,south=up,west=none]
redstone_wire[east=side,north=up,power=14,south=side,west=up]
redstone_wire[east=side,north=up,power=14,south=side,west=side]
redstone_wire[east=side,north=up,power=14,south=side,west=none]
redstone_wire[east=side,north=up,power=14,south=none,west=up]
redstone_wire[east=side,north=up,power=14,south=none,west=side]
redstone_wire[east=side,north=up,power=14,south=none,west=none]
redstone_wire[east=side,north=up,power=15,south=up,west=up]
redstone_wire[east=side,north=up,power=15,south=up,west=side]
redstone_wire[east=side,north=up,power=15,south=up,west=none]
redstone_wire[east=side,north=up,power=15,south=side,west=up]
redstone_wire[east=side,north=up,power=15,south=side,west=side]
redstone_wire[east=side,north=up,power=15,south=side,west=none]
redstone_wire[east=side,north=up,power=15,south=none,west=up]
redstone_wire[east=side,north=up,power=15,south=none,west=side]
redstone_wire[east=side,north=up,power=15,south=none,west=none]
redstone_wire[east=side,north=side,power=0,south=up,west=up]
redstone_wire[east=side,north=side,power=0,south=up,west=side]
redstone_wire[east=side,north=side,power=0,south=up,west=none]
redstone_wire[east=side,north=side,power=0,south=side,west=up]
redstone_wire[east=side,north=side,power=0,south=side,west=side]
redstone_wire[east=side,north=side,power=0,south=side,west=none]
redstone_wire[east=side,north=side,power=0,south=none,west=up]
redstone_wire[east=side,north=side,power=0,south=none,west=side]
redstone_wire[east=side,north=side,power=0,south=none,west=none]
redstone_wire[east=side,north=side,power=1,south=up,west=up]
redstone_wire[east=side,north=side,power=1,south=up,west=side]
redstone_wire[east=side,north=side,power=1,south=up,west=none]
redstone_wire[east=side,north=side,power=1,south=side,west=up]
redstone_wire[east=side,north=side,power=1,south=side,west=side]
redstone_wire[east=side,north=side,power=1,south=side,west=none]
redstone_wire[east=side,north=side,power=1,south=none,west=up]
redstone_wire[east=side,north=side,power=1,south=none,west=side]
redstone_wire[east=side,north=side,power=1,south=none,west=none]
redstone_wire[east=side,north=side,power=2,south=up,west=up]
redstone_wire[east=side,north=side,power=2,south=up,west=side]
redstone_wire[east=side,north=side,power=2,south=up,west=none]
redstone_wire[east=side,north=side,power=2,south=side,west=up]
redstone_wire[east=side,north=side,power=2,south=side,west=side]
redstone_wire[east=side,north=side,power=2,south=side,west=none]
redstone_wire[east=side,north=side,power=2,south=none,west=up]
redstone_wire[east=side,north=side,power=2,south=none,west=side]
redstone_wire[east=side,north=side,power=2,south=none,west=none]
redstone_wire[east=side,north=side,power=3,south=up,west=up]
redstone_wire[east=side,north=side,power=3,south=up,west=side]
redstone_wire[east=side,north=side,power=3,south=up,west=none]
redstone_wire[east=side,north=side,power=3,south=side,west=up]
redstone_wire[east=side,north=side,power=3,south=side,west=side]
redstone_wire[east=side,north=side,power=3,south=side,west=none]
redstone_wire[east=side,north=side,power=3,south=none,west=up]
redstone_wire[east=side,north=side,power=3,south=none,west=side]
redstone_wire[east=side,north=side,power=3,south=none,west=none]
redstone_wire[east=side,north=side,power=4,south=up,west=up]
redstone_wire[east=side,north=side,power=4,south=up,west=side]
redstone_wire[east=side,north=side,power=4,south=up,west=none]
redstone_wire[east=side,north=side,power=4,south=side,west=up]
redstone_wire[east=side,north=side,power=4,south=side,west=side]
redstone_wire[east=side,north=side,power=4,south=side,west=none]
redstone_wire[east=side,north=side,power=4,south=none,west=up]
redstone_wire[east=side,north=side,power=4,south=none,west=side]
redstone_wire[east=side,north=side,power=4,south=none,west=none]
redstone_wire[east=side,north=side,power=5,south=up,west=up]
redstone_wire[east=side,north=side,power=5,south=up,west=side]
redstone_wire[east=side,north=side,power=5,south=up,west=none]
redstone_wire[east=side,north=side,power=5,south=side,west=up]
redstone_wire[east=side,north=side,power=5,south=side,west=side]
redstone_wire[east=side,north=side,power=5,south=side,west=none]
redstone_wire[east=side,north=side,power=5,south=none,west=up]
redstone_wire[east=side,north=side,power=5,south=none,west=side]
redstone_wire[east=side,north=side,power=5,south=none,west=none]
redstone_wire[east=side,north=side,power=6,south=up,west=up]
redstone_wire[east=side,north=side,power=6,south=up,west=side]
redstone_wire[east=side,north=side,power=6,south=up,west=none]
redstone_wire[east=side,north=side,power=6,south=side,west=up]
redstone_wire[east=side,north=side,power=6,south=side,west=side]
redstone_wire[east=side,north=side,power=6,south=side,west=none]
redstone_wire[east=side,north=side,power=6,south=none,west=up]
redstone_wire[east=side,north=side,power=6,south=none,west=side]
redstone_wire[east=side,north=side,power=6,south=none,west=none]
redstone_wire[east=side,north=side,power=7,south=up,west=up]
redstone_wire[east=side,north=side,power=7,south=up,west=side]
redstone_wire[east=side,north=side,power=7,south=up,west=none]
redstone_wire[east=side,north=side,power=7,south=side,west=up]
redstone_wire[east=side,north=side,power=7,south=side,west=side]
redstone_wire[east=side,north=side,power=7,south=side,west=none]
redstone_wire[east=side,north=side,power=7,south=none,west=up]
redstone_wire[east=side,north=side,power=7,south=none,west=side]
redstone_wire[east=side,north=side,power=7,south=none,west=none]
redstone_wire[east=side,north=side,power=8,south=up,west=up]
redstone_wire[east=side,north=side,power=8,south=up,west=side]
redstone_wire[east=side,north=side,power=8,south=up,west=none]
redstone_wire[east=side,north=side,power=8,south=side,west=up]
redstone_wire[east=side,north=side,power=8,south=side,west=side]
redstone_wire[east=side,north=side,power=8,south=side,west=none]
redstone_wire[east=side,north=side,power=8,south=none,west=up]
redstone_wire[east=side,north=side,power=8,south=none,west=side]
redstone_wire[east=side,north=side,power=8,south=none,west=none]
redstone_wire[east=side,north=side,power=9,south=up,west=up]
redstone_wire[east=side,north=side,power=9,south=up,west=side]
redstone_wire[east=side,north=side,power=9,south=up,west=none]
redstone_wire[east=side,north=side,power=9,south=side,west=up]
redstone_wire[east=side,north=side,power=9,south=side,west=side]
redstone_wire[east=side,north=side,power=9,south=side,west=none]
redstone_wire[east=side,north=side,power=9,south=none,west=up]
redstone_wire[east=side,north=side,power=9,south=none,west=side]
redstone_wire[east=side,north=side,power=9,south=none,west=none]
redstone_wire[east=side,north=side,power=10,south=up,west=up]
redstone_wire[east=side,north=side,power=10,south=up,west=side]
redstone_wire[east=side,north=side,power=10,south=up,west=none]
redstone_wire[east=side,north=side,power=10,south=side,west=up]
redstone_wire[east=side,north=side,power=10,south=side,west=side]
redstone_wire[east=side,north=side,power=10,south=side,west=none]
redstone_wire[east=side,north=side,power=10,south=none,west=up]
redstone_wire[east=side,north=side,power=10,south=none,west=side]
redstone_wire[east=side,north=side,power=10,south=none,west=none]
redstone_wire[east=side,north=side,power=11,south=up,west=up]
redstone_wire[east=side,north=side,power=11,south=up,west=side]
redstone_wire[east=side,north=side,power=11,south=up,west=none]
redstone_wire[east=side,north=side,power=11,south=side,west=up]
redstone_wire[east=side,north=side,power=11,south=side,west=side]
redstone_wire[east=side,north=side,power=11,south=side,west=none]
redstone_wire[east=side,north=side,power=11,south=none,west=up]
redstone_wire[east=side,north=side,power=11,south=none,west=side]
redstone_wire[east=side,north=side,power=11,south=none,west=none]
redstone_wire[east=side,north=side,power=12,south=up,west=up]
redstone_wire[east=side,north=side,power=12,south=up,west=side]
redstone_wire[east=side,north=side,power=12,south=up,west=none]
redstone_wire[east=side,north=side,power=12,south=side,west=up]
redstone_wire[east=side,north=side,power=12,south=side,west=side]
redstone_wire[east=side,north=side,power=12,south=side,west=none]
redstone_wire[east=side,north=side,power=12,south=none,west=up]
redstone_wire[east=side,north=side,power=12,south=none,west=side]
redstone_wire[east=side,north=side,power=12,south=none,west=none]
redstone_wire[east=side,north=side,power=13,south=up,west=up]
redstone_wire[east=side,north=side,power=13,south=up,west=side]
redstone_wire[east=side,north=side,power=13,south=up,west=none]
redstone_wire[east=side,north=side,power=13,south=side,west=up]
redstone_wire[east=side,north=side,power=13,south=side,west=side]
redstone_wire[east=side,north=side,power=13,south=side,west=none]
redstone_wire[east=side,north=side,power=13,south=none,west=up]
redstone_wire[east=side,north=side,power=13,south=none,west=side]
redstone_wire[east=side,north=side,power=13,south=none,west=none]
redstone_wire[east=side,north=side,power=14,south=up,west=up]
redstone_wire[east=side,north=side,power=14,south=up,west=side]
redstone_wire[east=side,north=side,power=14,south=up,west=none]
redstone_wire[east=side,north=side,power=14,south=side,west=up]
redstone_wire[east=side,north=side,power=14,south=side,west=side]
redstone_wire[east=side,north=side,power=14,south=side,west=none]
redstone_wire[east=side,north=side,power=14,south=none,west=up]
redstone_wire[east=side,north=side,power=14,south=none,west=side]
redstone_wire[east=side,north=side,power=14,south=none,west=none]
redstone_wire[east=side,north=side,power=15,south=up,west=up]
redstone_wire[east=side,north=side,power=15,south=up,west=side]
redstone_wire[east=side,north=side,power=15,south=up,west=none]
redstone_wire[east=side,north=side,power=15,south=side,west=up]
redstone_wire[east=side,north=side,power=15,south=side,west=side]
redstone_wire[east=side,north=side,power=15,south=side,west=none]
redstone_wire[east=side,north=side,power=15,south=none,west=up]
redstone_wire[east=side,north=side,power=15,south=none,west=side]
redstone_wire[east=side,north=side,power=15,south=none,west=none]
redstone_wire[east=side,north=none,power=0,south=up,west=up]
redstone_wire[east=side,north=none,power=0,south=up,west=side]
redstone_wire[east=side,north=none,power=0,south=up,west=none]
redstone_wire[east=side,north=none,power=0,south=side,west=up]
redstone_wire[east=side,north=none,power=0,south=side,west=side]
redstone_wire[east=side,north=none,power=0,south=side,west=none]
redstone_wire[east=side,north=none,power=0,south=none,west=up]
redstone_wire[east=side,north=none,power=0,south=none,west=side]
redstone_wire[east=side,north=none,power=0,south=none,west=none]
redstone_wire[east=side,north=none,power=1,south=up,west=up]
redstone_wire[east=side,north=none,power=1,south=up,west=side]
redstone_wire[east=side,north=none,power=1,south=up,west=none]
redstone_wire[east=side,north=none,power=1,south=side,west=up]
redstone_wire[east=side,north=none,power=1,south=side,west=side]
redstone_wire[east=side,north=none,power=1,south=side,west=none]
redstone_wire[east=side,north=none,power=1,south=none,west=up]
redstone_wire[east=side,north=none,power=1,south=none,west=side]
redstone_wire[east=side,north=none,power=1,south=none,west=none]
redstone_wire[east=side,north=none,power=2,south=up,west=up]
redstone_wire[east=side,north=none,power=2,south=up,west=side]
redstone_wire[east=side,north=none,power=2,south=up,west=none]
redstone_wire[east=side,north=none,power=2,south=side,west=up]
redstone_wire[east=side,north=none,power=2,south=side,west=side]
redstone_wire[east=side,north=none,power=2,south=side,west=none]
redstone_wire[east=side,north=none,power=2,south=none,west=up]
redstone_wire[east=side,north=none,power=2,south=none,west=side]
redstone_wire[east=side,north=none,power=2,south=none,west=none]
redstone_wire[east=side,north=none,power=3,south=up,west=up]
redstone_wire[east=side,north=none,power=3,south=up,west=side]
redstone_wire[east=side,north=none,power=3,south=up,west=none]
redstone_wire[east=side,north=none,power=3,south=side,west=up]
redstone_wire[east=side,north=none,power=3,south=side,west=side]
redstone_wire[east=side,north=none,power=3,south=side,west=none]
redstone_wire[east=side,north=none,power=3,south=none,west=up]
redstone_wire[east=side,north=none,power=3,south=none,west=side]
redstone_wire[east=side,north=none,power=3,south=none,west=none]
redstone_wire[east=side,north=none,power=4,south=up,west=up]
redstone_wire[east=side,north=none,power=4,south=up,west=side]
redstone_wire[east=side,north=none,power=4,south=up,west=none]
redstone_wire[east=side,north=none,power=4,south=side,west=up]
redstone_wire[east=side,north=none,power=4,south=side,west=side]
redstone_wire[east=side,north=none,power=4,south=side,west=none]
redstone_wire[east=side,north=none,power=4,south=none,west=up]
redstone_wire[east=side,north=none,power=4,south=none,west=side]
redstone_wire[east=side,north=none,power=4,south=none,west=none]
redstone_wire[east=side,north=none,power=5,south=up,west=up]
redstone_wire[east=side,north=none,power=5,south=up,west=side]
redstone_wire[east=side,north=none,power=5,south=up,west=none]
redstone_wire[east=side,north=none,power=5,south=side,west=up]
redstone_wire[east=side,north=none,power=5,south=side,west=side]
redstone_wire[east=side,north=none,power=5,south=side,west=none]
redstone_wire[east=side,north=none,power=5,south=none,west=up]
redstone_wire[east=side,north=none,power=5,south=none,west=side]
redstone_wire[east=side,north=none,power=5,south=none,west=none]
redstone_wire[east=side,north=none,power=6,south=up,west=up]
redstone_wire[east=side,north=none,power=6,south=up,west=side]
redstone_wire[east=side,north=none,power=6,south=up,west=none]
redstone_wire[east=side,north=none,power=6,south=side,west=up]
redstone_wire[east=side,north=none,power=6,south=side,west=side]
redstone_wire[east=side,north=none,power=6,south=side,west=none]
redstone_wire[east=side,north=none,power=6,south=none,west=up]
redstone_wire[east=side,north=none,power=6,south=none,west=side]
redstone_wire[east=side,north=none,power=6,south=none,west=none]
redstone_wire[east=side,north=none,power=7,south=up,west=up]
redstone_wire[east=side,north=none,power=7,south=up,west=side]
redstone_wire[east=side,north=none,power=7,south=up,west=none]
redstone_wire[east=side,north=none,power=7,south=side,west=up]
redstone_wire[east=side,north=none,power=7,south=side,west=side]
redstone_wire[east=side,north=none,power=7,south=side,west=none]
redstone_wire[east=side,north=none,power=7,south=none,west=up]
redstone_wire[east=side,north=none,power=7,south=none,west=side]
redstone_wire[east=side,north=none,power=7,south=none,west=none]
redstone_wire[east=side,north=none,power=8,south=up,west=up]
redstone_wire[east=side,north=none,power=8,south=up,west=side]
redstone_wire[east=side,north=none,power=8,south=up,west=none]
redstone_wire[east=side,north=none,power=8,south=side,west=up]
redstone_wire[east=side,north=none,power=8,south=side,west=side]
redstone_wire[east=side,north=none,power=8,south=side,west=none]
redstone_wire[east=side,north=none,power=8,south=none,west=up]
redstone_wire[east=side,north=none,power=8,south=none,west=side]
redstone_wire[east=side,north=none,power=8,south=none,west=none]
redstone_wire[east=side,north=none,power=9,south=up,west=up]
redstone_wire[east=side,north=none,power=9,south=up,west=side]
redstone_wire[east=side,north=none,power=9,south=up,west=none]
redstone_wire[east=side,north=none,power=9,south=side,west=up]
redstone_wire[east=side,north=none,power=9,south=side,west=side]
redstone_wire[east=side,north=none,power=9,south=side,west=none]
redstone_wire[east=side,north=none,power=9,south=none,west=up]
redstone_wire[east=side,north=none,power=9,south=none,west=side]
redstone_wire[east=side,north=none,power=9,south=none,west=none]
redstone_wire[east=side,north=none,power=10,south=up,west=up]
redstone_wire[east=side,north=none,power=10,south=up,west=side]
redstone_wire[east=side,north=none,power=10,south=up,west=none]
redstone_wire[east=side,north=none,power=10,south=side,west=up]
redstone_wire[east=side,north=none,power=10,south=side,west=side]
redstone_wire[east=side,north=none,power=10,south=side,west=none]
redstone_wire[east=side,north=none,power=10,south=none,west=up]
redstone_wire[east=side,north=none,power=10,south=none,west=side]
redstone_wire[east=side,north=none,power=10,south=none,west=none]
redstone_wire[east=side,north=none,power=11,south=up,west=up]
redstone_wire[east=side,north=none,power=11,south=up,west=side]
redstone_wire[east=side,north=none,power=11,south=up,west=none]
redstone_wire[east=side,north=none,power=11,south=side,west=up]
redstone_wire[east=side,north=none,power=11,south=side,west=side]
redstone_wire[east=side,north=none,power=11,south=side,west=none]
redstone_wire[east=side,north=none,power=11,south=none,west=up]
redstone_wire[east=side,north=none,power=11,south=none,west=side]
redstone_wire[east=side,north=none,power=11,south=none,west=none]
redstone_wire[east=side,north=none,power=12,south=up,west=up]
redstone_wire[east=side,north=none,power=12,south=up,west=side]
redstone_wire[east=side,north=none,power=12,south=up,west=none]
redstone_wire[east=side,north=none,power=12,south=side,west=up]
redstone_wire[east=side,north=none,power=12,south=side,west=side]
redstone_wire[east=side,north=none,power=12,south=side,west=none]
redstone_wire[east=side,north=none,power=12,south=none,west=up]
redstone_wire[east=side,north=none,power=12,south=none,west=side]
redstone_wire[east=side,north=none,power=12,south=none,west=none]
redstone_wire[east=side,north=none,power=13,south=up,west=up]
redstone_wire[east=side,north=none,power=13,south=up,west=side]
redstone_wire[east=side,north=none,power=13,south=up,west=none]
redstone_wire[east=side,north=none,power=13,south=side,west=up]
redstone_wire[east=side,north=none,power=13,south=side,west=side]
redstone_wire[east=side,north=none,power=13,south=side,west=none]
redstone_wire[east=side,north=none,power=13,south=none,west=up]
redstone_wire[east=side,north=none,power=13,south=none,west=side]
redstone_wire[east=side,north=none,power=13,south=none,west=none]
redstone_wire[east=side,north=none,power=14,south=up,west=up]
redstone_wire[east=side,north=none,power=14,south=up,west=side]
redstone_wire[east=side,north=none,power=14,south=up,west=none]
redstone_wire[east=side,north=none,power=14,south=side,west=up]
redstone_wire[east=side,north=none,power=14,south=side,west=side]
redstone_wire[east=side,north=none,power=14,south=side,west=none]
redstone_wire[east=side,north=none,power=14,south=none,west=up]
redstone_wire[east=side,north=none,power=14,south=none,west=side]
redstone_wire[east=side,north=none,power=14,south=none,west=none]
redstone_wire[east=side,north=none,power=15,south=up,west=up]
redstone_wire[east=side,north=none,power=15,south=up,west=side]
redstone_wire[east=side,north=none,power=15,south=up,west=none]
redstone_wire[east=side,north=none,power=15,south=side,west=up]
redstone_wire[east=side,north=none,power=15,south=side,west=side]
redstone_wire[east=side,north=none,power=15,south=side,west=none]
redstone_wire[east=side,north=none,power=15,south=none,west=up]
redstone_wire[east=side,north=none,power=15,south=none,west=side]
redstone_wire[east=side,north=none,power=15,south=none,west=none]
redstone_wire[east=none,north=up,power=0,south=up,west=up]
redstone_wire[east=none,north=up,power=0,south=up,west=side]
redstone_wire[east=none,north=up,power=0,south=up,west=none]
redstone_wire[east=none,north=up,power=0,south=side,west=up]
redstone_wire[east=none,north=up,power=0,south=side,west=side]
redstone_wire[east=none,north=up,power=0,south=side,west=none]
redstone_wire[east=none,north=up,power=0,south=none,west=up]
redstone_wire[east=none,north=up,power=0,south=none,west=side]
redstone_wire[east=none,north=up,power=0,south=none,west=none]
redstone_wire[east=none,north=up,power=1,south=up,west=up]
redstone_wire[east=none,north=up,power=1,south=up,west=side]
redstone_wire[east=none,north=up,power=1,south=up,west=none]
redstone_wire[east=none,north=up,power=1,south=side,west=up]
redstone_wire[east=none,north=up,power=1,south=side,west=side]
redstone_wire[east=none,north=up,power=1,south=side,west=none]
redstone_wire[east=none,north=up,power=1,south=none,west=up]
redstone_wire[east=none,north=up,power=1,south=none,west=side]
redstone_wire[east=none,north=up,power=1,south=none,west=none]
redstone_wire[east=none,north=up,power=2,south=up,west=up]
redstone_wire[east=none,north=up,power=2,south=up,west=side]
redstone_wire[east=none,north=up,power=2,south=up,west=none]
redstone_wire[east=none,north=up,power=2,south=side,west=up]
redstone_wire[east=none,north=up,power=2,south=side,west=side]
redstone_wire[east=none,north=up,power=2,south=side,west=none]
redstone_wire[east=none,north=up,power=2,south=none,west=up]
redstone_wire[east=none,north=up,power=2,south=none,west=side]
redstone_wire[east=none,north=up,power=2,south=none,west=none]
redstone_wire[east=none,north=up,power=3,south=up,west=up]
redstone_wire[east=none,north=up,power=3,south=up,west=side]
redstone_wire[east=none,north=up,power=3,south=up,west=none]
redstone_wire[east=none,north=up,power=3,south=side,west=up]
redstone_wire[east=none,north=up,power=3,south=side,west=side]
redstone_wire[east=none,north=up,power=3,south=side,west=none]
redstone_wire[east=none,north=up,power=3,south=none,west=up]
redstone_wire[east=none,north=up,power=3,south=none,west=side]
redstone_wire[east=none,north=up,power=3,south=none,west=none]
redstone_wire[east=none,north=up,power=4,south=up,west=up]
redstone_wire[east=none,north=up,power=4,south=up,west=side]
redstone_wire[east=none,north=up,power=4,south=up,west=none]
redstone_wire[east=none,north=up,power=4,south=side,west=up]
redstone_wire[east=none,north=up,power=4,south=side,west=side]
redstone_wire[east=none,north=up,power=4,south=side,west=none]
redstone_wire[east=none,north=up,power=4,south=none,west=up]
redstone_wire[east=none,north=up,power=4,south=none,west=side]
redstone_wire[east=none,north=up,power=4,south=none,west=none]
redstone_wire[east=none,north=up,power=5,south=up,west=up]
redstone_wire[east=none,north=up,power=5,south=up,west=side]
redstone_wire[east=none,north=up,power=5,south=up,west=none]
redstone_wire[east=none,north=up,power=5,south=side,west=up]
redstone_wire[east=none,north=up,power=5,south=side,west=side]
redstone_wire[east=none,north=up,power=5,south=side,west=none]
redstone_wire[east=none,north=up,power=5,south=none,west=up]
redstone_wire[east=none,north=up,power=5,south=none,west=side]
redstone_wire[east=none,north=up,power=5,south=none,west=none]
redstone_wire[east=none,north=up,power=6,south=up,west=up]
redstone_wire[east=none,north=up,power=6,south=up,west=side]
redstone_wire[east=none,north=up,power=6,south=up,west=none]
redstone_wire[east=none,north=up,power=6,south=side,west=up]
redstone_wire[east=none,north=up,power=6,south=side,west=side]
redstone_wire[east=none,north=up,power=6,south=side,west=none]
redstone_wire[east=none,north=up,power=6,south=none,west=up]
redstone_wire[east=none,north=up,power=6,south=none,west=side]
redstone_wire[east=none,north=up,power=6,south=none,west=none]
redstone_wire[east=none,north=up,power=7,south=up,west=up]
redstone_wire[east=none,north=up,power=7,south=up,west=side]
redstone_wire[east=none,north=up,power=7,south=up,west=none]
redstone_wire[east=none,north=up,power=7,south=side,west=up]
redstone_wire[east=none,north=up,power=7,south=side,west=side]
redstone_wire[east=none,north=up,power=7,south=side,west=none]
redstone_wire[east=none,north=up,power=7,south=none,west=up]
redstone_wire[east=none,north=up,power=7,south=none,west=side]
redstone_wire[east=none,north=up,power=7,south=none,west=none]
redstone_wire[east=none,north=up,power=8,south=up,west=up]
redstone_wire[east=none,north=up,power=8,south=up,west=side]
redstone_wire[east=none,north=up,power=8,south=up,west=none]
redstone_wire[east=none,north=up,power=8,south=side,west=up]
redstone_wire[east=none,north=up,power=8,south=side,west=side]
redstone_wire[east=none,north=up,power=8,south=side,west=none]
redstone_wire[east=none,north=up,power=8,south=none,west=up]
redstone_wire[east=none,north=up,power=8,south=none,west=side]
redstone_wire[east=none,north=up,power=8,south=none,west=none]
redstone_wire[east=none,north=up,power=9,south=up,west=up]
redstone_wire[east=none,north=up,power=9,south=up,west=side]
redstone_wire[east=none,north=up,power=9,south=up,west=none]
redstone_wire[east=none,north=up,power=9,south=side,west=up]
redstone_wire[east=none,north=up,power=9,south=side,west=side]
redstone_wire[east=none,north=up,power=9,south=side,west=none]
redstone_wire[east=none,north=up,power=9,south=none,west=up]
redstone_wire[east=none,north=up,power=9,south=none,west=side]
redstone_wire[east=none,north=up,power=9,south=none,west=none]
redstone_wire[east=none,north=up,power=10,south=up,west=up]
redstone_wire[east=none,north=up,power=10,south=up,west=side]
redstone_wire[east=none,north=up,power=10,south=up,west=none]
redstone_wire[east=none,north=up,power=10,south=side,west=up]
redstone_wire[east=none,north=up,power=10,south=side,west=side]
redstone_wire[east=none,north=up,power=10,south=side,west=none]
redstone_wire[east=none,north=up,power=10,south=none,west=up]
redstone_wire[east=none,north=up,power=10,south=none,west=side]
redstone_wire[east=none,north=up,power=10,south=none,west=none]
redstone_wire[east=none,north=up,power=11,south=up,west=up]
redstone_wire[east=none,north=up,power=11,south=up,west=side]
redstone_wire[east=none,north=up,power=11,south=up,west=none]
redstone_wire[east=none,north=up,power=11,south=side,west=up]
redstone_wire[east=none,north=up,power=11,south=side,west=side]
redstone_wire[east=none,north=up,power=11,south=side,west=none]
redstone_wire[east=none,north=up,power=11,south=none,west=up]
redstone_wire[east=none,north=up,power=11,south=none,west=side]
redstone_wire[east=none,north=up,power=11,south=none,west=none]
redstone_wire[east=none,north=up,power=12,south=up,west=up]
redstone_wire[east=none,north=up,power=12,south=up,west=side]
redstone_wire[east=none,north=up,power=12,south=up,west=none]
redstone_wire[east=none,north=up,power=12,south=side,west=up]
redstone_wire[east=none,north=up,power=12,south=side,west=side]
redstone_wire[east=none,north=up,power=12,south=side,west=none]
redstone_wire[east=none,north=up,power=12,south=none,west=up]
redstone_wire[east=none,north=up,power=12,south=none,west=side]
redstone_wire[east=none,north=up,power=12,south=none,west=none]
redstone_wire[east=none,north=up,power=13,south=up,west=up]
redstone_wire[east=none,north=up,power=13,south=up,west=side]
redstone_wire[east=none,north=up,power=13,south=up,west=none]
redstone_wire[east=none,north=up,power=13,south=side,west=up]
redstone_wire[east=none,north=up,power=13,south=side,west=side]
redstone_wire[east=none,north=up,power=13,south=side,west=none]
redstone_wire[east=none,north=up,power=13,south=none,west=up]
redstone_wire[east=none,north=up,power=13,south=none,west=side]
redstone_wire[east=none,north=up,power=13,south=none,west=none]
redstone_wire[east=none,north=up,power=14,south=up,west=up]
redstone_wire[east=none,north=up,power=14,south=up,west=side]
redstone_wire[east=none,north=up,power=14,south=up,west=none]
redstone_wire[east=none,north=up,power=14,south=side,west=up]
redstone_wire[east=none,north=up,power=14,south=side,west=side]
redstone_wire[east=none,north=up,power=14,south=side,west=none]
redstone_wire[east=none,north=up,power=14,south=none,west=up]
redstone_wire[east=none,north=up,power=14,south=none,west=side]
redstone_wire[east=none,north=up,power=14,south=none,west=none]
redstone_wire[east=none,north=up,power=15,south=up,west=up]
redstone_wire[east=none,north=up,power=15,south=up,west=side]
redstone_wire[east=none,north=up,power=15,south=up,west=none]
redstone_wire[east=none,north=up,power=15,south=side,west=up]
redstone_wire[east=none,north=up,power=15,south=side,west=side]
redstone_wire[east=none,north=up,power=15,south=side,west=none]
redstone_wire[east=none,north=up,power=15,south=none,west=up]
redstone_wire[east=none,north=up,power=15,south=none,west=side]
redstone_wire[east=none,north=up,power=15,south=none,west=none]
redstone_wire[east=none,north=side,power=0,south=up,west=up]
redstone_wire[east=none,north=side,power=0,south=up,west=side]
redstone_wire[east=none,north=side,power=0,south=up,west=none]
redstone_wire[east=none,north=side,power=0,south=side,west=up]
redstone_wire[east=none,north=side,power=0,south=side,west=side]
redstone_wire[east=none,north=side,power=0,south=side,west=none]
redstone_wire[east=none,north=side,power=0,south=none,west=up]
redstone_wire[east=none,north=side,power=0,south=none,west=side]
redstone_wire[east=none,north=side,power=0,south=none,west=none]
redstone_wire[east=none,north=side,power=1,south=up,west=up]
redstone_wire[east=none,north=side,power=1,south=up,west=side]
redstone_wire[east=none,north=side,power=1,south=up,west=none]
redstone_wire[east=none,north=side,power=1,south=side,west=up]
redstone_wire[east=none,north=side,power=1,south=side,west=side]
redstone_wire[east=none,north=side,power=1,south=side,west=none]
redstone_wire[east=none,north=side,power=1,south=none,west=up]
redstone_wire[east=none,north=side,power=1,south=none,west=side]
redstone_wire[east=none,north=side,power=1,south=none,west=none]
redstone_wire[east=none,north=side,power=2,south=up,west=up]
redstone_wire[east=none,north=side,power=2,south=up,west=side]
redstone_wire[east=none,north=side,power=2,south=up,west=none]
redstone_wire[east=none,north=side,power=2,south=side,west=up]
redstone_wire[east=none,north=side,power=2,south=side,west=side]
redstone_wire[east=none,north=side,power=2,south=side,west=none]
redstone_wire[east=none,north=side,power=2,south=none,west=up]
redstone_wire[east=none,north=side,power=2,south=none,west=side]
redstone_wire[east=none,north=side,power=2,south=none,west=none]
redstone_wire[east=none,north=side,power=3,south=up,west=up]
redstone_wire[east=none,north=side,power=3,south=up,west=side]
redstone_wire[east=none,north=side,power=3,south=up,west=none]
redstone_wire[east=none,north=side,power=3,south=side,west=up]
redstone_wire[east=none,north=side,power=3,south=side,west=side]
redstone_wire[east=none,north=side,power=3,south=side,west=none]
redstone_wire[east=none,north=side,power=3,south=none,west=up]
redstone_wire[east=none,north=side,power=3,south=none,west=side]
redstone_wire[east=none,north=side,power=3,south=none,west=none]
redstone_wire[east=none,north=side,power=4,south=up,west=up]
redstone_wire[east=none,north=side,power=4,south=up,west=side]
redstone_wire[east=none,north=side,power=4,south=up,west=none]
redstone_wire[east=none,north=side,power=4,south=side,west=up]
redstone_wire[east=none,north=side,power=4,south=side,west=side]
redstone_wire[east=none,north=side,power=4,south=side,west=none]
redstone_wire[east=none,north=side,power=4,south=none,west=up]
redstone_wire[east=none,north=side,power=4,south=none,west=side]
redstone_wire[east=none,north=side,power=4,south=none,west=none]
redstone_wire[east=none,north=side,power=5,south=up,west=up]
redstone_wire[east=none,north=side,power=5,south=up,west=side]
redstone_wire[east=none,north=side,power=5,south=up,west=none]
redstone_wire[east=none,north=side,power=5,south=side,west=up]
redstone_wire[east=none,north=side,power=5,south=side,west=side]
redstone_wire[east=none,north=side,power=5,south=side,west=none]
redstone_wire[east=none,north=side,power=5,south=none,west=up]
redstone_wire[east=none,north=side,power=5,south=none,west=side]
redstone_wire[east=none,north=side,power=5,south=none,west=none]
redstone_wire[east=none,north=side,power=6,south=up,west=up]
redstone_wire[east=none,north=side,power=6,south=up,west=side]
redstone_wire[east=none,north=side,power=6,south=up,west=none]
redstone_wire[east=none,north=side,power=6,south=side,west=up]
redstone_wire[east=none,north=side,power=6,south=side,west=side]
redstone_wire[east=none,north=side,power=6,south=side,west=none]
redstone_wire[east=none,north=side,power=6,south=none,west=up]
redstone_wire[east=none,north=side,power=6,south=none,west=side]
redstone_wire[east=none,north=side,power=6,south=none,west=none]
redstone_wire[east=none,north=side,power=7,south=up,west=up]
redstone_wire[east=none,north=side,power=7,south=up,west=side]
redstone_wire[east=none,north=side,power=7,south=up,west=none]
redstone_wire[east=none,north=side,power=7,south=side,west=up]
redstone_wire[east=none,north=side,power=7,south=side,west=side]
redstone_wire[east=none,north=side,power=7,south=side,west=none]
redstone_wire[east=none,north=side,power=7,south=none,west=up]
redstone_wire[east=none,north=side,power=7,south=none,west=side]
redstone_wire[east=none,north=side,power=7,south=none,west=none]
redstone_wire[east=none,north=side,power=8,south=up,west=up]
redstone_wire[east=none,north=side,power=8,south=up,west=side]
redstone_wire[east=none,north=side,power=8,south=up,west=none]
redstone_wire[east=none,north=side,power=8,south=side,west=up]
redstone_wire[east=none,north=side,power=8,south=side,west=side]
redstone_wire[east=none,north=side,power=8,south=side,west=none]
redstone_wire[east=none,north=side,power=8,south=none,west=up]
redstone_wire[east=none,north=side,power=8,south=none,west=side]
redstone_wire[east=none,north=side,power=8,south=none,west=none]
redstone_wire[east=none,north=side,power=9,south=up,west=up]
redstone_wire[east=none,north=side,power=9,south=up,west=side]
redstone_wire[east=none,north=side,power=9,south=up,west=none]
redstone_wire[east=none,north=side,power=9,south=side,west=up]
redstone_wire[east=none,north=side,power=9,south=side,west=side]
redstone_wire[east=none,north=side,power=9,south=side,west=none]
redstone_wire[east=none,north=side,power=9,south=none,west=up]
redstone_wire[east=none,north=side,power=9,south=none,west=side]
redstone_wire[east=none,north=side,power=9,south=none,west=none]
redstone_wire[east=none,north=side,power=10,south=up,west=up]
redstone_wire[east=none,north=side,power=10,south=up,west=side]
redstone_wire[east=none,north=side,power=10,south=up,west=none]
redstone_wire[east=none,north=side,power=10,south=side,west=up]
redstone_wire[east=none,north=side,power=10,south=side,west=side]
redstone_wire[east=none,north=side,power=10,south=side,west=none]
redstone_wire[east=none,north=side,power=10,south=none,west=up]
redstone_wire[east=none,north=side,power=10,south=none,west=side]
redstone_wire[east=none,north=side,power=10,south=none,west=none]
redstone_wire[east=none,north=side,power=11,south=up,west=up]
redstone_wire[east=none,north=side,power=11,south=up,west=side]
redstone_wire[east=none,north=side,power=11,south=up,west=none]
redstone_wire[east=none,north=side,power=11,south=side,west=up]
redstone_wire[east=none,north=side,power=11,south=side,west=side]
redstone_wire[east=none,north=side,power=11,south=side,west=none]
redstone_wire[east=none,north=side,power=11,south=none,west=up]
redstone_wire[east=none,north=side,power=11,south=none,west=side]
redstone_wire[east=none,north=side,power=11,south=none,west=none]
redstone_wire[east=none,north=side,power=12,south=up,west=up]
redstone_wire[east=none,north=side,power=12,south=up,west=side]
redstone_wire[east=none,north=side,power=12,south=up,west=none]
redstone_wire[east=none,north=side,power=12,south=side,west=up]
redstone_wire[east=none,north=side,power=12,south=side,west=side]
redstone_wire[east=none,north=side,power=12,south=side,west=none]
redstone_wire[east=none,north=side,power=12,south=none,west=up]
redstone_wire[east=none,north=side,power=12,south=none,west=side]
redstone_wire[east=none,north=side,power=12,south=none,west=none]
redstone_wire[east=none,north=side,power=13,south=up,west=up]
redstone_wire[east=none,north=side,power=13,south=up,west=side]
redstone_wire[east=none,north=side,power=13,south=up,west=none]
redstone_wire[east=none,north=side,power=13,south=side,west=up]
redstone_wire[east=none,north=side,power=13,south=side,west=side]
redstone_wire[east=none,north=side,power=13,south=side,west=none]
redstone_wire[east=none,north=side,power=13,south=none,west=up]
redstone_wire[east=none,north=side,power=13,south=none,west=side]
redstone_wire[east=none,north=side,power=13,south=none,west=none]
redstone_wire[east=none,north=side,power=14,south=up,west=up]
redstone_wire[east=none,north=side,power=14,south=up,west=side]
redstone_wire[east=none,north=side,power=14,south=up,west=none]
redstone_wire[east=none,north=side,power=14,south=side,west=up]
redstone_wire[east=none,north=side,power=14,south=side,west=side]
redstone_wire[east=none,north=side,power=14,south=side,west=none]
redstone_wire[east=none,north=side,power=14,south=none,west=up]
redstone_wire[east=none,north=side,power=14,south=none,west=side]
redstone_wire[east=none,north=side,power=14,south=none,west=none]
redstone_wire[east=none,north=side,power=15,south=up,west=up]
redstone_wire[east=none,north=side,power=15,south=up,west=side]
redstone_wire[east=none,north=side,power=15,south=up,west=none]
redstone_wire[east=none,north=side,power=15,south=side,west=up]
redstone_wire[east=none,north=side,power=15,south=side,west=side]
redstone_wire[east=none,north=side,power=15,south=side,west=none]
redstone_wire[east=none,north=side,power=15,south=none,west=up]
redstone_wire[east=none,north=side,power=15,south=none,west=side]
redstone_wire[east=none,north=side,power=15,south=none,west=none]
redstone_wire[east=none,north=none,power=0,south=up,west=up]
redstone_wire[east=none,north=none,power=0,south=up,west=side]
redstone_wire[east=none,north=none,power=0,south=up,west=none]
redstone_wire[east=none,north=none,power=0,south=side,west=up]
redstone_wire[east=none,north=none,power=0,south=side,west=side]
redstone_wire[east=none,north=none,power=0,south=side,west=none]
redstone_wire[east=none,north=none,power=0,south=none,west=up]
redstone_wire[east=none,north=none,power=0,south=none,west=side]
*redstone_wire[east=none,north=none,power=0,south=none,west=none]
redstone_wire[east=none,north=none,power=1,south=up,west=up]
redstone_wire[east=none,north=none,power=1,south=up,west=side]
redstone_wire[east=none,north=none,power=1,south=up,west=none]
redstone_wire[east=none,north=none,power=1,south=side,west=up]
redstone_wire[east=none,north=none,power=1,south=side,west=side]
redstone_wire[east=none,north=none,power=1,south=side,west=none]
redstone_wire[east=none,north=none,power=1,south=none,west=up]
redstone_wire[east=none,north=none,power=1,south=none,west=side]
redstone_wire[east=none,north=none,power=1,south=none,west=none]
redstone_wire[east=none,north=none,power=2,south=up,west=up]
redstone_wire[east=none,north=none,power=2,south=up,west=side]
redstone_wire[east=none,north=none,power=2,south=up,west=none]
redstone_wire[east=none,north=none,power=2,south=side,west=up]
redstone_wire[east=none,north=none,power=2,south=side,west=side]
redstone_wire[east=none,north=none,power=2,south=side,west=none]
redstone_wire[east=none,north=none,power=2,south=none,west=up]
redstone_wire[east=none,north=none,power=2,south=none,west=side]
redstone_wire[east=none,north=none,power=2,south=none,west=none]
redstone_wire[east=none,north=none,power=3,south=up,west=up]
redstone_wire[east=none,north=none,power=3,south=up,west=side]
redstone_wire[east=none,north=none,power=3,south=up,west=none]
redstone_wire[east=none,north=none,power=3,south=side,west=up]
redstone_wire[east=none,north=none,power=3,south=side,west=side]
redstone_wire[east=none,north=none,power=3,south=side,west=none]
redstone_wire[east=none,north=none,power=3,south=none,west=up]
redstone_wire[east=none,north=none,power=3,south=none,west=side]
redstone_wire[east=none,north=none,power=3,south=none,west=none]
redstone_wire[east=none,north=none,power=4,south=up,west=up]
redstone_wire[east=none,north=none,power=4,south=up,west=side]
redstone_wire[east=none,north=none,power=4,south=up,west=none]
redstone_wire[east=none,north=none,power=4,south=side,west=up]
redstone_wire[east=none,north=none,power=4,south=side,west=side]
redstone_wire[east=none,north=none,power=4,south=side,west=none]
redstone_wire[east=none,north=none,power=4,south=none,west=up]
redstone_wire[east=none,north=none,power=4,south=none,west=side]
redstone_wire[east=none,north=none,power=4,south=none,west=none]
redstone_wire[east=none,north=none,power=5,south=up,west=up]
redstone_wire[east=none,north=none,power=5,south=up,west=side]
redstone_wire[east=none,north=none,power=5,south=up,west=none]
redstone_wire[east=none,north=none,power=5,south=side,west=up]
redstone_wire[east=none,north=none,power=5,south=side,west=side]
redstone_wire[east=none,north=none,power=5,south=side,west=none]
redstone_wire[east=none,north=none,power=5,south=none,west=up]
redstone_wire[east=none,north=none,power=5,south=none,west=side]
redstone_wire[east=none,north=none,power=5,south=none,west=none]
redstone_wire[east=none,north=none,power=6,south=up,west=up]
redstone_wire[east=none,north=none,power=6,south=up,west=side]
redstone_wire[east=none,north=none,power=6,south=up,west=none]
redstone_wire[east=none,north=none,power=6,south=side,west=up]
redstone_wire[east=none,north=none,power=6,south=side,west=side]
redstone_wire[east=none,north=none,power=6,south=side,west=none]
redstone_wire[east=none,north=none,power=6,south=none,west=up]
redstone_wire[east=none,north=none,power=6,south=none,west=side]
redstone_wire[east=none,north=none,power=6,south=none,west=none]
redstone_wire[east=none,north=none,power=7,south=up,west=up]
redstone_wire[east=none,north=none,power=7,south=up,west=side]
redstone_wire[east=none,north=none,power=7,south=up,west=none]
redstone_wire[east=none,north=none,power=7,south=side,west=up]
redstone_wire[east=none,north=none,power=7,south=side,west=side]
redstone_wire[east=none,north=none,power=7,south=side,west=none]
redstone_wire[east=none,north=none,power=7,south=none,west=up]
redstone_wire[east=none,north=none,power=7,south=none,west=side]
redstone_wire[east=none,north=none,power=7,south=none,west=none]
redstone_wire[east=none,north=none,power=8,south=up,west=up]
redstone_wire[east=none,north=none,power=8,south=up,west=side]
redstone_wire[east=none,north=none,power=8,south=up,west=none]
redstone_wire[east=none,north=none,power=8,south=side,west=up]
redstone_wire[east=none,north=none,power=8,south=side,west=side]
redstone_wire[east=none,north=none,power=8,south=side,west=none]
redstone_wire[east=none,north=none,power=8,south=none,west=up]
redstone_wire[east=none,north=none,power=8,south=none,west=side]
redstone_wire[east=none,north=none,power=8,south=none,west=none]
redstone_wire[east=none,north=none,power=9,south=up,west=up]
redstone_wire[east=none,north=none,power=9,south=up,west=side]
redstone_wire[east=none,north=none,power=9,south=up,west=none]
redstone_wire[east=none,north=none,power=9,south=side,west=up]
redstone_wire[east=none,north=none,power=9,south=side,west=side]
redstone_wire[east=none,north=none,power=9,south=side,west=none]
redstone_wire[east=none,north=none,power=9,south=none,west=up]
redstone_wire[east=none,north=none,power=9,south=none,west=side]
redstone_wire[east=none,north=none,power=9,south=none,west=none]
redstone_wire[east=none,north=none,power=10,south=up,west=up]
redstone_wire[east=none,north=none,power=10,south=up,west=side]
redstone_wire[east=none,north=none,power=10,south=up,west=none]
redstone_wire[east=none,north=none,power=10,south=side,west=up]
redstone_wire[east=none,north=none,power=10,south=side,west=side]
redstone_wire[east=none,north=none,power=10,south=side,west=none]
redstone_wire[east=none,north=none,power=10,south=none,west=up]
redstone_wire[east=none,north=none,power=10,south=none,west=side]
redstone_wire[east=none,north=none,power=10,south=none,west=none]
redstone_wire[east=none,north=none,power=11,south=up,west=up]
redstone_wire[east=none,north=none,power=11,south=up,west=side]
redstone_wire[east=none,north=none,power=11,south=up,west=none]
redstone_wire[east=none,north=none,power=11,south=side,west=up]
redstone_wire[east=none,north=none,power=11,south=side,west=side]
redstone_wire[east=none,north=none,power=11,south=side,west=none]
redstone_wire[east=none,north=none,power=11,south=none,west=up]
redstone_wire[east=none,north=none,power=11,south=none,west=side]
redstone_wire[east=none,north=none,power=11,south=none,west=none]
redstone_wire[east=none,north=none,power=12,south=up,west=up]
redstone_wire[east=none,north=none,power=12,south=up,west=side]
redstone_wire[east=none,north=none,power=12,south=up,west=none]
redstone_wire[east=none,north=none,power=12,south=side,west=up]
redstone_wire[east=none,north=none,power=12,south=side,west=side]
redstone_wire[east=none,north=none,power=12,south=side,west=none]
redstone_wire[east=none,north=none,power=12,south=none,west=up]
redstone_wire[east=none,north=none,power=12,south=none,west=side]
redstone_wire[east=none,north=none,power=12,south=none,west=none]
redstone_wire[east=none,north=none,power=13,south=up,west=up]
redstone_wire[east=none,north=none,power=13,south=up,west=side]
redstone_wire[east=none,north=none,power=13,south=up,west=none]
redstone_wire[east=none,north=none,power=13,south=side,west=up]
redstone_wire[east=none,north=none,power=13,south=side,west=side]
redstone_wire[east=none,north=none,power=13,south=side,west=none]
redstone_wire[east=none,north=none,power=13,south=none,west=up]
redstone_wire[east=none,north=none,power=13,south=none,west=side]
redstone_wire[east=none,north=none,power=13,south=none,west=none]
redstone_wire[east=none,north=none,power=14,south=up,west=up]
redstone_wire[east=none,north=none,power=14,south=up,west=side]
redstone_wire[east=none,north=none,power=14,south=up,west=none]
redstone_wire[east=none,north=none,power=14,south=side,west=up]
redstone_wire[east=none,north=none,power=14,south=side,west=side]
redstone_wire[east=none,north=none,power=14,south=side,west=none]
redstone_wire[east=none,north=none,power=14,south=none,west=up]
redstone_wire[east=none,north=none,power=14,south=none,west=side]
redstone_wire[east=none,north=none,power=14,south=none,west=none]
redstone_wire[east=none,north=none,power=15,south=up,west=up]
redstone_wire[east=none,north=none,power=15,south=up,west=side]
redstone_wire[east=none,north=none,power=15,south=up,west=none]
redstone_wire[east=none,north=none,power=15,south=side,west=up]
redstone_wire[east=none,north=none,power=15,south=side,west=side]
redstone_wire[east=none,north=none,power=15,south=side,west=none]
redstone_wire[east=none,north=none,power=15,south=none,west=up]
redstone_wire[east=none,north=none,power=15,south=none,west=side]
redstone_wire[east=none,north=none,power=15,south=none,west=none]
*diamond_ore
*deepslate_diamond_ore
*diamond_block
*crafting_table
*wheat[age=0]
wheat[age=1]
wheat[age=2]
wheat[age=3]
wheat[age=4]
wheat[age=5]
wheat[age=6]
wheat[age=7]
*farmland[moisture=0]
farmland[moisture=1]
farmland[moisture=2]
farmland[moisture=3]
farmland[moisture=4]
farmland[moisture=5]
farmland[moisture=6]
farmland[moisture=7]
furnace[facing=north,lit=true]
*furnace[facing=north,lit=false]
furnace[facing=south,lit=true]
furnace[facing=south,lit=false]
furnace[facing=west,lit=true]
furnace[facing=west,lit=false]
furnace[facing=east,lit=true]
furnace[facing=east,lit=false]
oak_sign[rotation=0,waterlogged=true]
*oak_sign[rotation=0,waterlogged=false]
oak_sign[rotation=1,waterlogged=true]
oak_sign[rotation=1,waterlogged=false]
oak_sign[rotation=2,waterlogged=true]
oak_sign[rotation=2,waterlogged=false]
oak_sign[rotation=3,waterlogged=true]
oak_sign[rotation=3,waterlogged=false]
oak_sign[rotation=4,waterlogged=true]
oak_sign[rotation=4,waterlogged=false]
oak_sign[rotation=5,waterlogged=true]
oak_sign[rotation=5,waterlogged=false]
oak_sign[rotation=6,waterlogged=true]
oak_sign[rotation=6,waterlogged=false]
oak_sign[rotation=7,waterlogged=true]
oak_sign[rotation=7,waterlogged=false]
oak_sign[rotation=8,waterlogged=true]
oak_sign[rotation=8,waterlogged=false]
oak_sign[rotation=9,waterlogged=true]
oak_sign[rotation=9,waterlogged=false]
oak_sign[rotation=10,waterlogged=true]
oak_sign[rotation=10,waterlogged=false]
oak_sign[rotation=11,waterlogged=true]
oak_sign[rotation=11,waterlogged=false]
oak_sign[rotation=12,waterlogged=true]
oak_sign[rotation=12,waterlogged=false]
oak_sign[rotation=13,waterlogged=true]
oak_sign[rotation=13,waterlogged=false]
oak_sign[rotation=14,waterlogged=true]
oak_sign[rotation=14,waterlogged=false]
oak_sign[rotation=15,waterlogged=true]
oak_sign[rotation=15,waterlogged=false]
spruce_sign[rotation=0,waterlogged=true]
*spruce_sign[rotation=0,waterlogged=false]
spruce_sign[rotation=1,waterlogged=true]
spruce_sign[rotation=1,waterlogged=false]
spruce_sign[rotation=2,waterlogged=true]
spruce_sign[rotation=2,waterlogged=false]
spruce_sign[rotation=3,waterlogged=true]
spruce_sign[rotation=3,waterlogged=false]
spruce_sign[rotation=4,waterlogged=true]
spruce_sign[rotation=4,waterlogged=false]
spruce_sign[rotation=5,waterlogged=true]
spruce_sign[rotation=5,waterlogged=false]
spruce_sign[rotation=6,waterlogged=true]
spruce_sign[rotation=6,waterlogged=false]
spruce_sign[rotation=7,waterlogged=true]
spruce_sign[rotation=7,waterlogged=false]
spruce_sign[rotation=8,waterlogged=true]
spruce_sign[rotation=8,waterlogged=false]
spruce_sign[rotation=9,waterlogged=true]
spruce_sign[rotation=9,waterlogged=false]
spruce_sign[rotation=10,waterlogged=true]
spruce_sign[rotation=10,waterlogged=false]
spruce_sign[rotation=11,waterlogged=true]
spruce_sign[rotation=11,waterlogged=false]
spruce_sign[rotation=12,waterlogged=true]
spruce_sign[rotation=12,waterlogged=false]
spruce_sign[rotation=13,waterlogged=true]
spruce_sign[rotation=13,waterlogged=false]
spruce_sign[rotation=14,waterlogged=true]
spruce_sign[rotation=14,waterlogged=false]
spruce_sign[rotation=15,waterlogged=true]
spruce_sign[rotation=15,waterlogged=false]
birch_sign[rotation=0,waterlogged=true]
*birch_sign[rotation=0,waterlogged=false]
birch_sign[rotation=1,waterlogged=true]
birch_sign[rotation=1,waterlogged=false]
birch_sign[rotation=2,waterlogged=true]
birch_sign[rotation=2,waterlogged=false]
birch_sign[rotation=3,waterlogged=true]
birch_sign[rotation=3,waterlogged=false]
birch_sign[rotation=4,waterlogged=true]
birch_sign[rotation=4,waterlogged=false]
birch_sign[rotation=5,waterlogged=true]
birch_sign[rotation=5,waterlogged=false]
birch_sign[rotation=6,waterlogged=true]
birch_sign[rotation=6,waterlogged=false]
birch_sign[rotation=7,waterlogged=true]
birch_sign[rotation=7,waterlogged=false]
birch_sign[rotation=8,waterlogged=true]
birch_sign[rotation=8,waterlogged=false]
birch_sign[rotation=9,waterlogged=true]
birch_sign[rotation=9,waterlogged=false]
birch_sign[rotation=10,waterlogged=true]
birch_sign[rotation=10,waterlogged=false]
birch_sign[rotation=11,waterlogged=true]
birch_sign[rotation=11,waterlogged=false]
birch_sign[rotation=12,waterlogged=true]
birch_sign[rotation=12,waterlogged=false]
birch_sign[rotation=13,waterlogged=true]
birch_sign[rotation=13,waterlogged=false]
birch_sign[rotation=14,waterlogged=true]
birch_sign[rotation=14,waterlogged=false]
birch_sign[rotation=15,waterlogged=true]
birch_sign[rotation=15,waterlogged=false]
acacia_sign[rotation=0,waterlogged=true]
*acacia_sign[rotation=0,waterlogged=false]
acacia_sign[rotation=1,waterlogged=true]
acacia_sign[rotation=1,waterlogged=false]
acacia_sign[rotation=2,waterlogged=true]
acacia_sign[rotation=2,waterlogged=false]
acacia_sign[rotation=3,waterlogged=true]
acacia_sign[rotation=3,waterlogged=false]
acacia_sign[rotation=4,waterlogged=true]
acacia_sign[rotation=4,waterlogged=false]
acacia_sign[rotation=5,waterlogged=true]
acacia_sign[rotation=5,waterlogged=false]
acacia_sign[rotation=6,waterlogged=true]
acacia_sign[rotation=6,waterlogged=false]
acacia_sign[rotation=7,waterlogged=true]
acacia_sign[rotation=7,waterlogged=false]
acacia_sign[rotation=8,waterlogged=true]
acacia_sign[rotation=8,waterlogged=false]
acacia_sign[rotation=9,waterlogged=true]
acacia_sign[rotation=9,waterlogged=false]
acacia_sign[rotation=10,waterlogged=true]
acacia_sign[rotation=10,waterlogged=false]
acacia_sign[rotation=11,waterlogged=true]
acacia_sign[rotation=11,waterlogged=false]
acacia_sign[rotation=12,waterlogged=true]
acacia_sign[rotation=12,waterlogged=false]
acacia_sign[rotation=13,waterlogged=true]
acacia_sign[rotation=13,waterlogged=false]
acacia_sign[rotation=14,waterlogged=true]
acacia_sign[rotation=14,waterlogged=false]
acacia_sign[rotation=15,waterlogged=true]
acacia_sign[rotation=15,waterlogged=false]
cherry_sign[rotation=0,waterlogged=true]
*cherry_sign[rotation=0,waterlogged=false]
cherry_sign[rotation=1,waterlogged=true]
cherry_sign[rotation=1,waterlogged=false]
cherry_sign[rotation=2,waterlogged=true]
cherry_sign[rotation=2,waterlogged=false]
cherry_sign[rotation=3,waterlogged=true]
cherry_sign[rotation=3,waterlogged=false]
cherry_sign[rotation=4,waterlogged=true]
cherry_sign[rotation=4,waterlogged=false]
cherry_sign[rotation=5,waterlogged=true]
cherry_sign[rotation=5,waterlogged=false]
cherry_sign[rotation=6,waterlogged=true]
cherry_sign[rotation=6,waterlogged=false]
cherry_sign[rotation=7,waterlogged=true]
cherry_sign[rotation=7,waterlogged=false]
cherry_sign[rotation=8,waterlogged=true]
cherry_sign[rotation=8,waterlogged=false]
cherry_sign[rotation=9,waterlogged=true]
cherry_sign[rotation=9,waterlogged=false]
cherry_sign[rotation=10,waterlogged=true]
cherry_sign[rotation=10,waterlogged=false]
cherry_sign[rotation=11,waterlogged=true]
cherry_sign[rotation=11,waterlogged=false]
cherry_sign[rotation=12,waterlogged=true]
cherry_sign[rotation=12,waterlogged=false]
cherry_sign[rotation=13,waterlogged=true]
cherry_sign[rotation=13,waterlogged=false]
cherry_sign[rotation=14,waterlogged=true]
cherry_sign[rotation=14,waterlogged=false]
cherry_sign[rotation=15,waterlogged=true]
cherry_sign[rotation=15,waterlogged=false]
jungle_sign[rotation=0,waterlogged=true]
*jungle_sign[rotation=0,waterlogged=false]
jungle_sign[rotation=1,waterlogged=true]
jungle_sign[rotation=1,waterlogged=false]
jungle_sign[rotation=2,waterlogged=true]
jungle_sign[rotation=2,waterlogged=false]
jungle_sign[rotation=3,waterlogged=true]
jungle_sign[rotation=3,waterlogged=false]
jungle_sign[rotation=4,waterlogged=true]
jungle_sign[rotation=4,waterlogged=false]
jungle_sign[rotation=5,waterlogged=true]
jungle_sign[rotation=5,waterlogged=false]
jungle_sign[rotation=6,waterlogged=true]
jungle_sign[rotation=6,waterlogged=false]
jungle_sign[rotation=7,waterlogged=true]
jungle_sign[rotation=7,waterlogged=false]
jungle_sign[rotation=8,waterlogged=true]
jungle_sign[rotation=8,waterlogged=false]
jungle_sign[rotation=9,waterlogged=true]
jungle_sign[rotation=9,waterlogged=false]
jungle_sign[rotation=10,waterlogged=true]
jungle_sign[rotation=10,waterlogged=false]
jungle_sign[rotation=11,waterlogged=true]
jungle_sign[rotation=11,waterlogged=false]
jungle_sign[rotation=12,waterlogged=true]
jungle_sign[rotation=12,waterlogged=false]
jungle_sign[rotation=13,waterlogged=true]
jungle_sign[rotation=13,waterlogged=false]
jungle_sign[rotation=14,waterlogged=true]
jungle_sign[rotation=14,waterlogged=false]
jungle_sign[rotation=15,waterlogged=true]
jungle_sign[rotation=15,waterlogged=false]
dark_oak_sign[rotation=0,waterlogged=true]
*dark_oak_sign[rotation=0,waterlogged=false]
dark_oak_sign[rotation=1,waterlogged=true]
dark_oak_sign[rotation=1,waterlogged=false]
dark_oak_sign[rotation=2,waterlogged=true]
dark_oak_sign[rotation=2,waterlogged=false]
dark_oak_sign[rotation=3,waterlogged=true]
dark_oak_sign[rotation=3,waterlogged=false]
dark_oak_sign[rotation=4,waterlogged=true]
dark_oak_sign[rotation=4,waterlogged=false]
dark_oak_sign[rotation=5,waterlogged=true]
dark_oak_sign[rotation=5,waterlogged=false]
dark_oak_sign[rotation=6,waterlogged=true]
dark_oak_sign[rotation=6,waterlogged=false]
dark_oak_sign[rotation=7,waterlogged=true]
dark_oak_sign[rotation=7,waterlogged=false]
dark_oak_sign[rotation=8,waterlogged=true]
dark_oak_sign[rotation=8,waterlogged=false]
dark_oak_sign[rotation=9,waterlogged=true]
dark_oak_sign[rotation=9,waterlogged=false]
dark_oak_sign[rotation=10,waterlogged=true]
dark_oak_sign[rotation=10,waterlogged=false]
dark_oak_sign[rotation=11,waterlogged=true]
dark_oak_sign[rotation=11,waterlogged=false]
dark_oak_sign[rotation=12,waterlogged=true]
dark_oak_sign[rotation=12,waterlogged=false]
dark_oak_sign[rotation=13,waterlogged=true]
dark_oak_sign[rotation=13,waterlogged=false]
dark_oak_sign[rotation=14,waterlogged=true]
dark_oak_sign[rotation=14,waterlogged=false]
dark_oak_sign[rotation=15,waterlogged=true]
dark_oak_sign[rotation=15,waterlogged=false]
mangrove_sign[rotation=0,waterlogged=true]
*mangrove_sign[rotation=0,waterlogged=false]
mangrove_sign[rotation=1,waterlogged=true]
mangrove_sign[rotation=1,waterlogged=false]
mangrove_sign[rotation=2,waterlogged=true]
mangrove_sign[rotation=2,waterlogged=false]
mangrove_sign[rotation=3,waterlogged=true]
mangrove_sign[rotation=3,waterlogged=false]
mangrove_sign[rotation=4,waterlogged=true]
mangrove_sign[rotation=4,waterlogged=false]
mangrove_sign[rotation=5,waterlogged=true]
mangrove_sign[rotation=5,waterlogged=false]
mangrove_sign[rotation=6,waterlogged=true]
mangrove_sign[rotation=6,waterlogged=false]
mangrove_sign[rotation=7,waterlogged=true]
mangrove_sign[rotation=7,waterlogged=false]
mangrove_sign[rotation=8,waterlogged=true]
mangrove_sign[rotation=8,waterlogged=false]
mangrove_sign[rotation=9,waterlogged=true]
mangrove_sign[rotation=9,waterlogged=false]
mangrove_sign[rotation=10,waterlogged=true]
mangrove_sign[rotation=10,waterlogged=false]
mangrove_sign[rotation=11,waterlogged=true]
mangrove_sign[rotation=11,waterlogged=false]
mangrove_sign[rotation=12,waterlogged=true]
mangrove_sign[rotation=12,waterlogged=false]
mangrove_sign[rotation=13,waterlogged=true]
mangrove_sign[rotation=13,waterlogged=false]
mangrove_sign[rotation=14,waterlogged=true]
mangrove_sign[rotation=14,waterlogged=false]
mangrove_sign[rotation=15,waterlogged=true]
mangrove_sign[rotation=15,waterlogged=false]
bamboo_sign[rotation=0,waterlogged=true]
*bamboo_sign[rotation=0,waterlogged=false]
bamboo_sign[rotation=1,waterlogged=true]
bamboo_sign[rotation=1,waterlogged=false]
bamboo_sign[rotation=2,waterlogged=true]
bamboo_sign[rotation=2,waterlogged=false]
bamboo_sign[rotation=3,waterlogged=true]
bamboo_sign[rotation=3,waterlogged=false]
bamboo_sign[rotation=4,waterlogged=true]
bamboo_sign[rotation=4,waterlogged=false]
bamboo_sign[rotation=5,waterlogged=true]
bamboo_sign[rotation=5,waterlogged=false]
bamboo_sign[rotation=6,waterlogged=true]
bamboo_sign[rotation=6,waterlogged=false]
bamboo_sign[rotation=7,waterlogged=true]
bamboo_sign[rotation=7,waterlogged=false]
bamboo_sign[rotation=8,waterlogged=true]
bamboo_sign[rotation=8,waterlogged=false]
bamboo_sign[rotation=9,waterlogged=true]
bamboo_sign[rotation=9,waterlogged=false]
bamboo_sign[rotation=10,waterlogged=true]
bamboo_sign[rotation=10,waterlogged=false]
bamboo_sign[rotation=11,waterlogged=true]
bamboo_sign[rotation=11,waterlogged=false]
bamboo_sign[rotation=12,waterlogged=true]
bamboo_sign[rotation=12,waterlogged=false]
bamboo_sign[rotation=13,waterlogged=true]
bamboo_sign[rotation=13,waterlogged=false]
bamboo_sign[rotation=14,waterlogged=true]
bamboo_sign[rotation=14,waterlogged=false]
bamboo_sign[rotation=15,waterlogged=true]
bamboo_sign[rotation=15,waterlogged=false]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ladder[facing=north,waterlogged=true]
*ladder[facing=north,waterlogged=false]
ladder[facing=south,waterlogged=true]
ladder[facing=south,waterlogged=false]
ladder[facing=west,waterlogged=true]
ladder[facing=west,waterlogged=false]
ladder[facing=east,waterlogged=true]
ladder[facing=east,waterlogged=false]
rail[shape=north_south,waterlogged=true]
*rail[shape=north_south,waterlogged=false]
rail[shape=east_west,waterlogged=true]
rail[shape=east_west,waterlogged=false]
rail[shape=ascending_east,waterlogged=true]
rail[shape=ascending_east,waterlogged=false]
rail[shape=ascending_west,waterlogged=true]
rail[shape=ascending_west,waterlogged=false]
rail[shape=ascending_north,waterlogged=true]
rail[shape=ascending_north,waterlogged=false]
rail[shape=ascending_south,waterlogged=true]
rail[shape=ascending_south,waterlogged=false]
rail[shape=south_east,waterlogged=true]
rail[shape=south_east,waterlogged=false]
rail[shape=south_west,waterlogged=true]
rail[shape=south_west,waterlogged=false]
rail[shape=north_west,waterlogged=true]
rail[shape=north_west,waterlogged=false]
rail[shape=north_east,waterlogged=true]
rail[shape=north_east,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_wall_sign[facing=north,waterlogged=true]
*oak_wall_sign[facing=north,waterlogged=false]
oak_wall_sign[facing=south,waterlogged=true]
oak_wall_sign[facing=south,waterlogged=false]
oak_wall_sign[facing=west,waterlogged=true]
oak_wall_sign[facing=west,waterlogged=false]
oak_wall_sign[facing=east,waterlogged=true]
oak_wall_sign[facing=east,waterlogged=false]
spruce_wall_sign[facing=north,waterlogged=true]
*spruce_wall_sign[facing=north,waterlogged=false]
spruce_wall_sign[facing=south,waterlogged=true]
spruce_wall_sign[facing=south,waterlogged=false]
spruce_wall_sign[facing=west,waterlogged=true]
spruce_wall_sign[facing=west,waterlogged=false]
spruce_wall_sign[facing=east,waterlogged=true]
spruce_wall_sign[facing=east,waterlogged=false]
birch_wall_sign[facing=north,waterlogged=true]
*birch_wall_sign[facing=north,waterlogged=false]
birch_wall_sign[facing=south,waterlogged=true]
birch_wall_sign[facing=south,waterlogged=false]
birch_wall_sign[facing=west,waterlogged=true]
birch_wall_sign[facing=west,waterlogged=false]
birch_wall_sign[facing=east,waterlogged=true]
birch_wall_sign[facing=east,waterlogged=false]
acacia_wall_sign[facing=north,waterlogged=true]
*acacia_wall_sign[facing=north,waterlogged=false]
acacia_wall_sign[facing=south,waterlogged=true]
acacia_wall_sign[facing=south,waterlogged=false]
acacia_wall_sign[facing=west,waterlogged=true]
acacia_wall_sign[facing=west,waterlogged=false]
acacia_wall_sign[facing=east,waterlogged=true]
acacia_wall_sign[facing=east,waterlogged=false]
cherry_wall_sign[facing=north,waterlogged=true]
*cherry_wall_sign[facing=north,waterlogged=false]
cherry_wall_sign[facing=south,waterlogged=true]
cherry_wall_sign[facing=south,waterlogged=false]
cherry_wall_sign[facing=west,waterlogged=true]
cherry_wall_sign[facing=west,waterlogged=false]
cherry_wall_sign[facing=east,waterlogged=true]
cherry_wall_sign[facing=east,waterlogged=false]
jungle_wall_sign[facing=north,waterlogged=true]
*jungle_wall_sign[facing=north,waterlogged=false]
jungle_wall_sign[facing=south,waterlogged=true]
jungle_wall_sign[facing=south,waterlogged=false]
jungle_wall_sign[facing=west,waterlogged=true]
jungle_wall_sign[facing=west,waterlogged=false]
jungle_wall_sign[facing=east,waterlogged=true]
jungle_wall_sign[facing=east,waterlogged=false]
dark_oak_wall_sign[facing=north,waterlogged=true]
*dark_oak_wall_sign[facing=north,waterlogged=false]
dark_oak_wall_sign[facing=south,waterlogged=true]
dark_oak_wall_sign[facing=south,waterlogged=false]
dark_oak_wall_sign[facing=west,waterlogged=true]
dark_oak_wall_sign[facing=west,waterlogged=false]
dark_oak_wall_sign[facing=east,waterlogged=true]
dark_oak_wall_sign[facing=east,waterlogged=false]
mangrove_wall_sign[facing=north,waterlogged=true]
*mangrove_wall_sign[facing=north,waterlogged=false]
mangrove_wall_sign[facing=south,waterlogged=true]
mangrove_wall_sign[facing=south,waterlogged=false]
mangrove_wall_sign[facing=west,waterlogged=true]
mangrove_wall_sign[facing=west,waterlogged=false]
mangrove_wall_sign[facing=east,waterlogged=true]
mangrove_wall_sign[facing=east,waterlogged=false]
bamboo_wall_sign[facing=north,waterlogged=true]
*bamboo_wall_sign[facing=north,waterlogged=false]
bamboo_wall_sign[facing=south,waterlogged=true]
bamboo_wall_sign[facing=south,waterlogged=false]
bamboo_wall_sign[facing=west,waterlogged=true]
bamboo_wall_sign[facing=west,waterlogged=false]
bamboo_wall_sign[facing=east,waterlogged=true]
bamboo_wall_sign[facing=east,waterlogged=false]
oak_hanging_sign[attached=true,rotation=0,waterlogged=true]
oak_hanging_sign[attached=true,rotation=0,waterlogged=false]
oak_hanging_sign[attached=true,rotation=1,waterlogged=true]
oak_hanging_sign[attached=true,rotation=1,waterlogged=false]
oak_hanging_sign[attached=true,rotation=2,waterlogged=true]
oak_hanging_sign[attached=true,rotation=2,waterlogged=false]
oak_hanging_sign[attached=true,rotation=3,waterlogged=true]
oak_hanging_sign[attached=true,rotation=3,waterlogged=false]
oak_hanging_sign[attached=true,rotation=4,waterlogged=true]
oak_hanging_sign[attached=true,rotation=4,waterlogged=false]
oak_hanging_sign[attached=true,rotation=5,waterlogged=true]
oak_hanging_sign[attached=true,rotation=5,waterlogged=false]
oak_hanging_sign[attached=true,rotation=6,waterlogged=true]
oak_hanging_sign[attached=true,rotation=6,waterlogged=false]
oak_hanging_sign[attached=true,rotation=7,waterlogged=true]
oak_hanging_sign[attached=true,rotation=7,waterlogged=false]
oak_hanging_sign[attached=true,rotation=8,waterlogged=true]
oak_hanging_sign[attached=true,rotation=8,waterlogged=false]
oak_hanging_sign[attached=true,rotation=9,waterlogged=true]
oak_hanging_sign[attached=true,rotation=9,waterlogged=false]
oak_hanging_sign[attached=true,rotation=10,waterlogged=true]
oak_hanging_sign[attached=true,rotation=10,waterlogged=false]
oak_hanging_sign[attached=true,rotation=11,waterlogged=true]
oak_hanging_sign[attached=true,rotation=11,waterlogged=false]
oak_hanging_sign[attached=true,rotation=12,waterlogged=true]
oak_hanging_sign[attached=true,rotation=12,waterlogged=false]
oak_hanging_sign[attached=true,rotation=13,waterlogged=true]
oak_hanging_sign[attached=true,rotation=13,waterlogged=false]
oak_hanging_sign[attached=true,rotation=14,waterlogged=true]
oak_hanging_sign[attached=true,rotation=14,waterlogged=false]
oak_hanging_sign[attached=true,rotation=15,waterlogged=true]
oak_hanging_sign[attached=true,rotation=15,waterlogged=false]
oak_hanging_sign[attached=false,rotation=0,waterlogged=true]
*oak_hanging_sign[attached=false,rotation=0,waterlogged=false]
oak_hanging_sign[attached=false,rotation=1,waterlogged=true]
oak_hanging_sign[attached=false,rotation=1,waterlogged=false]
oak_hanging_sign[attached=false,rotation=2,waterlogged=true]
oak_hanging_sign[attached=false,rotation=2,waterlogged=false]
oak_hanging_sign[attached=false,rotation=3,waterlogged=true]
oak_hanging_sign[attached=false,rotation=3,waterlogged=false]
oak_hanging_sign[attached=false,rotation=4,waterlogged=true]
oak_hanging_sign[attached=false,rotation=4,waterlogged=false]
oak_hanging_sign[attached=false,rotation=5,waterlogged=true]
oak_hanging_sign[attached=false,rotation=5,waterlogged=false]
oak_hanging_sign[attached=false,rotation=6,waterlogged=true]
oak_hanging_sign[attached=false,rotation=6,waterlogged=false]
oak_hanging_sign[attached=false,rotation=7,waterlogged=true]
oak_hanging_sign[attached=false,rotation=7,waterlogged=false]
oak_hanging_sign[attached=false,rotation=8,waterlogged=true]
oak_hanging_sign[attached=false,rotation=8,waterlogged=false]
oak_hanging_sign[attached=false,rotation=9,waterlogged=true]
oak_hanging_sign[attached=false,rotation=9,waterlogged=false]
oak_hanging_sign[attached=false,rotation=10,waterlogged=true]
oak_hanging_sign[attached=false,rotation=10,waterlogged=false]
oak_hanging_sign[attached=false,rotation=11,waterlogged=true]
oak_hanging_sign[attached=false,rotation=11,waterlogged=false]
oak_hanging_sign[attached=false,rotation=12,waterlogged=true]
oak_hanging_sign[attached=false,rotation=12,waterlogged=false]
oak_hanging_sign[attached=false,rotation=13,waterlogged=true]
oak_hanging_sign[attached=false,rotation=13,waterlogged=false]
oak_hanging_sign[attached=false,rotation=14,waterlogged=true]
oak_hanging_sign[attached=false,rotation=14,waterlogged=false]
oak_hanging_sign[attached=false,rotation=15,waterlogged=true]
oak_hanging_sign[attached=false,rotation=15,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=0,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=0,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=1,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=1,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=2,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=2,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=3,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=3,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=4,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=4,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=5,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=5,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=6,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=6,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=7,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=7,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=8,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=8,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=9,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=9,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=10,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=10,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=11,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=11,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=12,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=12,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=13,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=13,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=14,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=14,waterlogged=false]
spruce_hanging_sign[attached=true,rotation=15,waterlogged=true]
spruce_hanging_sign[attached=true,rotation=15,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=0,waterlogged=true]
*spruce_hanging_sign[attached=false,rotation=0,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=1,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=1,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=2,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=2,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=3,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=3,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=4,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=4,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=5,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=5,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=6,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=6,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=7,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=7,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=8,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=8,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=9,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=9,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=10,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=10,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=11,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=11,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=12,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=12,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=13,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=13,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=14,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=14,waterlogged=false]
spruce_hanging_sign[attached=false,rotation=15,waterlogged=true]
spruce_hanging_sign[attached=false,rotation=15,waterlogged=false]
birch_hanging_sign[attached=true,rotation=0,waterlogged=true]
birch_hanging_sign[attached=true,rotation=0,waterlogged=false]
birch_hanging_sign[attached=true,rotation=1,waterlogged=true]
birch_hanging_sign[attached=true,rotation=1,waterlogged=false]
birch_hanging_sign[attached=true,rotation=2,waterlogged=true]
birch_hanging_sign[attached=true,rotation=2,waterlogged=false]
birch_hanging_sign[attached=true,rotation=3,waterlogged=true]
birch_hanging_sign[attached=true,rotation=3,waterlogged=false]
birch_hanging_sign[attached=true,rotation=4,waterlogged=true]
birch_hanging_sign[attached=true,rotation=4,waterlogged=false]
birch_hanging_sign[attached=true,rotation=5,waterlogged=true]
birch_hanging_sign[attached=true,rotation=5,waterlogged=false]
birch_hanging_sign[attached=true,rotation=6,waterlogged=true]
birch_hanging_sign[attached=true,rotation=6,waterlogged=false]
birch_hanging_sign[attached=true,rotation=7,waterlogged=true]
birch_hanging_sign[attached=true,rotation=7,waterlogged=false]
birch_hanging_sign[attached=true,rotation=8,waterlogged=true]
birch_hanging_sign[attached=true,rotation=8,waterlogged=false]
birch_hanging_sign[attached=true,rotation=9,waterlogged=true]
birch_hanging_sign[attached=true,rotation=9,waterlogged=false]
birch_hanging_sign[attached=true,rotation=10,waterlogged=true]
birch_hanging_sign[attached=true,rotation=10,waterlogged=false]
birch_hanging_sign[attached=true,rotation=11,waterlogged=true]
birch_hanging_sign[attached=true,rotation=11,waterlogged=false]
birch_hanging_sign[attached=true,rotation=12,waterlogged=true]
birch_hanging_sign[attached=true,rotation=12,waterlogged=false]
birch_hanging_sign[attached=true,rotation=13,waterlogged=true]
birch_hanging_sign[attached=true,rotation=13,waterlogged=false]
birch_hanging_sign[attached=true,rotation=14,waterlogged=true]
birch_hanging_sign[attached=true,rotation=14,waterlogged=false]
birch_hanging_sign[attached=true,rotation=15,waterlogged=true]
birch_hanging_sign[attached=true,rotation=15,waterlogged=false]
birch_hanging_sign[attached=false,rotation=0,waterlogged=true]
*birch_hanging_sign[attached=false,rotation=0,waterlogged=false]
birch_hanging_sign[attached=false,rotation=1,waterlogged=true]
birch_hanging_sign[attached=false,rotation=1,waterlogged=false]
birch_hanging_sign[attached=false,rotation=2,waterlogged=true]
birch_hanging_sign[attached=false,rotation=2,waterlogged=false]
birch_hanging_sign[attached=false,rotation=3,waterlogged=true]
birch_hanging_sign[attached=false,rotation=3,waterlogged=false]
birch_hanging_sign[attached=false,rotation=4,waterlogged=true]
birch_hanging_sign[attached=false,rotation=4,waterlogged=false]
birch_hanging_sign[attached=false,rotation=5,waterlogged=true]
birch_hanging_sign[attached=false,rotation=5,waterlogged=false]
birch_hanging_sign[attached=false,rotation=6,waterlogged=true]
birch_hanging_sign[attached=false,rotation=6,waterlogged=false]
birch_hanging_sign[attached=false,rotation=7,waterlogged=true]
birch_hanging_sign[attached=false,rotation=7,waterlogged=false]
birch_hanging_sign[attached=false,rotation=8,waterlogged=true]
birch_hanging_sign[attached=false,rotation=8,waterlogged=false]
birch_hanging_sign[attached=false,rotation=9,waterlogged=true]
birch_hanging_sign[attached=false,rotation=9,waterlogged=false]
birch_hanging_sign[attached=false,rotation=10,waterlogged=true]
birch_hanging_sign[attached=false,rotation=10,waterlogged=false]
birch_hanging_sign[attached=false,rotation=11,waterlogged=true]
birch_hanging_sign[attached=false,rotation=11,waterlogged=false]
birch_hanging_sign[attached=false,rotation=12,waterlogged=true]
birch_hanging_sign[attached=false,rotation=12,waterlogged=false]
birch_hanging_sign[attached=false,rotation=13,waterlogged=true]
birch_hanging_sign[attached=false,rotation=13,waterlogged=false]
birch_hanging_sign[attached=false,rotation=14,waterlogged=true]
birch_hanging_sign[attached=false,rotation=14,waterlogged=false]
birch_hanging_sign[attached=false,rotation=15,waterlogged=true]
birch_hanging_sign[attached=false,rotation=15,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=0,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=0,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=1,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=1,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=2,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=2,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=3,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=3,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=4,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=4,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=5,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=5,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=6,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=6,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=7,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=7,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=8,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=8,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=9,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=9,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=10,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=10,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=11,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=11,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=12,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=12,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=13,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=13,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=14,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=14,waterlogged=false]
acacia_hanging_sign[attached=true,rotation=15,waterlogged=true]
acacia_hanging_sign[attached=true,rotation=15,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=0,waterlogged=true]
*acacia_hanging_sign[attached=false,rotation=0,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=1,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=1,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=2,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=2,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=3,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=3,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=4,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=4,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=5,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=5,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=6,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=6,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=7,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=7,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=8,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=8,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=9,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=9,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=10,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=10,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=11,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=11,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=12,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=12,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=13,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=13,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=14,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=14,waterlogged=false]
acacia_hanging_sign[attached=false,rotation=15,waterlogged=true]
acacia_hanging_sign[attached=false,rotation=15,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=0,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=0,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=1,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=1,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=2,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=2,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=3,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=3,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=4,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=4,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=5,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=5,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=6,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=6,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=7,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=7,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=8,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=8,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=9,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=9,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=10,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=10,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=11,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=11,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=12,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=12,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=13,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=13,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=14,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=14,waterlogged=false]
cherry_hanging_sign[attached=true,rotation=15,waterlogged=true]
cherry_hanging_sign[attached=true,rotation=15,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=0,waterlogged=true]
*cherry_hanging_sign[attached=false,rotation=0,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=1,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=1,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=2,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=2,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=3,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=3,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=4,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=4,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=5,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=5,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=6,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=6,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=7,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=7,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=8,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=8,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=9,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=9,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=10,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=10,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=11,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=11,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=12,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=12,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=13,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=13,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=14,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=14,waterlogged=false]
cherry_hanging_sign[attached=false,rotation=15,waterlogged=true]
cherry_hanging_sign[attached=false,rotation=15,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=0,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=0,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=1,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=1,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=2,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=2,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=3,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=3,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=4,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=4,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=5,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=5,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=6,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=6,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=7,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=7,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=8,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=8,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=9,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=9,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=10,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=10,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=11,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=11,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=12,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=12,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=13,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=13,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=14,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=14,waterlogged=false]
jungle_hanging_sign[attached=true,rotation=15,waterlogged=true]
jungle_hanging_sign[attached=true,rotation=15,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=0,waterlogged=true]
*jungle_hanging_sign[attached=false,rotation=0,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=1,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=1,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=2,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=2,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=3,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=3,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=4,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=4,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=5,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=5,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=6,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=6,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=7,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=7,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=8,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=8,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=9,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=9,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=10,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=10,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=11,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=11,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=12,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=12,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=13,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=13,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=14,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=14,waterlogged=false]
jungle_hanging_sign[attached=false,rotation=15,waterlogged=true]
jungle_hanging_sign[attached=false,rotation=15,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=0,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=0,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=1,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=1,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=2,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=2,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=3,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=3,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=4,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=4,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=5,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=5,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=6,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=6,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=7,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=7,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=8,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=8,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=9,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=9,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=10,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=10,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=11,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=11,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=12,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=12,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=13,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=13,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=14,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=14,waterlogged=false]
dark_oak_hanging_sign[attached=true,rotation=15,waterlogged=true]
dark_oak_hanging_sign[attached=true,rotation=15,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=0,waterlogged=true]
*dark_oak_hanging_sign[attached=false,rotation=0,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=1,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=1,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=2,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=2,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=3,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=3,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=4,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=4,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=5,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=5,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=6,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=6,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=7,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=7,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=8,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=8,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=9,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=9,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=10,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=10,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=11,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=11,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=12,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=12,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=13,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=13,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=14,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=14,waterlogged=false]
dark_oak_hanging_sign[attached=false,rotation=15,waterlogged=true]
dark_oak_hanging_sign[attached=false,rotation=15,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=0,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=0,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=1,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=1,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=2,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=2,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=3,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=3,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=4,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=4,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=5,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=5,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=6,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=6,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=7,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=7,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=8,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=8,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=9,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=9,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=10,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=10,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=11,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=11,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=12,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=12,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=13,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=13,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=14,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=14,waterlogged=false]
crimson_hanging_sign[attached=true,rotation=15,waterlogged=true]
crimson_hanging_sign[attached=true,rotation=15,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=0,waterlogged=true]
*crimson_hanging_sign[attached=false,rotation=0,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=1,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=1,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=2,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=2,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=3,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=3,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=4,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=4,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=5,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=5,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=6,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=6,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=7,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=7,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=8,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=8,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=9,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=9,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=10,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=10,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=11,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=11,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=12,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=12,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=13,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=13,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=14,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=14,waterlogged=false]
crimson_hanging_sign[attached=false,rotation=15,waterlogged=true]
crimson_hanging_sign[attached=false,rotation=15,waterlogged=false]
warped_hanging_sign[attached=true,rotation=0,waterlogged=true]
warped_hanging_sign[attached=true,rotation=0,waterlogged=false]
warped_hanging_sign[attached=true,rotation=1,waterlogged=true]
warped_hanging_sign[attached=true,rotation=1,waterlogged=false]
warped_hanging_sign[attached=true,rotation=2,waterlogged=true]
warped_hanging_sign[attached=true,rotation=2,waterlogged=false]
warped_hanging_sign[attached=true,rotation=3,waterlogged=true]
warped_hanging_sign[attached=true,rotation=3,waterlogged=false]
warped_hanging_sign[attached=true,rotation=4,waterlogged=true]
warped_hanging_sign[attached=true,rotation=4,waterlogged=false]
warped_hanging_sign[attached=true,rotation=5,waterlogged=true]
warped_hanging_sign[attached=true,rotation=5,waterlogged=false]
warped_hanging_sign[attached=true,rotation=6,waterlogged=true]
warped_hanging_sign[attached=true,rotation=6,waterlogged=false]
warped_hanging_sign[attached=true,rotation=7,waterlogged=true]
warped_hanging_sign[attached=true,rotation=7,waterlogged=false]
warped_hanging_sign[attached=true,rotation=8,waterlogged=true]
warped_hanging_sign[attached=true,rotation=8,waterlogged=false]
warped_hanging_sign[attached=true,rotation=9,waterlogged=true]
warped_hanging_sign[attached=true,rotation=9,waterlogged=false]
warped_hanging_sign[attached=true,rotation=10,waterlogged=true]
warped_hanging_sign[attached=true,rotation=10,waterlogged=false]
warped_hanging_sign[attached=true,rotation=11,waterlogged=true]
warped_hanging_sign[attached=true,rotation=11,waterlogged=false]
warped_hanging_sign[attached=true,rotation=12,waterlogged=true]
warped_hanging_sign[attached=true,rotation=12,waterlogged=false]
warped_hanging_sign[attached=true,rotation=13,waterlogged=true]
warped_hanging_sign[attached=true,rotation=13,waterlogged=false]
warped_hanging_sign[attached=true,rotation=14,waterlogged=true]
warped_hanging_sign[attached=true,rotation=14,waterlogged=false]
warped_hanging_sign[attached=true,rotation=15,waterlogged=true]
warped_hanging_sign[attached=true,rotation=15,waterlogged=false]
warped_hanging_sign[attached=false,rotation=0,waterlogged=true]
*warped_hanging_sign[attached=false,rotation=0,waterlogged=false]
warped_hanging_sign[attached=false,rotation=1,waterlogged=true]
warped_hanging_sign[attached=false,rotation=1,waterlogged=false]
warped_hanging_sign[attached=false,rotation=2,waterlogged=true]
warped_hanging_sign[attached=false,rotation=2,waterlogged=false]
warped_hanging_sign[attached=false,rotation=3,waterlogged=true]
warped_hanging_sign[attached=false,rotation=3,waterlogged=false]
warped_hanging_sign[attached=false,rotation=4,waterlogged=true]
warped_hanging_sign[attached=false,rotation=4,waterlogged=false]
warped_hanging_sign[attached=false,rotation=5,waterlogged=true]
warped_hanging_sign[attached=false,rotation=5,waterlogged=false]
warped_hanging_sign[attached=false,rotation=6,waterlogged=true]
warped_hanging_sign[attached=false,rotation=6,waterlogged=false]
warped_hanging_sign[attached=false,rotation=7,waterlogged=true]
warped_hanging_sign[attached=false,rotation=7,waterlogged=false]
warped_hanging_sign[attached=false,rotation=8,waterlogged=true]
warped_hanging_sign[attached=false,rotation=8,waterlogged=false]
warped_hanging_sign[attached=false,rotation=9,waterlogged=true]
warped_hanging_sign[attached=false,rotation=9,waterlogged=false]
warped_hanging_sign[attached=false,rotation=10,waterlogged=true]
warped_hanging_sign[attached=false,rotation=10,waterlogged=false]
warped_hanging_sign[attached=false,rotation=11,waterlogged=true]
warped_hanging_sign[attached=false,rotation=11,waterlogged=false]
warped_hanging_sign[attached=false,rotation=12,waterlogged=true]
warped_hanging_sign[attached=false,rotation=12,waterlogged=false]
warped_hanging_sign[attached=false,rotation=13,waterlogged=true]
warped_hanging_sign[attached=false,rotation=13,waterlogged=false]
warped_hanging_sign[attached=false,rotation=14,waterlogged=true]
warped_hanging_sign[attached=false,rotation=14,waterlogged=false]
warped_hanging_sign[attached=false,rotation=15,waterlogged=true]
warped_hanging_sign[attached=false,rotation=15,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=0,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=0,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=1,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=1,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=2,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=2,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=3,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=3,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=4,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=4,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=5,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=5,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=6,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=6,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=7,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=7,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=8,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=8,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=9,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=9,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=10,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=10,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=11,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=11,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=12,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=12,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=13,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=13,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=14,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=14,waterlogged=false]
mangrove_hanging_sign[attached=true,rotation=15,waterlogged=true]
mangrove_hanging_sign[attached=true,rotation=15,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=0,waterlogged=true]
*mangrove_hanging_sign[attached=false,rotation=0,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=1,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=1,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=2,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=2,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=3,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=3,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=4,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=4,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=5,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=5,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=6,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=6,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=7,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=7,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=8,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=8,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=9,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=9,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=10,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=10,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=11,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=11,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=12,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=12,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=13,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=13,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=14,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=14,waterlogged=false]
mangrove_hanging_sign[attached=false,rotation=15,waterlogged=true]
mangrove_hanging_sign[attached=false,rotation=15,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=0,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=0,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=1,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=1,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=2,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=2,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=3,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=3,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=4,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=4,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=5,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=5,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=6,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=6,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=7,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=7,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=8,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=8,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=9,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=9,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=10,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=10,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=11,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=11,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=12,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=12,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=13,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=13,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=14,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=14,waterlogged=false]
bamboo_hanging_sign[attached=true,rotation=15,waterlogged=true]
bamboo_hanging_sign[attached=true,rotation=15,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=0,waterlogged=true]
*bamboo_hanging_sign[attached=false,rotation=0,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=1,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=1,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=2,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=2,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=3,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=3,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=4,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=4,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=5,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=5,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=6,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=6,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=7,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=7,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=8,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=8,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=9,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=9,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=10,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=10,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=11,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=11,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=12,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=12,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=13,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=13,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=14,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=14,waterlogged=false]
bamboo_hanging_sign[attached=false,rotation=15,waterlogged=true]
bamboo_hanging_sign[attached=false,rotation=15,waterlogged=false]
oak_wall_hanging_sign[facing=north,waterlogged=true]
*oak_wall_hanging_sign[facing=north,waterlogged=false]
oak_wall_hanging_sign[facing=south,waterlogged=true]
oak_wall_hanging_sign[facing=south,waterlogged=false]
oak_wall_hanging_sign[facing=west,waterlogged=true]
oak_wall_hanging_sign[facing=west,waterlogged=false]
oak_wall_hanging_sign[facing=east,waterlogged=true]
oak_wall_hanging_sign[facing=east,waterlogged=false]
spruce_wall_hanging_sign[facing=north,waterlogged=true]
*spruce_wall_hanging_sign[facing=north,waterlogged=false]
spruce_wall_hanging_sign[facing=south,waterlogged=true]
spruce_wall_hanging_sign[facing=south,waterlogged=false]
spruce_wall_hanging_sign[facing=west,waterlogged=true]
spruce_wall_hanging_sign[facing=west,waterlogged=false]
spruce_wall_hanging_sign[facing=east,waterlogged=true]
spruce_wall_hanging_sign[facing=east,waterlogged=false]
birch_wall_hanging_sign[facing=north,waterlogged=true]
*birch_wall_hanging_sign[facing=north,waterlogged=false]
birch_wall_hanging_sign[facing=south,waterlogged=true]
birch_wall_hanging_sign[facing=south,waterlogged=false]
birch_wall_hanging_sign[facing=west,waterlogged=true]
birch_wall_hanging_sign[facing=west,waterlogged=false]
birch_wall_hanging_sign[facing=east,waterlogged=true]
birch_wall_hanging_sign[facing=east,waterlogged=false]
acacia_wall_hanging_sign[facing=north,waterlogged=true]
*acacia_wall_hanging_sign[facing=north,waterlogged=false]
acacia_wall_hanging_sign[facing=south,waterlogged=true]
acacia_wall_hanging_sign[facing=south,waterlogged=false]
acacia_wall_hanging_sign[facing=west,waterlogged=true]
acacia_wall_hanging_sign[facing=west,waterlogged=false]
acacia_wall_hanging_sign[facing=east,waterlogged=true]
acacia_wall_hanging_sign[facing=east,waterlogged=false]
cherry_wall_hanging_sign[facing=north,waterlogged=true]
*cherry_wall_hanging_sign[facing=north,waterlogged=false]
cherry_wall_hanging_sign[facing=south,waterlogged=true]
cherry_wall_hanging_sign[facing=south,waterlogged=false]
cherry_wall_hanging_sign[facing=west,waterlogged=true]
cherry_wall_hanging_sign[facing=west,waterlogged=false]
cherry_wall_hanging_sign[facing=east,waterlogged=true]
cherry_wall_hanging_sign[facing=east,waterlogged=false]
jungle_wall_hanging_sign[facing=north,waterlogged=true]
*jungle_wall_hanging_sign[facing=north,waterlogged=false]
jungle_wall_hanging_sign[facing=south,waterlogged=true]
jungle_wall_hanging_sign[facing=south,waterlogged=false]
jungle_wall_hanging_sign[facing=west,waterlogged=true]
jungle_wall_hanging_sign[facing=west,waterlogged=false]
jungle_wall_hanging_sign[facing=east,waterlogged=true]
jungle_wall_hanging_sign[facing=east,waterlogged=false]
dark_oak_wall_hanging_sign[facing=north,waterlogged=true]
*dark_oak_wall_hanging_sign[facing=north,waterlogged=false]
dark_oak_wall_hanging_sign[facing=south,waterlogged=true]
dark_oak_wall_hanging_sign[facing=south,waterlogged=false]
dark_oak_wall_hanging_sign[facing=west,waterlogged=true]
dark_oak_wall_hanging_sign[facing=west,waterlogged=false]
dark_oak_wall_hanging_sign[facing=east,waterlogged=true]
dark_oak_wall_hanging_sign[facing=east,waterlogged=false]
mangrove_wall_hanging_sign[facing=north,waterlogged=true]
*mangrove_wall_hanging_sign[facing=north,waterlogged=false]
mangrove_wall_hanging_sign[facing=south,waterlogged=true]
mangrove_wall_hanging_sign[facing=south,waterlogged=false]
mangrove_wall_hanging_sign[facing=west,waterlogged=true]
mangrove_wall_hanging_sign[facing=west,waterlogged=false]
mangrove_wall_hanging_sign[facing=east,waterlogged=true]
mangrove_wall_hanging_sign[facing=east,waterlogged=false]
crimson_wall_hanging_sign[facing=north,waterlogged=true]
*crimson_wall_hanging_sign[facing=north,waterlogged=false]
crimson_wall_hanging_sign[facing=south,waterlogged=true]
crimson_wall_hanging_sign[facing=south,waterlogged=false]
crimson_wall_hanging_sign[facing=west,waterlogged=true]
crimson_wall_hanging_sign[facing=west,waterlogged=false]
crimson_wall_hanging_sign[facing=east,waterlogged=true]
crimson_wall_hanging_sign[facing=east,waterlogged=false]
warped_wall_hanging_sign[facing=north,waterlogged=true]
*warped_wall_hanging_sign[facing=north,waterlogged=false]
warped_wall_hanging_sign[facing=south,waterlogged=true]
warped_wall_hanging_sign[facing=south,waterlogged=false]
warped_wall_hanging_sign[facing=west,waterlogged=true]
warped_wall_hanging_sign[facing=west,waterlogged=false]
warped_wall_hanging_sign[facing=east,waterlogged=true]
warped_wall_hanging_sign[facing=east,waterlogged=false]
bamboo_wall_hanging_sign[facing=north,waterlogged=true]
*bamboo_wall_hanging_sign[facing=north,waterlogged=false]
bamboo_wall_hanging_sign[facing=south,waterlogged=true]
bamboo_wall_hanging_sign[facing=south,waterlogged=false]
bamboo_wall_hanging_sign[facing=west,waterlogged=true]
bamboo_wall_hanging_sign[facing=west,waterlogged=false]
bamboo_wall_hanging_sign[facing=east,waterlogged=true]
bamboo_wall_hanging_sign[facing=east,waterlogged=false]
lever[face=floor,facing=north,powered=true]
lever[face=floor,facing=north,powered=false]
lever[face=floor,facing=south,powered=true]
lever[face=floor,facing=south,powered=false]
lever[face=floor,facing=west,powered=true]
lever[face=floor,facing=west,powered=false]
lever[face=floor,facing=east,powered=true]
lever[face=floor,facing=east,powered=false]
lever[face=wall,facing=north,powered=true]
*lever[face=wall,facing=north,powered=false]
lever[face=wall,facing=south,powered=true]
lever[face=wall,facing=south,powered=false]
lever[face=wall,facing=west,powered=true]
lever[face=wall,facing=west,powered=false]
lever[face=wall,facing=east,powered=true]
lever[face=wall,facing=east,powered=false]
lever[face=ceiling,facing=north,powered=true]
lever[face=ceiling,facing=north,powered=false]
lever[face=ceiling,facing=south,powered=true]
lever[face=ceiling,facing=south,powered=false]
lever[face=ceiling,facing=west,powered=true]
lever[face=ceiling,facing=west,powered=false]
lever[face=ceiling,facing=east,powered=true]
lever[face=ceiling,facing=east,powered=false]
stone_pressure_plate[powered=true]
*stone_pressure_plate[powered=false]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
oak_pressure_plate[powered=true]
*oak_pressure_plate[powered=false]
spruce_pressure_plate[powered=true]
*spruce_pressure_plate[powered=false]
birch_pressure_plate[powered=true]
*birch_pressure_plate[powered=false]
jungle_pressure_plate[powered=true]
*jungle_pressure_plate[powered=false]
acacia_pressure_plate[powered=true]
*acacia_pressure_plate[powered=false]
cherry_pressure_plate[powered=true]
*cherry_pressure_plate[powered=false]
dark_oak_pressure_plate[powered=true]
*dark_oak_pressure_plate[powered=false]
mangrove_pressure_plate[powered=true]
*mangrove_pressure_plate[powered=false]
bamboo_pressure_plate[powered=true]
*bamboo_pressure_plate[powered=false]
redstone_ore[lit=true]
*redstone_ore[lit=false]
deepslate_redstone_ore[lit=true]
*deepslate_redstone_ore[lit=false]
*redstone_torch[lit=true]
redstone_torch[lit=false]
*redstone_wall_torch[facing=north,lit=true]
redstone_wall_torch[facing=north,lit=false]
redstone_wall_torch[facing=south,lit=true]
redstone_wall_torch[facing=south,lit=false]
redstone_wall_torch[facing=west,lit=true]
redstone_wall_torch[facing=west,lit=false]
redstone_wall_torch[facing=east,lit=true]
redstone_wall_torch[facing=east,lit=false]
stone_button[face=floor,facing=north,powered=true]
stone_button[face=floor,facing=north,powered=false]
stone_button[face=floor,facing=south,powered=true]
stone_button[face=floor,facing=south,powered=false]
stone_button[face=floor,facing=west,powered=true]
stone_button[face=floor,facing=west,powered=false]
stone_button[face=floor,facing=east,powered=true]
stone_button[face=floor,facing=east,powered=false]
stone_button[face=wall,facing=north,powered=true]
*stone_button[face=wall,facing=north,powered=false]
stone_button[face=wall,facing=south,powered=true]
stone_button[face=wall,facing=south,powered=false]
stone_button[face=wall,facing=west,powered=true]
stone_button[face=wall,facing=west,powered=false]
stone_button[face=wall,facing=east,powered=true]
stone_button[face=wall,facing=east,powered=false]
stone_button[face=ceiling,facing=north,powered=true]
stone_button[face=ceiling,facing=north,powered=false]
stone_button[face=ceiling,facing=south,powered=true]
stone_button[face=ceiling,facing=south,powered=false]
stone_button[face=ceiling,facing=west,powered=true]
stone_button[face=ceiling,facing=west,powered=false]
stone_button[face=ceiling,facing=east,powered=true]
stone_button[face=ceiling,facing=east,powered=false]
*snow[layers=1]
snow[layers=2]
snow[layers=3]
snow[layers=4]
snow[layers=5]
snow[layers=6]
snow[layers=7]
snow[layers=8]
*ice
*snow_block
*cactus[age=0]
cactus[age=1]
cactus[age=2]
cactus[age=3]
cactus[age=4]
cactus[age=5]
cactus[age=6]
cactus[age=7]
cactus[age=8]
cactus[age=9]
cactus[age=10]
cactus[age=11]
cactus[age=12]
cactus[age=13]
cactus[age=14]
cactus[age=15]
*clay
*sugar_cane[age=0]
sugar_cane[age=1]
sugar_cane[age=2]
sugar_cane[age=3]
sugar_cane[age=4]
sugar_cane[age=5]
sugar_cane[age=6]
sugar_cane[age=7]
sugar_cane[age=8]
sugar_cane[age=9]
sugar_cane[age=10]
sugar_cane[age=11]
sugar_cane[age=12]
sugar_cane[age=13]
sugar_cane[age=14]
sugar_cane[age=15]
jukebox[has_record=true]
*jukebox[has_record=false]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
*pumpkin
*netherrack
*soul_sand
*soul_soil
basalt[axis=x]
*basalt[axis=y]
basalt[axis=z]
polished_basalt[axis=x]
*polished_basalt[axis=y]
polished_basalt[axis=z]
*soul_torch
*soul_wall_torch[facing=north]
soul_wall_torch[facing=south]
soul_wall_torch[facing=west]
soul_wall_torch[facing=east]
*glowstone
*nether_portal[axis=x]
nether_portal[axis=z]
*carved_pumpkin[facing=north]
carved_pumpkin[facing=south]
carved_pumpkin[facing=west]
carved_pumpkin[facing=east]
*jack_o_lantern[facing=north]
jack_o_lantern[facing=south]
jack_o_lantern[facing=west]
jack_o_lantern[facing=east]
*cake[bites=0]
cake[bites=1]
cake[bites=2]
cake[bites=3]
cake[bites=4]
cake[bites=5]
cake[bites=6]
repeater[delay=1,facing=north,locked=true,powered=true]
repeater[delay=1,facing=north,locked=true,powered=false]
repeater[delay=1,facing=north,locked=false,powered=true]
*repeater[delay=1,facing=north,locked=false,powered=false]
repeater[delay=1,facing=south,locked=true,powered=true]
repeater[delay=1,facing=south,locked=true,powered=false]
repeater[delay=1,facing=south,locked=false,powered=true]
repeater[delay=1,facing=south,locked=false,powered=false]
repeater[delay=1,facing=west,locked=true,powered=true]
repeater[delay=1,facing=west,locked=true,powered=false]
repeater[delay=1,facing=west,locked=false,powered=true]
repeater[delay=1,facing=west,locked=false,powered=false]
repeater[delay=1,facing=east,locked=true,powered=true]
repeater[delay=1,facing=east,locked=true,powered=false]
repeater[delay=1,facing=east,locked=false,powered=true]
repeater[delay=1,facing=east,locked=false,powered=false]
repeater[delay=2,facing=north,locked=true,powered=true]
repeater[delay=2,facing=north,locked=true,powered=false]
repeater[delay=2,facing=north,locked=false,powered=true]
repeater[delay=2,facing=north,locked=false,powered=false]
repeater[delay=2,facing=south,locked=true,powered=true]
repeater[delay=2,facing=south,locked=true,powered=false]
repeater[delay=2,facing=south,locked=false,powered=true]
repeater[delay=2,facing=south,locked=false,powered=false]
repeater[delay=2,facing=west,locked=true,powered=true]
repeater[delay=2,facing=west,locked=true,powered=false]
repeater[delay=2,facing=west,locked=false,powered=true]
repeater[delay=2,facing=west,locked=false,powered=false]
repeater[delay=2,facing=east,locked=true,powered=true]
repeater[delay=2,facing=east,locked=true,powered=false]
repeater[delay=2,facing=east,locked=false,powered=true]
repeater[delay=2,facing=east,locked=false,powered=false]
repeater[delay=3,facing=north,locked=true,powered=true]
repeater[delay=3,facing=north,locked=true,powered=false]
repeater[delay=3,facing=north,locked=false,powered=true]
repeater[delay=3,facing=north,locked=false,powered=false]
repeater[delay=3,facing=south,locked=true,powered=true]
repeater[delay=3,facing=south,locked=true,powered=false]
repeater[delay=3,facing=south,locked=false,powered=true]
repeater[delay=3,facing=south,locked=false,powered=false]
repeater[delay=3,facing=west,locked=true,powered=true]
repeater[delay=3,facing=west,locked=true,powered=false]
repeater[delay=3,facing=west,locked=false,powered=true]
repeater[delay=3,facing=west,locked=false,powered=false]
repeater[delay=3,facing=east,locked=true,powered=true]
repeater[delay=3,facing=east,locked=true,powered=false]
repeater[delay=3,facing=east,locked=false,powered=true]
repeater[delay=3,facing=east,locked=false,powered=false]
repeater[delay=4,facing=north,locked=true,powered=true]
repeater[delay=4,facing=north,locked=true,powered=false]
repeater[delay=4,facing=north,locked=false,powered=true]
repeater[delay=4,facing=north,locked=false,powered=false]
repeater[delay=4,facing=south,locked=true,powered=true]
repeater[delay=4,facing=south,locked=true,powered=false]
repeater[delay=4,facing=south,locked=false,powered=true]
repeater[delay=4,facing=south,locked=false,powered=false]
repeater[delay=4,facing=west,locked=true,powered=true]
repeater[delay=4,facing=west,locked=true,powered=false]
repeater[delay=4,facing=west,locked=false,powered=true]
repeater[delay=4,facing=west,locked=false,powered=false]
repeater[delay=4,facing=east,locked=true,powered=true]
repeater[delay=4,facing=east,locked=true,powered=false]
repeater[delay=4,facing=east,locked=false,powered=true]
repeater[delay=4,facing=east,locked=false,powered=false]
*white_stained_glass
*orange_stained_glass
*magenta_stained_glass
*light_blue_stained_glass
*yellow_stained_glass
*lime_stained_glass
*pink_stained_glass
*gray_stained_glass
*light_gray_stained_glass
*cyan_stained_glass
*purple_stained_glass
*blue_stained_glass
*brown_stained_glass
*green_stained_glass
*red_stained_glass
*black_stained_glass
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
cherry_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
cherry_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
cherry_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
cherry_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
cherry_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
cherry_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
cherry_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
cherry_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
cherry_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
cherry_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
cherry_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
cherry_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
cherry_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
cherry_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
cherry_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*cherry_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
cherry_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
cherry_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
cherry_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
cherry_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
cherry_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
cherry_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
cherry_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
cherry_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
cherry_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
cherry_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
cherry_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
cherry_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
cherry_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
cherry_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
cherry_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
cherry_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
cherry_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
cherry_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
cherry_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
cherry_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
cherry_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
cherry_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
cherry_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
cherry_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
cherry_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
cherry_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
cherry_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
cherry_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
cherry_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
cherry_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
cherry_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
cherry_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
cherry_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
cherry_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
cherry_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
cherry_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
cherry_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
cherry_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
cherry_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
cherry_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
cherry_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
cherry_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
cherry_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
cherry_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
cherry_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
cherry_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
cherry_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
cherry_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*mangrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
mangrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*bamboo_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
bamboo_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
bamboo_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
bamboo_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
bamboo_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
bamboo_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
bamboo_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
bamboo_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
bamboo_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*stone_bricks
*mossy_stone_bricks
*cracked_stone_bricks
*chiseled_stone_bricks
*packed_mud
*mud_bricks
*infested_stone
*infested_cobblestone
*infested_stone_bricks
*infested_mossy_stone_bricks
*infested_cracked_stone_bricks
*infested_chiseled_stone_bricks
*brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]
red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]
*mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=true]
iron_bars[east=true,north=false,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=true]
iron_bars[east=false,north=true,south=false,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=true]
iron_bars[east=false,north=false,south=true,waterlogged=false,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=true]
iron_bars[east=false,north=false,south=false,waterlogged=true,west=false]
iron_bars[east=false,north=false,south=false,waterlogged=false,west=true]
*iron_bars[east=false,north=false,south=false,waterlogged=false,west=false]
chain[axis=x,waterlogged=true]
chain[axis=x,waterlogged=false]
chain[axis=y,waterlogged=true]
*chain[axis=y,waterlogged=false]
chain[axis=z,waterlogged=true]
chain[axis=z,waterlogged=false]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
*melon
*attached_pumpkin_stem[facing=north]
attached_pumpkin_stem[facing=south]
attached_pumpkin_stem[facing=west]
attached_pumpkin_stem[facing=east]
*attached_melon_stem[facing=north]
attached_melon_stem[facing=south]
attached_melon_stem[facing=west]
attached_melon_stem[facing=east]
*pumpkin_stem[age=0]
pumpkin_stem[age=1]
pumpkin_stem[age=2]
pumpkin_stem[age=3]
pumpkin_stem[age=4]
pumpkin_stem[age=5]
pumpkin_stem[age=6]
pumpkin_stem[age=7]
*melon_stem[age=0]
melon_stem[age=1]
melon_stem[age=2]
melon_stem[age=3]
melon_stem[age=4]
melon_stem[age=5]
melon_stem[age=6]
melon_stem[age=7]
vine[east=true,north=true,south=true,up=true,west=true]
vine[east=true,north=true,south=true,up=true,west=false]
vine[east=true,north=true,south=true,up=false,west=true]
vine[east=true,north=true,south=true,up=false,west=false]
vine[east=true,north=true,south=false,up=true,west=true]
vine[east=true,north=true,south=false,up=true,west=false]
vine[east=true,north=true,south=false,up=false,west=true]
vine[east=true,north=true,south=false,up=false,west=false]
vine[east=true,north=false,south=true,up=true,west=true]
vine[east=true,north=false,south=true,up=true,west=false]
vine[east=true,north=false,south=true,up=false,west=true]
vine[east=true,north=false,south=true,up=false,west=false]
vine[east=true,north=false,south=false,up=true,west=true]
vine[east=true,north=false,south=false,up=true,west=false]
vine[east=true,north=false,south=false,up=false,west=true]
vine[east=true,north=false,south=false,up=false,west=false]
vine[east=false,north=true,south=true,up=true,west=true]
vine[east=false,north=true,south=true,up=true,west=false]
vine[east=false,north=true,south=true,up=false,west=true]
vine[east=false,north=true,south=true,up=false,west=false]
vine[east=false,north=true,south=false,up=true,west=true]
vine[east=false,north=true,south=false,up=true,west=false]
vine[east=false,north=true,south=false,up=false,west=true]
vine[east=false,north=true,south=false,up=false,west=false]
vine[east=false,north=false,south=true,up=true,west=true]
vine[east=false,north=false,south=true,up=true,west=false]
vine[east=false,north=false,south=true,up=false,west=true]
vine[east=false,north=false,south=true,up=false,west=false]
vine[east=false,north=false,south=false,up=true,west=true]
vine[east=false,north=false,south=false,up=true,west=false]
vine[east=false,north=false,south=false,up=false,west=true]
*vine[east=false,north=false,south=false,up=false,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
*glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mud_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mud_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mud_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mycelium[snowy=true]
*mycelium[snowy=false]
*lily_pad
*nether_bricks
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true]
nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true]
nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true]
nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true]
nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false]
nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*nether_wart[age=0]
nether_wart[age=1]
nether_wart[age=2]
nether_wart[age=3]
*enchanting_table
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
*brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
*cauldron
*water_cauldron[level=1]
water_cauldron[level=2]
water_cauldron[level=3]
*lava_cauldron
*powder_snow_cauldron[level=1]
powder_snow_cauldron[level=2]
powder_snow_cauldron[level=3]
*end_portal
end_portal_frame[eye=true,facing=north]
end_portal_frame[eye=true,facing=south]
end_portal_frame[eye=true,facing=west]
end_portal_frame[eye=true,facing=east]
*end_portal_frame[eye=false,facing=north]
end_portal_frame[eye=false,facing=south]
end_portal_frame[eye=false,facing=west]
end_portal_frame[eye=false,facing=east]
*end_stone
*dragon_egg
redstone_lamp[lit=true]
*redstone_lamp[lit=false]
*cocoa[age=0,facing=north]
cocoa[age=0,facing=south]
cocoa[age=0,facing=west]
cocoa[age=0,facing=east]
cocoa[age=1,facing=north]
cocoa[age=1,facing=south]
cocoa[age=1,facing=west]
cocoa[age=1,facing=east]
cocoa[age=2,facing=north]
cocoa[age=2,facing=south]
cocoa[age=2,facing=west]
cocoa[age=2,facing=east]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*emerald_ore
*deepslate_emerald_ore
ender_chest[facing=north,waterlogged=true]
*ender_chest[facing=north,waterlogged=false]
ender_chest[facing=south,waterlogged=true]
ender_chest[facing=south,waterlogged=false]
ender_chest[facing=west,waterlogged=true]
ender_chest[facing=west,waterlogged=false]
ender_chest[facing=east,waterlogged=true]
ender_chest[facing=east,waterlogged=false]
tripwire_hook[attached=true,facing=north,powered=true]
tripwire_hook[attached=true,facing=north,powered=false]
tripwire_hook[attached=true,facing=south,powered=true]
tripwire_hook[attached=true,facing=south,powered=false]
tripwire_hook[attached=true,facing=west,powered=true]
tripwire_hook[attached=true,facing=west,powered=false]
tripwire_hook[attached=true,facing=east,powered=true]
tripwire_hook[attached=true,facing=east,powered=false]
tripwire_hook[attached=false,facing=north,powered=true]
*tripwire_hook[attached=false,facing=north,powered=false]
tripwire_hook[attached=false,facing=south,powered=true]
tripwire_hook[attached=false,facing=south,powered=false]
tripwire_hook[attached=false,facing=west,powered=true]
tripwire_hook[attached=false,facing=west,powered=false]
tripwire_hook[attached=false,facing=east,powered=true]
tripwire_hook[attached=false,facing=east,powered=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
*tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
*emerald_block
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=north,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=top,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
command_block[conditional=true,facing=north]
command_block[conditional=true,facing=east]
command_block[conditional=true,facing=south]
command_block[conditional=true,facing=west]
command_block[conditional=true,facing=up]
command_block[conditional=true,facing=down]
*command_block[conditional=false,facing=north]
command_block[conditional=false,facing=east]
command_block[conditional=false,facing=south]
command_block[conditional=false,facing=west]
command_block[conditional=false,facing=up]
command_block[conditional=false,facing=down]
*beacon
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*flower_pot
*potted_torchflower
*potted_oak_sapling
*potted_spruce_sapling
*potted_birch_sapling
*potted_jungle_sapling
*potted_acacia_sapling
*potted_cherry_sapling
*potted_dark_oak_sapling
*potted_mangrove_propagule
*potted_fern
*potted_dandelion
*potted_poppy
*potted_blue_orchid
*potted_allium
*potted_azure_bluet
*potted_red_tulip
*potted_orange_tulip
*potted_white_tulip
*potted_pink_tulip
*potted_oxeye_daisy
*potted_cornflower
*potted_lily_of_the_valley
*potted_wither_rose
*potted_red_mushroom
*potted_brown_mushroom
*potted_dead_bush
*potted_cactus
*carrots[age=0]
carrots[age=1]
carrots[age=2]
carrots[age=3]
carrots[age=4]
carrots[age=5]
carrots[age=6]
carrots[age=7]
*potatoes[age=0]
potatoes[age=1]
potatoes[age=2]
potatoes[age=3]
potatoes[age=4]
potatoes[age=5]
potatoes[age=6]
potatoes[age=7]
oak_button[face=floor,facing=north,powered=true]
oak_button[face=floor,facing=north,powered=false]
oak_button[face=floor,facing=south,powered=true]
oak_button[face=floor,facing=south,powered=false]
oak_button[face=floor,facing=west,powered=true]
oak_button[face=floor,facing=west,powered=false]
oak_button[face=floor,facing=east,powered=true]
oak_button[face=floor,facing=east,powered=false]
oak_button[face=wall,facing=north,powered=true]
*oak_button[face=wall,facing=north,powered=false]
oak_button[face=wall,facing=south,powered=true]
oak_button[face=wall,facing=south,powered=false]
oak_button[face=wall,facing=west,powered=true]
oak_button[face=wall,facing=west,powered=false]
oak_button[face=wall,facing=east,powered=true]
oak_button[face=wall,facing=east,powered=false]
oak_button[face=ceiling,facing=north,powered=true]
oak_button[face=ceiling,facing=north,powered=false]
oak_button[face=ceiling,facing=south,powered=true]
oak_button[face=ceiling,facing=south,powered=false]
oak_button[face=ceiling,facing=west,powered=true]
oak_button[face=ceiling,facing=west,powered=false]
oak_button[face=ceiling,facing=east,powered=true]
oak_button[face=ceiling,facing=east,powered=false]
spruce_button[face=floor,facing=north,powered=true]
spruce_button[face=floor,facing=north,powered=false]
spruce_button[face=floor,facing=south,powered=true]
spruce_button[face=floor,facing=south,powered=false]
spruce_button[face=floor,facing=west,powered=true]
spruce_button[face=floor,facing=west,powered=false]
spruce_button[face=floor,facing=east,powered=true]
spruce_button[face=floor,facing=east,powered=false]
spruce_button[face=wall,facing=north,powered=true]
*spruce_button[face=wall,facing=north,powered=false]
spruce_button[face=wall,facing=south,powered=true]
spruce_button[face=wall,facing=south,powered=false]
spruce_button[face=wall,facing=west,powered=true]
spruce_button[face=wall,facing=west,powered=false]
spruce_button[face=wall,facing=east,powered=true]
spruce_button[face=wall,facing=east,powered=false]
spruce_button[face=ceiling,facing=north,powered=true]
spruce_button[face=ceiling,facing=north,powered=false]
spruce_button[face=ceiling,facing=south,powered=true]
spruce_button[face=ceiling,facing=south,powered=false]
spruce_button[face=ceiling,facing=west,powered=true]
spruce_button[face=ceiling,facing=west,powered=false]
spruce_button[face=ceiling,facing=east,powered=true]
spruce_button[face=ceiling,facing=east,powered=false]
birch_button[face=floor,facing=north,powered=true]
birch_button[face=floor,facing=north,powered=false]
birch_button[face=floor,facing=south,powered=true]
birch_button[face=floor,facing=south,powered=false]
birch_button[face=floor,facing=west,powered=true]
birch_button[face=floor,facing=west,powered=false]
birch_button[face=floor,facing=east,powered=true]
birch_button[face=floor,facing=east,powered=false]
birch_button[face=wall,facing=north,powered=true]
*birch_button[face=wall,facing=north,powered=false]
birch_button[face=wall,facing=south,powered=true]
birch_button[face=wall,facing=south,powered=false]
birch_button[face=wall,facing=west,powered=true]
birch_button[face=wall,facing=west,powered=false]
birch_button[face=wall,facing=east,powered=true]
birch_button[face=wall,facing=east,powered=false]
birch_button[face=ceiling,facing=north,powered=true]
birch_button[face=ceiling,facing=north,powered=false]
birch_button[face=ceiling,facing=south,powered=true]
birch_button[face=ceiling,facing=south,powered=false]
birch_button[face=ceiling,facing=west,powered=true]
birch_button[face=ceiling,facing=west,powered=false]
birch_button[face=ceiling,facing=east,powered=true]
birch_button[face=ceiling,facing=east,powered=false]
jungle_button[face=floor,facing=north,powered=true]
jungle_button[face=floor,facing=north,powered=false]
jungle_button[face=floor,facing=south,powered=true]
jungle_button[face=floor,facing=south,powered=false]
jungle_button[face=floor,facing=west,powered=true]
jungle_button[face=floor,facing=west,powered=false]
jungle_button[face=floor,facing=east,powered=true]
jungle_button[face=floor,facing=east,powered=false]
jungle_button[face=wall,facing=north,powered=true]
*jungle_button[face=wall,facing=north,powered=false]
jungle_button[face=wall,facing=south,powered=true]
jungle_button[face=wall,facing=south,powered=false]
jungle_button[face=wall,facing=west,powered=true]
jungle_button[face=wall,facing=west,powered=false]
jungle_button[face=wall,facing=east,powered=true]
jungle_button[face=wall,facing=east,powered=false]
jungle_button[face=ceiling,facing=north,powered=true]
jungle_button[face=ceiling,facing=north,powered=false]
jungle_button[face=ceiling,facing=south,powered=true]
jungle_button[face=ceiling,facing=south,powered=false]
jungle_button[face=ceiling,facing=west,powered=true]
jungle_button[face=ceiling,facing=west,powered=false]
jungle_button[face=ceiling,facing=east,powered=true]
jungle_button[face=ceiling,facing=east,powered=false]
acacia_button[face=floor,facing=north,powered=true]
acacia_button[face=floor,facing=north,powered=false]
acacia_button[face=floor,facing=south,powered=true]
acacia_button[face=floor,facing=south,powered=false]
acacia_button[face=floor,facing=west,powered=true]
acacia_button[face=floor,facing=west,powered=false]
acacia_button[face=floor,facing=east,powered=true]
acacia_button[face=floor,facing=east,powered=false]
acacia_button[face=wall,facing=north,powered=true]
*acacia_button[face=wall,facing=north,powered=false]
acacia_button[face=wall,facing=south,powered=true]
acacia_button[face=wall,facing=south,powered=false]
acacia_button[face=wall,facing=west,powered=true]
acacia_button[face=wall,facing=west,powered=false]
acacia_button[face=wall,facing=east,powered=true]
acacia_button[face=wall,facing=east,powered=false]
acacia_button[face=ceiling,facing=north,powered=true]
acacia_button[face=ceiling,facing=north,powered=false]
acacia_button[face=ceiling,facing=south,powered=true]
acacia_button[face=ceiling,facing=south,powered=false]
acacia_button[face=ceiling,facing=west,powered=true]
acacia_button[face=ceiling,facing=west,powered=false]
acacia_button[face=ceiling,facing=east,powered=true]
acacia_button[face=ceiling,facing=east,powered=false]
cherry_button[face=floor,facing=north,powered=true]
cherry_button[face=floor,facing=north,powered=false]
cherry_button[face=floor,facing=south,powered=true]
cherry_button[face=floor,facing=south,powered=false]
cherry_button[face=floor,facing=west,powered=true]
cherry_button[face=floor,facing=west,powered=false]
cherry_button[face=floor,facing=east,powered=true]
cherry_button[face=floor,facing=east,powered=false]
cherry_button[face=wall,facing=north,powered=true]
*cherry_button[face=wall,facing=north,powered=false]
cherry_button[face=wall,facing=south,powered=true]
cherry_button[face=wall,facing=south,powered=false]
cherry_button[face=wall,facing=west,powered=true]
cherry_button[face=wall,facing=west,powered=false]
cherry_button[face=wall,facing=east,powered=true]
cherry_button[face=wall,facing=east,powered=false]
cherry_button[face=ceiling,facing=north,powered=true]
cherry_button[face=ceiling,facing=north,powered=false]
cherry_button[face=ceiling,facing=south,powered=true]
cherry_button[face=ceiling,facing=south,powered=false]
cherry_button[face=ceiling,facing=west,powered=true]
cherry_button[face=ceiling,facing=west,powered=false]
cherry_button[face=ceiling,facing=east,powered=true]
cherry_button[face=ceiling,facing=east,powered=false]
dark_oak_button[face=floor,facing=north,powered=true]
dark_oak_button[face=floor,facing=north,powered=false]
dark_oak_button[face=floor,facing=south,powered=true]
dark_oak_button[face=floor,facing=south,powered=false]
dark_oak_button[face=floor,facing=west,powered=true]
dark_oak_button[face=floor,facing=west,powered=false]
dark_oak_button[face=floor,facing=east,powered=true]
dark_oak_button[face=floor,facing=east,powered=false]
dark_oak_button[face=wall,facing=north,powered=true]
*dark_oak_button[face=wall,facing=north,powered=false]
dark_oak_button[face=wall,facing=south,powered=true]
dark_oak_button[face=wall,facing=south,powered=false]
dark_oak_button[face=wall,facing=west,powered=true]
dark_oak_button[face=wall,facing=west,powered=false]
dark_oak_button[face=wall,facing=east,powered=true]
dark_oak_button[face=wall,facing=east,powered=false]
dark_oak_button[face=ceiling,facing=north,powered=true]
dark_oak_button[face=ceiling,facing=north,powered=false]
dark_oak_button[face=ceiling,facing=south,powered=true]
dark_oak_button[face=ceiling,facing=south,powered=false]
dark_oak_button[face=ceiling,facing=west,powered=true]
dark_oak_button[face=ceiling,facing=west,powered=false]
dark_oak_button[face=ceiling,facing=east,powered=true]
dark_oak_button[face=ceiling,facing=east,powered=false]
mangrove_button[face=floor,facing=north,powered=true]
mangrove_button[face=floor,facing=north,powered=false]
mangrove_button[face=floor,facing=south,powered=true]
mangrove_button[face=floor,facing=south,powered=false]
mangrove_button[face=floor,facing=west,powered=true]
mangrove_button[face=floor,facing=west,powered=false]
mangrove_button[face=floor,facing=east,powered=true]
mangrove_button[face=floor,facing=east,powered=false]
mangrove_button[face=wall,facing=north,powered=true]
*mangrove_button[face=wall,facing=north,powered=false]
mangrove_button[face=wall,facing=south,powered=true]
mangrove_button[face=wall,facing=south,powered=false]
mangrove_button[face=wall,facing=west,powered=true]
mangrove_button[face=wall,facing=west,powered=false]
mangrove_button[face=wall,facing=east,powered=true]
mangrove_button[face=wall,facing=east,powered=false]
mangrove_button[face=ceiling,facing=north,powered=true]
mangrove_button[face=ceiling,facing=north,powered=false]
mangrove_button[face=ceiling,facing=south,powered=true]
mangrove_button[face=ceiling,facing=south,powered=false]
mangrove_button[face=ceiling,facing=west,powered=true]
mangrove_button[face=ceiling,facing=west,powered=false]
mangrove_button[face=ceiling,facing=east,powered=true]
mangrove_button[face=ceiling,facing=east,powered=false]
bamboo_button[face=floor,facing=north,powered=true]
bamboo_button[face=floor,facing=north,powered=false]
bamboo_button[face=floor,facing=south,powered=true]
bamboo_button[face=floor,facing=south,powered=false]
bamboo_button[face=floor,facing=west,powered=true]
bamboo_button[face=floor,facing=west,powered=false]
bamboo_button[face=floor,facing=east,powered=true]
bamboo_button[face=floor,facing=east,powered=false]
bamboo_button[face=wall,facing=north,powered=true]
*bamboo_button[face=wall,facing=north,powered=false]
bamboo_button[face=wall,facing=south,powered=true]
bamboo_button[face=wall,facing=south,powered=false]
bamboo_button[face=wall,facing=west,powered=true]
bamboo_button[face=wall,facing=west,powered=false]
bamboo_button[face=wall,facing=east,powered=true]
bamboo_button[face=wall,facing=east,powered=false]
bamboo_button[face=ceiling,facing=north,powered=true]
bamboo_button[face=ceiling,facing=north,powered=false]
bamboo_button[face=ceiling,facing=south,powered=true]
bamboo_button[face=ceiling,facing=south,powered=false]
bamboo_button[face=ceiling,facing=west,powered=true]
bamboo_button[face=ceiling,facing=west,powered=false]
bamboo_button[face=ceiling,facing=east,powered=true]
bamboo_button[face=ceiling,facing=east,powered=false]
*skeleton_skull[rotation=0]
skeleton_skull[rotation=1]
skeleton_skull[rotation=2]
skeleton_skull[rotation=3]
skeleton_skull[rotation=4]
skeleton_skull[rotation=5]
skeleton_skull[rotation=6]
skeleton_skull[rotation=7]
skeleton_skull[rotation=8]
skeleton_skull[rotation=9]
skeleton_skull[rotation=10]
skeleton_skull[rotation=11]
skeleton_skull[rotation=12]
skeleton_skull[rotation=13]
skeleton_skull[rotation=14]
skeleton_skull[rotation=15]
*skeleton_wall_skull[facing=north]
skeleton_wall_skull[facing=south]
skeleton_wall_skull[facing=west]
skeleton_wall_skull[facing=east]
*wither_skeleton_skull[rotation=0]
wither_skeleton_skull[rotation=1]
wither_skeleton_skull[rotation=2]
wither_skeleton_skull[rotation=3]
wither_skeleton_skull[rotation=4]
wither_skeleton_skull[rotation=5]
wither_skeleton_skull[rotation=6]
wither_skeleton_skull[rotation=7]
wither_skeleton_skull[rotation=8]
wither_skeleton_skull[rotation=9]
wither_skeleton_skull[rotation=10]
wither_skeleton_skull[rotation=11]
wither_skeleton_skull[rotation=12]
wither_skeleton_skull[rotation=13]
wither_skeleton_skull[rotation=14]
wither_skeleton_skull[rotation=15]
*wither_skeleton_wall_skull[facing=north]
wither_skeleton_wall_skull[facing=south]
wither_skeleton_wall_skull[facing=west]
wither_skeleton_wall_skull[facing=east]
*zombie_head[rotation=0]
zombie_head[rotation=1]
zombie_head[rotation=2]
zombie_head[rotation=3]
zombie_head[rotation=4]
zombie_head[rotation=5]
zombie_head[rotation=6]
zombie_head[rotation=7]
zombie_head[rotation=8]
zombie_head[rotation=9]
zombie_head[rotation=10]
zombie_head[rotation=11]
zombie_head[rotation=12]
zombie_head[rotation=13]
zombie_head[rotation=14]
zombie_head[rotation=15]
*zombie_wall_head[facing=north]
zombie_wall_head[facing=south]
zombie_wall_head[facing=west]
zombie_wall_head[facing=east]
*player_head[rotation=0]
player_head[rotation=1]
player_head[rotation=2]
player_head[rotation=3]
player_head[rotation=4]
player_head[rotation=5]
player_head[rotation=6]
player_head[rotation=7]
player_head[rotation=8]
player_head[rotation=9]
player_head[rotation=10]
player_head[rotation=11]
player_head[rotation=12]
player_head[rotation=13]
player_head[rotation=14]
player_head[rotation=15]
*player_wall_head[facing=north]
player_wall_head[facing=south]
player_wall_head[facing=west]
player_wall_head[facing=east]
*creeper_head[rotation=0]
creeper_head[rotation=1]
creeper_head[rotation=2]
creeper_head[rotation=3]
creeper_head[rotation=4]
creeper_head[rotation=5]
creeper_head[rotation=6]
creeper_head[rotation=7]
creeper_head[rotation=8]
creeper_head[rotation=9]
creeper_head[rotation=10]
creeper_head[rotation=11]
creeper_head[rotation=12]
creeper_head[rotation=13]
creeper_head[rotation=14]
creeper_head[rotation=15]
*creeper_wall_head[facing=north]
creeper_wall_head[facing=south]
creeper_wall_head[facing=west]
creeper_wall_head[facing=east]
*dragon_head[rotation=0]
dragon_head[rotation=1]
dragon_head[rotation=2]
dragon_head[rotation=3]
dragon_head[rotation=4]
dragon_head[rotation=5]
dragon_head[rotation=6]
dragon_head[rotation=7]
dragon_head[rotation=8]
dragon_head[rotation=9]
dragon_head[rotation=10]
dragon_head[rotation=11]
dragon_head[rotation=12]
dragon_head[rotation=13]
dragon_head[rotation=14]
dragon_head[rotation=15]
*dragon_wall_head[facing=north]
dragon_wall_head[facing=south]
dragon_wall_head[facing=west]
dragon_wall_head[facing=east]
*piglin_head[rotation=0]
piglin_head[rotation=1]
piglin_head[rotation=2]
piglin_head[rotation=3]
piglin_head[rotation=4]
piglin_head[rotation=5]
piglin_head[rotation=6]
piglin_head[rotation=7]
piglin_head[rotation=8]
piglin_head[rotation=9]
piglin_head[rotation=10]
piglin_head[rotation=11]
piglin_head[rotation=12]
piglin_head[rotation=13]
piglin_head[rotation=14]
piglin_head[rotation=15]
*piglin_wall_head[facing=north]
piglin_wall_head[facing=south]
piglin_wall_head[facing=west]
piglin_wall_head[facing=east]
*anvil[facing=north]
anvil[facing=south]
anvil[facing=west]
anvil[facing=east]
*chipped_anvil[facing=north]
chipped_anvil[facing=south]
chipped_anvil[facing=west]
chipped_anvil[facing=east]
*damaged_anvil[facing=north]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[type=single,facing=north,waterlogged=true]
*trapped_chest[type=single,facing=north,waterlogged=false]
trapped_chest[type=left,facing=north,waterlogged=true]
trapped_chest[type=left,facing=north,waterlogged=false]
trapped_chest[type=right,facing=north,waterlogged=true]
trapped_chest[type=right,facing=north,waterlogged=false]
trapped_chest[type=single,facing=south,waterlogged=true]
trapped_chest[type=single,facing=south,waterlogged=false]
trapped_chest[type=left,facing=south,waterlogged=true]
trapped_chest[type=left,facing=south,waterlogged=false]
trapped_chest[type=right,facing=south,waterlogged=true]
trapped_chest[type=right,facing=south,waterlogged=false]
trapped_chest[type=single,facing=west,waterlogged=true]
trapped_chest[type=single,facing=west,waterlogged=false]
trapped_chest[type=left,facing=west,waterlogged=true]
trapped_chest[type=left,facing=west,waterlogged=false]
trapped_chest[type=right,facing=west,waterlogged=true]
trapped_chest[type=right,facing=west,waterlogged=false]
trapped_chest[type=single,facing=east,waterlogged=true]
trapped_chest[type=single,facing=east,waterlogged=false]
trapped_chest[type=left,facing=east,waterlogged=true]
trapped_chest[type=left,facing=east,waterlogged=false]
trapped_chest[type=right,facing=east,waterlogged=true]
trapped_chest[type=right,facing=east,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
light_weighted_pressure_plate[power=3]
light_weighted_pressure_plate[power=4]
light_weighted_pressure_plate[power=5]
light_weighted_pressure_plate[power=6]
light_weighted_pressure_plate[power=7]
light_weighted_pressure_plate[power=8]
light_weighted_pressure_plate[power=9]
light_weighted_pressure_plate[power=10]
light_weighted_pressure_plate[power=11]
light_weighted_pressure_plate[power=12]
light_weighted_pressure_plate[power=13]
light_weighted_pressure_plate[power=14]
light_weighted_pressure_plate[power=15]
*heavy_weighted_pressure_plate[power=0]
heavy_weighted_pressure_plate[power=1]
heavy_weighted_pressure_plate[power=2]
heavy_weighted_pressure_plate[power=3]
heavy_weighted_pressure_plate[power=4]
heavy_weighted_pressure_plate[power=5]
heavy_weighted_pressure_plate[power=6]
heavy_weighted_pressure_plate[power=7]
heavy_weighted_pressure_plate[power=8]
heavy_weighted_pressure_plate[power=9]
heavy_weighted_pressure_plate[power=10]
heavy_weighted_pressure_plate[power=11]
heavy_weighted_pressure_plate[power=12]
heavy_weighted_pressure_plate[power=13]
heavy_weighted_pressure_plate[power=14]
heavy_weighted_pressure_plate[power=15]
comparator[facing=north,mode=compare,powered=true]
*comparator[facing=north,mode=compare,powered=false]
comparator[facing=north,mode=subtract,powered=true]
comparator[facing=north,mode=subtract,powered=false]
comparator[facing=south,mode=compare,powered=true]
comparator[facing=south,mode=compare,powered=false]
comparator[facing=south,mode=subtract,powered=true]
comparator[facing=south,mode=subtract,powered=false]
comparator[facing=west,mode=compare,powered=true]
comparator[facing=west,mode=compare,powered=false]
comparator[facing=west,mode=subtract,powered=true]
comparator[facing=west,mode=subtract,powered=false]
comparator[facing=east,mode=compare,powered=true]
comparator[facing=east,mode=compare,powered=false]
comparator[facing=east,mode=subtract,powered=true]
comparator[facing=east,mode=subtract,powered=false]
daylight_detector[inverted=true,power=0]
daylight_detector[inverted=true,power=1]
daylight_detector[inverted=true,power=2]
daylight_detector[inverted=true,power=3]
daylight_detector[inverted=true,power=4]
daylight_detector[inverted=true,power=5]
daylight_detector[inverted=true,power=6]
daylight_detector[inverted=true,power=7]
daylight_detector[inverted=true,power=8]
daylight_detector[inverted=true,power=9]
daylight_detector[inverted=true,power=10]
daylight_detector[inverted=true,power=11]
daylight_detector[inverted=true,power=12]
daylight_detector[inverted=true,power=13]
daylight_detector[inverted=true,power=14]
daylight_detector[inverted=true,power=15]
*daylight_detector[inverted=false,power=0]
daylight_detector[inverted=false,power=1]
daylight_detector[inverted=false,power=2]
daylight_detector[inverted=false,power=3]
daylight_detector[inverted=false,power=4]
daylight_detector[inverted=false,power=5]
daylight_detector[inverted=false,power=6]
daylight_detector[inverted=false,power=7]
daylight_detector[inverted=false,power=8]
daylight_detector[inverted=false,power=9]
daylight_detector[inverted=false,power=10]
daylight_detector[inverted=false,power=11]
daylight_detector[inverted=false,power=12]
daylight_detector[inverted=false,power=13]
daylight_detector[inverted=false,power=14]
daylight_detector[inverted=false,power=15]
*redstone_block
*nether_quartz_ore
*hopper[enabled=true,facing=down]
hopper[enabled=true,facing=north]
hopper[enabled=true,facing=south]
hopper[enabled=true,facing=west]
hopper[enabled=true,facing=east]
hopper[enabled=false,facing=down]
hopper[enabled=false,facing=north]
hopper[enabled=false,facing=south]
hopper[enabled=false,facing=west]
hopper[enabled=false,facing=east]
*quartz_block
*chiseled_quartz_block
quartz_pillar[axis=x]
*quartz_pillar[axis=y]
quartz_pillar[axis=z]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
activator_rail[powered=true,shape=north_south,waterlogged=true]
activator_rail[powered=true,shape=north_south,waterlogged=false]
activator_rail[powered=true,shape=east_west,waterlogged=true]
activator_rail[powered=true,shape=east_west,waterlogged=false]
activator_rail[powered=true,shape=ascending_east,waterlogged=true]
activator_rail[powered=true,shape=ascending_east,waterlogged=false]
activator_rail[powered=true,shape=ascending_west,waterlogged=true]
activator_rail[powered=true,shape=ascending_west,waterlogged=false]
activator_rail[powered=true,shape=ascending_north,waterlogged=true]
activator_rail[powered=true,shape=ascending_north,waterlogged=false]
activator_rail[powered=true,shape=ascending_south,waterlogged=true]
activator_rail[powered=true,shape=ascending_south,waterlogged=false]
activator_rail[powered=false,shape=north_south,waterlogged=true]
*activator_rail[powered=false,shape=north_south,waterlogged=false]
activator_rail[powered=false,shape=east_west,waterlogged=true]
activator_rail[powered=false,shape=east_west,waterlogged=false]
activator_rail[powered=false,shape=ascending_east,waterlogged=true]
activator_rail[powered=false,shape=ascending_east,waterlogged=false]
activator_rail[powered=false,shape=ascending_west,waterlogged=true]
activator_rail[powered=false,shape=ascending_west,waterlogged=false]
activator_rail[powered=false,shape=ascending_north,waterlogged=true]
activator_rail[powered=false,shape=ascending_north,waterlogged=false]
activator_rail[powered=false,shape=ascending_south,waterlogged=true]
activator_rail[powered=false,shape=ascending_south,waterlogged=false]
dropper[facing=north,triggered=true]
*dropper[facing=north,triggered=false]
dropper[facing=east,triggered=true]
dropper[facing=east,triggered=false]
dropper[facing=south,triggered=true]
dropper[facing=south,triggered=false]
dropper[facing=west,triggered=true]
dropper[facing=west,triggered=false]
dropper[facing=up,triggered=true]
dropper[facing=up,triggered=false]
dropper[facing=down,triggered=true]
dropper[facing=down,triggered=false]
*white_terracotta
*orange_terracotta
*magenta_terracotta
*light_blue_terracotta
*yellow_terracotta
*lime_terracotta
*pink_terracotta
*gray_terracotta
*light_gray_terracotta
*cyan_terracotta
*purple_terracotta
*blue_terracotta
*brown_terracotta
*green_terracotta
*red_terracotta
*black_terracotta
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true]
black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false]
black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true]
*black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cherry_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cherry_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cherry_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cherry_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cherry_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cherry_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cherry_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cherry_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cherry_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cherry_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cherry_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cherry_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cherry_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cherry_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cherry_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cherry_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cherry_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cherry_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cherry_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cherry_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cherry_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cherry_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cherry_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cherry_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cherry_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cherry_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cherry_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cherry_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cherry_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cherry_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cherry_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cherry_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cherry_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cherry_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cherry_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cherry_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cherry_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cherry_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cherry_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cherry_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cherry_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cherry_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cherry_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cherry_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cherry_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cherry_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cherry_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cherry_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cherry_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cherry_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cherry_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cherry_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cherry_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cherry_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cherry_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cherry_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cherry_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cherry_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cherry_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cherry_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cherry_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cherry_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cherry_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cherry_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cherry_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cherry_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cherry_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cherry_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cherry_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cherry_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cherry_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cherry_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cherry_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cherry_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cherry_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cherry_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cherry_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cherry_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cherry_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cherry_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mangrove_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mangrove_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mangrove_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=straight,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=straight,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*bamboo_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=straight,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=straight,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=straight,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=straight,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=straight,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=straight,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
bamboo_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
bamboo_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*bamboo_mosaic_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
bamboo_mosaic_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*slime_block
*barrier
light[level=0,waterlogged=true]
light[level=0,waterlogged=false]
light[level=1,waterlogged=true]
light[level=1,waterlogged=false]
light[level=2,waterlogged=true]
light[level=2,waterlogged=false]
light[level=3,waterlogged=true]
light[level=3,waterlogged=false]
light[level=4,waterlogged=true]
light[level=4,waterlogged=false]
light[level=5,waterlogged=true]
light[level=5,waterlogged=false]
light[level=6,waterlogged=true]
light[level=6,waterlogged=false]
light[level=7,waterlogged=true]
light[level=7,waterlogged=false]
light[level=8,waterlogged=true]
light[level=8,waterlogged=false]
light[level=9,waterlogged=true]
light[level=9,waterlogged=false]
light[level=10,waterlogged=true]
light[level=10,waterlogged=false]
light[level=11,waterlogged=true]
light[level=11,waterlogged=false]
light[level=12,waterlogged=true]
light[level=12,waterlogged=false]
light[level=13,waterlogged=true]
light[level=13,waterlogged=false]
light[level=14,waterlogged=true]
light[level=14,waterlogged=false]
light[level=15,waterlogged=true]
*light[level=15,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
*prismarine
*prismarine_bricks
*dark_prismarine
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
prismarine_slab[type=top,waterlogged=true]
prismarine_slab[type=top,waterlogged=false]
prismarine_slab[type=bottom,waterlogged=true]
*prismarine_slab[type=bottom,waterlogged=false]
prismarine_slab[type=double,waterlogged=true]
prismarine_slab[type=double,waterlogged=false]
prismarine_brick_slab[type=top,waterlogged=true]
prismarine_brick_slab[type=top,waterlogged=false]
prismarine_brick_slab[type=bottom,waterlogged=true]
*prismarine_brick_slab[type=bottom,waterlogged=false]
prismarine_brick_slab[type=double,waterlogged=true]
prismarine_brick_slab[type=double,waterlogged=false]
dark_prismarine_slab[type=top,waterlogged=true]
dark_prismarine_slab[type=top,waterlogged=false]
dark_prismarine_slab[type=bottom,waterlogged=true]
*dark_prismarine_slab[type=bottom,waterlogged=false]
dark_prismarine_slab[type=double,waterlogged=true]
dark_prismarine_slab[type=double,waterlogged=false]
*sea_lantern
hay_block[axis=x]
*hay_block[axis=y]
hay_block[axis=z]
*white_carpet
*orange_carpet
*magenta_carpet
*light_blue_carpet
*yellow_carpet
*lime_carpet
*pink_carpet
*gray_carpet
*light_gray_carpet
*cyan_carpet
*purple_carpet
*blue_carpet
*brown_carpet
*green_carpet
*red_carpet
*black_carpet
*terracotta
*coal_block
*packed_ice
sunflower[half=upper]
*sunflower[half=lower]
lilac[half=upper]
*lilac[half=lower]
rose_bush[half=upper]
*rose_bush[half=lower]
peony[half=upper]
*peony[half=lower]
tall_grass[half=upper]
*tall_grass[half=lower]
large_fern[half=upper]
*large_fern[half=lower]
*white_banner[rotation=0]
white_banner[rotation=1]
white_banner[rotation=2]
white_banner[rotation=3]
white_banner[rotation=4]
white_banner[rotation=5]
white_banner[rotation=6]
white_banner[rotation=7]
white_banner[rotation=8]
white_banner[rotation=9]
white_banner[rotation=10]
white_banner[rotation=11]
white_banner[rotation=12]
white_banner[rotation=13]
white_banner[rotation=14]
white_banner[rotation=15]
*orange_banner[rotation=0]
orange_banner[rotation=1]
orange_banner[rotation=2]
orange_banner[rotation=3]
orange_banner[rotation=4]
orange_banner[rotation=5]
orange_banner[rotation=6]
orange_banner[rotation=7]
orange_banner[rotation=8]
orange_banner[rotation=9]
orange_banner[rotation=10]
orange_banner[rotation=11]
orange_banner[rotation=12]
orange_banner[rotation=13]
orange_banner[rotation=14]
orange_banner[rotation=15]
*magenta_banner[rotation=0]
magenta_banner[rotation=1]
magenta_banner[rotation=2]
magenta_banner[rotation=3]
magenta_banner[rotation=4]
magenta_banner[rotation=5]
magenta_banner[rotation=6]
magenta_banner[rotation=7]
magenta_banner[rotation=8]
magenta_banner[rotation=9]
magenta_banner[rotation=10]
magenta_banner[rotation=11]
magenta_banner[rotation=12]
magenta_banner[rotation=13]
magenta_banner[rotation=14]
magenta_banner[rotation=15]
*light_blue_banner[rotation=0]
light_blue_banner[rotation=1]
light_blue_banner[rotation=2]
light_blue_banner[rotation=3]
light_blue_banner[rotation=4]
light_blue_banner[rotation=5]
light_blue_banner[rotation=6]
light_blue_banner[rotation=7]
light_blue_banner[rotation=8]
light_blue_banner[rotation=9]
light_blue_banner[rotation=10]
light_blue_banner[rotation=11]
light_blue_banner[rotation=12]
light_blue_banner[rotation=13]
light_blue_banner[rotation=14]
light_blue_banner[rotation=15]
*yellow_banner[rotation=0]
yellow_banner[rotation=1]
yellow_banner[rotation=2]
yellow_banner[rotation=3]
yellow_banner[rotation=4]
yellow_banner[rotation=5]
yellow_banner[rotation=6]
yellow_banner[rotation=7]
yellow_banner[rotation=8]
yellow_banner[rotation=9]
yellow_banner[rotation=10]
yellow_banner[rotation=11]
yellow_banner[rotation=12]
yellow_banner[rotation=13]
yellow_banner[rotation=14]
yellow_banner[rotation=15]
*lime_banner[rotation=0]
lime_banner[rotation=1]
lime_banner[rotation=2]
lime_banner[rotation=3]
lime_banner[rotation=4]
lime_banner[rotation=5]
lime_banner[rotation=6]
lime_banner[rotation=7]
lime_banner[rotation=8]
lime_banner[rotation=9]
lime_banner[rotation=10]
lime_banner[rotation=11]
lime_banner[rotation=12]
lime_banner[rotation=13]
lime_banner[rotation=14]
lime_banner[rotation=15]
*pink_banner[rotation=0]
pink_banner[rotation=1]
pink_banner[rotation=2]
pink_banner[rotation=3]
pink_banner[rotation=4]
pink_banner[rotation=5]
pink_banner[rotation=6]
pink_banner[rotation=7]
pink_banner[rotation=8]
pink_banner[rotation=9]
pink_banner[rotation=10]
pink_banner[rotation=11]
pink_banner[rotation=12]
pink_banner[rotation=13]
pink_banner[rotation=14]
pink_banner[rotation=15]
*gray_banner[rotation=0]
gray_banner[rotation=1]
gray_banner[rotation=2]
gray_banner[rotation=3]
gray_banner[rotation=4]
gray_banner[rotation=5]
gray_banner[rotation=6]
gray_banner[rotation=7]
gray_banner[rotation=8]
gray_banner[rotation=9]
gray_banner[rotation=10]
gray_banner[rotation=11]
gray_banner[rotation=12]
gray_banner[rotation=13]
gray_banner[rotation=14]
gray_banner[rotation=15]
*light_gray_banner[rotation=0]
light_gray_banner[rotation=1]
light_gray_banner[rotation=2]
light_gray_banner[rotation=3]
light_gray_banner[rotation=4]
light_gray_banner[rotation=5]
light_gray_banner[rotation=6]
light_gray_banner[rotation=7]
light_gray_banner[rotation=8]
light_gray_banner[rotation=9]
light_gray_banner[rotation=10]
light_gray_banner[rotation=11]
light_gray_banner[rotation=12]
light_gray_banner[rotation=13]
light_gray_banner[rotation=14]
light_gray_banner[rotation=15]
*cyan_banner[rotation=0]
cyan_banner[rotation=1]
cyan_banner[rotation=2]
cyan_banner[rotation=3]
cyan_banner[rotation=4]
cyan_banner[rotation=5]
cyan_banner[rotation=6]
cyan_banner[rotation=7]
cyan_banner[rotation=8]
cyan_banner[rotation=9]
cyan_banner[rotation=10]
cyan_banner[rotation=11]
cyan_banner[rotation=12]
cyan_banner[rotation=13]
cyan_banner[rotation=14]
cyan_banner[rotation=15]
*purple_banner[rotation=0]
purple_banner[rotation=1]
purple_banner[rotation=2]
purple_banner[rotation=3]
purple_banner[rotation=4]
purple_banner[rotation=5]
purple_banner[rotation=6]
purple_banner[rotation=7]
purple_banner[rotation=8]
purple_banner[rotation=9]
purple_banner[rotation=10]
purple_banner[rotation=11]
purple_banner[rotation=12]
purple_banner[rotation=13]
purple_banner[rotation=14]
purple_banner[rotation=15]
*blue_banner[rotation=0]
blue_banner[rotation=1]
blue_banner[rotation=2]
blue_banner[rotation=3]
blue_banner[rotation=4]
blue_banner[rotation=5]
blue_banner[rotation=6]
blue_banner[rotation=7]
blue_banner[rotation=8]
blue_banner[rotation=9]
blue_banner[rotation=10]
blue_banner[rotation=11]
blue_banner[rotation=12]
blue_banner[rotation=13]
blue_banner[rotation=14]
blue_banner[rotation=15]
*brown_banner[rotation=0]
brown_banner[rotation=1]
brown_banner[rotation=2]
brown_banner[rotation=3]
brown_banner[rotation=4]
brown_banner[rotation=5]
brown_banner[rotation=6]
brown_banner[rotation=7]
brown_banner[rotation=8]
brown_banner[rotation=9]
brown_banner[rotation=10]
brown_banner[rotation=11]
brown_banner[rotation=12]
brown_banner[rotation=13]
brown_banner[rotation=14]
brown_banner[rotation=15]
*green_banner[rotation=0]
green_banner[rotation=1]
green_banner[rotation=2]
green_banner[rotation=3]
green_banner[rotation=4]
green_banner[rotation=5]
green_banner[rotation=6]
green_banner[rotation=7]
green_banner[rotation=8]
green_banner[rotation=9]
green_banner[rotation=10]
green_banner[rotation=11]
green_banner[rotation=12]
green_banner[rotation=13]
green_banner[rotation=14]
green_banner[rotation=15]
*red_banner[rotation=0]
red_banner[rotation=1]
red_banner[rotation=2]
red_banner[rotation=3]
red_banner[rotation=4]
red_banner[rotation=5]
red_banner[rotation=6]
red_banner[rotation=7]
red_banner[rotation=8]
red_banner[rotation=9]
red_banner[rotation=10]
red_banner[rotation=11]
red_banner[rotation=12]
red_banner[rotation=13]
red_banner[rotation=14]
red_banner[rotation=15]
*black_banner[rotation=0]
black_banner[rotation=1]
black_banner[rotation=2]
black_banner[rotation=3]
black_banner[rotation=4]
black_banner[rotation=5]
black_banner[rotation=6]
black_banner[rotation=7]
black_banner[rotation=8]
black_banner[rotation=9]
black_banner[rotation=10]
black_banner[rotation=11]
black_banner[rotation=12]
black_banner[rotation=13]
black_banner[rotation=14]
black_banner[rotation=15]
*white_wall_banner[facing=north]
white_wall_banner[facing=south]
white_wall_banner[facing=west]
white_wall_banner[facing=east]
*orange_wall_banner[facing=north]
orange_wall_banner[facing=south]
orange_wall_banner[facing=west]
orange_wall_banner[facing=east]
*magenta_wall_banner[facing=north]
magenta_wall_banner[facing=south]
magenta_wall_banner[facing=west]
magenta_wall_banner[facing=east]
*light_blue_wall_banner[facing=north]
light_blue_wall_banner[facing=south]
light_blue_wall_banner[facing=west]
light_blue_wall_banner[facing=east]
*yellow_wall_banner[facing=north]
yellow_wall_banner[facing=south]
yellow_wall_banner[facing=west]
yellow_wall_banner[facing=east]
*lime_wall_banner[facing=north]
lime_wall_banner[facing=south]
lime_wall_banner[facing=west]
lime_wall_banner[facing=east]
*pink_wall_banner[facing=north]
pink_wall_banner[facing=south]
pink_wall_banner[facing=west]
pink_wall_banner[facing=east]
*gray_wall_banner[facing=north]
gray_wall_banner[facing=south]
gray_wall_banner[facing=west]
gray_wall_banner[facing=east]
*light_gray_wall_banner[facing=north]
light_gray_wall_banner[facing=south]
light_gray_wall_banner[facing=west]
light_gray_wall_banner[facing=east]
*cyan_wall_banner[facing=north]
cyan_wall_banner[facing=south]
cyan_wall_banner[facing=west]
cyan_wall_banner[facing=east]
*purple_wall_banner[facing=north]
purple_wall_banner[facing=south]
purple_wall_banner[facing=west]
purple_wall_banner[facing=east]
*blue_wall_banner[facing=north]
blue_wall_banner[facing=south]
blue_wall_banner[facing=west]
blue_wall_banner[facing=east]
*brown_wall_banner[facing=north]
brown_wall_banner[facing=south]
brown_wall_banner[facing=west]
brown_wall_banner[facing=east]
*green_wall_banner[facing=north]
green_wall_banner[facing=south]
green_wall_banner[facing=west]
green_wall_banner[facing=east]
*red_wall_banner[facing=north]
red_wall_banner[facing=south]
red_wall_banner[facing=west]
red_wall_banner[facing=east]
*black_wall_banner[facing=north]
black_wall_banner[facing=south]
black_wall_banner[facing=west]
black_wall_banner[facing=east]
*red_sandstone
*chiseled_red_sandstone
*cut_red_sandstone
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oak_slab[type=top,waterlogged=true]
oak_slab[type=top,waterlogged=false]
oak_slab[type=bottom,waterlogged=true]
*oak_slab[type=bottom,waterlogged=false]
oak_slab[type=double,waterlogged=true]
oak_slab[type=double,waterlogged=false]
spruce_slab[type=top,waterlogged=true]
spruce_slab[type=top,waterlogged=false]
spruce_slab[type=bottom,waterlogged=true]
*spruce_slab[type=bottom,waterlogged=false]
spruce_slab[type=double,waterlogged=true]
spruce_slab[type=double,waterlogged=false]
birch_slab[type=top,waterlogged=true]
birch_slab[type=top,waterlogged=false]
birch_slab[type=bottom,waterlogged=true]
*birch_slab[type=bottom,waterlogged=false]
birch_slab[type=double,waterlogged=true]
birch_slab[type=double,waterlogged=false]
jungle_slab[type=top,waterlogged=true]
jungle_slab[type=top,waterlogged=false]
jungle_slab[type=bottom,waterlogged=true]
*jungle_slab[type=bottom,waterlogged=false]
jungle_slab[type=double,waterlogged=true]
jungle_slab[type=double,waterlogged=false]
acacia_slab[type=top,waterlogged=true]
acacia_slab[type=top,waterlogged=false]
acacia_slab[type=bottom,waterlogged=true]
*acacia_slab[type=bottom,waterlogged=false]
acacia_slab[type=double,waterlogged=true]
acacia_slab[type=double,waterlogged=false]
cherry_slab[type=top,waterlogged=true]
cherry_slab[type=top,waterlogged=false]
cherry_slab[type=bottom,waterlogged=true]
*cherry_slab[type=bottom,waterlogged=false]
cherry_slab[type=double,waterlogged=true]
cherry_slab[type=double,waterlogged=false]
dark_oak_slab[type=top,waterlogged=true]
dark_oak_slab[type=top,waterlogged=false]
dark_oak_slab[type=bottom,waterlogged=true]
*dark_oak_slab[type=bottom,waterlogged=false]
dark_oak_slab[type=double,waterlogged=true]
dark_oak_slab[type=double,waterlogged=false]
mangrove_slab[type=top,waterlogged=true]
mangrove_slab[type=top,waterlogged=false]
mangrove_slab[type=bottom,waterlogged=true]
*mangrove_slab[type=bottom,waterlogged=false]
mangrove_slab[type=double,waterlogged=true]
mangrove_slab[type=double,waterlogged=false]
bamboo_slab[type=top,waterlogged=true]
bamboo_slab[type=top,waterlogged=false]
bamboo_slab[type=bottom,waterlogged=true]
*bamboo_slab[type=bottom,waterlogged=false]
bamboo_slab[type=double,waterlogged=true]
bamboo_slab[type=double,waterlogged=false]
bamboo_mosaic_slab[type=top,waterlogged=true]
bamboo_mosaic_slab[type=top,waterlogged=false]
bamboo_mosaic_slab[type=bottom,waterlogged=true]
*bamboo_mosaic_slab[type=bottom,waterlogged=false]
bamboo_mosaic_slab[type=double,waterlogged=true]
bamboo_mosaic_slab[type=double,waterlogged=false]
stone_slab[type=top,waterlogged=true]
stone_slab[type=top,waterlogged=false]
stone_slab[type=bottom,waterlogged=true]
*stone_slab[type=bottom,waterlogged=false]
stone_slab[type=double,waterlogged=true]
stone_slab[type=double,waterlogged=false]
smooth_stone_slab[type=top,waterlogged=true]
smooth_stone_slab[type=top,waterlogged=false]
smooth_stone_slab[type=bottom,waterlogged=true]
*smooth_stone_slab[type=bottom,waterlogged=false]
smooth_stone_slab[type=double,waterlogged=true]
smooth_stone_slab[type=double,waterlogged=false]
sandstone_slab[type=top,waterlogged=true]
sandstone_slab[type=top,waterlogged=false]
sandstone_slab[type=bottom,waterlogged=true]
*sandstone_slab[type=bottom,waterlogged=false]
sandstone_slab[type=double,waterlogged=true]
sandstone_slab[type=double,waterlogged=false]
cut_sandstone_slab[type=top,waterlogged=true]
cut_sandstone_slab[type=top,waterlogged=false]
cut_sandstone_slab[type=bottom,waterlogged=true]
*cut_sandstone_slab[type=bottom,waterlogged=false]
cut_sandstone_slab[type=double,waterlogged=true]
cut_sandstone_slab[type=double,waterlogged=false]
petrified_oak_slab[type=top,waterlogged=true]
petrified_oak_slab[type=top,waterlogged=false]
petrified_oak_slab[type=bottom,waterlogged=true]
*petrified_oak_slab[type=bottom,waterlogged=false]
petrified_oak_slab[type=double,waterlogged=true]
petrified_oak_slab[type=double,waterlogged=false]
cobblestone_slab[type=top,waterlogged=true]
cobblestone_slab[type=top,waterlogged=false]
cobblestone_slab[type=bottom,waterlogged=true]
*cobblestone_slab[type=bottom,waterlogged=false]
cobblestone_slab[type=double,waterlogged=true]
cobblestone_slab[type=double,waterlogged=false]
brick_slab[type=top,waterlogged=true]
brick_slab[type=top,waterlogged=false]
brick_slab[type=bottom,waterlogged=true]
*brick_slab[type=bottom,waterlogged=false]
brick_slab[type=double,waterlogged=true]
brick_slab[type=double,waterlogged=false]
stone_brick_slab[type=top,waterlogged=true]
stone_brick_slab[type=top,waterlogged=false]
stone_brick_slab[type=bottom,waterlogged=true]
*stone_brick_slab[type=bottom,waterlogged=false]
stone_brick_slab[type=double,waterlogged=true]
stone_brick_slab[type=double,waterlogged=false]
mud_brick_slab[type=top,waterlogged=true]
mud_brick_slab[type=top,waterlogged=false]
mud_brick_slab[type=bottom,waterlogged=true]
*mud_brick_slab[type=bottom,waterlogged=false]
mud_brick_slab[type=double,waterlogged=true]
mud_brick_slab[type=double,waterlogged=false]
nether_brick_slab[type=top,waterlogged=true]
nether_brick_slab[type=top,waterlogged=false]
nether_brick_slab[type=bottom,waterlogged=true]
*nether_brick_slab[type=bottom,waterlogged=false]
nether_brick_slab[type=double,waterlogged=true]
nether_brick_slab[type=double,waterlogged=false]
quartz_slab[type=top,waterlogged=true]
quartz_slab[type=top,waterlogged=false]
quartz_slab[type=bottom,waterlogged=true]
*quartz_slab[type=bottom,waterlogged=false]
quartz_slab[type=double,waterlogged=true]
quartz_slab[type=double,waterlogged=false]
red_sandstone_slab[type=top,waterlogged=true]
red_sandstone_slab[type=top,waterlogged=false]
red_sandstone_slab[type=bottom,waterlogged=true]
*red_sandstone_slab[type=bottom,waterlogged=false]
red_sandstone_slab[type=double,waterlogged=true]
red_sandstone_slab[type=double,waterlogged=false]
cut_red_sandstone_slab[type=top,waterlogged=true]
cut_red_sandstone_slab[type=top,waterlogged=false]
cut_red_sandstone_slab[type=bottom,waterlogged=true]
*cut_red_sandstone_slab[type=bottom,waterlogged=false]
cut_red_sandstone_slab[type=double,waterlogged=true]
cut_red_sandstone_slab[type=double,waterlogged=false]
purpur_slab[type=top,waterlogged=true]
purpur_slab[type=top,waterlogged=false]
purpur_slab[type=bottom,waterlogged=true]
*purpur_slab[type=bottom,waterlogged=false]
purpur_slab[type=double,waterlogged=true]
purpur_slab[type=double,waterlogged=false]
*smooth_stone
*smooth_sandstone
*smooth_quartz
*smooth_red_sandstone
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
cherry_fence_gate[facing=north,in_wall=true,open=true,powered=true]
cherry_fence_gate[facing=north,in_wall=true,open=true,powered=false]
cherry_fence_gate[facing=north,in_wall=true,open=false,powered=true]
cherry_fence_gate[facing=north,in_wall=true,open=false,powered=false]
cherry_fence_gate[facing=north,in_wall=false,open=true,powered=true]
cherry_fence_gate[facing=north,in_wall=false,open=true,powered=false]
cherry_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*cherry_fence_gate[facing=north,in_wall=false,open=false,powered=false]
cherry_fence_gate[facing=south,in_wall=true,open=true,powered=true]
cherry_fence_gate[facing=south,in_wall=true,open=true,powered=false]
cherry_fence_gate[facing=south,in_wall=true,open=false,powered=true]
cherry_fence_gate[facing=south,in_wall=true,open=false,powered=false]
cherry_fence_gate[facing=south,in_wall=false,open=true,powered=true]
cherry_fence_gate[facing=south,in_wall=false,open=true,powered=false]
cherry_fence_gate[facing=south,in_wall=false,open=false,powered=true]
cherry_fence_gate[facing=south,in_wall=false,open=false,powered=false]
cherry_fence_gate[facing=west,in_wall=true,open=true,powered=true]
cherry_fence_gate[facing=west,in_wall=true,open=true,powered=false]
cherry_fence_gate[facing=west,in_wall=true,open=false,powered=true]
cherry_fence_gate[facing=west,in_wall=true,open=false,powered=false]
cherry_fence_gate[facing=west,in_wall=false,open=true,powered=true]
cherry_fence_gate[facing=west,in_wall=false,open=true,powered=false]
cherry_fence_gate[facing=west,in_wall=false,open=false,powered=true]
cherry_fence_gate[facing=west,in_wall=false,open=false,powered=false]
cherry_fence_gate[facing=east,in_wall=true,open=true,powered=true]
cherry_fence_gate[facing=east,in_wall=true,open=true,powered=false]
cherry_fence_gate[facing=east,in_wall=true,open=false,powered=true]
cherry_fence_gate[facing=east,in_wall=true,open=false,powered=false]
cherry_fence_gate[facing=east,in_wall=false,open=true,powered=true]
cherry_fence_gate[facing=east,in_wall=false,open=true,powered=false]
cherry_fence_gate[facing=east,in_wall=false,open=false,powered=true]
cherry_fence_gate[facing=east,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=false]
mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=true]
mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=false]
mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=true]
mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=false]
mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=true]
mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=false]
mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=true]
mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=false]
bamboo_fence_gate[facing=north,in_wall=true,open=true,powered=true]
bamboo_fence_gate[facing=north,in_wall=true,open=true,powered=false]
bamboo_fence_gate[facing=north,in_wall=true,open=false,powered=true]
bamboo_fence_gate[facing=north,in_wall=true,open=false,powered=false]
bamboo_fence_gate[facing=north,in_wall=false,open=true,powered=true]
bamboo_fence_gate[facing=north,in_wall=false,open=true,powered=false]
bamboo_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*bamboo_fence_gate[facing=north,in_wall=false,open=false,powered=false]
bamboo_fence_gate[facing=south,in_wall=true,open=true,powered=true]
bamboo_fence_gate[facing=south,in_wall=true,open=true,powered=false]
bamboo_fence_gate[facing=south,in_wall=true,open=false,powered=true]
bamboo_fence_gate[facing=south,in_wall=true,open=false,powered=false]
bamboo_fence_gate[facing=south,in_wall=false,open=true,powered=true]
bamboo_fence_gate[facing=south,in_wall=false,open=true,powered=false]
bamboo_fence_gate[facing=south,in_wall=false,open=false,powered=true]
bamboo_fence_gate[facing=south,in_wall=false,open=false,powered=false]
bamboo_fence_gate[facing=west,in_wall=true,open=true,powered=true]
bamboo_fence_gate[facing=west,in_wall=true,open=true,powered=false]
bamboo_fence_gate[facing=west,in_wall=true,open=false,powered=true]
bamboo_fence_gate[facing=west,in_wall=true,open=false,powered=false]
bamboo_fence_gate[facing=west,in_wall=false,open=true,powered=true]
bamboo_fence_gate[facing=west,in_wall=false,open=true,powered=false]
bamboo_fence_gate[facing=west,in_wall=false,open=false,powered=true]
bamboo_fence_gate[facing=west,in_wall=false,open=false,powered=false]
bamboo_fence_gate[facing=east,in_wall=true,open=true,powered=true]
bamboo_fence_gate[facing=east,in_wall=true,open=true,powered=false]
bamboo_fence_gate[facing=east,in_wall=true,open=false,powered=true]
bamboo_fence_gate[facing=east,in_wall=true,open=false,powered=false]
bamboo_fence_gate[facing=east,in_wall=false,open=true,powered=true]
bamboo_fence_gate[facing=east,in_wall=false,open=true,powered=false]
bamboo_fence_gate[facing=east,in_wall=false,open=false,powered=true]
bamboo_fence_gate[facing=east,in_wall=false,open=false,powered=false]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true]
spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true]
spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true]
spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true]
spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false]
spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=true]
birch_fence[east=true,north=false,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=true]
birch_fence[east=false,north=true,south=false,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=true]
birch_fence[east=false,north=false,south=true,waterlogged=false,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=true]
birch_fence[east=false,north=false,south=false,waterlogged=true,west=false]
birch_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*birch_fence[east=false,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true]
jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true]
jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true]
jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true]
jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false]
jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true]
acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true]
acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true]
acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true]
acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false]
acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false]
cherry_fence[east=true,north=true,south=true,waterlogged=true,west=true]
cherry_fence[east=true,north=true,south=true,waterlogged=true,west=false]
cherry_fence[east=true,north=true,south=true,waterlogged=false,west=true]
cherry_fence[east=true,north=true,south=true,waterlogged=false,west=false]
cherry_fence[east=true,north=true,south=false,waterlogged=true,west=true]
cherry_fence[east=true,north=true,south=false,waterlogged=true,west=false]
cherry_fence[east=true,north=true,south=false,waterlogged=false,west=true]
cherry_fence[east=true,north=true,south=false,waterlogged=false,west=false]
cherry_fence[east=true,north=false,south=true,waterlogged=true,west=true]
cherry_fence[east=true,north=false,south=true,waterlogged=true,west=false]
cherry_fence[east=true,north=false,south=true,waterlogged=false,west=true]
cherry_fence[east=true,north=false,south=true,waterlogged=false,west=false]
cherry_fence[east=true,north=false,south=false,waterlogged=true,west=true]
cherry_fence[east=true,north=false,south=false,waterlogged=true,west=false]
cherry_fence[east=true,north=false,south=false,waterlogged=false,west=true]
cherry_fence[east=true,north=false,south=false,waterlogged=false,west=false]
cherry_fence[east=false,north=true,south=true,waterlogged=true,west=true]
cherry_fence[east=false,north=true,south=true,waterlogged=true,west=false]
cherry_fence[east=false,north=true,south=true,waterlogged=false,west=true]
cherry_fence[east=false,north=true,south=true,waterlogged=false,west=false]
cherry_fence[east=false,north=true,south=false,waterlogged=true,west=true]
cherry_fence[east=false,north=true,south=false,waterlogged=true,west=false]
cherry_fence[east=false,north=true,south=false,waterlogged=false,west=true]
cherry_fence[east=false,north=true,south=false,waterlogged=false,west=false]
cherry_fence[east=false,north=false,south=true,waterlogged=true,west=true]
cherry_fence[east=false,north=false,south=true,waterlogged=true,west=false]
cherry_fence[east=false,north=false,south=true,waterlogged=false,west=true]
cherry_fence[east=false,north=false,south=true,waterlogged=false,west=false]
cherry_fence[east=false,north=false,south=false,waterlogged=true,west=true]
cherry_fence[east=false,north=false,south=false,waterlogged=true,west=false]
cherry_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*cherry_fence[east=false,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true]
dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true]
dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true]
dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false]
dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false]
mangrove_fence[east=true,north=true,south=true,waterlogged=true,west=true]
mangrove_fence[east=true,north=true,south=true,waterlogged=true,west=false]
mangrove_fence[east=true,north=true,south=true,waterlogged=false,west=true]
mangrove_fence[east=true,north=true,south=true,waterlogged=false,west=false]
mangrove_fence[east=true,north=true,south=false,waterlogged=true,west=true]
mangrove_fence[east=true,north=true,south=false,waterlogged=true,west=false]
mangrove_fence[east=true,north=true,south=false,waterlogged=false,west=true]
mangrove_fence[east=true,north=true,south=false,waterlogged=false,west=false]
mangrove_fence[east=true,north=false,south=true,waterlogged=true,west=true]
mangrove_fence[east=true,north=false,south=true,waterlogged=true,west=false]
mangrove_fence[east=true,north=false,south=true,waterlogged=false,west=true]
mangrove_fence[east=true,north=false,south=true,waterlogged=false,west=false]
mangrove_fence[east=true,north=false,south=false,waterlogged=true,west=true]
mangrove_fence[east=true,north=false,south=false,waterlogged=true,west=false]
mangrove_fence[east=true,north=false,south=false,waterlogged=false,west=true]
mangrove_fence[east=true,north=false,south=false,waterlogged=false,west=false]
mangrove_fence[east=false,north=true,south=true,waterlogged=true,west=true]
mangrove_fence[east=false,north=true,south=true,waterlogged=true,west=false]
mangrove_fence[east=false,north=true,south=true,waterlogged=false,west=true]
mangrove_fence[east=false,north=true,south=true,waterlogged=false,west=false]
mangrove_fence[east=false,north=true,south=false,waterlogged=true,west=true]
mangrove_fence[east=false,north=true,south=false,waterlogged=true,west=false]
mangrove_fence[east=false,north=true,south=false,waterlogged=false,west=true]
mangrove_fence[east=false,north=true,south=false,waterlogged=false,west=false]
mangrove_fence[east=false,north=false,south=true,waterlogged=true,west=true]
mangrove_fence[east=false,north=false,south=true,waterlogged=true,west=false]
mangrove_fence[east=false,north=false,south=true,waterlogged=false,west=true]
mangrove_fence[east=false,north=false,south=true,waterlogged=false,west=false]
mangrove_fence[east=false,north=false,south=false,waterlogged=true,west=true]
mangrove_fence[east=false,north=false,south=false,waterlogged=true,west=false]
mangrove_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*mangrove_fence[east=false,north=false,south=false,waterlogged=false,west=false]
bamboo_fence[east=true,north=true,south=true,waterlogged=true,west=true]
bamboo_fence[east=true,north=true,south=true,waterlogged=true,west=false]
bamboo_fence[east=true,north=true,south=true,waterlogged=false,west=true]
bamboo_fence[east=true,north=true,south=true,waterlogged=false,west=false]
bamboo_fence[east=true,north=true,south=false,waterlogged=true,west=true]
bamboo_fence[east=true,north=true,south=false,waterlogged=true,west=false]
bamboo_fence[east=true,north=true,south=false,waterlogged=false,west=true]
bamboo_fence[east=true,north=true,south=false,waterlogged=false,west=false]
bamboo_fence[east=true,north=false,south=true,waterlogged=true,west=true]
bamboo_fence[east=true,north=false,south=true,waterlogged=true,west=false]
bamboo_fence[east=true,north=false,south=true,waterlogged=false,west=true]
bamboo_fence[east=true,north=false,south=true,waterlogged=false,west=false]
bamboo_fence[east=true,north=false,south=false,waterlogged=true,west=true]
bamboo_fence[east=true,north=false,south=false,waterlogged=true,west=false]
bamboo_fence[east=true,north=false,south=false,waterlogged=false,west=true]
bamboo_fence[east=true,north=false,south=false,waterlogged=false,west=false]
bamboo_fence[east=false,north=true,south=true,waterlogged=true,west=true]
bamboo_fence[east=false,north=true,south=true,waterlogged=true,west=false]
bamboo_fence[east=false,north=true,south=true,waterlogged=false,west=true]
bamboo_fence[east=false,north=true,south=true,waterlogged=false,west=false]
bamboo_fence[east=false,north=true,south=false,waterlogged=true,west=true]
bamboo_fence[east=false,north=true,south=false,waterlogged=true,west=false]
bamboo_fence[east=false,north=true,south=false,waterlogged=false,west=true]
bamboo_fence[east=false,north=true,south=false,waterlogged=false,west=false]
bamboo_fence[east=false,north=false,south=true,waterlogged=true,west=true]
bamboo_fence[east=false,north=false,south=true,waterlogged=true,west=false]
bamboo_fence[east=false,north=false,south=true,waterlogged=false,west=true]
bamboo_fence[east=false,north=false,south=true,waterlogged=false,west=false]
bamboo_fence[east=false,north=false,south=false,waterlogged=true,west=true]
bamboo_fence[east=false,north=false,south=false,waterlogged=true,west=false]
bamboo_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*bamboo_fence[east=false,north=false,south=false,waterlogged=false,west=false]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
cherry_door[facing=north,half=upper,hinge=left,open=true,powered=true]
cherry_door[facing=north,half=upper,hinge=left,open=true,powered=false]
cherry_door[facing=north,half=upper,hinge=left,open=false,powered=true]
cherry_door[facing=north,half=upper,hinge=left,open=false,powered=false]
cherry_door[facing=north,half=upper,hinge=right,open=true,powered=true]
cherry_door[facing=north,half=upper,hinge=right,open=true,powered=false]
cherry_door[facing=north,half=upper,hinge=right,open=false,powered=true]
cherry_door[facing=north,half=upper,hinge=right,open=false,powered=false]
cherry_door[facing=north,half=lower,hinge=left,open=true,powered=true]
cherry_door[facing=north,half=lower,hinge=left,open=true,powered=false]
cherry_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*cherry_door[facing=north,half=lower,hinge=left,open=false,powered=false]
cherry_door[facing=north,half=lower,hinge=right,open=true,powered=true]
cherry_door[facing=north,half=lower,hinge=right,open=true,powered=false]
cherry_door[facing=north,half=lower,hinge=right,open=false,powered=true]
cherry_door[facing=north,half=lower,hinge=right,open=false,powered=false]
cherry_door[facing=south,half=upper,hinge=left,open=true,powered=true]
cherry_door[facing=south,half=upper,hinge=left,open=true,powered=false]
cherry_door[facing=south,half=upper,hinge=left,open=false,powered=true]
cherry_door[facing=south,half=upper,hinge=left,open=false,powered=false]
cherry_door[facing=south,half=upper,hinge=right,open=true,powered=true]
cherry_door[facing=south,half=upper,hinge=right,open=true,powered=false]
cherry_door[facing=south,half=upper,hinge=right,open=false,powered=true]
cherry_door[facing=south,half=upper,hinge=right,open=false,powered=false]
cherry_door[facing=south,half=lower,hinge=left,open=true,powered=true]
cherry_door[facing=south,half=lower,hinge=left,open=true,powered=false]
cherry_door[facing=south,half=lower,hinge=left,open=false,powered=true]
cherry_door[facing=south,half=lower,hinge=left,open=false,powered=false]
cherry_door[facing=south,half=lower,hinge=right,open=true,powered=true]
cherry_door[facing=south,half=lower,hinge=right,open=true,powered=false]
cherry_door[facing=south,half=lower,hinge=right,open=false,powered=true]
cherry_door[facing=south,half=lower,hinge=right,open=false,powered=false]
cherry_door[facing=west,half=upper,hinge=left,open=true,powered=true]
cherry_door[facing=west,half=upper,hinge=left,open=true,powered=false]
cherry_door[facing=west,half=upper,hinge=left,open=false,powered=true]
cherry_door[facing=west,half=upper,hinge=left,open=false,powered=false]
cherry_door[facing=west,half=upper,hinge=right,open=true,powered=true]
cherry_door[facing=west,half=upper,hinge=right,open=true,powered=false]
cherry_door[facing=west,half=upper,hinge=right,open=false,powered=true]
cherry_door[facing=west,half=upper,hinge=right,open=false,powered=false]
cherry_door[facing=west,half=lower,hinge=left,open=true,powered=true]
cherry_door[facing=west,half=lower,hinge=left,open=true,powered=false]
cherry_door[facing=west,half=lower,hinge=left,open=false,powered=true]
cherry_door[facing=west,half=lower,hinge=left,open=false,powered=false]
cherry_door[facing=west,half=lower,hinge=right,open=true,powered=true]
cherry_door[facing=west,half=lower,hinge=right,open=true,powered=false]
cherry_door[facing=west,half=lower,hinge=right,open=false,powered=true]
cherry_door[facing=west,half=lower,hinge=right,open=false,powered=false]
cherry_door[facing=east,half=upper,hinge=left,open=true,powered=true]
cherry_door[facing=east,half=upper,hinge=left,open=true,powered=false]
cherry_door[facing=east,half=upper,hinge=left,open=false,powered=true]
cherry_door[facing=east,half=upper,hinge=left,open=false,powered=false]
cherry_door[facing=east,half=upper,hinge=right,open=true,powered=true]
cherry_door[facing=east,half=upper,hinge=right,open=true,powered=false]
cherry_door[facing=east,half=upper,hinge=right,open=false,powered=true]
cherry_door[facing=east,half=upper,hinge=right,open=false,powered=false]
cherry_door[facing=east,half=lower,hinge=left,open=true,powered=true]
cherry_door[facing=east,half=lower,hinge=left,open=true,powered=false]
cherry_door[facing=east,half=lower,hinge=left,open=false,powered=true]
cherry_door[facing=east,half=lower,hinge=left,open=false,powered=false]
cherry_door[facing=east,half=lower,hinge=right,open=true,powered=true]
cherry_door[facing=east,half=lower,hinge=right,open=true,powered=false]
cherry_door[facing=east,half=lower,hinge=right,open=false,powered=true]
cherry_door[facing=east,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=false]
bamboo_door[facing=north,half=upper,hinge=left,open=true,powered=true]
bamboo_door[facing=north,half=upper,hinge=left,open=true,powered=false]
bamboo_door[facing=north,half=upper,hinge=left,open=false,powered=true]
bamboo_door[facing=north,half=upper,hinge=left,open=false,powered=false]
bamboo_door[facing=north,half=upper,hinge=right,open=true,powered=true]
bamboo_door[facing=north,half=upper,hinge=right,open=true,powered=false]
bamboo_door[facing=north,half=upper,hinge=right,open=false,powered=true]
bamboo_door[facing=north,half=upper,hinge=right,open=false,powered=false]
bamboo_door[facing=north,half=lower,hinge=left,open=true,powered=true]
bamboo_door[facing=north,half=lower,hinge=left,open=true,powered=false]
bamboo_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*bamboo_door[facing=north,half=lower,hinge=left,open=false,powered=false]
bamboo_door[facing=north,half=lower,hinge=right,open=true,powered=true]
bamboo_door[facing=north,half=lower,hinge=right,open=true,powered=false]
bamboo_door[facing=north,half=lower,hinge=right,open=false,powered=true]
bamboo_door[facing=north,half=lower,hinge=right,open=false,powered=false]
bamboo_door[facing=south,half=upper,hinge=left,open=true,powered=true]
bamboo_door[facing=south,half=upper,hinge=left,open=true,powered=false]
bamboo_door[facing=south,half=upper,hinge=left,open=false,powered=true]
bamboo_door[facing=south,half=upper,hinge=left,open=false,powered=false]
bamboo_door[facing=south,half=upper,hinge=right,open=true,powered=true]
bamboo_door[facing=south,half=upper,hinge=right,open=true,powered=false]
bamboo_door[facing=south,half=upper,hinge=right,open=false,powered=true]
bamboo_door[facing=south,half=upper,hinge=right,open=false,powered=false]
bamboo_door[facing=south,half=lower,hinge=left,open=true,powered=true]
bamboo_door[facing=south,half=lower,hinge=left,open=true,powered=false]
bamboo_door[facing=south,half=lower,hinge=left,open=false,powered=true]
bamboo_door[facing=south,half=lower,hinge=left,open=false,powered=false]
bamboo_door[facing=south,half=lower,hinge=right,open=true,powered=true]
bamboo_door[facing=south,half=lower,hinge=right,open=true,powered=false]
bamboo_door[facing=south,half=lower,hinge=right,open=false,powered=true]
bamboo_door[facing=south,half=lower,hinge=right,open=false,powered=false]
bamboo_door[facing=west,half=upper,hinge=left,open=true,powered=true]
bamboo_door[facing=west,half=upper,hinge=left,open=true,powered=false]
bamboo_door[facing=west,half=upper,hinge=left,open=false,powered=true]
bamboo_door[facing=west,half=upper,hinge=left,open=false,powered=false]
bamboo_door[facing=west,half=upper,hinge=right,open=true,powered=true]
bamboo_door[facing=west,half=upper,hinge=right,open=true,powered=false]
bamboo_door[facing=west,half=upper,hinge=right,open=false,powered=true]
bamboo_door[facing=west,half=upper,hinge=right,open=false,powered=false]
bamboo_door[facing=west,half=lower,hinge=left,open=true,powered=true]
bamboo_door[facing=west,half=lower,hinge=left,open=true,powered=false]
bamboo_door[facing=west,half=lower,hinge=left,open=false,powered=true]
bamboo_door[facing=west,half=lower,hinge=left,open=false,powered=false]
bamboo_door[facing=west,half=lower,hinge=right,open=true,powered=true]
bamboo_door[facing=west,half=lower,hinge=right,open=true,powered=false]
bamboo_door[facing=west,half=lower,hinge=right,open=false,powered=true]
bamboo_door[facing=west,half=lower,hinge=right,open=false,powered=false]
bamboo_door[facing=east,half=upper,hinge=left,open=true,powered=true]
bamboo_door[facing=east,half=upper,hinge=left,open=true,powered=false]
bamboo_door[facing=east,half=upper,hinge=left,open=false,powered=true]
bamboo_door[facing=east,half=upper,hinge=left,open=false,powered=false]
bamboo_door[facing=east,half=upper,hinge=right,open=true,powered=true]
bamboo_door[facing=east,half=upper,hinge=right,open=true,powered=false]
bamboo_door[facing=east,half=upper,hinge=right,open=false,powered=true]
bamboo_door[facing=east,half=upper,hinge=right,open=false,powered=false]
bamboo_door[facing=east,half=lower,hinge=left,open=true,powered=true]
bamboo_door[facing=east,half=lower,hinge=left,open=true,powered=false]
bamboo_door[facing=east,half=lower,hinge=left,open=false,powered=true]
bamboo_door[facing=east,half=lower,hinge=left,open=false,powered=false]
bamboo_door[facing=east,half=lower,hinge=right,open=true,powered=true]
bamboo_door[facing=east,half=lower,hinge=right,open=true,powered=false]
bamboo_door[facing=east,half=lower,hinge=right,open=false,powered=true]
bamboo_door[facing=east,half=lower,hinge=right,open=false,powered=false]
end_rod[facing=north]
end_rod[facing=east]
end_rod[facing=south]
end_rod[facing=west]
*end_rod[facing=up]
end_rod[facing=down]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
*chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
*chorus_flower[age=0]
chorus_flower[age=1]
chorus_flower[age=2]
chorus_flower[age=3]
chorus_flower[age=4]
chorus_flower[age=5]
*purpur_block
purpur_pillar[axis=x]
*purpur_pillar[axis=y]
purpur_pillar[axis=z]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
*end_stone_bricks
*torchflower_crop[age=0]
torchflower_crop[age=1]
torchflower_crop[age=2]
*beetroots[age=0]
beetroots[age=1]
beetroots[age=2]
beetroots[age=3]
*dirt_path
*end_gateway
repeating_command_block[conditional=true,facing=north]
repeating_command_block[conditional=true,facing=east]
repeating_command_block[conditional=true,facing=south]
repeating_command_block[conditional=true,facing=west]
repeating_command_block[conditional=true,facing=up]
repeating_command_block[conditional=true,facing=down]
*repeating_command_block[conditional=false,facing=north]
repeating_command_block[conditional=false,facing=east]
repeating_command_block[conditional=false,facing=south]
repeating_command_block[conditional=false,facing=west]
repeating_command_block[conditional=false,facing=up]
repeating_command_block[conditional=false,facing=down]
chain_command_block[conditional=true,facing=north]
chain_command_block[conditional=true,facing=east]
chain_command_block[conditional=true,facing=south]
chain_command_block[conditional=true,facing=west]
chain_command_block[conditional=true,facing=up]
chain_command_block[conditional=true,facing=down]
*chain_command_block[conditional=false,facing=north]
chain_command_block[conditional=false,facing=east]
chain_command_block[conditional=false,facing=south]
chain_command_block[conditional=false,facing=west]
chain_command_block[conditional=false,facing=up]
chain_command_block[conditional=false,facing=down]
*frosted_ice[age=0]
frosted_ice[age=1]
frosted_ice[age=2]
frosted_ice[age=3]
*magma_block
*nether_wart_block
*red_nether_bricks
bone_block[axis=x]
*bone_block[axis=y]
bone_block[axis=z]
*structure_void
observer[facing=north,powered=true]
observer[facing=north,powered=false]
observer[facing=east,powered=true]
observer[facing=east,powered=false]
observer[facing=south,powered=true]
*observer[facing=south,powered=false]
observer[facing=west,powered=true]
observer[facing=west,powered=false]
observer[facing=up,powered=true]
observer[facing=up,powered=false]
observer[facing=down,powered=true]
observer[facing=down,powered=false]
shulker_box[facing=north]
shulker_box[facing=east]
shulker_box[facing=south]
shulker_box[facing=west]
*shulker_box[facing=up]
shulker_box[facing=down]
white_shulker_box[facing=north]
white_shulker_box[facing=east]
white_shulker_box[facing=south]
white_shulker_box[facing=west]
*white_shulker_box[facing=up]
white_shulker_box[facing=down]
orange_shulker_box[facing=north]
orange_shulker_box[facing=east]
orange_shulker_box[facing=south]
orange_shulker_box[facing=west]
*orange_shulker_box[facing=up]
orange_shulker_box[facing=down]
magenta_shulker_box[facing=north]
magenta_shulker_box[facing=east]
magenta_shulker_box[facing=south]
magenta_shulker_box[facing=west]
*magenta_shulker_box[facing=up]
magenta_shulker_box[facing=down]
light_blue_shulker_box[facing=north]
light_blue_shulker_box[facing=east]
light_blue_shulker_box[facing=south]
light_blue_shulker_box[facing=west]
*light_blue_shulker_box[facing=up]
light_blue_shulker_box[facing=down]
yellow_shulker_box[facing=north]
yellow_shulker_box[facing=east]
yellow_shulker_box[facing=south]
yellow_shulker_box[facing=west]
*yellow_shulker_box[facing=up]
yellow_shulker_box[facing=down]
lime_shulker_box[facing=north]
lime_shulker_box[facing=east]
lime_shulker_box[facing=south]
lime_shulker_box[facing=west]
*lime_shulker_box[facing=up]
lime_shulker_box[facing=down]
pink_shulker_box[facing=north]
pink_shulker_box[facing=east]
pink_shulker_box[facing=south]
pink_shulker_box[facing=west]
*pink_shulker_box[facing=up]
pink_shulker_box[facing=down]
gray_shulker_box[facing=north]
gray_shulker_box[facing=east]
gray_shulker_box[facing=south]
gray_shulker_box[facing=west]
*gray_shulker_box[facing=up]
gray_shulker_box[facing=down]
light_gray_shulker_box[facing=north]
light_gray_shulker_box[facing=east]
light_gray_shulker_box[facing=south]
light_gray_shulker_box[facing=west]
*light_gray_shulker_box[facing=up]
light_gray_shulker_box[facing=down]
cyan_shulker_box[facing=north]
cyan_shulker_box[facing=east]
cyan_shulker_box[facing=south]
cyan_shulker_box[facing=west]
*cyan_shulker_box[facing=up]
cyan_shulker_box[facing=down]
purple_shulker_box[facing=north]
purple_shulker_box[facing=east]
purple_shulker_box[facing=south]
purple_shulker_box[facing=west]
*purple_shulker_box[facing=up]
purple_shulker_box[facing=down]
blue_shulker_box[facing=north]
blue_shulker_box[facing=east]
blue_shulker_box[facing=south]
blue_shulker_box[facing=west]
*blue_shulker_box[facing=up]
blue_shulker_box[facing=down]
brown_shulker_box[facing=north]
brown_shulker_box[facing=east]
brown_shulker_box[facing=south]
brown_shulker_box[facing=west]
*brown_shulker_box[facing=up]
brown_shulker_box[facing=down]
green_shulker_box[facing=north]
green_shulker_box[facing=east]
green_shulker_box[facing=south]
green_shulker_box[facing=west]
*green_shulker_box[facing=up]
green_shulker_box[facing=down]
red_shulker_box[facing=north]
red_shulker_box[facing=east]
red_shulker_box[facing=south]
red_shulker_box[facing=west]
*red_shulker_box[facing=up]
red_shulker_box[facing=down]
black_shulker_box[facing=north]
black_shulker_box[facing=east]
black_shulker_box[facing=south]
black_shulker_box[facing=west]
*black_shulker_box[facing=up]
black_shulker_box[facing=down]
*white_glazed_terracotta[facing=north]
white_glazed_terracotta[facing=south]
white_glazed_terracotta[facing=west]
white_glazed_terracotta[facing=east]
*orange_glazed_terracotta[facing=north]
orange_glazed_terracotta[facing=south]
orange_glazed_terracotta[facing=west]
orange_glazed_terracotta[facing=east]
*magenta_glazed_terracotta[facing=north]
magenta_glazed_terracotta[facing=south]
magenta_glazed_terracotta[facing=west]
magenta_glazed_terracotta[facing=east]
*light_blue_glazed_terracotta[facing=north]
light_blue_glazed_terracotta[facing=south]
light_blue_glazed_terracotta[facing=west]
light_blue_glazed_terracotta[facing=east]
*yellow_glazed_terracotta[facing=north]
yellow_glazed_terracotta[facing=south]
yellow_glazed_terracotta[facing=west]
yellow_glazed_terracotta[facing=east]
*lime_glazed_terracotta[facing=north]
lime_glazed_terracotta[facing=south]
lime_glazed_terracotta[facing=west]
lime_glazed_terracotta[facing=east]
*pink_glazed_terracotta[facing=north]
pink_glazed_terracotta[facing=south]
pink_glazed_terracotta[facing=west]
pink_glazed_terracotta[facing=east]
*gray_glazed_terracotta[facing=north]
gray_glazed_terracotta[facing=south]
gray_glazed_terracotta[facing=west]
gray_glazed_terracotta[facing=east]
*light_gray_glazed_terracotta[facing=north]
light_gray_glazed_terracotta[facing=south]
light_gray_glazed_terracotta[facing=west]
light_gray_glazed_terracotta[facing=east]
*cyan_glazed_terracotta[facing=north]
cyan_glazed_terracotta[facing=south]
cyan_glazed_terracotta[facing=west]
cyan_glazed_terracotta[facing=east]
*purple_glazed_terracotta[facing=north]
purple_glazed_terracotta[facing=south]
purple_glazed_terracotta[facing=west]
purple_glazed_terracotta[facing=east]
*blue_glazed_terracotta[facing=north]
blue_glazed_terracotta[facing=south]
blue_glazed_terracotta[facing=west]
blue_glazed_terracotta[facing=east]
*brown_glazed_terracotta[facing=north]
brown_glazed_terracotta[facing=south]
brown_glazed_terracotta[facing=west]
brown_glazed_terracotta[facing=east]
*green_glazed_terracotta[facing=north]
green_glazed_terracotta[facing=south]
green_glazed_terracotta[facing=west]
green_glazed_terracotta[facing=east]
*red_glazed_terracotta[facing=north]
red_glazed_terracotta[facing=south]
red_glazed_terracotta[facing=west]
red_glazed_terracotta[facing=east]
*black_glazed_terracotta[facing=north]
black_glazed_terracotta[facing=south]
black_glazed_terracotta[facing=west]
black_glazed_terracotta[facing=east]
*white_concrete
*orange_concrete
*magenta_concrete
*light_blue_concrete
*yellow_concrete
*lime_concrete
*pink_concrete
*gray_concrete
*light_gray_concrete
*cyan_concrete
*purple_concrete
*blue_concrete
*brown_concrete
*green_concrete
*red_concrete
*black_concrete
*white_concrete_powder
*orange_concrete_powder
*magenta_concrete_powder
*light_blue_concrete_powder
*yellow_concrete_powder
*lime_concrete_powder
*pink_concrete_powder
*gray_concrete_powder
*light_gray_concrete_powder
*cyan_concrete_powder
*purple_concrete_powder
*blue_concrete_powder
*brown_concrete_powder
*green_concrete_powder
*red_concrete_powder
*black_concrete_powder
*kelp[age=0]
kelp[age=1]
kelp[age=2]
kelp[age=3]
kelp[age=4]
kelp[age=5]
kelp[age=6]
kelp[age=7]
kelp[age=8]
kelp[age=9]
kelp[age=10]
kelp[age=11]
kelp[age=12]
kelp[age=13]
kelp[age=14]
kelp[age=15]
kelp[age=16]
kelp[age=17]
kelp[age=18]
kelp[age=19]
kelp[age=20]
kelp[age=21]
kelp[age=22]
kelp[age=23]
kelp[age=24]
kelp[age=25]
*kelp_plant
*dried_kelp_block
*turtle_egg[eggs=1,hatch=0]
turtle_egg[eggs=1,hatch=1]
turtle_egg[eggs=1,hatch=2]
turtle_egg[eggs=2,hatch=0]
turtle_egg[eggs=2,hatch=1]
turtle_egg[eggs=2,hatch=2]
turtle_egg[eggs=3,hatch=0]
turtle_egg[eggs=3,hatch=1]
turtle_egg[eggs=3,hatch=2]
turtle_egg[eggs=4,hatch=0]
turtle_egg[eggs=4,hatch=1]
turtle_egg[eggs=4,hatch=2]
*dead_tube_coral_block
*dead_brain_coral_block
*dead_bubble_coral_block
*dead_fire_coral_block
*dead_horn_coral_block
*tube_coral_block
*brain_coral_block
*bubble_coral_block
*fire_coral_block
*horn_coral_block
*dead_tube_coral[waterlogged=true]
dead_tube_coral[waterlogged=false]
*dead_brain_coral[waterlogged=true]
dead_brain_coral[waterlogged=false]
*dead_bubble_coral[waterlogged=true]
dead_bubble_coral[waterlogged=false]
*dead_fire_coral[waterlogged=true]
dead_fire_coral[waterlogged=false]
*dead_horn_coral[waterlogged=true]
dead_horn_coral[waterlogged=false]
*tube_coral[waterlogged=true]
tube_coral[waterlogged=false]
*brain_coral[waterlogged=true]
brain_coral[waterlogged=false]
*bubble_coral[waterlogged=true]
bubble_coral[waterlogged=false]
*fire_coral[waterlogged=true]
fire_coral[waterlogged=false]
*horn_coral[waterlogged=true]
horn_coral[waterlogged=false]
*dead_tube_coral_fan[waterlogged=true]
dead_tube_coral_fan[waterlogged=false]
*dead_brain_coral_fan[waterlogged=true]
dead_brain_coral_fan[waterlogged=false]
*dead_bubble_coral_fan[waterlogged=true]
dead_bubble_coral_fan[waterlogged=false]
*dead_fire_coral_fan[waterlogged=true]
dead_fire_coral_fan[waterlogged=false]
*dead_horn_coral_fan[waterlogged=true]
dead_horn_coral_fan[waterlogged=false]
*tube_coral_fan[waterlogged=true]
tube_coral_fan[waterlogged=false]
*brain_coral_fan[waterlogged=true]
brain_coral_fan[waterlogged=false]
*bubble_coral_fan[waterlogged=true]
bubble_coral_fan[waterlogged=false]
*fire_coral_fan[waterlogged=true]
fire_coral_fan[waterlogged=false]
*horn_coral_fan[waterlogged=true]
horn_coral_fan[waterlogged=false]
*dead_tube_coral_wall_fan[facing=north,waterlogged=true]
dead_tube_coral_wall_fan[facing=north,waterlogged=false]
dead_tube_coral_wall_fan[facing=south,waterlogged=true]
dead_tube_coral_wall_fan[facing=south,waterlogged=false]
dead_tube_coral_wall_fan[facing=west,waterlogged=true]
dead_tube_coral_wall_fan[facing=west,waterlogged=false]
dead_tube_coral_wall_fan[facing=east,waterlogged=true]
dead_tube_coral_wall_fan[facing=east,waterlogged=false]
*dead_brain_coral_wall_fan[facing=north,waterlogged=true]
dead_brain_coral_wall_fan[facing=north,waterlogged=false]
dead_brain_coral_wall_fan[facing=south,waterlogged=true]
dead_brain_coral_wall_fan[facing=south,waterlogged=false]
dead_brain_coral_wall_fan[facing=west,waterlogged=true]
dead_brain_coral_wall_fan[facing=west,waterlogged=false]
dead_brain_coral_wall_fan[facing=east,waterlogged=true]
dead_brain_coral_wall_fan[facing=east,waterlogged=false]
*dead_bubble_coral_wall_fan[facing=north,waterlogged=true]
dead_bubble_coral_wall_fan[facing=north,waterlogged=false]
dead_bubble_coral_wall_fan[facing=south,waterlogged=true]
dead_bubble_coral_wall_fan[facing=south,waterlogged=false]
dead_bubble_coral_wall_fan[facing=west,waterlogged=true]
dead_bubble_coral_wall_fan[facing=west,waterlogged=false]
dead_bubble_coral_wall_fan[facing=east,waterlogged=true]
dead_bubble_coral_wall_fan[facing=east,waterlogged=false]
*dead_fire_coral_wall_fan[facing=north,waterlogged=true]
dead_fire_coral_wall_fan[facing=north,waterlogged=false]
dead_fire_coral_wall_fan[facing=south,waterlogged=true]
dead_fire_coral_wall_fan[facing=south,waterlogged=false]
dead_fire_coral_wall_fan[facing=west,waterlogged=true]
dead_fire_coral_wall_fan[facing=west,waterlogged=false]
dead_fire_coral_wall_fan[facing=east,waterlogged=true]
dead_fire_coral_wall_fan[facing=east,waterlogged=false]
*dead_horn_coral_wall_fan[facing=north,waterlogged=true]
dead_horn_coral_wall_fan[facing=north,waterlogged=false]
dead_horn_coral_wall_fan[facing=south,waterlogged=true]
dead_horn_coral_wall_fan[facing=south,waterlogged=false]
dead_horn_coral_wall_fan[facing=west,waterlogged=true]
dead_horn_coral_wall_fan[facing=west,waterlogged=false]
dead_horn_coral_wall_fan[facing=east,waterlogged=true]
dead_horn_coral_wall_fan[facing=east,waterlogged=false]
*tube_coral_wall_fan[facing=north,waterlogged=true]
tube_coral_wall_fan[facing=north,waterlogged=false]
tube_coral_wall_fan[facing=south,waterlogged=true]
tube_coral_wall_fan[facing=south,waterlogged=false]
tube_coral_wall_fan[facing=west,waterlogged=true]
tube_coral_wall_fan[facing=west,waterlogged=false]
tube_coral_wall_fan[facing=east,waterlogged=true]
tube_coral_wall_fan[facing=east,waterlogged=false]
*brain_coral_wall_fan[facing=north,waterlogged=true]
brain_coral_wall_fan[facing=north,waterlogged=false]
brain_coral_wall_fan[facing=south,waterlogged=true]
brain_coral_wall_fan[facing=south,waterlogged=false]
brain_coral_wall_fan[facing=west,waterlogged=true]
brain_coral_wall_fan[facing=west,waterlogged=false]
brain_coral_wall_fan[facing=east,waterlogged=true]
brain_coral_wall_fan[facing=east,waterlogged=false]
*bubble_coral_wall_fan[facing=north,waterlogged=true]
bubble_coral_wall_fan[facing=north,waterlogged=false]
bubble_coral_wall_fan[facing=south,waterlogged=true]
bubble_coral_wall_fan[facing=south,waterlogged=false]
bubble_coral_wall_fan[facing=west,waterlogged=true]
bubble_coral_wall_fan[facing=west,waterlogged=false]
bubble_coral_wall_fan[facing=east,waterlogged=true]
bubble_coral_wall_fan[facing=east,waterlogged=false]
*fire_coral_wall_fan[facing=north,waterlogged=true]
fire_coral_wall_fan[facing=north,waterlogged=false]
fire_coral_wall_fan[facing=south,waterlogged=true]
fire_coral_wall_fan[facing=south,waterlogged=false]
fire_coral_wall_fan[facing=west,waterlogged=true]
fire_coral_wall_fan[facing=west,waterlogged=false]
fire_coral_wall_fan[facing=east,waterlogged=true]
fire_coral_wall_fan[facing=east,waterlogged=false]
*horn_coral_wall_fan[facing=north,waterlogged=true]
horn_coral_wall_fan[facing=north,waterlogged=false]
horn_coral_wall_fan[facing=south,waterlogged=true]
horn_coral_wall_fan[facing=south,waterlogged=false]
horn_coral_wall_fan[facing=west,waterlogged=true]
horn_coral_wall_fan[facing=west,waterlogged=false]
horn_coral_wall_fan[facing=east,waterlogged=true]
horn_coral_wall_fan[facing=east,waterlogged=false]
*sea_pickle[pickles=1,waterlogged=true]
sea_pickle[pickles=1,waterlogged=false]
sea_pickle[pickles=2,waterlogged=true]
sea_pickle[pickles=2,waterlogged=false]
sea_pickle[pickles=3,waterlogged=true]
sea_pickle[pickles=3,waterlogged=false]
sea_pickle[pickles=4,waterlogged=true]
sea_pickle[pickles=4,waterlogged=false]
*blue_ice
*conduit[waterlogged=true]
conduit[waterlogged=false]
*bamboo_sapling
*bamboo[age=0,leaves=none,stage=0]
bamboo[age=0,leaves=none,stage=1]
bamboo[age=0,leaves=small,stage=0]
bamboo[age=0,leaves=small,stage=1]
bamboo[age=0,leaves=large,stage=0]
bamboo[age=0,leaves=large,stage=1]
bamboo[age=1,leaves=none,stage=0]
bamboo[age=1,leaves=none,stage=1]
bamboo[age=1,leaves=small,stage=0]
bamboo[age=1,leaves=small,stage=1]
bamboo[age=1,leaves=large,stage=0]
bamboo[age=1,leaves=large,stage=1]
*potted_bamboo
*void_air
*cave_air
*bubble_column[drag=true]
bubble_column[drag=false]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_granite_slab[type=top,waterlogged=true]
polished_granite_slab[type=top,waterlogged=false]
polished_granite_slab[type=bottom,waterlogged=true]
*polished_granite_slab[type=bottom,waterlogged=false]
polished_granite_slab[type=double,waterlogged=true]
polished_granite_slab[type=double,waterlogged=false]
smooth_red_sandstone_slab[type=top,waterlogged=true]
smooth_red_sandstone_slab[type=top,waterlogged=false]
smooth_red_sandstone_slab[type=bottom,waterlogged=true]
*smooth_red_sandstone_slab[type=bottom,waterlogged=false]
smooth_red_sandstone_slab[type=double,waterlogged=true]
smooth_red_sandstone_slab[type=double,waterlogged=false]
mossy_stone_brick_slab[type=top,waterlogged=true]
mossy_stone_brick_slab[type=top,waterlogged=false]
mossy_stone_brick_slab[type=bottom,waterlogged=true]
*mossy_stone_brick_slab[type=bottom,waterlogged=false]
mossy_stone_brick_slab[type=double,waterlogged=true]
mossy_stone_brick_slab[type=double,waterlogged=false]
polished_diorite_slab[type=top,waterlogged=true]
polished_diorite_slab[type=top,waterlogged=false]
polished_diorite_slab[type=bottom,waterlogged=true]
*polished_diorite_slab[type=bottom,waterlogged=false]
polished_diorite_slab[type=double,waterlogged=true]
polished_diorite_slab[type=double,waterlogged=false]
mossy_cobblestone_slab[type=top,waterlogged=true]
mossy_cobblestone_slab[type=top,waterlogged=false]
mossy_cobblestone_slab[type=bottom,waterlogged=true]
*mossy_cobblestone_slab[type=bottom,waterlogged=false]
mossy_cobblestone_slab[type=double,waterlogged=true]
mossy_cobblestone_slab[type=double,waterlogged=false]
end_stone_brick_slab[type=top,waterlogged=true]
end_stone_brick_slab[type=top,waterlogged=false]
end_stone_brick_slab[type=bottom,waterlogged=true]
*end_stone_brick_slab[type=bottom,waterlogged=false]
end_stone_brick_slab[type=double,waterlogged=true]
end_stone_brick_slab[type=double,waterlogged=false]
smooth_sandstone_slab[type=top,waterlogged=true]
smooth_sandstone_slab[type=top,waterlogged=false]
smooth_sandstone_slab[type=bottom,waterlogged=true]
*smooth_sandstone_slab[type=bottom,waterlogged=false]
smooth_sandstone_slab[type=double,waterlogged=true]
smooth_sandstone_slab[type=double,waterlogged=false]
smooth_quartz_slab[type=top,waterlogged=true]
smooth_quartz_slab[type=top,waterlogged=false]
smooth_quartz_slab[type=bottom,waterlogged=true]
*smooth_quartz_slab[type=bottom,waterlogged=false]
smooth_quartz_slab[type=double,waterlogged=true]
smooth_quartz_slab[type=double,waterlogged=false]
granite_slab[type=top,waterlogged=true]
granite_slab[type=top,waterlogged=false]
granite_slab[type=bottom,waterlogged=true]
*granite_slab[type=bottom,waterlogged=false]
granite_slab[type=double,waterlogged=true]
granite_slab[type=double,waterlogged=false]
andesite_slab[type=top,waterlogged=true]
andesite_slab[type=top,waterlogged=false]
andesite_slab[type=bottom,waterlogged=true]
*andesite_slab[type=bottom,waterlogged=false]
andesite_slab[type=double,waterlogged=true]
andesite_slab[type=double,waterlogged=false]
red_nether_brick_slab[type=top,waterlogged=true]
red_nether_brick_slab[type=top,waterlogged=false]
red_nether_brick_slab[type=bottom,waterlogged=true]
*red_nether_brick_slab[type=bottom,waterlogged=false]
red_nether_brick_slab[type=double,waterlogged=true]
red_nether_brick_slab[type=double,waterlogged=false]
polished_andesite_slab[type=top,waterlogged=true]
polished_andesite_slab[type=top,waterlogged=false]
polished_andesite_slab[type=bottom,waterlogged=true]
*polished_andesite_slab[type=bottom,waterlogged=false]
polished_andesite_slab[type=double,waterlogged=true]
polished_andesite_slab[type=double,waterlogged=false]
diorite_slab[type=top,waterlogged=true]
diorite_slab[type=top,waterlogged=false]
diorite_slab[type=bottom,waterlogged=true]
*diorite_slab[type=bottom,waterlogged=false]
diorite_slab[type=double,waterlogged=true]
diorite_slab[type=double,waterlogged=false]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
scaffolding[bottom=true,distance=0,waterlogged=true]
scaffolding[bottom=true,distance=0,waterlogged=false]
scaffolding[bottom=true,distance=1,waterlogged=true]
scaffolding[bottom=true,distance=1,waterlogged=false]
scaffolding[bottom=true,distance=2,waterlogged=true]
scaffolding[bottom=true,distance=2,waterlogged=false]
scaffolding[bottom=true,distance=3,waterlogged=true]
scaffolding[bottom=true,distance=3,waterlogged=false]
scaffolding[bottom=true,distance=4,waterlogged=true]
scaffolding[bottom=true,distance=4,waterlogged=false]
scaffolding[bottom=true,distance=5,waterlogged=true]
scaffolding[bottom=true,distance=5,waterlogged=false]
scaffolding[bottom=true,distance=6,waterlogged=true]
scaffolding[bottom=true,distance=6,waterlogged=false]
scaffolding[bottom=true,distance=7,waterlogged=true]
scaffolding[bottom=true,distance=7,waterlogged=false]
scaffolding[bottom=false,distance=0,waterlogged=true]
scaffolding[bottom=false,distance=0,waterlogged=false]
scaffolding[bottom=false,distance=1,waterlogged=true]
scaffolding[bottom=false,distance=1,waterlogged=false]
scaffolding[bottom=false,distance=2,waterlogged=true]
scaffolding[bottom=false,distance=2,waterlogged=false]
scaffolding[bottom=false,distance=3,waterlogged=true]
scaffolding[bottom=false,distance=3,waterlogged=false]
scaffolding[bottom=false,distance=4,waterlogged=true]
scaffolding[bottom=false,distance=4,waterlogged=false]
scaffolding[bottom=false,distance=5,waterlogged=true]
scaffolding[bottom=false,distance=5,waterlogged=false]
scaffolding[bottom=false,distance=6,waterlogged=true]
scaffolding[bottom=false,distance=6,waterlogged=false]
scaffolding[bottom=false,distance=7,waterlogged=true]
*scaffolding[bottom=false,distance=7,waterlogged=false]
*loom[facing=north]
loom[facing=south]
loom[facing=west]
loom[facing=east]
barrel[facing=north,open=true]
*barrel[facing=north,open=false]
barrel[facing=east,open=true]
barrel[facing=east,open=false]
barrel[facing=south,open=true]
barrel[facing=south,open=false]
barrel[facing=west,open=true]
barrel[facing=west,open=false]
barrel[facing=up,open=true]
barrel[facing=up,open=false]
barrel[facing=down,open=true]
barrel[facing=down,open=false]
smoker[facing=north,lit=true]
*smoker[facing=north,lit=false]
smoker[facing=south,lit=true]
smoker[facing=south,lit=false]
smoker[facing=west,lit=true]
smoker[facing=west,lit=false]
smoker[facing=east,lit=true]
smoker[facing=east,lit=false]
blast_furnace[facing=north,lit=true]
*blast_furnace[facing=north,lit=false]
blast_furnace[facing=south,lit=true]
blast_furnace[facing=south,lit=false]
blast_furnace[facing=west,lit=true]
blast_furnace[facing=west,lit=false]
blast_furnace[facing=east,lit=true]
blast_furnace[facing=east,lit=false]
*cartography_table
*fletching_table
grindstone[face=floor,facing=north]
grindstone[face=floor,facing=south]
grindstone[face=floor,facing=west]
grindstone[face=floor,facing=east]
*grindstone[face=wall,facing=north]
grindstone[face=wall,facing=south]
grindstone[face=wall,facing=west]
grindstone[face=wall,facing=east]
grindstone[face=ceiling,facing=north]
grindstone[face=ceiling,facing=south]
grindstone[face=ceiling,facing=west]
grindstone[face=ceiling,facing=east]
lectern[facing=north,has_book=true,powered=true]
lectern[facing=north,has_book=true,powered=false]
lectern[facing=north,has_book=false,powered=true]
*lectern[facing=north,has_book=false,powered=false]
lectern[facing=south,has_book=true,powered=true]
lectern[facing=south,has_book=true,powered=false]
lectern[facing=south,has_book=false,powered=true]
lectern[facing=south,has_book=false,powered=false]
lectern[facing=west,has_book=true,powered=true]
lectern[facing=west,has_book=true,powered=false]
lectern[facing=west,has_book=false,powered=true]
lectern[facing=west,has_book=false,powered=false]
lectern[facing=east,has_book=true,powered=true]
lectern[facing=east,has_book=true,powered=false]
lectern[facing=east,has_book=false,powered=true]
lectern[facing=east,has_book=false,powered=false]
*smithing_table
*stonecutter[facing=north]
stonecutter[facing=south]
stonecutter[facing=west]
stonecutter[facing=east]
bell[attachment=floor,facing=north,powered=true]
*bell[attachment=floor,facing=north,powered=false]
bell[attachment=floor,facing=south,powered=true]
bell[attachment=floor,facing=south,powered=false]
bell[attachment=floor,facing=west,powered=true]
bell[attachment=floor,facing=west,powered=false]
bell[attachment=floor,facing=east,powered=true]
bell[attachment=floor,facing=east,powered=false]
bell[attachment=ceiling,facing=north,powered=true]
bell[attachment=ceiling,facing=north,powered=false]
bell[attachment=ceiling,facing=south,powered=true]
bell[attachment=ceiling,facing=south,powered=false]
bell[attachment=ceiling,facing=west,powered=true]
bell[attachment=ceiling,facing=west,powered=false]
bell[attachment=ceiling,facing=east,powered=true]
bell[attachment=ceiling,facing=east,powered=false]
bell[attachment=single_wall,facing=north,powered=true]
bell[attachment=single_wall,facing=north,powered=false]
bell[attachment=single_wall,facing=south,powered=true]
bell[attachment=single_wall,facing=south,powered=false]
bell[attachment=single_wall,facing=west,powered=true]
bell[attachment=single_wall,facing=west,powered=false]
bell[attachment=single_wall,facing=east,powered=true]
bell[attachment=single_wall,facing=east,powered=false]
bell[attachment=double_wall,facing=north,powered=true]
bell[attachment=double_wall,facing=north,powered=false]
bell[attachment=double_wall,facing=south,powered=true]
bell[attachment=double_wall,facing=south,powered=false]
bell[attachment=double_wall,facing=west,powered=true]
bell[attachment=double_wall,facing=west,powered=false]
bell[attachment=double_wall,facing=east,powered=true]
bell[attachment=double_wall,facing=east,powered=false]
lantern[hanging=true,waterlogged=true]
lantern[hanging=true,waterlogged=false]
lantern[hanging=false,waterlogged=true]
*lantern[hanging=false,waterlogged=false]
soul_lantern[hanging=true,waterlogged=true]
soul_lantern[hanging=true,waterlogged=false]
soul_lantern[hanging=false,waterlogged=true]
*soul_lantern[hanging=false,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true]
*soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true]
soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false]
*sweet_berry_bush[age=0]
sweet_berry_bush[age=1]
sweet_berry_bush[age=2]
sweet_berry_bush[age=3]
warped_stem[axis=x]
*warped_stem[axis=y]
warped_stem[axis=z]
stripped_warped_stem[axis=x]
*stripped_warped_stem[axis=y]
stripped_warped_stem[axis=z]
warped_hyphae[axis=x]
*warped_hyphae[axis=y]
warped_hyphae[axis=z]
stripped_warped_hyphae[axis=x]
*stripped_warped_hyphae[axis=y]
stripped_warped_hyphae[axis=z]
*warped_nylium
*warped_fungus
*warped_wart_block
*warped_roots
*nether_sprouts
crimson_stem[axis=x]
*crimson_stem[axis=y]
crimson_stem[axis=z]
stripped_crimson_stem[axis=x]
*stripped_crimson_stem[axis=y]
stripped_crimson_stem[axis=z]
crimson_hyphae[axis=x]
*crimson_hyphae[axis=y]
crimson_hyphae[axis=z]
stripped_crimson_hyphae[axis=x]
*stripped_crimson_hyphae[axis=y]
stripped_crimson_hyphae[axis=z]
*crimson_nylium
*crimson_fungus
*shroomlight
*weeping_vines[age=0]
weeping_vines[age=1]
weeping_vines[age=2]
weeping_vines[age=3]
weeping_vines[age=4]
weeping_vines[age=5]
weeping_vines[age=6]
weeping_vines[age=7]
weeping_vines[age=8]
weeping_vines[age=9]
weeping_vines[age=10]
weeping_vines[age=11]
weeping_vines[age=12]
weeping_vines[age=13]
weeping_vines[age=14]
weeping_vines[age=15]
weeping_vines[age=16]
weeping_vines[age=17]
weeping_vines[age=18]
weeping_vines[age=19]
weeping_vines[age=20]
weeping_vines[age=21]
weeping_vines[age=22]
weeping_vines[age=23]
weeping_vines[age=24]
weeping_vines[age=25]
*weeping_vines_plant
*twisting_vines[age=0]
twisting_vines[age=1]
twisting_vines[age=2]
twisting_vines[age=3]
twisting_vines[age=4]
twisting_vines[age=5]
twisting_vines[age=6]
twisting_vines[age=7]
twisting_vines[age=8]
twisting_vines[age=9]
twisting_vines[age=10]
twisting_vines[age=11]
twisting_vines[age=12]
twisting_vines[age=13]
twisting_vines[age=14]
twisting_vines[age=15]
twisting_vines[age=16]
twisting_vines[age=17]
twisting_vines[age=18]
twisting_vines[age=19]
twisting_vines[age=20]
twisting_vines[age=21]
twisting_vines[age=22]
twisting_vines[age=23]
twisting_vines[age=24]
twisting_vines[age=25]
*twisting_vines_plant
*crimson_roots
*crimson_planks
*warped_planks
crimson_slab[type=top,waterlogged=true]
crimson_slab[type=top,waterlogged=false]
crimson_slab[type=bottom,waterlogged=true]
*crimson_slab[type=bottom,waterlogged=false]
crimson_slab[type=double,waterlogged=true]
crimson_slab[type=double,waterlogged=false]
warped_slab[type=top,waterlogged=true]
warped_slab[type=top,waterlogged=false]
warped_slab[type=bottom,waterlogged=true]
*warped_slab[type=bottom,waterlogged=false]
warped_slab[type=double,waterlogged=true]
warped_slab[type=double,waterlogged=false]
crimson_pressure_plate[powered=true]
*crimson_pressure_plate[powered=false]
warped_pressure_plate[powered=true]
*warped_pressure_plate[powered=false]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=true]
crimson_fence[east=true,north=false,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=true]
crimson_fence[east=false,north=true,south=false,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=true]
crimson_fence[east=false,north=false,south=true,waterlogged=false,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=true]
crimson_fence[east=false,north=false,south=false,waterlogged=true,west=false]
crimson_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*crimson_fence[east=false,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=true]
warped_fence[east=true,north=false,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=true]
warped_fence[east=false,north=true,south=false,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=true]
warped_fence[east=false,north=false,south=true,waterlogged=false,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=true]
warped_fence[east=false,north=false,south=false,waterlogged=true,west=false]
warped_fence[east=false,north=false,south=false,waterlogged=false,west=true]
*warped_fence[east=false,north=false,south=false,waterlogged=false,west=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
*warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=north,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=north,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*crimson_fence_gate[facing=north,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=south,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=west,in_wall=false,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=true,open=false,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=true,powered=false]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=true]
crimson_fence_gate[facing=east,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=north,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=north,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=north,in_wall=false,open=false,powered=true]
*warped_fence_gate[facing=north,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=south,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=west,in_wall=false,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=true,open=false,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=true,powered=false]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=true]
warped_fence_gate[facing=east,in_wall=false,open=false,powered=false]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=north,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=top,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
crimson_button[face=floor,facing=north,powered=true]
crimson_button[face=floor,facing=north,powered=false]
crimson_button[face=floor,facing=south,powered=true]
crimson_button[face=floor,facing=south,powered=false]
crimson_button[face=floor,facing=west,powered=true]
crimson_button[face=floor,facing=west,powered=false]
crimson_button[face=floor,facing=east,powered=true]
crimson_button[face=floor,facing=east,powered=false]
crimson_button[face=wall,facing=north,powered=true]
*crimson_button[face=wall,facing=north,powered=false]
crimson_button[face=wall,facing=south,powered=true]
crimson_button[face=wall,facing=south,powered=false]
crimson_button[face=wall,facing=west,powered=true]
crimson_button[face=wall,facing=west,powered=false]
crimson_button[face=wall,facing=east,powered=true]
crimson_button[face=wall,facing=east,powered=false]
crimson_button[face=ceiling,facing=north,powered=true]
crimson_button[face=ceiling,facing=north,powered=false]
crimson_button[face=ceiling,facing=south,powered=true]
crimson_button[face=ceiling,facing=south,powered=false]
crimson_button[face=ceiling,facing=west,powered=true]
crimson_button[face=ceiling,facing=west,powered=false]
crimson_button[face=ceiling,facing=east,powered=true]
crimson_button[face=ceiling,facing=east,powered=false]
warped_button[face=floor,facing=north,powered=true]
warped_button[face=floor,facing=north,powered=false]
warped_button[face=floor,facing=south,powered=true]
warped_button[face=floor,facing=south,powered=false]
warped_button[face=floor,facing=west,powered=true]
warped_button[face=floor,facing=west,powered=false]
warped_button[face=floor,facing=east,powered=true]
warped_button[face=floor,facing=east,powered=false]
warped_button[face=wall,facing=north,powered=true]
*warped_button[face=wall,facing=north,powered=false]
warped_button[face=wall,facing=south,powered=true]
warped_button[face=wall,facing=south,powered=false]
warped_button[face=wall,facing=west,powered=true]
warped_button[face=wall,facing=west,powered=false]
warped_button[face=wall,facing=east,powered=true]
warped_button[face=wall,facing=east,powered=false]
warped_button[face=ceiling,facing=north,powered=true]
warped_button[face=ceiling,facing=north,powered=false]
warped_button[face=ceiling,facing=south,powered=true]
warped_button[face=ceiling,facing=south,powered=false]
warped_button[face=ceiling,facing=west,powered=true]
warped_button[face=ceiling,facing=west,powered=false]
warped_button[face=ceiling,facing=east,powered=true]
warped_button[face=ceiling,facing=east,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*crimson_door[facing=north,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=north,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=south,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=west,half=lower,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=upper,hinge=right,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=left,open=false,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=true,powered=false]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=true]
crimson_door[facing=east,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=north,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=left,open=false,powered=true]
*warped_door[facing=north,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=north,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=south,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=south,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=west,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=west,half=lower,hinge=right,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=left,open=false,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=true,powered=false]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=true]
warped_door[facing=east,half=upper,hinge=right,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=left,open=false,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=true,powered=false]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=true]
warped_door[facing=east,half=lower,hinge=right,open=false,powered=false]
crimson_sign[rotation=0,waterlogged=true]
*crimson_sign[rotation=0,waterlogged=false]
crimson_sign[rotation=1,waterlogged=true]
crimson_sign[rotation=1,waterlogged=false]
crimson_sign[rotation=2,waterlogged=true]
crimson_sign[rotation=2,waterlogged=false]
crimson_sign[rotation=3,waterlogged=true]
crimson_sign[rotation=3,waterlogged=false]
crimson_sign[rotation=4,waterlogged=true]
crimson_sign[rotation=4,waterlogged=false]
crimson_sign[rotation=5,waterlogged=true]
crimson_sign[rotation=5,waterlogged=false]
crimson_sign[rotation=6,waterlogged=true]
crimson_sign[rotation=6,waterlogged=false]
crimson_sign[rotation=7,waterlogged=true]
crimson_sign[rotation=7,waterlogged=false]
crimson_sign[rotation=8,waterlogged=true]
crimson_sign[rotation=8,waterlogged=false]
crimson_sign[rotation=9,waterlogged=true]
crimson_sign[rotation=9,waterlogged=false]
crimson_sign[rotation=10,waterlogged=true]
crimson_sign[rotation=10,waterlogged=false]
crimson_sign[rotation=11,waterlogged=true]
crimson_sign[rotation=11,waterlogged=false]
crimson_sign[rotation=12,waterlogged=true]
crimson_sign[rotation=12,waterlogged=false]
crimson_sign[rotation=13,waterlogged=true]
crimson_sign[rotation=13,waterlogged=false]
crimson_sign[rotation=14,waterlogged=true]
crimson_sign[rotation=14,waterlogged=false]
crimson_sign[rotation=15,waterlogged=true]
crimson_sign[rotation=15,waterlogged=false]
warped_sign[rotation=0,waterlogged=true]
*warped_sign[rotation=0,waterlogged=false]
warped_sign[rotation=1,waterlogged=true]
warped_sign[rotation=1,waterlogged=false]
warped_sign[rotation=2,waterlogged=true]
warped_sign[rotation=2,waterlogged=false]
warped_sign[rotation=3,waterlogged=true]
warped_sign[rotation=3,waterlogged=false]
warped_sign[rotation=4,waterlogged=true]
warped_sign[rotation=4,waterlogged=false]
warped_sign[rotation=5,waterlogged=true]
warped_sign[rotation=5,waterlogged=false]
warped_sign[rotation=6,waterlogged=true]
warped_sign[rotation=6,waterlogged=false]
warped_sign[rotation=7,waterlogged=true]
warped_sign[rotation=7,waterlogged=false]
warped_sign[rotation=8,waterlogged=true]
warped_sign[rotation=8,waterlogged=false]
warped_sign[rotation=9,waterlogged=true]
warped_sign[rotation=9,waterlogged=false]
warped_sign[rotation=10,waterlogged=true]
warped_sign[rotation=10,waterlogged=false]
warped_sign[rotation=11,waterlogged=true]
warped_sign[rotation=11,waterlogged=false]
warped_sign[rotation=12,waterlogged=true]
warped_sign[rotation=12,waterlogged=false]
warped_sign[rotation=13,waterlogged=true]
warped_sign[rotation=13,waterlogged=false]
warped_sign[rotation=14,waterlogged=true]
warped_sign[rotation=14,waterlogged=false]
warped_sign[rotation=15,waterlogged=true]
warped_sign[rotation=15,waterlogged=false]
crimson_wall_sign[facing=north,waterlogged=true]
*crimson_wall_sign[facing=north,waterlogged=false]
crimson_wall_sign[facing=south,waterlogged=true]
crimson_wall_sign[facing=south,waterlogged=false]
crimson_wall_sign[facing=west,waterlogged=true]
crimson_wall_sign[facing=west,waterlogged=false]
crimson_wall_sign[facing=east,waterlogged=true]
crimson_wall_sign[facing=east,waterlogged=false]
warped_wall_sign[facing=north,waterlogged=true]
*warped_wall_sign[facing=north,waterlogged=false]
warped_wall_sign[facing=south,waterlogged=true]
warped_wall_sign[facing=south,waterlogged=false]
warped_wall_sign[facing=west,waterlogged=true]
warped_wall_sign[facing=west,waterlogged=false]
warped_wall_sign[facing=east,waterlogged=true]
warped_wall_sign[facing=east,waterlogged=false]
structure_block[mode=save]
*structure_block[mode=load]
structure_block[mode=corner]
structure_block[mode=data]
jigsaw[orientation=down_east]
jigsaw[orientation=down_north]
jigsaw[orientation=down_south]
jigsaw[orientation=down_west]
jigsaw[orientation=up_east]
jigsaw[orientation=up_north]
jigsaw[orientation=up_south]
jigsaw[orientation=up_west]
jigsaw[orientation=west_up]
jigsaw[orientation=east_up]
*jigsaw[orientation=north_up]
jigsaw[orientation=south_up]
*composter[level=0]
composter[level=1]
composter[level=2]
composter[level=3]
composter[level=4]
composter[level=5]
composter[level=6]
composter[level=7]
composter[level=8]
*target[power=0]
target[power=1]
target[power=2]
target[power=3]
target[power=4]
target[power=5]
target[power=6]
target[power=7]
target[power=8]
target[power=9]
target[power=10]
target[power=11]
target[power=12]
target[power=13]
target[power=14]
target[power=15]
*bee_nest[facing=north,honey_level=0]
bee_nest[facing=north,honey_level=1]
bee_nest[facing=north,honey_level=2]
bee_nest[facing=north,honey_level=3]
bee_nest[facing=north,honey_level=4]
bee_nest[facing=north,honey_level=5]
bee_nest[facing=south,honey_level=0]
bee_nest[facing=south,honey_level=1]
bee_nest[facing=south,honey_level=2]
bee_nest[facing=south,honey_level=3]
bee_nest[facing=south,honey_level=4]
bee_nest[facing=south,honey_level=5]
bee_nest[facing=west,honey_level=0]
bee_nest[facing=west,honey_level=1]
bee_nest[facing=west,honey_level=2]
bee_nest[facing=west,honey_level=3]
bee_nest[facing=west,honey_level=4]
bee_nest[facing=west,honey_level=5]
bee_nest[facing=east,honey_level=0]
bee_nest[facing=east,honey_level=1]
bee_nest[facing=east,honey_level=2]
bee_nest[facing=east,honey_level=3]
bee_nest[facing=east,honey_level=4]
bee_nest[facing=east,honey_level=5]
*beehive[facing=north,honey_level=0]
beehive[facing=north,honey_level=1]
beehive[facing=north,honey_level=2]
beehive[facing=north,honey_level=3]
beehive[facing=north,honey_level=4]
beehive[facing=north,honey_level=5]
beehive[facing=south,honey_level=0]
beehive[facing=south,honey_level=1]
beehive[facing=south,honey_level=2]
beehive[facing=south,honey_level=3]
beehive[facing=south,honey_level=4]
beehive[facing=south,honey_level=5]
beehive[facing=west,honey_level=0]
beehive[facing=west,honey_level=1]
beehive[facing=west,honey_level=2]
beehive[facing=west,honey_level=3]
beehive[facing=west,honey_level=4]
beehive[facing=west,honey_level=5]
beehive[facing=east,honey_level=0]
beehive[facing=east,honey_level=1]
beehive[facing=east,honey_level=2]
beehive[facing=east,honey_level=3]
beehive[facing=east,honey_level=4]
beehive[facing=east,honey_level=5]
*honey_block
*honeycomb_block
*netherite_block
*ancient_debris
*crying_obsidian
*respawn_anchor[charges=0]
respawn_anchor[charges=1]
respawn_anchor[charges=2]
respawn_anchor[charges=3]
respawn_anchor[charges=4]
*potted_crimson_fungus
*potted_warped_fungus
*potted_crimson_roots
*potted_warped_roots
*lodestone
*blackstone
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
blackstone_slab[type=top,waterlogged=true]
blackstone_slab[type=top,waterlogged=false]
blackstone_slab[type=bottom,waterlogged=true]
*blackstone_slab[type=bottom,waterlogged=false]
blackstone_slab[type=double,waterlogged=true]
blackstone_slab[type=double,waterlogged=false]
*polished_blackstone
*polished_blackstone_bricks
*cracked_polished_blackstone_bricks
*chiseled_polished_blackstone
polished_blackstone_brick_slab[type=top,waterlogged=true]
polished_blackstone_brick_slab[type=top,waterlogged=false]
polished_blackstone_brick_slab[type=bottom,waterlogged=true]
*polished_blackstone_brick_slab[type=bottom,waterlogged=false]
polished_blackstone_brick_slab[type=double,waterlogged=true]
polished_blackstone_brick_slab[type=double,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*gilded_blackstone
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_blackstone_slab[type=top,waterlogged=true]
polished_blackstone_slab[type=top,waterlogged=false]
polished_blackstone_slab[type=bottom,waterlogged=true]
*polished_blackstone_slab[type=bottom,waterlogged=false]
polished_blackstone_slab[type=double,waterlogged=true]
polished_blackstone_slab[type=double,waterlogged=false]
polished_blackstone_pressure_plate[powered=true]
*polished_blackstone_pressure_plate[powered=false]
polished_blackstone_button[face=floor,facing=north,powered=true]
polished_blackstone_button[face=floor,facing=north,powered=false]
polished_blackstone_button[face=floor,facing=south,powered=true]
polished_blackstone_button[face=floor,facing=south,powered=false]
polished_blackstone_button[face=floor,facing=west,powered=true]
polished_blackstone_button[face=floor,facing=west,powered=false]
polished_blackstone_button[face=floor,facing=east,powered=true]
polished_blackstone_button[face=floor,facing=east,powered=false]
polished_blackstone_button[face=wall,facing=north,powered=true]
*polished_blackstone_button[face=wall,facing=north,powered=false]
polished_blackstone_button[face=wall,facing=south,powered=true]
polished_blackstone_button[face=wall,facing=south,powered=false]
polished_blackstone_button[face=wall,facing=west,powered=true]
polished_blackstone_button[face=wall,facing=west,powered=false]
polished_blackstone_button[face=wall,facing=east,powered=true]
polished_blackstone_button[face=wall,facing=east,powered=false]
polished_blackstone_button[face=ceiling,facing=north,powered=true]
polished_blackstone_button[face=ceiling,facing=north,powered=false]
polished_blackstone_button[face=ceiling,facing=south,powered=true]
polished_blackstone_button[face=ceiling,facing=south,powered=false]
polished_blackstone_button[face=ceiling,facing=west,powered=true]
polished_blackstone_button[face=ceiling,facing=west,powered=false]
polished_blackstone_button[face=ceiling,facing=east,powered=true]
polished_blackstone_button[face=ceiling,facing=east,powered=false]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_nether_bricks
*cracked_nether_bricks
*quartz_bricks
candle[candles=1,lit=true,waterlogged=true]
candle[candles=1,lit=true,waterlogged=false]
candle[candles=1,lit=false,waterlogged=true]
*candle[candles=1,lit=false,waterlogged=false]
candle[candles=2,lit=true,waterlogged=true]
candle[candles=2,lit=true,waterlogged=false]
candle[candles=2,lit=false,waterlogged=true]
candle[candles=2,lit=false,waterlogged=false]
candle[candles=3,lit=true,waterlogged=true]
candle[candles=3,lit=true,waterlogged=false]
candle[candles=3,lit=false,waterlogged=true]
candle[candles=3,lit=false,waterlogged=false]
candle[candles=4,lit=true,waterlogged=true]
candle[candles=4,lit=true,waterlogged=false]
candle[candles=4,lit=false,waterlogged=true]
candle[candles=4,lit=false,waterlogged=false]
white_candle[candles=1,lit=true,waterlogged=true]
white_candle[candles=1,lit=true,waterlogged=false]
white_candle[candles=1,lit=false,waterlogged=true]
*white_candle[candles=1,lit=false,waterlogged=false]
white_candle[candles=2,lit=true,waterlogged=true]
white_candle[candles=2,lit=true,waterlogged=false]
white_candle[candles=2,lit=false,waterlogged=true]
white_candle[candles=2,lit=false,waterlogged=false]
white_candle[candles=3,lit=true,waterlogged=true]
white_candle[candles=3,lit=true,waterlogged=false]
white_candle[candles=3,lit=false,waterlogged=true]
white_candle[candles=3,lit=false,waterlogged=false]
white_candle[candles=4,lit=true,waterlogged=true]
white_candle[candles=4,lit=true,waterlogged=false]
white_candle[candles=4,lit=false,waterlogged=true]
white_candle[candles=4,lit=false,waterlogged=false]
orange_candle[candles=1,lit=true,waterlogged=true]
orange_candle[candles=1,lit=true,waterlogged=false]
orange_candle[candles=1,lit=false,waterlogged=true]
*orange_candle[candles=1,lit=false,waterlogged=false]
orange_candle[candles=2,lit=true,waterlogged=true]
orange_candle[candles=2,lit=true,waterlogged=false]
orange_candle[candles=2,lit=false,waterlogged=true]
orange_candle[candles=2,lit=false,waterlogged=false]
orange_candle[candles=3,lit=true,waterlogged=true]
orange_candle[candles=3,lit=true,waterlogged=false]
orange_candle[candles=3,lit=false,waterlogged=true]
orange_candle[candles=3,lit=false,waterlogged=false]
orange_candle[candles=4,lit=true,waterlogged=true]
orange_candle[candles=4,lit=true,waterlogged=false]
orange_candle[candles=4,lit=false,waterlogged=true]
orange_candle[candles=4,lit=false,waterlogged=false]
magenta_candle[candles=1,lit=true,waterlogged=true]
magenta_candle[candles=1,lit=true,waterlogged=false]
magenta_candle[candles=1,lit=false,waterlogged=true]
*magenta_candle[candles=1,lit=false,waterlogged=false]
magenta_candle[candles=2,lit=true,waterlogged=true]
magenta_candle[candles=2,lit=true,waterlogged=false]
magenta_candle[candles=2,lit=false,waterlogged=true]
magenta_candle[candles=2,lit=false,waterlogged=false]
magenta_candle[candles=3,lit=true,waterlogged=true]
magenta_candle[candles=3,lit=true,waterlogged=false]
magenta_candle[candles=3,lit=false,waterlogged=true]
magenta_candle[candles=3,lit=false,waterlogged=false]
magenta_candle[candles=4,lit=true,waterlogged=true]
magenta_candle[candles=4,lit=true,waterlogged=false]
magenta_candle[candles=4,lit=false,waterlogged=true]
magenta_candle[candles=4,lit=false,waterlogged=false]
light_blue_candle[candles=1,lit=true,waterlogged=true]
light_blue_candle[candles=1,lit=true,waterlogged=false]
light_blue_candle[candles=1,lit=false,waterlogged=true]
*light_blue_candle[candles=1,lit=false,waterlogged=false]
light_blue_candle[candles=2,lit=true,waterlogged=true]
light_blue_candle[candles=2,lit=true,waterlogged=false]
light_blue_candle[candles=2,lit=false,waterlogged=true]
light_blue_candle[candles=2,lit=false,waterlogged=false]
light_blue_candle[candles=3,lit=true,waterlogged=true]
light_blue_candle[candles=3,lit=true,waterlogged=false]
light_blue_candle[candles=3,lit=false,waterlogged=true]
light_blue_candle[candles=3,lit=false,waterlogged=false]
light_blue_candle[candles=4,lit=true,waterlogged=true]
light_blue_candle[candles=4,lit=true,waterlogged=false]
light_blue_candle[candles=4,lit=false,waterlogged=true]
light_blue_candle[candles=4,lit=false,waterlogged=false]
yellow_candle[candles=1,lit=true,waterlogged=true]
yellow_candle[candles=1,lit=true,waterlogged=false]
yellow_candle[candles=1,lit=false,waterlogged=true]
*yellow_candle[candles=1,lit=false,waterlogged=false]
yellow_candle[candles=2,lit=true,waterlogged=true]
yellow_candle[candles=2,lit=true,waterlogged=false]
yellow_candle[candles=2,lit=false,waterlogged=true]
yellow_candle[candles=2,lit=false,waterlogged=false]
yellow_candle[candles=3,lit=true,waterlogged=true]
yellow_candle[candles=3,lit=true,waterlogged=false]
yellow_candle[candles=3,lit=false,waterlogged=true]
yellow_candle[candles=3,lit=false,waterlogged=false]
yellow_candle[candles=4,lit=true,waterlogged=true]
yellow_candle[candles=4,lit=true,waterlogged=false]
yellow_candle[candles=4,lit=false,waterlogged=true]
yellow_candle[candles=4,lit=false,waterlogged=false]
lime_candle[candles=1,lit=true,waterlogged=true]
lime_candle[candles=1,lit=true,waterlogged=false]
lime_candle[candles=1,lit=false,waterlogged=true]
*lime_candle[candles=1,lit=false,waterlogged=false]
lime_candle[candles=2,lit=true,waterlogged=true]
lime_candle[candles=2,lit=true,waterlogged=false]
lime_candle[candles=2,lit=false,waterlogged=true]
lime_candle[candles=2,lit=false,waterlogged=false]
lime_candle[candles=3,lit=true,waterlogged=true]
lime_candle[candles=3,lit=true,waterlogged=false]
lime_candle[candles=3,lit=false,waterlogged=true]
lime_candle[candles=3,lit=false,waterlogged=false]
lime_candle[candles=4,lit=true,waterlogged=true]
lime_candle[candles=4,lit=true,waterlogged=false]
lime_candle[candles=4,lit=false,waterlogged=true]
lime_candle[candles=4,lit=false,waterlogged=false]
pink_candle[candles=1,lit=true,waterlogged=true]
pink_candle[candles=1,lit=true,waterlogged=false]
pink_candle[candles=1,lit=false,waterlogged=true]
*pink_candle[candles=1,lit=false,waterlogged=false]
pink_candle[candles=2,lit=true,waterlogged=true]
pink_candle[candles=2,lit=true,waterlogged=false]
pink_candle[candles=2,lit=false,waterlogged=true]
pink_candle[candles=2,lit=false,waterlogged=false]
pink_candle[candles=3,lit=true,waterlogged=true]
pink_candle[candles=3,lit=true,waterlogged=false]
pink_candle[candles=3,lit=false,waterlogged=true]
pink_candle[candles=3,lit=false,waterlogged=false]
pink_candle[candles=4,lit=true,waterlogged=true]
pink_candle[candles=4,lit=true,waterlogged=false]
pink_candle[candles=4,lit=false,waterlogged=true]
pink_candle[candles=4,lit=false,waterlogged=false]
gray_candle[candles=1,lit=true,waterlogged=true]
gray_candle[candles=1,lit=true,waterlogged=false]
gray_candle[candles=1,lit=false,waterlogged=true]
*gray_candle[candles=1,lit=false,waterlogged=false]
gray_candle[candles=2,lit=true,waterlogged=true]
gray_candle[candles=2,lit=true,waterlogged=false]
gray_candle[candles=2,lit=false,waterlogged=true]
gray_candle[candles=2,lit=false,waterlogged=false]
gray_candle[candles=3,lit=true,waterlogged=true]
gray_candle[candles=3,lit=true,waterlogged=false]
gray_candle[candles=3,lit=false,waterlogged=true]
gray_candle[candles=3,lit=false,waterlogged=false]
gray_candle[candles=4,lit=true,waterlogged=true]
gray_candle[candles=4,lit=true,waterlogged=false]
gray_candle[candles=4,lit=false,waterlogged=true]
gray_candle[candles=4,lit=false,waterlogged=false]
light_gray_candle[candles=1,lit=true,waterlogged=true]
light_gray_candle[candles=1,lit=true,waterlogged=false]
light_gray_candle[candles=1,lit=false,waterlogged=true]
*light_gray_candle[candles=1,lit=false,waterlogged=false]
light_gray_candle[candles=2,lit=true,waterlogged=true]
light_gray_candle[candles=2,lit=true,waterlogged=false]
light_gray_candle[candles=2,lit=false,waterlogged=true]
light_gray_candle[candles=2,lit=false,waterlogged=false]
light_gray_candle[candles=3,lit=true,waterlogged=true]
light_gray_candle[candles=3,lit=true,waterlogged=false]
light_gray_candle[candles=3,lit=false,waterlogged=true]
light_gray_candle[candles=3,lit=false,waterlogged=false]
light_gray_candle[candles=4,lit=true,waterlogged=true]
light_gray_candle[candles=4,lit=true,waterlogged=false]
light_gray_candle[candles=4,lit=false,waterlogged=true]
light_gray_candle[candles=4,lit=false,waterlogged=false]
cyan_candle[candles=1,lit=true,waterlogged=true]
cyan_candle[candles=1,lit=true,waterlogged=false]
cyan_candle[candles=1,lit=false,waterlogged=true]
*cyan_candle[candles=1,lit=false,waterlogged=false]
cyan_candle[candles=2,lit=true,waterlogged=true]
cyan_candle[candles=2,lit=true,waterlogged=false]
cyan_candle[candles=2,lit=false,waterlogged=true]
cyan_candle[candles=2,lit=false,waterlogged=false]
cyan_candle[candles=3,lit=true,waterlogged=true]
cyan_candle[candles=3,lit=true,waterlogged=false]
cyan_candle[candles=3,lit=false,waterlogged=true]
cyan_candle[candles=3,lit=false,waterlogged=false]
cyan_candle[candles=4,lit=true,waterlogged=true]
cyan_candle[candles=4,lit=true,waterlogged=false]
cyan_candle[candles=4,lit=false,waterlogged=true]
cyan_candle[candles=4,lit=false,waterlogged=false]
purple_candle[candles=1,lit=true,waterlogged=true]
purple_candle[candles=1,lit=true,waterlogged=false]
purple_candle[candles=1,lit=false,waterlogged=true]
*purple_candle[candles=1,lit=false,waterlogged=false]
purple_candle[candles=2,lit=true,waterlogged=true]
purple_candle[candles=2,lit=true,waterlogged=false]
purple_candle[candles=2,lit=false,waterlogged=true]
purple_candle[candles=2,lit=false,waterlogged=false]
purple_candle[candles=3,lit=true,waterlogged=true]
purple_candle[candles=3,lit=true,waterlogged=false]
purple_candle[candles=3,lit=false,waterlogged=true]
purple_candle[candles=3,lit=false,waterlogged=false]
purple_candle[candles=4,lit=true,waterlogged=true]
purple_candle[candles=4,lit=true,waterlogged=false]
purple_candle[candles=4,lit=false,waterlogged=true]
purple_candle[candles=4,lit=false,waterlogged=false]
blue_candle[candles=1,lit=true,waterlogged=true]
blue_candle[candles=1,lit=true,waterlogged=false]
blue_candle[candles=1,lit=false,waterlogged=true]
*blue_candle[candles=1,lit=false,waterlogged=false]
blue_candle[candles=2,lit=true,waterlogged=true]
blue_candle[candles=2,lit=true,waterlogged=false]
blue_candle[candles=2,lit=false,waterlogged=true]
blue_candle[candles=2,lit=false,waterlogged=false]
blue_candle[candles=3,lit=true,waterlogged=true]
blue_candle[candles=3,lit=true,waterlogged=false]
blue_candle[candles=3,lit=false,waterlogged=true]
blue_candle[candles=3,lit=false,waterlogged=false]
blue_candle[candles=4,lit=true,waterlogged=true]
blue_candle[candles=4,lit=true,waterlogged=false]
blue_candle[candles=4,lit=false,waterlogged=true]
blue_candle[candles=4,lit=false,waterlogged=false]
brown_candle[candles=1,lit=true,waterlogged=true]
brown_candle[candles=1,lit=true,waterlogged=false]
brown_candle[candles=1,lit=false,waterlogged=true]
*brown_candle[candles=1,lit=false,waterlogged=false]
brown_candle[candles=2,lit=true,waterlogged=true]
brown_candle[candles=2,lit=true,waterlogged=false]
brown_candle[candles=2,lit=false,waterlogged=true]
brown_candle[candles=2,lit=false,waterlogged=false]
brown_candle[candles=3,lit=true,waterlogged=true]
brown_candle[candles=3,lit=true,waterlogged=false]
brown_candle[candles=3,lit=false,waterlogged=true]
brown_candle[candles=3,lit=false,waterlogged=false]
brown_candle[candles=4,lit=true,waterlogged=true]
brown_candle[candles=4,lit=true,waterlogged=false]
brown_candle[candles=4,lit=false,waterlogged=true]
brown_candle[candles=4,lit=false,waterlogged=false]
green_candle[candles=1,lit=true,waterlogged=true]
green_candle[candles=1,lit=true,waterlogged=false]
green_candle[candles=1,lit=false,waterlogged=true]
*green_candle[candles=1,lit=false,waterlogged=false]
green_candle[candles=2,lit=true,waterlogged=true]
green_candle[candles=2,lit=true,waterlogged=false]
green_candle[candles=2,lit=false,waterlogged=true]
green_candle[candles=2,lit=false,waterlogged=false]
green_candle[candles=3,lit=true,waterlogged=true]
green_candle[candles=3,lit=true,waterlogged=false]
green_candle[candles=3,lit=false,waterlogged=true]
green_candle[candles=3,lit=false,waterlogged=false]
green_candle[candles=4,lit=true,waterlogged=true]
green_candle[candles=4,lit=true,waterlogged=false]
green_candle[candles=4,lit=false,waterlogged=true]
green_candle[candles=4,lit=false,waterlogged=false]
red_candle[candles=1,lit=true,waterlogged=true]
red_candle[candles=1,lit=true,waterlogged=false]
red_candle[candles=1,lit=false,waterlogged=true]
*red_candle[candles=1,lit=false,waterlogged=false]
red_candle[candles=2,lit=true,waterlogged=true]
red_candle[candles=2,lit=true,waterlogged=false]
red_candle[candles=2,lit=false,waterlogged=true]
red_candle[candles=2,lit=false,waterlogged=false]
red_candle[candles=3,lit=true,waterlogged=true]
red_candle[candles=3,lit=true,waterlogged=false]
red_candle[candles=3,lit=false,waterlogged=true]
red_candle[candles=3,lit=false,waterlogged=false]
red_candle[candles=4,lit=true,waterlogged=true]
red_candle[candles=4,lit=true,waterlogged=false]
red_candle[candles=4,lit=false,waterlogged=true]
red_candle[candles=4,lit=false,waterlogged=false]
black_candle[candles=1,lit=true,waterlogged=true]
black_candle[candles=1,lit=true,waterlogged=false]
black_candle[candles=1,lit=false,waterlogged=true]
*black_candle[candles=1,lit=false,waterlogged=false]
black_candle[candles=2,lit=true,waterlogged=true]
black_candle[candles=2,lit=true,waterlogged=false]
black_candle[candles=2,lit=false,waterlogged=true]
black_candle[candles=2,lit=false,waterlogged=false]
black_candle[candles=3,lit=true,waterlogged=true]
black_candle[candles=3,lit=true,waterlogged=false]
black_candle[candles=3,lit=false,waterlogged=true]
black_candle[candles=3,lit=false,waterlogged=false]
black_candle[candles=4,lit=true,waterlogged=true]
black_candle[candles=4,lit=true,waterlogged=false]
black_candle[candles=4,lit=false,waterlogged=true]
black_candle[candles=4,lit=false,waterlogged=false]
candle_cake[lit=true]
*candle_cake[lit=false]
white_candle_cake[lit=true]
*white_candle_cake[lit=false]
orange_candle_cake[lit=true]
*orange_candle_cake[lit=false]
magenta_candle_cake[lit=true]
*magenta_candle_cake[lit=false]
light_blue_candle_cake[lit=true]
*light_blue_candle_cake[lit=false]
yellow_candle_cake[lit=true]
*yellow_candle_cake[lit=false]
lime_candle_cake[lit=true]
*lime_candle_cake[lit=false]
pink_candle_cake[lit=true]
*pink_candle_cake[lit=false]
gray_candle_cake[lit=true]
*gray_candle_cake[lit=false]
light_gray_candle_cake[lit=true]
*light_gray_candle_cake[lit=false]
cyan_candle_cake[lit=true]
*cyan_candle_cake[lit=false]
purple_candle_cake[lit=true]
*purple_candle_cake[lit=false]
blue_candle_cake[lit=true]
*blue_candle_cake[lit=false]
brown_candle_cake[lit=true]
*brown_candle_cake[lit=false]
green_candle_cake[lit=true]
*green_candle_cake[lit=false]
red_candle_cake[lit=true]
*red_candle_cake[lit=false]
black_candle_cake[lit=true]
*black_candle_cake[lit=false]
*amethyst_block
*budding_amethyst
amethyst_cluster[facing=north,waterlogged=true]
amethyst_cluster[facing=north,waterlogged=false]
amethyst_cluster[facing=east,waterlogged=true]
amethyst_cluster[facing=east,waterlogged=false]
amethyst_cluster[facing=south,waterlogged=true]
amethyst_cluster[facing=south,waterlogged=false]
amethyst_cluster[facing=west,waterlogged=true]
amethyst_cluster[facing=west,waterlogged=false]
amethyst_cluster[facing=up,waterlogged=true]
*amethyst_cluster[facing=up,waterlogged=false]
amethyst_cluster[facing=down,waterlogged=true]
amethyst_cluster[facing=down,waterlogged=false]
large_amethyst_bud[facing=north,waterlogged=true]
large_amethyst_bud[facing=north,waterlogged=false]
large_amethyst_bud[facing=east,waterlogged=true]
large_amethyst_bud[facing=east,waterlogged=false]
large_amethyst_bud[facing=south,waterlogged=true]
large_amethyst_bud[facing=south,waterlogged=false]
large_amethyst_bud[facing=west,waterlogged=true]
large_amethyst_bud[facing=west,waterlogged=false]
large_amethyst_bud[facing=up,waterlogged=true]
*large_amethyst_bud[facing=up,waterlogged=false]
large_amethyst_bud[facing=down,waterlogged=true]
large_amethyst_bud[facing=down,waterlogged=false]
medium_amethyst_bud[facing=north,waterlogged=true]
medium_amethyst_bud[facing=north,waterlogged=false]
medium_amethyst_bud[facing=east,waterlogged=true]
medium_amethyst_bud[facing=east,waterlogged=false]
medium_amethyst_bud[facing=south,waterlogged=true]
medium_amethyst_bud[facing=south,waterlogged=false]
medium_amethyst_bud[facing=west,waterlogged=true]
medium_amethyst_bud[facing=west,waterlogged=false]
medium_amethyst_bud[facing=up,waterlogged=true]
*medium_amethyst_bud[facing=up,waterlogged=false]
medium_amethyst_bud[facing=down,waterlogged=true]
medium_amethyst_bud[facing=down,waterlogged=false]
small_amethyst_bud[facing=north,waterlogged=true]
small_amethyst_bud[facing=north,waterlogged=false]
small_amethyst_bud[facing=east,waterlogged=true]
small_amethyst_bud[facing=east,waterlogged=false]
small_amethyst_bud[facing=south,waterlogged=true]
small_amethyst_bud[facing=south,waterlogged=false]
small_amethyst_bud[facing=west,waterlogged=true]
small_amethyst_bud[facing=west,waterlogged=false]
small_amethyst_bud[facing=up,waterlogged=true]
*small_amethyst_bud[facing=up,waterlogged=false]
small_amethyst_bud[facing=down,waterlogged=true]
small_amethyst_bud[facing=down,waterlogged=false]
*tuff
*calcite
*tinted_glass
*powder_snow
sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=true]
*sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=0,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=0,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=active,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=active,waterlogged=false]
sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=true]
sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=false]
*sculk
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false]
sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true]
*sculk_vein[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false]
sculk_catalyst[bloom=true]
*sculk_catalyst[bloom=false]
sculk_shrieker[can_summon=true,shrieking=true,waterlogged=true]
sculk_shrieker[can_summon=true,shrieking=true,waterlogged=false]
sculk_shrieker[can_summon=true,shrieking=false,waterlogged=true]
sculk_shrieker[can_summon=true,shrieking=false,waterlogged=false]
sculk_shrieker[can_summon=false,shrieking=true,waterlogged=true]
sculk_shrieker[can_summon=false,shrieking=true,waterlogged=false]
sculk_shrieker[can_summon=false,shrieking=false,waterlogged=true]
*sculk_shrieker[can_summon=false,shrieking=false,waterlogged=false]
*oxidized_copper
*weathered_copper
*exposed_copper
*copper_block
*copper_ore
*deepslate_copper_ore
*oxidized_cut_copper
*weathered_cut_copper
*exposed_cut_copper
*cut_copper
oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
oxidized_cut_copper_slab[type=top,waterlogged=true]
oxidized_cut_copper_slab[type=top,waterlogged=false]
oxidized_cut_copper_slab[type=bottom,waterlogged=true]
*oxidized_cut_copper_slab[type=bottom,waterlogged=false]
oxidized_cut_copper_slab[type=double,waterlogged=true]
oxidized_cut_copper_slab[type=double,waterlogged=false]
weathered_cut_copper_slab[type=top,waterlogged=true]
weathered_cut_copper_slab[type=top,waterlogged=false]
weathered_cut_copper_slab[type=bottom,waterlogged=true]
*weathered_cut_copper_slab[type=bottom,waterlogged=false]
weathered_cut_copper_slab[type=double,waterlogged=true]
weathered_cut_copper_slab[type=double,waterlogged=false]
exposed_cut_copper_slab[type=top,waterlogged=true]
exposed_cut_copper_slab[type=top,waterlogged=false]
exposed_cut_copper_slab[type=bottom,waterlogged=true]
*exposed_cut_copper_slab[type=bottom,waterlogged=false]
exposed_cut_copper_slab[type=double,waterlogged=true]
exposed_cut_copper_slab[type=double,waterlogged=false]
cut_copper_slab[type=top,waterlogged=true]
cut_copper_slab[type=top,waterlogged=false]
cut_copper_slab[type=bottom,waterlogged=true]
*cut_copper_slab[type=bottom,waterlogged=false]
cut_copper_slab[type=double,waterlogged=true]
cut_copper_slab[type=double,waterlogged=false]
*waxed_copper_block
*waxed_weathered_copper
*waxed_exposed_copper
*waxed_oxidized_copper
*waxed_oxidized_cut_copper
*waxed_weathered_cut_copper
*waxed_exposed_cut_copper
*waxed_cut_copper
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=top,waterlogged=true]
waxed_oxidized_cut_copper_slab[type=top,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=false]
waxed_oxidized_cut_copper_slab[type=double,waterlogged=true]
waxed_oxidized_cut_copper_slab[type=double,waterlogged=false]
waxed_weathered_cut_copper_slab[type=top,waterlogged=true]
waxed_weathered_cut_copper_slab[type=top,waterlogged=false]
waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_weathered_cut_copper_slab[type=bottom,waterlogged=false]
waxed_weathered_cut_copper_slab[type=double,waterlogged=true]
waxed_weathered_cut_copper_slab[type=double,waterlogged=false]
waxed_exposed_cut_copper_slab[type=top,waterlogged=true]
waxed_exposed_cut_copper_slab[type=top,waterlogged=false]
waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_exposed_cut_copper_slab[type=bottom,waterlogged=false]
waxed_exposed_cut_copper_slab[type=double,waterlogged=true]
waxed_exposed_cut_copper_slab[type=double,waterlogged=false]
waxed_cut_copper_slab[type=top,waterlogged=true]
waxed_cut_copper_slab[type=top,waterlogged=false]
waxed_cut_copper_slab[type=bottom,waterlogged=true]
*waxed_cut_copper_slab[type=bottom,waterlogged=false]
waxed_cut_copper_slab[type=double,waterlogged=true]
waxed_cut_copper_slab[type=double,waterlogged=false]
lightning_rod[facing=north,powered=true,waterlogged=true]
lightning_rod[facing=north,powered=true,waterlogged=false]
lightning_rod[facing=north,powered=false,waterlogged=true]
lightning_rod[facing=north,powered=false,waterlogged=false]
lightning_rod[facing=east,powered=true,waterlogged=true]
lightning_rod[facing=east,powered=true,waterlogged=false]
lightning_rod[facing=east,powered=false,waterlogged=true]
lightning_rod[facing=east,powered=false,waterlogged=false]
lightning_rod[facing=south,powered=true,waterlogged=true]
lightning_rod[facing=south,powered=true,waterlogged=false]
lightning_rod[facing=south,powered=false,waterlogged=true]
lightning_rod[facing=south,powered=false,waterlogged=false]
lightning_rod[facing=west,powered=true,waterlogged=true]
lightning_rod[facing=west,powered=true,waterlogged=false]
lightning_rod[facing=west,powered=false,waterlogged=true]
lightning_rod[facing=west,powered=false,waterlogged=false]
lightning_rod[facing=up,powered=true,waterlogged=true]
lightning_rod[facing=up,powered=true,waterlogged=false]
lightning_rod[facing=up,powered=false,waterlogged=true]
*lightning_rod[facing=up,powered=false,waterlogged=false]
lightning_rod[facing=down,powered=true,waterlogged=true]
lightning_rod[facing=down,powered=true,waterlogged=false]
lightning_rod[facing=down,powered=false,waterlogged=true]
lightning_rod[facing=down,powered=false,waterlogged=false]
pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=true]
*pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=false]
pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=true]
pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=false]
pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=true]
pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=false]
*dripstone_block
cave_vines[age=0,berries=true]
*cave_vines[age=0,berries=false]
cave_vines[age=1,berries=true]
cave_vines[age=1,berries=false]
cave_vines[age=2,berries=true]
cave_vines[age=2,berries=false]
cave_vines[age=3,berries=true]
cave_vines[age=3,berries=false]
cave_vines[age=4,berries=true]
cave_vines[age=4,berries=false]
cave_vines[age=5,berries=true]
cave_vines[age=5,berries=false]
cave_vines[age=6,berries=true]
cave_vines[age=6,berries=false]
cave_vines[age=7,berries=true]
cave_vines[age=7,berries=false]
cave_vines[age=8,berries=true]
cave_vines[age=8,berries=false]
cave_vines[age=9,berries=true]
cave_vines[age=9,berries=false]
cave_vines[age=10,berries=true]
cave_vines[age=10,berries=false]
cave_vines[age=11,berries=true]
cave_vines[age=11,berries=false]
cave_vines[age=12,berries=true]
cave_vines[age=12,berries=false]
cave_vines[age=13,berries=true]
cave_vines[age=13,berries=false]
cave_vines[age=14,berries=true]
cave_vines[age=14,berries=false]
cave_vines[age=15,berries=true]
cave_vines[age=15,berries=false]
cave_vines[age=16,berries=true]
cave_vines[age=16,berries=false]
cave_vines[age=17,berries=true]
cave_vines[age=17,berries=false]
cave_vines[age=18,berries=true]
cave_vines[age=18,berries=false]
cave_vines[age=19,berries=true]
cave_vines[age=19,berries=false]
cave_vines[age=20,berries=true]
cave_vines[age=20,berries=false]
cave_vines[age=21,berries=true]
cave_vines[age=21,berries=false]
cave_vines[age=22,berries=true]
cave_vines[age=22,berries=false]
cave_vines[age=23,berries=true]
cave_vines[age=23,berries=false]
cave_vines[age=24,berries=true]
cave_vines[age=24,berries=false]
cave_vines[age=25,berries=true]
cave_vines[age=25,berries=false]
cave_vines_plant[berries=true]
*cave_vines_plant[berries=false]
*spore_blossom
*azalea
*flowering_azalea
*moss_carpet
*pink_petals[facing=north,flower_amount=1]
pink_petals[facing=north,flower_amount=2]
pink_petals[facing=north,flower_amount=3]
pink_petals[facing=north,flower_amount=4]
pink_petals[facing=south,flower_amount=1]
pink_petals[facing=south,flower_amount=2]
pink_petals[facing=south,flower_amount=3]
pink_petals[facing=south,flower_amount=4]
pink_petals[facing=west,flower_amount=1]
pink_petals[facing=west,flower_amount=2]
pink_petals[facing=west,flower_amount=3]
pink_petals[facing=west,flower_amount=4]
pink_petals[facing=east,flower_amount=1]
pink_petals[facing=east,flower_amount=2]
pink_petals[facing=east,flower_amount=3]
pink_petals[facing=east,flower_amount=4]
*moss_block
big_dripleaf[facing=north,tilt=none,waterlogged=true]
*big_dripleaf[facing=north,tilt=none,waterlogged=false]
big_dripleaf[facing=north,tilt=unstable,waterlogged=true]
big_dripleaf[facing=north,tilt=unstable,waterlogged=false]
big_dripleaf[facing=north,tilt=partial,waterlogged=true]
big_dripleaf[facing=north,tilt=partial,waterlogged=false]
big_dripleaf[facing=north,tilt=full,waterlogged=true]
big_dripleaf[facing=north,tilt=full,waterlogged=false]
big_dripleaf[facing=south,tilt=none,waterlogged=true]
big_dripleaf[facing=south,tilt=none,waterlogged=false]
big_dripleaf[facing=south,tilt=unstable,waterlogged=true]
big_dripleaf[facing=south,tilt=unstable,waterlogged=false]
big_dripleaf[facing=south,tilt=partial,waterlogged=true]
big_dripleaf[facing=south,tilt=partial,waterlogged=false]
big_dripleaf[facing=south,tilt=full,waterlogged=true]
big_dripleaf[facing=south,tilt=full,waterlogged=false]
big_dripleaf[facing=west,tilt=none,waterlogged=true]
big_dripleaf[facing=west,tilt=none,waterlogged=false]
big_dripleaf[facing=west,tilt=unstable,waterlogged=true]
big_dripleaf[facing=west,tilt=unstable,waterlogged=false]
big_dripleaf[facing=west,tilt=partial,waterlogged=true]
big_dripleaf[facing=west,tilt=partial,waterlogged=false]
big_dripleaf[facing=west,tilt=full,waterlogged=true]
big_dripleaf[facing=west,tilt=full,waterlogged=false]
big_dripleaf[facing=east,tilt=none,waterlogged=true]
big_dripleaf[facing=east,tilt=none,waterlogged=false]
big_dripleaf[facing=east,tilt=unstable,waterlogged=true]
big_dripleaf[facing=east,tilt=unstable,waterlogged=false]
big_dripleaf[facing=east,tilt=partial,waterlogged=true]
big_dripleaf[facing=east,tilt=partial,waterlogged=false]
big_dripleaf[facing=east,tilt=full,waterlogged=true]
big_dripleaf[facing=east,tilt=full,waterlogged=false]
big_dripleaf_stem[facing=north,waterlogged=true]
*big_dripleaf_stem[facing=north,waterlogged=false]
big_dripleaf_stem[facing=south,waterlogged=true]
big_dripleaf_stem[facing=south,waterlogged=false]
big_dripleaf_stem[facing=west,waterlogged=true]
big_dripleaf_stem[facing=west,waterlogged=false]
big_dripleaf_stem[facing=east,waterlogged=true]
big_dripleaf_stem[facing=east,waterlogged=false]
small_dripleaf[facing=north,half=upper,waterlogged=true]
small_dripleaf[facing=north,half=upper,waterlogged=false]
small_dripleaf[facing=north,half=lower,waterlogged=true]
*small_dripleaf[facing=north,half=lower,waterlogged=false]
small_dripleaf[facing=south,half=upper,waterlogged=true]
small_dripleaf[facing=south,half=upper,waterlogged=false]
small_dripleaf[facing=south,half=lower,waterlogged=true]
small_dripleaf[facing=south,half=lower,waterlogged=false]
small_dripleaf[facing=west,half=upper,waterlogged=true]
small_dripleaf[facing=west,half=upper,waterlogged=false]
small_dripleaf[facing=west,half=lower,waterlogged=true]
small_dripleaf[facing=west,half=lower,waterlogged=false]
small_dripleaf[facing=east,half=upper,waterlogged=true]
small_dripleaf[facing=east,half=upper,waterlogged=false]
small_dripleaf[facing=east,half=lower,waterlogged=true]
small_dripleaf[facing=east,half=lower,waterlogged=false]
hanging_roots[waterlogged=true]
*hanging_roots[waterlogged=false]
*rooted_dirt
*mud
deepslate[axis=x]
*deepslate[axis=y]
deepslate[axis=z]
*cobbled_deepslate
cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
cobbled_deepslate_slab[type=top,waterlogged=true]
cobbled_deepslate_slab[type=top,waterlogged=false]
cobbled_deepslate_slab[type=bottom,waterlogged=true]
*cobbled_deepslate_slab[type=bottom,waterlogged=false]
cobbled_deepslate_slab[type=double,waterlogged=true]
cobbled_deepslate_slab[type=double,waterlogged=false]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*polished_deepslate
polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
polished_deepslate_slab[type=top,waterlogged=true]
polished_deepslate_slab[type=top,waterlogged=false]
polished_deepslate_slab[type=bottom,waterlogged=true]
*polished_deepslate_slab[type=bottom,waterlogged=false]
polished_deepslate_slab[type=double,waterlogged=true]
polished_deepslate_slab[type=double,waterlogged=false]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*deepslate_tiles
deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
deepslate_tile_slab[type=top,waterlogged=true]
deepslate_tile_slab[type=top,waterlogged=false]
deepslate_tile_slab[type=bottom,waterlogged=true]
*deepslate_tile_slab[type=bottom,waterlogged=false]
deepslate_tile_slab[type=double,waterlogged=true]
deepslate_tile_slab[type=double,waterlogged=false]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*deepslate_bricks
deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
*deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
deepslate_brick_slab[type=top,waterlogged=true]
deepslate_brick_slab[type=top,waterlogged=false]
deepslate_brick_slab[type=bottom,waterlogged=true]
*deepslate_brick_slab[type=bottom,waterlogged=false]
deepslate_brick_slab[type=double,waterlogged=true]
deepslate_brick_slab[type=double,waterlogged=false]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall]
*deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]
deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]
*chiseled_deepslate
*cracked_deepslate_bricks
*cracked_deepslate_tiles
infested_deepslate[axis=x]
*infested_deepslate[axis=y]
infested_deepslate[axis=z]
*smooth_basalt
*raw_iron_block
*raw_copper_block
*raw_gold_block
*potted_azalea_bush
*potted_flowering_azalea_bush
ochre_froglight[axis=x]
*ochre_froglight[axis=y]
ochre_froglight[axis=z]
verdant_froglight[axis=x]
*verdant_froglight[axis=y]
verdant_froglight[axis=z]
pearlescent_froglight[axis=x]
*pearlescent_froglight[axis=y]
pearlescent_froglight[axis=z]
*frogspawn
*reinforced_deepslate
decorated_pot[facing=north,waterlogged=true]
*decorated_pot[facing=north,waterlogged=false]
decorated_pot[facing=south,waterlogged=true]
decorated_pot[facing=south,waterlogged=false]
decorated_pot[facing=west,waterlogged=true]
decorated_pot[facing=west,waterlogged=false]
decorated_pot[facing=east,waterlogged=true]
decorated_pot[facing=east,waterlogged=false]